History YMMV / CrashBandicoot1996

3rd Jul '17 10:13:01 AM Wingnut
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* MostWonderfulSound: Crash's "Ta-dadadaaaa!", which accompanies receiving gems from perfect level runs.

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* MostWonderfulSound: Crash's "Ta-dadadaaaa!", which accompanies receiving gems from perfect level runs. There's also his "YEEE-HAAAW!" when he defeats a boss, which sadly wasn't included in the ''N.Sane Trilogy'' remake.
2nd Jul '17 6:47:07 PM BigKlingy
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** Road to Nowhere and its "the same, but worse" version The High Road. Both levels feature tricky platforming over tiny [[TemporaryPlatform Temporary Platforms]], invincible hog enemies and long jumps over bottomless pits. Even worse is that ''both'' levels have boxes only accessible by making a leap of faith onto an ''[[GuideDangIt invisible bridge]]'' located either at the end of the level behind the exit or behind the start, respectively.

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** Road "Road to Nowhere Nowhere" and its "the same, but worse" version The "The High Road.Road". Both levels feature tricky platforming over tiny [[TemporaryPlatform Temporary Platforms]], invincible hog enemies and long jumps over bottomless pits. Even worse is that ''both'' levels have boxes only accessible by making a leap of faith onto an ''[[GuideDangIt invisible bridge]]'' located either at the end of the level behind the exit or behind the start, respectively.
2nd Jul '17 6:46:44 PM BigKlingy
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** Road to Nowhere and its "the same, but worse" version The High Road. Both levels feature tricky platforming over tiny [[TemporaryPlatform Temporary Platforms]], invincible hog enemies and long jumps over bottomless pits. Even worse is that ''both'' levels have boxes only accessible by making a leap of faith onto an ''[[GuideDangIt invisible bridge]]'' located either at the end of the level behind the exit or behind the start, respectively.
1st Jul '17 2:19:41 PM finalsurvivor1
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** To collect the gems, in addition to breaking all boxes, you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? Then your efforts will have been in vain. Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become.

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** To collect the gems, in addition to breaking all boxes, you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? Then your efforts will have been in vain. Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become. The remake only enforces this for the Colored Gems, so only "Lost City", "Generator Room", "Toxic Waste", "Slippery Climb", "The Lab", and "Lights Out" are needed to be done without dying.
30th Jun '17 5:03:28 PM MyFinalEdits
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* ScrappyMechanic:

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* ScrappyMechanic:ScrappyMechanic: There are two, which were fixed for the ''N. Sane Trilogy'' remake:



** Thankfully, both of these are fixed in the ''N.Sane Trilogy'' release.
30th Jun '17 4:05:57 PM mariofan1000
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** Thankfully, both of these are fixed in the ''N.Sane Trilogy'' release.
28th Jun '17 4:23:16 PM ChilledXSocks
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** [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]].

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** [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also But worse yet, you cannot replay a bonus stage in order to save; if you finished it/die it without saving, or if you die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]].
14th Jun '17 6:38:06 PM Psi001
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* EsotericHappyEnding: Retroactively so. Crash has stopped Cortex and saved Tawna. [[HappyEndingOverride But come the next title]], Cortex is still at it and Tawna had dumped Crash very shortly after the events of the first game.
30th May '17 8:27:32 PM MisterVercetti
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* NightmareFuel: "Generator Room" definitely qualifies. The level is extremely dark, with black smoke billowing up from below and [[BigBrotherIsWatching Cortex staring at you through various monitors scattered around the area]], accompanied by [[https://www.youtube.com/watch?v=-9csiJ-3GS0 this music]]. There's a reason why this level type was only used once in the whole game.
27th Apr '17 7:20:16 PM GreatDane112
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* BestBossEver: The final battle against Cortex set to the background of his burning castle is a really fun fight. You constantly dodge energy blasts that the doctor shoots, redirecting the green ones toward him and avoiding the various patterns of the purple and blue blasts. Admittedly it is a bit on the easy side as you are given two Aku-Aku masks that will save you two hits, but it's still a memorable way to end the game.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CrashBandicoot1996