History YMMV / ARMA

14th Nov '17 7:46:46 AM janosrock
Is there an issue? Send a Message


** In a rather divisive moment, when it was revealed that the official SP campaign for ''ARMA 3'' would not be finished in time for the scheduled September 12th release and that said release date was immutable, meaning that the game would ship/launch without an official campaign... the announcement that the campaign (or rather, three mini-campaigns) would be delivered as free DLC didn't help ''at all''.
** The TwentyMinutesIntoTheFuture setting of Arma 3 caused this. Some of the players deslike that the factions of Arma 3 are not based on real groups (Arguing that you can't simulate what doesn't exist), some hate that the equipment, weapons and other gear are too "Futuristic" (Despite that all of them, except for the [[FutureCopter Y-32 Xi'an]], [[AluminumChristmasTrees are based on real gear or prototypes]]) and some think the former two should shut up and let Bohemia try something different then the "East vs West" theme that ''Arma 1'' ,''2'' and OperationFlashpoint had.

to:

** In a rather divisive moment, when it was revealed that the official SP campaign for ''ARMA 3'' would not be finished in time for the scheduled September 12th release and that said release date was immutable, meaning that the game would ship/launch launch without an official campaign... the campaign. The announcement that the campaign (or rather, three mini-campaigns) would be delivered released over the course of a year as free DLC instead of being inmediatly available in full, didn't help ''at all''.
help, although some players enjoyed the episodic style of the story. The controversy was over once the capaign was fully published and it has been mostly forgotten since.
** The TwentyMinutesIntoTheFuture setting of Arma 3 caused this. has been a point of contention through it's entire lifetime. Some of the players deslike that the factions of Arma 3 are not based on real groups (Arguing that you can't simulate what doesn't exist), some hate that the equipment, weapons and other gear are too "Futuristic" (Despite that all of them, except for the [[FutureCopter Y-32 Xi'an]], [[AluminumChristmasTrees are based on real gear or prototypes]]) prototypes]]), that they don't make sense from a story and some think in-universe story perspective (apparently the former two should shut up US Army using israeli-based tanks is absolutely impossible and let immersion breaking) others argue that the gear and equipement is unimportant as there are hundreds of mods for that if the vanilla assets are not enough and that Bohemia try Interactive is fully withing their rightss on trying to do something different then from the "East earlier games.[[note]]Basically every game prior ([=OFP=], arma, arma 2) has featured the traditional M-16 vs West" theme that ''Arma 1'' ,''2'' ak-74 and OperationFlashpoint had.the like withouth exception, while arma 3 has more unconventional or somewhat fictitious weapons and gear, however, there are hundreds of mods for everyweapon under the sun, plus the [=CUP=] Project which ports the entirety of the previous games assets to arma 3, [[UnpleasableFanbase so in practice, the futuristic setting is a non-issue]] [[/note]].


Added DiffLines:

*** Also on the subject of DLC is the focus of Singleplayer or Multiplayer: the Apex, Marksmen, Malden and Helicopters packages introduced multiplayer missions and scenarios with great replayability, while the Laws of War and the Tac-Ops introduced (quite well made and extensive) single player campaigns. Naturally, both sides of the fanbase have felt ignored at some point.
2nd Nov '17 5:50:57 AM Wuz
Is there an issue? Send a Message


** In ''Arma 3'' [[=DLCs=] are a great point of contention among players: in order not to fragment the multiplayer community, Bohemia takes a "features free, new content is paid for" approach, making players who own the DLC to have access to content other players in the same server don't have. To illustrate, the Helicopters DLC introduced game mechanics such as sling loading, advanced flight model ([[HarderThanHard as in ''completely'' realistic]]), firing from vehicles, and a few more. These are available to ALL players, regardless if they pay for the DLC or not, and they apply to all helicopters, including the non-DLC ones. But the new helicopters added in the DLC, can only be piloted and gunned by players who paid for it, while other players in the server can still ride as passengers, whether they own the DLC or not. Some players think this is fair, others think it is not, others just complain about the existence of DLC at all. [[RuleOfCautiousEditingJudgement And let's leave it at that.]]

to:

** In ''Arma 3'' [[=DLCs=] [=DLCs=] are a great point of contention among players: in order not to fragment the multiplayer community, Bohemia takes a "features free, new content is paid for" approach, making players who own the DLC to have access to content other players in the same server don't have. To illustrate, the Helicopters DLC introduced game mechanics such as sling loading, advanced flight model ([[HarderThanHard as in ''completely'' realistic]]), firing from vehicles, and a few more. These are available to ALL players, regardless if they pay for the DLC or not, and they apply to all helicopters, including the non-DLC ones. But the new helicopters added in the DLC, can only be piloted and gunned by players who paid for it, while other players in the server can still ride as passengers, whether they own the DLC or not. Some players think this is fair, others think it is not, others just complain about the existence of DLC at all. [[RuleOfCautiousEditingJudgement And let's leave it at that.]]
28th Aug '17 8:53:25 AM janosrock
Is there an issue? Send a Message


** Snipers, dear god snipers. In the adequate context, a competent sniper/spotter team can be a godsend, providing intel, taking out key enemies and walking you through a difficult area with top notch data, you know, what a sniper team actually does BESIDES killing people. In public servers, however, every inexperienced player under the belief that a sniper is the epitome of badassitude, will simply pick the biggest rifle and scope they can find, and try to start taking out random enemies from afar, caring only about racking up their kill-death ratio from a relative safety of the distance (that's assuming their actually competent enough to pull of the long range shots) ignoring whatever objectives the mission has or the needs of the team as a whole. This effectively cripples the fighting in almost every game mode since no matter how many snipers there are killing enemies ''someone'' is gonna have to go there and actually accomplish the mission objectives. Most public servers fix this by restricting the larger rifles to the marksman roles or requiring permission from the admin, while private communities can enforce roles on their players. Public servers without oversight are usually full of these snipers until they learn on their own that an untrained sniper is not the invincible killing machine people usually pictures.

to:

** Snipers, dear god snipers. In the adequate context, a competent sniper/spotter team can be a godsend, providing intel, taking out key enemies and walking you through a difficult area with top notch data, you know, what a sniper team actually does BESIDES killing people. In public servers, however, every inexperienced player under the belief that a sniper is the epitome of badassitude, locking down enemy forces in their hiding spots, will simply pick the biggest rifle and scope they can find, and try to start taking out random enemies from afar, caring only about racking up their kill-death ratio from a relative safety of the distance (that's assuming their actually competent enough to pull of the long range shots) ignoring whatever objectives the mission has or the needs of the team as a whole. whole, thus earning them the scorn of almost every player in the server. This effectively cripples the fighting force in almost every game mode since no matter how many snipers there are killing enemies ''someone'' is gonna have to go there and actually accomplish the mission objectives. Most public servers fix this by restricting the larger rifles to the marksman roles or requiring permission from the admin, while private communities can enforce roles on their players. Public servers without oversight are usually full of these snipers until they learn on their own that an untrained sniper is not the invincible killing machine people usually pictures.
28th Aug '17 8:50:00 AM janosrock
Is there an issue? Send a Message

Added DiffLines:

* AcceptableTargets:
** Snipers, dear god snipers. In the adequate context, a competent sniper/spotter team can be a godsend, providing intel, taking out key enemies and walking you through a difficult area with top notch data, you know, what a sniper team actually does BESIDES killing people. In public servers, however, every inexperienced player under the belief that a sniper is the epitome of badassitude, will simply pick the biggest rifle and scope they can find, and try to start taking out random enemies from afar, caring only about racking up their kill-death ratio from a relative safety of the distance (that's assuming their actually competent enough to pull of the long range shots) ignoring whatever objectives the mission has or the needs of the team as a whole. This effectively cripples the fighting in almost every game mode since no matter how many snipers there are killing enemies ''someone'' is gonna have to go there and actually accomplish the mission objectives. Most public servers fix this by restricting the larger rifles to the marksman roles or requiring permission from the admin, while private communities can enforce roles on their players. Public servers without oversight are usually full of these snipers until they learn on their own that an untrained sniper is not the invincible killing machine people usually pictures.
** In-Universe and out, the [=AAF=] is no one's favorite army.
21st Aug '17 6:45:26 AM LordLoko
Is there an issue? Send a Message

Added DiffLines:

** The TwentyMinutesIntoTheFuture setting of Arma 3 caused this. Some of the players deslike that the factions of Arma 3 are not based on real groups (Arguing that you can't simulate what doesn't exist), some hate that the equipment, weapons and other gear are too "Futuristic" (Despite that all of them, except for the [[FutureCopter Y-32 Xi'an]], [[AluminumChristmasTrees are based on real gear or prototypes]]) and some think the former two should shut up and let Bohemia try something different then the "East vs West" theme that ''Arma 1'' ,''2'' and OperationFlashpoint had.
7th Jul '17 8:49:45 AM janosrock
Is there an issue? Send a Message


** Averted mostly for the third installment. By 2015 it was selling well enough and getting mainstream recognition. By 2016, and with the advent of the Apex expansion, it remained among the top ten of every steam sale that year.

to:

** Averted mostly for the third installment. By 2015 it was selling well enough and getting mainstream recognition. By 2016, and with the advent of the Apex expansion, it remained among the top ten of every steam sale that year. 2017 saw a rise of many survival, deathmatch and battleroyale-style games based on Arma mods and gameplay, that raised the serie's public profile and gaining widespread recognition. Though it is still acknowledged that it is not an easily approachable gameplay for many gamers.
7th Jul '17 8:42:37 AM janosrock
Is there an issue? Send a Message


* CultClassic: The first game. And the second game before ''VideoGame/DayZ''.

to:

* CultClassic: The first game. game was quite short lived and not quite polished with a low player count coming mostly from Videogame/OperationFlashpoint that weren't fooled by Creator/Codemasters InNameOnly Sequel . And the second game before ''VideoGame/DayZ''.''VideoGame/DayZ'', while it had a not-so-low playercount flew mostly under the radar of most gamers and gaming journalism.
28th Jun '17 7:43:34 AM janosrock
Is there an issue? Send a Message


** In ''Arma 3'' {{DLC}}s are a great point of contention among players: in order not to fragment the multiplayer community, Bohemia takes a "features free, new content is paid for" approach, making players who own the DLC to have access to content other players in the same server don't have. To illustrate, the Helicopters DLC introduced game mechanics such as sling loading, advanced flight model ([[HarderThanHard as in ''completely'' realistic]]), firing from vehicles, and a few more. These are available to ALL players, regardless if they pay for the DLC or not, and they apply to all helicopters, including the non-DLC ones. But the new helicopters added in the DLC, can only be piloted and gunned by players who paid for it, while other players in the server can still ride as passengers, whether they own the DLC or not. Some players think this is fair, others think it is not, others just complain about the existence of DLC at all. [[RuleOfCautiousEditingJudgement And let's leave it at that.]]

to:

** In ''Arma 3'' {{DLC}}s [[=DLCs=] are a great point of contention among players: in order not to fragment the multiplayer community, Bohemia takes a "features free, new content is paid for" approach, making players who own the DLC to have access to content other players in the same server don't have. To illustrate, the Helicopters DLC introduced game mechanics such as sling loading, advanced flight model ([[HarderThanHard as in ''completely'' realistic]]), firing from vehicles, and a few more. These are available to ALL players, regardless if they pay for the DLC or not, and they apply to all helicopters, including the non-DLC ones. But the new helicopters added in the DLC, can only be piloted and gunned by players who paid for it, while other players in the server can still ride as passengers, whether they own the DLC or not. Some players think this is fair, others think it is not, others just complain about the existence of DLC at all. [[RuleOfCautiousEditingJudgement And let's leave it at that.]]



** The Jets DLC has been taking heat for this as well, as most of the complains goes with the fact the new jets are too fast and nimble to be countered effectively by AA infantry (whose MANPADs where significantly nerfed) and AA artillery use has increased complexity which makes casual use quite difficult. The only surefire way to counter them is another plane with an AA specialized payload. But again, it's game breaker status depends on the mission design.

to:

** The Jets DLC has been taking heat for this as well, as most of the complains goes with the fact the new jets are too fast and nimble to be countered effectively by AA infantry (whose MANPADs [=MANPADs=] where significantly nerfed) and AA artillery use has increased complexity which makes casual use quite difficult. The only surefire way to counter them is another plane with an AA specialized payload. But again, it's game breaker status depends on the mission design.



-->Enemy. MAN. At. TWOHUNDREDMETERS.

to:

-->Enemy. MAN. At. TWOHUNDREDMETERS.TWOHUNDREDMETERS.
* WinBackTheCrowd: Althought Bohemia never really lost it's fanbase or alienated them in any significant way, the Apex expansion made a lot of people feel left out due to the new map being [=DLC=] owners exclusive. This was quickly forgotten on May and June 2017 when the the Jets [=DLC=] included a free for everyone aircraft carrier and a new showcase ([=VTOLs=]) and in June 22nd (Arma 16th anniversary) all users recieved a free new map, Malden 2035 remade from the original VideoGame/OperationFlashpoint. And a new Free to Play game based on arma engine and assets called ARGO.
28th Jun '17 7:18:26 AM janosrock
Is there an issue? Send a Message


* GameBreaker: Not really present in game mechanics in the traditional way, since it's commitment to realism means that nothing grants an automatic advantage over everything, every weapon and vehicles has its advantages and disadvantages, making the game breaker status more dependent of the situation rather than the weapon or vehicle itself. It is up to the mission designers to make sure that no element becomes all-powerful (I.E: If one team has access to attack helicopters of some kind, the other team should have Anti Air capabilities in some form). On the other hand, this is played straight with the Jets DLC, as most of the complains goes with the fact the new jets are too overpowered and faster against anything else and the means to counter them, like [=MANPADs=] or AA artillery, were nerfed significantly. Some servers, in a desperate attempt to balance the game, tries to balance the game by reducing their loadout. Other servers, goes to a more extreme way and removed them ''entirely''.

to:

* GameBreaker: Not really present in game mechanics in the traditional way, since it's commitment to realism means that nothing grants an automatic advantage over everything, every weapon and vehicles has its advantages and disadvantages, making the game breaker status more dependent of the situation rather than the weapon or vehicle itself. It is up to the mission designers to make sure that no element becomes all-powerful (I.E: If one team has access to attack helicopters of some kind, the other team should have Anti Air capabilities in some form). On the other hand,
** The Jets DLC has been taking heat for
this is played straight with the Jets DLC, as well, as most of the complains goes with the fact the new jets are too overpowered fast and faster against anything else nimble to be countered effectively by AA infantry (whose MANPADs where significantly nerfed) and the means AA artillery use has increased complexity which makes casual use quite difficult. The only surefire way to counter them, like [=MANPADs=] or them is another plane with an AA artillery, were nerfed significantly. Some servers, in a desperate attempt to balance the game, tries to balance the specialized payload. But again, it's game by reducing their loadout. Other servers, goes to a more extreme way and removed them ''entirely''.breaker status depends on the mission design.
23rd Jun '17 10:41:10 AM luisedgarf
Is there an issue? Send a Message


* GameBreaker: Not really present in game mechanics in the traditional way, since it's commitment to realism means that nothing grants an automatic advantage over everything, every weapon and vehicles has its advantages and disadvantages, making the game breaker status more dependent of the situation rather than the weapon or vehicle itself. It is up to the mission designers to make sure that no element becomes all-powerful (I.E: If one team has access to attack helicopters of some kind, the other team should have Anti Air capabilities in some form). On the other hand, this is played straight with the Jets DLC, as most of the complains goes with the fact the new jets are too overpowered and faster against anything else and the means to counter them, like MANPADs or AA artillery, were nerfed significantly. Some servers, in a desperate attempt to balance the game, tries to balance the game by reducing their loadout. Other servers, goes to a more extreme way and removed them ''entirely''.

to:

* GameBreaker: Not really present in game mechanics in the traditional way, since it's commitment to realism means that nothing grants an automatic advantage over everything, every weapon and vehicles has its advantages and disadvantages, making the game breaker status more dependent of the situation rather than the weapon or vehicle itself. It is up to the mission designers to make sure that no element becomes all-powerful (I.E: If one team has access to attack helicopters of some kind, the other team should have Anti Air capabilities in some form). On the other hand, this is played straight with the Jets DLC, as most of the complains goes with the fact the new jets are too overpowered and faster against anything else and the means to counter them, like MANPADs [=MANPADs=] or AA artillery, were nerfed significantly. Some servers, in a desperate attempt to balance the game, tries to balance the game by reducing their loadout. Other servers, goes to a more extreme way and removed them ''entirely''.
This list shows the last 10 events of 75. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ARMA