YMMV / Daytona USA

  • Author's Saving Throw: Adding an optional 4-way transmission to Championship USA cabinets shortly before launch did sooth a few ruffled feathers, which was a main point of concern before the official launch.
  • Awesome Music: No one should be surprised it has its own page.
  • Broken Base:
    • The instrumental soundtrack for Championship Circuit Edition. Although critics and some players were pleased with the soundtrack because it lacked Takenobu Mitsuyoshi's singing, many fans of the original game's soundtrack weren't pleased that they removed his vocals, considering them a vital part of the game's fun. On the other hand, there are also fans of his who enjoyed the new remixes just fine.
    • Which edition of Daytona USA 2 is better: Battle on the Edge or Power Edition? Battle has a Scenery Porn beginner course rather than the generic speedway course of Power Edition, while Power Edition has some bells and whistles that some feel offset the generic beginner course such as the Hornet and the Challenge course.
  • Cargo Ship: Certain lines in the lyrics to "Sling Shot" in 2 can be interpreted as a man's rather intimate relationship with his car.
    Feel the heartbeat of my machine / through this tight seat / I feel every motion / of this machine
    The race starts when two of us / become one
    Hear the heavenly melody / my machine sings / I sense every rotation / of all four wheels
  • Contested Sequel:
    • 2001 is considered one of the better ports of the original game or one of the worst. Those who enjoy it will claim it has the largest track selection in the series, including the Circuit Edition tracks, improved graphics, different cars and several racing options. Detractors tend to bring up the control sensitivity issue that plagued every review and odd car designs with large distracting tires, among other changes. Many in both camps were also disappointed that the game wasn't a port of Daytona USA 2 instead.
    • Daytona Championship USA. Although many longtime fans weren't happy that the so-called "long-awaited sequel" turned out to be another remake of the original game, with the three new courses being variants of the existing ones, there are others who are glad to see the game updated for modern arcades, especially considering the deteriorating state of the original machines, and the fact that the game is functionally identical in just about every way to the original.
  • Ear Worm: Every song in the first game.
  • Fandom Rivalry:
    • The Daytona USA vs. Ridge Racer feud was one of the most memorable ones of The '90s.
    • Daytona USA also had a bitter rivalry with Shutokou Battle due to have releases on Sega consoles. However, it was toned down slightly when 2001 was outsourced to Genki, who developed the Shutokou Battle series.
  • First Installment Wins: Very few people play or remember Daytona USA 2 or SCUD Race. They both have the misfortune of having a total lack of consumer ports (and the latter is unlikely to ever be ported due to the potential licensing costs involved). On top of that, the first game has also been ported and seen Updated Re-releases numerous times, including not one arcade HD remake, but two.
  • Gameplay Derailment: The original Daytona USA let you powerslide through corners through strategic gear-shifting. Daytona USA 2 suggests that this wasn't the intended purpose of the shifter, as attempting the same technique on it will result in a spinout instead.
  • Hilarious in Hindsight: The above Daytona USA/Ridge Racer rivalry from the 90s became this with the PlayStation Vita Ridge Racer installment, where the Hornet would join the races (accompanied by Mitsuyoshi's vocals, even!) as part of a Sega/Namco collaboration.
  • Internet Backdraft:
    • Longtime fans of the series have been very vocal in their disappointment in Daytona Championship USA and Sega for misleading advertising. Originally titled Daytona 3 Championship USA, the game was advertised as a brand new title and the long-awaited sequel to 1998's Daytona USA 2, which was to feature brand new courses including remastered versions of the original three tracks. Once playtesting footage surfaced, it became apparent the game was actually another remastered version of the original game with a graphical facelift, but with a different interface and altered controls. The three "new courses" simply turned out to be re-skinned versions of the original three, with two of them having a mirrored track layout. Due to the negative feedback, the "3" was quickly removed from the title, and the 4-way gear shift was added back in shortly before the game's official launch.
    • Not helping the backlash was that the entire game was accidentally leaked online by Sega themselves as part of an update for arcade vendors to download from their website. The game's detractors had a field day with this, leading them to further question the competency of Sega and those involved with the game's development.
  • It's the Same, Now It Sucks: Daytona Championship USA, which turned out to be another updated version of the original game when it wasn't initially marketed as such. Considering that the game had already been remastered in HD for arcades (Sega Racing Classic), it's no wonder why fans are disappointed.
  • Most Annoying Sound:
    • "Try to go easy on the car!"
    • "Guard that rear bumper!"
    • (CRASH) "You're all over the track! Let's see some control!" / "Are you all right?"
    • "Careful! You'll melt the tires!" Which makes little sense given that powersliding is the whole point of competitive play.
    • "Watch that red line on the tach!"
  • Most Wonderful Sound:
    • "Time Extension!"
    • "You're running 1st."
    • "The white flag is out! This is the final lap!"
    • "A NEW WINNER!" Followed soon after by "WELCOME TO VICTORY LANE!"
  • Narm Charm: Sure the music is filled with Engrish lyrics, but it's still very catchy.
  • No Problem with Licensed Games: Quite possibly one of the most iconic examples for arcade games. There are even eight arcade cabinets in Daytona 500 Experience museum. SCUD Race takes it a step further by using the licenses of famous supercars. Championship USA was even awarded the IAAPA Brass Ring Award in 2017 for Best New Product in the Arcade & Video Games Category.
  • Older Than They Think: Daytona USA is one of the first racing games to implement realistic driving physics, which makes the game more difficult compared to other racing games at that time. The drifting mechanic was also somewhat realistic at that time, giving players who don't know powerslides a hard time. This physics technology was later used in many racing simulators like Gran Turismo.
  • Polished Port:
    • The Japanese version of Circuit Edition. The physics were reportedly altered to be closer to the original game, had improved draw distance, and introduced the "Daytona USA Medley" as a bonus song sung by Mitsuyoshi.
    • 2001. Aside from the control issue mentioned below, the graphics and draw distance have been tremendously improved, up to 40 opponents can be raced on all courses with no slowdown, and includes eight courses with four variants each (normal, reverse, mirror, and mirror reverse), making it the biggest game in the series.
  • Porting Fender Bender:
    • The Sega Saturn port captured the fun and music from the arcade game, but not the graphics. Hardly a "disaster" but it wasn't the best effort either. The developers sought out to fix this with the Championship Circuit Edition released later.
    • 2001 had bizarrely touchy control, something brought up in nearly every review of the game. Aside from that, it nailed down every other aspect of classic Daytona, but the game is tough enough without having to battle the controls.
  • The Scrappy: The crew chiefs from each game.
  • Scrappy Mechanic:
    • One of the biggest downgrades of Daytona Championship USA was changing the series-traditional 4-position shifter and replacing it with a simplified up/down shifter. Given that many powersliding techniques rely on shifting down two or three gears at once, this is basically a screw-you to well-versed Daytona USA players. Thankfully Sega listened and added it back in before the game's official release.
    • In the same game, the Live Camera system, which can be very distracting for advanced players.
  • Signature Song: "Let's Go Away", which is played in the opening demo of the first game and in the Advanced/ Dinosaur Canyon course. It's also Mitsuyoshi's favorite.
  • Suspiciously Similar Song: Though the two diverge after a time, the second game's opening theme, "Battle on the Edge," appears to take some cues from Deep Purple's "Highway Star."
  • That One Level: The first game's Expert level is tough. Ditto for the sequel's Expert level.
  • They Changed It, Now It Sucks:
    • Although the graphics for Champion Circuit Edition were considered an improvement over the original Saturn port, fans weren't pleased that the racing arcade physics had been completely altered due to the game being developed by the Sega Rally port team and not AM2. Fans of Mitsuyoshi were also a bit bummed that his vocals were nowhere to be heard in the game. Both of these were addressed in the Japanese version.
    • For the second game, while Power Edition is hailed as the better game overall, many fans prefer Battle on the Edge's Beginner track, Astro Waterfall Speedway, for its scenic atmosphere as opposed to the update's more generic-looking SEGA International Speedway. (The track layout is identical; only the scenery was changed.) The music was left intact, so it wasn't a total loss.
    • Daytona Championship USA has been subject to this as well. The new visual style attempts to combine realistic lighting and shadows with a bright and colorful arcade palette, but both styles tend to clash with one another. The HUD interface has been altered, removing the radar and adding unwelcome live player cameras. Even the slot machine in Three Seven Speedway has been removed, which players could use to add more time. The 4-way gear shift had initially been replaced with an up/down shifter, removing a core element of the game, and along with reports that the deadzone explanation  had been altered and widened, altering the overall control scheme of the whole game; it's no wonder longtime fans of the original weren't happy.

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