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* TheScrappy: Arec Russel Zane, due to a combination of being a BrattyHalfPint and being one of the [[TierInducedScrappy strongest characters in the game.]]

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* TheScrappy: Arec Russel Zane, Zane is hated due to a combination of being a BrattyHalfPint and being one of the [[TierInducedScrappy [[HighTierScrappy strongest characters in the game.]]
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*** Arec Russel Zane possesses 4 counters that, when used, force certain actions to not trigger. When used by a good enough character, he can be infuriating to no end.

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*** Arec Russel Zane possesses 4 counters that, when used, force certain actions to not trigger. When used by a good enough character, he can be infuriating to no end. When Level 99 announced a Kickstarter for ''[=BattleCon=] Unleashed'', they acknowledged it by saying "also, we rebalanced Arec" in the description.
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** [[https://www.youtube.com/watch?v=hPyqBCrwHRE Irialandradayamorella's theme]] sounds goofy, alien, and serious, on top of having a number of seriously catchy melodies.
** [[https://www.youtube.com/watch?v=YG_armMhj20 Rexan]] has a rocking theme with some OminousPipeOrgan, OminousLatinChanting, and OneWomanWail thrown in for extra spookiness.
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** [[https://www.youtube.com/watch?v=rRDFO28fJ4Q Anath's theme]] is heavy and ominous, fitting for a battle against an avatar of destruction.
** [[https://www.youtube.com/watch?v=IW5QGd8THzE Mikhail's theme]] is like the opposite of Anath's. A OneWomanWail and fast drum beat provide most of the track, with other instruments being more subdued and only coming in occasionally. On top of sounding celestial and otherworldly, it captures his power by representing how he can defeat you quickly and without much effort.
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* SugarWiki/AwesomeMusic: ''[=BattleCON=] Online'' gives each fighter their own {{leitmotif}}. Many qualify:
** [[https://youtu.be/yOC1_QaOo0s Kimbhe's theme]] goes for full AutobotsRockOut. The in-your-face electric guitars at the start make this theme particularly memorable.
** [[https://youtu.be/5_guc1Mfudw Seven's theme]] combines pleasantly jazzy organ and quick strings in a great way. The melody has a confused and uncertain feel to it, and contains a few sudden shifts, fitting the character.
** [[https://youtu.be/MvPOFA-TdZI César's theme]] opens with slow, menacing guitar and percussion, and slowly gets more intense with hard-rocking electric guitar and synths, reflecting his Threat Level mechanic.

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* GameBreaker: Luc van Gott can be considered pretty unbalanced in the first [=BattleCON=] game, War of Indines. All his abilities and stats contribute to create a fighter that has answers to almost everything, is almost impossible to consistently counter, and doesn't have any really bad options. Even first-time players can win matches with him without taking a hit from the opponent.
** From the second game, Arec Russel Zane and Runika. Arec possesses 4 counters that, when used, force certain actions to not trigger. When used by a good enough character, he can be infuriating to no end. Runika, on the other hand, has 5 powerful artifacts, but damaging her makes her deactivate one, and she's quite weak without them. What makes her a GameBreaker is that she starts with ALL of them activated, making her unstoppable. Even worse, they created a similar character in the same box, Clive, that fixes all of the problems she has. Specifically, he can activate one of his modules every turn, but getting stunned makes him lose all of them.

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* GameBreaker: GameBreaker:
**
Luc van Gott can be considered pretty unbalanced in the first [=BattleCON=] game, War of Indines. All his abilities and stats contribute to create a fighter that has answers to almost everything, is almost impossible to consistently counter, and doesn't have any really bad options. Even first-time players can win matches with him without taking a hit from the opponent.
** From the second game, game:
***
Arec Russel Zane and Runika. Arec possesses 4 counters that, when used, force certain actions to not trigger. When used by a good enough character, he can be infuriating to no end. Runika, on the other hand, end.
*** Runika
has 5 powerful artifacts, but damaging her makes her deactivate one, and she's quite weak without them. What makes her a GameBreaker is that she starts with ALL of them activated, making her unstoppable. Even worse, they created a similar character in the same box, Clive, that fixes all of the problems she has. Specifically, he can activate one of his modules every turn, but getting stunned makes him lose all of them.
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** From the second game, Arec Russel Zane and Runika. Arec possesses 4 counters that, when used, force certain actions to not trigger. When used by a good enough character, he can be infuriating to no end. Runika, on the other hand, has 5 powerful artifacts, but getting hit makes her deactivate one, and she's really weak without them. What makes her a GameBreaker is that she starts with ALL of them activated, making her unstoppable. Even worse, they created a similar character in the same box, Clive, that fixes all of the problems she has. Specifically, he can activate one of his modules every turn, but getting stunned makes him lose all of them.

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** From the second game, Arec Russel Zane and Runika. Arec possesses 4 counters that, when used, force certain actions to not trigger. When used by a good enough character, he can be infuriating to no end. Runika, on the other hand, has 5 powerful artifacts, but getting hit damaging her makes her deactivate one, and she's really quite weak without them. What makes her a GameBreaker is that she starts with ALL of them activated, making her unstoppable. Even worse, they created a similar character in the same box, Clive, that fixes all of the problems she has. Specifically, he can activate one of his modules every turn, but getting stunned makes him lose all of them.
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**From the second game, Arec Russel Zane and Runika. Arec possesses 4 counters that, when used, force certain actions to not trigger. When used by a good enough character, he can be infuriating to no end. Runika, on the other hand, has 5 powerful artifacts, but getting hit makes her deactivate one, and she's really weak without them. What makes her a GameBreaker is that she starts with ALL of them activated, making her unstoppable. Even worse, they created a similar character in the same box, Clive, that fixes all of the problems she has. Specifically, he can activate one of his modules every turn, but getting stunned makes him lose all of them.
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* GameBreaker: Luc van Gott can be considered pretty unbalanced in the first [=BattleCON=] game, War of Indines. All his abilities and stats contribute to create a fighter that has answers to almost everything, is almost impossible to consistently counter, and doesn't have any really bad options. Even first-time players can win matches with him without taking a hit from the opponent.

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* GameBreaker: Luc van Gott can be considered pretty unbalanced in the first [=BattleCON=] game, War of Indines. All his abilities and stats contribute to create a fighter that has answers to almost everything, is almost impossible to consistently counter, and doesn't have any really bad options. Even first-time players can win matches with him without taking a hit from the opponent.opponent.
* TheScrappy: Arec Russel Zane, due to a combination of being a BrattyHalfPint and being one of the [[TierInducedScrappy strongest characters in the game.]]
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* AlternativeCharacterInterpretation: Rexan. A ruthless EvilOverlord who cynically manipulates his subjects, or a compassionate ruler who wants to improve the lot of a nation of FantasticRacism victims?
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* GameBreaker: Luc van Gott can be considered pretty unbalanced in the first [=BattleCON=] game, War of Indines. All his abilities and stats contribute to create a fighter that has answers to almost everything, is almost impossible to consistently counter, and doesn't have any really bad options. Even first-time players can win matches with him without taking a hit from the opponent.

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