History YMMV / ARMA

10th May '17 7:29:18 AM janosrock
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** When the third planned livestream (pre-Gamescom 2013) was cancelled due to bandwidth problems in favor of recording the video offline and then uploading that, thereby implicitly canceling live Q&A, participants in their Twitch chat started mocking the official explanation of weather impeding BI's Internet connection with increasingly more ludicrous versions:
-->'''One example livestream chat room participant''': Due to the Takistani militia bombing the net cables, the video is being recorded offline and will be uploaded in aprox. 2 hours - Check the BI social media channels for updates"
-->'''Broadcaster [=Arma3official=] throwing in:''': Due to the logistics failure, we moved our Arma 3 livestream recording to Website/YouTube. Sit back, relax and enjoy! http://youtu.be/PqQewm7T3EM



* MemeticMutation: When the third planned livestream (pre-Gamescom 2013) was cancelled due to bandwidth problems in favor of recording the video offline and then uploading that, thereby implicitly canceling live Q&A, participants in their Twitch chat started mocking the official explanation of weather impeding BI's Internet connection with increasingly more ludicrous versions:
-->'''One example livestream chat room participant''': Due to the Takistani militia bombing the net cables, the video is being recorded offline and will be uploaded in aprox. 2 hours - Check the BI social media channels for updates"
-->'''Broadcaster [=Arma3official=] throwing in:''': Due to the logistics failure, we moved our Arma 3 livestream recording to Website/YouTube. Sit back, relax and enjoy! http://youtu.be/PqQewm7T3EM
10th May '17 7:28:05 AM janosrock
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* MemeticMutation: For some reason, Bohemia Interactive really seem to love the word "splendid", which has been lampshaded by both devs and players alike.
** The modding community has a slogan ''"...and then ARMA updated"''. This is because every update usually forces modders to rework their scenarios/models/scripts in some capacity forcing them to redo something, or scrap assets or ideas due to the game updating. An egregious example is the DayZ modders abandoning their new project in Arma III due to three years of work being rendered completely useless after a graphical update.
21st Mar '17 9:10:59 AM janosrock
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** Most of the voice acting in the third game is REALLY bad, despite generally averting DullSurprise (even on the proceduraly generated voice commands) wich makes most of the scenes extremely uninmersive. Kerry's actor is just lousy at emoting, so it usually conveys the wrong feeling or overacts. Miller's briefing are distracting due to his [[WhatTheHellIsThatAccent horrendously unidentifiable accent]] and weird speech patterns. The worst BY FAR is Stavrous. It almost seems that the actor is not a english speaker and it's just reading the script without actually understanding what he's saying. The only scenes that are somewhat believable (within the context game, not to say that they're great) are Lt. James and Col. Armstrong. A shame, really, since generally, the writing it's quite good and would make a very exciting narrative had the voice acting not be so laughable.

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** Most of the voice acting in the third game is REALLY bad, despite generally averting DullSurprise (even on the proceduraly generated voice commands) wich which makes most of the scenes extremely uninmersive. Kerry's actor is just lousy at emoting, so it usually conveys the wrong feeling or overacts. Miller's briefing are distracting due to his [[WhatTheHellIsThatAccent horrendously unidentifiable accent]] and weird speech patterns. The But the worst BY FAR is Stavrous. It almost seems that the actor is not a english speaker and it's just reading the script without actually understanding what he's saying. His briefing speech are so robotic and monotonous that even the [[MadLibsDialogue voice commands]] sound natural in comparison. The only scenes that are somewhat believable (within the context game, not to say that they're great) are Lt. James and Col. Armstrong. A shame, really, since generally, the writing it's quite good and would make a very exciting narrative had the voice acting not be so laughable.
21st Mar '17 9:07:37 AM janosrock
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* {{Narm}}: Like ''OFP'', the MadLibsDialogue. Also any time Kozlowski ([[NamesTheSame not the same one]] from ''[[VideoGame/OperationFlashpoint OFP]]'') opens his mouth. [[RuleOfThree Also again]], Armstrong tends to indulge in DullSurprise.

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* {{Narm}}: Like ''OFP'', The MadLibsDialogue is particularly hard to take seriously in the MadLibsDialogue. first two games, it got better in the third game, altough at times it can still be a jarring. Also any time Kozlowski ([[NamesTheSame not the same one]] from ''[[VideoGame/OperationFlashpoint OFP]]'') opens his mouth. [[RuleOfThree Also again]], Armstrong tends to indulge in DullSurprise.


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** Most of the voice acting in the third game is REALLY bad, despite generally averting DullSurprise (even on the proceduraly generated voice commands) wich makes most of the scenes extremely uninmersive. Kerry's actor is just lousy at emoting, so it usually conveys the wrong feeling or overacts. Miller's briefing are distracting due to his [[WhatTheHellIsThatAccent horrendously unidentifiable accent]] and weird speech patterns. The worst BY FAR is Stavrous. It almost seems that the actor is not a english speaker and it's just reading the script without actually understanding what he's saying. The only scenes that are somewhat believable (within the context game, not to say that they're great) are Lt. James and Col. Armstrong. A shame, really, since generally, the writing it's quite good and would make a very exciting narrative had the voice acting not be so laughable.
** Averted in the apex campaign, wich is actually not only well written and scripted, but the actors do a very good job and (due to being co-op) the MadLibsDialogue is nowhere to be seen.
23rd Feb '17 6:31:06 AM janosrock
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** Some game modes, like King of the Hill, has a very unfair method for balancing teams if one team had more players than others: Rather than putting the surplus players in a random way (or at least selecting players with more kills) the game sometimes choose players with ''zero'' kills to the teams with less players, completely ruining the balance of the game. It's not unusual than a player can be forced to switch team more than once at the whim of the game.
12th Feb '17 11:08:22 AM luisedgarf
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** Some game modes, like King of the Hill, has a very unfair method for balancing teams if one team had more players than others: Rather than putting the surplus players in a random way (or at least selecting players with more kills) the game sometimes choose players with ''zero'' kills to the teams with less players, completely ruining the balancing of the game. It's not unusual than a player can be forced to switch team more than once at the whim of the game.

to:

** Some game modes, like King of the Hill, has a very unfair method for balancing teams if one team had more players than others: Rather than putting the surplus players in a random way (or at least selecting players with more kills) the game sometimes choose players with ''zero'' kills to the teams with less players, completely ruining the balancing balance of the game. It's not unusual than a player can be forced to switch team more than once at the whim of the game.
12th Feb '17 11:07:48 AM luisedgarf
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** Some game modes, like King of the Hill, has a very unfair method for balancing teams if one team had more players than others: Rather than putting the surplus players in a random way (or at least selecting players with more kills) the game sometimes choose players with ''zero'' kills to the teams with less players, completely ruining the balancing of the game. It's not unusual than a player can be forced to switch team more than once at the whim of the game.
25th Jan '17 8:38:00 AM janosrock
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** Averted mostly for the third installment. By 2015 it was selling well enough and getting mainstream recognition. By 2016, and with the advent of the Apex expansion, it remained among the top ten of every steam sale that year.
16th Jan '17 11:06:22 PM flaktrooper
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* ThatOneLevel:Several
** In Arma 3, Tipping Point. While the first part is a standard assault missions like you are used too, all of sudden [[spoiler:you are suddenly faced with an overwhelming CSAT forces and you have to make a run through them to escape.]]
** Signal Lost, just right after Tipping Point, is a SuddenGameplayChange for new players. This is a survival type mission unlike what one might used to. You lose all your gear (which oddly includes your vest) and start with a handgun with no spare magazine so you have to grab a weapon from the dead guerillas or enemies you killed. You have no backup, and you have to sneak past a town full of enemies including occassional vehicle and helicopter patrols. While it is possible (and not that difficult if you know what you are doing) to wipe out the patrols and the AAF outpost if you so wishes, trying to go in gun blazing like Rambo will just get you killed quickly. Unlike most example, many considered this mission well made, and is actually one of the most exciting missions in the game once you know what to do.
** Bingo Fuel, a rather long and confusing mission. While it isn't exactly hard, the fact that you need to sneak past vehicle patrols can sometimes make things complicated. Near the end you will be given a SadisticChoice between [[spoiler: delivering the much needed fuel to the FIA, or giving it to the CTRG team to be used as a VBIED for assassinating a CSAT officer]]. However, you can choose to TakeAThirdOption which will make the mission even longer by [[spoiler: assassinating the CSAT officer yourself with a roadside ambush and delivering the fuel truck to the FIA, must be in THAT order]].
6th Dec '16 6:09:55 AM janosrock
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* CreatorBacklash: From mid to late 2016, Bohemia Interactive started taking a lot of heat from the modding community to the point that the developers of the better known mods such as dayZ and Exile, started to ''very publicly'' jump ship. Even Dyslexci from Creator/ShackTactical who worked on the development of III and was one of the most public figures of the arma community, has critiziced Bohemia on what the modders percieve as being pushed aside in favor of Bohemia-made DLC. The truth is that almost ''every single update'' has presented bugs sneaking through quality control, that force the modders to work heavily on their projects the days following such updates, to make their mods functional once again, while players must wait patiently until they can play once again. The visual upgrade in particular, was such a game changer in terms of modding (due to the new light system that meant most third party assets had to be remade) that forced the Dayz creator team to scrap over three years of work almost entirely. This, coupled with Bomehia [[RuleOfCautiousEditingJudgement allegedly]] being very nonchalant about it and very half-assed in its response, [[TearJerker convinced them (and many others) to abandon Arma modding for good]].


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* InternetBackdraft: From mid to late 2016, Bohemia Interactive started taking a lot of heat from the modding community to the point that the developers of the better known mods such as dayZ and Exile, started to ''very publicly'' jump ship. Even Dyslexci from Creator/ShackTactical who worked on the development of III and was one of the most public figures of the arma community, has critiziced Bohemia on what the modders percieve as being pushed aside in favor of Bohemia-made DLC. The truth is that almost ''every single update'' has presented bugs sneaking through quality control, that force the modders to work heavily on their projects the days following such updates, to make their mods functional once again, while players must wait patiently until they can play once again. The visual upgrade in particular, was such a game changer in terms of modding (due to the new light system that meant most third party assets had to be remade) that forced the Dayz creator team to scrap over three years of work almost entirely. This, coupled with Bomehia [[RuleOfCautiousEditingJudgement allegedly]] being very nonchalant about it and very half-assed in its response, [[TearJerker convinced them (and many others) to abandon Arma modding for good]].
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