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** ''The New Nightmare'' has RespawningEnemies that refill every room any time you leave and come back. This being a SurvivalHorror game, health and ammunition pickups never self replenish. Infinite bad guys, finite supplies; you do the math, and the decision to completely omit melee combat of any kind doesn't help. (While you ''can'' usually run around enemies thankfully there are still several rooms that are too cramped to dodge enemies without at least shooting them to stun them and if you're still screwed if you're out of ammo and a boss shows up.)

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** ''The New Nightmare'' has RespawningEnemies that refill every room any time you leave and come back. This being a SurvivalHorror game, health and ammunition pickups never self replenish. Infinite bad guys, finite supplies; you do the math, and the decision to completely omit melee combat of any kind doesn't help. (While you ''can'' usually run around enemies thankfully there are still several rooms that are too cramped to dodge enemies without at least shooting them to stun them and if you're still screwed if you're out of ammo and a boss shows up.)
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** ''The New Nightmare'''s Game Boy Color port one-upped its console big brothers by also sporting what appears to be RPG-type RandomEncounters, complete with FightWoosh that takes you to a dedicated combat zone. Problem? You can't use unarmed attacks and have no option for running way from these fights, so if you run out of ammo, [[UnwinnableByDesign you're pretty well fucked]] as while the encounters thankfully aren't random, if you don't pick up the ammo laying on the ground during a fight before it ends, it vanishes and the game is balanced around you picking up most of these ammo pickups.

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** ''The New Nightmare'''s Game Boy Color port one-upped its console big brothers by also sporting what appears to be be RPG-type RandomEncounters, complete with FightWoosh that takes you to a dedicated combat zone. Problem? You can't use unarmed attacks and have no option for running way from these fights, so if you run out of ammo, [[UnwinnableByDesign you're pretty well fucked]] as while the encounters thankfully aren't random, if you don't pick up the ammo laying on the ground during a fight before it ends, it vanishes and the game is balanced around you picking up most of these ammo pickups.

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** ''The New Nightmare'' has RespawningEnemies that refill every room any time you leave and come back. This being a SurvivalHorror game, health and ammunition pickups never self replenish. Infinite bad guys, finite supplies; you do the math, and the decision to completely omit melee combat of any kind doesn't help.
** ''The New Nightmare'''s Game Boy Color port one-upped its console big brothers by also sporting RPG-type RandomEncounters, complete with FightWoosh that takes you to a dedicated combat zone. Problem? You can't use unarmed attacks and have no option for running way from these fights, so if you run out of ammo, [[UnwinnableByDesign you're pretty well fucked]].

to:

** ''The New Nightmare'' has RespawningEnemies that refill every room any time you leave and come back. This being a SurvivalHorror game, health and ammunition pickups never self replenish. Infinite bad guys, finite supplies; you do the math, and the decision to completely omit melee combat of any kind doesn't help.
help. (While you ''can'' usually run around enemies thankfully there are still several rooms that are too cramped to dodge enemies without at least shooting them to stun them and if you're still screwed if you're out of ammo and a boss shows up.)
** ''The New Nightmare'''s Game Boy Color port one-upped its console big brothers by also sporting what appears to be RPG-type RandomEncounters, complete with FightWoosh that takes you to a dedicated combat zone. Problem? You can't use unarmed attacks and have no option for running way from these fights, so if you run out of ammo, [[UnwinnableByDesign you're pretty well fucked]].fucked]] as while the encounters thankfully aren't random, if you don't pick up the ammo laying on the ground during a fight before it ends, it vanishes and the game is balanced around you picking up most of these ammo pickups.
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** Lets not forget the Game Boy Color port of ''New Nightmare''. Sure its a bit clunky in terms of gameplay, but the level of graphical detail it displays on an 8 bit handheld console is nothing short of breathtaking.
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** The initial Windows / UsefulNotes/XBox360 version of the 2008 game was [[ExecutiveMeddling rushed out the door]] [[ObviousBeta in a notoriously buggy and unfinished state]]. The UpdatedRerelease of the 2008 game for UsefulNotes/PlayStation3, subtitled ''Inferno'', fixed glitches from the other releases and even adds a few extra scenes. While not without its flaws, ''Inferno'' was vastly improved and closer to what the developers envisioned.
** The UsefulNotes/PlayStation port of part 2, subtitled ''One-Eyed Jack's Revenge'' gives the game improved character models (higher polygon counts and more detailed textures). It also copied the control scheme of the classic ''Franchise/ResidentEvil'' titles, adding a run button, more responsive TankControls, and generally making the game a bit less frustrating to play.

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** The initial Windows / UsefulNotes/XBox360 Platform/XBox360 version of the 2008 game was [[ExecutiveMeddling rushed out the door]] [[ObviousBeta in a notoriously buggy and unfinished state]]. The UpdatedRerelease of the 2008 game for UsefulNotes/PlayStation3, Platform/PlayStation3, subtitled ''Inferno'', fixed glitches from the other releases and even adds a few extra scenes. While not without its flaws, ''Inferno'' was vastly improved and closer to what the developers envisioned.
** The UsefulNotes/PlayStation Platform/PlayStation port of part 2, subtitled ''One-Eyed Jack's Revenge'' gives the game improved character models (higher polygon counts and more detailed textures). It also copied the control scheme of the classic ''Franchise/ResidentEvil'' titles, adding a run button, more responsive TankControls, and generally making the game a bit less frustrating to play.

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* OnceOriginalNowCommon:
** The first game was probably the Western TropeCodifier (along with ''VideoGame/ResidentEvil'') for most SurvivalHorror tropes. Yet, today, the visuals and animations appear quite primitive, and some of the voice acting is far from professional, [[NightmareRetardant which tends to dilute the effect]]. The game itself [[NonIndicativeName doesn't look very dark]] either, and lacks the sorts of graphical elements that make more modern games actually scary. The game's tech ''does'' give a realistic feel to it that can be quite creepy in its own right. While the graphics of the first game may not seem impressive now, they were considered cutting edge back in 1992.
** The series pretty much invented the SurvivalHorror video game genre for [[VideoGame/SweetHome1989 anyone not in Japan]], inspiring many other franchises, many of which greatly improved upon the formula, making the game mechanics seem dated in comparison to some people.



* SeinfeldIsUnfunny: The first game was probably the western TropeCodifier (along with ''VideoGame/ResidentEvil'') for most SurvivalHorror tropes. Yet, today, the visuals and animations appear quite primitive, and some of the voice acting is far from professional, [[NightmareRetardant which tends to dilute the effect]]. The game itself [[NonIndicativeName doesn't look very dark]] either, and lacks the sorts of graphical elements that make more modern games actually scary. The game's tech ''does'' give a realistic feel to it that can be quite creepy in its own right. While the graphics of the first game may not seem impressive now, they were considered cutting edge back in 1992.
** The series pretty much invented the SurvivalHorror video game genre for [[VideoGame/SweetHome1989 anyone not in Japan]], inspiring many other franchises, many of which greatly improved upon the formula, making the game mechanics seem dated in comparison to some people.
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** One of the problems is that the two last steps in order to beat the final boss aren't explained ANYWHERE. So many players just though that they had completed the game
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** And then we get to the {{Reboot}}, [[RecycledTitle Alone In The Dark]].[[note]]also known as Alone In The Dark 2008 or [[OddlyNamedSequel2ElectricBoogaloo Alone In The Dark: Inferno]][[/note]] This game is one of the most contentious in the series, due to it being a high-octane [[ActionizedSequel Actionized Reboot]] with a more cinematic approach to the series that, unfortunately, borrows elements from [[{{Film/AloneInTheDark2005}} the Uwe Boll film]]. This often results in either {{Narm}} or NarmCharm, depending on the person playing. The GameplayRoulette, [[GoodBadBugs host of]] [[GameBreakingBug bugs and flaws]], [[KillItWithFire fire-based gameplay]] that fills the game with [[AttackItsWeakPoint enemies who HAVE to be burned to be defeated]], lack of scary moments compared to the other games, and [[ThatOneLevel those goddamn driving levels]] are on the negative side of things, but the game's [[SoBadItsGood ridiculous, unintentionally funny attempts at horror and drama]], puzzles, the melee combat where you can just [[DieChairDie pick up things around you and use them as weapons]], [[DiegeticInterface uniquely diegetic inventory and crafting system]], [[ResourcesManagementGameplay limited resources with multiple uses]][[note]]i.e. the medical sprays that can be used either as a healing item or an AerosolFlamethrower[[/note]], and even [[BrokenBase some of the more contentious elements]], such as the fire-based gameplay, have their fans and give this game a surprising [[CultClassic cult audience within the franchise]]. Add to that the [[UpdatedRerelease improved Inferno release that fixed/improved a good few disliked elements]][[note]][[RuleOfThree like the fire-based gameplay!]][[/note]] and the [[{{Sequelitis}} depths of terrible that the series would go to with Illumination]], and you have a recipe for a game that is pure LoveItOrHateIt.

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** And then we get to the {{Reboot}}, ContinuityReboot, [[RecycledTitle Alone In The Dark]].[[note]]also known as Alone In The Dark 2008 or [[OddlyNamedSequel2ElectricBoogaloo Alone In The Dark: Inferno]][[/note]] This game is one of the most contentious in the series, due to it being a high-octane [[ActionizedSequel Actionized Reboot]] with a more cinematic approach to the series that, unfortunately, borrows elements from [[{{Film/AloneInTheDark2005}} the Uwe Boll film]]. This often results in either {{Narm}} or NarmCharm, depending on the person playing. The GameplayRoulette, [[GoodBadBugs host of]] [[GameBreakingBug bugs and flaws]], [[KillItWithFire fire-based gameplay]] that fills the game with [[AttackItsWeakPoint enemies who HAVE to be burned to be defeated]], lack of scary moments compared to the other games, and [[ThatOneLevel those goddamn driving levels]] are on the negative side of things, but the game's [[SoBadItsGood ridiculous, unintentionally funny attempts at horror and drama]], puzzles, the melee combat where you can just [[DieChairDie pick up things around you and use them as weapons]], [[DiegeticInterface uniquely diegetic inventory and crafting system]], [[ResourcesManagementGameplay limited resources with multiple uses]][[note]]i.e. the medical sprays that can be used either as a healing item or an AerosolFlamethrower[[/note]], and even [[BrokenBase some of the more contentious elements]], such as the fire-based gameplay, have their fans and give this game a surprising [[CultClassic cult audience within the franchise]]. Add to that the [[UpdatedRerelease improved Inferno release that fixed/improved a good few disliked elements]][[note]][[RuleOfThree like the fire-based gameplay!]][[/note]] and the [[{{Sequelitis}} depths of terrible that the series would go to with Illumination]], and you have a recipe for a game that is pure LoveItOrHateIt.

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** 2008 game:
*** [[{{Satan}} Lucifer]], the Light Bringer, was [[FallenAngel cast down from Heaven]] after a failed coup, forced to live as a mortal human. Using his magic and parts of his throne, Lucifer crafted the PhilosophersStone as a way to transplant his soul from person to person and extend his immortality. [[TheCorrupter Corrupting the minds]] of many of history's greatest men, Lucifer hopes to one day use the Stone to reincarnate back to his proper form and summon his legion to Earth, where he will conquer the world and enslave all of mankind. Awakened from his favorite host Edward Carnby by the sinister Crowley, Lucifer rains destruction all across New York City as he hopes to do the same to the entire world.
*** [[BigBad Crowley]] is an occultist who seeks the power of the Philosopher's Stone to become Lucifer's vessel upon his reincarnation. Willing to sacrifice all of mankind in exchange for the power of Lucifer, Crowley tortures Theofile Paddington into awakening Lucifer from Edward Carnby, ordering one of his men to kill Edward afterwards. Uncaring about the destruction he's inflicted upon New York thanks to Lucifer's awakening, Crowley at the end holds Sarah Flores at gunpoint [[HostageForMacGuffin in exchange for Edward's half of the Stone]].
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Per TRS, this is YMMV

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* EventObscuringCamera:
** The original was the originator of the fixed-camera survival horror angle where movement was based entirely on camera angle, sometimes resulting in losing view of the entrance to the room just when a monster conveniently enters it.
** The second and third game have passages that look like solid walls because of the textures and camera perspective.
** The 2008 game occasionally has some poor angling for the third-person camera. However, the ability to switch to first person view almost any time as well as a lock-on function for melee combat help to alleviate this a little bit. However, the camera still likes to be dramatic and epic in certain scenes, so maintaining control of a car after a dramatic jump is a little addled.
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** And then we get to the {{Reboot}}, [[RecycledTitle Alone In The Dark]].[[note]]also known as Alone In The Dark 2008 or [[OddlyNamedSequel2ElectricBoogaloo Alone In The Dark: Inferno]][[/note]] This game is one of the most contentious in the series, due to it being a high-octane [[ActionizedSequel Actionized Reboot]] with a more cinematic approach to the series that, unfortunately, borrows elements from [[{{Film/AloneInTheDark2005}} the Uwe Boll film]]. This often results in either {{Narm}} or NarmCharm, depending on the person playing. The GameplayRoulette, [[GoodBadBugs host of]] [[GameBreakingBug bugs and flaws]], [[KillItWithFire fire-based gameplay]] that fills the game with [[AttackItsWeakPoint enemies who HAVE to be burned to be defeated]], lack of scary moments compared to the other games, and [[ScrappyLevel those goddamn driving levels]] are on the negative side of things, but the game's [[SoBadItsGood ridiculous, unintentionally funny attempts at horror and drama]], puzzles, the melee combat where you can just [[DieChairDie pick up things around you and use them as weapons]], [[DiegeticInterface uniquely diegetic inventory and crafting system]], [[ResourcesManagementGameplay limited resources with multiple uses]][[note]]i.e. the medical sprays that can be used either as a healing item or an AerosolFlamethrower[[/note]], and even [[BrokenBase some of the more contentious elements]], such as the fire-based gameplay, have their fans and give this game a surprising [[CultClassic cult audience within the franchise]]. Add to that the [[UpdatedRerelease improved Inferno release that fixed/improved a good few disliked elements]][[note]][[RuleOfThree like the fire-based gameplay!]][[/note]] and the [[{{Sequelitis}} depths of terrible that the series would go to with Illumination]], and you have a recipe for a game that is pure LoveItOrHateIt.

to:

** And then we get to the {{Reboot}}, [[RecycledTitle Alone In The Dark]].[[note]]also known as Alone In The Dark 2008 or [[OddlyNamedSequel2ElectricBoogaloo Alone In The Dark: Inferno]][[/note]] This game is one of the most contentious in the series, due to it being a high-octane [[ActionizedSequel Actionized Reboot]] with a more cinematic approach to the series that, unfortunately, borrows elements from [[{{Film/AloneInTheDark2005}} the Uwe Boll film]]. This often results in either {{Narm}} or NarmCharm, depending on the person playing. The GameplayRoulette, [[GoodBadBugs host of]] [[GameBreakingBug bugs and flaws]], [[KillItWithFire fire-based gameplay]] that fills the game with [[AttackItsWeakPoint enemies who HAVE to be burned to be defeated]], lack of scary moments compared to the other games, and [[ScrappyLevel [[ThatOneLevel those goddamn driving levels]] are on the negative side of things, but the game's [[SoBadItsGood ridiculous, unintentionally funny attempts at horror and drama]], puzzles, the melee combat where you can just [[DieChairDie pick up things around you and use them as weapons]], [[DiegeticInterface uniquely diegetic inventory and crafting system]], [[ResourcesManagementGameplay limited resources with multiple uses]][[note]]i.e. the medical sprays that can be used either as a healing item or an AerosolFlamethrower[[/note]], and even [[BrokenBase some of the more contentious elements]], such as the fire-based gameplay, have their fans and give this game a surprising [[CultClassic cult audience within the franchise]]. Add to that the [[UpdatedRerelease improved Inferno release that fixed/improved a good few disliked elements]][[note]][[RuleOfThree like the fire-based gameplay!]][[/note]] and the [[{{Sequelitis}} depths of terrible that the series would go to with Illumination]], and you have a recipe for a game that is pure LoveItOrHateIt.
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* PanderingToTheBase: The 2023 reboot is very noticeably a reimagining of the original game, with the first trailer showing the setting is Derceto, focuses on Lovecraftian horror, and showing both Edward and Emily as playable characters. Given how divisive the series' sequels and reboots were, and the original generally being considered [[FirstInstallmentWins the series' best]], it's likely this trope is in effect.

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* PanderingToTheBase: The 2023 reboot is very noticeably a reimagining of the original game, with the first trailer showing showcasing the setting is as being Derceto, focuses on Lovecraftian horror, and showing features both Edward and Emily as playable characters. Given how divisive the series' sequels and reboots were, and the original generally being considered [[FirstInstallmentWins the series' best]], it's likely this trope is in effect.
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** Emily's appearance in [[https://aloneinthedark.fandom.com/wiki/Emily_Hartwood the first game]]. Her lips look like ''clown makeup''.
** Emily's combat noises of "Eh!" make her sound like she is really ''really'' not giving a shit... and her groaning death sound instead sounds like she's taking a ''massive'' crap.
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* PanderingToTheBase: The 2023 reboot is very noticeably a reimagining of the original game, with the first trailer showing the setting is Derceto, focuses on Lovecraftian horror, and showing both Edward and Elizabeth as playable characters. Given how divisive the series' sequels and reboots were, and the original generally being considered [[FirstInstallmentWins the series' best]], it's likely this trope is in effect.

to:

* PanderingToTheBase: The 2023 reboot is very noticeably a reimagining of the original game, with the first trailer showing the setting is Derceto, focuses on Lovecraftian horror, and showing both Edward and Elizabeth Emily as playable characters. Given how divisive the series' sequels and reboots were, and the original generally being considered [[FirstInstallmentWins the series' best]], it's likely this trope is in effect.
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Working link.


*** Also; "[[https://www.youtube.com/watch?v=WB5_88L5EO0 I'm the light-bringer!]] '''I'M THE FUCKING UNIVERSE!!!'''"

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*** Also; "[[https://www.youtube.com/watch?v=WB5_88L5EO0 com/watch?v=DTSHpI1RAlc I'm the light-bringer!]] '''I'M THE FUCKING UNIVERSE!!!'''"

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%%I intend to do a more thorough entry for Illumination in the Sequelitis section of this page as soon as possible, but if anyone has any additions or information they'd like to add, feel free.



** The poor reception for ''Alone in The Dark: Illumination'' may have [[FranchiseKiller finally put the franchise to rest...]] until in 2022 another reboot was announced.

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** The poor reception for And then there's ''Alone in The Dark: Illumination'' may Illumination''. [[InNameOnly Basically just a random game with Alone In The Dark's name]], it's a CoOpMultiplayer third-person shooter where the only connection to the other games is that enemies are weakened by light. [[ObviousBeta It feels unfinished]], lacking ANY voice acting, missing sound effects, looking like a game from a console generation prior, and, most damming, having an almost complete lack of story. The poor reception for it seemed to have [[FranchiseKiller finally put the franchise to rest...]] until in 2022 another reboot was announced.
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%%I intend to do a more thorough entry in the Sequelitis section of this page as soon as possible, but if anyone has any additions or information they'd like to add, feel free

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%%I intend to do a more thorough entry for Illumination in the Sequelitis section of this page as soon as possible, but if anyone has any additions or information they'd like to add, feel freefree.
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%%I intend to do a more thorough entry in the Sequelitis section of this page as soon as possible, but if anyone has any additions or information they'd like to add, feel free

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