YMMV / Commandos

  • Awesome Music: Most of the post-Behind Enemy Lines soundtracks are pretty damn sweet, but that of Men of Courage really stands out.
  • Breather Level: The "Checkmate" mission of Strike Force. It is in the last tier of the game, but it is easier and shorter than most of the others. It is a small map featuring two courtyards (one with the truck that has to be stolen to flee and a few enemies, the other with a lot of enemies - which can't be stealthy eliminated - and the NPC that must be killed) and a medium building above them. Stealth elimination of the enemies in the first courtyard and in the building is piece of cake (the first enemy that can be killed gives you an officer uniform); after the courtyard of the truck is cleaned, the assassination target leaves the crowed courtyard by himself to reach a car, falling into an ambush which is easy to set and doesn't alert the enemy if properly executed. Raising the alarm doesn't trigger a defeat and cleaning all enemy presence from the level isn't required.
  • Critical Research Failure: A French edition of Strike Force comes with a back cover stating that the game is set in 1942, "48 hours before D-Day". D-Day is the name given to the 6 June 1944 landings in Normandy. Which makes this error worse is that said event is very well known by French people.
  • Ear Worm: Each map from Beyond the Call of Duty to Destination Berlin has only one soundtrack playing in a loop so it's better to deactivate them, lest the player wants them to turn into ear worms.
  • Fanon Discontinuity: Two words. Strike. Force.
  • Game-Breaker: The Thief is one in Destination Paris. In Men of Courage, his capacities are very useful (he is the faster runner, he can climb poles and walls, he can unlock doors/crates, he can punch enemies, he can crawl in tiny spaces, he can ask his pet rat as distraction, he can enter building through windows) but he lacks the ability to tie knocked enemies. In Destination Paris, he as all those abilities and the mod gives him a few others: he can tie enemies, throw chemical grenades, and put bear traps. It makes him become a sort of tiny One-Man Army.
  • Good Bad Bugs: In Behind Enemy Lines and Beyond the Call of Duty, there are two way to cross water: swimming with a scuba gear (only available to the Marine) or using an inflatable boat (carried and driven by the Marine). Swimming underwater allows to be unnoticed, in opposite to using a boat. A bug allows the Marine to pick up his inflatable boat even if other commandos boarded it... yes, you read it correctly, the Marine of Behind Enemy Lines can carry half of the team into his backpack and even cross rivers with this burden.
    • A smaller one in Men Of Courage and Destination Berlin occurs when you tie up a knocked out enemy and then perform another action while tying them up, such as searching the body. Your commando will stop tying up the enemy, but the animation of the enemy soldier being tied up will still continue, causing the soldier to tie himself up. This provides the added benefit of your commando no longer being in the standing position if he was prone, making it harder for an enemy to spot him tie up his buddy.
  • Growing the Beard: Many fans of the series consider Men Of Courage to be the best game in the series, due to its balance of features and difficulty (though many enjoy the Destination Paris mod for the extra difficulty).
  • Hilarious in Hindsight: With the Spy, we have a Frenchman who specializes in getting behind enemy lines, Dressing as the Enemy...and who predates Team Fortress 2 by nearly a decade.
  • Most Annoying Sound: Behind Enemy Lines and Beyond the Call of Duty have some infamous ones.
    • The Diver's lines: "Yes Sir!" "Coming right over Sir!" "Yes Sir!" "Coming right over Sir!" "Yes Sir!" "Coming right over Sir!" "Yes Sir!" "Coming right over Sir!" "Yes Sir!" "Coming right over Sir!" "Yes Sir!" "Coming right over Sir!" "Yes Sir!" "Coming right over Sir!" "Yes Sir!" "Coming right over Sir!" "Yes Sir!" "Coming right over Sir!"...
    • "EIN VERLETZTE!"
    • HALT!
    • "ALARM! ALARM!"
    • "Comin'" "Comin' over." "I'M COMIN'!"
    • "Arrghh!! Help, sir! I need help!"
    • "Suuure thing!" "Right away!" "I'll be right there!"
  • Porting Disaster: The PS2 port of Men Of Courage. Didn't help that this a series meant to be played with a mouse.
    • There is an amateur port of Behind Enemy Lines for... Sega Genesis.
  • Replacement Scrappy: One of the many reasons that Strike Force is disliked is the change of cast from the established team to a trio of Suspiciously Similar Substitute Composite Characters.
  • Scrappy Mechanic: In Destination Berlin, the commandos consume medikits instantly when injured. Now try to imagine when it's because of a German machine-gunner... Not only that, only a small amount of health is healed per medikit dose this way and you've ended up using multiple medikits in one go...
  • They Changed It, Now It Sucks:
    • The removal of hotkeys from Destination Berlin was quite controversial among fans. However, some fans made mods to remedy this.
    • The genre switch of Strike Force, which is a FPS Spin-Off in a RTS series.
  • Uncanny Valley: Men Of Courage and Destination Berlin have 3D animated portraits of the members of the team. Most of the Men Of Courage ones are fine, but those of Destination Berlin are especially bad-looking, it gives them a kind of sociopathic badass look.
  • Tough Act to Follow: Men of Courage is still considered the best game of the series. Destination Berlin didn't reach that standard, mostly due to a clumsly attempt at making it more "actionized" without the fluidity and hotkeys of Men of Courage.
  • Underused Game Mechanic: Men of Courage new features mentioned in promotional materials include night missions (which alters how enemies' field of view work) and weather (the commandos will die outside in cold areas after some time unless they wear special warm clothes). Out of the twenty-one missions of the campaignnote , there are exactly two night missions (including a hidden one) and one winter mission. Adding new night and winter missions in the game is one of Destination Paris many changes.
  • Unwinnable by Insanity: The first "Normandy" mission of Destination Berlin. It requires to destroy a lot of German stuff, but the Sapper doesn't begin with enough explosive for the mission. There is more bombs in an ammunition warehouse, which is one of the objectives to be destroyed. Blowing it will makes it inside unreachable, so blowing it first without emptying it makes the mission unwinnable.


http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Commandos