History YMMV / AloneInTheDark

11th Apr '16 11:31:45 AM aye_amber
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** The series pretty much invented the SurvivalHorror video game genre, inspiring many other franchises, such as ''ResidentEvil'', many of which greatly improved upon the formula, making the game mechanics seem dated in comparison to some people.
* {{Sequelitis}}: The second game is generally seen as one of the worst in the series, due to a combination of rushing it out to try and capitalize on the original's success (the director later acknowledged in an interview that they knew the game was buggy and unbalanced, but weren't concerned about the quality) and [[ActionizedSequel attempting to cash in on Wolfenstein 3D's success]]. The end result is it's essentially a shooter, but it made no attempt to change the base gameplay (you'll often end up getting shot at from offscreen, and in the unlikely event that you do manage to get an enemy in your view, good luck aiming at him) and ends up borderline unplayable. The entire "horror" thing is also completely absent, with it taking the little moments of silliness that were common in contemporary horror games and cranking them up to eleven until the game became a self-parody. It really says something when the most famous part of a "survival horror" game involves bludgeoning zombie dwarf cooks to death with a frying pan while wearing a Santa outfit. Fortunately, the third game reintroduced the adventure elements from the original and took itself a bit more seriously.
** The poor reception for ''Alone in The Dark: Illumination'' may [[FranchiseKiller finally put the franchise to rest]].

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** The series pretty much invented the SurvivalHorror video game genre, inspiring many other franchises, such as ''ResidentEvil'', ''Franchise/ResidentEvil,'' many of which greatly improved upon the formula, making the game mechanics seem dated in comparison to some people.
people.
* {{Sequelitis}}: The second game is generally seen as one of the worst in the series, due to a combination of rushing it out to try and capitalize on the original's success (the director later acknowledged in an interview that they knew the game was buggy and unbalanced, but weren't concerned about the quality) and [[ActionizedSequel attempting to cash in on Wolfenstein 3D's success]]. success.]] The end result is it's essentially a shooter, but it made no attempt to change the base gameplay (you'll often end up getting shot at from offscreen, and in the unlikely event that you do manage to get an enemy in your view, good luck aiming at him) and ends up borderline unplayable. The entire "horror" thing is also completely absent, with it taking the little moments of silliness that were common in contemporary horror games and cranking them up to eleven until the game became a self-parody. It really says something when the most famous part of a "survival horror" game involves bludgeoning zombie dwarf cooks to death with a frying pan while wearing a Santa outfit. Fortunately, the third game reintroduced the adventure elements from the original and took itself a bit more seriously.
** The poor reception for ''Alone in The Dark: Illumination'' may [[FranchiseKiller finally put the franchise to rest]].rest.]]
23rd Feb '16 1:06:38 PM BlackMageJ
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** The criticism that "You're not alone and it's not dark" isn't new to ''Illumination''. The reboot and ''The New Nightmare'' drew identical snarky comments over the presence of a partner character and light-based puzzles.
23rd Feb '16 12:08:51 AM Jaro7788
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** Fixed in the PS3 ''Inferno'' port. While the 59th Street driving section is still unlikely to be beat at first try, the improved controls, Sarah's giving you directions as well as there being checkpoints along the way actually render the whole sequence somewhat fun if still challenging.
16th Feb '16 6:12:22 PM GrammarNavi
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* PolishedPort: The initial Windows / {{Xbox 360}} version of the 2008 game was [[ExecutiveMeddling rushed out the door]] [[ObviousBeta in a notoriously buggy and unfinished state]]. The UpdatedRerelease of the 2008 game for {{Playstation 3}}, subtitled ''Inferno'', fixed glitches from the other releases and even adds a few extra scenes. While not without its flaws, ''Inferno'' was vastly improved and closer to what the developers envisioned.

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* PolishedPort: The initial Windows / {{Xbox 360}} UsefulNotes/XBox360 version of the 2008 game was [[ExecutiveMeddling rushed out the door]] [[ObviousBeta in a notoriously buggy and unfinished state]]. The UpdatedRerelease of the 2008 game for {{Playstation 3}}, UsefulNotes/PlayStation3, subtitled ''Inferno'', fixed glitches from the other releases and even adds a few extra scenes. While not without its flaws, ''Inferno'' was vastly improved and closer to what the developers envisioned.
9th Feb '16 4:19:02 AM GrammarNavi
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* PortingDisaster: The UsefulNotes/{{PS2}} and UsefulNotes/{{Wii}} versions of the '08 game.

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* PortingDisaster: The UsefulNotes/{{PS2}} [[UsefulNotes/PlayStation2 PS2]] and UsefulNotes/{{Wii}} versions of the '08 game.
15th Jan '16 11:48:34 PM jormis29
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** After the 2008 reboot, [[MaxPayne James McCaffrey]] would then be in another [[AlanWake video game]] that's also a psychological, episodic thriller where the main gameplay mechanic involves light.

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** After the 2008 reboot, [[MaxPayne [[VideoGame/MaxPayne James McCaffrey]] would then be in another [[AlanWake [[VideoGame/AlanWake video game]] that's also a psychological, episodic thriller where the main gameplay mechanic involves light.
28th Dec '15 1:54:04 PM RaustBD
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* MemeticMutation: "Neither alone nor in the dark" is a ''very'' common comment regarding ''Alone In The Dark" Illumination'' and the fact that it's a co-op shooter entirely based around lighting things up to hurt enemies.
21st Aug '15 7:36:01 AM supergod
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** Played straight with ''Alone in The Dark: Illumination'', which seems to [[FranchiseKiller finally put the franchise to rest]].

to:

** Played straight with The poor reception for ''Alone in The Dark: Illumination'', which seems to Illumination'' may [[FranchiseKiller finally put the franchise to rest]].
20th Aug '15 9:58:47 PM Kaxis19999
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* {{Sequelitis}}: The second game is generally seen as one of the worst in the series, due to a combination of rushing it out to try and capitalize on the original's success (the director later acknowledged in an interview that they knew the game was buggy and unbalanced, but weren't concerned about the quality) and [[ActionizedSequel attempting to cash in on Wolfenstein 3D's success]]. The end result is it's essentially a shooter, but it made no attempt to change the base gameplay (you'll often end up getting shot at from offscreen, and in the unlikely event that you do manage to get an enemy in your view, good luck aiming at him) and ends up borderline unplayable. The entire "horror" thing is also completely absent, with it taking the little moments of silliness that were common in contemporary horror games and cranking them up to eleven until the game became a self-parody. It really says something when the most famous part of a "survival horror" game involves bludgeoning zombie dwarf cooks to death with a frying pan while wearing a Santa outfit. Fortunately, the third game reintroduced the adventure elements from the original and took itself a bit more seriously

to:

* {{Sequelitis}}: The second game is generally seen as one of the worst in the series, due to a combination of rushing it out to try and capitalize on the original's success (the director later acknowledged in an interview that they knew the game was buggy and unbalanced, but weren't concerned about the quality) and [[ActionizedSequel attempting to cash in on Wolfenstein 3D's success]]. The end result is it's essentially a shooter, but it made no attempt to change the base gameplay (you'll often end up getting shot at from offscreen, and in the unlikely event that you do manage to get an enemy in your view, good luck aiming at him) and ends up borderline unplayable. The entire "horror" thing is also completely absent, with it taking the little moments of silliness that were common in contemporary horror games and cranking them up to eleven until the game became a self-parody. It really says something when the most famous part of a "survival horror" game involves bludgeoning zombie dwarf cooks to death with a frying pan while wearing a Santa outfit. Fortunately, the third game reintroduced the adventure elements from the original and took itself a bit more seriously seriously.
** Played straight with ''Alone in The Dark: Illumination'', which seems to [[FranchiseKiller finally put the franchise to rest]].
14th Jun '15 9:20:37 AM JackSlate
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* ThatOneBoss: A couple from the fourth game.
** The Procuraptor in the library can take a lot of damage, which forces you to use the rocket launcher. Even then, you can't damage it in its normal state, but shooting it with any weapon (even the revolver) will cause it to enter a vulnerable state during a few second where you can actually damage it. However, since this is not obvious, you can waste a lot of rockets by using them during the first state. If you didn't find enough rockets, expect a very long fight as you'll run out of them and have to resort to the shotgun.
** [[spoiler: Alan Morton]]. A brutal LightningBruiser with no clear attack pattern (thank goodness he can only attack at close range). And to top it off, he's a PuzzleBoss (your weapons can only knock him out for a while). [[spoiler: You have to knock him out and find the right door which will lead you to a magical spear [[CutsceneBoss that kills him with one hit]]. And if you reach a door while he's up, he'll teleport and slam you down. [[CurbStompBattle But once you know the right door...]]]]

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* ThatOneBoss: Li Tung in the third game. He moves and attacks much faster than Carnby can, and can close the distance very quickly and jump-kick you from halfway across the room you fight him in. Beating him essentially requires running back and forth, popping off Winchester shots whenever you get the chance.
**
A couple from the fourth game.
** *** The Procuraptor in the library can take a lot of damage, which forces you to use the rocket launcher. Even then, you can't damage it in its normal state, but shooting it with any weapon (even the revolver) will cause it to enter a vulnerable state during a few second where you can actually damage it. However, since this is not obvious, you can waste a lot of rockets by using them during the first state. If you didn't find enough rockets, expect a very long fight as you'll run out of them and have to resort to the shotgun.
** *** [[spoiler: Alan Morton]]. A brutal LightningBruiser with no clear attack pattern (thank goodness he can only attack at close range). And to top it off, he's a PuzzleBoss (your weapons can only knock him out for a while). [[spoiler: You have to knock him out and find the right door which will lead you to a magical spear [[CutsceneBoss that kills him with one hit]]. And if you reach a door while he's up, he'll teleport and slam you down. [[CurbStompBattle But once you know the right door...]]]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AloneInTheDark