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* SequelDifficultyDrop: ''Men Of Courage'' is noticeably easier than the previous installments (though, by no means a cakewalk). Notably, Commandos' firing range are roughly equivalent to the enemies', powerful weapons are much easier to obtain (every Commando can fire rifles, which offers OneHitKill) thanks to the new ability to loot corpses (and they are very common), ''and'' the ambush feature (Commandos' AI automatically attacks the enemies), which make combat an actual viable option in most of the missions (especially since the aforementioned rifles can be used in ambush mode). Also, the Spy's officer costum allows to order soldiers to move absolutely anywhere, making very easy to set up traps in missions featuring the Spy.

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* SequelDifficultyDrop: ''Men Of Courage'' is noticeably easier than the previous installments (though, by no means a cakewalk). Notably, Commandos' firing range are roughly equivalent to the enemies', powerful weapons are much easier to obtain (every Commando can fire rifles, which offers OneHitKill) thanks to the new ability to loot corpses (and they are very common), ''and'' the ambush feature (Commandos' AI automatically attacks the enemies), which make combat an actual viable option in most of the missions (especially since the aforementioned rifles can be used in ambush mode). Also, the Spy's officer costum disguise allows to order soldiers to move absolutely anywhere, making very easy to set up traps in missions featuring the Spy.Spy. In addition, there are groups of soldiers who go patrolling once the alarm is triggered, but they have finite numbers instead of endlessly popping out of a [[ClownCarBase tiny garrison building]], and they're not always equipped with deadly machine guns (especially in the Japanese missions).
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** The reduction of Cover mode range in Destination Berlin, it doesn't make sense with the much more action-focused levels and it accounts for most of the fake difficulty since even with a rifle your men laying down on the ground can be outshot by Officers with handguns if they're alerted, your range DOES increase when "alerted"...if your men are already automatically firing on a target, so if an alerted enemy stumbles on someone who isn't firing already, Your men can't defend themselves, it outright makes certain additions like machine guns useless since they have the range of Handguns for some reason, meaning again, Officers with sidearms can outshoot your men using light machine guns.

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** The reduction of Cover mode Mode range in Destination Berlin, it ''Destination Berlin''. It doesn't make sense with the much more action-focused levels and it accounts for most of the fake difficulty since since, even with a rifle rifle, your men laying down on the ground can be outshot by Officers officers with handguns if they're alerted, your alerted. Your range DOES increase when "alerted"..."alerted"... if your men are already automatically firing on a target, so if an alerted enemy stumbles on someone who isn't firing already, Your your men can't defend themselves, it themselves. It outright makes certain additions like machine guns useless since they have the range of Handguns handguns for some reason, meaning again, Officers officers with sidearms can outshoot your men who are using light machine guns.
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** In 2001, some French retail versions of ''Men of Courage'' [[PreviewPiggybacking contained an ad]] for the DVD release of ''Film/EnemyAtTheGates'' about the battle of Stalingrad; both works were unrelated beside being two World War 2-themed fictions released the same year. Two years lated, the next installment of the ''Commandos'' series had a SniperDuel mission in Stalingrad that paid homage to ''Enemy at the Gates''.

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** In 2001, some French retail versions of ''Men of Courage'' [[PreviewPiggybacking contained an ad]] for the DVD release of ''Film/EnemyAtTheGates'' about the battle of Stalingrad; both works were unrelated beside being two World War 2-themed UsefulNotes/WorldWarII-[=themed=] fictions released the same year. Two years lated, later, the next installment of the ''Commandos'' series had a SniperDuel mission in Stalingrad that paid homage to ''Enemy at the Gates''.
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* SugarWiki/AwesomeMusic: Most of the post-''Behind Enemy Lines'' soundtracks are pretty damn sweet especially in the "Military heroes brass" department, but that of ''Men of Courage'' really stands out.

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* SugarWiki/AwesomeMusic: Most of the post-''Behind Enemy Lines'' soundtracks are pretty damn sweet especially in the "Military heroes brass" department, but that of department. The epic brass ones from ''Men of Courage'' really stands stand out.

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** ''Commandos 2 HD Remaster'' has various visual/gameplay glitches that hinder the gameplay, molotovs not landing where they're supposed, vision cones being broken in certain areas/not rendering over water and being unable to booby trap the Driver's wire with a grenade with the Sapper, some of these have gotten fixed but not all of them. The console versions are even worse due to, as with the [=PS2=] version, the controls being extremely ill suited to the gameplay and have been reported to suffer from some jarring input lag.

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** ''Commandos 2 HD Remaster'' has various visual/gameplay glitches that hinder the gameplay, molotovs not landing where they're supposed, vision cones being broken in certain areas/not rendering over water and being unable to booby trap the Driver's wire with a grenade with the Sapper, some of these have gotten fixed but not all of them. The console versions are even worse due to, as with the [=PS2=] version, the controls being extremely ill suited to the gameplay and have been reported to suffer from some jarring input lag. lag, while almost all of the issues have been fixed nowadays, sounds still sometimes won't play properly/at all.

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** Despite the focus on switching between members of the team (and the map screen having room for all 3 Commandos photographs), there's not a single level using all 3 members of the team at once.

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** Despite the focus on switching between members of the team (and the map screen having room for all 3 Commandos photographs), there's not a single level using all 3 members of the team at once.once and the two missions that do have all 3 commandos playable at some point (but not at the same time.) all under-utilize the Green Beret with him at best being playable for a quarter of the mission while the Spy/Sniper get way more play-time.
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** The M1 Garand only appears in one mission, and is missing entirely in at least the [=PS2=] Version. It's also the only weapon in the game capable of launching Rifle Grenades, in addition a few other weapons like the shotgun are only available in a single mission, the [=STG44=] in particular is never actually used by German soldiers and can only be found hidden away in a single Green Beret mission, it's even more absurd with the portable MG42, where playing on Commando difficulty removes all of it's spawn points from the game.

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** The M1 Garand only appears in one mission, and is missing entirely in at least the [=PS2=] Version. It's also the only weapon in the game capable of launching Rifle Grenades, in addition a few other weapons like the shotgun are only available in a single mission, the [=STG44=] in particular is never actually used by German soldiers and can only be found hidden away in a single Green Beret mission, it's even more absurd with the portable MG42, [=MG42=], where playing on Commando difficulty removes all of it's spawn points from the game.

Changed: 131

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** The M1 Garand only appears in one mission, and is missing entirely in at least the [=PS2=] Version. It's also the only weapon in the game capable of launching Rifle Grenades, in addition a few other weapons like the shotgun are only available in a single mission, the [=STG44=] in particular is never actually used by German soldiers and can only be found hidden away in a single Green Beret mission.

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** The M1 Garand only appears in one mission, and is missing entirely in at least the [=PS2=] Version. It's also the only weapon in the game capable of launching Rifle Grenades, in addition a few other weapons like the shotgun are only available in a single mission, the [=STG44=] in particular is never actually used by German soldiers and can only be found hidden away in a single Green Beret mission.mission, it's even more absurd with the portable MG42, where playing on Commando difficulty removes all of it's spawn points from the game.
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** Despite the focus on switching between members of the team (and the map screen having room for all 3 Commandos photographs), there's not a single level using all 3 members of the team.

to:

** Despite the focus on switching between members of the team (and the map screen having room for all 3 Commandos photographs), there's not a single level using all 3 members of the team.team at once.
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** The Green Beret isn't played in many missions (and only a single one actually allows him to engage in stealth), which also means the Kar98K rifle can't be used often as the Spy/Sniper can't use it.
** The M1 Garand only appears in one mission, and is missing entirely in at least the PS2 Version. It's also the only weapon in the game capable of launching Rifle Grenades, in addition a few other weapons like the shotgun are only available in a single mission, the STG44 in particular is never actually used by German soldiers and can only be found hidden away in a single Green Beret mission.

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** The Green Beret isn't played in many missions (and only a single one actually allows him to engage in stealth), which also means the Kar98K [=Kar98K=] rifle can't be used often as the Spy/Sniper can't use it.
** The M1 Garand only appears in one mission, and is missing entirely in at least the PS2 [=PS2=] Version. It's also the only weapon in the game capable of launching Rifle Grenades, in addition a few other weapons like the shotgun are only available in a single mission, the STG44 [=STG44=] in particular is never actually used by German soldiers and can only be found hidden away in a single Green Beret mission.
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* UnderusedGameMechanic:
** The Green Beret isn't played in many missions (and only a single one actually allows him to engage in stealth), which also means the Kar98K rifle can't be used often as the Spy/Sniper can't use it.
** The M1 Garand only appears in one mission, and is missing entirely in at least the PS2 Version. It's also the only weapon in the game capable of launching Rifle Grenades, in addition a few other weapons like the shotgun are only available in a single mission, the STG44 in particular is never actually used by German soldiers and can only be found hidden away in a single Green Beret mission.
** Despite the focus on switching between members of the team (and the map screen having room for all 3 Commandos photographs), there's not a single level using all 3 members of the team.
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* ReplacementScrappy: One of the many reasons that ''Strike Force'' is disliked is the change of cast from the established team to a trio of SuspiciouslySimilarSubstitute {{Composite Character}}s.
* SequelDifficultyDrop: Likely due to the GenreShift, ''Strike Force'' is a lot more forgiving than the rest of the series. For starters, the medpack appears to be bottomless.
* TheyChangedItNowItSucks: The genre switch, which is a FPS SpinOff with a traditionally RTS series' brand.

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* ReplacementScrappy: One of the many reasons that ''Strike Force'' is disliked is the change of cast from the established team to a trio of SuspiciouslySimilarSubstitute {{Flat Character}}s {{Composite Character}}s.
* SequelDifficultyDrop: Likely due to the GenreShift, ''Strike Force'' is a lot more forgiving than the rest of the series. For starters, the medpack appears to be bottomless.bottomless and disguise mechanic is heavily simplified.
* TheyChangedItNowItSucks: The genre switch, which is a FPS SpinOff with a traditionally RTS RealTimeTactics series' brand.
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** With the Spy, we have a Frenchman who specializes in getting behind enemy lines, DressingAsTheEnemy...and who predates ''VideoGame/TeamFortress2'' by nearly a decade.
** In 2001, some French retail versions of ''Men of Courage'' contained an ad for the DVD release of ''Film/EnemyAtTheGates'' about the battle of Stalingrad; both works were unrelated beside being two World War 2-themed fictions released the same year. Two years lated, the next installment of the ''Commandos'' series had a SniperDuel mission in Stalingrad that paid homage to ''Enemy at the Gates''.

to:

** With the Spy, we have a Frenchman who specializes in getting behind enemy lines, DressingAsTheEnemy... and who predates ''VideoGame/TeamFortress2'' by nearly a decade.
** In 2001, some French retail versions of ''Men of Courage'' [[PreviewPiggybacking contained an ad ad]] for the DVD release of ''Film/EnemyAtTheGates'' about the battle of Stalingrad; both works were unrelated beside being two World War 2-themed fictions released the same year. Two years lated, the next installment of the ''Commandos'' series had a SniperDuel mission in Stalingrad that paid homage to ''Enemy at the Gates''.
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** No armored vehicle could be taken over and driven/fired by the commandos in ''Destination Berlin''.
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* SequelDifficultyDrop: ''Men Of Courage'' is noticeably easier than the previous instalments (though, by no means a cakewalk).

to:

* SequelDifficultyDrop: ''Men Of Courage'' is noticeably easier than the previous instalments installments (though, by no means a cakewalk).cakewalk). Notably, Commandos' firing range are roughly equivalent to the enemies', powerful weapons are much easier to obtain (every Commando can fire rifles, which offers OneHitKill) thanks to the new ability to loot corpses (and they are very common), ''and'' the ambush feature (Commandos' AI automatically attacks the enemies), which make combat an actual viable option in most of the missions (especially since the aforementioned rifles can be used in ambush mode). Also, the Spy's officer costum allows to order soldiers to move absolutely anywhere, making very easy to set up traps in missions featuring the Spy.

Changed: 103

Removed: 106

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* SequelDifficultyDrop:
** ''Men Of Courage'' is noticeably easier than the previous instalments (though, by no means a cakewalk).

to:

* SequelDifficultyDrop:
**
SequelDifficultyDrop: ''Men Of Courage'' is noticeably easier than the previous instalments (though, by no means a cakewalk). cakewalk).
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Added DiffLines:

* SequelDifficultyDrop:
** ''Men Of Courage'' is noticeably easier than the previous instalments (though, by no means a cakewalk).
* SequelDifficultySpike: ''Destination Berlin'', thanks to its action missions coupled with unadapted gameplay with its few alterations actually making combat less viable than any other previous games, then asking you to do even more combat-heavy focused missions than before.


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* SequelDifficultyDrop: Likely due to the GenreShift, ''Strike Force'' is a lot more forgiving than the rest of the series. For starters, the medpack appears to be bottomless.
Is there an issue? Send a MessageReason:
None


** ''Commandos 2 HD Remaster'' has various visual/gameplay glitches that hinder the gameplay, molotovs not landing where they're supposed, vision cones being broken in certain areas/not rendering over water and being unable to booby trap the Driver's wire with a grenade with the Sapper, some of these have gotten fixed but not all of them. The console versions are even worse due to, as with the [=PS2=] version, the controls are extremely ill suited to the gameplay and have been reported to suffer from some jarring input lag.

to:

** ''Commandos 2 HD Remaster'' has various visual/gameplay glitches that hinder the gameplay, molotovs not landing where they're supposed, vision cones being broken in certain areas/not rendering over water and being unable to booby trap the Driver's wire with a grenade with the Sapper, some of these have gotten fixed but not all of them. The console versions are even worse due to, as with the [=PS2=] version, the controls are being extremely ill suited to the gameplay and have been reported to suffer from some jarring input lag.
Is there an issue? Send a MessageReason:
None


** ''Commandos 2 HD Remaster'' has various visual/gameplay glitches that hinder the gameplay, molotovs not landing where they're supposed, vision cones being broken in certain areas/not rendering over water and being unable to booby trap the Driver's wire with a grenade with the Sapper, some of these have gotten fixed but not all of them.

to:

** ''Commandos 2 HD Remaster'' has various visual/gameplay glitches that hinder the gameplay, molotovs not landing where they're supposed, vision cones being broken in certain areas/not rendering over water and being unable to booby trap the Driver's wire with a grenade with the Sapper, some of these have gotten fixed but not all of them. The console versions are even worse due to, as with the [=PS2=] version, the controls are extremely ill suited to the gameplay and have been reported to suffer from some jarring input lag.
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* ThatOneLevel: The games are already NintendoHard, but some of the missions have a fairly steep DifficultySpike.
** Bonus Mission 4 from ''Men Of Courage'' involves fighting off waves of enemies. Setting up ambushes is simply not enough, because at least a quarter of the enemies are grenadiers that will wipe out swathes of your men in one go.
** "Guess Who's Coming Tonight" from ''Beyond The Call Of Duty'' involves getting into The Wolf's Lair and capturing an SS Colonel. If the alarm goes off, the Colonel flees to a nearby Kubelwagen and gets out. The Spy is available, but you have to bust him out of prison, which is deep inside the complex to begin with and given that two of the other commandos you have are the Driver and the Sniper, the Green Beret will end up doing most of the work in a long and arduous infiltration.
** The second Stalingrad mission in ''Destination Berlin'' is effectively a straight fight with the Green Beret, Sniper, and Sapper against waves of enemies. The game's nerfed medkits and effective ranges don't help.
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** ''Beyond The Call Of Duty'' adds hostile (to both the commandos and the Germans) animals, such as ostriches and lions, and a non soldier disguise for the Spy in the form of a zoo guard. These are only implemented in "The Asphalt Jungle", though the idea of hostile animals makes its way into ''Men Of Courage'' in the form of crocodiles and piranhas.

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** ''Beyond The Call Of Duty'' adds hostile (to both the commandos and the Germans) animals, such as ostriches and lions, and a non soldier disguise for the Spy in the form of a zoo guard. These are only implemented in "The Asphalt Jungle", though the idea of hostile animals makes its way into ''Men Of Courage'' in the form of crocodiles crocodiles, walruses, sharks, and piranhas.
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None

Added DiffLines:

** ''Beyond The Call Of Duty'' adds hostile (to both the commandos and the Germans) animals, such as ostriches and lions, and a non soldier disguise for the Spy in the form of a zoo guard. These are only implemented in "The Asphalt Jungle", though the idea of hostile animals makes its way into ''Men Of Courage'' in the form of crocodiles and piranhas.

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* UnwinnableByInsanity: The first "Normandy" mission of ''Destination Berlin''. It requires to destroy a lot of German stuff, but the Sapper doesn't begin with enough explosive for the mission. There is more bombs in an ammunition warehouse, which is one of the objectives to be destroyed. Blowing it will makes it inside unreachable, so blowing it first without emptying it makes the mission unwinnable.

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* UnwinnableByInsanity: UnwinnableByInsanity:
**
The first "Normandy" mission of ''Destination Berlin''. It requires to destroy a lot of German stuff, but the Sapper doesn't begin with enough explosive for the mission. There is more bombs in an ammunition warehouse, which is one of the objectives to be destroyed. Blowing it will makes it inside unreachable, so blowing it first without emptying it makes the mission unwinnable.
** "Dying Light" from ''Beyond The Call Of Duty'' involves destroying a lighthouse, a barracks, and some AA guns on a small island. This is all well and good, except that the island is surrounded by mines that can only be cleared by shooting at them with the Sniper. Too bad you probably used up your ammo clearing a path just to get onto the island and now can't possibly escape. Did I mention this is the ''first level''?
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* EvenBetterSequel: While ''Behind Enemy Lines'' is a well regarded game and ''Beyond The Call Of Duty'' gives a new challenge for those who are veterans of the former while adding new features, ''Men Of Courage'' is considered to be the best game in the series, as it balances out both the difficulty and abilities of the commandos, while still providing a decent challenge even on the easiest difficulty settings (which is Normal).

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* EvenBetterSequel: While ''Behind Enemy Lines'' is a well regarded game and ''Beyond The Call Of Duty'' gives a new challenge for those who are veterans of the former while adding new features, ''Men Of Courage'' is considered to be the best game in the series, as it balances out both the difficulty and abilities of the commandos, while still providing a decent challenge even on the easiest difficulty settings setting (which is Normal).
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Added DiffLines:

* EvenBetterSequel: While ''Behind Enemy Lines'' is a well regarded game and ''Beyond The Call Of Duty'' gives a new challenge for those who are veterans of the former while adding new features, ''Men Of Courage'' is considered to be the best game in the series, as it balances out both the difficulty and abilities of the commandos, while still providing a decent challenge even on the easiest difficulty settings (which is Normal).
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* GameBreaker: In ''Men Of Courage'', once the Spy finds an officer uniform he is able to order enemy soldiers to move elsewhere. You can only send them to places they can see, and they go back to their normal standing spot once you order to Spy to do something else, but the system can be abused by cancelling the action, then immediately giving another order before the soldier is back to his place... Obviously, being able to send most of the mooks[[note]][=NCOs=] can't be ordered to move, and officers can't be messed with at all since they recognize the Spy if he goes too close, but basic soldiers are by far the most common enemies[[/note]] mostly anywhere allows to send them in places where their comrades are unable to spot them (and unable to witness them being knocked out or murdered...), and to safely dispose of most of the hostile forces, one by one.

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* GameBreaker: In ''Men Of Courage'', once the Spy finds an officer uniform he is able to order enemy soldiers to move elsewhere. You can only send them to places they can see, and they go back to their normal standing spot once you order to Spy to do something else, but the system can be abused by cancelling the action, then immediately giving another order before the soldier is back to his place... Obviously, being able to send most of the mooks[[note]][=NCOs=] can't be ordered to move, and officers can't be messed with at all since they recognize the Spy if he goes too close, but basic soldiers are by far the most common enemies[[/note]] mostly anywhere allows to send them in places where their comrades are unable to spot them (and unable to witness them being knocked out or murdered...), and to safely dispose of most of the hostile forces, one by one. If you're feeling [[VideoGameCrueltyPotential particularly nasty]], you can even order enemy soldiers to walk into dug pits, mines, or your BearTrap.
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* TierInducedScrappy: In ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'', the Sniper is the least useful of the team due to his rifle being the only silent weapon that can't be used infinitely and [[CripplingOverspecialization him having no unique abilities outside of said rifle]], barring the medkit he gets if the Driver and the Spy aren't present. ''Men Of Courage'' remedied this by giving him (along with the rest of the original team) the ability to knock out and tie up enemies and to use standard rifles and submachineguns, while also providing more ammunition for his own SniperRifle either through supplies in boxes or downed enemy snipers. While he isn't given any truly unique new abilities, it at least [[RescuedFromTheScrappyHeap means he's not totally useless]] once his ammo is burned up.
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** The remaster removes the rank and medal system from the game, offering little incentive to score high merit points.
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** Ditching a uniform from the Spy's inventory while wearing it allows him to still make use of it without it taking up space in his inventory.
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** The remaster also altered some of the controls and mechanics, the most glaring of which is removing the ability to home in on a different commando by double tapping their assigned number or double clicking on the commando themselves. This is now done on the portraits of the team members on the top left of the screen, but the game doesn't bother telling you this.

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