History YMMV / AnotherCenturysEpisode

18th Mar '17 9:16:19 PM mlsmithca
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*** On the other hand, some of the unlockable units gave players a surprise: Klan in a skin tight suit with a [=VF-25=]'s "[=FAST=] Pack" strapped to her? Cool ''and'' canon; a playable [[spoiler:[[VideoGame/ArmoredCore Nineball Seraph]]]]? ''SoCoolItsAwesome''.

to:

*** On the other hand, some of the unlockable units gave players a surprise: Klan in a skin tight suit with a [=VF-25=]'s "[=FAST=] Pack" strapped to her? Cool ''and'' canon; a playable [[spoiler:[[VideoGame/ArmoredCore Nineball Seraph]]]]? ''SoCoolItsAwesome''.''Awesome''.
16th Mar '17 1:52:00 PM advent_child
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* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[Anime/MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''Anime/MacrossFrontier'' has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)
** They probably went a little two far, though: Lancelot Conquista and Albion? Great; [[Anime/CodeGeass Guren Flight]] and [[FunWithAcronyms S.E.I.T.E.N.]] Eight Elements? Also good; [[Manga/MobileSuitCrossboneGundam Crossbone X-1 Kai and X-1 Full Cloth]]? Very good. Then it gets worse: the original Guren MK II is passable because you play it for a minute so that they have an excuse to use the missile upgrade sequence from the anime, but the original Lancelot and Lancelot Frontier? Conquista's far superior! And the Crossbone X-1? That's just X-1 Kai, but without the [[WhipItGood Screw Whips]]. Sad...
** Don't forget about Souske's [[LightNovel/FullMetalPanic M9 Gernsback]], it has identical equipment to the Arbalest minus the Lambda Driver and its Specials, so its only really good if you want to play without spamming Powerful shots.
*** At least many of the unlockables are really good: Klan in a skin tight suit with a [=VF-25=]'s [=FAST=] pack strapped to her? Both cool and canon; a playable [[spoiler:[[VideoGame/ArmoredCore Nineball Seraph]]]]? Just AWESOME.
** Terada ''still'' did [[LyingCreator lie about one thing]]: he said R would use instrumental SRW-style themes...which ''is'' true, but the game features a background music editor, which means you can bring in the orginal openings and soundtracks to the series. Fortunately, this little addition is almost universally praised.
** ''A.C.E. Portable'' is seen as this, since it comes right on the heels of the critically panned R, was at 90% when it was announced (presumably owing to the fact that almost 90% of it is recycled from past games) and it does away with elements of R that were unpopular, like the Tension-based weapons set-up and the RailShooter segments.
* BreatherLevel - Subverted in 2, where a back-to-back set make up the game's ''final'' two levels
** Also subverted earlier in the same game, where the player must play through two back-to-back levels: one involving an EscortMission, the other involving a boss battle, who you must face with damage carried over from the last mission
* GameBreaker - The "Limiter Removal" option allowing infinite ammunition once a mech's stats are upgraded to max. It's especially bad for the likes of the [[Anime/MobileSuitGundamWing Wing Zero Custom]] and the two [[Anime/MobileSuitGundamSEED METEOR]] units, who can clear entire maps with ease when they don't need to reload
** The Buster Ark's Riot Shot attack in 2 which, due to a GoodBadBug, can literally OneHitKill any enemy if used at point-blank range
** And of course, the [[Anime/EurekaSeven Nirvash typeZERO Spec 3]] in 3, easily the most powerful unit in the game (and indeed, is a BraggingRightsReward for clearing each and every hidden mission). It only has three attacks/weapons, two of which are on par with the [[Anime/MobileSuitGundam RX-78-2 Gundam's]] Beam Rifle and Wing Zero Custom's Rolling Buster Rifle, and a third which ''prevents nearby (non-boss) enemies from attacking for a short while''. Couple all that with reduced damage compared to other mechs, and moderately swift reload/recharge times, and you have a playable unit that can make even the FinalBoss run home crying for mommy
** That line about Spec 3 being the strongest? That is true... to a point. Get Anime/TurnAGundam to a Limiter Removal, and it gets an infinite supply of hand grenades. Doesn't sound like much? Well these hand grenades happen to actually be Nuclear Warheads! Combine that with the Moonlight Butterfly, which does insane damage to all units anywhere close to the Turn-A, and its extremely potent HealingFactor, made all the nastier by the really high armor rating it'd have by then, and you have a unit that can beat even the FinalBoss in a matter of seconds.
** One of the ART-1's Tension attacks can one shot almost all large {{Mooks}} if you hit the right place. That, and it's a LightningBruiser. In fact, were you to max Ryusei's stats early in the game, the rest of the missions makes R a joke.
** In 2, [[Anime/MobileSuitGundamWing Altron Gundam]]. Its Dragon Fang attack does damage on par with Wing Zero's [[{{BFG}} Twin Buster Rifle]], but it reloads '''much''' faster (as in, as soon as the fang returns to Altron's arm, it's ready to go again). The TBR has better range, but Altron can single-handedly tear through just about any enemy in the game; the main exception is Large-sized enemies like mobile armors and battleships, since the Fang doesn't work on them. Of course, it's still a pretty good machine even without that move.
* CrowningMusicOfAwesome: To be expected, since many of the units use memorable themes from their respective series. Shinku, the main theme of ACE 3, also counts.
* GoodBadBug - R features a handy little trick that'll let you max all mecha in the game as soon as you can upgrade a single unit a single level, legitimately. Characters require at least 1000 experience points each to do the same trick, but it's possible to maximize just about every single character in one playthrough.
* ItsEasySoItSucks - A common complaint about The Final is it's significantly easier in difficulty than its predecessors.
* ScrappyMechanic - R's Tension gauge system; replacing the ammunition-based combat system of the previous three games, R's system gives your standard weapons infinite ammo...but anything ''other'' than your basic gun, you have to build up Tension in LimitBreak-fashion, then expend it to perform your bigger moves. Also applicable to R's boost system, which reduced the speed of the game (except when you need to get somewhere fast, in which case you're a runaway freight train).

to:

* AuthorsSavingThrow - AuthorsSavingThrow
**
Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after when notorious director ''VideoGame/SuperRobotWars'' series producer Takanobu Terada (who also had a hand with this series), announced R that ''Another Century's Episode R'' would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as (like the [[Anime/MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't weren't too upset, seeing as this means meant there will be more playables than previously anticipated; for example, ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), Akatsuki) and ''Anime/MacrossFrontier'' has all five primary pilots (Alto Saotome, Mikhael Mikhail Blanc, Ozma Lee, Luca Angelloni and Klan)
** They probably went
Klan Klein).
*** Unfortunately, this sort of headcount method was slightly taken
a little two far, though: bit too far: Lancelot Conquista and Albion? Great; [[Anime/CodeGeass Guren Flight]] and [[FunWithAcronyms S.E.I.T.E.N.]] Eight Elements? Also good; [[Manga/MobileSuitCrossboneGundam Crossbone X-1 Kai and X-1 Full Cloth]]? Very good. Then it gets worse: the The problem is some units are used as an excuse addition (the original Guren MK II is passable because you play it playable for a minute so that they have an excuse brief moment, only to use be replaced by the missile Guren Flight a la the same "missile upgrade sequence sequence" from the anime, but {{Anime}}), considerbly inferior to its upgraded iterations (the Lancelot Conquista performs far better than the original Lancelot and Lancelot Frontier? Conquista's far superior! And Frontier) or the same machine, but with something less (the Crossbone X-1? That's X-1 is really just the X-1 Kai, but without the [[WhipItGood "[[WhipItGood Screw Whips]]. Sad...
** Don't forget about Souske's
Whips]]"). Even the [[LightNovel/FullMetalPanic M9 Gernsback]], it Gernsback]] has identical equipment to the Arbalest [[LightNovel/FullMetalPanic Arbalest]] minus the Lambda Driver "Lambda Driver" and its Specials, so its thus the M9 is only really good if you players want to play without go throughout combat spamming Powerful powerful shots.
*** At least many On the other hand, some of the unlockables are really good: unlockable units gave players a surprise: Klan in a skin tight suit with a [=VF-25=]'s [=FAST=] pack "[=FAST=] Pack" strapped to her? Both cool and Cool ''and'' canon; a playable [[spoiler:[[VideoGame/ArmoredCore Nineball Seraph]]]]? Just AWESOME.
''SoCoolItsAwesome''.
** [[TrollingCreator Given his reputation]], Terada ''still'' did [[LyingCreator lie lied about one thing]]: he said R stated ''R'' would use instrumental SRW-style themes...''Super Robot Wars''-style {{Leitmotif}}s, which ''is'' true, but the game features a background music editor, which means you players can bring in the orginal original openings and soundtracks to the series. Fortunately, this series by putting it into the console's hard drive. This little addition is almost was universally praised.
** ''A.C.E. ''Another Century's Episode Portable'' is seen as was largely considered this, since it comes came right on the heels of the critically panned R, ''R'', was at roughly 90% completed when it was announced (presumably owing to the fact that almost 90% of it is recycled from past games) and it does away with elements of R from ''R'' that were unpopular, like the Tension-based weapons set-up and the RailShooter segments.
unpopular (see ScrappyMechanic below).
* BreatherLevel - BreatherLevel: Subverted in 2, where a ''Another Century's Episode 2''
** A
back-to-back set make made up the game's ''final'' two levels
levels.
** Also subverted earlier in the same game, where the player earlier: players must play through two back-to-back levels: levels - one involving an EscortMission, the other involving a boss battle, who you DuelBoss, whom players must face with damage carried over from the last mission
mission.
* GameBreaker - GameBreaker
**
The "Limiter Removal" option allowing infinite ammunition once a mech's stats are upgraded to max. It's especially bad for the likes of the [[Anime/MobileSuitGundamWing [[Anime/MobileSuitGundamWingEndlessWaltz Wing Gundam Zero Custom]] and the two [[Anime/MobileSuitGundamSEED METEOR]] units, METEOR-equipped Gundams]], who can clear entire maps with ease when they don't need to reload
reload.
** The Buster Ark's Riot Shot "Riot Shot" attack in 2 which, ''2'', due to a GoodBadBug, can literally OneHitKill any enemy if used at point-blank range
range.
** And of course, the The [[Anime/EurekaSeven Nirvash typeZERO type-ZERO Spec 3]] in 3, ''Another Century's Episode 3: The Final'', easily the most powerful unit in the game (and indeed, is a BraggingRightsReward for clearing each and every hidden mission). It mission): it only has three attacks/weapons, two of which are on par with the [[Anime/MobileSuitGundam RX-78-2 Gundam's]] Beam Rifle Gundam]] and its "Beam Rifle" and the Wing Zero Custom's Rolling "Rolling Buster Rifle, Rifle" attack, and a third which ''prevents nearby (non-boss) enemies from attacking for a short while''. Couple all that with reduced damage compared to other mechs, mechs and moderately swift reload/recharge times, times and you players have a playable unit that can make even the FinalBoss run home crying for mommy
look like a cakewalk.
** That line about Spec 3 being Similarly to the strongest? That is true... to a point. Get Anime/TurnAGundam to a Spce 3, unlock the Limiter Removal, and it gets Removal for the Anime/TurnAGundam: one of its attacks is hurtling an infinite supply of hand grenades. Doesn't sound like much? Well Well, these hand grenades happen to actually be Nuclear Warheads! ''[[NukeEm nuclear warheads]]''. Combine that with the Moonlight Butterfly, "Moonlight Butterfly", which does insane deals high damage to all units anywhere within close proximity to the Turn-A, and Turn A, alongside its extremely potent HealingFactor, made all the nastier by the a really high armor rating it'd have by then, and you players have a another unit that who can beat even defeat the FinalBoss in a matter of seconds.
** One of the ART-1's Tension attacks for the [[VideoGame/SuperRobotWarsOriginalGeneration ART-1]] in ''R'' can one shot OneHitKill almost all large {{Mooks}} if you hit players trigger the attack in the right place. That, and it's Meanwhile, the machine is a LightningBruiser. In LightningBruiser; in fact, were you players to max Ryusei's out the stats early in for the game, ART-1's pilot [[VideoGame/SuperRobotWarsAlpha Ryusei Date]], [[DiscOneNuke the rest of the missions makes R makes]] ''R'' a joke.
** In 2, [[Anime/MobileSuitGundamWing [[Anime/MobileSuitGundamWingEndlessWaltz Altron Gundam]]. Its Dragon Fang Gundam]] in ''2'' has its "Dragon Fang" attack that does damage on par with the Wing Zero's [[{{BFG}} Zero Custom's "[[{{BFG}} Twin Buster Rifle]], Rifle]]", but it the cooldown time on the machine reloads '''much''' faster (as in, as soon as the fang returns to the Altron's arm, it's ready to go again). The TBR Sure, the Buster Rifle has better range, but the Altron can single-handedly tear through just about any enemy {{Mook}} in the game; the main game. The exception is Large-sized are large-sized enemies like battleships and [[Franchise/{{Gundam}} mobile armors and battleships, armors]], since the Fang doesn't work on them. Of course, it's still even if players don't spam the attack, the Altron is by no means a pretty good poor-performing machine even without that move.
*
with relatively above-average stats.
%%*
CrowningMusicOfAwesome: To be expected, since many of the units use memorable themes from their respective series. Shinku, the main theme of ACE 3, also counts.
* GoodBadBug - R GoodBadBug: ''R'' features a handy little trick that'll let you allowing players to max out all mecha playable mecha's attributes in the game as soon as you players can upgrade a single unit for a single level, legitimately. Characters require at least 1000 experience points {{experience point}}s each to do pull off the same trick, but it's possible to maximize just about every single character in one playthrough.
a single play-through.
* ItsEasySoItSucks - ItsEasySoItSucks: A common complaint about The Final ''The Final'' is it's significantly easier in difficulty than its predecessors.
* ScrappyMechanic - R's Tension ScrappyMechanic: There's a reason why ''R'' was loathed by players.
** Introducing a "Tension"
gauge system; and an ammunition system built into it: - by replacing the classic ammunition-based combat system of the previous three games, R's system gives your ''R'' ensures a unit's standard weapons will consume infinite ammo...ammunition, but anything ''other'' than your its basic gun, you have to build weaponry, the rest of the unit's attacks can only be triggered by building up the Tension in LimitBreak-fashion, gauge via LimitBreak fashion, then expend it expending the gauge to perform your bigger moves. Also applicable these attacks. This form of game-play takes away the fast-paced action from the prior installments, forcing players to R's spend time building on Tension.
** The use of the
boost system, system in the earlier installments was similar to the way ''VideoGame/ArmoredCore'' did it, which many players were very familiar with, but the way ''R'' uses it reduced the combat speed of the game (except game. This got worse when you need they needed to get somewhere fast, to a location fast during combat, in which case you're case, the boost effect made the unit move so fast, players felt like they were controlling a runaway freight train).train.
** Finally, the RailShooter segments called "Swift Chase" were lambasted for being incredibly out-of-place and unneeded for a MechaGame series focusing on high-octane combat with players in control.



** 2 has two (no pun intended): the Neue Ziel, which only takes 25% damage from any and all EnergyWeapons (it's the only boss battle that separates into two missions and you only need to damage 50% of its full HP in each), and the Buster Ark due to general [[GameBreaker hax-ness]].
** 3 has the [[Anime/EurekaSeven Nirvash Type-theEND]], which is insanely fast, will deflect any and all missle attacks thanks to its chaff, and can BeamSpam you to death fairly easily
** R has the [[Anime/MacrossZero Bird Human]]. Who the hell sics a 10-kilometer wide boss with a 15-kilometer wide attack at you!?

to:

** 2 ''2'' has two (no pun intended): the [[Anime/MobileSuitGundam0083StardustMemory Neue Ziel, Ziel]], which only takes 25% damage from any and all EnergyWeapons (it's the only boss battle that separates into two missions and you only missions; player need to damage 50% of its full HP {{Hit Point}}s in each), and the Buster Ark due to general [[GameBreaker hax-ness]].
** 3 has
it being generally harder than other bosses in the game.
** The
[[Anime/EurekaSeven Nirvash Type-theEND]], which is Type-theEND]] in ''The Final'': insanely fast, fast mobility, will deflect any and all missle missile-based attacks thanks to its chaff, and can BeamSpam you to death fairly easily
frequently {{Beam Spam}}s players from long-range with incredibly deadly accuracy.
** R has ''R'' with the [[Anime/MacrossZero "[[Anime/MacrossZero Bird Human]]. Who the hell sics Human]]", a 10-kilometer wide boss with that sics a 15-kilometer wide AreaOfEffect attack at you!?players.



** Defending the [[Anime/BlueCometSPTLayzner Resistance Base]] in 2 and the final [[Anime/EurekaSeven Gekko]] defense in 3.
** ''R'' brings us [[Anime/MacrossFrontier "The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[UnexpectedGameplayChange Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a CutsceneBoss.
* TheyChangedItNowItSucks - R generated harsh criticism in Japan for removing nearly everything about the older games but the {{crossover}} nature and action-oriented style, fixing what wasn't broken
** The staff had stated outright that R is an ObviousBeta. At this rate, there won't be a release version.
* TheyWastedAPerfectlyGoodPlot - Another major complaint about 3 is how the "Earth A" plot focused predominantly on ''Anime/MobileSuitGundamCharsCounterattack'', which was already featured prominently - and handled ''better'' - in the original game. The fact several series were present with absolutely no plot, including newcomers ''Anime/TurnAGundam'' and ''Anime/MobileSuitGundamSEED'', certainly didn't help matters
** This has become a bit of a complaint concerning R, as well: of all the included series, only ''Anime/MacrossFrontier'' has its plotline resolved within the context of the game. The other series' denizens are simply sent back to their original worlds in order to work out their differences amongst themselves.

* {{Wangst}} - Barrel goes through several bouts of this alongside [[Anime/EurekaSeven Renton]] in ACE 3.

----

to:

** Defending the [[Anime/BlueCometSPTLayzner Resistance Base]] in 2 ''2'' and the final [[Anime/EurekaSeven Gekko]] defense in 3.
''3''.
** ''R'' brings us [[Anime/MacrossFrontier "The with "[[Anime/MacrossFrontier The Two Divas"]], Divas]]", a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[UnexpectedGameplayChange Swift Chase]] segments sequences interspersed with lengthy, unskippable cutscenes and ending with a CutsceneBoss.
* TheyChangedItNowItSucks - R TheyChangedItNowItSucks: ''R'' generated harsh criticism in Japan for removing nearly everything about the older games but the {{crossover}} {{Crossover}} nature and action-oriented style, fixing what wasn't broken
broken.
* TheyWastedAPerfectlyGoodPlot
** The staff had stated outright that R is an ObviousBeta. At this rate, there won't be a release version.
* TheyWastedAPerfectlyGoodPlot - Another
One of the major complaint complaints about 3 ''The Final'' is how the "Earth A" plot focused predominantly on ''Anime/MobileSuitGundamCharsCounterattack'', which was already featured prominently - and handled ''better'' - in the original game. [[{{Filler}} The fact several series were present with absolutely no plot, plot]], including newcomers ''Anime/TurnAGundam'' ''Turn A Gundam'' and ''Anime/MobileSuitGundamSEED'', certainly didn't help matters
matters.
** This has become a bit of a complaint concerning R, For similar reasons to ''The Final'', ''R'' as well: of all the included series, only ''Anime/MacrossFrontier'' ''Macross Frontier'' has its plotline resolved within the context of the game. The other series' denizens are simply sent back to their original worlds in order to work out their differences amongst themselves.

themselves.
* {{Wangst}} - {{Wangst}}: Barrel goes through several bouts of this alongside [[Anime/EurekaSeven Renton]] Renton Thurston]] in ACE 3.

----
''The Final''.
10th Dec '16 2:01:36 AM Azurlius
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* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[Anime/MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''Anime/MacrossFrontier''has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)

to:

* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[Anime/MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''Anime/MacrossFrontier''has ''Anime/MacrossFrontier'' has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)
21st Aug '15 5:55:37 PM nombretomado
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* TheyWastedAPerfectlyGoodPlot - Another major complaint about 3 is how the "Earth A" plot focused predominantly on CharsCounterattack, which was already featured prominently - and handled ''better'' - in the original game. The fact several series were present with absolutely no plot, including newcomers Anime/TurnAGundam and Anime/MobileSuitGundamSEED, certainly didn't help matters

to:

* TheyWastedAPerfectlyGoodPlot - Another major complaint about 3 is how the "Earth A" plot focused predominantly on CharsCounterattack, ''Anime/MobileSuitGundamCharsCounterattack'', which was already featured prominently - and handled ''better'' - in the original game. The fact several series were present with absolutely no plot, including newcomers Anime/TurnAGundam ''Anime/TurnAGundam'' and Anime/MobileSuitGundamSEED, ''Anime/MobileSuitGundamSEED'', certainly didn't help matters
8th Jul '15 2:51:02 PM ShinyTsukkomi
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** R has the [[MacrossZero Bird Human]]. Who the hell sics a 10-kilometer wide boss with a 15-kilometer wide attack at you!?

to:

** R has the [[MacrossZero [[Anime/MacrossZero Bird Human]]. Who the hell sics a 10-kilometer wide boss with a 15-kilometer wide attack at you!?



** This has become a bit of a complaint concerning R, as well: of all the included series, only MacrossFrontier has its plotline resolved within the context of the game. The other series' denizens are simply sent back to their original worlds in order to work out their differences amongst themselves.

to:

** This has become a bit of a complaint concerning R, as well: of all the included series, only MacrossFrontier ''Anime/MacrossFrontier'' has its plotline resolved within the context of the game. The other series' denizens are simply sent back to their original worlds in order to work out their differences amongst themselves.
7th Jun '15 10:54:11 PM GoldenSeals
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** 2 has two (no pun intended): the Neue Ziel, due to the fact it only takes 25% damage from any and all EnergyWeapons (it's the only boss battle that separates into two missions and you only need to damage 50% of its full HP in each), and the Buster Ark due to general [[GameBreaker hax-ness]]

to:

** 2 has two (no pun intended): the Neue Ziel, due to the fact it which only takes 25% damage from any and all EnergyWeapons (it's the only boss battle that separates into two missions and you only need to damage 50% of its full HP in each), and the Buster Ark due to general [[GameBreaker hax-ness]]hax-ness]].
6th Jun '15 4:18:04 PM ShinyTsukkomi
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** And of course, the [[EurekaSeven Nirvash typeZERO Spec 3]] in 3, easily the most powerful unit in the game (and indeed, is a BraggingRightsReward for clearing each and every hidden mission). It only has three attacks/weapons, two of which are on par with the [[Anime/MobileSuitGundam RX-78-2 Gundam's]] Beam Rifle and Wing Zero Custom's Rolling Buster Rifle, and a third which ''prevents nearby (non-boss) enemies from attacking for a short while''. Couple all that with reduced damage compared to other mechs, and moderately swift reload/recharge times, and you have a playable unit that can make even the FinalBoss run home crying for mommy

to:

** And of course, the [[EurekaSeven [[Anime/EurekaSeven Nirvash typeZERO Spec 3]] in 3, easily the most powerful unit in the game (and indeed, is a BraggingRightsReward for clearing each and every hidden mission). It only has three attacks/weapons, two of which are on par with the [[Anime/MobileSuitGundam RX-78-2 Gundam's]] Beam Rifle and Wing Zero Custom's Rolling Buster Rifle, and a third which ''prevents nearby (non-boss) enemies from attacking for a short while''. Couple all that with reduced damage compared to other mechs, and moderately swift reload/recharge times, and you have a playable unit that can make even the FinalBoss run home crying for mommy



** 3 has the [[EurekaSeven Nirvash Type-theEND]], which is insanely fast, will deflect any and all missle attacks thanks to its chaff, and can BeamSpam you to death fairly easily

to:

** 3 has the [[EurekaSeven [[Anime/EurekaSeven Nirvash Type-theEND]], which is insanely fast, will deflect any and all missle attacks thanks to its chaff, and can BeamSpam you to death fairly easily
29th May '15 6:29:52 PM nombretomado
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** Defending the [[BlueCometSPTLayzner Resistance Base]] in 2 and the final [[Anime/EurekaSeven Gekko]] defense in 3.

to:

** Defending the [[BlueCometSPTLayzner [[Anime/BlueCometSPTLayzner Resistance Base]] in 2 and the final [[Anime/EurekaSeven Gekko]] defense in 3.
22nd Jul '14 3:53:37 AM TheOneWhoTropes
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* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''Anime/MacrossFrontier''has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)

to:

* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[MacrossFrontier [[Anime/MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''Anime/MacrossFrontier''has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)
22nd Jul '14 3:52:34 AM TheOneWhoTropes
Is there an issue? Send a Message


* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''MacrossFrontier''has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)
** They probably went a little two far, though: Lancelot Conquista and Albion? Great; [[CodeGeass Guren Flight]] and [[FunWithAcronyms S.E.I.T.E.N.]] Eight Elements? Also good; [[Manga/MobileSuitCrossboneGundam Crossbone X-1 Kai and X-1 Full Cloth]]? Very good. Then it gets worse: the original Guren MK II is passable because you play it for a minute so that they have an excuse to use the missile upgrade sequence from the anime, but the original Lancelot and Lancelot Frontier? Conquista's far superior! And the Crossbone X-1? That's just X-1 Kai, but without the [[WhipItGood Screw Whips]]. Sad...

to:

* AuthorsSavingThrow - Fans began [[TheyChangedItNowItSucks discontented grumbling]] soon after notorious director Takanobu Terada announced R would be limited to approximately three mecha per series. In an impressive turnaround time, Terada made a second post the same day, explaining any mecha with upgrades (such as the [[CodeGeass [[Anime/CodeGeass Lancelot Conquista and Albion]]) or alternate equipment setups (such as the [[MacrossFrontier VF-25F Messiah]]) would be considered a single unit for the purposes of headcount, meaning that "three per series" was true FromACertainPointOfView. Of course, fans aren't too upset, seeing as this means there will be more playables than previously anticipated; for example, ''CodeGeass'' ''Anime/CodeGeass'' has six machines (the Lancelots, Guren Flight and SEITEN, Shinkirou, and C.C.'s Akatsuki), and ''MacrossFrontier''has ''Anime/MacrossFrontier''has all five primary pilots (Alto Saotome, Mikhael Blanc, Ozma Lee, Luca and Klan)
** They probably went a little two far, though: Lancelot Conquista and Albion? Great; [[CodeGeass [[Anime/CodeGeass Guren Flight]] and [[FunWithAcronyms S.E.I.T.E.N.]] Eight Elements? Also good; [[Manga/MobileSuitCrossboneGundam Crossbone X-1 Kai and X-1 Full Cloth]]? Very good. Then it gets worse: the original Guren MK II is passable because you play it for a minute so that they have an excuse to use the missile upgrade sequence from the anime, but the original Lancelot and Lancelot Frontier? Conquista's far superior! And the Crossbone X-1? That's just X-1 Kai, but without the [[WhipItGood Screw Whips]]. Sad...



** Defending the [[BlueCometSPTLayzner Resistance Base]] in 2 and the final [[EurekaSeven Gekko]] defense in 3.
** ''R'' brings us [[MacrossFrontier "The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[UnexpectedGameplayChange Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a CutsceneBoss.

to:

** Defending the [[BlueCometSPTLayzner Resistance Base]] in 2 and the final [[EurekaSeven [[Anime/EurekaSeven Gekko]] defense in 3.
** ''R'' brings us [[MacrossFrontier [[Anime/MacrossFrontier "The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[UnexpectedGameplayChange Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a CutsceneBoss.



* {{Wangst}} - Barrel goes through several bouts of this alongside [[EurekaSeven Renton]] in ACE 3.

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* {{Wangst}} - Barrel goes through several bouts of this alongside [[EurekaSeven [[Anime/EurekaSeven Renton]] in ACE 3.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AnotherCenturysEpisode