History YMMV / AnotherCenturysEpisode

21st Aug '15 5:55:37 PM nombretomado
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* TheyWastedAPerfectlyGoodPlot - Another major complaint about 3 is how the "Earth A" plot focused predominantly on CharsCounterattack, which was already featured prominently - and handled ''better'' - in the original game. The fact several series were present with absolutely no plot, including newcomers Anime/TurnAGundam and Anime/MobileSuitGundamSEED, certainly didn't help matters

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* TheyWastedAPerfectlyGoodPlot - Another major complaint about 3 is how the "Earth A" plot focused predominantly on CharsCounterattack, ''Anime/MobileSuitGundamCharsCounterattack'', which was already featured prominently - and handled ''better'' - in the original game. The fact several series were present with absolutely no plot, including newcomers Anime/TurnAGundam ''Anime/TurnAGundam'' and Anime/MobileSuitGundamSEED, ''Anime/MobileSuitGundamSEED'', certainly didn't help matters
8th Jul '15 2:51:02 PM ShinyTsukkomi
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** R has the [[MacrossZero Bird Human]]. Who the hell sics a 10-kilometer wide boss with a 15-kilometer wide attack at you!?

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** R has the [[MacrossZero [[Anime/MacrossZero Bird Human]]. Who the hell sics a 10-kilometer wide boss with a 15-kilometer wide attack at you!?



** This has become a bit of a complaint concerning R, as well: of all the included series, only MacrossFrontier has its plotline resolved within the context of the game. The other series' denizens are simply sent back to their original worlds in order to work out their differences amongst themselves.

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** This has become a bit of a complaint concerning R, as well: of all the included series, only MacrossFrontier ''Anime/MacrossFrontier'' has its plotline resolved within the context of the game. The other series' denizens are simply sent back to their original worlds in order to work out their differences amongst themselves.
7th Jun '15 10:54:11 PM GoldenSeals
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** 2 has two (no pun intended): the Neue Ziel, due to the fact it only takes 25% damage from any and all EnergyWeapons (it's the only boss battle that separates into two missions and you only need to damage 50% of its full HP in each), and the Buster Ark due to general [[GameBreaker hax-ness]]

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** 2 has two (no pun intended): the Neue Ziel, due to the fact it which only takes 25% damage from any and all EnergyWeapons (it's the only boss battle that separates into two missions and you only need to damage 50% of its full HP in each), and the Buster Ark due to general [[GameBreaker hax-ness]]hax-ness]].
6th Jun '15 4:18:04 PM ShinyTsukkomi
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** And of course, the [[EurekaSeven Nirvash typeZERO Spec 3]] in 3, easily the most powerful unit in the game (and indeed, is a BraggingRightsReward for clearing each and every hidden mission). It only has three attacks/weapons, two of which are on par with the [[Anime/MobileSuitGundam RX-78-2 Gundam's]] Beam Rifle and Wing Zero Custom's Rolling Buster Rifle, and a third which ''prevents nearby (non-boss) enemies from attacking for a short while''. Couple all that with reduced damage compared to other mechs, and moderately swift reload/recharge times, and you have a playable unit that can make even the FinalBoss run home crying for mommy

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** And of course, the [[EurekaSeven [[Anime/EurekaSeven Nirvash typeZERO Spec 3]] in 3, easily the most powerful unit in the game (and indeed, is a BraggingRightsReward for clearing each and every hidden mission). It only has three attacks/weapons, two of which are on par with the [[Anime/MobileSuitGundam RX-78-2 Gundam's]] Beam Rifle and Wing Zero Custom's Rolling Buster Rifle, and a third which ''prevents nearby (non-boss) enemies from attacking for a short while''. Couple all that with reduced damage compared to other mechs, and moderately swift reload/recharge times, and you have a playable unit that can make even the FinalBoss run home crying for mommy



** 3 has the [[EurekaSeven Nirvash Type-theEND]], which is insanely fast, will deflect any and all missle attacks thanks to its chaff, and can BeamSpam you to death fairly easily

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** 3 has the [[EurekaSeven [[Anime/EurekaSeven Nirvash Type-theEND]], which is insanely fast, will deflect any and all missle attacks thanks to its chaff, and can BeamSpam you to death fairly easily
29th May '15 6:29:52 PM nombretomado
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** Defending the [[BlueCometSPTLayzner Resistance Base]] in 2 and the final [[Anime/EurekaSeven Gekko]] defense in 3.

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** Defending the [[BlueCometSPTLayzner [[Anime/BlueCometSPTLayzner Resistance Base]] in 2 and the final [[Anime/EurekaSeven Gekko]] defense in 3.
22nd Jul '14 3:53:37 AM TheOneWhoTropes
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* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''Anime/MacrossFrontier''has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)

to:

* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[MacrossFrontier [[Anime/MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''Anime/MacrossFrontier''has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)
22nd Jul '14 3:52:34 AM TheOneWhoTropes
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* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''MacrossFrontier''has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)
** They probably went a little two far, though: Lancelot Conquista and Albion? Great; [[CodeGeass Guren Flight]] and [[FunWithAcronyms S.E.I.T.E.N.]] Eight Elements? Also good; [[Manga/MobileSuitCrossboneGundam Crossbone X-1 Kai and X-1 Full Cloth]]? Very good. Then it gets worse: the original Guren MK II is passable because you play it for a minute so that they have an excuse to use the missile upgrade sequence from the anime, but the original Lancelot and Lancelot Frontier? Conquista's far superior! And the Crossbone X-1? That's just X-1 Kai, but without the [[WhipItGood Screw Whips]]. Sad...

to:

* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[CodeGeass [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''CodeGeass'' ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''MacrossFrontier''has ''Anime/MacrossFrontier''has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)
** They probably went a little two far, though: Lancelot Conquista and Albion? Great; [[CodeGeass [[Anime/CodeGeass Guren Flight]] and [[FunWithAcronyms S.E.I.T.E.N.]] Eight Elements? Also good; [[Manga/MobileSuitCrossboneGundam Crossbone X-1 Kai and X-1 Full Cloth]]? Very good. Then it gets worse: the original Guren MK II is passable because you play it for a minute so that they have an excuse to use the missile upgrade sequence from the anime, but the original Lancelot and Lancelot Frontier? Conquista's far superior! And the Crossbone X-1? That's just X-1 Kai, but without the [[WhipItGood Screw Whips]]. Sad...



** Defending the [[BlueCometSPTLayzner Resistance Base]] in 2 and the final [[EurekaSeven Gekko]] defense in 3.
** ''R'' brings us [[MacrossFrontier "The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[UnexpectedGameplayChange Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a CutsceneBoss.

to:

** Defending the [[BlueCometSPTLayzner Resistance Base]] in 2 and the final [[EurekaSeven [[Anime/EurekaSeven Gekko]] defense in 3.
** ''R'' brings us [[MacrossFrontier [[Anime/MacrossFrontier "The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[UnexpectedGameplayChange Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a CutsceneBoss.



* {{Wangst}} - Barrel goes through several bouts of this alongside [[EurekaSeven Renton]] in ACE 3.

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* {{Wangst}} - Barrel goes through several bouts of this alongside [[EurekaSeven [[Anime/EurekaSeven Renton]] in ACE 3.
6th Feb '14 8:59:57 PM Kuruni
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Added DiffLines:

* BreatherLevel - Subverted in 2, where a back-to-back set make up the game's ''final'' two levels
** Also subverted earlier in the same game, where the player must play through two back-to-back levels: one involving an EscortMission, the other involving a boss battle, who you must face with damage carried over from the last mission
8th Dec '13 8:27:02 PM Kernigh
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* ScrappyLevel - Defending the [[BlueCometSPTLayzner Resistance Base]] in 2 and the final [[EurekaSeven Gekko]] defense in 3.
** ''R'' brings us [[MacrossFrontier "The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[UnexpectedGameplayChange Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a CutsceneBoss.


Added DiffLines:

* ThatOneLevel
** Defending the [[BlueCometSPTLayzner Resistance Base]] in 2 and the final [[EurekaSeven Gekko]] defense in 3.
** ''R'' brings us [[MacrossFrontier "The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[UnexpectedGameplayChange Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a CutsceneBoss.
14th Sep '13 10:41:41 AM demonfiren
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** The Hi-Nu Gundam. JUST, the Hi-Nu Gundam.
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