History YMMV / DawnOfWar

16th Sep '17 5:38:16 PM nombretomado
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*** In terms of the ''II'' example? Just makes it all the more uplifting when [[spoiler:Davian turns out to have been interred into a Dreadnought and makes a DynamicEntry right when you need him the most. HesBack, [[Series/{{Futurama}} baby]]!]]

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*** In terms of the ''II'' example? Just makes it all the more uplifting when [[spoiler:Davian turns out to have been interred into a Dreadnought and makes a DynamicEntry right when you need him the most. HesBack, [[Series/{{Futurama}} [[WesternAnimation/{{Futurama}} baby]]!]]
14th Sep '17 6:03:03 PM Prometheus117
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** Crull seems to be the least popular Chaos character for having no character traits besides being a BloodKnight (and not even a very good one, if the fact that Gorgutz murdered him is any indication). He wasn't badass enough to be cool like Eliphas or Sindri, and he wasn't incompetent enough to be funny like Carron or Bale.

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** Crull seems to be the least popular Chaos character for having no character traits besides being a BloodKnight (and not even a very good one, if the fact that Gorgutz murdered him is any indication). He wasn't badass enough to be cool like Eliphas Eliphas, Araghast or Sindri, and he wasn't incompetent enough to be funny like Carron or Bale.
11th Sep '17 7:54:26 AM CelPrevXXVI
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*** The Necron Stronghold in ''Dark Crusade'', because you're dead if you don't have any anti-vehicle Honor Guards to deal with the early rush. In addition, the rest of the level has a set of beacons that do things like make the Necron units invisible or mind control your vehicles.

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*** The Necron Stronghold in ''Dark Crusade'', because you're dead if you don't have any anti-vehicle Honor Guards to deal with the early rush. In addition, the rest of the level has a set of beacons that do things like make the Necron units invisible or mind control your vehicles. Well, unless you play as the Imperial Guard (see BreatherLevel entry.)
15th Aug '17 4:57:06 AM TheKaizerreich
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** In ''Dark Crusade's'' campaign, captured points and built structures stayed on the map, which made defending it a lot easier. In ''Soulstorm'', all captured points and all buildings not pre-built from the overworld map are removed, forcing you to restart almost from scratch. (Fortunately, there's a mod now which solves this problem.)

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** In ''Dark Crusade's'' campaign, captured points and built structures stayed on the map, which made defending it a lot easier. In ''Soulstorm'', all captured points and all buildings not pre-built from the overworld map are removed, removed (which, you know, goes completely counter the point of a '''defence''' mission), forcing you to restart almost from scratch. (Fortunately, there's a mod now which solves this problem.)
15th Aug '17 4:39:32 AM TheKaizerreich
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* LateCharacterSyndrome: Flash Gitz in the first game. Oh sure, they're the best shooters in your arsenal, and can probably turn the tide of a serious battle, but you only get them in ''Tier 3''. You could have whole mobs of Shoota Boyz out by then, and upgraded with Big Shootas they can do comparable levels of damage while being infinitely available for a fraction of the overall cost of ''two'' Flash Gitz squads, who cost more to train and reinforce in Requisition, Power ''and'' Population. For that manner, the Warboss and Mad Dok take their sweet time getting out as well, but it's downplayed for them because they fill niches that another unit isn't already doing better than them.

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* LateCharacterSyndrome: Flash Gitz in the first game. Oh sure, they're the best shooters in your arsenal, and can probably turn the tide of a serious battle, but you only get them in ''Tier 3''. You could have whole mobs of Shoota Boyz out by then, and upgraded with Big Shootas they can do comparable levels of damage while being infinitely available for a fraction of the overall cost of ''two'' Flash Gitz squads, who cost more to train and reinforce in Requisition, Power ''and'' Population. For that manner, the Warboss and Mad Dok take their sweet time getting out as well, but it's downplayed for them because they fill niches that another unit isn't already doing better than them. Mitigated by the fact that Flash Gitz combine the firepower of multiple Shoota squads in a few Orks each, making them much more managable (especially with the game's iffy pathfinding), and having only 14 of them around can take full advantage of a Big Mek's force field and Warboss' WAAAGH cry for defence and attack buffs, respectively, turning Flash Gitz into absolute murder machines at long range, where Orks are otherwise terrible. It also helps that their damage type and amount will rip ''anything'' but vehicles apart in seconds.
15th Aug '17 4:11:58 AM TheKaizerreich
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** There's also Warboss Gorgutz 'Eadhunter, who is able to present himself as outright hilarious, but at the same time is a [[AxCrazy profoundly normal member of his species]]. Despite never canonically winning, he has been granted JokerImmunity and has appeared in every expansion of the first game.

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** There's also Warboss Gorgutz 'Eadhunter, who is able to present himself as outright hilarious, but at the same time is a [[AxCrazy profoundly normal member of his species]]. Despite never canonically winning, he species]], and yet he's also very unusually intelligent for an Ork leader and also very witty. He has been granted JokerImmunity and has appeared in every expansion of the first game.game, and then was confirmed to have canonically won in ''Soulstorm'', as stated in ''VideoGame/DawnOfWarIII''.
15th Aug '17 4:03:42 AM TheKaizerreich
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* CriticalResearchFailure: In the official lore, Mandrakes are a type of Dark Eldar who have bone-white hair, ebony-skin covered in wretched runes glowing with green light, and the strength of an Ork. They are rightly feared even by other Dark Eldar as living, predatory shadows who are unrivaled masters of stealth and murder. In ''Soulstorm'', Mandrakes look ''nothing at all'' like the ones in the official lore and they're Tier-1 Infantry whose stats aren't very competitive against other Tier-1 melee infantry units.
15th Aug '17 3:58:43 AM TheKaizerreich
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** Playing Necrons makes several stronghold missions far easier, since their Lord can teleport, revives at the position he was slain, he has an invulnerable SuperMode with the Essnce of the Nightbringer, and almost every such mission requires the destruction of only one particular building or unit. In other words, teleport in, start killing, revive as needed and kill again until the target is down. The Imperial Guard stronghold suffers particularly from this, since the Lord can just teleport over small islands along the river which otherwise prevents enemies from directly marching to directly access their headquarters, the only required target to destroy.

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** Playing Necrons makes several stronghold missions far easier, since their Lord can teleport, revives at the position he was slain, he has an invulnerable SuperMode with the Essnce Essence of the Nightbringer, and almost every such mission requires the destruction of only one particular building or unit. In other words, teleport in, start killing, revive as needed and kill again until the target is down. The Imperial Guard stronghold in ''Dark Crusade'' suffers particularly from this, since the Lord can just teleport over small islands along the river which otherwise prevents enemies from directly marching to directly access toward their headquarters, the only required target to destroy.
15th Aug '17 3:56:40 AM TheKaizerreich
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Added DiffLines:

** Playing Necrons makes several stronghold missions far easier, since their Lord can teleport, revives at the position he was slain, he has an invulnerable SuperMode with the Essnce of the Nightbringer, and almost every such mission requires the destruction of only one particular building or unit. In other words, teleport in, start killing, revive as needed and kill again until the target is down. The Imperial Guard stronghold suffers particularly from this, since the Lord can just teleport over small islands along the river which otherwise prevents enemies from directly marching to directly access their headquarters, the only required target to destroy.
22nd Jul '17 12:21:07 AM Arima
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* VindicatedByHistory: Two months after its release, the general consensus among fans is that ''Dawn of War III'' has been decried as a base-breaking failure that lacks the engaging strategy and entertainment value that the first two games had. In fact, ''Dawn of War III'' is so bad that it makes ''Soulstorm'' look like a great game.
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