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* AdaptationDisplacement: Not to the same extent as Manga/YuGiOh and Film/GoldenEye but a significance amount of players have not only never read Lovecraft' original writings, some didn't even know it Cthulhu was originally a literary creation for the first good years of their time with the game. Among the TabletopRPG community, the RPG is what first comes to mind rather than Lovecraft's literature.
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* AdaptationDisplacement: Not to the same extent as Manga/YuGiOh and Film/GoldenEye but a significance amount of players have not only never read Lovecraft' original writings, some didn't even know it Cthulhu was originally a literary creation for the first good years of their time with the game. Among the TabletopRPG community, the RPG is what first comes to mind rather than Lovecraft's literature. Furthermore, several elements of the Cthulhu Mythos often assumed to be part of Lovecraft's writings actually originated with the RPG.
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** Sanity checks: fun addition to the game that makes it stand out from other tabletop fare and teaches players to be careful, or offensive and completely immersion-destroying whenone bad roll can invalidate your character's entire arc?
** How ''exactly'' is the game faithful to Lovecraft's universe at large? Either the standard fare of "all investigators die horribly and/or completely insane" is either a mangling of Lovecraft's original stories, where the characters who go insane usually recover (save for something that sounds suspiciously like PTSD) and alien menaces can be fought off, or a distillation of Lovecraft's themes, where success happened by sheer luck.
** How ''exactly'' is the game faithful to Lovecraft's universe at large? Either the standard fare of "all investigators die horribly and/or completely insane" is either a mangling of Lovecraft's original stories, where the characters who go insane usually recover (save for something that sounds suspiciously like PTSD) and alien menaces can be fought off, or a distillation of Lovecraft's themes, where success happened by sheer luck.
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** Sanity checks: fun addition to the game that makes it stand out from other tabletop fare and teaches players to be careful, or offensive and completely immersion-destroying whenone when one bad roll can invalidate kill your character's entire arc?
character and knock you out of the game?
** How ''exactly'' is the game faithful to Lovecraft's universe at large? Either the standard fare of "all investigators die horribly and/or completely insane" is either a mangling of Lovecraft's original stories, where the characters who go insane usually recover (save for something that sounds suspiciously like PTSD) and alien menaces can be fought off, or a distillation of Lovecraft's themes, where success happened by sheerluck.luck or by attracting another Eldritch entity.
** How ''exactly'' is the game faithful to Lovecraft's universe at large? Either the standard fare of "all investigators die horribly and/or completely insane" is either a mangling of Lovecraft's original stories, where the characters who go insane usually recover (save for something that sounds suspiciously like PTSD) and alien menaces can be fought off, or a distillation of Lovecraft's themes, where success happened by sheer
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* BrokenBase:
** How exactly should one be lethal and/or insanity-destroying to their players? To some, if you're not trying to murder your players, giving too many hints, and it doesn't end in a party wipe, you're being too soft and playing it too much like ''TabletopGame/DungeonsAndDragons''. Contrariwise, if you're being too harsh, especially with players who aren't used to ''[=CoC=]'''s bleakness, you're perpetuating the stereotype that ''Call of Cthulhu'' isn't meant to be ''fun''.
** Sanity checks: fun addition to the game that makes it stand out from other tabletop fare and teaches players to be careful, or offensive and completely immersion-destroying whenone bad roll can invalidate your character's entire arc?
** How ''exactly'' is the game faithful to Lovecraft's universe at large? Either the standard fare of "all investigators die horribly and/or completely insane" is either a mangling of Lovecraft's original stories, where the characters who go insane usually recover (save for something that sounds suspiciously like PTSD) and alien menaces can be fought off, or a distillation of Lovecraft's themes, where success happened by sheer luck.
** How exactly should one be lethal and/or insanity-destroying to their players? To some, if you're not trying to murder your players, giving too many hints, and it doesn't end in a party wipe, you're being too soft and playing it too much like ''TabletopGame/DungeonsAndDragons''. Contrariwise, if you're being too harsh, especially with players who aren't used to ''[=CoC=]'''s bleakness, you're perpetuating the stereotype that ''Call of Cthulhu'' isn't meant to be ''fun''.
** Sanity checks: fun addition to the game that makes it stand out from other tabletop fare and teaches players to be careful, or offensive and completely immersion-destroying whenone bad roll can invalidate your character's entire arc?
** How ''exactly'' is the game faithful to Lovecraft's universe at large? Either the standard fare of "all investigators die horribly and/or completely insane" is either a mangling of Lovecraft's original stories, where the characters who go insane usually recover (save for something that sounds suspiciously like PTSD) and alien menaces can be fought off, or a distillation of Lovecraft's themes, where success happened by sheer luck.
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* StopHavingFunGuys: Many people view inevitable death or insanity to be the only way in which the game can be played. Notably, vlogger Creator/SethSkorkowsky, [[https://www.youtube.com/watch?v=xWpNDDhmOAw well known for his reviews of CoC modules considers this view nonsense.]] -
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* StopHavingFunGuys: Many people view inevitable death or insanity to be the only way in which the game can be played. Notably, vlogger Creator/SethSkorkowsky, [[https://www.youtube.com/watch?v=xWpNDDhmOAw well known for his reviews of CoC modules modules, considers this view nonsense.]] -
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* UnintentionalPeriodPiece: The adventure ''Fractal Gods'' of the book ''The Stars Are Right'' was released in the 90s and it shows. The titular "Fractal Gods" is a ''fanzine'' that sends [=CDs=] with fractal-based screensavers, one of which is infected by a virus coded by a Yog-Sothoth cultist, which makes the computer summon fractal-based creatures and Yog-Sothoth's fractal form. A free PDF later tried to "update" the scenarios from ''The Stars are right'' and the [=CDs=] and screensavers become a Youtube channel, however, [[HollywoodHacking a Youtube video can somehow infect a computer with virus]].
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* UnintentionalPeriodPiece: The adventure ''Fractal Gods'' of the book ''The Stars Are Right'' was released in the 90s and it shows. The titular "Fractal Gods" is a ''fanzine'' that sends [=CDs=] with fractal-based screensavers, one of which is infected by a virus coded by a Yog-Sothoth cultist, which makes the computer summon fractal-based creatures and Yog-Sothoth's fractal form. A free PDF later tried to "update" the scenarios from ''The Stars are right'' and the [=CDs=] and screensavers become a Youtube channel, channel that streams EDM music with a fractal background, which does sound more modern and plausible, however, [[HollywoodHacking a Youtube video can somehow infect a computer with virus]].
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Fixed an error regarding grammar.
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* HilariousInHindsight: Sandy Petersen, the creator of the game, was also one of ''VideoGame/{{Doom}}'' developpers. Decades later, someone made a Franchise/CthulhuMythos-themed [[GameMod mod]] for ''Doom'' (it's named ''VideoGame/StrangeAeons'').
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* HilariousInHindsight: Sandy Petersen, the creator of the game, was also one of the ''VideoGame/{{Doom}}'' developpers.developers. Decades later, someone made a Franchise/CthulhuMythos-themed [[GameMod mod]] for ''Doom'' (it's named ''VideoGame/StrangeAeons'').
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* MemeticMutation: SAN check.
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* MemeticMutation: MemeticMutation:
** SAN check.
** SAN check.
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* MyRealDaddy: Sandy Petersen has claimed sole creatorship of the Dark Young of Shub-Niggurath, which other sources like Daniel Harms' ''The Cthulhu Mythos Encyclopedia'' attribute to Robert Bloch due to them being based on the "shoggoths" from his 1951 short story "Notebook Found In a Deserted House".
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* AdaptationDisplacement: Not to the same extent as Manga/YuGiOh and Film/GoldenEye but a significance amount of players have not only never read Lovecraft' original writings, some didn't even know it Cthulhu was originally a literary creation for the first good years of their time with the game. Among the TabletopRPG community, the RPG is what first comes to mind rather than Lovecraft's literature.
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* SlowPacedBeginning: The ''Beyond the Mountains of Madness'' campaign is infamous for this, as it styles itself an epic Antarctic campaign and it means it. It can take well over a dozen play sessions, ''if not longer'', before the group reaches Antartica, let alone the City of the Elder Things. And that's assuming the Keeper doesn't add any side adventures in Kingsport or Arkham as the source book suggests. It's very common to hear stories of groups giving up on ''Beyond'' due its sheer length and lack of Mythos encounters in the early to mid game.
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* StopHavingFunGuys: Many people view inevitable death or insanity to be the only way in which the game can be played. [[https://www.youtube.com/watch?v=xWpNDDhmOAw Notably, vlogger Creator/SethSkorkowsky, well known for his reviews of CoC modules considers this view nonsense.]]
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* StopHavingFunGuys: Many people view inevitable death or insanity to be the only way in which the game can be played. Notably, vlogger Creator/SethSkorkowsky, [[https://www.youtube.com/watch?v=xWpNDDhmOAw Notably, vlogger Creator/SethSkorkowsky, well known for his reviews of CoC modules considers this view nonsense.]]]] -
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* StopHavingFunGuys: Many people view inevitable death or insanity to be the only way in which the game can be played. [[https://www.youtube.com/watch?v=xWpNDDhmOAw Notably, vlogger Seth Skorkowsky, well known for his reviews of CoC modules considers this view nonsense.]]
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* StopHavingFunGuys: Many people view inevitable death or insanity to be the only way in which the game can be played. [[https://www.youtube.com/watch?v=xWpNDDhmOAw Notably, vlogger Seth Skorkowsky, Creator/SethSkorkowsky, well known for his reviews of CoC modules considers this view nonsense.]]
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** The most popular Tabletop RPG in Japan. Manga and anime series have been written inspired by the game and the setting as the result of the boom of Call of Cthulhu in the country.
** A French RPG publisher is retranslating sourcebooks and modules and publishing them as premium quality hardcovers with reworked interior art and layout, including several long out-of-print in English, for both ''Call'' and ''TabletopGame/DeltaGreen'', and is quite successful at it. The consensus among several English-speaking fan communities is that anyone literate in French should get these books, especially the 30th anniversary edition core book.
** A French RPG publisher is retranslating sourcebooks and modules and publishing them as premium quality hardcovers with reworked interior art and layout, including several long out-of-print in English, for both ''Call'' and ''TabletopGame/DeltaGreen'', and is quite successful at it. The consensus among several English-speaking fan communities is that anyone literate in French should get these books, especially the 30th anniversary edition core book.
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** The ''Call of Cthulhu'' has a long-standing status the most popular Tabletop RPG in Japan. The Japanese version is such a bestseller that it has received quite a few exclusive splatbooks and expansions. Manga and anime series have been written inspired by the game and the setting as the result of the boom of Call ''Call of Cthulhu Cthulhu'' in the country.
** A French RPG publisher isretranslating re-translating sourcebooks and modules and publishing them as premium quality hardcovers with reworked interior art and layout, including several long out-of-print in English, for both ''Call'' and ''TabletopGame/DeltaGreen'', and is quite successful at it. The consensus among several English-speaking fan communities is that anyone literate in French should get these books, especially the 30th anniversary edition core book.
** A French RPG publisher is
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I had to cut the second sentence because I couldn't figure out the meaning.
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* GermansLoveDavidHasselhoff: THE MOST POPULAR Pen and Paper RPG in Japan. Yes not only does it outsell TabletopGame/DungeonsAndDragons in the Land of the Rising Sun, it manages to go beyond beating local Tabletop RPGs in player's attendances but actually outmatches alllocal gams made in Japan combined in total popularity. Manga and anime series have been written inspired by the game and the setting as the result of the boom of Call of Chthulhu in the country
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* GermansLoveDavidHasselhoff: THE MOST POPULAR Pen and Paper GermansLoveDavidHasselhoff:
** The most popular Tabletop RPG in Japan.Yes not only does it outsell TabletopGame/DungeonsAndDragons in the Land of the Rising Sun, it manages to go beyond beating local Tabletop RPGs in player's attendances but actually outmatches alllocal gams made in Japan combined in total popularity. Manga and anime series have been written inspired by the game and the setting as the result of the boom of Call of Chthulhu Cthulhu in the countrycountry.
** The most popular Tabletop RPG in Japan.
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* GermansLoveDavidHasselhoff: A French RPG publisher is retranslating sourcebooks and modules and publishing them as premium quality hardcovers with reworked interior art and layout, including several long out-of-print in English, for both ''Call'' and ''TabletopGame/DeltaGreen'', and is quite successful at it. The consensus among several English-speaking fan communities is that anyone literate in French should get these books, especially the 30th anniversary edition core book.
to:
* GermansLoveDavidHasselhoff: A THE MOST POPULAR Pen and Paper RPG in Japan. Yes not only does it outsell TabletopGame/DungeonsAndDragons in the Land of the Rising Sun, it manages to go beyond beating local Tabletop RPGs in player's attendances but actually outmatches alllocal gams made in Japan combined in total popularity. Manga and anime series have been written inspired by the game and the setting as the result of the boom of Call of Chthulhu in the country
**A French RPG publisher is retranslating sourcebooks and modules and publishing them as premium quality hardcovers with reworked interior art and layout, including several long out-of-print in English, for both ''Call'' and ''TabletopGame/DeltaGreen'', and is quite successful at it. The consensus among several English-speaking fan communities is that anyone literate in French should get these books, especially the 30th anniversary edition core book.
**A French RPG publisher is retranslating sourcebooks and modules and publishing them as premium quality hardcovers with reworked interior art and layout, including several long out-of-print in English, for both ''Call'' and ''TabletopGame/DeltaGreen'', and is quite successful at it. The consensus among several English-speaking fan communities is that anyone literate in French should get these books, especially the 30th anniversary edition core book.
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* "CommonKnowledge": No, Great Cthulhu does not ''eat 1d6 investigators per round in, no save'', in spite of this being passed around as part of his stat block. He instead ''Scoops 1d3 investigators into his flabby claws to die hideously". Older editions were a bit more accurate to the [[MemeticMutation memetic quote]], with him eating 1d4 investigators instead.
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* "CommonKnowledge": CommonKnowledge: No, Great Cthulhu does not ''eat 1d6 investigators per round in, round, no save'', in spite of this being passed around as part of his stat block. He instead ''Scoops 1d3 investigators into his flabby claws to die hideously". Older editions were a bit more accurate to the [[MemeticMutation memetic quote]], with him eating 1d4 investigators instead.
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* "Common Knowledge": No, Great Cthulhu does not ''eat 1d6 investigators per round in, no save'', in spite of this being passed around as part of his stat block. He instead ''Scoops 1d3 investigators into his flabby claws to die hideously". Older editions were a bit more accurate to the [[MemeticMutation memetic quote]], with him eating 1d4 investigators instead.
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* "Common Knowledge": "CommonKnowledge": No, Great Cthulhu does not ''eat 1d6 investigators per round in, no save'', in spite of this being passed around as part of his stat block. He instead ''Scoops 1d3 investigators into his flabby claws to die hideously". Older editions were a bit more accurate to the [[MemeticMutation memetic quote]], with him eating 1d4 investigators instead.
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* "Common Knowledge": No, Great Cthulhu does not ''eat 1d6 investigators per round in, no save'', in spite of this being passed around as part of his stat block. He instead ''Scoops 1d3 investigators into his flabby claws to die hideously". Older editions were a bit more accurate to the [[MemeticMutation memetic quote]], with him eating 1d4 investigators instead.