History YMMV / AloneInTheDark

2nd Jul '17 12:41:35 AM Miracle@StOlaf
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** The UsefulNotes/PlayStation port of part 2, subtitled ''One-Eyed Jack's Revenge'' gives the game improved character models (higher polygon counts and more detailed textures). It also copied the control scheme of the classic ''Franchise/ResidentEvil'', adding a run button, more responsive TankControls, and generally making the game a bit less frustrating to play.

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** The UsefulNotes/PlayStation port of part 2, subtitled ''One-Eyed Jack's Revenge'' gives the game improved character models (higher polygon counts and more detailed textures). It also copied the control scheme of the classic ''Franchise/ResidentEvil'', ''Franchise/ResidentEvil'' titles, adding a run button, more responsive TankControls, and generally making the game a bit less frustrating to play.
2nd Jul '17 12:40:53 AM Miracle@StOlaf
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* PolishedPort: The initial Windows / UsefulNotes/XBox360 version of the 2008 game was [[ExecutiveMeddling rushed out the door]] [[ObviousBeta in a notoriously buggy and unfinished state]]. The UpdatedRerelease of the 2008 game for UsefulNotes/PlayStation3, subtitled ''Inferno'', fixed glitches from the other releases and even adds a few extra scenes. While not without its flaws, ''Inferno'' was vastly improved and closer to what the developers envisioned.

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* PolishedPort: PolishedPort:
**
The initial Windows / UsefulNotes/XBox360 version of the 2008 game was [[ExecutiveMeddling rushed out the door]] [[ObviousBeta in a notoriously buggy and unfinished state]]. The UpdatedRerelease of the 2008 game for UsefulNotes/PlayStation3, subtitled ''Inferno'', fixed glitches from the other releases and even adds a few extra scenes. While not without its flaws, ''Inferno'' was vastly improved and closer to what the developers envisioned.envisioned.
** The UsefulNotes/PlayStation port of part 2, subtitled ''One-Eyed Jack's Revenge'' gives the game improved character models (higher polygon counts and more detailed textures). It also copied the control scheme of the classic ''Franchise/ResidentEvil'', adding a run button, more responsive TankControls, and generally making the game a bit less frustrating to play.
28th Feb '17 3:48:49 PM supergod
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* DuelingWorks: ''Alone in the Dark'' served as a direct inspiration for ''VideoGame/ResidentEvil'' and the two franchises competed with one another throughout the 90s, although the Japanese series undoubtedly proved supreme in the end. While some ''Resident Evil'' games could be considered worse than the original, most of them were still seen as pretty decent at worst, which was not the case with ''Alone in the Dark'', [[{{Sequelitis}} only the first installment of which was released to any sort of critical acclaim]]. While ''Resident Evil'' successfully revived itself ''twice'' when most people were getting tired of the ongoing formula, ''Alone in the Dark'' failed to do so both in 2008 and 2015, [[FranchiseKiller effectively making itself, for all intents and purposes, dead as a franchise]].



* InternetCounterattack: The reason why fans of the series were so unspeakably appaled by Atari's handling of the infamous 2015 installment is not merely because of how crappy it turned out but because they handed it to Pure FPS, a shady developer without as much as their own ''website'' and known for making only two very mediocre games, which they promptly abandoned in terms of updates and customer support shortly after release, consistently lying to gamers on their Steam forum all the way through.
28th Feb '17 9:39:22 AM Jaro7788
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Added DiffLines:

* InternetCounterattack: The reason why fans of the series were so unspeakably appaled by Atari's handling of the infamous 2015 installment is not merely because of how crappy it turned out but because they handed it to Pure FPS, a shady developer without as much as their own ''website'' and known for making only two very mediocre games, which they promptly abandoned in terms of updates and customer support shortly after release, consistently lying to gamers on their Steam forum all the way through.
28th Feb '17 9:19:50 AM Jaro7788
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* DuelingWorks: While ''Alone in the Dark'' served as a direct inspiration for ''VideoGame/ResidentEvil'' and the two franchises competed with one another throughout the 90s, although the Japanese series undoubtedly proved supreme in the end. While some ''Resident Evil'' games could be considered worse than the original, most of them were still seen as pretty decent at worst, which was not the case with ''Alone in the Dark'', [[{{Sequelitis}} only the first installment of which was released to any sort of critical acclaim]]. While ''Resident Evil'' successfully revived itself ''twice'' when most people were getting tired of the ongoing formula, ''Alone in the Dark'' failed to do so both in 2008 and 2015, [[FranchiseKiller effectively making itself, for all intents and purposes, dead as a franchise]].

to:

* DuelingWorks: While ''Alone in the Dark'' served as a direct inspiration for ''VideoGame/ResidentEvil'' and the two franchises competed with one another throughout the 90s, although the Japanese series undoubtedly proved supreme in the end. While some ''Resident Evil'' games could be considered worse than the original, most of them were still seen as pretty decent at worst, which was not the case with ''Alone in the Dark'', [[{{Sequelitis}} only the first installment of which was released to any sort of critical acclaim]]. While ''Resident Evil'' successfully revived itself ''twice'' when most people were getting tired of the ongoing formula, ''Alone in the Dark'' failed to do so both in 2008 and 2015, [[FranchiseKiller effectively making itself, for all intents and purposes, dead as a franchise]].
28th Feb '17 9:19:26 AM Jaro7788
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Added DiffLines:

* DuelingWorks: While ''Alone in the Dark'' served as a direct inspiration for ''VideoGame/ResidentEvil'' and the two franchises competed with one another throughout the 90s, although the Japanese series undoubtedly proved supreme in the end. While some ''Resident Evil'' games could be considered worse than the original, most of them were still seen as pretty decent at worst, which was not the case with ''Alone in the Dark'', [[{{Sequelitis}} only the first installment of which was released to any sort of critical acclaim]]. While ''Resident Evil'' successfully revived itself ''twice'' when most people were getting tired of the ongoing formula, ''Alone in the Dark'' failed to do so both in 2008 and 2015, [[FranchiseKiller effectively making itself, for all intents and purposes, dead as a franchise]].
26th Jan '17 2:07:50 PM ImperialMajestyXO
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* SoundtrackDissonance: The second game keeps a light, upbeat track for most the game, even when Elizabeth is summoning black magic.
** Of particular note is the third game, which uses bouncy banjo music (albeit with a more appropriate dark tune playing alongside it) for most of it.
11th Jan '17 12:51:57 PM ImperialMajestyXO
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* VisualEffectsOfAwesome: Say what you will about the gameplay of the 2008 reboot, but sequences like climbing around on the crumbling building and the mad drive through New York are absolutely spectacular to watch.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Say what you will about the gameplay of the 2008 reboot, but sequences like climbing around on the crumbling building and the mad drive through New York are absolutely spectacular to watch.
6th Dec '16 9:19:24 PM Miracle@StOlaf
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* ScrappyMechanic: Rather than having a dedicated "run" button, the original game required you to either double-tap the walk arrow or quickly tap the action button then hold the walk arrow at a very specific rhythm. Either way, the action is extremely flaky and would not work unless your timing was 100% perfect.

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* ScrappyMechanic: ScrappyMechanic:
**
Rather than having a dedicated "run" button, the original game required you to either double-tap the walk arrow or quickly tap the action button then hold the walk arrow at a very specific rhythm. Either way, the action command is extremely flaky fickle and would not work unless your timing was 100% perfect.
6th Dec '16 9:18:52 PM Miracle@StOlaf
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* ScrappyMechanic: The inventory system in the reboot. Trying to find the right items while being attacked? Have fun trying to navigate the unintuitive and difficult to use inventory system that will end with you never picking what you need.

to:

* ScrappyMechanic: Rather than having a dedicated "run" button, the original game required you to either double-tap the walk arrow or quickly tap the action button then hold the walk arrow at a very specific rhythm. Either way, the action is extremely flaky and would not work unless your timing was 100% perfect.
**
The inventory system in the reboot. Trying to find the right items while being attacked? Have fun trying to navigate the unintuitive and difficult to use inventory system that will end with you never picking what you need.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AloneInTheDark