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* AnticlimaxBoss: Dracula, believe it or not. His only attack is easy to avoid if you know what you're doing, and unlike almost every other iteration of Dracula in the series, he has only one form.

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* AnticlimaxBoss: AntiClimaxBoss: Dracula, believe it or not. His only attack is easy to avoid if you know what you're doing, and unlike almost every other iteration of Dracula in the series, he has only one form.
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* SurprisinglyImprovedSequel: Whereas [[VideoGame/CastlevaniaTheAdventure the original Game Boy game]] was panned by some for its overly difficult stage design, this game did the Castlevania series justice by making the difficulty more reasonable, adding subweapons back in and smoothing the frame rate.
* ThatOneBoss: Soleil/Solileyu Belmont is surprisingly difficult because of his habit of dead-zoning you with throwing knives that hone onto you[[note]]The knives only move at specific angles. If you're in the pit across from him when he throws them, move as close to the middle of the room as you can while staying inside the pit; the back two knives will go straight down while the front one flies harmlessly over your head.[[/note]]. He also has an upgraded whip and a ton of health. Because of his throwing knives, you better hope you don't get cornered, lest you want to die early. You better know how to exploit his AI to make this fight a lot easier.

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* SurprisinglyImprovedSequel: Whereas [[VideoGame/CastlevaniaTheAdventure the original Game Boy game]] was panned by some for its overly difficult stage design, this game did the Castlevania ''Castlevania'' series justice by making the difficulty more reasonable, adding subweapons back in in, and smoothing the frame rate.
* ThatOneBoss: Soleil/Solileyu Belmont is surprisingly difficult because of his habit of dead-zoning you with throwing knives that hone home onto you[[note]]The you.[[note]]The knives only move at specific angles. If you're in the pit across from him when he throws them, move as close to the middle of the room as you can while staying inside the pit; the back two knives will go straight down while the front one flies harmlessly over your head.[[/note]]. [[/note]] He also has an upgraded whip and a ton of health. Because of his throwing knives, you better hope you don't get cornered, lest you want to die early. You better know how to exploit his AI to make this fight a lot easier.
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Okay, but that is actually factually incorrect. There are the series-typical wall chicken hidden inside a couple of walls in the levels.


* SequelDifficultyDrop: All for the right reasons. Due to many returning enemies being somewhat slower or less unpredictable, Christopher moving at a much less sluggish speed, fewer instances of malevolent enemy placement, the addition of a Sub Weapon, and not losing your whip upgrades when damaged, the game's skill curve is much more forgiving early on. To balance this out, there are no healing items, though a player who got very good at the first Game Boy title probably won't need them anyway. Overall, the game is much more skill-based rather than luck- or memorization-based. There are some exceptions, though; see AntiClimaxBoss above.

to:

* SequelDifficultyDrop: All for the right reasons. Due to many returning enemies being somewhat slower or less unpredictable, Christopher moving at a much less sluggish speed, fewer instances of malevolent enemy placement, the addition of a Sub Weapon, and not losing your whip upgrades when damaged, the game's skill curve is much more forgiving early on. To balance this out, there are no healing items, though a player who got very good at the first Game Boy title probably won't need them anyway. Overall, the game is much more skill-based rather than luck- or memorization-based. There are some exceptions, though; see AntiClimaxBoss above.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Soleil/Solileyu Belmont is surprisingly difficult because of his habit of dead-zoning you with throwing knives that hone onto you. He also has a whip and a ton of health. Because of his throwing knives, you better hope you don't get cornered, lest you want to die early. You better know how to exploit his AI to make this fight a lot easier.

to:

* ThatOneBoss: Soleil/Solileyu Belmont is surprisingly difficult because of his habit of dead-zoning you with throwing knives that hone onto you. you[[note]]The knives only move at specific angles. If you're in the pit across from him when he throws them, move as close to the middle of the room as you can while staying inside the pit; the back two knives will go straight down while the front one flies harmlessly over your head.[[/note]]. He also has a an upgraded whip and a ton of health. Because of his throwing knives, you better hope you don't get cornered, lest you want to die early. You better know how to exploit his AI to make this fight a lot easier.
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Added DiffLines:

* SequelDifficultyDrop: All for the right reasons. Due to many returning enemies being somewhat slower or less unpredictable, Christopher moving at a much less sluggish speed, fewer instances of malevolent enemy placement, the addition of a Sub Weapon, and not losing your whip upgrades when damaged, the game's skill curve is much more forgiving early on. To balance this out, there are no healing items, though a player who got very good at the first Game Boy title probably won't need them anyway. Overall, the game is much more skill-based rather than luck- or memorization-based. There are some exceptions, though; see AntiClimaxBoss above.

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* SugarWiki/AwesomeMusic: [[{{AwesomeMusic/Castlevania}} Given it's a Castlevania game, it's to be expected]]. Popular songs from this game include all four of the first four Castle themes [[labelnote:explanation]]New Messiah (Crystal), Ripe Seeds (Plant), Psycho Warrior (Rock), Praying Hands (Cloud)[[/labelnote]] and Original Sin.
** PublicDomainSoundtrack: A rendition of [[https://www.youtube.com/watch?v=4Fh1MDBi_sE Chromatische Phantasie]], which sounds amazing on the Gameboy's chiptune synth.

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* SugarWiki/AwesomeMusic: [[{{AwesomeMusic/Castlevania}} Given it's a Castlevania game, it's to be expected]]. expected]].
**
Popular songs from this game include all four of the first four Castle themes [[labelnote:explanation]]New Messiah (Crystal), Ripe Seeds (Plant), Psycho Warrior (Rock), Praying Hands (Cloud)[[/labelnote]] and Original Sin.
** PublicDomainSoundtrack: A Even if it's a PublicDomainSoundtrack, there's this rendition of [[https://www.youtube.com/watch?v=4Fh1MDBi_sE Chromatische Phantasie]], which sounds amazing on the Gameboy's chiptune synth.

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* CrowningMusicOfAwesome: Natch

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* CrowningMusicOfAwesome: NatchSugarWiki/AwesomeMusic: [[{{AwesomeMusic/Castlevania}} Given it's a Castlevania game, it's to be expected]]. Popular songs from this game include all four of the first four Castle themes [[labelnote:explanation]]New Messiah (Crystal), Ripe Seeds (Plant), Psycho Warrior (Rock), Praying Hands (Cloud)[[/labelnote]] and Original Sin.



* SurprisinglyImprovedSequel: Whereas [[VideoGame/CastlevaniaTheAdventure the original gameboy game]] was panned by some for its overly difficult stage design, this game did the Castlevania series justice by making the difficulty more reasonable, adding subweapons back in and smoothing the frame rate.

to:

* SurprisinglyImprovedSequel: Whereas [[VideoGame/CastlevaniaTheAdventure the original gameboy Game Boy game]] was panned by some for its overly difficult stage design, this game did the Castlevania series justice by making the difficulty more reasonable, adding subweapons back in and smoothing the frame rate.rate.
* ThatOneBoss: Soleil/Solileyu Belmont is surprisingly difficult because of his habit of dead-zoning you with throwing knives that hone onto you. He also has a whip and a ton of health. Because of his throwing knives, you better hope you don't get cornered, lest you want to die early. You better know how to exploit his AI to make this fight a lot easier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnticlimaxBoss: Dracula, believe it or not. His only attack is easy to avoid if you know what you're doing, and unlike almost every other iteration of Dracula in the series, he has only one form.
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: Whereas [[CastlevaniaTheAdventure the original gameboy game]] was panned by some for its overly difficult stage design, this game did the Castlevania series justice by making the difficulty more reasonable, adding subweapons back in and smoothing the frame rate.

to:

* SurprisinglyImprovedSequel: Whereas [[CastlevaniaTheAdventure [[VideoGame/CastlevaniaTheAdventure the original gameboy game]] was panned by some for its overly difficult stage design, this game did the Castlevania series justice by making the difficulty more reasonable, adding subweapons back in and smoothing the frame rate.
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: Whereas [[CastlevaniaTheAdventure the original gameboy game]] was panned by some for it's overly difficult stage design, this game did the Castlevania series justice by making the difficulty more reasonable, adding subweapons back in and smoothing the frame rate.

to:

* SurprisinglyImprovedSequel: Whereas [[CastlevaniaTheAdventure the original gameboy game]] was panned by some for it's its overly difficult stage design, this game did the Castlevania series justice by making the difficulty more reasonable, adding subweapons back in and smoothing the frame rate.
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: Whereas [[CastlevaniaTheAdventure the original gameboy game]] was panned for overall terrible design, this game did the Castlevania series justice by doing away with the original's FakeDifficulty, adding subweapons back in and smoothing the frame rate.

to:

* SurprisinglyImprovedSequel: Whereas [[CastlevaniaTheAdventure the original gameboy game]] was panned by some for overall terrible it's overly difficult stage design, this game did the Castlevania series justice by doing away with making the original's FakeDifficulty, difficulty more reasonable, adding subweapons back in and smoothing the frame rate.
Is there an issue? Send a MessageReason:
None


** PublicDomainSoundtrack: A rendition of [[http://www.youtube.com/watch?v=4Fh1MDBi_sE Chromatische Phantasie]], which sounds amazing on the Gameboy's chiptune synth.

to:

** PublicDomainSoundtrack: A rendition of [[http://www.youtube.com/watch?v=4Fh1MDBi_sE Chromatische Phantasie]], which sounds amazing on the Gameboy's chiptune synth.synth.
* SurprisinglyImprovedSequel: Whereas [[CastlevaniaTheAdventure the original gameboy game]] was panned for overall terrible design, this game did the Castlevania series justice by doing away with the original's FakeDifficulty, adding subweapons back in and smoothing the frame rate.

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