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** Scott Cawthon took down the fan-remake of the now-cancelled ''VideoGame/FiveNightsAtFreddysPlus'' due to it using an AI copy of his voice for the Phone Guy, and spoke out against fans doing AI voices based on the other characters in the series.
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* Nemlei, the creator of ''VideoGame/TheCoffinOfAndyAndLeyley'', completely erased their online presence due to being harassed and doxed over the game's overt allusions to unhealthy-in-story BrotherSisterIncest. While they are still working on the game's art and story offline, development and community management has been given to a different studio, and the visual novels they made in the past are now a case of KeepCirculatingTheTapes.
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** The infamous 2007 Free Trade and Wilderness update (known in-house by the developers as the "Ultimate Update of Doom") was not just to prevent botting and real-world trading, but because botters were committing mass credit card fraud to buy members' accounts, causing credit card companies to threaten to deny Jagex use of their services, and because criminal organizations were using real-world trade websites to anonymously launder money.
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About responses to fan misbehavior.


* In response to Nintendo's Community Tournament Guidelines in terms of prohibiting unauthroized third-party accessories (including controller converters) usage, Microsoft is disabling the option on the One and Series X/S consoles starting on November 12, 2023.
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* In response to Nintendo's Community Tournament Guidelines in terms of prohibiting unauthroized third-party accessories (including controller converters) usage, Microsoft is disabling the option on the One and Series X/S consoles starting on November 12, 2023.
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If Gran Turismo Sport and 7 follows the live service racing games, then Microsoft's competitor Forza Motorsport (2023) follows the same thing. Very sad to see the the authentic "Driving Simulator" series goes into a massive grind of "anti-cheating" campaign.

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** The [[UsefulNotes/DigitalRightsManagement always-online [=DRM=]]] also occured in ''[[VideoGame/{{Forza}} Forza Motorsport (2023)]]'' which standardized [[FollowTheLeader racing game server-based progression system]], in addition for saving the Free Play settings to the cloud.
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* After anonymous individuals operating through Website/FourChan made patches for both ''[[VideoGame/TheLegendOfHeroesTrailsIntoReverie Trails into Reverie]]'' and ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Kuro no Kiseki]]'' that inserted the spreadsheet translations created by translation group [=ZeroField=] into the games themselves (rather than ZF's intended method of simply running scripts through an external overlay program) without their consent, [=ZeroField=] was forced by [[Creator/NipponIchi NIS America]] (the current license holders for the ''Trails'' series) to [[https://noisypixel.net/nis-america-kuro-no-kiseki-spreadsheet-creators-cease-work/ remove their spreadsheets for all of the games they translated]] from ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails from Zero]]'' all the way up to ''Kuro''.

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* After anonymous individuals operating through Website/FourChan made patches for both ''[[VideoGame/TheLegendOfHeroesTrailsIntoReverie Trails into Reverie]]'' and ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Kuro no Kiseki]]'' ''[[VideoGame/TheLegendOfHeroesTrailsThroughDaybreak Trails through Daybreak]]'' that inserted the spreadsheet translations created by translation group [=ZeroField=] into the games themselves (rather than ZF's intended method of simply running scripts through an external overlay program) without their consent, [=ZeroField=] was forced by [[Creator/NipponIchi NIS America]] (the current license holders for the ''Trails'' series) to [[https://noisypixel.net/nis-america-kuro-no-kiseki-spreadsheet-creators-cease-work/ remove their spreadsheets for all of the games they translated]] from ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails from Zero]]'' all the way up to ''Kuro''.''Daybreak''.
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Refuding the Credits by Reload Scumming (by =PS 5='s cloud saving) is also the reason why it goes to a live service game.


* ''VideoGame/GranTurismo'''s reason why the game went online-only for most functionality (aside for Arcade Mode) in ''Sport'' and ''7'' as the game's save system tied to your PSN account (via the internet connection) is according to the series creator Kazunori Yamauchi, he was aware players hacking and cheating their saves cause unfair disadvantages to make their progress quicker via the unauthorized [=PS4=] Save Editor or the USB trick in the GT Simulation Mode, as well for the [=PS5=] version via PS Plus cloud saving method.

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* ''VideoGame/GranTurismo'''s reason why the game went online-only for most functionality (aside for Arcade Mode) in ''Sport'' and ''7'' as the game's save system tied to your PSN account (via the internet connection) is according to the series creator Kazunori Yamauchi, he was aware players hacking and cheating their saves cause unfair disadvantages to make their progress quicker via the unauthorized [=PS4=] Save Editor or the USB trick in the GT Simulation Mode, as well for the [=PS5=] version via PS Plus cloud saving method.method (prevent reload scumming by refunding the purchased Credits).
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** Ultimate trials are meant to be [[HarderThanHard ''the'' most difficult content]] at the time they are launched. Some player teams were caught cheating, which had Yoshida basically telling everyone to not cheat. When the trial for Omega Ultimate was released, the team that gotten world first clear were discovered to have been cheating by using a camera hack that let them zoom out way farther than it was possible to do normally. Not only did Yoshida declare he would not acknowledge the team being the world first, he expressed [[DisappointedInYou how disappointed he was]] to see people resort to cheating in something that was meant to be hard and stated that if people were going to cheat, then he might reconsider making future ultimate trials.
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* One reason for why pre-release video game demos have become rarer is that, if a demo includes DummiedOut data from the final game, data miners can uncover spoilers for the final game and release them in the Internet. While removing said data is an option, it can greatly increase the work needed to create a demo since it requires the demo to go through additional testing to ensure the removal of supposedly non-required assets doesn't have unintended consequences.
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* Creator/EricaLindbeck, who voiced characters like Futaba Sakura of ''VideoGame/{{Persona 5}}'', deleted her Twitter and Instagram accounts after being harassed by people when she expressed displeasure at a video that used an AI to make her sing an inappropriate song while voicing the aforementioned character and asked that it be taken down.
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* ''VideoGame/FortniteBattleRoyale'' had a location during Chapter 1 called "The Block" where fan-created buildings would appear, which did not return for any future chapters. While an official reason was never given, most point to a controversy where one of the maps contained a [[DrivenToSuicide hangman noose next to a kicked-over chair]].

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* ''VideoGame/FortniteBattleRoyale'' ''VideoGame/{{Fortnite}}: Battle Royale'' had a location during Chapter 1 called "The Block" where fan-created buildings would appear, which did not return for any future chapters. While an official reason was never given, most point to a controversy where one of the maps contained a [[DrivenToSuicide hangman noose next to a kicked-over chair]].
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* ''VideoGame/FortniteBattleRoyale'' had a location during Chapter 1 called "The Block" where fan-created buildings would appear, which did not return for any future chapters. While an official reason was never given, most point to a controversy where one of the maps contained a [[DrivenToSuicide hangman noose next to a kicked-over chair]].
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* ''VideoGame/PizzaTower'' had a Discord server where the developers would frequently chat with fans and host a variety of events. However, it ended up getting shuttered in March of 2023 due to a combination of a [[NewbieBoom ballooning userbase]] and several repeated raids where trolls would post gore and other {{NSFW}} content.
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** For over a year on the ''Star Trek Online'' forums, there was a highly popular topic called "What's your beef with the Galaxy Cryptic?" in which players complained about the [[Series/StarTrekTheNextGeneration Galaxy-class]] series of ships for the Federation, a TierInducedScrappy due to a flawed CharacterClassSystem implementation. When Cryptic revealed a "reboot", fans were ecstatic over it... until they found out that they just modified the class to be able to perform a certain skill while moving and most of the modifications went into the Galaxy-X ship and even ''that'' wasn't much. Players were livid and the topic quickly turned sour, especially when Cryptic began performing moves that certain players absolutely hated. When threats against Cryptic, PWE and its workers were made, the topic was locked and deleted, but a new one was put up by mods and told the players under no uncertain terms that if they pulled that bullshit again, discussions like that might be banned along with them. [[WinBackTheCrowd The Tier 6 upgrade released in 2015 was much better-received.]]

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** For over a year on the ''Star Trek Online'' forums, there was a highly popular topic called "What's your beef with the Galaxy Cryptic?" in which players complained about the [[Series/StarTrekTheNextGeneration Galaxy-class]] series of ships for the Federation, a TierInducedScrappy due to which has a flawed CharacterClassSystem implementation. When Cryptic revealed a "reboot", fans were ecstatic over it... until they found out that they just modified the class to be able to perform a certain skill while moving and most of the modifications went into the Galaxy-X ship and even ''that'' wasn't much. Players were livid and the topic quickly turned sour, especially when Cryptic began performing moves that certain players absolutely hated. When threats against Cryptic, PWE and its workers were made, the topic was locked and deleted, but a new one was put up by mods and told the players under no uncertain terms that if they pulled that bullshit again, discussions like that might be banned along with them. [[WinBackTheCrowd The Tier 6 upgrade released in 2015 was much better-received.]]

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* Lily Gao, who voiced Ada Wong in the ''VideoGame/ResidentEvil4Remake'', ended up wiping out her Instagram account after being harassed by fans who didn't like her performance of the character.
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** Creator/MikePollock, the current English voice actor of [[BigBad Dr. Eggman]], once used his Eggman voice in a fan interview to say [[WesternAnimation/AdventuresOfSonicTheHedgehog "Snooping as usual, I see" and "I hate that hedgehog!"]] by request. Once he figured out the significance of the former, he declared that he wouldn't do vocal requests again.[[note]]In the ''Adventures of Sonic the Hedgehog'' episode "Boogey-Mania", Dr. Robotnik puts unusual emphasis on "Snoo''ping as'' usual, I see", causing it to sound like he's saying "Penis". This became very popular among the WebAnimation/YouTubePoop crowd.[[/note]] While Pollock would later ease up on this sentiment, he did add some rules for future vocal requests.[[note]]5 lines; 50 words; Eggman voice can't be used for fan projects; it costs a $5 Starbucks Gift Card.[[/note]] Pollock later [[https://www.youtube.com/watch?v=RqUEjGYD3DU voiced the line]] as Eggman in ''WesternAnimation/SonicBoom'' in reference to the meme, but took care to not emphasize the memetic syllables.

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** Creator/MikePollock, the current English voice actor of [[BigBad Dr. Eggman]], once used his Eggman voice in a fan interview to say [[WesternAnimation/AdventuresOfSonicTheHedgehog "Snooping as usual, I see" and "I hate that hedgehog!"]] by request. Once he figured out the significance of the former, he declared that he wouldn't do vocal requests again.[[note]]In the ''Adventures of Sonic the Hedgehog'' episode "Boogey-Mania", Dr. Robotnik puts unusual emphasis on "Snoo''ping as'' usual, I see", causing it to sound like he's saying "Penis". This became very popular among the WebAnimation/YouTubePoop YouTubePoop crowd.[[/note]] While Pollock would later ease up on this sentiment, he did add some rules for future vocal requests.[[note]]5 lines; 50 words; Eggman voice can't be used for fan projects; it costs a $5 Starbucks Gift Card.[[/note]] Pollock later [[https://www.youtube.com/watch?v=RqUEjGYD3DU voiced the line]] as Eggman in ''WesternAnimation/SonicBoom'' in reference to the meme, but took care to not emphasize the memetic syllables.
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* The constant harassment, demands and even ''death threats'' received by emulator developer Tahlreth led them to [[https://www.youtube.com/watch?v=qZBZ0Sgr35I shutter any further development]] of [=AetherSX2=], which is a semi-proprietary fork of [=PCSX2=] for smart devices, much to the consternation and dismay of ''bona fide'' emulation enthusiasts who lament about the toxic attitudes exhibited by some gamers.

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* The constant harassment, demands and even ''death threats'' received by emulator developer Tahlreth led them to [[https://www.youtube.com/watch?v=qZBZ0Sgr35I shutter any further development]] of [=AetherSX2=], which is a semi-proprietary fork of [=PCSX2=] for smart devices, much to the consternation and dismay of ''bona fide'' emulation enthusiasts who lament about the [[GarbagePostKid toxic attitudes attitudes]] exhibited by some gamers.
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* ''VideoGame/GenshinImpact'': Being one of, if not ''THE'' biggest gacha fandom, the Genshin community ''especially'' the English-speaking Genshin community from ''Twitter'' has a reputation of being rabid, fanatical and toxic. The amount of Eng VA's either leaving or making their Twitter account private is astronomical due to various factors, all of which in the end, is relatively out of their control. When even the VA for Diluc despise the Eng Twitter fanbase, you know things are getting hectic. It is to the point where other subsections of the fanbase, largely those from Reddit, actively view the Twitter fanbase with open disdain.

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* ''VideoGame/GenshinImpact'': Being one of, if not ''THE'' biggest gacha fandom, the Genshin community ''especially'' ''VideoGame/GenshinImpact'' has seen the English-speaking Genshin community fanbase from ''Twitter'' has Twitter gain a reputation of being rabid, fanatical and toxic. The amount of Eng VA's English voice actors either leaving the site or making their Twitter account accounts private is astronomical due to various factors, all of which in the end, is relatively out of people consistently harassing them over their control. When even vocal performances, or just general complaining about the VA for Diluc despise the Eng Twitter fanbase, you know game (even things are getting hectic. It is to the point where other subsections they logically have no control over). The English actor for Diluc, Creator/SeanChiplock, has stated that he despises certain toxic parts of the fanbase, largely those from Reddit, actively view the Twitter game's fanbase with open disdain. due to how rabid they can be.

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Updated entry to Final Fantasy XIV in order to match that game's Trivia page.


** Players can join a duty with several other players in a quest or raid through the use of the duty finder. Players can either start the duty from the beginning or join another group that's already making progress so that they can continue without dealing with the loss of another member that had previously left. When the party is completely formed, a window pops up to confirm if everyone is ready. However, due to how certain awards/loot/etc are distributed at the end of a quest, many people would fish for in progress duties and quickly withdrew from the duty if it wasn't an in progress one, which meant the rest of the party now had to sit through the queue again as the system looked for another player. For highly populated raids, it was very common to sit in the queue for 10 minutes or more with the system constantly spamming the "A player has withdrawn from the duty finder. Finding new member" message every single time people backed out. A patch tweaked the duty finder by giving a player a 30 minute lockout from the duty finder if they withdraw more than 3 times in a day and the penalty applies again if the player withdraws yet again. While it greatly deters people from trolling others in the duty finder, other players who withdraw for legitimate reasons also suffer if they withdraw too much.
** Because of the massively rampant RealMoneyTrade, many restrictions were put into place on trial accounts so that RMT bots can't harass other players, which include being unable to send private messages, unable to use the yell or shout channels, and other features. This also means legitimate players trying out the game will have a much harder time trying to communicate with other players.
** Thanks to many players in PVP that [[SeriousBusiness explode whenever their team doesn't do well enough]] or [[{{Troll}} verbally attack their own party for shits and giggles]], patch 3.5 disabled ''all'' forms of chat during the Feast PVP.
** The launch of the ''Stormblood'' expansion was met with a massive surge of DemandOverload to the point of queue times just to log in took several ''hours'' on the more congested servers. The developers put in an auto-kick feature that boots out anyone who is idle for 30 minutes. People got savvy about it and got around the system by idling in a menu, running in place, or crafting without actually progressing on the craft. This in turn made the queue problem worse since now people had to deal with even longer wait times. To counter the problem, the developers had every single server kick everyone out at a random time once a day with no one being allowed to log in for 10 minutes afterwards. Even servers that don't have the congested queue problem were forced to be rebooted with everyone else. In short, people not wanting to deal with long queues spoof their AFK status to stay logged in, which did nothing but contribute to the problem.
** Because MMORPG players tend to complain about being stuck playing a support, tank, or healer, ''FFXIV'' has no dedicated support role, and tanks and healers function essentially like damage-dealers aside from their secondary abilities--especially given that the healing requirements are considered shockingly low compared to many other [=MMOs=], and that [[RedMage some DDs can even heal.]] Unfortunately, because the game is also balanced to account for tank and healer [=DPS=], this has resulted in the same elitism and parse-obsession associated with [=DDs=] in other [=MMOs=] spreading to those roles--often to the detriment of the party as a whole. There are tanks who will flat-out refuse to use their [[ForceField cooldowns]] during tankbusters just to try to squeeze a couple more [=DPS=] out--and then blame the [[ButtMonkey healer]] for the resulting insta-kill! And if you think you can escape parser hell by playing a healer, think again--most of the time, healing simply isn't needed, so you'll be expected to nuke, because while healing requirements are low, ''damage'' requirements are rather steep. You'll ''have'' to parse to be sure you're dealing enough damage--it's the only metric that can tell you whether you're pulling your weight or not--but parsing is against the rules, so you'll be banned if you're found out.
** Every major patch has some sort of update to the battle jobs, whether it be tweaking potency numbers or changing effects of certain skills. Additionally, expansion releases also give jobs major overhauls as the battle system changes and evolves over the development cycle. The developers used to have pre-patch notes that were posted a few days before a patch went live and contained changes to the jobs made. Without fail, players complained whenever their favorite job either got nerfed or didn't get a buff they thought it needed. Eventually, the devs announced that they would no longer post information on job changes until a patch went live.
** In the ''A Realm Reborn'' story, there are two dungeons that show the climax of the story, and both dungeons require a party of eight players in order to run it. For years, players that were farming for either experience points or tomestones would skip cutscenes and rush ahead while newbies were either left behind or kicked from the party. The developers eventually made the cutscenes in those two dungeons unskippable, so anyone doing those dungeons are now forced to watch the rather lengthy cutscenes back to back.

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** Players can join a duty with several other players in a quest or raid through the use of the duty finder. Players can either start the duty from the beginning or join another group that's already making progress so that they can continue without dealing with the loss of another member that had previously left. When the party is completely formed, a window pops up to confirm if everyone is ready. However, due to how certain awards/loot/etc are distributed at the end of a quest, many Win trading -- giving people would fish guaranteed wins in quests in exchange for in progress duties and quickly withdrew from the duty if it wasn't an in progress one, which meant the rest of the party now had to sit through the queue again as the system looked for another player. For highly populated raids, it gil or items -- was very common to sit in the queue for 10 minutes or more PVP section of the game, which resulted in many people getting high ranks and gear with high stats (including Morale, which is a PVP only stat) without earning them fairly. Frontlines was a second PVP mode added later on to the system constantly spamming game and it doesn't use the "A Morale stat. The act of making Morale useless in Frontlines was very likely done to make sure that people who bribed their way to the top can't have the big advantage over everyone when Frontlines was released. Unfortunately, the motion also punished legit players that earned their gear and ranks for PVP.
** Win carries -- carrying another
player has withdrawn from to victory while said player WinsByDoingAbsolutelyNothing -- were also plaguing non-PVP content and allowed players to earn gear and other rewards by simply paying another player to do all the duty finder. Finding new member" message every single time work for them in raids and dungeons. While it wasn't the main deciding factor, Square decided to kill two birds with one stone by adding an item level requirement to some dungeons. This way, players are properly prepared, and it prevents people backed out. A patch tweaked from being carried through most runs with bad gear.
** For the longest time,
the duty finder by giving (especially for the Labyrinth of the Ancients and Sycrus Tower raids) was plagued with withdraw spam. When everyone is queued up, a player a 30 minute lockout can choose to withdraw from the duty finder if for whatever reason, but it causes everyone else to be re-queued as they have to wait for a replacement. Since there was no penalty for withdrawing after the ready window popped up, people would either troll everyone by joining and withdrawing, or fish for duties that were already in progress and withdraw more than 3 times in if they didn't get one. Patch 2.4 added a day and the penalty applies again if the player system; anyone who withdraws yet again. While three times when the ready window pops up gets a thirty-minute ban on queueing up for any more duties. This thirty-minute penalty will come back for each withdraw after that until the next day.
** The official forums worked like any other forum, and Square Enix needed people to test
it greatly deters in its beta stages. Naturally, people started to clog the forums with spam, flame wars, and other annoying things, prompting Square Enix to slap down a heavy posting restriction where every user has a limited amount of posts they can make in a day based on their character's level and a 1000-character limit was also thrown in to prevent people from trolling others in filling posts with text walls (whuch was eventually increased to 3000 characters). Then again, Square Enix wanted to test how the duty finder, other players who withdraw for legitimate reasons also suffer if forums would work, and it could be argued that [[GoneHorriblyRight they withdraw too much.
got exactly what they wanted]].
** The abuse of parsers (third party add-ons that measures a player's DPS output) is the reason why the developers are very reluctant to make an official one. Because of the massively rampant RealMoneyTrade, many restrictions were put into place on trial accounts so people that RMT bots can't use parsers to verbally harass other players, which include being unable to send private messages, unable to use the yell or shout channels, and other features. This also means legitimate players trying out people with low DPS (even in content where DPS checks aren't used), just openly mentioning in the game will have that you use parsers puts you at risk of someone reporting you. In patch 3.2, the developers created a much harder time trying to communicate with other players.
** Thanks to many
training ground where players in PVP can whack a dummy whose HP is based off of various raid bosses (with some adjustments due to the content being for solo play) so that [[SeriousBusiness explode whenever people can test their team skill rotations for optimal DPS performance, but it doesn't do well enough]] or [[{{Troll}} verbally attack their own give much information other than you know you are doing good if you can break the dummy before the time limit expires.
** PVP isn't quite newbie friendly due to a lot of SeriousBusiness players flying off the handle whenever someone in the
party for shits and giggles]], screws up. The developers decided that in patch 3.5 disabled 5, ''all'' forms of chat during would be disabled and the Feast PVP.
only way to communicate would be through preformed macros that take up space on the hotbars. While the developers never stated why they made such a drastic change, it is likely due to the overabundance of [[InternetJerk players being openly hostile towards others]], which can drive people away from PVP completely.
** Previously any class could wear crafter/gatherer gear (Aside from artifact sets), which gave more options for glamour. However, this was abused by players who entered raids/dungeons equipped with the aformention gear for the purpose of spiritbonding or to inflate item levels in order to enter a dungeon/raid they normally wouldn't, which severely hindered groups from those just wanting to complete the dungeon/raid or are farming for a particular item. By ''Stormblood's'' release, only Disciples of Hand/Land can be equipped with any new sets for their respective classes.
** The launch of the ''Stormblood'' expansion was met with [[NewbieBoom brought in a massive surge ton of DemandOverload players]], to the point of queue times just where simply trying to log in took several ''hours'' on get into certain servers would take hours at a time if the more congested servers. congestion was high. The developers put in implemented an auto-kick feature that boots out measure where anyone who is idle that was AFK for 30 minutes. People got savvy about it and got too long would be logged out. Players trying to get around the system by idling in a menu, running in place, or crafting without actually progressing on the craft. This in turn made the queue problem worse since now people had to deal with even longer wait times. To counter the problem, the developers had every single server kick everyone out at a random time once a day with no one being allowed to log in for 10 minutes afterwards. Even servers that don't have the congested queue problem were forced to be rebooted with everyone else. In short, people not wanting to deal with long queues this countermeasure would spoof their AFK status to stay logged in, which did nothing but contribute such as leaving a menu open or going into crafting mode without actually crafting. This in turn made the queues even longer and many housing/apartments/private rooms were inaccessible due to the problem.
** Because MMORPG players tend to complain about
instance servers hosting them being stuck playing a support, tank, or healer, ''FFXIV'' has no dedicated support role, and tanks and healers function essentially like damage-dealers aside from their secondary abilities--especially given that the healing requirements are considered shockingly low compared to many other [=MMOs=], and that [[RedMage some DDs can even heal.]] Unfortunately, because the game is also balanced to account for tank and healer [=DPS=], this has resulted in the same elitism and parse-obsession associated perpetually clogged with [=DDs=] in other [=MMOs=] spreading to those roles--often to the detriment of the party AFK players. Presenting itself as a whole. There are tanks who will flat-out refuse to use their [[ForceField cooldowns]] during tankbusters just to try to squeeze a couple more [=DPS=] out--and then blame nuclear solution, the [[ButtMonkey healer]] for the resulting insta-kill! And if you think you can escape parser hell by playing a healer, think again--most of the time, healing simply isn't needed, so you'll be expected to nuke, because while healing requirements are low, ''damage'' requirements are rather steep. You'll ''have'' to parse to be sure you're dealing enough damage--it's the only metric that can tell you whether you're pulling your weight or not--but parsing is against the rules, so you'll be banned if you're found out.
** Every major patch has some sort of update to the battle jobs, whether it be tweaking potency numbers or changing effects of certain skills. Additionally, expansion releases also give jobs major overhauls as the battle system changes and evolves over the development cycle. The
developers used to have pre-patch notes that made a new countermeasure where every server on every data center would automatically log everyone out of the game once a day, no matter what they were posted a few days before a patch went live doing (this includes quests or other instances) and contained changes to the jobs made. Without fail, players complained whenever their favorite job either got nerfed or didn't get a buff they thought it needed. Eventually, the devs announced that they would no longer post information not be able to log back in for 10 minutes. This also affected players on job changes until a patch went live.
** In
lower populated worlds and it especially includes the people that transferred off a congested server to avoid the queue problems in the first place. The restrictions were eventually lifted once everything became more stable.
** The final two
''A Realm Reborn'' story, there dungeons, Castrum Meridianum and The Praetorium, are the only two dungeons that show the climax of the story, and both dungeons require a party of eight which feature mid-dungeon cutscenes. Veteran players in order to run it. For years, players that were farming grinding for either tomestones or experience points or tomestones would skip rush from boss to boss, skipping every cutscene as they did. This left newbies with a MortonsFork choice: watch the cutscenes and rush ahead while newbies were either left behind or potentially get kicked from for slowing everyone down, or skip the party. The developers eventually made cutscenes and rob themselves of the emotional climax of ''ARR''. Either way, they'd be missing out on something. It wasn't until patch 4.2 where the cutscenes in those these two dungeons unskippable, so anyone doing those were made unskippable for every player, regardless of if they had run the dungeon or not. As compensation, the rewards for the two dungeons are were also increased since they now forced had a much longer time investment, and they were given their own "Main Scenario" rotation in case veterans didn't want to watch get hit with an unexpected time sink. While there was some grumbling about this among the playerbase, it was generally accepted as the only plausible solution to the problem. Patch 6.1 further smoothed out the Main Scenario roulette by reworking the two dungeons in several ways -- several areas which were essentially {{padding}} for the runtime were removed, the fight against the Ultima Weapon was made as a separate trial in two parts, the fight against Lahabrea was made into a solo duty after fighting the Ultima Weapon, and the content was reduced from 8-man to 4-man in both dungeons so that there wasn't as many human players to worry about.
** The part of the fandom that wants to play as a KidHero was given a hard "no" from Yoshi-P. He gave two reasons as to why. One: the Warrior of Light goes through ''[[HarmfulToMinors a lot of shit]]'' over the course of their journey. While the Warrior of Light has a VagueAge, it's clear from the storyline that they're an adult, and it can be
rather lengthy cutscenes back contentious to back.put a child through things like what the Warrior is expected to put up with. Two: ''Final Fantasy XIV'' is home to a community of role-players... and [[RuleThirtyFour not all of them are wholesome role-players]]. While Yoshi-P and the game's moderators typically don't object to erotic roleplay as long as it's kept away from people who don't want to see it, it's impossible to defend allowing such players to roleplay a child in that kind of thing.
** The Ishgard Restoration content allowed players to visit other servers and assist said servers with their progress. Due to DemandOverload (as well as people trolling others by making the problem worse), almost no one could get into the Firmament to contribute to the progression and this also included people getting locked out from their own home server. Within a day, the dev team changed the system where players visiting other servers can't visit the Firmament unless it's on their home server.
** Data mining is a hot button issue between fans that want to see what's hidden in each patch and fans that don't want to be spoiled by said data mining. Square Enix themselves generally weren't bothered by data mining as long as people kept the methods of data mining to themselves, although they did openly state not to spoil anything. In 2019, several people were upset towards a raid team that had got the world first clear for Alexander Ultimate and accused them of cheating by using data mining to prove that the raid team cheated. The developers came down hard on data mining by suspending people that were openly data mining or were linked to data mining in some way. Because data mining was used to harass people, data mining in general is now a lot less open and is more private.
** In the past, jobs that were getting adjustments would be reflected in in the prelimary patch notes or sometimes during a live letter. Due to misconceptions, backlash, and general complaining about certain jobs [[TheyChangedItNowItSucks no longer being good]], job changes are no longer posted until the patch goes live.
** After a world first team for Alexander Ultimate streamed themselves openly using the Cactbot fight planner to change waymarks on the fly to help their performance in fights, in defiance of Square's don't-show-don't-ask-don't-tell policy on mods, Square Enix quietly changed it so that waymarks could no longer be laid down or altered in combat, but added way more letters and numbers to help plan it. Given that the other alternative was to crack down on the bot by making an example of a world first team ''during'' a WF race, this was probably the less controversial route.
** The February 2020 live letter began with Yoshida spending the first half-hour decrying the [[GameMod modding scene]], specifically those that go the extra mile in erotic role play by changing things like clothing and character models to do things that ''Final Fantasy XIV'' was '''not''' meant to do. While the whole segment reeked of [[ExecutiveMeddling "I am being paid to say this"]], Yoshida has ample reason to be concerned and stated as such because ''Final Fantasy XIV'' is a worldwide MMO that these modders are turning into a porn simulator, and different nations have different laws regarding porn, which could give the game the wrong kind of attention from the authorities.
** The gifting of codes, items, and other things from the Online Store was [[https://na.finalfantasyxiv.com/lodestone/news/detail/e4c1bad09a5bd1e637b6010f6194c46aae3781fa altered in October 2022]]. After the change, you can't buy anything that gives a gameplay advantage (like mounts, level-skips or story-skips) for anyone but yourself, you must be friends with the recipient you're gifting the item to, and you have to have been friends for at least 72 hours before you can gift them anything. The official announcement noted that it was to combat RealMoneyTrade, including buying things for the sole purpose of selling them as gifts or buying things with the use of stolen credit card information.
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* The constant harassment, demands and even ''death threats'' received by emulator developer Tahlreth led them to [[https://www.youtube.com/watch?v=qZBZ0Sgr35I shutter any further development]] of [=AetherSX2=], which is a semi-proprietary fork of [=PCSX2=] for smart devices, much to the consternation and dismay of ''bona fide'' emulation enthusiasts who lament about the toxic attitudes exhibited by some gamers.

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They did took down the NFT role-playing servers also means not allowing others to do the same.


* After the "Hot Coffee" scandal with ''VideoGame/GrandTheftAutoSanAndreas'',[[note]]The game contained a sex scene that was disabled from accessing but not deleted; a {{Game Mod}}der then enabled it by just changing a single bit. Rockstar Games naturally MisBlamed the modder in question until said modder proved in a press conference that he didn't do anything but enable it, which caused a massive controversy that hurt Rockstar's reputation.[[/note]] the "Second Edition" re-release removed mod support entirely. Of course, gamers already found a way around version 2.0, so when that happened, Rockstar released version 3.0, making it even more harder to mod.

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* Creator/TakeTwoInteractive:
**
After the "Hot Coffee" scandal with ''VideoGame/GrandTheftAutoSanAndreas'',[[note]]The game contained a sex scene that was disabled from accessing but not deleted; a {{Game Mod}}der then enabled it by just changing a single bit. Rockstar Games naturally MisBlamed the modder in question until said modder proved in a press conference that he didn't do anything but enable it, which caused a massive controversy that hurt Rockstar's reputation.[[/note]] the "Second Edition" re-release removed mod support entirely. Of course, gamers already found a way around version 2.0, so when that happened, Rockstar released version 3.0, making it even more harder to mod.mod.
** [[ScrewedByTheLawyers After they took down Lil Durk for The Trenches role-playing server due to]] [[https://www.rockpapershotgun.com/rockstar-ban-crypto-and-nfts-from-gta-online-roleplay-servers exploitation by drops or purchasable via cryptocurrencies or crypto assets (including NFTs),]] they prohibited role-playing servers the use of paid/profit currencies in their online services such as ''Grand Theft Auto Online'' and ''Red Dead Online''.
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** Cliff Bleszinski of Creator/EpicGames announced that the sequels to the original ''VideoGame/GearsOfWar'' would not be released on PC, as the PC version of the first game had been so thoroughly pirated. He also hates the nickname [=CliffyB=] now since people used it so often as a form of insult.[[note]]Ironically, he was the one who first said "call me [=CliffyB=]."[[/note]]

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** Cliff Bleszinski of Creator/EpicGames Creator/CliffBleszinski announced that the sequels to the original ''VideoGame/GearsOfWar'' would not be released on PC, as the PC version of the first game had been so thoroughly pirated. He also hates the nickname [=CliffyB=] now since people used it so often as a form of insult.[[note]]Ironically, he was the one who first said "call me [=CliffyB=]."[[/note]]
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* WhyFandomCantHaveNiceThings/{{Nintendo has its own page.}}

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* WhyFandomCantHaveNiceThings/{{Nintendo WhyFandomCantHaveNiceThings/{{Nintendo}} has its own page.}}
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* WhyFandomCantHaveNiceThings/{{Nintendo}}

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* WhyFandomCantHaveNiceThings/{{Nintendo}}WhyFandomCantHaveNiceThings/{{Nintendo has its own page.}}
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** Roblox shut down its forums in December 2017 due to too much abuse from trolls on them.
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** Pollock has also gone to make official sub-pages on his website explaining his roles in some infamous pieces of media like Creator/VideoBrinquedo's movies, due to the ''giant'' amount of people badgering him about it over the years, stating that no, he doesn't regret doing them (given how easy they were to do and earn pay for), and no, those roles have ''not'' jeopardized his career (clients looking for freelance voice artists typically don't focus on resumes).

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* ''VideoGame/LeagueOfLegends'': Being one of, if not ''THE'' biggest gacha fandom, the Genshin community ''especially'' the English-speaking Genshin community from ''Twitter'' has a reputation of being rabid, fanatical and toxic. The amount of Eng VA's either leaving or making their Twitter account private is astronomical due to various factors, all of which in the end, is relatively out of their control. When even the VA for Diluc despise the Eng Twitter fanbase, you know things are getting hectic. It is to the point where other subsections of the fanbase, largely those from Reddit, actively view the Twitter fanbase with open disdain.

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* ''VideoGame/LeagueOfLegends'': ''VideoGame/GenshinImpact'': Being one of, if not ''THE'' biggest gacha fandom, the Genshin community ''especially'' the English-speaking Genshin community from ''Twitter'' has a reputation of being rabid, fanatical and toxic. The amount of Eng VA's either leaving or making their Twitter account private is astronomical due to various factors, all of which in the end, is relatively out of their control. When even the VA for Diluc despise the Eng Twitter fanbase, you know things are getting hectic. It is to the point where other subsections of the fanbase, largely those from Reddit, actively view the Twitter fanbase with open disdain.
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* ''VideoGame/LeagueOfLegends'': Being one of, if not ''THE'' biggest gacha fandom, the Genshin community ''especially'' the English-speaking Genshin community from ''Twitter'' has a reputation of being rabid, fanatical and toxic. The amount of Eng VA's either leaving or making their Twitter account private is astronomical due to various factors, all of which in the end, is relatively out of their control. When even the VA for Diluc despise the Eng Twitter fanbase, you know things are getting hectic. It is to the point where other subsections of the fanbase, largely those from Reddit, actively view the Twitter fanbase with open disdain.
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None


* The [[ArtShiftedSequel art-style change]] in ''VideoGame/ReturnToMonkeyIsland'' sparked quite a few outcries of TheyChangedItNowItSucks with some parts of the ''VideoGame/MonkeyIsland'' fanbase. Some of the louder detractors went as far as to go to series-creator Creator/RonGilbert's personal blog to attack him over the art style in the comments. After receiving tons of harassment and personal attacks, Gilbert closed down the comments on the blog and declared that he wouldn't share any more details about the game through it.

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* The [[ArtShiftedSequel art-style change]] in ''VideoGame/ReturnToMonkeyIsland'' [[TheyChangedItNowItSucks sparked quite a few outcries of TheyChangedItNowItSucks outcries]] with some parts of the ''VideoGame/MonkeyIsland'' fanbase. Some of the louder detractors went as far as to go to series-creator Creator/RonGilbert's personal blog to attack him over the art style in the comments. After receiving tons of harassment and personal attacks, Gilbert closed down the comments on the blog and declared that he wouldn't share any more details about the game through it.

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