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** Grunty Industries. It's by far the most complex level in the entire game, even though it's only the sixth out of eight. Banjo and Kazooie have to do a lot of searching around and messing with puzzle elements to make a dent in the level's defences. In addition, Humba's Washing Machine spell is the worst out of all her transformation spells: it's hard to control, and it's hard to shoot with. On that note, while the first couple of FPS levels in ''Banjo-Tooie'' aren't too bad (though Ordinance Storage can be somewhat overwhelming to newcomers due to its confusing layout), Clinkers Cavern has a very sharp spike in difficulty due to its maze like layout combined with a very tight time limit for you to clear out all of the Clinkers.

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** Grunty Industries. It's by far the most complex level in the entire game, even though it's only the sixth out of eight. Banjo and Kazooie have to do a lot of searching around and messing with puzzle elements to make a dent in the level's defences. In addition, Humba's Washing Machine spell is the worst out of all her transformation spells: it's hard to control, and it's hard to shoot with. On that note, while the first couple of FPS levels in ''Banjo-Tooie'' aren't too bad (though Ordinance Storage can be somewhat overwhelming to newcomers due to its confusing layout), Clinkers Cavern has a very sharp spike in difficulty due to its maze like layout combined with a very tight time limit for you to clear out all of the Clinkers. Not to mention you have to find an alternate way in to the central location since the entrance is locked.
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* ContestedSequel: While you're hard pressed to find anyone who would outright say it's a bad game, some fans agree that despite its massive suite of improvements over the first game, ''Tooie'' has a lot of its own issues. Among the biggest complaints are the significantly slower pacing (thanks to more emphasis on puzzle solving and exploration over pure platforming), the complexity of obtaining each Jiggy being drastically ramped up, and the frequent backtracking. Just as many fans don't mind these flaws and find ''Banjo-Tooie'' to be a [[EvenBetterSequel significant improvement]] over the original, expanding on the formula by dramatically increasing the world size, adding more bosses, making Jiggies harder to find, removing the limited lives and changing the system for collecting Notes (along with what they do), making the game more challenging while simultaneously removing the more unfair difficulty aspects. All of these unique differences come together to make ''Tooie'' either an incredibly satisfying, detailed and engaging game to complete, or a bit of an overly complicated mess that is not as enjoyable as the first game.

to:

* ContestedSequel: While you're hard pressed to find anyone who would outright say it's a bad game, some fans agree that despite its massive suite of improvements over the first game, ''Tooie'' has a lot of its own issues. Among the biggest complaints are the significantly slower pacing (thanks to more emphasis on puzzle solving and exploration over pure platforming), the complexity of obtaining each Jiggy being drastically ramped up, and the frequent backtracking. Just as many fans don't mind these flaws and find ''Banjo-Tooie'' to be a [[EvenBetterSequel significant improvement]] over the original, expanding on the formula by dramatically increasing the world size, adding more bosses, making Jiggies harder to find, removing the limited lives and changing the system for collecting Notes (along with what they do), making the game more challenging while simultaneously removing the more unfair difficulty aspects. All of these unique differences come together to make ''Tooie'' either an incredibly satisfying, detailed and engaging game to complete, or a bit of an overly complicated mess that is not as enjoyable as the first game. There's also the question of whether the DarkerAndEdgier, more sarcastic and biting humor is funnier than the first game or overshoots the mark into being sadistic, cruel, and unfun.
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They already mentioned that.


** The Pack Jump is a simple glitch done with solo Banjo that's executed by pressing jump while using the Pack Whack attack in midair, granting him a DoubleJump even without Kazooie. It covers more vertical distance than his version of the Flap Flip, rendering it obsolete immediately after you get the Split Up ability.
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** Because of how hitboxes were coded in this game, it is possible to stun-lock [[ThatOneBoss Mingy Jongo]] with Dragon Kazooie's fire breath simply by never letting go of the button when it connects.
** The Pack Jump is a simple glitch done with solo Banjo that's executed by pressing jump while using the Pack Whack attack in midair, granting him a DoubleJump even without Kazooie. It covers more vertical distance than his version of the Flap Flip, rendering it obsolete immediately after you get the Split Up ability.
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no longer YMMV; moving to main page


* UnintentionallyUnwinnable: As Washing Machine Banjo, it's possible to trap yourself in Grunty Industries (specifically at the bottom of the Air Conditioning Plant).
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Trope deprecated per TRS


* UnwinnableByInsanity: As Washing Machine Banjo, it's possible to trap yourself in Grunty Industries (specifically at the bottom of the Air Conditioning Plant).

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* UnwinnableByInsanity: UnintentionallyUnwinnable: As Washing Machine Banjo, it's possible to trap yourself in Grunty Industries (specifically at the bottom of the Air Conditioning Plant).
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Explained why Hag 1 is THAT ONE BOSS.

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** Just like in [[VideoGame/BanjoKazooie the first game]], [[BigBad Gruntilda]] is far and away the hardest challenge in all of Banjo-Tooie. Not only does she have a whopping ''[[MarathonBoss 100 health points]]'', but the game employs a bit of FakeDifficulty: Even when you manage to expose her by dodging the Hag 1's attacks, the [[FirstPersonShooter Breegull Blaster]] tries to correct its aim so Kazooie shoots straight, despite the fact that Grunty is seated atop a giant tank through the entire boss fight and the player would want to aim upwards to hit her. In essence, you'll be fighting the controls just as much as Grunty herself. Towards the end of the fight, you need to destroy two batteries inside the tank with the Clockwork Kazooie Eggs, and the second battery requires near-perfect timing. The final stage of the battle turns the already precarious shooting section into an ''extremely annoying'' FlunkyBoss, and ''[[FromBadToWorse then]]'' a TimeLimitBoss! Even with the [[HealingFactor Honeyback cheat]] enabled, a seasoned player might still struggle with this brutal FinalBoss.
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* TheyWastedAPerfectlyGoodPlot: ''Banjo-Kazooie'' had a rather elaborate Game Over screen, where [[BigBad Gruntilda]] [[TheBadGuyWins succeeds in stealing Tooty's beauty]]. ''Tooie's'' Game Over screen, on the other hand, is nothing but the words "Game Over" in front of a paused screen. We never see Gruntilda's plan to suck out the life force of everything actually work. Especially when Rare is infamous for Game Over Cutscenes that showed the player screwed up big time, like in the other Nintendo 64 platformers developed by them. Though likely this was due to rushed development.

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* TheyWastedAPerfectlyGoodPlot: ''Banjo-Kazooie'' had a rather elaborate Game Over screen, where [[BigBad Gruntilda]] [[TheBadGuyWins succeeds in stealing Tooty's beauty]]. ''Tooie's'' Game Over screen, on the other hand, is nothing but the words "Game Over" in front of a paused screen. We never see Gruntilda's plan to suck out the life force of everything actually work. Especially when Rare is infamous for Game Over Cutscenes that showed the player screwed up big time, like in the other Nintendo 64 platformers developed by them.them, as well as the ''VideoGame/DonkeyKongCountry'' trilogy on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. Though likely this was due to rushed development.
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* BestLevelEver: Witchyworld, Jolly Roger's Lagoon being a water level done correctly coupled with the wonderful submarine transformation, and the gloriously difficult Hailfire Peaks.

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* BestLevelEver: Witchyworld, Witchyworld for the interesting level premise and variety it brings, Jolly Roger's Lagoon being a water level done correctly coupled with the wonderful submarine transformation, and the gloriously difficult Hailfire Peaks.



* ContestedSequel: While you're hard pressed to find anyone who would outright say it's a bad game, some fans agree that despite its massive suite of improvements over the first game, it has a lot of its own differences that can be seen as flaws. The biggest being the significantly slower pacing (thanks to more emphasis on puzzle solving and exploration over pure platforming), the complexity of obtaining each Jiggy is drastically ramped up, and the frequent backtracking. Just as many fans don't mind these flaws and find ''Banjo-Tooie'' to be a [[EvenBetterSequel significant improvement]] over the original, expanding on the formula by dramatically increasing the world size, adding more bosses, and making Jiggies harder to find, removing the limited lives and changing the system for collecting Notes (along with what they do), making the game more challenging while simultaneously removing the more unfair difficulty aspects. All of these unique differences come together to make ''Tooie'' either an incredibly satisfying, detailed and engaging game to complete, or a bit of an overly complicated mess that is not as enjoyable as the first game.

to:

* ContestedSequel: While you're hard pressed to find anyone who would outright say it's a bad game, some fans agree that despite its massive suite of improvements over the first game, it ''Tooie'' has a lot of its own differences that can be seen as flaws. The issues. Among the biggest being complaints are the significantly slower pacing (thanks to more emphasis on puzzle solving and exploration over pure platforming), the complexity of obtaining each Jiggy is being drastically ramped up, and the frequent backtracking. Just as many fans don't mind these flaws and find ''Banjo-Tooie'' to be a [[EvenBetterSequel significant improvement]] over the original, expanding on the formula by dramatically increasing the world size, adding more bosses, and making Jiggies harder to find, removing the limited lives and changing the system for collecting Notes (along with what they do), making the game more challenging while simultaneously removing the more unfair difficulty aspects. All of these unique differences come together to make ''Tooie'' either an incredibly satisfying, detailed and engaging game to complete, or a bit of an overly complicated mess that is not as enjoyable as the first game.
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I fixed an error by changing Stegosaurus to Styracosaurus


** Terrydactyland due to its large size and having that painfully long sidequest with the Stegosauruses. The muddy quicksand also makes it hard to explore.

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** Terrydactyland due to its large size and having that painfully long sidequest with the Stegosauruses.Styracosauruss. The muddy quicksand also makes it hard to explore.
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Replaced with better link.


** The [[EverythingsDeaderWithZombies zombified throne room]]. Banjo and Kazooie just met a cheerful ally King Jingaling, and Grunty wastes no time in {{Life Drain}}ing his entire palace, leaving him as a zombie who attacks them on sight and reducing his pet to ashes and a pair of eyes. All with [[https://www.youtube.com/watch?v=DokkPsdHjdY horrifically depressing music.]] Comedic villain she might be, but Grunty is not messing around this time. Also, he keeps on saying very weird, random things that just ''sound'' spooky. As you progress through the game, [[FridgeHorror you learn that the things he was saying were warnings about various important enemy characters you encounter in other worlds!]]

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** The [[EverythingsDeaderWithZombies zombified throne room]]. Banjo and Kazooie just met a cheerful ally King Jingaling, and Grunty wastes no time in {{Life Drain}}ing his entire palace, leaving him as a zombie who attacks them on sight and reducing his pet to ashes and a pair of eyes. All with [[https://www.youtube.com/watch?v=DokkPsdHjdY com/watch?v=akF-SnO2f_Q&ab_channel=GilvaSunner horrifically depressing music.]] Comedic villain she might be, but Grunty is not messing around this time. Also, he keeps on saying very weird, random things that just ''sound'' spooky. As you progress through the game, [[FridgeHorror you learn that the things he was saying were warnings about various important enemy characters you encounter in other worlds!]]
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** Chili Billi and Chilly Willy are one of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, [[InstantAwesomeJustAddDragons THEY'RE GIANT FREAKING DRAGONS.]]

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** Chili Billi and Chilly Willy are one of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, [[InstantAwesomeJustAddDragons THEY'RE GIANT FREAKING DRAGONS.]] DRAGONS.

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--->''Remember Canary Mary? Did you have fun racing her? How I laughed when I was setting up those levels. I'm still laughing!''* TheyWastedAPerfectlyGoodCharacter:

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--->''Remember Canary Mary? Did you have fun racing her? How I laughed when I was setting up those levels. I'm still laughing!''* laughing!''
*
TheyWastedAPerfectlyGoodCharacter:

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** The [[EverythingsDeaderWithZombies zombified throne room]]. Banjo and Kazooie just met a cheerful ally King Jingaling, and Grunty wastes no time in {{Life Drain}}ing his entire palace, leaving him as a zombie who attacks them on sight and reducing his pet to ashes and a pair of eyes. All with [[https://www.youtube.com/watch?v=DokkPsdHjdY horrifically depressing music.]] Comedic villain she might be, but Grunty is not messing around this time.
*** Also, he keeps on saying very weird, random things that just ''sound'' spooky. As you progress through the game, [[FridgeHorror you learn that the things he was saying were warnings about various important enemy characters you encounter in other worlds!]]

to:

** The [[EverythingsDeaderWithZombies zombified throne room]]. Banjo and Kazooie just met a cheerful ally King Jingaling, and Grunty wastes no time in {{Life Drain}}ing his entire palace, leaving him as a zombie who attacks them on sight and reducing his pet to ashes and a pair of eyes. All with [[https://www.youtube.com/watch?v=DokkPsdHjdY horrifically depressing music.]] Comedic villain she might be, but Grunty is not messing around this time.
***
time. Also, he keeps on saying very weird, random things that just ''sound'' spooky. As you progress through the game, [[FridgeHorror you learn that the things he was saying were warnings about various important enemy characters you encounter in other worlds!]]



** The game hits you right off the bat by killing off Bottles the mole. It just catches you completely off guard that the sequel to such a bright, fun, cartoony game as ''VideoGame/BanjoKazooie'' could ''start out'' with the death of one of the main characters. And soon afterward you have to face his wife and kids, and Banjo and Kazooie argue for a bit over whether to tell them as everyone goes on about how they expect him home any minute and he's going to be the star of next week's big kickball game.
*** And as he [[TheDyingWalk emerges from Banjo's ruined house]], [[BodyHorror charred black from Gruntilda's spell]], [[https://www.youtube.com/watch?v=JzuwEycde0k&t=840 this]] song plays.

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** The game hits you right off the bat by killing off Bottles the mole. It just catches you completely off guard that the sequel to such a bright, fun, cartoony game as ''VideoGame/BanjoKazooie'' could ''start out'' with the death of one of the main characters. And soon afterward you have to face his wife and kids, and Banjo and Kazooie argue for a bit over whether to tell them as everyone goes on about how they expect him home any minute and he's going to be the star of next week's big kickball game.
***
game. And as he [[TheDyingWalk emerges from Banjo's ruined house]], [[BodyHorror charred black from Gruntilda's spell]], [[https://www.youtube.com/watch?v=JzuwEycde0k&t=840 this]] song plays.



** The destroyed Grey Jinjo house in ''Tooie'', which has a sign beside it that reads: "In Loving Memory of the Grey Jinjo family, who died quite suddenly and tragically when a giant drill ran over their house."
*** Even worse, [[FridgeHorror the Grey Jinjo family most likely had 10 members in it, due to the rising number pattern of each Jinjo family to the next]].

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** The destroyed Grey Jinjo house in ''Tooie'', which has a sign beside it that reads: "In Loving Memory of the Grey Jinjo family, who died quite suddenly and tragically when a giant drill ran over their house."
***
" Even worse, [[FridgeHorror the Grey Jinjo family most likely had 10 members in it, due to the rising number pattern of each Jinjo family to the next]].



** When you reach the icy side of HailfirePeaks, you see a cinematic of an alien saucer which is attacked which causes the aliens to fall from the sky and die in the snow. The painful part about this is the dialogue that happens beforehand with the alien saying that he's dead, right before his eyes close.
*** This turns into TearsOfJoy when you use [[{{Necromancer}} Mumbo Jumbo]] to revive the aliens and help them fix their ship so they can finally go home.
** Boggy's Igloo. There's just something wrong when the normally happy Freezeezy Peak music gets such a halfhearted rendition, all the while you gaze upon such a neglectful slob of a bear, his abusive wife, and their kids who got brattier since the last game.
*** It got worse in ''VideoGame/BanjoKazooieNutsAndBolts''; Boggy has been kicked out of his own house by his wife, and must now earn some notes by running the local gym. Sometimes when you talk to him, he'll be eating his own scarf, commenting on how he hasn't been fed in days.

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** When you reach the icy side of HailfirePeaks, you see a cinematic of an alien saucer which is attacked which causes the aliens to fall from the sky and die in the snow. The painful part about this is the dialogue that happens beforehand with the alien saying that he's dead, right before his eyes close.
***
close. This turns into TearsOfJoy when you use [[{{Necromancer}} Mumbo Jumbo]] to revive the aliens and help them fix their ship so they can finally go home.
** Boggy's Igloo. There's just something wrong when the normally happy Freezeezy Peak music gets such a halfhearted rendition, all the while you gaze upon such a neglectful slob of a bear, his abusive wife, and their kids who got brattier since the last game.
***
game. It got worse in ''VideoGame/BanjoKazooieNutsAndBolts''; Boggy has been kicked out of his own house by his wife, and must now earn some notes by running the local gym. Sometimes when you talk to him, he'll be eating his own scarf, commenting on how he hasn't been fed in days.



*** Thankfully, they both have been [[BackFromTheDead resurrected]] by the time of ''Nuts&Bolts'', possibly by Mumbo or The Lord Of Games.
** After the third fight against Klungo, he comments that every time Banjo and Kazooie beat him in a fight, Grunty beats him and makes his face more disfigured. What really makes it sad is his comment that his wife won't love him anymore if this continues on. It finally makes him [[ScrewThisImOuttaHere quit his job as a minion]].
*** And those bruises are still there eight years later in Nuts & Bolts. Yeesh, Grunty didn't hold back.

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*** Thankfully, they both have been [[BackFromTheDead resurrected]] by the time of ''Nuts&Bolts'', possibly by Mumbo or The Lord Of Games.
** After the third fight against Klungo, he comments that every time Banjo and Kazooie beat him in a fight, Grunty beats him and makes his face more disfigured. What really makes it sad is his comment that his wife won't love him anymore if this continues on. It finally makes him [[ScrewThisImOuttaHere quit his job as a minion]].
***
minion]]. And those bruises are still there eight years later in Nuts & Bolts. Yeesh, Grunty didn't hold back.Bolts.



*** Once you rescue him, though, he just disappears from the game. Yeah, he shows up eight years later, but not in the rest of the game.

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* BestLevelEver: Witchyworld, Jolly Roger's Lagoon being a water level done correctly coupled with the wonderful submarine transformation, and the gloriously difficult Hailfire Peaks.



* BreatherBoss: Old King Coal roams around the arena with brief pauses to heat up the room to make 90% of the arena hazardous while the fumes drain your oxygen, but you're safe in the higher platforms set across the arena and he is very susceptible to being sniped by eggs (especially Ice Eggs or Grenade Eggs). The heat mechanic will hardly be a threat most of the time, because not only will he stop heating the room once your oxygen meter gets low enough, but you can ''double'' said meter before the fight by saving Banjo's fish with the Bill Drill. Given that Old King Coal guards Chuffy, a train that is necessary to get inside Grunty Industries without exploiting bugs, the easiness of his fight is likely intentional.



* ContestedSequel: While you're hard pressed to find anyone who would outright say ''Banjo-Tooie'' is a bad game, some fans agree that despite its massive suite of improvements over the first game, it has a lot of its own differences that can be seen as flaws. The biggest being the significantly slower pacing (thanks to more emphasis on puzzle solving and exploration over pure platforming), the complexity of obtaining each Jiggy is drastically ramped up, and the frequent backtracking. Just as many fans don't mind these flaws and find ''Banjo-Tooie'' to be a [[EvenBetterSequel significant improvement]] over the original, expanding on the formula by dramatically increasing the world size, adding more bosses, and making Jiggies harder to find, removing the limited lives and changing the system for collecting Notes (along with what they do), making the game more challenging while simultaneously removing the more unfair difficulty aspects. All of these unique differences come together to make ''Tooie'' either an incredibly satisfying, detailed and engaging game to complete, or a bit of an overly complicated mess that is not as enjoyable as the first game.

to:

* ContestedSequel: While you're hard pressed to find anyone who would outright say ''Banjo-Tooie'' is it's a bad game, some fans agree that despite its massive suite of improvements over the first game, it has a lot of its own differences that can be seen as flaws. The biggest being the significantly slower pacing (thanks to more emphasis on puzzle solving and exploration over pure platforming), the complexity of obtaining each Jiggy is drastically ramped up, and the frequent backtracking. Just as many fans don't mind these flaws and find ''Banjo-Tooie'' to be a [[EvenBetterSequel significant improvement]] over the original, expanding on the formula by dramatically increasing the world size, adding more bosses, and making Jiggies harder to find, removing the limited lives and changing the system for collecting Notes (along with what they do), making the game more challenging while simultaneously removing the more unfair difficulty aspects. All of these unique differences come together to make ''Tooie'' either an incredibly satisfying, detailed and engaging game to complete, or a bit of an overly complicated mess that is not as enjoyable as the first game.



** Big Al and Salty Joe, the Witchyworld employees who sells hamburgers and fries respectively, are quite beloved because of their hilarious dialogue, over-the-top bad hygiene and manners, and being overall good indicators on how decayed the amusement park really is.



* GoodBadBugs: Banjo can double-jump when he's going solo by swinging his backpack in mid-air and then jumping again. This move allows for minor SequenceBreaking by reaching otherwise inaccessible platforms without outside help.
* HilariousInHindsight: One of the ''Styracosaurus'' kids is named [[WesternAnimation/IceAge Scrat]].
* NightmareFuel: Atlantis, hidden under Jolly Roger's Lagoon, is pretty unsettling to discover and explore even as an adult - it's accessed through a narrow underwater tunnel, feels very claustrophobic, and features alien environments that just feel unsettling. Especially frightening are the puffer fish who rapidly inflate when they get near you in a JumpScare!

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* GoodBadBugs: GoodBadBugs:
**
Banjo can double-jump when he's going solo by swinging his backpack in mid-air and then jumping again. This move allows for minor SequenceBreaking by reaching otherwise inaccessible platforms without outside help.
** Clockwork Eggs are very glitchy; since they don't actually start existing until their eggs hatch, they can be used to clip through very small gaps in walls (like the almost nonexistent gap between a window and the wall) to get to Jiggies or Cheato Pages the player shouldn't be able to normally reach so easily. Not only that, Clockwork Kazooies don't activate aggro from enemies so they can also be used to bypass obstacles that typically force Banjo and Kazooie back when they get close to it.
* HilariousInHindsight: HilariousInHindsight:
** The ''Styracosaurus'' kid is shown to have a taste for meat despite being a herbivorous dinosaur. Not only do paleontologists now believe ceratopsians might have been partially-omnivorous, but a ''Styracosaurus'' was chosen for [[http://imgur.com/glK0pQ0 paleoartist Mark Witton's painting portraying this behavior]].
**
One of the ''Styracosaurus'' kids is named [[WesternAnimation/IceAge Scrat]].
* NightmareFuel: MoralEventHorizon: If her murder of Bottles, plan to suck out the island's life-force, familicide of the Grey Jinjos and constant beatings of Klungo weren't bad enough, Gruntilda crosses the line when she [[spoiler:kills her own sisters for losing the Tower of Tragedy Quiz Game Show]].
* NightmareFuel:
** The game starts with a [[OurLichesAreDifferent lich-like Gruntilda]] chasing Mumbo Jumbo with energy blasts, before destroying Banjo and Kazooie's house and killing Bottles as a revenge, with the others barely escaping. The poor mole's charred corpse and ghost lays there during most of the story, and what's left of the house would shame a dynamite.
** The [[EverythingsDeaderWithZombies zombified throne room]]. Banjo and Kazooie just met a cheerful ally King Jingaling, and Grunty wastes no time in {{Life Drain}}ing his entire palace, leaving him as a zombie who attacks them on sight and reducing his pet to ashes and a pair of eyes. All with [[https://www.youtube.com/watch?v=DokkPsdHjdY horrifically depressing music.]] Comedic villain she might be, but Grunty is not messing around this time.
*** Also, he keeps on saying very weird, random things that just ''sound'' spooky. As you progress through the game, [[FridgeHorror you learn that the things he was saying were warnings about various important enemy characters you encounter in other worlds!]]
** Did you think the drowning animation was bad? Well, say hello to what happens to Banjo if you run out of air in a poison gas area in Glitter Gulch. You're treated to the sight of him clutching at his throat, gasping for air, his gasps rising in pitch, signifying how desperate he is for air... before giving a final cough and collapsing. In other words, he chokes in a very realistic manner. (Kazooie, Mumbo and any transformations will only go through their regular death animations.)
**
Atlantis, hidden under Jolly Roger's Lagoon, is pretty unsettling to discover and explore even as an adult - it's accessed through a narrow underwater tunnel, feels very claustrophobic, and features alien environments that just feel unsettling. Especially frightening are the puffer fish who rapidly inflate when they get near you in a JumpScare!JumpScare!
** Basically what happened to Gruntilda. After being thrown off her tower in Banjo-Kazooie, she falls straight into the ground ...and then a rock squishes her. Klungo comes and attempts to pick up the rock. Cut to the sequel, where he's still trying 2 years later. Once it's removed by her sisters, Grunty doesn't have any skin. Forget what she ate, she just wasted away down there for 2 years. No organs, heart, just a living skeleton. Her second defeat isn't that great either. After being brought down to 0 hp, Gruntilda drops her highly explosive spell which blows up the tank. All that's left of her is her head. Still sentient, and in the ending her head is kicked around by the gang. [[TheStinger While she complains that she'll be back in Banjo-Threeie.]]



* SeinfeldIsUnfunny: Fans often cite ''Tooie's'' ambitious, interconnected levels and complex Jiggies, which were seen as amazing and revolutionary at the time of the game's release, as more negatives than positives, comparing them unfavourably to the original game's smaller, but denser levels and simplistic Jiggies ([[ComplexityAddiction whereas Tooie's would often require switching around Mumbo's spells, Wumba's transformations and moves learned in later levels in order to obtain certain Jiggies]]).

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* TheScrappy: Canary Mary. This bird and her races are reviled by many players to this day for the rage they induced. See ThatOneSidequest below.
* SeinfeldIsUnfunny: Fans often cite ''Tooie's'' the game's ambitious, interconnected levels and complex Jiggies, which were seen as amazing and revolutionary at the time of the game's release, as more negatives than positives, comparing them unfavourably to the original game's smaller, but denser levels and simplistic Jiggies ([[ComplexityAddiction whereas Tooie's would often require switching around Mumbo's spells, Wumba's transformations and moves learned in later levels in order to obtain certain Jiggies]]).



* SpiritualAdaptation: It could be argued that ''Banjo-Tooie'' is the closest thing the Nintendo 64 ever got to a ''Franchise/{{Metroid}}'' game, since its open-ended structure with a {{backtrack|ing}} focus, [[RailRoading gate-heavy structure]], and [[AbilityRequiredToProceed emphasis on collecting new moves and items to advance]] is very much in vogue with the {{Metroidvania}} style of gameplay.

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* SpiritualAdaptation: It could be argued that ''Banjo-Tooie'' this is the closest thing the Nintendo 64 ever got to a ''Franchise/{{Metroid}}'' game, since its open-ended structure with a {{backtrack|ing}} focus, [[RailRoading gate-heavy structure]], and [[AbilityRequiredToProceed emphasis on collecting new moves and items to advance]] is very much in vogue with the {{Metroidvania}} style of gameplay.gameplay.
* {{Squick}}: Receiving both prizes from Canary Mary. The Jiggy was stuck under her wing for days, and the Cheato page was wedged in... somewhere. Kazooie is rightfully disgusted when Mary tells them where they've been.
* TearJerker:
** The game hits you right off the bat by killing off Bottles the mole. It just catches you completely off guard that the sequel to such a bright, fun, cartoony game as ''VideoGame/BanjoKazooie'' could ''start out'' with the death of one of the main characters. And soon afterward you have to face his wife and kids, and Banjo and Kazooie argue for a bit over whether to tell them as everyone goes on about how they expect him home any minute and he's going to be the star of next week's big kickball game.
*** And as he [[TheDyingWalk emerges from Banjo's ruined house]], [[BodyHorror charred black from Gruntilda's spell]], [[https://www.youtube.com/watch?v=JzuwEycde0k&t=840 this]] song plays.
** Once you learn the the split-up technique from Jam Jars, if you are [[VideoGameCrueltyPotential cruel enough to separate your characters a great length,]] Banjo and Kazooie will admit that [[AwLookTheyReallyDoLoveEachOther they miss each other.]]
** The [[https://www.youtube.com/watch?v=sbl6OgExQus Gloomy Spiral Mountain]] music. The slower pace than normal, plus the wind howling in parts of the song, really drive home the point that this time, [[CerebusSyndrome things will not be nearly as cheery as before]]. Not at all helped by the destroyed state that the mountain is in...
** The state of Banjo's house is just as bad, if not worse. The poor bear and bird's lost just about everything right now; windows are broken, the floor and walls are charred, most of the duo's possessions were destroyed with the exception being a single solitary picture of Tooty dangling from the walls, and all the while [[https://www.youtube.com/watch?v=aX25pJov2dc a somber rendition of the main theme]] plays in the background...
** ''Zombie Jingaling.'' The guy gives you a Jiggy out of the kindness of his heart, [[NoGoodDeedGoesUnpunished only to have his life force sucked out by the Big-O-Blaster]]. It's more than enough to motivate you into preventing this from happening to anyone else.
** The destroyed Grey Jinjo house in ''Tooie'', which has a sign beside it that reads: "In Loving Memory of the Grey Jinjo family, who died quite suddenly and tragically when a giant drill ran over their house."
*** Even worse, [[FridgeHorror the Grey Jinjo family most likely had 10 members in it, due to the rising number pattern of each Jinjo family to the next]].
** Weldar. Even with his ThatOneBoss status, he's just an absent-minded, near-sighted appliance guarding his Jiggy. And when you beat him, all that's left is his head which ''still talks''. Hard not to feel bad for the guy...
** When you reach the icy side of HailfirePeaks, you see a cinematic of an alien saucer which is attacked which causes the aliens to fall from the sky and die in the snow. The painful part about this is the dialogue that happens beforehand with the alien saying that he's dead, right before his eyes close.
*** This turns into TearsOfJoy when you use [[{{Necromancer}} Mumbo Jumbo]] to revive the aliens and help them fix their ship so they can finally go home.
** Boggy's Igloo. There's just something wrong when the normally happy Freezeezy Peak music gets such a halfhearted rendition, all the while you gaze upon such a neglectful slob of a bear, his abusive wife, and their kids who got brattier since the last game.
*** It got worse in ''VideoGame/BanjoKazooieNutsAndBolts''; Boggy has been kicked out of his own house by his wife, and must now earn some notes by running the local gym. Sometimes when you talk to him, he'll be eating his own scarf, commenting on how he hasn't been fed in days.
** You will come across two ice cubes named Series/GeorgeAndMildred. Mildred is in the cold side of Hailfire Peaks and has a Jinjo inside of her, and George was blown into Cloud Cuckooland. You must destroy both of them (smash Mildred open and push George into boiling water in Hailfire Peaks) to get the Jinjo and a Jiggy, respectively. It ''really'' is unpleasant considering how both of them ask Banjo to help reunite them, and both's final requests are towards their spouse ("Tell George his dinner is in the -" "Tell Mildred I love -")
*** Thankfully, they both have been [[BackFromTheDead resurrected]] by the time of ''Nuts&Bolts'', possibly by Mumbo or The Lord Of Games.
** After the third fight against Klungo, he comments that every time Banjo and Kazooie beat him in a fight, Grunty beats him and makes his face more disfigured. What really makes it sad is his comment that his wife won't love him anymore if this continues on. It finally makes him [[ScrewThisImOuttaHere quit his job as a minion]].
*** And those bruises are still there eight years later in Nuts & Bolts. Yeesh, Grunty didn't hold back.
** On Spiral Mountain, you find out that amidst the wreckage, Banjo's poor pet goldfish Roysten got trapped under a very large boulder and needs help getting out. Unfortunately, none of your (current) moves from the last game can help you break it, so you must leave the poor fish under the rock until you get a stronger move. If there's any consolidation, the required move is located in the second level, Glitter Gulch Mine.
*** Once you rescue him, though, he just disappears from the game. Yeah, he shows up eight years later, but not in the rest of the game.



** Terrydactyland due to its large size and having that painfully long sidequest with the Stegosauruses. The muddy quicksand also makes it hard to explore.



** Terrydactyland due to its large size and having that painfully long sidequest with the Stegosauruses. The muddy quicksand also makes it hard to explore.

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** Terrydactyland due HailfirePeaks would've probably been a fine level by itself if the fire side wasn't a literal hell to its large size navigate through. The paths are narrow, the enemies are [[GoddamnedBats annoying]] and having that painfully long sidequest lava covers 80% of the level. In addition, until you take out the bosses, you'll be getting pelted with fireballs and blasts of ice the Stegosauruses. The muddy quicksand also makes it hard to explore.entire time.



** Mayahem Temple is an easy level, but it's home to two Jiggies that involve precise tiptoeing to get, with even the ''slightest'' slip-up forcing you to start them over, so both demand a lot of precision and patience. Though if a player desires, both of these challenges can be bypassed with the Clockwork Eggs if you're willing to wait to get them.
** Jolly Roger's Lagoon has the challenge where you have to protect [[PunnyName Chris P. Bacon]] from a colony of fish as he takes photos. While using the homing egg cheat and grenade eggs can make it slightly easier, the fish randomly spawn from all angles and come ''fast'', and even one bite at Chris will force him to start over, leaving little room for error.



--->''Remember Canary Mary? Did you have fun racing her? How I laughed when I was setting up those levels. I'm still laughing!''
** The Pot O'Gold challenge, also from Cloud Cuckooland. What makes that challenge so hard is that if you want to win the Jiggy you have to hit 90 targets in only 45 seconds. You have to be INCREDIBLY lucky to be able to hit that many targets in such a short amount of time.
* TheyWastedAPerfectlyGoodCharacter: Some think playable Mumbo is underutilized. He is mostly used to open paths for Banjo and Kazooie to get through, and he has no Jiggies to collect besides a single one from the first world.

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--->''Remember Canary Mary? Did you have fun racing her? How I laughed when I was setting up those levels. I'm still laughing!''
laughing!''* TheyWastedAPerfectlyGoodCharacter:
** The Pot O'Gold challenge, also from Cloud Cuckooland. What makes that challenge so hard is that if you want to win the Jiggy you have to hit 90 targets in only 45 seconds. You have to be INCREDIBLY lucky to be able to hit that many targets in such a short amount of time.
* TheyWastedAPerfectlyGoodCharacter:
Some think playable Mumbo is underutilized. He is mostly used to open paths for Banjo and Kazooie to get through, and he has no Jiggies to collect besides a single one from the first world.world.
** Mingella and Blobbelda's roles can be summed as rescuing Gruntilda at the very beginning of the game and then participating in the Tower of Tragedy Quiz at the very ''end'' (where they get crushed to death no less), thus remaining TheUnfought despite the game teasing a potential confrontation against them as well as Gruntilda.


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* UnwinnableByInsanity: As Washing Machine Banjo, it's possible to trap yourself in Grunty Industries (specifically at the bottom of the Air Conditioning Plant).


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* TheWoobie: King Jingaling. The poor guy loses all of his subjects thanks to a giant tank that runs over part of his kingdom (one entire family of his subjects is ''killed'' in this way) and his reward for pointing Banjo and Kazooie in the right direction and giving them a Jiggy [[NoGoodDeedGoesUnpunished is to be zombified]].
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** Mr Patch is probably the most popular boss in the game due to being a textbook example of the [[GettingCrapPastTheRadar game's humor]], having one of the most enjoyable fights in the series, and his catchy battle theme.

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** Mr Patch is probably the most popular boss in the game due to being a textbook example of the [[GettingCrapPastTheRadar [[{{demographically inappropriate humour}} game's humor]], having one of the most enjoyable fights in the series, and his catchy battle theme.
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** Mr Patch is probably the most popular boss in the game due to being a textbook example of the [[GettingCrapPastTheRadar game's humor]], having one of the most enjoyable fights in the series, and his catchy battle theme.

Removed: 584

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Critical and fan consensus is that Tooie was less enjoyable than its predecessor


* EvenBetterSequel: The levels are bigger and more involved than the ones in ''Banjo-Kazooie'', but not as gigantic as the ones from ''VideoGame/DonkeyKong64''. Every level has a transformation, and all of them (minus the baby T. Rex) are able to attack. Every level also has at least one boss (bosses being surprisingly rare in the previous game). BagOfSpilling is famously averted, you no longer lose all your notes if you die, and the Jinjos' colors are randomized, making each playthrough unique. ''Banjo-Kazooie'' may be more popular, but ''Tooie'' has plenty of passionate fans.
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* NightmareFuel: Atlantis, hidden under Jolly Roger's Lagoon, is pretty unsettling to discover and explore even as an adult - it's accessed through a narrow underwater tunnel, feels very claustrophobic, and features alien environments that just feel unsettling. Especially frightening are the puffer fish who rapidly inflate when they get near you in a JumpScare!
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Accidentally listed a trope here instead of the main page.


* DevelopersForesight: It's possible to use [[spoiler: Dragon Kazooie's fire breath]] to damage Weldar without having to shoot a single egg.
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* DevelopersForesight: It's possible to use [[spoiler: Dragon Kazooie's fire breath]] to damage Weldar without having to shoot a single egg.
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* SugarWiki/AwesomeMusic: See [[AwesomeMusic/BanjoKazooie here]].
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* EvenBetterSequel: The levels are bigger and more involved than the ones in ''Banjo-Kazooie'', but not as gigangic as the ones from ''VideoGame/DonkeyKong64''. Every level has a transformation, and all of them (minus the baby T. Rex) are able to attack. Every level also has at least one boss (bosses being surprisingly rare in the previous game). BagOfSpilling is famously averted, you no longer lose all your notes if you die, and the Jinjos' colors are randomized, making each playthrough unique. ''Banjo-Kazooie'' may be more popular, but ''Tooie'' has plenty of passionate fans.

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* EvenBetterSequel: The levels are bigger and more involved than the ones in ''Banjo-Kazooie'', but not as gigangic gigantic as the ones from ''VideoGame/DonkeyKong64''. Every level has a transformation, and all of them (minus the baby T. Rex) are able to attack. Every level also has at least one boss (bosses being surprisingly rare in the previous game). BagOfSpilling is famously averted, you no longer lose all your notes if you die, and the Jinjos' colors are randomized, making each playthrough unique. ''Banjo-Kazooie'' may be more popular, but ''Tooie'' has plenty of passionate fans.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: The levels are bigger and more involved than the ones in ''Banjo-Kazooie'', but not as gigangic as the ones from ''VideoGame/DonkeyKong64''. Every level has a transformation, and all of them (minus the baby T. Rex) are able to attack. Every level also has at least one boss (bosses being surprisingly rare in the previous game). BagOfSpilling is famously averted, and the Jinjos' colors are randomized, making each playthrough unique. ''Banjo-Kazooie'' may be more popular, but ''Tooie'' has plenty of passionate fans.

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* EvenBetterSequel: The levels are bigger and more involved than the ones in ''Banjo-Kazooie'', but not as gigangic as the ones from ''VideoGame/DonkeyKong64''. Every level has a transformation, and all of them (minus the baby T. Rex) are able to attack. Every level also has at least one boss (bosses being surprisingly rare in the previous game). BagOfSpilling is famously averted, you no longer lose all your notes if you die, and the Jinjos' colors are randomized, making each playthrough unique. ''Banjo-Kazooie'' may be more popular, but ''Tooie'' has plenty of passionate fans.
Is there an issue? Send a MessageReason:
None

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* EvenBetterSequel: The levels are bigger and more involved than the ones in ''Banjo-Kazooie'', but not as gigangic as the ones from ''VideoGame/DonkeyKong64''. Every level has a transformation, and all of them (minus the baby T. Rex) are able to attack. Every level also has at least one boss (bosses being surprisingly rare in the previous game). BagOfSpilling is famously averted, and the Jinjos' colors are randomized, making each playthrough unique. ''Banjo-Kazooie'' may be more popular, but ''Tooie'' has plenty of passionate fans.
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* SequelDifficultySpike: ''Banjo-Tooie'' is a ''lot'' more challenging than its predecessor. The levels are larger and more complex (to the point that warp pads are introduced), and the Jiggies are harder to find, as there is almost none out in plain sight like in the previous game's earlier stages. The bosses are more plentiful and more difficult overall, including the infamous Weldar of Grunty Industries. It is worth noting, however, that Rare did show some mercy by removing some of Kazooie's more irritating components, such as giving the player infinite lives this time around and completely retooling how the collection of Musical Notes works.

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* SequelDifficultySpike: ''Banjo-Tooie'' is a ''lot'' more challenging than its predecessor. The levels are larger and more complex (to the point that warp pads are introduced), and the Jiggies are harder to find, as there is almost none out in plain sight like in the previous game's earlier stages. The bosses are more plentiful and more difficult overall, including the infamous Weldar of Grunty Industries. It is worth noting, however, that Rare did show some mercy by removing some of Kazooie's ''Kazooie'''s more irritating components, such as giving the player infinite lives this time around and completely retooling how the collection of Musical Notes works.
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* TheyWastedAPerfectlyGoodPlot: ''Banjo-Kazooie'' had a rather elaborate Game Over screen, where [[BigBad Gruntilda]] [[TheBadGuyWins succeeds in stealing Tooty's beauty]]. ''Tooie's'' Game Over screen, on the other hand, is nothing but the words "Game Over" in front of a paused screen. We never see Gruntilda's plan to suck out the life force of everything actually work. Especially when Rare is infamous for Game Over Cutscenes that showed the player screwed up big time, like in the other Nintendo 64 platformers developed by them.

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* TheyWastedAPerfectlyGoodPlot: ''Banjo-Kazooie'' had a rather elaborate Game Over screen, where [[BigBad Gruntilda]] [[TheBadGuyWins succeeds in stealing Tooty's beauty]]. ''Tooie's'' Game Over screen, on the other hand, is nothing but the words "Game Over" in front of a paused screen. We never see Gruntilda's plan to suck out the life force of everything actually work. Especially when Rare is infamous for Game Over Cutscenes that showed the player screwed up big time, like in the other Nintendo 64 platformers developed by them. Though likely this was due to rushed development.
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* DifficultySpike: The second world, Glitter Gulch Mine, is considerably tougher than the first world due to being much more labyrinthine in design, more dangerous enemies, and really starts to demonstrate that you will need to go between multiple worlds to get some Jiggies.


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* SequelDifficultySpike: ''Banjo-Tooie'' is a ''lot'' more challenging than its predecessor. The levels are larger and more complex (to the point that warp pads are introduced), and the Jiggies are harder to find, as there is almost none out in plain sight like in the previous game's earlier stages. The bosses are more plentiful and more difficult overall, including the infamous Weldar of Grunty Industries. It is worth noting, however, that Rare did show some mercy by removing some of Kazooie's more irritating components, such as giving the player infinite lives this time around and completely retooling how the collection of Musical Notes works.


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* ThatOneBoss:
** If you don't manage to get used to the airborne shooting controls, Mr. Patch will '''murder''' you.
** Lord Woo Fak Fak is much harder if you're not transformed into a submarine due to Banjo being too slow to swim around him and his attacks properly, even with the fast swimming ability you learn from his goldfish.
** Weldar, the boss battle of Grunty Industries. While it only takes six flammable (Fire, Grenade or Clockwork) Eggs to bring him down, he has a very powerful attack at his disposal that can [[HPToOne deplete Banjo's life energy to just one honeycomb]], and also electrifies the floor in the second half of the fight, making it much harder to outrun his stomp attack, while also giving you far less time to shoot an egg into his mouth.
** Mingy Jongo is equipped with a homing attack that can quickly whittle down your health, and he loves to teleport out of harm's way. As he takes damage his attacks and teleportation intensify, until his attacks are almost making 90-degree turns to catch you, ensuring that you will miss your chance at hitting him and have to go through another attack cycle.
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Moved from Banjo Kazooie

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* BestBossEver: Most of the bosses qualify. From Mr. Patch, to Weldar, to Chilly Billy/Willy... but the best one has to be the [[FinalBoss Hag 1 controlled by Grunty.]] Not only is it [[ThatOneBoss very hard,]] but like the FinalBattle in ''Banjo-Kazooie'', the Hag 1 battle tests your skills to the fullest, and is accompanied by SugarWiki/AwesomeMusic.
* BreatherLevel: [[ThatOneBoss Mingy Jongo]] and [[ThatOneSidequest Canary Mary]] notwithstanding, Cloud Cuckooland is nowhere near as confusing or difficult as [[EternalEngine the previous]] [[HailfirePeaks two levels]].
* ContestedSequel: While you're hard pressed to find anyone who would outright say ''Banjo-Tooie'' is a bad game, some fans agree that despite its massive suite of improvements over the first game, it has a lot of its own differences that can be seen as flaws. The biggest being the significantly slower pacing (thanks to more emphasis on puzzle solving and exploration over pure platforming), the complexity of obtaining each Jiggy is drastically ramped up, and the frequent backtracking. Just as many fans don't mind these flaws and find ''Banjo-Tooie'' to be a [[EvenBetterSequel significant improvement]] over the original, expanding on the formula by dramatically increasing the world size, adding more bosses, and making Jiggies harder to find, removing the limited lives and changing the system for collecting Notes (along with what they do), making the game more challenging while simultaneously removing the more unfair difficulty aspects. All of these unique differences come together to make ''Tooie'' either an incredibly satisfying, detailed and engaging game to complete, or a bit of an overly complicated mess that is not as enjoyable as the first game.
* DisappointingLastLevel: Cauldron Keep is a very small level with no Jiggies, and it only serves to host the climactic quiz show and final boss. Concept art shows that Cauldron Keep was once planned to be a full world, but Rare simply ran out of time and was forced to scrap the majority of the level.
* EnsembleDarkhorse:
** Chili Billi and Chilly Willy are one of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, [[InstantAwesomeJustAddDragons THEY'RE GIANT FREAKING DRAGONS.]]
** Despite the level he appears in being [[ThatOneLevel widely considered one of the hardest levels of the game]], Weldar has quite a few fans and fanart, due in part to his design, his PunchClockVillain status, and providing quite a few funny lines.
* GameBreaker:
** The Fallproof and Honeyback Cheato Codes. Once you unlock them by giving Cheato enough pages, the game and any remaining boss fights become a breeze, as Banjo and Kazooie will take no damage from falls (aside from falling into a bottomless pit) with the former code, and the latter code makes it so that Banjo is constantly regenerating his health, making him nigh unkillable.
** The Clockwork Kazooie egg is one the five egg types and easily the most useful among them. Once fired, it spawns a tiny mechanized Kazooie that can be detonated for a powerful explosion and, more importantly, can ''pick up items''. That includes Jiggies and Jinjos, meaning that by simply firing a Clockwork Kazooie at a hard to reach place, you can skip doing either a tough platforming section or a tricky puzzle. True, it's not going to solve every problem (minigames among them), but it deals with more than enough of them. Speedruns use the item heavily, and even in casual playthroughs knowledge of its power is enough to break through multiple challenges.
* GoddamnedBats:
** The Hotheads like to swoop in on their flying carpets at inopportune moments, often knocking unfortunate players off ledges, and their airborne nature makes them difficult to hit. Their annoying laugh just adds insult to injury.
** The Minjos. While there ''is'' a surefire way to tell when a Jinjo is actually a Minjo (fire an egg at 'em: it'll pass right through the Jinjo but hurt the Minjo), it's a bit of a pain to go through the process with every one you come across, and if you decide not to bother, they'll be an even bigger pain thanks to their speed, aggression, and resilience.
* GoodBadBugs: Banjo can double-jump when he's going solo by swinging his backpack in mid-air and then jumping again. This move allows for minor SequenceBreaking by reaching otherwise inaccessible platforms without outside help.
* HilariousInHindsight: One of the ''Styracosaurus'' kids is named [[WesternAnimation/IceAge Scrat]].
* RescuedFromTheScrappyHeap: In ''Kazooie'', Banjo's claw swipes were a very weak attack everyone used and disliked, because it was easy to use even by accident. For ''Tooie'', the devs took a good, hard look at the controls, cut the claws altogether and gave its move spot to the rat-a-tat rap instead (replaced by the fire breath attack when Kazooie is turned into a dragon), and there was much rejoicing.
* SeinfeldIsUnfunny: Fans often cite ''Tooie's'' ambitious, interconnected levels and complex Jiggies, which were seen as amazing and revolutionary at the time of the game's release, as more negatives than positives, comparing them unfavourably to the original game's smaller, but denser levels and simplistic Jiggies ([[ComplexityAddiction whereas Tooie's would often require switching around Mumbo's spells, Wumba's transformations and moves learned in later levels in order to obtain certain Jiggies]]).
* SelfImposedChallenge: You can complete Jolly Roger's Lagoon without using Mumbo to oxygenate the water first, which is what many speedrunners end up doing. If that's too easy for you, try doing it without the doubled OxygenMeter provided in Spiral Mountain. To give an idea of how challenging that is, you can just barely swim all the way from the lagoon's surface to the building where Jamjars teaches you the Talon Torpedo move, and that's if you can avoid taking damage from the eels inside.
* SlowPacedBeginning: The game has an opening act that takes at minimum a half hour to complete before you can enter Mayahem Temple due to the prolonged length of the cutscenes, but skipping them trims down the length significantly.
* SpiritualAdaptation: It could be argued that ''Banjo-Tooie'' is the closest thing the Nintendo 64 ever got to a ''Franchise/{{Metroid}}'' game, since its open-ended structure with a {{backtrack|ing}} focus, [[RailRoading gate-heavy structure]], and [[AbilityRequiredToProceed emphasis on collecting new moves and items to advance]] is very much in vogue with the {{Metroidvania}} style of gameplay.
* ThatOneLevel:
** Grunty Industries. It's by far the most complex level in the entire game, even though it's only the sixth out of eight. Banjo and Kazooie have to do a lot of searching around and messing with puzzle elements to make a dent in the level's defences. In addition, Humba's Washing Machine spell is the worst out of all her transformation spells: it's hard to control, and it's hard to shoot with. On that note, while the first couple of FPS levels in ''Banjo-Tooie'' aren't too bad (though Ordinance Storage can be somewhat overwhelming to newcomers due to its confusing layout), Clinkers Cavern has a very sharp spike in difficulty due to its maze like layout combined with a very tight time limit for you to clear out all of the Clinkers.
** Terrydactyland due to its large size and having that painfully long sidequest with the Stegosauruses. The muddy quicksand also makes it hard to explore.
* ThatOneSidequest:
** The ''Styracosaurus'' family sidequest in Terrydactyland is one of the most exasperating fetch quests in the game, requiring the use of the Chuffy Train to bring back a member from Witchyworld and to take another to Isle O' Hags so Mumbo can heal him, and will push your patience to its limits; and since it's still ''one'' sidequest, the reward is only one Jiggy (even Kazooie complains that it's not sufficiently rewarding).
** Canary Mary's Cloud Cuckooland race due to exploiting some nasty RubberBandAI. The fourth (but thankfully optional) race for a Cheato Page makes it even ''harder'' by introducing some nasty FakeDifficulty. No matter how fast you go near the end, Mary will ''always'' get a quick burst of speed that at least allows her to catch up to you, or in worst case shoot ahead of you, so you have to time your use of speed near the end with absolutely perfection in order to best the last race. This also doubles as a GuideDangIt, since most players didn't even realize that you aren't supposed to button mash in the later races against her, unlike how you could beat her in Glitter Gulch Mine. Given a ''very'' hefty lampshading in ''Nuts & Bolts'' courtesy of [[HateSink L.O.G.]]:
--->''Remember Canary Mary? Did you have fun racing her? How I laughed when I was setting up those levels. I'm still laughing!''
** The Pot O'Gold challenge, also from Cloud Cuckooland. What makes that challenge so hard is that if you want to win the Jiggy you have to hit 90 targets in only 45 seconds. You have to be INCREDIBLY lucky to be able to hit that many targets in such a short amount of time.
* TheyWastedAPerfectlyGoodCharacter: Some think playable Mumbo is underutilized. He is mostly used to open paths for Banjo and Kazooie to get through, and he has no Jiggies to collect besides a single one from the first world.
* TheyWastedAPerfectlyGoodPlot: ''Banjo-Kazooie'' had a rather elaborate Game Over screen, where [[BigBad Gruntilda]] [[TheBadGuyWins succeeds in stealing Tooty's beauty]]. ''Tooie's'' Game Over screen, on the other hand, is nothing but the words "Game Over" in front of a paused screen. We never see Gruntilda's plan to suck out the life force of everything actually work. Especially when Rare is infamous for Game Over Cutscenes that showed the player screwed up big time, like in the other Nintendo 64 platformers developed by them.
* ViewerGenderConfusion: Many players have mistaken Terry as a female, since he gets mad because he thinks you've stolen his eggs, and no gender is immediately given, you'd think that he laid the eggs and is the female. But according to the game's instruction manual, as well as some random dialogue from Zombie Jingaling, Terry's wife has left him, and therefore he is very protective of the eggs.
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