YMMV / Daytona USA

  • No Problem with Licensed Games: Quite possibly one of the most iconic examples for arcade games. SCUD Race takes it a step further by using the licenses of famous supercars.
  • Older Than They Think: Daytona USA is one of the first racing games to implement realistic driving physics, which makes the game more difficult compared to other racing games at that time. The drifting mechanic was also somewhat realistic at that time, giving players who don't know powerslides a hard time. This physics technology was later used in many racing simulators like Gran Turismo.
  • Polished Port: The Japanese version of Circuit Edition. The physics were reportedly altered to be closer to the original game, had improved draw distance, and introduced the "Daytona USA Medley" as a bonus song sung by Mitsuyoshi.
  • Porting Fender Bender:
    • The Sega Saturn port captured the fun and music from the arcade game, but not the graphics. Hardly a "disaster" but it wasn't the best effort either. The developers sought out to fix this with the Championship Circuit Edition released later.
    • 2001 had bizarrely touchy control, something brought up in nearly every review of the game. Aside from that, it nailed down every other aspect of classic Daytona, but the game is tough enough without having to battle the controls.
  • The Scrappy: The crew chiefs from both USA and USA 2.
  • Suspiciously Similar Song: Though the two diverge after a time, the second game's opening theme, "Battle on the Edge," appears to take some cues from Deep Purple's "Highway Star."
  • That One Level: The first game's Expert level is tough. Ditto for the sequel's Expert level.
  • The Problem with Licensed Games: Somewhat averted even though International Speedway Corporation already owned the title's name earlier. Even hilarious, there are eight arcade cabinets in Daytona 500 Experience museum, and aren't affected by this trope anyway.
  • They Changed It, Now It Sucks:
    • Although the graphics for Champion Circuit Edition were considered an improvement over the original Saturn port, fans weren't pleased that the racing arcade physics had been completely altered. Fans of Mitsuyoshi were also a bit bummed that his vocals were nowhere to be heard in the game. Both of these were addressed in the Japanese version.
    • While Power Edition is hailed as the better game overall, many fans prefer Battle on the Edge's Beginner track, Astro Waterfall Speedway, for its scenic atmosphere as opposed to the update's more generic-looking SEGA International Speedway. (The track layout is identical; only the scenery was changed.) The music was left intact, so it wasn't a total loss.
    • Daytona Championship USA has been subject to this as well, whether it's the new visual style, removing the radar in place of live player cameras, the gear shift has been replaced with an up/down type, and even the slot machine in Three Seven Speedway has been removed.

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