History YMMV / Albion

22nd Dec '16 7:01:46 AM Gosicrystal
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** [[spoiler:All you need to do to "beat" the final boss is to run away. Which will take you all of two turns. Yes, really.]] [[spoiler:However, you can choose to defeat him instead -- it's immune to physical attacks, but if you have at least one of the offensive mages and adequate healing, [[CrowningMomentOfAwesome you can actually kill it in battle]].]]

to:

** [[spoiler:All All you need to do to "beat" the final boss is to [[spoiler:to run away. Which will take you all of two turns. Yes, really.]] [[spoiler:However, However, you can choose to defeat him instead -- it's immune to physical attacks, but if you have at least one of the offensive mages and adequate healing, [[CrowningMomentOfAwesome you can actually kill it in battle]].]]battle]]]].



** Sira can paralyze any single enemy in the game with her Thorn Snare spell, including the final boss, making boss battles ridiculously easy. Her Frost Avalanche spell does this to every enemy on the battlefield ([[ContractualBossImmunity except bosses]]), reducing most battles to tedious rounds of [[LiterallyShatteredLives ice breaking]].
\\\In addition to the above, she's actually almost as strong as [[LightningBruiser Drirr]], is one of the best ranged attackers, and her "Fungification" spell is by far the strongest single-target attack spell, more than thrice as powerful as Lightning Strike! (Its only disadvantage is that if it strikes the killing blow, the monster doesn't drop anything)

to:

** Sira can paralyze any single enemy in the game with her Thorn Snare spell, including the final boss, making boss battles ridiculously easy. Her Frost Avalanche spell does this to every enemy on the battlefield ([[ContractualBossImmunity except bosses]]), reducing most battles to tedious rounds of [[LiterallyShatteredLives ice breaking]].
\\\In
breaking]].\\\
In
addition to the above, she's actually almost as strong as [[LightningBruiser Drirr]], is one of the best ranged attackers, and her "Fungification" spell is by far the strongest single-target attack spell, more than thrice as powerful as Lightning Strike! (Its only disadvantage is that if it strikes the killing blow, the monster doesn't drop anything)
22nd Dec '16 7:00:16 AM Gosicrystal
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* AnticlimaxBoss - [[spoiler:You can't fight the final boss. All you need to do to "beat" it is to run away. Which will take you all of two turns. Yes, really.]]
** [[spoiler:Actually, you can. It's immune to physical attacks, but if you have at least one of the offensive mages and adequate healing, [[CrowningMomentOfAwesome you can actually kill it in battle]].]]
* DisappointingLastLevel - Of all the islands, Nakiridani is probably the most entertaining, giving us a higly interactive environment, plenty of opportunities to learn about the people's culture, not to mention an original plot, and original setting. Later islands were much larger, had more generic settings, less interesting quests, and never really encouraged too much interaction with the people. By the time the player nears the end, the whole thing comes down to endless repetitive fights in Khamulon, and long, boring puzzles that do nothing beyond challenging the player's patience, in Umajo Kenta.
* GameBreaker - Sira can paralyze any single enemy in the game with her Thorn Snare spell, including the final boss, making boss battles ridiculously easy. Her Frost Avalanche spell does this to every enemy on the battlefield ([[ContractualBossImmunity except bosses]]), reducing most battles to tedious rounds of [[LiterallyShatteredLives ice breaking]].
** Sira is practically a walking GameBreaker -- in addition to the above, she's actually almost as strong as [[LightningBruiser Drirr]], is one of the best ranged attackers, and her "Fungification" spell is by far the strongest single-target attack spell, more than thrice as powerful as Lightning Strike! (Its only disadvantage is that if it strikes the killing blow, the monster doesn't drop anything)

to:

* AnticlimaxBoss - [[spoiler:You can't fight the final boss. All AnticlimaxBoss:
** [[spoiler:All
you need to do to "beat" it the final boss is to run away. Which will take you all of two turns. Yes, really.]] [[spoiler:However, you can choose to defeat him instead -- it's immune to physical attacks, but if you have at least one of the offensive mages and adequate healing, [[CrowningMomentOfAwesome you can actually kill it in battle]].]]
** [[spoiler:Actually, [[spoiler:Bradir]] is a joke. Besides being much faster than anyone else in the game, he goes down in one hit. He later points out that "As you can. It's immune to physical attacks, but if you may have at least one of the offensive mages and adequate healing, [[CrowningMomentOfAwesome you can actually kill it in battle]].]]
noticed, I'm not a very good fighter".
* DisappointingLastLevel - DisappointingLastLevel: Of all the islands, Nakiridani is probably the most entertaining, giving us a higly interactive environment, plenty of opportunities to learn about the people's culture, not to mention an original plot, and original setting. Later islands were much larger, had more generic settings, less interesting quests, and never really encouraged too much interaction with the people. By the time the player nears the end, the whole thing comes down to endless repetitive fights in Khamulon, and long, boring puzzles that do nothing beyond challenging the player's patience, in Umajo Kenta.
* GameBreaker - GameBreaker:
**
Sira can paralyze any single enemy in the game with her Thorn Snare spell, including the final boss, making boss battles ridiculously easy. Her Frost Avalanche spell does this to every enemy on the battlefield ([[ContractualBossImmunity except bosses]]), reducing most battles to tedious rounds of [[LiterallyShatteredLives ice breaking]].
** Sira is practically a walking GameBreaker -- in \\\In addition to the above, she's actually almost as strong as [[LightningBruiser Drirr]], is one of the best ranged attackers, and her "Fungification" spell is by far the strongest single-target attack spell, more than thrice as powerful as Lightning Strike! (Its only disadvantage is that if it strikes the killing blow, the monster doesn't drop anything)



* GoodBadBugs - The Iskai healer in Jirinaar may randomly give you a healing potion as you end the conversation with her. The bug? You can do it as much as you want, making both a big reserve of free potions and a lot of money by selling more of them.

to:

* GoodBadBugs - GoodBadBugs:
**
The Iskai healer in Jirinaar may randomly give you a healing potion as you end the conversation with her. The bug? You can do it as much as you want, making both a big reserve of free potions and a lot of money by selling more of them.



* InferredHolocaust - The author of the blog mentioned in the LetsPlay entry had this take on the ending. You can see it below (though spoilers abound, obviously).
* MostAnnoyingSound - The bleeps coming from the internal speaker almost every time a bug is encountered. It's even more annoying when the bug is fatal (the game crashes and all unsaved progress is lost).
* NightmareFuel - Dungeons. Just imagine those dark and clearly alien hallways with the sounds of water dripping, chains ringing, heavy doors opening and closing, animals howling, combined with eerie music and monsters growling and jumping out from behind the corners or just [[NothingIsScarier standing motionlessly and waiting for you to approach]], not to mention the occasional magical or alien phenomena or complex mechanisms you come across every now and then which must all be figured out while dealing with these circumstances. And let's not forget the total darkness waiting when the lights go out.

to:

* InferredHolocaust - InferredHolocaust: The author of the blog mentioned in the LetsPlay entry had this take on the ending. You can see it below (though spoilers abound, obviously).
* MostAnnoyingSound - MostAnnoyingSound: The bleeps coming from the internal speaker almost every time a bug is encountered. It's even more annoying when the bug is fatal (the game crashes and all unsaved progress is lost).
* NightmareFuel - NightmareFuel: Dungeons. Just imagine those dark and clearly alien hallways with the sounds of water dripping, chains ringing, heavy doors opening and closing, animals howling, combined with eerie music and monsters growling and jumping out from behind the corners or just [[NothingIsScarier standing motionlessly and waiting for you to approach]], not to mention the occasional magical or alien phenomena or complex mechanisms you come across every now and then which must all be figured out while dealing with these circumstances. And let's not forget the total darkness waiting when the lights go out.



* SpecialEffectFailure: Some scripted events will use special animations (like characters trowing objects or firing weapons, or more commonly, explosions) which are actually animated screens, imposed over the main window. They cover up interface objects like the clock or the monster eye, and are not always aligned with the background. In the above mentioned cutscene with the fireball, Tom's entire front may disappear until the impact.

to:

* SpecialEffectFailure: SpecialEffectFailure:
**
Some scripted events will use special animations (like characters trowing objects or firing weapons, or more commonly, explosions) which are actually animated screens, imposed over the main window. They cover up interface objects like the clock or the monster eye, and are not always aligned with the background. In the above mentioned cutscene with the fireball, Tom's entire front may disappear until the impact.



* ThatOneLevel - The Khamulon. It is ''extremely'' long and full of repetitive encounters combined with [[EmptyRoomPsych empty rooms]]. It nearly drove the author of the aforementioned LetsPlay mad.\\
\\

to:

* ThatOneLevel - ThatOneLevel: The Khamulon. It is ''extremely'' long and full of repetitive encounters combined with [[EmptyRoomPsych empty rooms]]. It nearly drove the author of the aforementioned LetsPlay mad.\\
\\
\\\



* UncannyValley - intentionally invoked with NED. Most character portraits show a friendly smile or an aloof no-nonsense attitude and will allways show at least some personality. NED's expression is completely blank, as if he's looking right through you.
* ViewerGenderConfusion - Drirr has been mistaken as female occasionally. Given that he's an anthropomorphic cat-thing, though...
* TheWoobie - Poor Bradir. [[spoiler: His best friend blackmails him into killing him, then leaves the guy to deal with the whole ordeal all by himself. Dick move Akiir.]]

to:

* UncannyValley - UncannyValley: intentionally invoked with NED. Most character portraits show a friendly smile or an aloof no-nonsense attitude and will allways show at least some personality. NED's expression is completely blank, as if he's looking right through you.
* ViewerGenderConfusion - ViewerGenderConfusion: Drirr has been mistaken as female occasionally. Given that he's an anthropomorphic cat-thing, though...
* TheWoobie - TheWoobie: Poor Bradir. [[spoiler: His best friend blackmails him into killing him, then leaves the guy to deal with the whole ordeal all by himself. Dick move Akiir.]]
8th Sep '14 7:08:12 AM Malitia
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Added DiffLines:

** There is an way to ''infinite money'' in some versions of the game, which goes: If you have money on all characters, the game will take it from them proportionately in shops, even when the party members don't have enough for this to work. So if one of your character carries all the cash but all others have a coin too, when you pay the game will effectively only take "Price of Item/Size of your party" from you. And the resell price is higher than this. Do it enough time and your party can go swimming in gold.
16th Mar '14 7:16:02 PM Austin
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* GameBreakingBug: It's possible to get stuck in Frill's room after Drirr joins you. The bug seems completely random. Also, when entering a 3D area, seeing all 2D sprites (except people) scrambled means that the game is just about to crash. This too is completely random, but is likely to occur at least once per playthrough, and if murphy's law is any indocation, most likely after you've gone a long time without saving.
8th Dec '13 8:22:22 PM Kernigh
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* ScrappyLevel - The Khamulon. It is ''extremely'' long and full of repetitive encounters combined with [[EmptyRoomPsych empty rooms]]. It nearly drove the author of the aforementioned LetsPlay mad.
** Other players find that one of the best dungeons for its lenght, sense of danger (you cannot just escape from it and return later), complexity and some ingenious traps, and would rather point their finger at the caves - the engine is really bad at rendering "natural" dungeons and navigating them is very frustrating.


Added DiffLines:

* ThatOneLevel - The Khamulon. It is ''extremely'' long and full of repetitive encounters combined with [[EmptyRoomPsych empty rooms]]. It nearly drove the author of the aforementioned LetsPlay mad.\\
\\
Other players find that one of the best dungeons for its length, sense of danger (you cannot just escape from it and return later), complexity and some ingenious traps, and would rather point their finger at the caves - the engine is really bad at rendering "natural" dungeons and navigating them is very frustrating.
22nd Oct '13 2:45:06 PM crazysamaritan
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** Goes double for the old Former Building, one of the very first dungeons you end up in. The monsters jumping out from behind the corners isn't the worst of it. You also get to meet {{ManEatingPlant}}s, cave trees that run away if you touch them, moving roots dangling in your face that you need to pass under, corridors with pulsating walls, and giant insects that love to come REALLY close and make [[HellIsThatNoise annoying sounds]] that can make you jump when you least expect it. Sweet dreams.

to:

** Goes double for the old Former Building, one of the very first dungeons you end up in. The monsters jumping out from behind the corners isn't the worst of it. You also get to meet {{ManEatingPlant}}s, cave trees that run away if you touch them, moving roots dangling in your face that you need to pass under, corridors with pulsating walls, and giant insects that love to come REALLY close and make [[HellIsThatNoise annoying sounds]] sounds that can make you jump when you least expect it. Sweet dreams.
4th Oct '13 8:36:14 AM morenohijazo
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Added DiffLines:

* InferredHolocaust - The author of the blog mentioned in the LetsPlay entry had this take on the ending. You can see it below (though spoilers abound, obviously).
31st Jul '13 7:44:21 PM TVRulezAgain
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* CompleteMonster - Megacorporations aren't exactly nice. [[spoiler: DDT programming NED to slaughter his own crew if they discover the secret behind the planet they were sent to destroy]] was one thing. The reason behind the government officials aboard the Toronto? One of DDT's competitors already destroyed an inhabited planet, who's inhabitants went extinct after contracting a virus from the terrans. The company's justification? [[YouFailBiologyForever That they died out because they reached the end of their evolution and were degenerate, othervise they never would've contracted a virus that is harmless to humans.]]
26th May '13 12:52:34 PM Solarn
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Added DiffLines:

** [[spoiler:Actually, you can. It's immune to physical attacks, but if you have at least one of the offensive mages and adequate healing, [[CrowningMomentOfAwesome you can actually kill it in battle]].]]
30th Jun '12 11:05:38 AM GalHunGaraKai
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* ViewerGenderConfusion - Drirr has been mistaken as female occasionally. Given that he's an anthropomorphic cat-thing, though...

to:

* ViewerGenderConfusion - Drirr has been mistaken as female occasionally. Given that he's an anthropomorphic cat-thing, though...though...
* TheWoobie - Poor Bradir. [[spoiler: His best friend blackmails him into killing him, then leaves the guy to deal with the whole ordeal all by himself. Dick move Akiir.]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Albion