Follow TV Tropes

Following

History YMMV / AkaiKatana

Go To

OR

Is there an issue? Send a MessageReason:
None


** Although it took a few patches to get the accuracy to a solid level, the City Connection release for [=PS4=], Xbox One, Switch, and PC (via Steam) is a pretty admirable port, being a mostly-faithful recreation of the 360 version with the addition of a new arrange soundtrack. The Switch and Steam versions additionally make it the first official portable version of the game (with the use of a Steam Deck in the case of the latter).

to:

** Although it took a few patches to get the accuracy to a solid level, the City Connection release for [=PS4=], Xbox One, Switch, and PC (via Steam) is a pretty admirable port, being a mostly-faithful recreation of the 360 version with the addition of a new arrange soundtrack.soundtrack by Daisuke Matsumoto and a new screen frame that puts the HUD in less obtrusive areas and also features subtitles. The Switch and Steam versions additionally make it the first official portable version of the game (with the use of a Steam Deck in the case of the latter).
Is there an issue? Send a MessageReason:
None


** When Shion and Suzuran encounter the latter's brother Aogiri at the end of Stage 3, they find that he's renounced his old name and now calls himself Shakunage. Sadly, trying to talk sense into him predictably doesn't pan out, and he only has his HeelRealization when [[RedemptionEqualsDeath he dies]]. When the next stage begins, Suzuran is still distraught and crying out for her now-dead brother.

to:

** When Shion and Suzuran encounter the latter's brother Aogiri at the end of Stage 3, they find that he's renounced his old name and now calls himself Shakunage. Sadly, trying to talk sense into him predictably doesn't pan out, and he only has his HeelRealization when [[RedemptionEqualsDeath he dies]]. When the next stage begins, [[HeroicBSOD Suzuran is still distraught and crying out for her now-dead brother.brother]].
Is there an issue? Send a MessageReason:
None


** When Shion and Suzuran encounter the latter's brother Aogiri at the end of Stage 3, they find that he's renounced his old name and now calls himself Shakunage. Sadly, trying to talk sense into him predictably doesn't pan out, and he only has his HeelRealization when he dies. When the next stage begins, Suzuran is still distraught and crying out for her now-dead brother.

to:

** When Shion and Suzuran encounter the latter's brother Aogiri at the end of Stage 3, they find that he's renounced his old name and now calls himself Shakunage. Sadly, trying to talk sense into him predictably doesn't pan out, and he only has his HeelRealization when [[RedemptionEqualsDeath he dies.dies]]. When the next stage begins, Suzuran is still distraught and crying out for her now-dead brother.
Is there an issue? Send a MessageReason:
None


** The FinalBoss fight against Emperor Basho, if playing as his children Botan and Kikyou. Unlike the other two pairs who make relatively generic "We'll stop you and end your reign of terror" (paraphrasing) speeches, Botan expresses disgust with their now-AxCrazy father while Botan pleads with him to stop, to which Basho simply responds that [[IHaveNoSon they're no longer family]]. Botan and Kikyou are forced to [[{{Patricide}} kill their own insane father]].

to:

** The FinalBoss fight against Emperor Basho, if playing as his children Botan and Kikyou. Unlike the other two pairs who make relatively generic "We'll stop you and end your reign of terror" (paraphrasing) speeches, Botan expresses disgust with their now-AxCrazy father while Botan pleads with him to stop, to which Basho simply responds that [[IHaveNoSon they're no longer family]]. Botan and Kikyou are forced to [[{{Patricide}} kill their own insane father]].[[note]]The following text is from the City Connection translation[[/note]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

---> '''Kikyou Saionji:''' Look at you, old coot! [[YoureInsane You're nothing more than a savage brute now!]] \\
'''Botan Saionji:''' Father, please! Stop this! \\
'''Basho:''' We're no family anymore!

Added: 1012

Changed: 311

Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: In the console ports' Training mode, even though you pick your fighter before starting a run through the training settings page, the game still goes through the motions of taking you to the fighter select screen where your fighter is automatically selected, making you wait an extra 5 seconds to start your run.

to:

* ScrappyMechanic: ScrappyMechanic:
**
In the console ports' Training mode, even though you pick your fighter before starting a run through the training settings page, the game still goes through the motions of taking you to the fighter select screen where your fighter is automatically selected, making you wait an extra 5 seconds to start your run.run.
** Like other in-house CAVE ports and ports thereof, using the Restart command to quick-restart prevents your score from being saved to local high score leaderboards or replays from being saved. And furthermore, restarting is disabled in Score Attack. This is because the restart command takes you back to the start of the current stage, so it makes sense that restarting in a later stage disables those two mechanics...but it doesn't excuse voiding scores and leaderboards if you do a restart in Stage 1. In fact, the inability to quick-restart from the beginning of the game while in a later stage (e.g. you flubbed your run and you just want to try again) is a Scrappy Mechanic in and of itself.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: In the console ports' Training mode, even though you pick your fighter before starting a run, the game still goes through the motions of taking you to the fighter select screen where your fighter is automatically selected, making you wait an extra 5 seconds to start your run.

to:

* ScrappyMechanic: In the console ports' Training mode, even though you pick your fighter before starting a run, run through the training settings page, the game still goes through the motions of taking you to the fighter select screen where your fighter is automatically selected, making you wait an extra 5 seconds to start your run.
Is there an issue? Send a MessageReason:
None


** Tsubaki and Sumire's ending. [[spoiler:Tsubaki stabs himself dead with the Blood Katana so that Sumire can come back to life. But Sumire [[DespairEventHorizon can't imagine living without him]l, and instead [[DrivenToSuicide joins him]].]]

to:

** Tsubaki and Sumire's ending. [[spoiler:Tsubaki stabs himself dead with the Blood Katana so that Sumire can come back to life. But Sumire [[DespairEventHorizon can't imagine living without him]l, him]], and instead [[DrivenToSuicide joins him]].]]
Is there an issue? Send a MessageReason:
None


** The FinalBoss fight against Emperor Basho, if playing as his children Botan and Kikyou. Unlike the other two pairs who make relatively generic "We'll stop you and end your reign of terror" (paraphrasing) speeches, Botan expresses disgust with their now-AxCrazy father while Botan pleads with him to stop, to which Basho simply responds that [[IHaveNoSon they're no longer family]]. Botan and Kikyou are forced to [[{{Patricide}} kill him]].

to:

** The FinalBoss fight against Emperor Basho, if playing as his children Botan and Kikyou. Unlike the other two pairs who make relatively generic "We'll stop you and end your reign of terror" (paraphrasing) speeches, Botan expresses disgust with their now-AxCrazy father while Botan pleads with him to stop, to which Basho simply responds that [[IHaveNoSon they're no longer family]]. Botan and Kikyou are forced to [[{{Patricide}} kill him]].their own insane father]].
Is there an issue? Send a MessageReason:
None


** In general, at least ''half'' of the boss fights in this game have personal connections with at least one of the player characters, and if you know what the characters are saying (or playing the City Connection or ''EXA LABEL'' versions, which have subtitles), it's heartbreaking to watch as the {{Player Character}}s beg the enemy to come to their senses.

to:

** In general, at least ''half'' of the boss fights in this game [[ItsPersonal have personal connections with at least one of the player characters, characters]], and if you know what the characters are saying (or playing the City Connection or ''EXA LABEL'' versions, which have subtitles), it's heartbreaking to watch as the {{Player Character}}s beg the enemy to come to their senses.senses, but of course, as this game ''is'' a shoot-em-up, they have no choice but to kill their former allies and family.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TearJerker:
** In general, at least ''half'' of the boss fights in this game have personal connections with at least one of the player characters, and if you know what the characters are saying (or playing the City Connection or ''EXA LABEL'' versions, which have subtitles), it's heartbreaking to watch as the {{Player Character}}s beg the enemy to come to their senses.
** When Shion and Suzuran encounter the latter's brother Aogiri at the end of Stage 3, they find that he's renounced his old name and now calls himself Shakunage. Sadly, trying to talk sense into him predictably doesn't pan out, and he only has his HeelRealization when he dies. When the next stage begins, Suzuran is still distraught and crying out for her now-dead brother.
** The FinalBoss fight against Emperor Basho, if playing as his children Botan and Kikyou. Unlike the other two pairs who make relatively generic "We'll stop you and end your reign of terror" (paraphrasing) speeches, Botan expresses disgust with their now-AxCrazy father while Botan pleads with him to stop, to which Basho simply responds that [[IHaveNoSon they're no longer family]]. Botan and Kikyou are forced to [[{{Patricide}} kill him]].
** Tsubaki and Sumire's ending. [[spoiler:Tsubaki stabs himself dead with the Blood Katana so that Sumire can come back to life. But Sumire [[DespairEventHorizon can't imagine living without him]l, and instead [[DrivenToSuicide joins him]].]]
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: In the console ports' Training mode, even though you pick your fighter before starting a run, the game still goes through the motions of taking you to the fighter select screen where your fighter is automatically selected, making you wait an extra 5 seconds to start your run.

to:

* ScrappyMechanic: In the console ports' Training mode, even though you pick your fighter before starting a run, the game still goes through the motions of taking you to the fighter select screen where your fighter is automatically selected, making you wait an extra 5 seconds to start your run.run.
* UnderusedGameMechanic: If you fly up to the top of the screen, the HUD will shift to the bottom of the screen so as to continue to display but in a way that doesn't obscure your vision. However the threshold to trigger this is very high and thus isn't all that useful.
Is there an issue? Send a MessageReason:
None


** The exA-Arcadia version has all of the modes of the 360 version, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with smoother sprite movements (moving 1 pixel at a time instead of 2) only ''one frame'' of input lag!

to:

** The exA-Arcadia version has all of the modes of the 360 version, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with smoother sprite movements (moving 1 pixel at a time instead of 2) and only ''one frame'' of input lag!
Is there an issue? Send a MessageReason:
None


** The exA-Arcadia version has all of the modes of the 360 version, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with only ''one frame'' of input lag!

to:

** The exA-Arcadia version has all of the modes of the 360 version, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with smoother sprite movements (moving 1 pixel at a time instead of 2) only ''one frame'' of input lag!
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeArt: The console ports' menus look absolutely gorgeous, featuring a katana that changes position in accordance with what menu you're on, and a UI that uses decorative pages of paper as its primary motif.

to:

* SugarWiki/AwesomeArt: The console ports' menus look absolutely gorgeous, going above and beyond the menus used in prior CAVE home ports, featuring a katana that changes position in accordance with what menu you're on, and a UI that uses decorative pages of paper as its primary motif.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeArt: The console ports' menus look absolutely gorgeous, featuring a katana that changes position in accordance with what menu you're on, and a UI that uses decorative pages of paper as its primary motif.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: In the console ports' Training mode, you still have to sit through the fighter select screen when starting a run, even though you choose your fighter before starting, which amounts to waiting an extra 5 seconds to start.

to:

* ScrappyMechanic: In the console ports' Training mode, even though you pick your fighter before starting a run, the game still have to sit goes through the motions of taking you to the fighter select screen when starting a run, even though you choose where your fighter before starting, which amounts to waiting is automatically selected, making you wait an extra 5 seconds to start.start your run.
Is there an issue? Send a MessageReason:
None


** Although it took a few patches to get the accuracy to a solid level, the City Connection release for [=PS4=], Xbox One, Switch, and PC (via Steam) is a pretty admirable port, being a mostly-faithful recreation of the 360 version with the addition of a new arrange soundtrack. The Switch and Steam versions additionally make it the first official portable version of the game (with the use of a Steam Deck in the case of the latter).

to:

** Although it took a few patches to get the accuracy to a solid level, the City Connection release for [=PS4=], Xbox One, Switch, and PC (via Steam) is a pretty admirable port, being a mostly-faithful recreation of the 360 version with the addition of a new arrange soundtrack. The Switch and Steam versions additionally make it the first official portable version of the game (with the use of a Steam Deck in the case of the latter).latter).
* ScrappyMechanic: In the console ports' Training mode, you still have to sit through the fighter select screen when starting a run, even though you choose your fighter before starting, which amounts to waiting an extra 5 seconds to start.
Is there an issue? Send a MessageReason:
None


** Although it took a few patches to get the accuracy to a more respectable level, the City Connection release for [=PS4=], Xbox One, Switch, and PC (via Steam) is a pretty admirable port, being a mostly-faithful recreation of the 360 version with the addition of a new arrange soundtrack. The Switch and Steam versions additionally make it the first official portable version of the game (with the use of a Steam Deck in the case of the latter).

to:

** Although it took a few patches to get the accuracy to a more respectable solid level, the City Connection release for [=PS4=], Xbox One, Switch, and PC (via Steam) is a pretty admirable port, being a mostly-faithful recreation of the 360 version with the addition of a new arrange soundtrack. The Switch and Steam versions additionally make it the first official portable version of the game (with the use of a Steam Deck in the case of the latter).
Is there an issue? Send a MessageReason:
None


** The exA-Arcadia version has all of the modes of the 360 version, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with only ''one frame'' of input lag!

to:

** The exA-Arcadia version has all of the modes of the 360 version, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with only ''one frame'' of input lag!lag!
** Although it took a few patches to get the accuracy to a more respectable level, the City Connection release for [=PS4=], Xbox One, Switch, and PC (via Steam) is a pretty admirable port, being a mostly-faithful recreation of the 360 version with the addition of a new arrange soundtrack. The Switch and Steam versions additionally make it the first official portable version of the game (with the use of a Steam Deck in the case of the latter).
Is there an issue? Send a MessageReason:
Incorrect use of this trope as this was caused by an unintended bug that was apparently fixed.


** The exA-Arcadia version has all of the modes of the 360 version, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with only ''one frame'' of input lag!
* TheyChangedItNowItSucks: The City Connection release for 8th-generation consoles and PC is disliked by a fair number of players due to an oversight where the red lasers no longer push back the player, which messes up strategies used in other versions of the game.

to:

** The exA-Arcadia version has all of the modes of the 360 version, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with only ''one frame'' of input lag!
* TheyChangedItNowItSucks: The City Connection release for 8th-generation consoles and PC is disliked by a fair number of players due to an oversight where the red lasers no longer push back the player, which messes up strategies used in other versions of the game.
lag!
Is there an issue? Send a MessageReason:
None


** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with only ''one frame'' of input lag!

to:

** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue. Additionally, it's the best-performing version of the game with only ''one frame'' of input lag!
Is there an issue? Send a MessageReason:
None


** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, the Exa Label ArrangeMode, a new "Ultimate" difficulty, subtitles for the character dialogue, and is the best-performing version of the game with only ''one frame'' of input lag!

to:

** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and subtitles for the character dialogue, and is dialogue. Additionally, it's the best-performing version of the game with only ''one frame'' of input lag!
Is there an issue? Send a MessageReason:
None


** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and is the best-performing version of the game with only ''one frame'' of input lag!

to:

** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, the Exa Label ArrangeMode, a new "Ultimate" difficulty, subtitles for the character dialogue, and is the best-performing version of the game with only ''one frame'' of input lag!
Is there an issue? Send a MessageReason:
None


** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, and is the best-performing version of the game with only ''one frame'' of input lag!

to:

** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, the Exa Label ArrangeMode, a new "Ultimate" difficulty, and is the best-performing version of the game with only ''one frame'' of input lag!
Is there an issue? Send a MessageReason:
None


** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, and is the best-controlling version of the game with only ''one frame'' of input lag!

to:

** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, and is the best-controlling best-performing version of the game with only ''one frame'' of input lag!

Added: 955

Changed: 483

Is there an issue? Send a MessageReason:
None


* PolishedPort: The Xbox 360 version is widely regarded as an improvement over the original PCB version, addressing the performance problems of that version and adding two new modes that expand the play area to 16:9, with Climax being a remastered version of the game and Slash featuring a DifficultButAwesome mechanic involving using katanas to cut up enemies and bullets for massive score. This port would serve as the basis for all subsequent [[UpdatedRerelease Updated Re-releases]] of the game.

to:

* PolishedPort: PolishedPort:
**
The Xbox 360 version is widely regarded as an improvement over the original PCB version, addressing the performance problems of that version and adding two new modes that expand the play area to 16:9, with Climax being a remastered version of the game and Slash featuring a DifficultButAwesome mechanic involving using katanas to cut up enemies and bullets for massive score. This port would serve as the basis for all subsequent [[UpdatedRerelease Updated Re-releases]] of the game.
** The exA-Arcadia version has all of the modes of the 360 version, a new [[{{Retraux}} FM synth]] arrange soundtrack, and is the best-controlling version of the game with only ''one frame'' of input lag!
* TheyChangedItNowItSucks: The City Connection release for 8th-generation consoles and PC is disliked by a fair number of players due to an oversight where the red lasers no longer push back the player, which messes up strategies used in other versions of the
game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: The Xbox 360 version is widely regarded as an improvement over the original PCB version, addressing the performance problems of that version and adding two new modes that expand the play area to 16:9, with Climax being a remastered version of the game and Slash featuring a DifficultButAwesome mechanic involving using katanas to cut up enemies and bullets for massive score. This port would serve as the basis for all subsequent [[UpdatedRerelease Updated Re-releases]] of the game.

Top