History YMMV / CrashBandicoot1996

23rd May '18 7:50:02 PM awesomia
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* ItsHardSoItSucks: Though still widely considered a classic, the overly punishing difficulty and problems detailed under ScrappyMechanic combine to create a game that is, at best, the weakest and most frustrating of the classic trilogy. 2 and 3 could still be difficult, but the learning curve is much fairer, the levels are on the whole more fun, and there's been some general quality of life updates.



** To collect the gems, in addition to breaking all boxes, you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? Then your efforts will have been in vain. Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become. The remake only enforces this for the Colored Gems, so only "Lost City", "Generator Room", "Toxic Waste", "Slippery Climb", "The Lab", and "Lights Out" are needed to be done without dying.

to:

** To collect the gems, in addition to breaking all boxes, you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? Then your efforts will have been in vain. Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become. The remake only enforces this for the Colored Gems, so only "Lost City", "Generator Room", "Toxic Waste", "Slippery Climb", "The Lab", and "Lights Out" are needed to be done without dying. However, a lot of these themselves are absolutely ''[[ThatOneLevel awful]]'', or at least on the harder and [[MarathonLevel longer]] side of the game's stages to begin with, only further exacerbating the issue after, especially since there was no reason at all to ''keep'' them this way after fixing the rest.
30th Mar '18 11:35:37 PM VenusFlyTrap
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* EsotericHappyEnding: Retroactively so. Crash has stopped Cortex and saved Tawna. [[HappyEndingOverride But come the next title]], Cortex is still at it and Tawna had dumped Crash very shortly after the events of the first game.

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* EsotericHappyEnding: Retroactively so. Crash has stopped Cortex and saved Tawna. [[HappyEndingOverride But come the next title]], Cortex is still at it and (according to the sequel's Japanese manual but not other versions of the manual) Tawna had dumped Crash very shortly after the events of the first game.
8th Mar '18 7:35:24 PM PantaroP
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* HilariousInHindsight: [[https://www.youtube.com/watch?v=mTi5EaocGaY This commercial]] had Crash outside Nintendo of America's headquarters, trying to intimidate them and Mario by boasting about the game with a megaphone. Twenty-two years later, the game ended up on [[VideoGame/NintendoSwitch a Nintendo console]] via the ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]''.
3rd Jul '17 10:13:01 AM Wingnut
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* MostWonderfulSound: Crash's "Ta-dadadaaaa!", which accompanies receiving gems from perfect level runs.

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* MostWonderfulSound: Crash's "Ta-dadadaaaa!", which accompanies receiving gems from perfect level runs. There's also his "YEEE-HAAAW!" when he defeats a boss, which sadly wasn't included in the ''N.Sane Trilogy'' remake.
2nd Jul '17 6:47:07 PM BigKlingy
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** Road to Nowhere and its "the same, but worse" version The High Road. Both levels feature tricky platforming over tiny [[TemporaryPlatform Temporary Platforms]], invincible hog enemies and long jumps over bottomless pits. Even worse is that ''both'' levels have boxes only accessible by making a leap of faith onto an ''[[GuideDangIt invisible bridge]]'' located either at the end of the level behind the exit or behind the start, respectively.

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** Road "Road to Nowhere Nowhere" and its "the same, but worse" version The "The High Road.Road". Both levels feature tricky platforming over tiny [[TemporaryPlatform Temporary Platforms]], invincible hog enemies and long jumps over bottomless pits. Even worse is that ''both'' levels have boxes only accessible by making a leap of faith onto an ''[[GuideDangIt invisible bridge]]'' located either at the end of the level behind the exit or behind the start, respectively.
2nd Jul '17 6:46:44 PM BigKlingy
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Added DiffLines:

** Road to Nowhere and its "the same, but worse" version The High Road. Both levels feature tricky platforming over tiny [[TemporaryPlatform Temporary Platforms]], invincible hog enemies and long jumps over bottomless pits. Even worse is that ''both'' levels have boxes only accessible by making a leap of faith onto an ''[[GuideDangIt invisible bridge]]'' located either at the end of the level behind the exit or behind the start, respectively.
1st Jul '17 2:19:41 PM finalsurvivor1
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** To collect the gems, in addition to breaking all boxes, you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? Then your efforts will have been in vain. Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become.

to:

** To collect the gems, in addition to breaking all boxes, you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? Then your efforts will have been in vain. Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become. The remake only enforces this for the Colored Gems, so only "Lost City", "Generator Room", "Toxic Waste", "Slippery Climb", "The Lab", and "Lights Out" are needed to be done without dying.
30th Jun '17 5:03:28 PM MyFinalEdits
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* ScrappyMechanic:

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* ScrappyMechanic:ScrappyMechanic: There are two, which were fixed for the ''N. Sane Trilogy'' remake:



** Thankfully, both of these are fixed in the ''N.Sane Trilogy'' release.
30th Jun '17 4:05:57 PM mariofan1000
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** Thankfully, both of these are fixed in the ''N.Sane Trilogy'' release.
28th Jun '17 4:23:16 PM ChilledXSocks
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** [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]].

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** [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also But worse yet, you cannot replay a bonus stage in order to save; if you finished it/die it without saving, or if you die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CrashBandicoot1996