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* NintendoHard:
** You'll have to do your best imitating RealLife military tactics to win the game, and no one ever says their jobs are easy. ''ARMA III'' takes it up a notch with its showcases, which serve as ''tutorials'' mind you, often being insane one-man commando missions. A good example is the "Night" showcase, where you're dropped off in an enemy-infested area under the cover of darkness and tasked with single-handedly causing as much havoc as possible. ''By yourself.'' '''Without night vision goggles.'''
** Picking up enough UrbanWarfare experience in ''ARMA III'' will make you realize that is not so much your shooting but your movements patterns and habits that will help you get through. A skill that is not taught anywhere in the game. So you better have somewhere to learn how to check corners, cover angles, which windows you should be careful of and so on, otherwise you're gonna be seeing that "You died" screen pretty often.
** The same applies to combat away from towns. AI enemies will likely see you coming if you're not prone, and will send a storm of lead your way when they do. Even if you hide, they will continue to light up your last known position until even the cockroaches are dead, and will still keep an eagle-eyed watch in that direction afterwards. If you don't want to die, get behind some topography and get the hell elsewhere and ''make sure they don't see you doing it.'' From there, you can either flank them or run away. Keep in mind that [[ArtificialBrilliance just because they're focused on where they last saw you doesn't mean they never look anywhere else]]. If they have the high ground and you don't have a creek bed or other terrain feature to crawl into, consider yourself screwed.

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