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* GoodBadBugs: Converting an AI unit with multiple priests sometimes causes it to stand still, unable to decide which target to attack first.

to:

* GoodBadBugs: Converting an AI unit with multiple priests sometimes causes it to stand still, unable to decide which target to attack first. Fortunately, it's been confirmed that [[https://news.xbox.com/en-us/2019/05/30/microsoft-approach-to-pc-gaming/ Age of Empires: Definitive Edition (alongside with Age of Empires 2: Definitive Edition and Age of Empires 3: Definitive Ediition)]] will be available in Steam.


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* WinBackTheCrowd: After the fiasco with the ''Definitive Edition'' being Microsoft Store exclusive, the ''Definitive Edition'' will be available in Steam.
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** Both Steam users and Age of Empires 1 fans are not happy that the Definitive Edition is currently exclusive to Microsoft Store as it is woefully INFERIOR to Steam in its user-friendliness: Trying to find the Definitive Edition, let alone any game that you want, is like ''trying to find a needle in a haystack''. And the people who did manage to purchase Definitive Edition had to use the Google search engine just to find it quickly and conveniently.

to:

** Both Steam users and Age of Empires 1 fans are not happy that the Definitive Edition is currently exclusive to Microsoft Store as it is woefully INFERIOR inferior to Steam in its user-friendliness: Trying to find the Definitive Edition, let alone any game that you want, is like ''trying to find a needle in a haystack''. And the people who did manage to purchase Definitive Edition had to use the Google search engine just to find it quickly and conveniently.
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** Both Steam users and Age of Empires 1 fans are not happy that the Definitive Edition is currently exclusive to Microsoft Store as it is woefully INFERIOR to Steam in its user-friendliness: Trying to find the Definitive Edition, let alone any game that you want, is like ''trying to find a needle in a haystack''. And the people who did manage to purchase Definitive Edition had to use the Google Search engine just to find it quickly and conveniently.

to:

** Both Steam users and Age of Empires 1 fans are not happy that the Definitive Edition is currently exclusive to Microsoft Store as it is woefully INFERIOR to Steam in its user-friendliness: Trying to find the Definitive Edition, let alone any game that you want, is like ''trying to find a needle in a haystack''. And the people who did manage to purchase Definitive Edition had to use the Google Search search engine just to find it quickly and conveniently.

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* BrokenBase: The decision to delay the ''Definitive Edition'' to 2018 got a lot of people by surprise. Some players think that it was necessary since the developers said that the game is still buggy and wanted to improve the gameplay to fit with the spirit of the original game. Others think that even if there are reasons to delay the game, one week before the original release date isn't the proper moment to announce it.

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* BrokenBase: BrokenBase:
**
The decision to delay the ''Definitive Edition'' to 2018 got a lot of people by surprise. Some players think that it was necessary since the developers said that the game is still buggy and wanted to improve the gameplay to fit with the spirit of the original game. Others think that even if there are reasons to delay the game, one week before the original release date isn't the proper moment to announce it.it.
** Both Steam users and Age of Empires 1 fans are not happy that the Definitive Edition is currently exclusive to Microsoft Store as it is woefully INFERIOR to Steam in its user-friendliness: Trying to find the Definitive Edition, let alone any game that you want, is like ''trying to find a needle in a haystack''. And the people who did manage to purchase Definitive Edition had to use the Google Search engine just to find it quickly and conveniently.
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* SeinfeldIsUnfunny: A common refrain from critics upon the 2018 release of the ''Definitive Edition'' is that while AOE was groundbreaking in 1997, it ''really'' doesn't hold up to modern scrutiny.
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Some minor edits.


* BrokenBase: The decision to delay the Definitive Edition to 2018 got a lot of people by surprise. Some thinks that it was necesary since the developers said that the game is still buggy and wanted to improve the gameplay to fit with the spirit of the original game. Other thinks that even if there are reasons to delay the game, one week before the original release date isn't the propper moment to announce it.

to:

* BrokenBase: The decision to delay the Definitive Edition ''Definitive Edition'' to 2018 got a lot of people by surprise. Some thinks players think that it was necesary necessary since the developers said that the game is still buggy and wanted to improve the gameplay to fit with the spirit of the original game. Other thinks Others think that even if there are reasons to delay the game, one week before the original release date isn't the propper proper moment to announce it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: The decision to delay the Definitive Edition to 2018 got a lot of people by surprise. Some thinks that it was necesary since the developers said that the game is still buggy and wanted to improve the gameplay to fit with the spirit of the original game. Other thinks that even if there are reasons to delay the game, one week before the original release date isn't the propper moment to announce it.

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* ''[[GameBreaker/AgeOfEmpires Game Breaker - AOE]]''



* GameBreaker:
** Horse archers and heavy horse archers, which move quickly and deal out ridiculous amounts of damage.
** Priests if they at least come in pairs, all thanks to the GoodBadBugs stated below.
** On the naval side, Triremes dominate the sea, being far stronger and faster than other naval units. Not helping that Triremes are a ''huge'' improvement over the pathetic War Galley and not all civilizations get them. It is also nigh-uncounterable, because Catapult Triremes attack too slow while Fire Galleys are too frail.

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* ''YMMV/AgeOfEmpires''
* ''YMMV/AgeOfEmpiresI''

to:

* ''YMMV/AgeOfEmpires''
* ''YMMV/AgeOfEmpiresI''
''YMMV/AgeOfEmpires'' (the series in general)

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Index:
* ''YMMV/AgeOfEmpires''
* ''YMMV/AgeOfEmpiresI''
* ''YMMV/AgeOfEmpiresII''
* ''YMMV/AgeOfMythology''
* ''YMMV/AgeOfEmpiresIII''

See also:
* ''[[AwesomeMusic/AgeOfEmpires Awesome Music - AOE]]''
* ''[[ThatOneLevel/AgeOfEmpires That One Level - AOE]]''
----



* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires Now with its own page]].

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* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires Now with its own page]].----
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* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires Now with it's own page]].

to:

* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires Now with it's its own page]].
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* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires So many that we had to make a page to list all of them]].

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* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires So many that we had to make a page to list all of them]].Now with it's own page]].

Changed: 944

Removed: 3199

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* ThatOneLevel: The Great Hunt. An infuriatingly long level, where you have no base and have to wander back and forth across a huge map to recover an artifact at the very far north. You start out with just a few axemen and have to dash madly past enemies you can't hope to defeat. Then you find some priests and have to convert practically every enemy you come to, just to build up some semblance of an offensive force. If you lose your priests, you're screwed (and converting catapults and elephant archers never gets any easier). Then, you get an annoyingly long water segment, loaded with ballistas and catapults shooting at your transports. If you lose your transports, guess what? Time to load a save. After you struggle through that nightmare, you have to ascend the final peak, with a timer, with hordes of catapults and late-game units trying to kill you. Only after you reach the top and find the artifact are you done with this horrible, horrible level.
** Many scenarios in the Yamato campaign count as well. Island Hopping, the ''second'' level, is a long slog to gather six artifacts. Among other things, not going after a certain artifact immediately will put a timer on the mission. Also, if you don't go to the opposite side of the map and destroy the dock you find there, you'll be swarmed with enemy War Galleys before you get halfway through.
** The ''first'' mission also counts. You get five units (a knight, an archer, and three swordsmen) and you have to trek across a map filled with [[DemonicSpiders wild lions]], [[BossInMookClothing elephants]], and tough enemy soldiers to kill the leader of the enemy tribe, who can easily wipe your little band of assassins out without breaking a sweat. And if you can't find the hidden Blind Lame Priests before lions or enemy soldiers do, then you're done for.
** Mountain Temple is another Yamato level that's annoyingly difficult. You start on Stone Age with a pitiful land, while your enemies have a better land and the brown colored enemy is on Bronze Age. Getting out of your territory is a pain, cause your boats will be leveled instantly by Brown War Galleys and there are 2 Brown Axemens in the middle of the path to the Yellow Enemy (Who is on Stone Age). After painfully claiming land you then have to invade the Izumo territory (red) and destroy their Temple, but it's easier said than done since there are numerous ammount of units and towers protecting it. Oh, there are priests in the temple so watch that out. After all of that frustation you can finnaly destroy the temple, but you can still fail the mission if you happen to ''[[KaizoTrap not have enough wood to build your own Temple on the location of the previous one.]]''
** ''Nineveh, dear Lord, NINEVEH.'' Your mission is to destroy the enemy's Wonder, which means there's a time limit. Nineveh has a ridiculously huge defense, while you're just on Bronze Age and without any villagers. You have to convert some to create an army, but good luck trying to do it while there are Triremes attacking your base. Getting the units into Nineveh is another challenge, since while you're breaching the walls you have dozens of fully upgraded units attacking your army. If you run out of resources and still don't have any converted villagers, you might aswell restart the level.
*** The one bit of mercy is that the wonder is only just starting to be built a few seconds after the campaign begins and they only have a single villager working on it.
** Trading, the Egyptian campaign level, puts you in a scenario where you must collect 1000 gold and 1000 stone. The stone can simply be collected at a mine at the east of your base. The gold? You must use trading boats to trade resources for gold to the AI's docks. Which would be simple, if the game didn't swarmed you with Minoan Scout Ships. Did it said Minoan? ''They're Hittite Scout Ships, with a +4 range bonus'', outranging your Ships. They're everywhere and it doesn't help that the AI is actually good at kiting. Trading is nearly impossible for a long while until you find a way to deal with these ships. The worst part about all of this? '''This is in the tutorial campaign.'''

to:

* ThatOneLevel: The Great Hunt. An infuriatingly long level, where you have no base and have to wander back and forth across a huge map to recover an artifact at the very far north. You start out with just a few axemen and have to dash madly past enemies you can't hope to defeat. Then you find some priests and have to convert practically every enemy you come to, just to build up some semblance of an offensive force. If you lose your priests, you're screwed (and converting catapults and elephant archers never gets any easier). Then, you get an annoyingly long water segment, loaded with ballistas and catapults shooting at your transports. If you lose your transports, guess what? Time to load a save. After you struggle through [[ThatOneLevel/AgeOfEmpires So many that nightmare, you have we had to ascend the final peak, with make a timer, with hordes of catapults and late-game units trying page to kill you. Only after you reach the top and find the artifact are you done with this horrible, horrible level.
** Many scenarios in the Yamato campaign count as well. Island Hopping, the ''second'' level, is a long slog to gather six artifacts. Among other things, not going after a certain artifact immediately will put a timer on the mission. Also, if you don't go to the opposite side of the map and destroy the dock you find there, you'll be swarmed with enemy War Galleys before you get halfway through.
** The ''first'' mission also counts. You get five units (a knight, an archer, and three swordsmen) and you have to trek across a map filled with [[DemonicSpiders wild lions]], [[BossInMookClothing elephants]], and tough enemy soldiers to kill the leader of the enemy tribe, who can easily wipe your little band of assassins out without breaking a sweat. And if you can't find the hidden Blind Lame Priests before lions or enemy soldiers do, then you're done for.
** Mountain Temple is another Yamato level that's annoyingly difficult. You start on Stone Age with a pitiful land, while your enemies have a better land and the brown colored enemy is on Bronze Age. Getting out of your territory is a pain, cause your boats will be leveled instantly by Brown War Galleys and there are 2 Brown Axemens in the middle of the path to the Yellow Enemy (Who is on Stone Age). After painfully claiming land you then have to invade the Izumo territory (red) and destroy their Temple, but it's easier said than done since there are numerous ammount of units and towers protecting it. Oh, there are priests in the temple so watch that out. After
list all of that frustation you can finnaly destroy the temple, but you can still fail the mission if you happen to ''[[KaizoTrap not have enough wood to build your own Temple on the location of the previous one.]]''
** ''Nineveh, dear Lord, NINEVEH.'' Your mission is to destroy the enemy's Wonder, which means there's a time limit. Nineveh has a ridiculously huge defense, while you're just on Bronze Age and without any villagers. You have to convert some to create an army, but good luck trying to do it while there are Triremes attacking your base. Getting the units into Nineveh is another challenge, since while you're breaching the walls you have dozens of fully upgraded units attacking your army. If you run out of resources and still don't have any converted villagers, you might aswell restart the level.
*** The one bit of mercy is that the wonder is only just starting to be built a few seconds after the campaign begins and they only have a single villager working on it.
** Trading, the Egyptian campaign level, puts you in a scenario where you must collect 1000 gold and 1000 stone. The stone can simply be collected at a mine at the east of your base. The gold? You must use trading boats to trade resources for gold to the AI's docks. Which would be simple, if the game didn't swarmed you with Minoan Scout Ships. Did it said Minoan? ''They're Hittite Scout Ships, with a +4 range bonus'', outranging your Ships. They're everywhere and it doesn't help that the AI is actually good at kiting. Trading is nearly impossible for a long while until you find a way to deal with these ships. The worst part about all of this? '''This is in the tutorial campaign.'''
them]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The one bit of mercy is that the wonder is only just starting to be built a few seconds after the campaign begins and they only have a single villager working on it.
Is there an issue? Send a MessageReason:
None


** Trading, the Egyptian campaign level, puts you in a scenario where you must collect 1000 gold and 1000 stone. The stone can simply be collected at a mine at the east of your base. The gold? You must use trading boats to trade resources for gold to the AI's docks. Which would be simple, if the game didn't swarmed you with Minoan Scout Ships. Did it said Minoan? ''They're Hittite Scout Ships, with a +4 range bonus'', outranging your Ships. They're everywhere and it doesn't help that the AI is actually good at kiting. The worst part about all of this? '''This is in the tutorial campaign.'''

to:

** Trading, the Egyptian campaign level, puts you in a scenario where you must collect 1000 gold and 1000 stone. The stone can simply be collected at a mine at the east of your base. The gold? You must use trading boats to trade resources for gold to the AI's docks. Which would be simple, if the game didn't swarmed you with Minoan Scout Ships. Did it said Minoan? ''They're Hittite Scout Ships, with a +4 range bonus'', outranging your Ships. They're everywhere and it doesn't help that the AI is actually good at kiting. Trading is nearly impossible for a long while until you find a way to deal with these ships. The worst part about all of this? '''This is in the tutorial campaign.'''
Is there an issue? Send a MessageReason:
None


** ''Nineveh, dear Lord, NINEVEH.'' Your mission is to destroy the enemy's Wonder, which means there's a time limit. Nineveh has a ridiculously huge defense, while you're just on Bronze Age and without any villagers. You have to convert some to create an army, but good luck trying to do it while there are Triremes attacking your base. Getting the units into Nineveh is another challenge, since while you're breaching the walls you have dozens of fully upgraded units attacking your army. If you run out of resources and still don't have any converted villagers, you might aswell restart the level.

to:

** ''Nineveh, dear Lord, NINEVEH.'' Your mission is to destroy the enemy's Wonder, which means there's a time limit. Nineveh has a ridiculously huge defense, while you're just on Bronze Age and without any villagers. You have to convert some to create an army, but good luck trying to do it while there are Triremes attacking your base. Getting the units into Nineveh is another challenge, since while you're breaching the walls you have dozens of fully upgraded units attacking your army. If you run out of resources and still don't have any converted villagers, you might aswell restart the level.level.
** Trading, the Egyptian campaign level, puts you in a scenario where you must collect 1000 gold and 1000 stone. The stone can simply be collected at a mine at the east of your base. The gold? You must use trading boats to trade resources for gold to the AI's docks. Which would be simple, if the game didn't swarmed you with Minoan Scout Ships. Did it said Minoan? ''They're Hittite Scout Ships, with a +4 range bonus'', outranging your Ships. They're everywhere and it doesn't help that the AI is actually good at kiting. The worst part about all of this? '''This is in the tutorial campaign.'''
Is there an issue? Send a MessageReason:
None


** On the naval side, Triremes dominate the sea, being far stronger and faster than other naval units. Catapult Triremes are too slow while Fire Galleys are too frail.

to:

** On the naval side, Triremes dominate the sea, being far stronger and faster than other naval units. Not helping that Triremes are a ''huge'' improvement over the pathetic War Galley and not all civilizations get them. It is also nigh-uncounterable, because Catapult Triremes are attack too slow while Fire Galleys are too frail.
Is there an issue? Send a MessageReason:
None

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* MemeticMutation: "Wololo" and "Roggan"

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** Priests if they come in pairs. When both of them try to convert the same unit said unit will be immobilized until the conversion process finishes.

to:

** Priests if they at least come in pairs. When both of them try pairs, all thanks to convert the same unit said unit will be immobilized until GoodBadBugs stated below.
** On
the conversion process finishes.naval side, Triremes dominate the sea, being far stronger and faster than other naval units. Catapult Triremes are too slow while Fire Galleys are too frail.

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* GameBreaker: Horse archers and heavy horse archers, which move quickly and deal out ridiculous amounts of damage.

to:

* GameBreaker: GameBreaker:
**
Horse archers and heavy horse archers, which move quickly and deal out ridiculous amounts of damage.damage.
** Priests if they come in pairs. When both of them try to convert the same unit said unit will be immobilized until the conversion process finishes.
Is there an issue? Send a MessageReason:
None


** Mountain Temple is another Yamato level that's annoyingly difficult. You start on Stone Age with a pitiful land, while your enemies have a better land and the brown colored enemy is on Bronze Age. Getting out of your territory is a pain, cause your boats will be leveled instantly by Brown War Galleys and there are 2 Brown Axemens in the middle of the path to the Yellow Enemy (Who is on Stone Age). After painfully claiming land you then have to invade the Izumo territory (red) and destroy their Temple, but it's easier said than done since there are numerous ammount of units and towers protecting it. Oh, there are priests in the temple so watch that out. After all of that frustation you can finnaly destroy the temple, but you can still fail the mission if you happen to ''[[KaizoTrap not have enough wood to build your own Temple on the location of the previous one.]]''

to:

** Mountain Temple is another Yamato level that's annoyingly difficult. You start on Stone Age with a pitiful land, while your enemies have a better land and the brown colored enemy is on Bronze Age. Getting out of your territory is a pain, cause your boats will be leveled instantly by Brown War Galleys and there are 2 Brown Axemens in the middle of the path to the Yellow Enemy (Who is on Stone Age). After painfully claiming land you then have to invade the Izumo territory (red) and destroy their Temple, but it's easier said than done since there are numerous ammount of units and towers protecting it. Oh, there are priests in the temple so watch that out. After all of that frustation you can finnaly destroy the temple, but you can still fail the mission if you happen to ''[[KaizoTrap not have enough wood to build your own Temple on the location of the previous one.]]'']]''
** ''Nineveh, dear Lord, NINEVEH.'' Your mission is to destroy the enemy's Wonder, which means there's a time limit. Nineveh has a ridiculously huge defense, while you're just on Bronze Age and without any villagers. You have to convert some to create an army, but good luck trying to do it while there are Triremes attacking your base. Getting the units into Nineveh is another challenge, since while you're breaching the walls you have dozens of fully upgraded units attacking your army. If you run out of resources and still don't have any converted villagers, you might aswell restart the level.
Is there an issue? Send a MessageReason:
None


** Mountain Temple is another Yamato level that's annoyingly difficult. You start on Stone Age with a pitiful land, while your enemies have a better land and the brown colored enemy is on Bronze Age. Getting out of your territory is a pain, cause your boats will be leveled instantly by Brown War Galleys and there are 2 Brown Axemens in the middle of the path to the Yellow Enemy (Who is on Stone Age). After painfully claiming land you then have to invade the Izumo territory (red) and destroy their Temple, but it's easier said than done since there are numerous ammount of units and towers protecting it. Oh, there are priests in the temple so watch that out. After all of that frustation you can finnaly destroy the temple, but you can still fail the mission if you happen to [[KaizoTrap ''not have enough wood to build your own Temple on the location of the previous one.'']]

to:

** Mountain Temple is another Yamato level that's annoyingly difficult. You start on Stone Age with a pitiful land, while your enemies have a better land and the brown colored enemy is on Bronze Age. Getting out of your territory is a pain, cause your boats will be leveled instantly by Brown War Galleys and there are 2 Brown Axemens in the middle of the path to the Yellow Enemy (Who is on Stone Age). After painfully claiming land you then have to invade the Izumo territory (red) and destroy their Temple, but it's easier said than done since there are numerous ammount of units and towers protecting it. Oh, there are priests in the temple so watch that out. After all of that frustation you can finnaly destroy the temple, but you can still fail the mission if you happen to [[KaizoTrap ''not ''[[KaizoTrap not have enough wood to build your own Temple on the location of the previous one.'']]]]''
Is there an issue? Send a MessageReason:
None


** The ''first'' mission also counts. You get five units (a knight, an archer, and three swordsmen) and you have to trek across a map filled with [[DemonicSpiders wild lions]], [[BossInMookClothing elephants]], and tough enemy soldiers to kill the leader of the enemy tribe, who can easily wipe your little band of assassins out without breaking a sweat. And if you can't find the hidden Blind Lame Priests before lions or enemy soldiers do, then you're done for.

to:

** The ''first'' mission also counts. You get five units (a knight, an archer, and three swordsmen) and you have to trek across a map filled with [[DemonicSpiders wild lions]], [[BossInMookClothing elephants]], and tough enemy soldiers to kill the leader of the enemy tribe, who can easily wipe your little band of assassins out without breaking a sweat. And if you can't find the hidden Blind Lame Priests before lions or enemy soldiers do, then you're done for.for.
** Mountain Temple is another Yamato level that's annoyingly difficult. You start on Stone Age with a pitiful land, while your enemies have a better land and the brown colored enemy is on Bronze Age. Getting out of your territory is a pain, cause your boats will be leveled instantly by Brown War Galleys and there are 2 Brown Axemens in the middle of the path to the Yellow Enemy (Who is on Stone Age). After painfully claiming land you then have to invade the Izumo territory (red) and destroy their Temple, but it's easier said than done since there are numerous ammount of units and towers protecting it. Oh, there are priests in the temple so watch that out. After all of that frustation you can finnaly destroy the temple, but you can still fail the mission if you happen to [[KaizoTrap ''not have enough wood to build your own Temple on the location of the previous one.'']]
Is there an issue? Send a MessageReason:
Hell Is That Noise is getting cleaned-up: it is no longer an Audience Reaction. Please enter examples in only if the characters within the work are frightened.


* HellIsThatNoise: Hearing 'Wololo! Wololo!' when you don't have a Priest on the battlefield. Especially in missions where you don't get a base, since you often can't get those units back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: Converting an AI unit with multiple priests sometimes causes it to stand still, unable to decide which target to attack first.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: In the Babylonian campaign, 'The Caravan' tasks you with escorting an artifact across a simple map. This comes after '[[ThatOneLevel The Great]] [[MarathonLevel Hunt]]', an absolutely hellish slog to retrieve the artifact.
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** The ''first'' mission also counts. You get five units (a knight, an archer, and three swordsmen) and you have to trek across a map filled with [[DemonicSpiders wild lions]], [[BossInMookClothing elephants]], and tough enemy soldiers to kill the leader of the enemy tribe, who can easily wipe your little band of assassins out without breaking a sweat.

to:

** The ''first'' mission also counts. You get five units (a knight, an archer, and three swordsmen) and you have to trek across a map filled with [[DemonicSpiders wild lions]], [[BossInMookClothing elephants]], and tough enemy soldiers to kill the leader of the enemy tribe, who can easily wipe your little band of assassins out without breaking a sweat. And if you can't find the hidden Blind Lame Priests before lions or enemy soldiers do, then you're done for.
Is there an issue? Send a MessageReason:
Anyone who \'\'hasn\'t\'\' played through that nightmare might like a bit of elaboration. (copied from the That One Level subpage)


* ThatOneLevel: The Great Hunt. Anyone who's played through that nightmare will understand.

to:

* ThatOneLevel: The Great Hunt. Anyone who's played An infuriatingly long level, where you have no base and have to wander back and forth across a huge map to recover an artifact at the very far north. You start out with just a few axemen and have to dash madly past enemies you can't hope to defeat. Then you find some priests and have to convert practically every enemy you come to, just to build up some semblance of an offensive force. If you lose your priests, you're screwed (and converting catapults and elephant archers never gets any easier). Then, you get an annoyingly long water segment, loaded with ballistas and catapults shooting at your transports. If you lose your transports, guess what? Time to load a save. After you struggle through that nightmare will understand.nightmare, you have to ascend the final peak, with a timer, with hordes of catapults and late-game units trying to kill you. Only after you reach the top and find the artifact are you done with this horrible, horrible level.
Is there an issue? Send a MessageReason:
None


* MostAnnoyingSound: The monk/priest conversion noise.

to:

* MostAnnoyingSound: The monk/priest priest conversion noise.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* GameBreaker: Horse archers and heavy horse archers, which move quickly and deal out ridiculous amounts of damage.
* HellIsThatNoise: Hearing 'Wololo! Wololo!' when you don't have a Priest on the battlefield. Especially in missions where you don't get a base, since you often can't get those units back.
* MostAnnoyingSound: The monk/priest conversion noise.
--> ''Wololo!''
* ThatOneLevel: The Great Hunt. Anyone who's played through that nightmare will understand.
** Many scenarios in the Yamato campaign count as well. Island Hopping, the ''second'' level, is a long slog to gather six artifacts. Among other things, not going after a certain artifact immediately will put a timer on the mission. Also, if you don't go to the opposite side of the map and destroy the dock you find there, you'll be swarmed with enemy War Galleys before you get halfway through.
** The ''first'' mission also counts. You get five units (a knight, an archer, and three swordsmen) and you have to trek across a map filled with [[DemonicSpiders wild lions]], [[BossInMookClothing elephants]], and tough enemy soldiers to kill the leader of the enemy tribe, who can easily wipe your little band of assassins out without breaking a sweat.

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