History YMMV / AloneInTheDark

6th Dec '16 9:19:24 PM Miracle@StOlaf
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* ScrappyMechanic: Rather than having a dedicated "run" button, the original game required you to either double-tap the walk arrow or quickly tap the action button then hold the walk arrow at a very specific rhythm. Either way, the action is extremely flaky and would not work unless your timing was 100% perfect.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Rather than having a dedicated "run" button, the original game required you to either double-tap the walk arrow or quickly tap the action button then hold the walk arrow at a very specific rhythm. Either way, the action command is extremely flaky fickle and would not work unless your timing was 100% perfect.
6th Dec '16 9:18:52 PM Miracle@StOlaf
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* ScrappyMechanic: The inventory system in the reboot. Trying to find the right items while being attacked? Have fun trying to navigate the unintuitive and difficult to use inventory system that will end with you never picking what you need.

to:

* ScrappyMechanic: Rather than having a dedicated "run" button, the original game required you to either double-tap the walk arrow or quickly tap the action button then hold the walk arrow at a very specific rhythm. Either way, the action is extremely flaky and would not work unless your timing was 100% perfect.
**
The inventory system in the reboot. Trying to find the right items while being attacked? Have fun trying to navigate the unintuitive and difficult to use inventory system that will end with you never picking what you need.
30th Oct '16 7:27:04 AM TheGrimReefer
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* SeinfeldIsUnfunny: The first game was probably the TropeCodifier (along with ''VideoGame/ResidentEvil'') for most SurvivalHorror tropes. Yet the animations for it and some of the voice acting come off as narmy and act as [[NightmareRetardant nightmare retadants]]. The game itself [[NonIndicativeName doesn't look very dark]] either, and lacks the sorts of graphical elements that make more modern games actually scary. The game's tech ''does'' give an UncannyValley feel to it that can be quite creepy in its own right. While the graphics of the first game may not seem impressive now, they were considered cutting edge back in 1992.

to:

* SeinfeldIsUnfunny: The first game was probably the TropeCodifier (along with ''VideoGame/ResidentEvil'') for most SurvivalHorror tropes. Yet Yet, today, the visuals and animations for it appear quite primitive, and some of the voice acting come off as narmy and act as is far from professional, [[NightmareRetardant nightmare retadants]].which tends to dilute the effect]]. The game itself [[NonIndicativeName doesn't look very dark]] either, and lacks the sorts of graphical elements that make more modern games actually scary. The game's tech ''does'' give an UncannyValley feel to it that can be quite creepy in its own right. While the graphics of the first game may not seem impressive now, they were considered cutting edge back in 1992.
28th Oct '16 6:42:08 AM morenohijazo
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* {{Padding}}: The 2008 game will not let you proceed to new areas until you've destroyed a set number of evil trees that are spread out all over Central Park.
28th Oct '16 5:17:19 AM supergod
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* PopularityPolynomial: The first game, while groundbreaking has aged, ''considerably''. Narm not withstanding. Leading many gamers who haven't played it since their childhoods to beg the question [[NostalgiaAintLikeItUsedToBe how they ever found the game at all scary]].
28th Oct '16 3:36:43 AM morenohijazo
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* FanNickname: For the 2008 game, there's ''Alone in the Park''.



* SeinfeldIsUnfunny: While the graphics of the first game may not seem impressive now, they were considered cutting edge back in 1992.

to:

* SeinfeldIsUnfunny: The first game was probably the TropeCodifier (along with ''VideoGame/ResidentEvil'') for most SurvivalHorror tropes. Yet the animations for it and some of the voice acting come off as narmy and act as [[NightmareRetardant nightmare retadants]]. The game itself [[NonIndicativeName doesn't look very dark]] either, and lacks the sorts of graphical elements that make more modern games actually scary. The game's tech ''does'' give an UncannyValley feel to it that can be quite creepy in its own right. While the graphics of the first game may not seem impressive now, they were considered cutting edge back in 1992.
28th Oct '16 2:46:21 AM morenohijazo
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* HilariousInHindsight: The second game has a document that references people named [[VideoGame/BioShockInfinite Commstock and [=DeWitt=].]] To add to that even further, TheDragon of the game is Elizabeth.

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* HilariousInHindsight: HilariousInHindsight:
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The second game has a document that references people named [[VideoGame/BioShockInfinite Commstock and [=DeWitt=].]] To add to that even further, TheDragon of the game is Elizabeth.



** From the 2008 game, the lines "I don't have your stone, and fuck you anyway!" and "I'm the light-bringer! I'm the fucking universe!"

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** From HI GUY [[labelnote:Explanation]]A deadpan line spoken by zombies in the 2008 game, [[VideoGame/AloneInTheDark2 second game]] (and reused late in the lines "I [[VideoGame/AloneInTheDark3 third]]).[[/labelnote]]
** I
don't have your stone, and fuck example! [[http://www.youtube.com/watch?v=5k8KYp0aaJY And FUCK you anyway!" and "I'm the light-bringer! anyway!]]
**
I'm the fucking universe!"Light Bringer! '''[[{{Narm}} I'M THE]] [[ClusterFbomb FUCKING]] [[LargeHam UNIVERSE!]]''' [[labelnote:Explanation]]A line in one of the endings of the [[VideoGame/AloneInTheDark2008 2008 reboot]] infamous for its bizarre nature and delivery.[[/labelnote]]



* OlderThanTheyThink: ''Franchise/ResidentEvil'' is often credited for inventing SurvivalHorror, when all it did was coin the ''name'' for it and bring the genre into the mainstream. The ''Alone In The Dark'' series invented the actual gameplay model years earlier.

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* OlderThanTheyThink: OlderThanTheyThink:
**
''Franchise/ResidentEvil'' is often credited for inventing SurvivalHorror, when all it did was coin the ''name'' for it and bring the genre into the mainstream. The ''Alone In The Dark'' series invented the actual gameplay model years earlier.
28th Oct '16 2:32:07 AM morenohijazo
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* PopularityPolynomial: The first game, while groundbreaking has aged, ''considerably''. Narm not withstanding. Leading many gamers who haven't played it since their childhoods to beg the question [[NostalgiaAintLikeItUsedToBe how they ever found the game at all scary]].



* VindicatedByHistory: The first game, while groundbreaking has aged, ''considerably''. Narm not withstanding. Leading many gamers who haven't played it since their childhoods to beg the question [[NostalgiaAintLikeItUsedToBe how they ever found the game at all scary]].
27th Oct '16 2:06:10 PM dieseldragons
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Added DiffLines:

* VindicatedByHistory: The first game, while groundbreaking has aged, ''considerably''. Narm not withstanding. Leading many gamers who haven't played it since their childhoods to beg the question [[NostalgiaAintLikeItUsedToBe how they ever found the game at all scary]].
11th Jun '16 4:10:50 PM Doug86
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* NarmCharm: While the original trilogy has its share of {{Narm}}, it's mostly of the enjoyable sort. The polygonal graphics are extremely cartoonish, contrasting with the darker environments of more modern survival horror games and making the appearance of the OffModel characters more frightening than the monsters. While the first game focused on puzzle-solving and evading monsters inspired by the CthulhuMythos, the other games went in more action-oriented and more over-the-top directions: the second game included the hero [[ItMakesSenseInContext gunning down zombies with a Thompson while dressed in a Santa Claus costume]] while the third had Carnby mowing down [[NinjaPirateZombieRobot cowboy zombies]] [[GatlingGood with a Gatling gun]]. The cherry on the cheesecake is easily the SoBadItsGood voice acting: almost every text is read by an over-the-top narrator, often with overblown drama and ridiculous accents.

to:

* NarmCharm: While the original trilogy has its share of {{Narm}}, it's mostly of the enjoyable sort. The polygonal graphics are extremely cartoonish, contrasting with the darker environments of more modern survival horror games and making the appearance of the OffModel characters more frightening than the monsters. While the first game focused on puzzle-solving and evading monsters inspired by the CthulhuMythos, Franchise/CthulhuMythos, the other games went in more action-oriented and more over-the-top directions: the second game included the hero [[ItMakesSenseInContext gunning down zombies with a Thompson while dressed in a Santa Claus costume]] while the third had Carnby mowing down [[NinjaPirateZombieRobot cowboy zombies]] [[GatlingGood with a Gatling gun]]. The cherry on the cheesecake is easily the SoBadItsGood voice acting: almost every text is read by an over-the-top narrator, often with overblown drama and ridiculous accents.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AloneInTheDark