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Changed line(s) 5 (click to see context) from:
* ThatOneBoss: [[VideoGame/CastlevaniaDawnOfSorrow Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
to:
* ThatOneBoss: ThatOneAttack: Several bosses like all the "Draculas" can suddenly charge onto the player and repeatedly bite them for massive damage while also recovering their health.
* ThatOneBoss:
** [[VideoGame/CastlevaniaDawnOfSorrow Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick yourass.ass. Updates actually buffed him further by expanding his moveset, such as giving him a feint where instead of stomping into the floor he sweeps across the bottom of the arena.
** When Dracula shows up in Survival mode, you only fight his first phase. Dark Lord Soma has no such restrictions. You will fight his 6666 HP second form in this mode without many ways of gaining upgrades and you will like it!
* ThatOneBoss:
** [[VideoGame/CastlevaniaDawnOfSorrow Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your
** When Dracula shows up in Survival mode, you only fight his first phase. Dark Lord Soma has no such restrictions. You will fight his 6666 HP second form in this mode without many ways of gaining upgrades and you will like it!
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Changed line(s) 5,11 (click to see context) from:
* ThatOneBoss: [[VideoGame/CastlevaniaDawnOfSorrow Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
* TierInducedScrappy:
** If a character doesn't have a special dash or invincibility moves (or both, like Richter and Serious!Jonathan), they usually make it up with more powerful moveset or higher damage output, but even then they still considered inferior to those who had dash or invincibility moves, simply because certain bosses were so fast and has larger hitbox that's unavoidable without using the movement.
*** Soma's invincibility move is rather awkward to use (it simply allows you to swap places with the thrown projectile) and tied to a sub weapon. Because of the game way to handle sub weapon abuse, he's significantly less safe and less spammable compared to other fighters with invincibility movement.
** Chronicles Simon is considerably less powerful than his SCIV counterpart, because it trades the latter's omnidirectional whip attack, dedicated sub-weapon button, and crouch movement for a dinky sword with short reach and a powerup ability that empowers his attack with fire elemental, the latter being detrimental against Agni.
** Even worse is NES Simon. Not only his attack reach is shorter than any whip user bar Joke!Jonathan, but his jumping trajectory cannot be controlled once you launch yourself into the air, unlike other Simon's. His only upside is his smaller frame, higher damage output, and higher jump height.
** Speaking of which, Simon himself is considered mid-to-low tier in general. His moveset is very limited as a tradeoff for higher damage output and defenses, he has no invincibility moves bar the Rosary, and he's pretty sluggish, in a game where you want to be very mobile that's almost a death sentence, if not for his purely stat-stick playstyle. He's also has some Belmont properties such as Fire Whip attack that you can accidentally activate due to how simple the command was, which makes fighting Agni much harder. Of course he's far from being the worst in the game, that title goes to Ronald Mcdonald, but you'll slowly realize how boring his gameplan was.
* TierInducedScrappy:
** If a character doesn't have a special dash or invincibility moves (or both, like Richter and Serious!Jonathan), they usually make it up with more powerful moveset or higher damage output, but even then they still considered inferior to those who had dash or invincibility moves, simply because certain bosses were so fast and has larger hitbox that's unavoidable without using the movement.
*** Soma's invincibility move is rather awkward to use (it simply allows you to swap places with the thrown projectile) and tied to a sub weapon. Because of the game way to handle sub weapon abuse, he's significantly less safe and less spammable compared to other fighters with invincibility movement.
** Chronicles Simon is considerably less powerful than his SCIV counterpart, because it trades the latter's omnidirectional whip attack, dedicated sub-weapon button, and crouch movement for a dinky sword with short reach and a powerup ability that empowers his attack with fire elemental, the latter being detrimental against Agni.
** Even worse is NES Simon. Not only his attack reach is shorter than any whip user bar Joke!Jonathan, but his jumping trajectory cannot be controlled once you launch yourself into the air, unlike other Simon's. His only upside is his smaller frame, higher damage output, and higher jump height.
** Speaking of which, Simon himself is considered mid-to-low tier in general. His moveset is very limited as a tradeoff for higher damage output and defenses, he has no invincibility moves bar the Rosary, and he's pretty sluggish, in a game where you want to be very mobile that's almost a death sentence, if not for his purely stat-stick playstyle. He's also has some Belmont properties such as Fire Whip attack that you can accidentally activate due to how simple the command was, which makes fighting Agni much harder. Of course he's far from being the worst in the game, that title goes to Ronald Mcdonald, but you'll slowly realize how boring his gameplan was.
to:
* ThatOneBoss: [[VideoGame/CastlevaniaDawnOfSorrow Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
* TierInducedScrappy:
** If a character doesn't have a special dash or invincibility moves (or both, like Richter and Serious!Jonathan), they usually make it up with more powerful moveset or higher damage output, but even then they still considered inferior to those who had dash or invincibility moves, simply because certain bosses were so fast and has larger hitbox that's unavoidable without using the movement.
*** Soma's invincibility move is rather awkward to use (it simply allows you to swap places with the thrown projectile) and tied to a sub weapon. Because of the game way to handle sub weapon abuse, he's significantly less safe and less spammable compared to other fighters with invincibility movement.
** Chronicles Simon is considerably less powerful than his SCIV counterpart, because it trades the latter's omnidirectional whip attack, dedicated sub-weapon button, and crouch movement for a dinky sword with short reach and a powerup ability that empowers his attack with fire elemental, the latter being detrimental against Agni.
** Even worse is NES Simon. Not only his attack reach is shorter than any whip user bar Joke!Jonathan, but his jumping trajectory cannot be controlled once you launch yourself into the air, unlike other Simon's. His only upside is his smaller frame, higher damage output, and higher jump height.
** Speaking of which, Simon himself is considered mid-to-low tier in general. His moveset is very limited as a tradeoff for higher damage output and defenses, he has no invincibility moves bar the Rosary, and he's pretty sluggish, in a game where you want to be very mobile that's almost a death sentence, if not for his purely stat-stick playstyle. He's also has some Belmont properties such as Fire Whip attack that you can accidentally activate due to how simple the command was, which makes fighting Agni much harder. Of course he's far from being the worst in the game, that title goes to Ronald Mcdonald, but you'll slowly realize how boring his gameplan was.ass.
* TierInducedScrappy:
** If a character doesn't have a special dash or invincibility moves (or both, like Richter and Serious!Jonathan), they usually make it up with more powerful moveset or higher damage output, but even then they still considered inferior to those who had dash or invincibility moves, simply because certain bosses were so fast and has larger hitbox that's unavoidable without using the movement.
*** Soma's invincibility move is rather awkward to use (it simply allows you to swap places with the thrown projectile) and tied to a sub weapon. Because of the game way to handle sub weapon abuse, he's significantly less safe and less spammable compared to other fighters with invincibility movement.
** Chronicles Simon is considerably less powerful than his SCIV counterpart, because it trades the latter's omnidirectional whip attack, dedicated sub-weapon button, and crouch movement for a dinky sword with short reach and a powerup ability that empowers his attack with fire elemental, the latter being detrimental against Agni.
** Even worse is NES Simon. Not only his attack reach is shorter than any whip user bar Joke!Jonathan, but his jumping trajectory cannot be controlled once you launch yourself into the air, unlike other Simon's. His only upside is his smaller frame, higher damage output, and higher jump height.
** Speaking of which, Simon himself is considered mid-to-low tier in general. His moveset is very limited as a tradeoff for higher damage output and defenses, he has no invincibility moves bar the Rosary, and he's pretty sluggish, in a game where you want to be very mobile that's almost a death sentence, if not for his purely stat-stick playstyle. He's also has some Belmont properties such as Fire Whip attack that you can accidentally activate due to how simple the command was, which makes fighting Agni much harder. Of course he's far from being the worst in the game, that title goes to Ronald Mcdonald, but you'll slowly realize how boring his gameplan was.
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Deleted line(s) 2 (click to see context) :
* BetterThanCanon: Fan feedback suggests it's better than ''Castlevania Judgement''.
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None
Changed line(s) 6 (click to see context) from:
* ThatOneBoss: [[VideoGame/CastlevaniaChroniclesOfSorrow Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
to:
* ThatOneBoss: [[VideoGame/CastlevaniaChroniclesOfSorrow [[VideoGame/CastlevaniaDawnOfSorrow Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
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Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: The game remixes a few of the tracks. Probably the best remix, and the most well known, is the remix of ''Order Of Ecclesia's'' [[https://www.youtube.com/watch?v=LnQykkwJSBY Portrait of Ruin.]]
to:
* SugarWiki/AwesomeMusic: The game remixes a few of the tracks. Probably the best remix, and the most well known, is the remix of ''Order Of Ecclesia's'' [[https://www.youtube.com/watch?v=LnQykkwJSBY Portrait Chamber of Ruin.]]Ruin]] from ''Order Of Ecclesia''.
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Added line(s) 5 (click to see context) :
** Shanoa gets most of her best toys ported straight from her original game, including the Nitesco/Secare attack that's effective against every bosses in the game bar none. Her Confodere strikes cooldown resets with each hit and she's one of the character with the highest DPS rate in the game bar [[DifficultButAwesome Hanz Belmont]] and [[AwesomeButImpractical NES Simon]], both of them being dedicated GlassCannon.
Changed line(s) 5 (click to see context) from:
* ThatOneBoss: [[VideoGame/CastlevaniaChroniclesOfSorrow Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
to:
* ThatOneBoss: [[VideoGame/CastlevaniaChroniclesOfSorrow Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.ass.
* TierInducedScrappy:
** If a character doesn't have a special dash or invincibility moves (or both, like Richter and Serious!Jonathan), they usually make it up with more powerful moveset or higher damage output, but even then they still considered inferior to those who had dash or invincibility moves, simply because certain bosses were so fast and has larger hitbox that's unavoidable without using the movement.
*** Soma's invincibility move is rather awkward to use (it simply allows you to swap places with the thrown projectile) and tied to a sub weapon. Because of the game way to handle sub weapon abuse, he's significantly less safe and less spammable compared to other fighters with invincibility movement.
** Chronicles Simon is considerably less powerful than his SCIV counterpart, because it trades the latter's omnidirectional whip attack, dedicated sub-weapon button, and crouch movement for a dinky sword with short reach and a powerup ability that empowers his attack with fire elemental, the latter being detrimental against Agni.
** Even worse is NES Simon. Not only his attack reach is shorter than any whip user bar Joke!Jonathan, but his jumping trajectory cannot be controlled once you launch yourself into the air, unlike other Simon's. His only upside is his smaller frame, higher damage output, and higher jump height.
** Speaking of which, Simon himself is considered mid-to-low tier in general. His moveset is very limited as a tradeoff for higher damage output and defenses, he has no invincibility moves bar the Rosary, and he's pretty sluggish, in a game where you want to be very mobile that's almost a death sentence, if not for his purely stat-stick playstyle. He's also has some Belmont properties such as Fire Whip attack that you can accidentally activate due to how simple the command was, which makes fighting Agni much harder. Of course he's far from being the worst in the game, that title goes to Ronald Mcdonald, but you'll slowly realize how boring his gameplan was.
* TierInducedScrappy:
** If a character doesn't have a special dash or invincibility moves (or both, like Richter and Serious!Jonathan), they usually make it up with more powerful moveset or higher damage output, but even then they still considered inferior to those who had dash or invincibility moves, simply because certain bosses were so fast and has larger hitbox that's unavoidable without using the movement.
*** Soma's invincibility move is rather awkward to use (it simply allows you to swap places with the thrown projectile) and tied to a sub weapon. Because of the game way to handle sub weapon abuse, he's significantly less safe and less spammable compared to other fighters with invincibility movement.
** Chronicles Simon is considerably less powerful than his SCIV counterpart, because it trades the latter's omnidirectional whip attack, dedicated sub-weapon button, and crouch movement for a dinky sword with short reach and a powerup ability that empowers his attack with fire elemental, the latter being detrimental against Agni.
** Even worse is NES Simon. Not only his attack reach is shorter than any whip user bar Joke!Jonathan, but his jumping trajectory cannot be controlled once you launch yourself into the air, unlike other Simon's. His only upside is his smaller frame, higher damage output, and higher jump height.
** Speaking of which, Simon himself is considered mid-to-low tier in general. His moveset is very limited as a tradeoff for higher damage output and defenses, he has no invincibility moves bar the Rosary, and he's pretty sluggish, in a game where you want to be very mobile that's almost a death sentence, if not for his purely stat-stick playstyle. He's also has some Belmont properties such as Fire Whip attack that you can accidentally activate due to how simple the command was, which makes fighting Agni much harder. Of course he's far from being the worst in the game, that title goes to Ronald Mcdonald, but you'll slowly realize how boring his gameplan was.
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None
Changed line(s) 1 (click to see context) from:
* AwesomeMusic: The game remixes a few of the tracks. Probably the best remix, and the most well known, is the remix of ''Order Of Ecclesia's'' [[https://www.youtube.com/watch?v=LnQykkwJSBY Portrait of Ruin.]]
to:
* AwesomeMusic: SugarWiki/AwesomeMusic: The game remixes a few of the tracks. Probably the best remix, and the most well known, is the remix of ''Order Of Ecclesia's'' [[https://www.youtube.com/watch?v=LnQykkwJSBY Portrait of Ruin.]]
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None
Changed line(s) 1 (click to see context) from:
* The game remixes a few of the tracks. Probably the best remix, and the most well known, is the remix of ''Order Of Ecclesia's'' [[https://www.youtube.com/watch?v=LnQykkwJSBY Portrait of Ruin.]]
to:
* AwesomeMusic: The game remixes a few of the tracks. Probably the best remix, and the most well known, is the remix of ''Order Of Ecclesia's'' [[https://www.youtube.com/watch?v=LnQykkwJSBY Portrait of Ruin.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* The game remixes a few of the tracks. Probably the best remix, and the most well known, is the remix of ''Order Of Ecclesia's'' [[https://www.youtube.com/watch?v=LnQykkwJSBY Portrait of Ruin.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,4 (click to see context) from:
* BetterThanCanon: Fan feedback suggests it's better than Castlevania Judgement.
* GameBreaker: Charlotte, thanks to her wide array of skills allowing her to hit enemy weaknesses from afar. Of note, her Ice Needles is more broken here that it was in ''Portrait of Ruin''.
* NarmCharm: Possibly the reason why Richter still has his voice from [=SotN=] rather than his current one.
* ThatOneBoss: [[VideoGame/CastlevaniaChroniclesOfSorrow Agni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
* GameBreaker: Charlotte, thanks to her wide array of skills allowing her to hit enemy weaknesses from afar. Of note, her Ice Needles is more broken here that it was in ''Portrait of Ruin''.
* NarmCharm: Possibly the reason why Richter still has his voice from [=SotN=] rather than his current one.
* ThatOneBoss: [[VideoGame/CastlevaniaChroniclesOfSorrow Agni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
to:
* BetterThanCanon: Fan feedback suggests it's better than Castlevania Judgement.
''Castlevania Judgement''.
* GameBreaker: Charlotte, thanks to her wide array of skills allowing her to hit enemy weaknesses from afar. Of note, her Ice Needles is more broken herethat than it was in ''Portrait of Ruin''.
* NarmCharm: Possibly the reason why Richter still has his voice from[=SotN=] ''[=SotN=]'' rather than his current one.
* ThatOneBoss: [[VideoGame/CastlevaniaChroniclesOfSorrowAgni]] Aguni]] is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
* GameBreaker: Charlotte, thanks to her wide array of skills allowing her to hit enemy weaknesses from afar. Of note, her Ice Needles is more broken here
* NarmCharm: Possibly the reason why Richter still has his voice from
* ThatOneBoss: [[VideoGame/CastlevaniaChroniclesOfSorrow
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Added DiffLines:
* NarmCharm: Possibly the reason why Richter still has his voice from [=SotN=] rather than his current one.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GameBreaker: Charlotte, thanks to her wide array of skills allowing her to hit enemy weaknesses from afar. Of note, her Ice Needles is more broken here that it was in ''Portrait of Ruin''.
Is there an issue? Send a MessageReason:
So Cool Its Awesome is a fanspeak term that doesn't get wicks. And the grammar on this page is atrocious.
Changed line(s) 1,5 (click to see context) from:
* BetterThanCanon: Fan feedback sugest is better than Castlevania Judgement.
* CrowningMusicOfAwesome: IT'S CASTLEVANIA WE'RE TALKING ABOUT.
* SoCoolItsAwesome: Serio hacked M.U.G.E.N. and created a Boss Rush with Castlevania physics out of it.
* ThatOneBoss:
** [[VideoGame/CastlevaniaChroniclesOfSorrow Agni]] the guy is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
* CrowningMusicOfAwesome: IT'S CASTLEVANIA WE'RE TALKING ABOUT.
* SoCoolItsAwesome: Serio hacked M.U.G.E.N. and created a Boss Rush with Castlevania physics out of it.
* ThatOneBoss:
** [[VideoGame/CastlevaniaChroniclesOfSorrow Agni]] the guy is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
to:
* BetterThanCanon: Fan feedback sugest is suggests it's better than Castlevania Judgement.
*CrowningMusicOfAwesome: IT'S CASTLEVANIA WE'RE TALKING ABOUT.
* SoCoolItsAwesome: Serio hacked M.U.G.E.N. and created a Boss Rush with Castlevania physics out of it.
* ThatOneBoss:
**ThatOneBoss: [[VideoGame/CastlevaniaChroniclesOfSorrow Agni]] the guy is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
*
* SoCoolItsAwesome: Serio hacked M.U.G.E.N. and created a Boss Rush with Castlevania physics out of it.
* ThatOneBoss:
**
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Changed line(s) 5 (click to see context) from:
** [[CastlevaniaChroniclesOfSorrow Agni]] the guy is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
to:
** [[CastlevaniaChroniclesOfSorrow [[VideoGame/CastlevaniaChroniclesOfSorrow Agni]] the guy is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
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Changed line(s) 3 (click to see context) from:
* SoCoolItsAwesome: Serio hacked M.U.G.E.N. and created a Boss Rush with Castlevania physics out of it.
to:
* SoCoolItsAwesome: Serio hacked M.U.G.E.N. and created a Boss Rush with Castlevania physics out of it.it.
* ThatOneBoss:
** [[CastlevaniaChroniclesOfSorrow Agni]] the guy is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
* ThatOneBoss:
** [[CastlevaniaChroniclesOfSorrow Agni]] the guy is a [[WreathedInFlames flaming]] LightningBruiser that can and WILL kick your ass.
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None
Added DiffLines:
* BetterThanCanon: Fan feedback sugest is better than Castlevania Judgement.
* CrowningMusicOfAwesome: IT'S CASTLEVANIA WE'RE TALKING ABOUT.
* SoCoolItsAwesome: Serio hacked M.U.G.E.N. and created a Boss Rush with Castlevania physics out of it.
* CrowningMusicOfAwesome: IT'S CASTLEVANIA WE'RE TALKING ABOUT.
* SoCoolItsAwesome: Serio hacked M.U.G.E.N. and created a Boss Rush with Castlevania physics out of it.