History YMMV / DawnOfWar

29th Apr '18 7:17:58 AM MinisterOfSinister
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** ''Dawn of War II'' was an utterly superb game in itself, followed up by the excellent ''Chaos Rising'' and the fantastic ''Retribution'', completely dodging the "out with a whimper" fate of the first series. Filled with a rich cast that have taken their place in the hearts and minds of the greater Warhammer community, a rewardingly [[ContinuityPorn detailed and well-planned]] storyline and extremely well-implemented [[RpgElements leveling and customization]], it's quite rightly regarded as the current absolute pinnacle of the entire franchise's forays into video games. Unfortunately, this meant that when [[VideoGame/DawnOfWarIII the sequel]] finally arrived, it was saddled with the utterly insurmountable task of properly living up to the platinum standard set by ''II''. Even if ''III'' had been a great game, it would've been almost impossible to escape the vast, deep and cold shadow cast by the excellence of its predecessor.[[note]]Of course, this IS the YMMV page, and a lot of people think that ''Dawn of War II'' was a pretty good game, but not a patch on the original, not favouring the focus on smaller customised squads and hero units rather than base building and huge armies.[[/note]]

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** ''Dawn of War II'' was an utterly superb game in itself, held its own quite well, followed up by the excellent decent expansion ''Chaos Rising'' and the fantastic ''Retribution'', completely dodging the "out with a whimper" fate of the first series. Filled with a rich cast that have taken their place in the hearts and minds of the greater Warhammer community, a rewardingly [[ContinuityPorn detailed and well-planned]] storyline and extremely well-implemented [[RpgElements leveling and customization]], it's quite rightly regarded as the current absolute pinnacle of the entire franchise's forays into video games. ''Retribution''. Unfortunately, this meant that when [[VideoGame/DawnOfWarIII the sequel]] ''VideoGame/DawnOfWarIII'' finally arrived, it was saddled with the utterly insurmountable rather difficult task of properly living up to the platinum standard set by ''II''. Even if ''III'' had been a great game, it would've been almost impossible to escape the vast, deep ''II'' and cold shadow cast by the excellence of its predecessor.[[note]]Of course, this IS the YMMV page, and a lot of people think that ''Dawn of War II'' was a pretty good game, but not a patch on the original, not favouring the focus on smaller customised squads and hero units rather than base building and huge armies.[[/note]]predecessors.
29th Apr '18 6:14:05 AM ArcaneAzmadi
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* MorePopularSpinoff: The Last Stand, particularly when it was updated in ''Retibution,'' was arguably the most popular thing to come out of ''Dawn of War II.'' To this day, you will find more players playing The Last Stand than the game's standard multiplayer, and Relic even released an all-new DLC character for it (the Necron Overlord) in 2016, more than ''five years'' after Retribution's release. It even got a separate release called ''The Last Standalone'' which allowed you to buy just that mode for considerably less than ''Retribution'' itself.



** ''Dawn of War II'' was an utterly superb game in itself, followed up by the excellent ''Chaos Rising'' and the fantastic ''Retribution'', completely dodging the "out with a whimper" fate of the first series. Filled with a rich cast that have taken their place in the hearts and minds of the greater Warhammer community, a rewardingly [[ContinuityPorn detailed and well-planned]] storyline and extremely well-implemented [[RpgElements leveling and customization]], it's quite rightly regarded as the current absolute pinnacle of the entire franchise's forays into video games. Unfortunately, this meant that when [[VideoGame/DawnOfWarIII the sequel]] finally arrived, it was saddled with the utterly insurmountable task of properly living up to the platinum standard set by ''II''. Even if ''III'' had been a great game, it would've been almost impossible to escape the vast, deep and cold shadow cast by the excellence of its predecessor.

to:

** ''Dawn of War II'' was an utterly superb game in itself, followed up by the excellent ''Chaos Rising'' and the fantastic ''Retribution'', completely dodging the "out with a whimper" fate of the first series. Filled with a rich cast that have taken their place in the hearts and minds of the greater Warhammer community, a rewardingly [[ContinuityPorn detailed and well-planned]] storyline and extremely well-implemented [[RpgElements leveling and customization]], it's quite rightly regarded as the current absolute pinnacle of the entire franchise's forays into video games. Unfortunately, this meant that when [[VideoGame/DawnOfWarIII the sequel]] finally arrived, it was saddled with the utterly insurmountable task of properly living up to the platinum standard set by ''II''. Even if ''III'' had been a great game, it would've been almost impossible to escape the vast, deep and cold shadow cast by the excellence of its predecessor.[[note]]Of course, this IS the YMMV page, and a lot of people think that ''Dawn of War II'' was a pretty good game, but not a patch on the original, not favouring the focus on smaller customised squads and hero units rather than base building and huge armies.[[/note]]
17th Mar '18 10:31:28 PM nombretomado
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** A less {{egregious}} example are vehicles during the campaign, at least until a certain point in leveling. Of particular note among them are melee Carnifexes, which are much more dangerous than their ranged counterparts. They both can't be meltabombed (an effective anti-vehicle weapon which doesn't penalize a squad's anti-infantry ability, which would be perfect against the infantry-heavy Tyranids) since they're organic, which makes them even harder to bring down, especially when there are many of them. The easiest way for a boss to gain the title of That One is to employ [[FlunkyBoss 'fexrush]] as a defensive feint.

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** A less {{egregious}} {{JustForFun/egregious}} example are vehicles during the campaign, at least until a certain point in leveling. Of particular note among them are melee Carnifexes, which are much more dangerous than their ranged counterparts. They both can't be meltabombed (an effective anti-vehicle weapon which doesn't penalize a squad's anti-infantry ability, which would be perfect against the infantry-heavy Tyranids) since they're organic, which makes them even harder to bring down, especially when there are many of them. The easiest way for a boss to gain the title of That One is to employ [[FlunkyBoss 'fexrush]] as a defensive feint.
9th Mar '18 2:40:34 PM DrVonOppendown
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** The Bloodpulse warning sound. You have to listen to it go off in the Chaos stronghold assault ''every 40 seconds'' until you take the strategic point that keeps it active.

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** The Bloodpulse warning sound. You have to listen to it go off in the Chaos stronghold assault ''every 40 seconds'' until you take the strategic point that keeps it active. Even on Easy, this can take upwards of twenty minutes.



** ''Dawn of War II'' was an utterly superb game in itself, followed up by the excellent ''Chaos Rising'' and the fantastic ''Retribution'', completely dodging the "out with a whimper" fate of the first series. Filled with a rich cast that have taken their place in the hearts and minds of the greater Warhammer community, a rewardingly [[ContinuityPorn detailed and well-planned]] storyline and extremely well-implemented [[RpgElements leveling and customization]], it's quite rightly regarded as the current absolute pinnacle of the entire franchise's forays into video games. Unfortunately, this meant that when [[VideoGame/DawnOfWarIII the sequel]] finally arrived, it was saddled with the utterly insurmountable task of properly living up to the platinum standard set by ''II''. Even if ''III'' had been a great game, it would've been almost impossible to escape the vast, deep and cold shadow cast by the excellence of its predecessor.



** In ''Chaos Rising'', Gabriel Angelos' voice can be oddly uncomfortable to listen to if you're familiar with the previous performances.

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** In Captain Angelos' sudden change of voice for ''Dawn of War II'' can cause this in two different directions. If your introduction to him was in the sequel, the return of Creator/PaulDobson for ''Chaos Rising'', Gabriel Angelos' voice Rising'' and beyond can be oddly uncomfortable to listen to very jarring. However, if you're familiar with you remembered the previous performances.deep, rumbling voice he had in the original ''Dawn of War'', the switch to Creator/BrianDobson sounds just as wrong.
28th Feb '18 9:58:52 PM kikiandlala
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** No mission got as many requests for help in Dark Crusade as trying to take Hyperion Peak with Chaos. The level is actually fairly easy to beat with Necrons, Space Marines, Eldar and IG. These factions start off with 2 Epic units and a lot of other powerful units and also some upgrades. Chaos gets a unique situation, they don't get any Epic units. So instead of a pair of Bloodthirsters, they instead have a single Demon Prince which is far weaker.

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** No mission got as many requests for help in Dark Crusade as trying to take Hyperion Peak with Chaos. The level is actually fairly easy to beat with Necrons, Necrons (in their case - extremely easy but time-consuming), Space Marines, Eldar Eldar, Tau and IG. IG while Orks have to deal with some annoyance. These factions start off with 2 Epic Relic units and a lot of other powerful units and also some upgrades. upgrades (Space Marines can upgrade many units to get Assault Cannons while the Necron Overlord can get a resurrection orb). Chaos gets a unique situation, they don't get any Epic Relic units. So instead of a pair of Bloodthirsters, they instead have a single Demon Prince which is far weaker. And it gets worse... [[note]]your forces are a single Heretic, 6 Predator tanks, and a crap-ton of Cultists and Possessed Marines. Normally Chaos is a powerhouse in melee, unfortunately they're fighting Orks who are their equal or superiors in that department. Then you find that your Cultists and Possessed Marines don't get their all important upgrades (no Possessed Marines roasting Orks alive with their flame breath), so all melee fights will be to your disadvantage. Outshooting the Orks won't work well either, as you lack Chaos Space Marines and Obliterators, Horrors and Defilers (so you have no artillery to break up infantry blobs). Basically the way to survive Hyperion Peaks as Chaos is to get a few good Honor Guard units, make a quick assault on the Ork tank base, protect your tanks and take advantage of many Chaos units having a fast health recovery. You'll get the victory, but expect tremendous casualties. [[/note]]
28th Feb '18 2:54:49 PM kikiandlala
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Added DiffLines:

** No mission got as many requests for help in Dark Crusade as trying to take Hyperion Peak with Chaos. The level is actually fairly easy to beat with Necrons, Space Marines, Eldar and IG. These factions start off with 2 Epic units and a lot of other powerful units and also some upgrades. Chaos gets a unique situation, they don't get any Epic units. So instead of a pair of Bloodthirsters, they instead have a single Demon Prince which is far weaker.
20th Feb '18 8:08:07 AM MinisterOfSinister
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* MemeticBadass: Vance "Motherfucking" Stubbs, according to the /tg/ section of Website/FourChan. Inverted in one minor instance, as Vance "Motherfucking" Stubbs is also known for having [[WhatAnIdiot lost]] [[AncestralWeapon 100 Baneblades]]. (He didn't really lose them, but that's how the fans like to think of it.) [[spoiler:And until Dawn Of War III officially confirmed that Gorgutz conquered kaurava it was thought Stubbs won.]]

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* MemeticBadass: Vance "Motherfucking" Stubbs, according to the /tg/ section of Website/FourChan. Inverted in one minor instance, as Vance "Motherfucking" Stubbs is also known for having [[WhatAnIdiot lost]] [[AncestralWeapon 100 Baneblades]]. (He didn't really lose them, but that's how the fans like to think of it.) [[spoiler:And until Dawn Of War III officially confirmed that Gorgutz conquered kaurava Kaurava it was thought Stubbs won.]]



** Gabriel Angelos' voice, especially when [[spoiler: it confirms his survival at the end of ''Retribution's'' Space Marine campaign.]]

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** Gabriel Angelos' voice, especially when [[spoiler: it [[spoiler:it confirms his survival at the end of ''Retribution's'' Space Marine campaign.]]
9th Feb '18 7:46:15 AM woerer1
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* VindicatedByHistory: Two months after its release, the general consensus among fans is that ''Dawn of War III'' has been decried as a base-breaking failure that lacks the engaging strategy and entertainment value that the first two games had. In fact, ''Dawn of War III'' is so bad that it makes ''Soulstorm'' look like a great game.

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* VindicatedByHistory: Two months after its release, the general consensus among fans is that ''Dawn of War III'' has been decried as a base-breaking failure that lacks the engaging strategy and entertainment value that the first two games had. In fact, ''Dawn of War III'' is so bad that it makes ''Soulstorm'' ''[[InsultToRocks Soulstorm]]'' look like a great game.
4th Feb '18 6:33:28 PM MinisterOfSinister
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* TakeThatScrappy: The revelation that the Sisters of Battle were defeated in the Kaurava Conflict, by [[EnsembleDarkhorse fan-]][[FanOfUnderdog favourites]] the [[BadassNormal Imperial Guard]] under the command of [[MemeticBadass Vance "Motherfucking" Stubbs]], no less, was welcomed by their detractors.
** In a similar vein, this was probably why they made sure to kill Crull off at the hands of Gorgutz himself even though Gorgutz didn't win on Lorn V.

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* TakeThatScrappy: The revelation that the Sisters of Battle were defeated in the Kaurava Conflict, by [[EnsembleDarkhorse fan-]][[FanOfUnderdog favourites]] the [[BadassNormal Imperial Guard]] under the command of [[MemeticBadass Vance "Motherfucking" Stubbs]], no less, was welcomed by their detractors.
TakeThatScrappy:
** In a similar vein, this This was probably why they made sure to kill Crull off at the hands of Gorgutz himself even though Gorgutz didn't win on Lorn V.
4th Feb '18 6:29:28 PM MinisterOfSinister
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** The dialogue between [[spoiler: Eliphas and Thule]] in the Chaos campaign of ''Dark Crusade'' becomes retroactively hilarious after [[spoiler: Thule becomes a Dreadnought in ''Dawn of War II'']]. Moreso for the fact that [[spoiler: Eliphas will be back for ''Chaos Rising'']].

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** The dialogue between [[spoiler: Eliphas [[spoiler:Eliphas and Thule]] in the Chaos campaign of ''Dark Crusade'' becomes retroactively hilarious after [[spoiler: Thule becomes a Dreadnought in ''Dawn of War II'']]. Moreso for the fact that [[spoiler: Eliphas will be back for ''Chaos Rising'']].



** In retrospect, Avitus [[RetroactiveRecognition has always been]] [[VideoGame/KnightsOfTheOldRepublic an angry Space Marine type]].



* LateCharacterSyndrome: Flash Gitz in the first game. Oh sure, they're the best shooters in your arsenal, and can probably turn the tide of a serious battle, but you only get them in ''Tier 3''. You could have whole mobs of Shoota Boyz out by then, and upgraded with Big Shootas they can do comparable levels of damage while being infinitely available for a fraction of the overall cost of ''two'' Flash Gitz squads, who cost more to train and reinforce in Requisition, Power ''and'' Population. For that manner, the Warboss and Mad Dok take their sweet time getting out as well, but it's downplayed for them because they fill niches that another unit isn't already doing better than them. Mitigated by the fact that Flash Gitz combine the firepower of multiple Shoota squads in a few Orks each, making them much more managable (especially with the game's iffy pathfinding), and having only 14 of them around can take full advantage of a Big Mek's force field and Warboss' WAAAGH cry for defence and attack buffs, respectively, turning Flash Gitz into absolute murder machines at long range, where Orks are otherwise terrible. It also helps that their damage type and amount will rip ''anything'' but vehicles apart in seconds.

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* HypocriticalHatedom: Many fans bash the Sisters of Battle for being crazy religious zealots while ignoring that the entire Imperium is a theocracy and giving a soft pass to the Space Marines and Imperial Guard simply because they're less obvious about it, never mind that ''both armies'' have ChurchMilitant {{Hero Unit}}s in their rosters.
* LateCharacterSyndrome: Flash Gitz in the first game. Oh sure, they're the best shooters in your arsenal, and can probably turn the tide of a serious battle, but you only get them in ''Tier 3''. You could have whole mobs of Shoota Boyz out by then, and upgraded with Big Shootas they can do comparable levels of damage while being infinitely available for a fraction of the overall cost of ''two'' Flash Gitz squads, who cost more to train and reinforce in Requisition, Power ''and'' Population. For that manner, the Warboss and Mad Dok take their sweet time getting out as well, but it's downplayed for them because they fill niches that another unit isn't already doing better than them. Mitigated by the fact that Flash Gitz combine the firepower of multiple Shoota squads in a few Orks each, making them much more managable manageable (especially with the game's iffy pathfinding), and having only 14 of them around can take full advantage of a Big Mek's force field and Warboss' WAAAGH cry for defence and attack buffs, respectively, turning Flash Gitz into absolute murder machines at long range, where Orks are otherwise terrible. It also helps that their damage type and amount will rip ''anything'' but vehicles apart in seconds.



** The Imperial Guard's Techpriest and the Chaos Cultist and Heretic units. Also... Inquisitor Toth likes to... pause... frequently... when he's... talking.

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** The Imperial Guard's Techpriest and the Chaos Cultist and Heretic units. Also... units have really annoying voices.
**
Inquisitor Toth likes to... pause... frequently... when he's... talking.



** The Force Commander, albeit mostly because of his relatively pristine features and youthful looks. Cries of 'HAIRESY!' and 'Force Commander Music/VanillaIce' are often raised.
** Autarch Kayleth from ''Retribution'', due to her constant mouthfuls of ''very'' condescending and at times {{hypocrit|e}}ical snark at humans, many players were tempted to say "[[ScrewYouElves Screw You, Eldar!]]". The other Eldar characters, [[ColdSniper Ronahn]] and [[BadassBaritone Veldoran]], were much more well-received.
** Two words: [[GeneralFailure Indrick. Boreale]]. OK, get past [[NarmCharm his cheesy speech]] and admit it: the guy was a blithering idiot and he deserved to lose.
** The Sisters of Battle. ''All'' of them. While they ''do'' have their fans who enjoy playing as [[AmazonBrigade an army of]] [[ActionGirl kickass women]] who can weaponize their zealous faith in the God-Emperor and/or players who view them as a good army to play as, it seems a sizable number of ''[=WH40k=]'' fans will only ever see them as dull, fanatical "bitches" who are "fucking insane". While they ''are'' a little overzealous during the ''Soulstorm'' campaign, this view is exaggerated.

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** The Force Commander, albeit mostly because of his relatively pristine features and youthful looks. Cries of 'HAIRESY!' and 'Force Commander Music/VanillaIce' are often raised. Personality-wise most don't have anything to say about him, largely because [[SilentProtagonist neither does he]].
** Autarch Kayleth from ''Retribution'', due to her constant mouthfuls of ''very'' condescending and at times {{hypocrit|e}}ical snark at humans, many players were tempted to say "[[ScrewYouElves Screw You, Eldar!]]". Eldar!]]" The other Eldar characters, [[ColdSniper Ronahn]] and [[BadassBaritone Veldoran]], were much more well-received.
** Two words: [[GeneralFailure Indrick. Boreale]]. OK, get past [[NarmCharm his cheesy speech]]
well-received. For some she got an AlasPoorScrappy moment [[spoiler:after the Exterminatus on Typhon, which broke down her arrogance and admit it: the guy was a blithering idiot snark, leaving her saddened, vulnerable and he deserved to lose.
** The Sisters
[[MyGodWhatHaveIDone all too aware]] of Battle. ''All'' of them. While they ''do'' have their fans who enjoy playing as [[AmazonBrigade an army of]] [[ActionGirl kickass women]] who can weaponize their zealous faith in the God-Emperor and/or players who view them as a good army to play as, it seems a sizable number of ''[=WH40k=]'' fans will only ever see them as dull, fanatical "bitches" who are "fucking insane". While they ''are'' a little overzealous during the ''Soulstorm'' campaign, this view is exaggerated.her terrible mistake]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DawnOfWar