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* ItsTheSameNowItSucks: The team's main goal when developing this game was to make something similar to ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', and that they did: White-haired hero, dual-castle exploration (with several similar stage placements to boot), several similar game-mechanics (the fast dash and Juste's aversion to water), collecting Dracula's body parts, etc. Unfortunately, in the long term, this has resulted in a tepid reception among most fans, as ''Harmony of Dissonance'' is not only compared unfavorably to ''Symphony'' itself, but also to the other GBA titles as well.

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* ItsTheSameNowItSucks: ItsTheSameSoItSucks: The team's main goal when developing this game was to make something similar to ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', and that they did: White-haired hero, dual-castle exploration (with several similar stage placements to boot), several similar game-mechanics (the fast dash and Juste's aversion to water), collecting Dracula's body parts, etc. Unfortunately, in the long term, this has resulted in a tepid reception among most fans, as ''Harmony of Dissonance'' is not only compared unfavorably to ''Symphony'' itself, but also to the other GBA titles as well.
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* MemeticLoser: Max Slimer is frequently mocked for its resemblance to the WarmupBoss of ''VideoGame/YoshisIsland'' Salvo the Slime and for being just as much of an AnticlimaxBoss despite being in the middle of the game. It's frequently brought up as the prime example of the game's trivially easy bosses.

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* MemeticLoser: [[KingMook Max Slimer Slimer]] is frequently mocked for its resemblance to the WarmupBoss of ''VideoGame/YoshisIsland'' ''VideoGame/SuperMarioWorld2YoshisIsland,'' Salvo the Slime Slime, and for being just as much of an AnticlimaxBoss despite being in the middle of the game. It's frequently brought up as the prime example of the game's trivially easy bosses.
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* MemeticLoser: Max Slimer is frequently mocked for its resemblance to the WarmupBoss of ''VideoGame/YoshisIsland'' Salvo the Slime and for being just as much of an AnticlimaxBoss despite being in the middle of the game. It's frequently brought up as the prime example of the game's trivially easy bosses.
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* CriticalBacklash: The soundtrack is an easy target for criticism due to using a less-advanced sound chip rather than the one used for the other two ''Castlevania'' games on the same platform. Nonetheless there are many players who like the soundtrack, either despite or ''because'' of its "inferior" sound for adding to the game's surreal atmosphere even by series standards.
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* ThatOneLevel: The goddam ''ball race!!!''
** In the bottom right portion of the castle, players can find themselves in a huge room with a mechanism occupying most of it. This mechanism is a tube through which a large metal ball rolls, activated by the player pressing a button to open a gate for themselves. Once it starts moving, the player must ''speedrun'' through the area to reach the end before the ball does, as the ball will block off the only way through to some ''very'' valuable loot. The only way to access it is to be faster than the ball.
** First of all, the route is annoying, with constant jumps, slide-passages and platforms to drop through, making it all needlessly cumbersome when your primary focus is just to move as fast as possible.
** Second, due to glitchy hitboxes, it's possible for the rolling ball to actually injure Juste if he happens to be travelling alongside it. Even if it's inside the tubes ''which Juste cannot enter'', it can injure him, not only removing a chunk of the player's health but also halting their progess through the course while the ball continues to roll ahead.
** Third, that's not the only threat, as different enemy types (including Bone Pillars, Fleamen and Arabakis) also populate the area, guaranteed to stymie your progress at least ''once'' per run.
** Oh, and thanks to the two-castle feature, you have to do it '''TWICE!!!'''
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* AntiClimaxBoss: The TrueFinalBoss, [[spoiler:Dracula Wraith]], is split into two phases, but the first phase is the standard [[spoiler:teleporting Dracula]] fight template and can be cheesed with Juste's dive-kick. Its OneWingedAngel form has a massive hitbox to spam magic on and only two easily avoidable attacks, and if the player has a Medicine Jar, they can just walk ''behind'' the boss and attack freely from there. Considering that the previous fight against [[spoiler:Maxim]] actually requires some degree of skill, this comes off as a little pathetic.

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* AntiClimaxBoss: The TrueFinalBoss, [[spoiler:Dracula Wraith]], is split into two phases, but the first phase is the standard [[spoiler:teleporting Dracula]] fight template and can be cheesed with Juste's dive-kick. Its OneWingedAngel form has a massive hitbox to spam magic on and only two easily avoidable attacks, and if the player has a Medicine Jar, they can just walk ''behind'' the boss and attack freely from there. Considering that the previous fight against [[spoiler:Maxim]] actually requires some degree of skill, this comes off as a little pathetic. The first form is even easier in Boss Rush mode because the arena gives you a convenient platform to constantly hit on its weak spot.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


** Juste is called "Alucard Belmont" by fans because he looks almost like a complete physical {{expy}} of Alucard's iteration from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', the only key difference being that Juste wields a [[WhipItGood whip]].

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** Juste is called "Alucard Belmont" by fans because he looks almost like a complete physical {{expy}} of Alucard's iteration from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', the only key difference being that Juste wields a [[WhipItGood whip]].whip.
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* SoOkayItsAverage: ''Harmony of Dissonance'' suffers from middle child syndrome among the GBA trilogy. ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' was basic but ground-breaking and experimented with some unique new ideas for the franchise, and ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'' was sublimely polished and evolutionary, considered by some to be one of the best games in the entire franchise. ''Harmony'', while not a bad game, just falls short compared to either of them, neither fish nor fowl. The somewhat muddied art style and music didn't help matters.

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* SoOkayItsAverage: ''Harmony of Dissonance'' suffers from middle child syndrome among the GBA trilogy. ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' was basic but ground-breaking and experimented with some unique new ideas for the franchise, and ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'' ''VideoGame/CastlevaniaAriaOfSorrow'' was sublimely polished and evolutionary, considered by some to be one of the best games in the entire franchise. ''Harmony'', while not a bad game, just falls short compared to either of them, neither fish nor fowl. The somewhat muddied art style and music didn't help matters.
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* AntiClimaxBoss: The TrueFinalBoss, [[spoiler:Dracula Wraith]], is split into two phases, but the first phase is the standard [[spoiler:teleporting Dracula]] fight template and can be cheesed with Juste's dive-kick, and its OneWingedAngel form has a massive hitbox to spam magic on and only two easily avoidable attacks. Considering that the previous fight against [[spoiler:Maxim]] actually requires some degree of skill, this comes off as a little pathetic.

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* AntiClimaxBoss: The TrueFinalBoss, [[spoiler:Dracula Wraith]], is split into two phases, but the first phase is the standard [[spoiler:teleporting Dracula]] fight template and can be cheesed with Juste's dive-kick, and its dive-kick. Its OneWingedAngel form has a massive hitbox to spam magic on and only two easily avoidable attacks.attacks, and if the player has a Medicine Jar, they can just walk ''behind'' the boss and attack freely from there. Considering that the previous fight against [[spoiler:Maxim]] actually requires some degree of skill, this comes off as a little pathetic.

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* FanNickname: Juste is called "Alucard Belmont" by fans because he looks almost like a complete physical {{expy}} of Alucard's iteration from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', the only key difference being that Juste wields a [[WhipItGood whip]].

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* FanNickname: FanNickname:
**
Juste is called "Alucard Belmont" by fans because he looks almost like a complete physical {{expy}} of Alucard's iteration from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', the only key difference being that Juste wields a [[WhipItGood whip]].whip]].
** Because Maxim mode can go out of bounds so easily that it's possible to zip to the final boss and beat him in under thirty seconds (the TAS does it in a mere ''22'' seconds, meaning that the credits are longer!) Maxim is called the ''VideoGame/HalfMinuteHero''.

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