History YMMV / CrashBandicoot1996

27th Apr '17 7:20:16 PM GreatDane112
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* BestBossEver: The final battle against Cortex set to the background of his burning castle is a really fun fight. You constantly dodge energy blasts that the doctor shoots, redirecting the green ones toward him and avoiding the various patterns of the purple and blue blasts. Admittedly it is a bit on the easy side as you are given two Aku-Aku masks that will save you two hits, but it's still a memorable way to end the game.
31st Mar '17 8:00:51 PM MyFinalEdits
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** "Slippery Climb" has [[PlatformHell the trickiest platforming in the game]], which also suffers from the worst case of CheckpointStarvation in the series, with ''one'' located shortly before the midpoint. There was another level like it called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult'' (in sddition to the planned Bonus Round being bugged with no time left to fix). Considering the other levels on this list, it somehow makes the level sound '''scarier'''.
** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually playable and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. ''If it made it through the prototype, this would have been the last level of the game, well ahead of any other level on this list''.

to:

** "Slippery Climb" has [[PlatformHell the trickiest platforming in the game]], which also suffers from the worst case of CheckpointStarvation in the series, with ''one'' located shortly before the midpoint. There was another level like it called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult'' (in sddition addition to the planned Bonus Round being bugged with no time left to fix). Considering the other levels on this list, it somehow makes the level sound '''scarier'''.
** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually playable and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. ''If it made it through the prototype, this would have been the last level of the game, well ahead of any other level on this list''.
'''scarier'''.
31st Mar '17 7:59:23 PM MyFinalEdits
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* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]].

to:

* ScrappyMechanic: ScrappyMechanic:
**
[[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]].



* ThatOneLevel: "Sunset Vista". Clearing it is fairly challenging. Getting the gem, much more so. Remember: To get the Gem, one must destroy every crate and not die after reaching a Checkpoint Crate. Also, this is one of only two levels with a Cortex bonus level, which are hard and mandatory for 100%.

to:

* ThatOneLevel: ThatOneLevel:
**
"Sunset Vista". Clearing it is fairly challenging. Getting the gem, much more so. Remember: To get the Gem, one must destroy every crate and not die after reaching a Checkpoint Crate. Also, this is one of only two levels with a Cortex bonus level, which are hard and mandatory for 100%.



*** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually playable and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. ''If it made it through the prototype, this would have been the last level of the game, well ahead of any other level on this list''.

to:

*** ** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually playable and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. ''If it made it through the prototype, this would have been the last level of the game, well ahead of any other level on this list''.
31st Mar '17 3:00:07 PM bt8257
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----



* ScrappyMechanic:
** [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]].

to:

* ScrappyMechanic:
**
ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]].



* ThatOneLevel:
** "Sunset Vista". Clearing it is fairly challenging. Getting the gem, much more so. Remember: To get the Gem, one must destroy every crate and not die after reaching a Checkpoint Crate. Also, this is one of only two levels with a Cortex bonus level, which are hard and mandatory for 100%.

to:

* ThatOneLevel:
**
ThatOneLevel: "Sunset Vista". Clearing it is fairly challenging. Getting the gem, much more so. Remember: To get the Gem, one must destroy every crate and not die after reaching a Checkpoint Crate. Also, this is one of only two levels with a Cortex bonus level, which are hard and mandatory for 100%.



** "Fumbling in the Dark", the harder version of "Lights Out". Both levels are pitch-black unless you have a mask, which lights up the general vicinity for a limited period of time. This means that you basically need to accomplish jumps quickly, with moving platforms and giant swinging blades, and if you get hurt, you ''lose your light source''. That's bad enough, but Fumbling in the Dark in particular adds insult to injury by having some seriously hard jumps in the beginning of the level (behind the level's entrance), CheckpointStarvation, and requiring a ton of timing and good reflexes. If you can beat Fumbling in the Dark and get the gem for it, chances are the rest of the game won't be very hard for you.

to:

** "Fumbling in the Dark", the harder version of "Lights Out". Both levels are pitch-black unless you have a mask, which lights up the general vicinity for a limited period of time. This means that you basically need to accomplish jumps quickly, with moving platforms and giant swinging blades, and if you get hurt, you ''lose your light source''. That's bad enough, but Fumbling in the Dark in particular adds insult to injury by having some seriously hard jumps in the beginning of the level (behind the level's entrance), CheckpointStarvation, CheckPointStarvation, and requiring a ton of timing and good reflexes. If you can beat Fumbling in the Dark and get the gem for it, chances are the rest of the game won't be very hard for you.you.
----
26th Feb '17 1:44:41 AM RevenantWings
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** "Slippery Climb" has the trickiest platforming in the game, which also suffers from CheckpointStarvation. There was another level like it called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult'' (in sddition to the planned Bonus Round being bugged with no time left to fix). Considering the other levels on this list, it somehow makes the level sound '''scarier'''.

to:

** "Slippery Climb" has [[PlatformHell the trickiest platforming in the game, game]], which also suffers from CheckpointStarvation.the worst case of CheckpointStarvation in the series, with ''one'' located shortly before the midpoint. There was another level like it called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult'' (in sddition to the planned Bonus Round being bugged with no time left to fix). Considering the other levels on this list, it somehow makes the level sound '''scarier'''.
26th Feb '17 1:41:42 AM RevenantWings
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** "Slippery Climb" has the trickiest platforming in the game, which also suffers from CheckpointStarvation. There was another level like it called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult''. Considering the other levels on this list, it somehow makes the level sound '''scarier'''.

to:

** "Slippery Climb" has the trickiest platforming in the game, which also suffers from CheckpointStarvation. There was another level like it called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult''.difficult'' (in sddition to the planned Bonus Round being bugged with no time left to fix). Considering the other levels on this list, it somehow makes the level sound '''scarier'''.
23rd Dec '16 12:35:14 AM RevenantWings
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*** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually playable and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. In addition to the already tricky jumps, there's about a third of the level that is going ''down'', which may mean one or two leaps of faith to make. ''If it made it through the prototype, this would have been the last level of the game, well ahead of any other level on this list''.

to:

*** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually playable and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. In addition to the already tricky jumps, there's about a third of the level that is going ''down'', which may mean one or two leaps of faith to make. ''If it made it through the prototype, this would have been the last level of the game, well ahead of any other level on this list''.
23rd Dec '16 12:33:05 AM RevenantWings
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*** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually playable and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. In addition to the already tricky jumps, there's about a third of the level that is going ''down'', which may mean one or two leaps of faith to make.

to:

*** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually playable and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. In addition to the already tricky jumps, there's about a third of the level that is going ''down'', which may mean one or two leaps of faith to make. ''If it made it through the prototype, this would have been the last level of the game, well ahead of any other level on this list''.
23rd Dec '16 12:32:08 AM RevenantWings
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*** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually complete and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. In addition to the already tricky jumps, there's about a third of the level that is going ''down'', which may mean one or two leaps of faith to make.

to:

*** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually complete playable and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. In addition to the already tricky jumps, there's about a third of the level that is going ''down'', which may mean one or two leaps of faith to make.
23rd Dec '16 12:30:42 AM RevenantWings
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Added DiffLines:

*** Unlike some of the other DummiedOut levels, "Stormy Ascent" is actually complete and available through cheat codes and GameShark. You can watch it [[https://www.youtube.com/watch?v=m6NWqHp5ehQ here]], and it's reputation is well earned. In addition to the already tricky jumps, there's about a third of the level that is going ''down'', which may mean one or two leaps of faith to make.
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