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** Using the Broken Dagger Glitch can net you an endgame-level weapon before you've even completed the ''first dungeon''.

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* SugarWiki/AwesomeMusic: Frequently. The [[https://www.youtube.com/watch?v=8nsfOU9zmMk&hd=1 Opening/Main Theme]] is a great melody.



* CrowningMusicOfAwesome: Frequently. The [[https://www.youtube.com/watch?v=8nsfOU9zmMk&hd=1 Opening/Main Theme]] is a great melody.
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* ThatOneSidequest: Use "Items Only" to defeat enemies. Especially when the level is populated with high-flying GoddamnBats, and items are ''expensive''.
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** The fact that your weapons need ''constant'' repairing is enough of a ScrappyMechanic; so much so that when you have all 6 characters, half of your inventory space will be dedicated to repair powder. But to make all this worse, any weapon that’s not a character’s default one will [[PermanentlyMissableContent disappear forever upon breaking]]. Oh, and weapons don’t degrade at a fixed rate; sometimes they degrade by multiple points from a single attack. Say goodbye to all the hard work of building up that sweet arsenal and having it disappear because you thought it would hold out for another attack, only to have the RandomNumberGod say “no”.
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* [[SidetrackedByTheGoldSaucer Sidetracked By City-Building]]: Fishing can be very addicting.

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* [[SidetrackedByTheGoldSaucer Sidetracked By City-Building]]: SidetrackedByTheGoldSaucer: Fishing can be very addicting.addicting. Likewise, rebuilding each city can be quite enjoyable.
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** On the other hand, if you've got retro sensibilities, or don't care for the style Level-5 eventually developed, this game is an example of [[FirstInstallmentWins]] for you.

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** On the other hand, if you've got retro sensibilities, or don't care for the style Level-5 eventually developed, this game is an example of [[FirstInstallmentWins]] [[FirstInstallmentWins the first entry in a series doing it best]] for you.
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** On the other hand, if you've got retro sensibilities, or don't care for the style Level-5 eventually developed, this game is an example of [[FirstInstallmentWins]] for you.
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Cut by TRS decision.


* TierInducedScrappy: Goro and/or Xiao. They both benefit drastically when upgraded properly, which means they start very weak, and seemingly useless, causing most players to try them out, and then write them off with no second thoughts. Played with, in that the game's upgrade system can turn any character into a total BadAss. Ungaga and Osmond are the real worst characters overall, but avoid this due to being cool as hell.

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* TierInducedScrappy: Goro and/or Xiao. They both benefit drastically when upgraded properly, which means they start very weak, and seemingly useless, causing most players to try them out, and then write them off with no second thoughts. Played with, in that the game's upgrade system can turn any character into a total BadAss.badass. Ungaga and Osmond are the real worst characters overall, but avoid this due to being cool as hell.
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* FriendlyEnemy: [[spoiler:For being the BigBad of the game, the Dark Genie sure does like to give you things to help you out. Of course, that could just be Seda doing so outside the Genie's influence.]]
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** Weapon Build Up. The mechanic itself would have been fine if it weren't for several of Toan's/Xiao's weapons wanting Anti-Metal Stats. Anti-Metal is the hardest to find (nobody sells Metal Breakers in the entire game outside of fishing, unless you don't mind forking 3k for Opals/Diamonds). The only way to get Anti-Metal without fishing, and pre-Fairy King is to use Bombs on Statues in the first dungeon. However, you can't buy bombs until Queens unless you [GuideDangIt knew ahead of time the trick about Gaffer's Buggy]. This means that half of your weapon upgrade paths are just outright unavailable unless you get a Bandit's Slingshot. On the subject of fishing...

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** Weapon Build Up. The mechanic itself would have been fine if it weren't for several of Toan's/Xiao's weapons wanting Anti-Metal Stats. Anti-Metal is the hardest to find (nobody sells Metal Breakers in the entire game outside of fishing, unless you don't mind forking 3k for Opals/Diamonds). The only way to get Anti-Metal without fishing, and pre-Fairy King is to use Bombs on Statues in the first dungeon. However, you can't buy bombs until Queens unless you [GuideDangIt [[GuideDangIt knew ahead of time the trick about Gaffer's Buggy].Buggy]]. This means that half of your weapon upgrade paths are just outright unavailable unless you get a Bandit's Slingshot. On the subject of fishing...
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** Weapon Build Up. The mechanic itself would have been fine if it weren't for several of Toan's/Xiao's weapons wanting Anti-Metal Stats. Anti-Metal is the hardest to find (nobody sells Metal Breakers in the entire game outside of fishing, unless you don't mind forking 3k for Opals/Diamonds). The only way to get Anti-Metal without fishing, and pre-Fairy King is to use Bombs on Statues in the first dungeon. However, you can't buy bombs until Queens unless you [GuideDangIt knew ahead of time the trick about Gaffer's Buggy]. This means that half of your weapon upgrade paths are just outright unavailable unless you get a Bandit's Slingshot. On the subject of fishing...
** Fishing. It seems to be so picky, requiring frame-perfect button presses to reel a fish in. The rewards are awesome, but yet the mini-game appears to be nearly impossible to actually do successfully without ridiculous amounts of practice. The fact that baits cost 300+ gold don't help, and your main source of income near the beginning of the game is ''selling'' baits for money.
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** This is the first full-scale production by Creator/Level5 - and it ''barely'' [[EarlyInstallmentWeirdness resembles the style they've become known for]] in the late 00s and New Tens. This was before they started GrowingTheBeard, and even the sense of humour seems far more subdued.

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** This is the first full-scale production by Creator/Level5 Creator/{{Level 5}} - and it ''barely'' [[EarlyInstallmentWeirdness resembles the style they've become known for]] in the late 00s and New Tens. This was before they started GrowingTheBeard, and even the sense of humour seems far more subdued.
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** The gameplay itself is quite dated, and can come off as a little more annoying due to its lack of AntiFrustrationFeatures. Dungeons seem to go on forever, power-ups are ''limited'' (The game [[GuideDangIt never tells you this anyways]], meaning one or two characters will just [[CantCatchUp get all the power-ups and become the most powerful while the late-joiners lag behind]]), and the random generation of floors seems to eternally hate you. The plot itself contains some of the seriousness we knew Level 5 to be, but is full of {{Narm}} due to the engrish and wanton spelling errors.

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** The gameplay itself is quite dated, and can come off as a little more annoying due to its lack of AntiFrustrationFeatures. Dungeons seem to go on forever, power-ups are ''limited'' (The game [[GuideDangIt never tells you this anyways]], meaning one or two characters will just [[CantCatchUp get all the power-ups and become the most powerful while the late-joiners lag behind]]), and the random generation of floors seems to eternally hate you. The plot itself contains some of the seriousness we knew Level 5 to be, but is full of {{Narm}} due to the engrish and wanton spelling errors. Level 5's localizations have gotten way ''way'' better since then.

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Fan Dumb & Hate Dumb are now part of Flame Bait. Only in-universe examples are allowed.


* FanDumb: When the game was being advertised, PS2 fans took the "Zelda Killer" angle and milked it for all it was worth in several [[TakeThat take thats]] directed at the Nintendo's rival series, Franchise/TheLegendOfZelda. They ate crow when ''VideoGame/DarkCloud'' only did mildly well and Zelda retained its crown.
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* HilariousInHindsight: The first phase of the FinalBoss attacks you with his hands... which you hit to damage him. Combined with his appearance, he resembles [[VideoGame/KingdomHeartsI Darkside]].
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* {{Narm}}: It can be quite hard to take a few moments seriously when the script flat out ''misses'' words or have ''embarrassing'' misspellings.


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* ScrappyMechanic: Thirst. The second game did away with this mechanic and instead made it into a status ailment.
** You will have to pretty much ''tape'' your square button down to hold a Dran's feather.
* SeinfeldIsUnfunny: Time has ''NOT'' been kind to this game in the least bit:
** This is the first full-scale production by Creator/Level5 - and it ''barely'' [[EarlyInstallmentWeirdness resembles the style they've become known for]] in the late 00s and New Tens. This was before they started GrowingTheBeard, and even the sense of humour seems far more subdued.
** The gameplay itself is quite dated, and can come off as a little more annoying due to its lack of AntiFrustrationFeatures. Dungeons seem to go on forever, power-ups are ''limited'' (The game [[GuideDangIt never tells you this anyways]], meaning one or two characters will just [[CantCatchUp get all the power-ups and become the most powerful while the late-joiners lag behind]]), and the random generation of floors seems to eternally hate you. The plot itself contains some of the seriousness we knew Level 5 to be, but is full of {{Narm}} due to the engrish and wanton spelling errors.
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** La Saia. The entirety of the Shipwreck can be a little off-setting with its eerie, melancholic music and when you reach the last level, you're confronted with a music box that teleports you to a bright cathedral where a quite normal-looking young woman tells you she's been waiting for you for a long time. The screen then [[JumpScare flashes twice, each one sounding like a huge crack]], the twinkly music abruptly stops, and suddenly she's a witch-like lady that is ''really'' [[ThatOneBoss hard to beat if you don't know what you're doing]]. Oh, and the music changes into a OneWomanWail ScareChord combo.

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** La Saia. The entirety of the Shipwreck can be a little off-setting with its eerie, melancholic music and music, but then when you reach the last level, you're confronted with [[spoiler: a music box that teleports you to a bright cathedral where a quite normal-looking young woman tells you she's been waiting for you for a long time. The screen then [[JumpScare flashes twice, each one time sounding like a huge crack]], something's breaking]], the twinkly music abruptly stops, and suddenly she's a witch-like lady that is ''really'' [[ThatOneBoss hard to beat if you don't know what you're doing]].doing]], as detailed about below]]. Oh, and the music changes into a OneWomanWail ScareChord combo.
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** La Saia. The entirety of the Shipwreck can be a little off-setting with its eerie, melancholic music and when you reach the last level, you're confronted with a music box that teleports you to a bright cathedral where a quite normal-looking young woman tells you she's been waiting for you for a long time. The screen then [[JumpScare flashes twice, each one sounding like a huge crack]], the twinkly music abruptly stops, and suddenly she's a witch-like lady that is ''really'' [[ThatOneBoss hard to beat if you don't know what you're doing]]. Oh, and the music changes into a OneWomanWail ScareChord combo.
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apostrophe correction.


* GameBreaker: Synthspheres. Characters in this game are about as strong as their weapons, and Synthsphere's are weapons turned into weapon-attachments. Equipping just about any one to a given weapon will max out at least 2 stats. Consider that you can make synthspheres from the weapons of your strongest characters, and attach them to the weapons of your weakest, and it becomes an easy way to subvert CantCatchUp.

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* GameBreaker: Synthspheres. Characters in this game are about as strong as their weapons, and Synthsphere's Synthspheres are weapons turned into weapon-attachments. Equipping just about any one to a given weapon will max out at least 2 stats. Consider that you can make synthspheres from the weapons of your strongest characters, and attach them to the weapons of your weakest, and it becomes an easy way to subvert CantCatchUp.
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* WhatCouldHaveBeen: A speculative example. The Duels in this game are battles played out through QuicktimeEvents. There are very few of them, and the final one is a big anticlimax, it's not even a fight, and it happens about 70% into the game (the third-to-last dungeon starts collapsing, and you have to Duel to cross a bridge). Some players speculate that the [[spoiler: Dark Genie vs Sun Giant]] fight was supposed to be a Duel, as it plays out like one visually, and would have an appropriately climactic use of the mechanic.
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** Toan has the biggest weapon pool, the longest combo (which ends in an extra-strength attack), and two invincible charge-attacks. His hitboxes are also very nice, and he can easily hit multiple foes. Further, his weapons tend to the best in the game, with high stats across the board. [[ComplacentGamingSyndrome It's easy to spend nearly the entire game using Toan, switching to other characters only when the game forces you to.]]

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** Toan has the biggest weapon pool, the longest combo (which ends in an extra-strength attack), and two invincible charge-attacks. His hitboxes are also very nice, and he can easily hit multiple foes. Further, his weapons tend to be the best in the game, with high stats across the board. [[ComplacentGamingSyndrome It's easy to spend nearly the entire game using Toan, switching to other characters only when the game forces you to.]]
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Gender pronoun correction


** Ruby's weapons are largely based on their Magic attribute, and as such the player often has to manage her active elements to exploit enemy weaknesses if they want to get good mileage out of her, which is fine, but slows the game down. That said, she's the only ranged attacker with a charge-attack, and a close-range charge-attack that strikes the enemy's weakness can do more than respectible damage. Unfortunately, being close-range negates the point of using projectiles, and, while all ranged character's damage drops off as distance is added, Ruby is affected the most by this. Further, of the long-range characters, Ruby has to stop moving the most when attacking because her animations take longer, which means making herself unnecessarily vulnerable, especially when combined with her need to get close to deal her best damage. Ruby also has the interesting property of 'half-charged-attacks', wherein she begins charging an attack, but fires before completing the charge, which deals markedly more damage than standard attack, without the extra damage to your weapon of a 'proper' charged attack, which means she can be the most efficient damage-dealer in the game. Unfortunately, this technique means she has to stand still even longer, exacerbating her main weakness. Her and Xiao gain weapons with the 'steal' trait, which sometimes gives the player items when they hit enemies, and does not affect the enemy's likelihood to drop an item on defeat. This makes them both very easy on the player's wallet, and means Ruby is an efficient attacker in two ways.

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** Ruby's weapons are largely based on their Magic attribute, and as such the player often has to manage her active elements to exploit enemy weaknesses if they want to get good mileage out of her, which is fine, but slows the game down. That said, she's the only ranged attacker with a charge-attack, and a close-range charge-attack that strikes the enemy's weakness can do more than respectible damage. Unfortunately, being close-range negates the point of using projectiles, and, while all ranged character's damage drops off as distance is added, Ruby is affected the most by this. Further, of the long-range characters, Ruby has to stop moving the most when attacking because her animations take longer, which means making herself unnecessarily vulnerable, especially when combined with her need to get close to deal her best damage. Ruby also has the interesting property of 'half-charged-attacks', wherein she begins charging an attack, but fires before completing the charge, which deals markedly more damage than standard attack, without the extra damage to your weapon of a 'proper' charged attack, which means she can be the most efficient damage-dealer in the game. Unfortunately, this technique means she has to stand still even longer, exacerbating her main weakness. Her She and Xiao gain weapons with the 'steal' trait, which sometimes gives the player items when they hit enemies, and does not affect the enemy's likelihood to drop an item on defeat. This makes them both very easy on the player's wallet, and means Ruby is an efficient attacker in two ways.

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* CharacterTiers: Toan and Ruby are often considered to be the best characters, short-range and long-range respectively.
** Toan has the biggest weapon pool, most of which get the job done just fine, and he's quick and simple to use. He's also the main protagonist, so there's further incentive to focus on him rather than others.
** Goro's weapons often have a high attack power and his charge attack can deal huge amounts of damage when executed correctly. However, he's rather clunky to use compared to Toan due to his hammer/axe having a longer delay between strikes, and being a bit inaccurate.
** Ungaga... well, by the time you get him, you've already got a good close-range attacker, so there's not much incentive to stick with him. It's quite easy to forget he exists, in all honesty, which is a shame. Just get the 'Mirage' weapon for him and synthsphere something onto it; that should get you through most of his Limited Zones.
** Ruby's weapons are largely based on their Magic attribute, and as such she boasts a good magic attack power and attack range across the board, with the strongest ultimate long-range weapon out of the long-range fighters (300 MAG at max). Her being more, um... visually pleasing may also be a factor, but that depends on one's disposition.
** Xiao is essentially a weaker version of Ruby, and gets a lot of flack for having a weak starting weapon, but this can be remedied through grinding. If you can get your hands on a 'Double Impact' and synthsphere the weapon she's been using up to that point onto it, you won't have much trouble getting through her Limited Zones.
** Osmond is slightly stronger than Xiao overall, but still weaker than Ruby. The fact you get him at the eleventh hour of the game doesn't really help, as you won't have time to upgrade him if you're playing through normally. Besides, you can just pull a [[DeathRay 'Hexa Blaster']] out of a big chest in the Gallery of Time and you'll be sorted.

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* CharacterTiers: Overall, Toan and Xiao are the best, because they're easy to be effective with. Goro and Ruby are often considered harder to use, [[EliteTweak but can be argued to be the best characters, short-range when used properly]]. Ungaga and long-range respectively.
Osmond are the worst, partially because they join so late in the game, but still have their uses. To the game's credit, all the characters can be made into complete killing machines through the upgrade system and they're all not useless even without that.
** Toan has the biggest weapon pool, most of which get the job done just fine, longest combo (which ends in an extra-strength attack), and he's quick and simple to use. He's two invincible charge-attacks. His hitboxes are also very nice, and he can easily hit multiple foes. Further, his weapons tend to the main protagonist, so there's further incentive best in the game, with high stats across the board. [[ComplacentGamingSyndrome It's easy to focus on him rather than others.
spend nearly the entire game using Toan, switching to other characters only when the game forces you to.]]
** Goro's weapons often have a high attack power and his durability. His charge attack can deal huge insane amounts of damage when executed correctly. correctly, and is essentially an even stronger version of Toan's second charge attack, meaning he is invincible while executing it. However, his basic attack has a very poor hitbox, and comes out slowly, meaning he can be difficult to use without careful planning. Furthermore, unless he's rather clunky to use compared to Toan due to his hammer/axe having using a longer delay between strikes, and being a bit inaccurate.
** Ungaga... well, by the time you get him, you've already got a good close-range attacker, so there's not much incentive to stick
weapon with him. It's quite easy a high speed, he will sometimes be completely unable to forget he exists, in all honesty, attack for a few moments, which is a shame. Just get huge issue. That said, he boasts the 'Mirage' highest single-hit damage in the game, making him excellent in specific situations. He also runs slightly faster than Toan, which combines with his high power in a way that makes him a nightmare for enemies who try to stay at a distance. His Battle-Axe weapon, gained from completing all the requests in Matataki Village, is excellent overall, and will likely be the first weapon player gains with a high-enough speed stat to avoid his biggest problem.
** Ungaga has three things going
for him him: his excellent reach/hitboxes, his damage-per-hit not lagging far behind Goro, and synthsphere something onto it; his charge-attack, which racks up damage quickly. His weaknesses include his weapons being very fragile, and his attacks being somewhat slow. The problem is that should get you through most of his Limited Zones.
excellent reach oftens means hitting multiple foes, and multiples hits against guarding foes, which synergize with the aforementioned fragility to mean that his weapons can break in just a few poorly-timed attacks. Further, his reach means little in a game where half the cast has projectile weapons. Luckily, the Mirage that the player is given for completing all of the requests in Muska Racka is an excellent weapon, and as long as the player is careful with his attacks, he can actually be rather useful.
** Ruby's weapons are largely based on their Magic attribute, and as such she boasts a the player often has to manage her active elements to exploit enemy weaknesses if they want to get good magic attack power and attack range across mileage out of her, which is fine, but slows the board, game down. That said, she's the only ranged attacker with a charge-attack, and a close-range charge-attack that strikes the strongest ultimate long-range weapon out enemy's weakness can do more than respectible damage. Unfortunately, being close-range negates the point of using projectiles, and, while all ranged character's damage drops off as distance is added, Ruby is affected the most by this. Further, of the long-range fighters (300 MAG at max). Her being more, um... visually pleasing may characters, Ruby has to stop moving the most when attacking because her animations take longer, which means making herself unnecessarily vulnerable, especially when combined with her need to get close to deal her best damage. Ruby also be a factor, has the interesting property of 'half-charged-attacks', wherein she begins charging an attack, but that depends fires before completing the charge, which deals markedly more damage than standard attack, without the extra damage to your weapon of a 'proper' charged attack, which means she can be the most efficient damage-dealer in the game. Unfortunately, this technique means she has to stand still even longer, exacerbating her main weakness. Her and Xiao gain weapons with the 'steal' trait, which sometimes gives the player items when they hit enemies, and does not affect the enemy's likelihood to drop an item on one's disposition.
defeat. This makes them both very easy on the player's wallet, and means Ruby is an efficient attacker in two ways.
** Xiao is essentially a weaker version of Ruby, and gets a lot of flack for having a weak starting weapon, but this can be remedied through grinding. If you can get your hands on a 'Double Impact' grinding, and synthsphere proper use of a few synthspheres. [[MagikarpPower Once this is out of the weapon she's been using up way, Xiao becomes arguably the best character in the game]], with early access to crazy-high attack, a higher firing rate than Ruby (and Osmond's non machine-gun weapons), very little delay when attacking, and the highest movement speed in the game, which all combine in a way that point onto it, you won't have much makes her an insane DPSer who has no trouble getting through her Limited Zones.
dodging anything at all. She also has sole access to Steve and Super Steve, a pair of unique weapons that advise the player on how to deal with enemies it targets.
** Osmond is slightly stronger a promising character who's added to the party too late to really shine. As a result of when he appears, he has the smallest selection of weapons in the game, and is somewhat less likely to end up with maxed out health or thirst than Xiao anyone else (as the player has likely used the limited supply of items that do this on their other characters). However, he's the only character in the game who doesn't have to stop moving at all when attacking, and his machine gun weapons can rack up damage very quickly when buffed the right way. Unfortunately, his machine guns have very poor damage-per-hit, and compensate by attacking extremely rapidly, as is appropriate for a machine gun, but that means that his weapons break far faster than any other ranged character (and even melee characters, provided that they are not hitting stone/metal monsters). His other line of weapons is a series of elemental flamethrowers, which are very strong overall, but still weaker than Ruby. The fact you get him at the eleventh hour of the game doesn't really help, as you won't have time a limited range, which forces Osmond to upgrade forgo the "long-ranged" part of being a long-ranged attacker, which exposes him if you're playing through normally. Besides, you can just pull a [[DeathRay 'Hexa Blaster']] out of a big chest to extra damage, which combines with his likely-not-maxed-out HP in the Gallery of Time and you'll be sorted.a way that brings him down.



* JerkassWoobie: Goro. Mouths off and acts selfish during his only speaking roles, but suffers deeply from father issues and abandonment issues.



* TheScrappy: Read TierInducedScrappy below, and combine that with the fact that Goro acts like a total JerkAss during his only speaking roles, and you get this.



* ThatOneBoss: La Saia, who has a bunch of ice attacks that can hit you from pretty much anywhere. One in particular freezes you, regardless of whether you have an anti-freeze amulet equipped, and lets her get 1-2 powerful shots in. Bring healing items. And throbbing cherries.

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* ThatOneBoss: La Saia, who has a bunch of ice attacks that can hit you from pretty much anywhere. One in particular freezes you, regardless of whether you have an anti-freeze amulet equipped, and lets her get 1-2 powerful shots in. Bring healing items. And throbbing cherries.



* TierInducedScrappy: Goro. He's slow, has a terrible attack range, only hits ''once'', and is most likely knocked back if you try to use charged attacks. He's more or less why you need bombs in the game.

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* TierInducedScrappy: Goro. He's slow, has a terrible attack range, only hits ''once'', Goro and/or Xiao. They both benefit drastically when upgraded properly, which means they start very weak, and is seemingly useless, causing most likely knocked back if you players to try to use charged attacks. He's more or less why you need bombs them out, and then write them off with no second thoughts. Played with, in that the game. game's upgrade system can turn any character into a total BadAss. Ungaga and Osmond are the real worst characters overall, but avoid this due to being cool as hell.
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* GameBreaker: Synthspheres. Characters in this game are about as strong as their weapons, and Synthsphere's are weapons turned into weapon-attachments. Equipping just about any one to a given weapon will max out at least 2 stats. Consider that you can make synthspheres from the weapons of your strongest characters, and attach them to the weapons of your weakest, and it becomes an easy way to subvert CantCatchUp.
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* WoobieDestroyerOfWorlds: Seda in the first game.

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* ThatOneBoss: La Saia, who has a bunch of ice attacks that can freeze you irregardless of whether you wear an anti-freeze amulet or not.

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* ThatOneBoss: La Saia, who has a bunch of ice attacks that can freeze hit you irregardless from pretty much anywhere. One in particular freezes you, regardless of whether you wear have an anti-freeze amulet or not.equipped, and lets her get 1-2 powerful shots in. Bring healing items. And throbbing cherries.

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** Mess up in the first 'Duel' against the Master Jacket? [[spoiler: The screen fades to black ''just'' as Toan gets decapitated.]]
** Mess up in the 'Duel' against the Killer Snake? [[spoiler: The screen slowly fades to red as the snake ''eats Toan''. Self-censored with the camera, but it's obvious what is happening. Toan's fearful expression makes it worse.]]

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** Mess up in the first 'Duel' against the Master Jacket? [[spoiler: [[GoryDiscretionShot The screen fades to black ''just'' ''just'']] [[OffWithHisHead as Toan gets decapitated.]]
]]]]
** Mess up in the 'Duel' against the Killer Snake? [[spoiler: The screen slowly fades to red [[EatenAlive as the snake ''eats Toan''. Toan''.]] Self-censored with the camera, [[SoundOnlyDeath but it's obvious what is happening. what's happening.]] [[OhCrap Toan's fearful expression expression]] makes it worse.]]

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** Goro's weapons often have a high attack power and his charge attack can deal huge amounts of damage when executed correctly. However, he is rather clunky to use compared to Toan due to his hammer/axe having a longer delay between strikes, and being a bit inaccurate.
** Ungaga... well, by the time you get him, you've already got a good close-range attacker, so there's not much incentive to stick with him. It's quite easy to forget he exists, in all honesty, which is a shame.
** Ruby's weapons are largely based on their Magic attribute, and as such boasts a good magic attack power and range across the board, with the strongest ultimate long-range weapon out of the long-range fighters (300 MAG at max). Her being more, um... visually pleasing may also be a factor, but that depends on one's disposition.

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** Goro's weapons often have a high attack power and his charge attack can deal huge amounts of damage when executed correctly. However, he is he's rather clunky to use compared to Toan due to his hammer/axe having a longer delay between strikes, and being a bit inaccurate.
** Ungaga... well, by the time you get him, you've already got a good close-range attacker, so there's not much incentive to stick with him. It's quite easy to forget he exists, in all honesty, which is a shame.
shame. Just get the 'Mirage' weapon for him and synthsphere something onto it; that should get you through most of his Limited Zones.
** Ruby's weapons are largely based on their Magic attribute, and as such she boasts a good magic attack power and attack range across the board, with the strongest ultimate long-range weapon out of the long-range fighters (300 MAG at max). Her being more, um... visually pleasing may also be a factor, but that depends on one's disposition.



** Osmond is slightly stronger than Xiao overall, but still weaker than Ruby. The fact you get him at the eleventh hour of the game doesn't really help, as you won't have time to upgrade him if you're playing through normally. Besides, you can just pull a Hexa Blaster out of a big chest in the Gallery of Time and you'll be sorted.

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** Osmond is slightly stronger than Xiao overall, but still weaker than Ruby. The fact you get him at the eleventh hour of the game doesn't really help, as you won't have time to upgrade him if you're playing through normally. Besides, you can just pull a Hexa Blaster [[DeathRay 'Hexa Blaster']] out of a big chest in the Gallery of Time and you'll be sorted.

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* CharacterTiers: Toan and Ruby are obviously the best characters in the game. Toan has the biggest weapon selection, a really good glitch, and Ruby has the best range ''and'' damage to boot. Xiao is...okay but it takes a bit of time before she gets really good. It's easy to let her fall behind because Ruby can just be ''that much better'' with ''less effort''. Ungaga and Osmond can also be pretty good too, but by the time they join, Toan and Ruby can pretty much be destroying all the enemies with little need for them. Goro...forget it. Slow attacker, has some powerful weapons but having a powerful weapon doesn't help if you can't combo at melee range or you have an ''incredibly'' inaccurate attack. He is useful for a boss fight, but you don't even need him for ''that''...

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* CharacterTiers: Toan and Ruby are obviously often considered to be the best characters in the game. characters, short-range and long-range respectively.
**
Toan has the biggest weapon selection, a really good glitch, pool, most of which get the job done just fine, and Ruby has he's quick and simple to use. He's also the best range ''and'' main protagonist, so there's further incentive to focus on him rather than others.
** Goro's weapons often have a high attack power and his charge attack can deal huge amounts of
damage when executed correctly. However, he is rather clunky to boot. Xiao is...okay but it takes use compared to Toan due to his hammer/axe having a longer delay between strikes, and being a bit of time before she gets really good. It's easy to let her fall behind because Ruby can just be ''that much better'' with ''less effort''. Ungaga and Osmond can also be pretty good too, but inaccurate.
** Ungaga... well,
by the time they join, Toan and Ruby can pretty much be destroying all the enemies with little need for them. Goro...forget it. Slow you get him, you've already got a good close-range attacker, has some powerful so there's not much incentive to stick with him. It's quite easy to forget he exists, in all honesty, which is a shame.
** Ruby's
weapons are largely based on their Magic attribute, and as such boasts a good magic attack power and range across the board, with the strongest ultimate long-range weapon out of the long-range fighters (300 MAG at max). Her being more, um... visually pleasing may also be a factor, but that depends on one's disposition.
** Xiao is essentially a weaker version of Ruby, and gets a lot of flack for
having a powerful weak starting weapon, but this can be remedied through grinding. If you can get your hands on a 'Double Impact' and synthsphere the weapon she's been using up to that point onto it, you won't have much trouble getting through her Limited Zones.
** Osmond is slightly stronger than Xiao overall, but still weaker than Ruby. The fact you get him at the eleventh hour of the game
doesn't help if really help, as you can't combo at melee range or you won't have an ''incredibly'' inaccurate attack. He is useful for a boss fight, but time to upgrade him if you're playing through normally. Besides, you don't even need him for ''that''...can just pull a Hexa Blaster out of a big chest in the Gallery of Time and you'll be sorted.

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* GoddamnedBats: The dragon enemies that shoot fireballs from a distance, and tackle you when close, causing Stop status.

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* GoddamnedBats: The dragon enemies that shoot fireballs from a distance, and tackle you when close, causing Stop status. status.
* NightmareFuel: A surprising amount.
** Mess up in the first 'Duel' against the Master Jacket? [[spoiler: The screen fades to black ''just'' as Toan gets decapitated.]]
** Mess up in the 'Duel' against the Killer Snake? [[spoiler: The screen slowly fades to red as the snake ''eats Toan''. Self-censored with the camera, but it's obvious what is happening. Toan's fearful expression makes it worse.]]

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