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** The VideoGame/{{Metroid}}-looking enemies, which inflict paralysis on you if you hit them with anything but magic or ranged weapons.

to:

** The VideoGame/{{Metroid}}-looking Franchise/{{Metroid}}-looking enemies, which inflict paralysis on you if you hit them with anything but magic or ranged weapons.
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*** Even better, the dungeon eventually gives you a Rock Breaker axe, touted as being able to even shatter stone. You can then proceed to bust your way through the boulders in the...oh wait, no you can't, [[FridgeLogic because it doesn't work on them.]]

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*** Even better, the dungeon eventually gives you a Rock Breaker axe, touted as being able to even shatter stone. You can then proceed to bust your way through the boulders in the...oh wait, no you can't, [[FridgeLogic because it doesn't work on them.]]]]
* ScrappyMechanic: The Ice Castle is filled to the brim with assholish level design decisions. Mixing in damage-dealing fountains with healing fountains? Having some of the plaques on the walls poison you when you try to read them? Another plaque positioned over a spike bed that you ''have'' to step on to read it, only to find out that it just mocks you for trying to read it? It's all there.

Changed: 205

Removed: 205

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** The Ice Castle. Along with slippery floors, there's also an abundance of hidden spike panels on the floor, hidden "poison fountains" that hurt you instead of heal you, and plaques that poison you if you try to read them. And scorpions. Lots and lots of scorpions.
** And while the previous dungeons didn't require any backtracking to previous floors, suddenly you're having to go all the way back to prior floors to hunt down locked doors that you now have the key for.

to:

** The Ice Castle. Along with slippery floors, there's also an abundance of hidden spike panels on the floor, hidden "poison fountains" that hurt you instead of heal you, and plaques that poison you if you try to read them. And scorpions. Lots and lots of scorpions.
** And
scorpions. Also, while the previous dungeons didn't require any backtracking to previous floors, suddenly you're having to go all the way back to prior floors to hunt down locked doors that you now have the key for.

Added: 607

Changed: 598

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* GoddamnBats: Scorpions move and attack very quickly, and of course inflict poison every time they hit you.

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* GoddamnBats: GoddamnBats:
**
Scorpions move and attack very quickly, and of course inflict poison every time they hit you.



* GoodBadBug: In one room of the second dungeon, one of the enemies will drop an experience orb '''every single time.''' pretty soon, your fire fairy will be blasting them for you. Bring enough different kinds of fairies, and this may become a GameBreaker.

to:

* GoodBadBug: GoodBadBug:
**
In one room of the second dungeon, one of the enemies will drop an experience orb '''every single time.''' pretty soon, your fire fairy will be blasting them for you. Bring enough different kinds of fairies, and this may become a GameBreaker.



* ThatOneLevel: The Ice Castle. Along with slippery floors, there's also an abundance of hidden spike panels on the floor, hidden "poison fountains" that hurt you instead of heal you, and plaques that poison you if you try to read them. And scorpions. Lots and lots of scorpions.

to:

* ThatOneLevel: ThatOneLevel:
**
The Ice Castle. Along with slippery floors, there's also an abundance of hidden spike panels on the floor, hidden "poison fountains" that hurt you instead of heal you, and plaques that poison you if you try to read them. And scorpions. Lots and lots of scorpions.
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* CrowningMusicOfAwesome: The road between Arcs and the Tower of Light, and one of the first songs in the whole game.

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: The road between Arcs and the Tower of Light, and one of the first songs in the whole game.
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Added DiffLines:

** Also happens on the road between the first town and the second town, which makes it a lot easier to get to for when you get later fairies, especially the Healing and Defense Faeries.
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** The {{Metroid}}-looking enemies, which inflict paralysis on you if you hit them with anything but magic or ranged weapons.

to:

** The {{Metroid}}-looking VideoGame/{{Metroid}}-looking enemies, which inflict paralysis on you if you hit them with anything but magic or ranged weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnBats: Scorpions move and attack very quickly, and of course inflict poison every time they hit you.
** The {{Metroid}}-looking enemies, which inflict paralysis on you if you hit them with anything but magic or ranged weapons.
Is there an issue? Send a MessageReason:
None


** And while the previous dungeons didn't require any backtracking to previous floors, suddenly you're having to go all the way back to prior floors to hunt down locked doors that you now have the key for.

to:

** And while the previous dungeons didn't require any backtracking to previous floors, suddenly you're having to go all the way back to prior floors to hunt down locked doors that you now have the key for.for.
** The Droog Caves, solely because of those randomly generated boulder mazes that are TrialAndErrorGameplay at its worst.
*** Even better, the dungeon eventually gives you a Rock Breaker axe, touted as being able to even shatter stone. You can then proceed to bust your way through the boulders in the...oh wait, no you can't, [[FridgeLogic because it doesn't work on them.]]
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Ice Castle. Along with slippery floors, there's also an abundance of hidden spike panels on the floor, hidden "poison fountains" that hurt you instead of heal you, and plaques that poison you if you try to read them. And scorpions. Lots and lots of scorpions.

to:

* ThatOneLevel: The Ice Castle. Along with slippery floors, there's also an abundance of hidden spike panels on the floor, hidden "poison fountains" that hurt you instead of heal you, and plaques that poison you if you try to read them. And scorpions. Lots and lots of scorpions.scorpions.
** And while the previous dungeons didn't require any backtracking to previous floors, suddenly you're having to go all the way back to prior floors to hunt down locked doors that you now have the key for.
Is there an issue? Send a MessageReason:
None


* ThatOneDungeon: The Ice Castle. Along with slippery floors, there's also an abundance of hidden spike panels on the floor, hidden "poison fountains" that hurt you instead of heal you, and plaques that poison you if you try to read them. And scorpions. Lots and lots of scorpions.

to:

* ThatOneDungeon: ThatOneLevel: The Ice Castle. Along with slippery floors, there's also an abundance of hidden spike panels on the floor, hidden "poison fountains" that hurt you instead of heal you, and plaques that poison you if you try to read them. And scorpions. Lots and lots of scorpions.
Is there an issue? Send a MessageReason:
None


* GoodBadBug: In one room of the second dungeon, one of the enemies will drop an experience orb '''every single time.''' pretty soon, your fire fairy will be blasting them for you. Bring enough different kinds of fairies, and this may become a GameBreaker.

to:

* GoodBadBug: In one room of the second dungeon, one of the enemies will drop an experience orb '''every single time.''' pretty soon, your fire fairy will be blasting them for you. Bring enough different kinds of fairies, and this may become a GameBreaker.GameBreaker.
* ThatOneDungeon: The Ice Castle. Along with slippery floors, there's also an abundance of hidden spike panels on the floor, hidden "poison fountains" that hurt you instead of heal you, and plaques that poison you if you try to read them. And scorpions. Lots and lots of scorpions.

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