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* ''Galaxy in Turmoil'' was a going to be a fan made ''Franchise/StarWars'' game based on the canceled ''[[VideoGame/StarWarsBattlefront Battlefront III]]''. After receiving a cease and desist, the game was redesigned as a non-''Star Wars'' game released on UsefulNotes/{{Steam}}.


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* ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' was going to receive a fan made remastered version titled ''Indiana Jones and the Fate of Atlantis Special Edition'', but the project was stopped due to a cease and desist.
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* ''Gotham By Gaslight'' by Fracture 1 was going to be a game about Batman fighting Jack the Ripper. The game was cancelled in 2010.

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* ''Gotham By Gaslight'' by Fracture 1 was going to be a video game about adaptation of the very first {{Elseworlds}} story of the same name, where a Victorian era Batman fighting battled Jack the The Ripper. The game was cancelled in 2010.

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** An {{Expy}} of Bert from ''Series/SesameStreet'' named Tomichin was planned to appear in ''VideoGame/MarvelVsCapcomClashOfTheSuperHeroes'' as a JokeCharacter.



** An {{Expy}} of Bert from ''Series/SesameStreet'' named Tomichin was planned to appear in ''VideoGame/MarvelVsCapcomClashOfTheSuperHeroes'' as a JokeCharacter.



*** Other characters who were considered but ultimately discarded include Comicbook/SpiderWoman (whose flight and electrical attacks made her too similar to Trish), Comicbook/CloakAndDagger (with Cloak acting similar to a Stand from ''Manga/JojosBizarreAdventure''), Comicbook/{{Psylocke}}, Spiral, Comicbook/SquirrelGirl and Multiple Man.

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*** Other characters who were considered but ultimately discarded include Comicbook/SpiderWoman (whose flight and electrical attacks made her too similar to Trish), Comicbook/CloakAndDagger (with Cloak acting playing similar to a Stand from ''Manga/JojosBizarreAdventure''), [[Videogame/JojosBizarreAdventureHeritageForTheFuture Stand]]), Comicbook/{{Psylocke}}, Spiral, Comicbook/SquirrelGirl and Multiple Man.
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*** Other characters who were considered but ultimately discarded include Comicbook/SpiderWoman (whose flight and electrical attacks made her too similar to Trish), Comicbook/CloakAndDagger (with Cloak acting similar to a Stand from ''Manga/JojosBizarreAdventure''), Comicbook/{{Psylocke}}, Spiral, Comicbook/SquirrelGirl and Multiple Man.

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* After ''VideoGame/MarvelNemesisRiseOfTheImperfects'', [[Creator/ElectronicArts EA Chicago]] began work on a new fighting game tentatively titled ''Marvel''. The game would have had fully-interactive open world environments that could be damaged, with Comicbook/SpiderMan, Comicbook/TheIncredibleHulk, Comicbook/{{Wolverine}}, Comicbook/CaptainAmerica, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]], [[Comicbook/TheMightyThor Thor]] and the Juggernaut planned as playable combatants. The voice cast would have included David Faustino as Spider-Man, Gregg Henry as Wolverine and Creator/SteveBlum as Captain America. ''Marvel'' was cancelled after EA closed its Chicago division and ended its license with Marvel Entertainment.

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* After ''VideoGame/MarvelNemesisRiseOfTheImperfects'', [[Creator/ElectronicArts EA Chicago]] began work on a new fighting game tentatively titled ''Marvel''.''Marvel'' or ''Marvel Chaos''. The game would have had fully-interactive open world environments that could be damaged, with Comicbook/SpiderMan, Comicbook/TheIncredibleHulk, Comicbook/{{Wolverine}}, Comicbook/CaptainAmerica, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]], [[Comicbook/TheMightyThor Thor]] and the Juggernaut planned as playable combatants. The voice cast would have included David Faustino as Spider-Man, Gregg Henry as Wolverine and Creator/SteveBlum as Captain America. ''Marvel'' was cancelled after EA closed its Chicago division and ended its license with Marvel Entertainment.
* ''Comicbook/{{Marvel 2099}}: One Nation Under Doom'' was an action platformer that would've been released on Windows PC and the [=PlayStation=], with Comicbook/SpiderMan2099, Comicbook/ThePunisher2099, Hulk 2099, and various members of the X-Men 2099 planned as playable characters.

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* ''VideoGame/MarvelVsCapcom3'':
** Comicbook/BlackPanther, Comicbook/{{Blade}} and Comicbook/DoctorOctopus were all scheduled to appear early on, but ended up being excluded. The first two due to worries that they'd be too similar to other characters from a gameplay perspective (specifically, Comicbook/{{Taskmaster}} and Comicbook/{{Deadpool}}), and the third because it turned out that his robotic tentacles were very difficult to implement in the game's fighting system.
** According to Frank Tieri, Comicbook/MilesMorales was strongly considered for the ''Ultimate Marvel vs. Capcom 3'' update, but time constraints (Miles' first official appearance was published only a few months prior to the game's release) made it impossible.

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* ''VideoGame/MarvelVsCapcom''
** ''VideoGame/MarvelSuperHeroesVsStreetFighter'':
*** Karin Kanzuki, Sakura's RichBitch rival from the ''Sakura Ganbaru!'' manga, was meant to make her playable debut in the game. She would've been a head swap of Sakura with boots instead of sneakers, bicycle shorts under her skirt instead of bloomers, and different gloves. Karin eventually made it into ''VideoGame/StreetFighterAlpha 3'' with a different outfit and fighting stance.
*** Comicbook/IronMan and Comicbook/DoctorDoom were meant to appear, but had to be omitted because of rights issues.
*** Mephisto was planned to make a {{Cameo}} appearance during one of Blackheart's super moves.
** Ruby Heart and Amingo from ''VideoGame/MarvelVsCapcom2'' were originally conceived as ''VideoGame/{{Darkstalkers}}'' characters.
** An {{Expy}} of Bert from ''Series/SesameStreet'' named Tomichin was planned to appear in ''VideoGame/MarvelVsCapcomClashOfTheSuperHeroes'' as a JokeCharacter.
**
''VideoGame/MarvelVsCapcom3'':
** *** Comicbook/BlackPanther, Comicbook/{{Blade}} and Comicbook/DoctorOctopus were all scheduled to appear early on, but ended up being excluded. The first two due to worries that they'd be too similar to other characters from a gameplay perspective (specifically, Comicbook/{{Taskmaster}} and Comicbook/{{Deadpool}}), and the third because it turned out that his robotic tentacles were very difficult to implement in the game's fighting system.
** *** According to Frank Tieri, Comicbook/MilesMorales was strongly considered for the ''Ultimate Marvel vs. Capcom 3'' update, but time constraints (Miles' first official appearance was published only a few months prior to the game's release) made it impossible.
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* After ''VideoGame/MarvelNemesisRiseOfTheImperfects'', [[Creator/ElectronicArts EA Chicago]] began work on a new fighting game tentatively titled ''Marvel''. The game would have had interactive open world environments that could be interacted with and damaged, with Comicbook/SpiderMan, Comicbook/TheIncredibleHulk, Comicbook/{{Wolverine}}, Comicbook/CaptainAmerica, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]], [[Comicbook/TheMightyThor Thor]] and the Juggernaut planned as playable combatants. The voice cast would have included David Faustino as Spider-Man, Gregg Henry as Wolverine and Creator/SteveBlum as Captain America. ''Marvel'' was cancelled after EA closed its Chicago division and ended its license with Marvel Entertainment.

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* After ''VideoGame/MarvelNemesisRiseOfTheImperfects'', [[Creator/ElectronicArts EA Chicago]] began work on a new fighting game tentatively titled ''Marvel''. The game would have had interactive fully-interactive open world environments that could be interacted with and damaged, with Comicbook/SpiderMan, Comicbook/TheIncredibleHulk, Comicbook/{{Wolverine}}, Comicbook/CaptainAmerica, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]], [[Comicbook/TheMightyThor Thor]] and the Juggernaut planned as playable combatants. The voice cast would have included David Faustino as Spider-Man, Gregg Henry as Wolverine and Creator/SteveBlum as Captain America. ''Marvel'' was cancelled after EA closed its Chicago division and ended its license with Marvel Entertainment.
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* ''VideoGame/MarvelVsCapcom3: Fate of Two Worlds''
** Comicbook/BlackPanther, Comicbook/DoctorOctopus, and Comicbook/{{Blade}} were all scheduled to appear, but various issues prevented this. It was decided that Black Panther and Blade would be too similar to Comicbook/{{Taskmaster}} and Comicbook/{{Deadpool}} from a gameplay perspective, while Doc Ock's tentacles proved to be very difficult to incorporate into the game's fighting system.
** According to Frank Tieri, Comicbook/MilesMorales was strongly considered for the ''Ultimate Marvel vs. Capcom 3'' update, but time constraints (Miles' first official appearance was published only a few mont's prior to the game's release) made it impossible.

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* ''VideoGame/MarvelVsCapcom3: Fate of Two Worlds''
''VideoGame/MarvelVsCapcom3'':
** Comicbook/BlackPanther, Comicbook/DoctorOctopus, and Comicbook/{{Blade}} and Comicbook/DoctorOctopus were all scheduled to appear, appear early on, but various issues prevented this. It was decided ended up being excluded. The first two due to worries that Black Panther and Blade would they'd be too similar to other characters from a gameplay perspective (specifically, Comicbook/{{Taskmaster}} and Comicbook/{{Deadpool}} from a gameplay perspective, while Doc Ock's Comicbook/{{Deadpool}}), and the third because it turned out that his robotic tentacles proved to be were very difficult to incorporate into implement in the game's fighting system.
system.
** According to Frank Tieri, Comicbook/MilesMorales was strongly considered for the ''Ultimate Marvel vs. Capcom 3'' update, but time constraints (Miles' first official appearance was published only a few mont's months prior to the game's release) made it impossible.

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* Early on in development for ''VideoGame/MarvelVsCapcom3: Fate of Two Worlds'', Comicbook/BlackPanther, Comicbook/DoctorOctopus, and Comicbook/{{Blade}} were all scheduled to appear, but the characters were cut for one reason or another.

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* Early on in development for ''VideoGame/MarvelVsCapcom3: Fate of Two Worlds'', Worlds''
**
Comicbook/BlackPanther, Comicbook/DoctorOctopus, and Comicbook/{{Blade}} were all scheduled to appear, but various issues prevented this. It was decided that Black Panther and Blade would be too similar to Comicbook/{{Taskmaster}} and Comicbook/{{Deadpool}} from a gameplay perspective, while Doc Ock's tentacles proved to be very difficult to incorporate into the characters were cut game's fighting system.
** According to Frank Tieri, Comicbook/MilesMorales was strongly considered
for one reason or another.the ''Ultimate Marvel vs. Capcom 3'' update, but time constraints (Miles' first official appearance was published only a few mont's prior to the game's release) made it impossible.
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* After ''VideoGame/MarvelNemesisRiseOfTheImperfects'', [[Creator/ElectronicArts EA Chicago]] began work on a new fighting game tentatively titled ''Marvel''. The game would have had interactive open world environments that could be interacted with and damaged, with Comicbook/SpiderMan, Comicbook/TheIncredibleHulk, Comicbook/{{Wolverine}}, Comicbook/CaptainAmerica, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]], [[Comicbook/TheMightyThor Thor]] and the Juggernaut planned as playable combatants. The voice cast would have included David Faustino as Spider-Man, Gregg Henry as Wolverine and Creator/StevenBlum as Captain America. ''Marvel'' was cancelled after EA closed its Chicago division and ended its license with Marvel Entertainment.

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* After ''VideoGame/MarvelNemesisRiseOfTheImperfects'', [[Creator/ElectronicArts EA Chicago]] began work on a new fighting game tentatively titled ''Marvel''. The game would have had interactive open world environments that could be interacted with and damaged, with Comicbook/SpiderMan, Comicbook/TheIncredibleHulk, Comicbook/{{Wolverine}}, Comicbook/CaptainAmerica, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]], [[Comicbook/TheMightyThor Thor]] and the Juggernaut planned as playable combatants. The voice cast would have included David Faustino as Spider-Man, Gregg Henry as Wolverine and Creator/StevenBlum Creator/SteveBlum as Captain America. ''Marvel'' was cancelled after EA closed its Chicago division and ended its license with Marvel Entertainment.
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* After ''VideoGame/MarvelNemesisRiseOfTheImperfects'', [[Creator/ElectronicArts EA Chicago]] began work on a new fighting game tentatively titled ''Marvel''. The game would have had interactive open world environments that could be interacted with and damaged, with Comicbook/SpiderMan, Comicbook/TheIncredibleHulk, Comicbook/{{Wolverine}}, Comicbook/CaptainAmerica, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]], [[Comicbook/TheMightyThor Thor]] and the Juggernaut planned as playable combatants. The voice cast would have included David Faustino as Spider-Man, Gregg Henry as Wolverine and Creator/StevenBlum as Captain America. ''Marvel'' was cancelled after EA closed its Chicago division and ended its license with Marvel Entertainment.
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** The original plot was supposed to have all been set up by [[spoiler:the aforementioned FBI agent]], utilizing a prediction machine called "Miss Jacob", whose probability of a correct prediction rose after each successful prediction; as such he would be manipulating the appearances of the Heaven Smiles and the [=Killer7=]'s reactions to them, getting greater and greater probabilities from "Miss Jacob", in an attempt to force something called the "Last Shot Smile" into existence, so he could kill it and [[NoOntologicalInertia eradicate the Heaven Smiles entirely]]. The supplementary ''Hand in killer7'' material is still based on this version of the story, which is [[MindScrew part of what makes the final game so confusing]].

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** The original plot was supposed to have all been set up by [[spoiler:the aforementioned FBI agent]], utilizing a prediction machine called "Miss Jacob", whose probability of a correct prediction rose after each successful prediction and would, after 49 successful predictions, have a 1:1 chance of making a successful 50th prediction; as such he would be manipulating the appearances of the Heaven Smiles and the [=Killer7=]'s reactions to them, getting greater and greater probabilities from "Miss Jacob", in an attempt to use that guaranteed successful prediction to [[ClapYourHandsIfYouBelieve force something called a source of the Heaven Smiles, the "Last Shot Smile" Smile", into existence, existence]], so he could kill it and [[NoOntologicalInertia eradicate the Heaven Smiles them entirely]]. The supplementary ''Hand in killer7'' material is still based on this version of the story, which is [[MindScrew part of what makes the final actual game so confusing]].
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** In ''Future'', Hayashi was originally going to use a katana. [[http://jsrf-inside.blogspot.co.uk/2011/02/yeah-this-is-dj-professor-k-baby.html second picture]]
* Interestingly not for ''VideoGame/JoJosBizarreAdventureAllStarBattle'' itself, but a case from the manga being adapted in the game. If Fugo is pitted against the other main characters of Part 5 the special conversations play out as if the dropped plot point of Fugo being a spy for the Boss had actually happened.

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** In ''Future'', Hayashi was originally going to use a katana. [[http://jsrf-inside.blogspot.co.uk/2011/02/yeah-this-is-dj-professor-k-baby.html The second picture]]
picture]] shows it.
* Interestingly not for ''VideoGame/JoJosBizarreAdventureAllStarBattle'' itself, but interestingly plays off a case of this from the manga being adapted in the game. [[Franchise/JoJosBizarreAdventure original manga]]. If Fugo is pitted against the other main characters of Part 5 5, the special conversations play out as if the dropped plot point of Fugo being a spy for the Boss had actually happened.



* ''VideoGame/KameoElementsOfPower'' was originally planned for the UsefulNotes/{{Nintendo 64}}, [[UsefulNotes/NintendoGameCube Game Cube]] and [[UsefulNotes/{{Xbox}} Xbox]] before making it to the UsefulNotes/{{Xbox 360}}.

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* ''VideoGame/KameoElementsOfPower'' was originally planned for the UsefulNotes/{{Nintendo 64}}, [[UsefulNotes/NintendoGameCube Game Cube]] GameCube]] and [[UsefulNotes/{{Xbox}} Xbox]] UsefulNotes/{{Xbox}} before making it to the UsefulNotes/{{Xbox 360}}.Xbox 360.



** The original plot was supposed to have all been set up by [[spoiler:the aforementioned FBI agent]], utilizing a prediction machine called "Miss Jacob" whose probability of a correct prediction rose after each successful prediction; as such he would be manipulating the appearances of the Heaven Smiles and the [=Killer7=]'s reactions to them in an attempt to force something called the "Last Shot Smile" into existence, so he could kill it and [[NoOntologicalInertia eradicate the Heaven Smiles entirely]]. The supplementary ''Hand in killer7'' material is still based on this version of the story, which is part of what makes the final game [[MindScrew so confusing]].

to:

** The original plot was supposed to have all been set up by [[spoiler:the aforementioned FBI agent]], utilizing a prediction machine called "Miss Jacob" Jacob", whose probability of a correct prediction rose after each successful prediction; as such he would be manipulating the appearances of the Heaven Smiles and the [=Killer7=]'s reactions to them them, getting greater and greater probabilities from "Miss Jacob", in an attempt to force something called the "Last Shot Smile" into existence, so he could kill it and [[NoOntologicalInertia eradicate the Heaven Smiles entirely]]. The supplementary ''Hand in killer7'' material is still based on this version of the story, which is [[MindScrew part of what makes the final game [[MindScrew so confusing]].



* [[http://www.50yearsofkimba.com/videogamestory.html There were plans for making video games of]] ''Manga/KimbaTheWhiteLion'', one for the UsefulNotes/NintendoEntertainmentSystem and another for the UsefulNotes/{{Nintendo 64}}, but both attempts ended up as VaporWare.

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* [[http://www.50yearsofkimba.com/videogamestory.html There were plans plans]] for making video games of]] of ''Manga/KimbaTheWhiteLion'', one for the UsefulNotes/NintendoEntertainmentSystem and another for the UsefulNotes/{{Nintendo 64}}, but both attempts ended up as VaporWare.



** Another Iori, a concept for a new Iori costume featuring him wearing a black leather trenchcoat and red bell bottom pants, was cut early from KoF 2000. He was eventually made into his own MUGEN character. He's badass because he can access his Orochi mode at will.

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** Another Iori, a concept for a new Iori costume featuring him wearing a black leather trenchcoat and red bell bottom pants, was cut early from KoF [=KoF=] 2000. He was eventually made into his own MUGEN character. He's badass because he can access his Orochi mode at will.



** Adel was supposed to be a girl originally, which is why his full name is Adelheid (“Heidi.”)

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** Adel was supposed to be a girl originally, which is why his full name is Adelheid (“Heidi.”)(“Heidi”).



** According to Tetsuya Nomura in a [[NoExportForYou Japan-only book]], Axel was originally supposed to die in the Prologue of ''VideoGame/KingdomHeartsII''. However, his popularity [[SavedByTheFans with both fans]] and the staff caused him to stick around for most of the game [[BreakoutCharacter and beyond.]] Additionally, he stated that his original idea for a weapon that became the Keyblade didn't start as a key, but something more like ''[[ChainsawGood a chainsaw]]'', but that got an ExecutiveVeto. Also, at the same time that weapon design was there, Sora was originally designed as a [[http://vignette4.wikia.nocookie.net/lostmedia/images/d/de/Lion-Sora-Chainsaw.jpg/revision/latest?cb=20150910020651 lion-type character,]] reminiscent of [[Characters/FinalFantasyIX Zidane]].

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** According to Tetsuya Nomura in a [[NoExportForYou Japan-only book]], Axel was originally supposed to die in the Prologue of ''VideoGame/KingdomHeartsII''. However, his popularity [[SavedByTheFans with both fans]] and the staff caused him to stick around for most of the game [[BreakoutCharacter and beyond.]] Additionally, he stated that his original idea for a weapon that became the Keyblade didn't start as a key, but something more like a ''[[ChainsawGood a chainsaw]]'', but that got an ExecutiveVeto. Also, at the same time that weapon design was there, Sora was originally designed as a [[http://vignette4.wikia.nocookie.net/lostmedia/images/d/de/Lion-Sora-Chainsaw.jpg/revision/latest?cb=20150910020651 lion-type character,]] reminiscent of [[Characters/FinalFantasyIX Zidane]].



** Also, the ''VideoGame/KingdomHeartsII Final Mix Ultimania'' (Japanese guidebook), shows that Nomura originally planned for the final boss fights to be a lot different than how they turned out: Xemnas, after absorbing power from Kingdom Hearts, was to meld into a [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/2/24/Xemnas-_King_Concept_(Art)_KHII.png/revision/latest?cb=20091013074740 giant Transformer-esque creature]] and, upon defeat, transform into a more distorted [[http://vignette2.wikia.nocookie.net/kingdomhearts/images/2/2a/Xemnas-_Kentauros_Concept_(Art)_KHII.png/revision/latest?cb=20091013075330 version.]] This idea was nixed and instead we got the dragon-fortress/armored Xemnas and black-and-white coat Xemnas battles.
** ''Franchise/FinalFantasy'' characters like [[Characters/FinalFantasyX Rikku]] and [[Characters/FinalFantasyVII Vincent]] were also supposed to be in the first game (the former taking Yuffie's role, and the latter taking Cloud's, explaining the alterations to Yuffie and Cloud's costumes in the first game), along with ''Franchise/FinalFantasy'' summons like Bahamut. Also, [[Characters/FinalFantasyVIII Irvine]] was also set to appear, but was replaced by [[Characters/FinalFantasyX Wakka]].

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** Also, the ''VideoGame/KingdomHeartsII ''Kingdom Hearts II Final Mix Ultimania'' (Japanese guidebook), guidebook) shows that Nomura originally planned for the final boss fights to be a lot different than how they turned out: Xemnas, after absorbing power from Kingdom Hearts, was to meld into a [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/2/24/Xemnas-_King_Concept_(Art)_KHII.png/revision/latest?cb=20091013074740 giant Transformer-esque creature]] and, upon defeat, transform into a more distorted [[http://vignette2.wikia.nocookie.net/kingdomhearts/images/2/2a/Xemnas-_Kentauros_Concept_(Art)_KHII.png/revision/latest?cb=20091013075330 more distorted version.]] This idea was nixed and instead we got the dragon-fortress/armored Xemnas and black-and-white coat Xemnas battles.
** ''Franchise/FinalFantasy'' characters like [[Characters/FinalFantasyX Rikku]] and [[Characters/FinalFantasyVII Vincent]] were also supposed to be in the first game (the former taking Yuffie's role, and the latter taking Cloud's, explaining the alterations to Yuffie and Cloud's costumes in the first game), along with ''Franchise/FinalFantasy'' ''Final Fantasy'' summons like Bahamut. Also, [[Characters/FinalFantasyVIII Irvine]] was also set to appear, but was replaced by [[Characters/FinalFantasyX Wakka]].Wakka.



* ''[[VideoGame/LegoAdaptationGame LEGO Star Wars]]'' was originally supposed to have a Wheelbike chase in Episode 3, a level for Zam Wessel, but they were cut due to not being to able properly program them. Zam finally made her ''LEGO Star Wars'' debut in ''The Complete Saga'', but the Wheelbike chase never resurfaced, probably not to throw off the "one-vehicle level" balance.

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* ''[[VideoGame/LegoAdaptationGame LEGO Star Wars]]'' was originally supposed to have a Wheelbike chase in Episode 3, and a level for Zam Wessel, but they were cut due to not being to able properly program them. Zam finally made her ''LEGO Star Wars'' debut in ''The Complete Saga'', but the Wheelbike chase never resurfaced, probably not to throw off the "one-vehicle level" balance.



* When they went out of business, Looking Glass Studios -- makers of ''VideoGame/{{Thief}}'', ''VideoGame/UltimaUnderworld'', the original ''VideoGame/SystemShock'', and many other such games -- was working on a game called [[http://www.ttlg.com/forums/showthread.php?t=46265 Deep Cover,]] a spy-themed stealth thriller game spanning the length of the cold war.

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* When they went out of business, Looking Glass Studios -- makers of ''VideoGame/{{Thief}}'', ''VideoGame/UltimaUnderworld'', the original ''VideoGame/SystemShock'', and many other such games -- was working on a game called [[http://www.ttlg.com/forums/showthread.php?t=46265 Deep Cover,]] a spy-themed stealth thriller game spanning the length of the cold war.Cold War.



* ''Film/MadMax'': The SNES/Genesis game ''Outlander'', by Mindscape, was going to be based on ''The Road Warrior'', until Mindscape lost the ''Mad Max'' license. The developer Melbourne House cancelled an N64 port and planned sequel to [=DethKarz=], and began working on ''Mad Max: Asylum'', a game set years after ''Mad Max: Beyond Thunderdome'', but Melbourne House was denied the ''Mad Max'' license.

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* ''Film/MadMax'': The SNES/Genesis game ''Outlander'', by Mindscape, was going to be based on ''The ''[[Film/MadMax2TheRoadWarrior The Road Warrior'', Warrior]]'', until Mindscape lost the ''Mad Max'' license. The developer Melbourne House cancelled an N64 port and planned sequel to [=DethKarz=], ''[=DethKarz=]'', and began working on ''Mad Max: Asylum'', a game set years after ''Mad Max: Beyond Thunderdome'', ''Film/MadMaxBeyondThunderdome'', but Melbourne House was denied the ''Mad Max'' license.

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** An interview with [=GamePro=] had the director of God of War III reveal how the directors of GOW I and II (David Jaffe and Cory Balrog respectively) would have ended the franchise. The latter would have Kratos become [[TheGrimReaper Death]] while the former would have Kratos set his sights on the Norse pantheon after slaughtering the Greek one.
*** Jaffe's idea is possibly the inspiration for the Semi-Reboot Sequel, the [[GodOfWarPS4 PS4's God of War]] where it features an Older Kratos in a Norse setting with his Young son.

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** An interview with [=GamePro=] had the director of God of War III reveal how the directors of GOW I and II (David Jaffe and Cory Balrog respectively) would have ended the franchise. The latter would have Kratos become [[TheGrimReaper Death]] while the former would have Kratos set his sights on the Norse pantheon after slaughtering the Greek one.
***
one. Jaffe's idea is possibly the inspiration for [[VideoGame/GodOfWarPS4 the Semi-Reboot Sequel, the [[GodOfWarPS4 PS4's God of War]] semi-reboot sequel]], where it features an Older older Kratos in a Norse setting with his Young young son.



** The original plot was supposed to have all been set up by [[spoiler:the aforementioned FBI agent]], manipulating the appearances of the Heaven Smiles and the [=Killer7=]'s reactions to them in an attempt to force something called the "Last Shot Smile" into existence so he could kill it and eradicate the Heaven Smiles entirely. The supplementary ''Hand in killer7'' material is still based on this version of the story, which is part of what makes the final game [[MindScrew so confusing]].

to:

** The original plot was supposed to have all been set up by [[spoiler:the aforementioned FBI agent]], utilizing a prediction machine called "Miss Jacob" whose probability of a correct prediction rose after each successful prediction; as such he would be manipulating the appearances of the Heaven Smiles and the [=Killer7=]'s reactions to them in an attempt to force something called the "Last Shot Smile" into existence existence, so he could kill it and [[NoOntologicalInertia eradicate the Heaven Smiles entirely.entirely]]. The supplementary ''Hand in killer7'' material is still based on this version of the story, which is part of what makes the final game [[MindScrew so confusing]].
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* ''VideoGame/{{Killer7}}'':

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* ''VideoGame/{{Killer7}}'':''VideoGame/Killer7'':



** The original plot was supposed to have all been set up by [[spoiler:the aforementioned FBI agent]], manipulating the appearances of the Heaven Smiles and the Killer7's reactions to them in an attempt to force something called the "Last Shot Smile" into existence so he could kill it and eradicate the Heaven Smiles entirely. The supplementary ''Hand in killer7'' material is still based on this version of the story, which is part of what makes the final game [[MindScrew so confusing]].

to:

** The original plot was supposed to have all been set up by [[spoiler:the aforementioned FBI agent]], manipulating the appearances of the Heaven Smiles and the Killer7's [=Killer7=]'s reactions to them in an attempt to force something called the "Last Shot Smile" into existence so he could kill it and eradicate the Heaven Smiles entirely. The supplementary ''Hand in killer7'' material is still based on this version of the story, which is part of what makes the final game [[MindScrew so confusing]].
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* The ''Film/IndianaJonesAndTheTempleOfDoom'' ArcadeGame started production around the same time as the film, and plans to make it a FullMotionVideo laserdisc game, which would require additional footage to be shot explicitly for it, were abandoned when the producers realized just how expensive that would be.
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*** Jaffe's idea is possibly the inspiration for the Semi-Reboot Sequel, the [[GodOfWarPS4 PS4's God of War]] where it features an Older Kratos in a Norse setting with his Young son.

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Actually, you fight in the Sentinel Wall in the main campaign, during Sacred Icon.


** In the original plot for ''VideoGame/HaloCombatEvolved'', Cortana was to go mad with power and try to use Halo to take over the galaxy.
** The original game started development internally as a real time strategy game (essentially ''VideoGame/{{Myth}}'' [[RecycledInSpace Recycled]] [[AC:[[RecycledInSpace IN SPACE]]]],) but by the time it was publicly announced, it had become a third-person shooter with vast and seamless open environments, a WideOpenSandbox campaign set in a persistent world, and a far stronger emphasis on vehicle combat and CoOpMultiplayer with dozens of players; also, it was to be a simultaneous Mac and Windows release. The RTS concept eventually became ''VideoGame/HaloWars''. It was also stated, by Bungie, that the game was originally going to contain twenty-five missions rather than the ten that were shipped. One has to wonder why the ''Halo'' series as a whole was cut down so much.
** There would have been dinosaur-like wildlife wandering the surface of Halo - you can see a few in the preview screenshots.
** The flashlight was originally meant to be an [[GunAccessories accessory]], only useable if the player had the Assault Rifle or Shotgun equipped. This was changed to be a helmet-mounted flashlight, though late enough in development that the light still changes direction with your weapon when reloading or [[PistolWhipping smacking Covenant in the face with it]].
** ''VideoGame/{{Halo 2}}''. was going to feature the Covenant Ship (there wasn't supposed to be a bomb aboard the Cairo, Master Chief was originally going to jump off the Cairo, obliterate all the Covenant inside the their capital ship and a new Covenant species which would have served as a boss battle, then take control of a Wraith and destroy the core of the ship), Sentinal Wall (mentioned in the ''Making of Halo 2''), and the final few levels at the end of the game that would have gotten the Master Chief through Truth's ship and back on Earth. The player was also supposed to be able to control the drop pods in the beginning of Delta Halo, and there was supposed to be a large battle between the Master Chief and the hundreds of recently reanimated Arbiters in High Charity (including several new Flood forms that were ultimately cut). Oh, and to top it all off, Bungie confessed that ''Halo 2'' and ''3'' were [[TwoPartTrilogy supposed to be one game]], which makes plausible explanation as to why ''VideoGame/{{Halo 3}}'' was so short. Imagine what ''Halo 2'' could have been if Bungie hadn't messed up during development (they basically wasted half of their allotted time creating a graphics and game engine that could never have been implemented on the Xbox hardware). And the first level of the game was to have been a massive Zero G area with warthogs and several different areas which would have functioned as a way to get Master Chief off the Cairo.

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** ''VideoGame/HaloCombatEvolved'':
***
In the original plot for ''VideoGame/HaloCombatEvolved'', plot, Cortana was to go mad with power and try to use Halo to take over the galaxy.
** *** The original game started development internally as a real time strategy game (essentially ''VideoGame/{{Myth}}'' [[RecycledInSpace Recycled]] [[AC:[[RecycledInSpace IN SPACE]]]],) but by the time it was publicly announced, it had become a third-person shooter with vast and seamless open environments, a WideOpenSandbox campaign set in a persistent world, and a far stronger emphasis on vehicle combat and CoOpMultiplayer with dozens of players; also, it was to be a simultaneous Mac and Windows release. The RTS concept eventually became ''VideoGame/HaloWars''. It was also stated, stated by Bungie, Creator/{{Bungie}} that the game was originally going to contain twenty-five missions rather than the ten that were shipped. One has to wonder why the ''Halo'' series as a whole was cut down so much.
** *** There would have been dinosaur-like wildlife wandering the surface of Halo - you can see a few in the preview screenshots.
** *** The flashlight was originally meant to be an [[GunAccessories accessory]], only useable usable if the player had the Assault Rifle or Shotgun equipped. This was changed to be a helmet-mounted flashlight, though late enough in development that the light still changes direction with your weapon when reloading or [[PistolWhipping smacking Covenant in the face with it]].
** ''VideoGame/{{Halo 2}}''. was going to feature the Covenant Ship (there wasn't supposed to be a bomb aboard the Cairo, Master Chief was originally going to jump off the Cairo, obliterate all the Covenant inside the their capital ship and a new Covenant species which would have served as a boss battle, then take control of a Wraith and destroy the core of the ship), Sentinal Wall (mentioned in the ''Making of Halo 2''), and the final few levels at the end of the game that would have gotten the Master Chief through Truth's ship and back on Earth. The player was also supposed to be able to control the drop pods in the beginning of Delta Halo, and there was supposed to be a large battle between the Master Chief and the hundreds of recently reanimated Arbiters in High Charity (including several new Flood forms that were ultimately cut). Oh, and to top it all off, Bungie confessed that ''Halo 2'' and ''3'' were [[TwoPartTrilogy supposed to be one game]], which makes plausible explanation as to why ''VideoGame/{{Halo 3}}'' was so short. Imagine what ''Halo 2'' ''VideoGame/Halo2'' could have been if Bungie hadn't messed up during development (they basically wasted half of their allotted time creating a graphics and game engine that could never have been implemented on the Xbox hardware). And hardware):
*** There were originally going to be levels aboard the Covenant Assault Carrier (there wasn't supposed to be a bomb aboard the ''Cairo''; Master Chief was originally going to jump off the ''Cairo'', obliterate all the Covenant inside the carrier, fight a new Covenant species which would have served as a boss battle, then take control of a Wraith and destroy the core of the ship) and a Forerunner ''Tank''. Also, the final few levels at the end of the game were supposed to be about the Master Chief going through Truth's ship and back to Earth.
*** The player was supposed to be able to control the drop pods in the beginning of "Delta Halo", and there was supposed to be a large battle between the Master Chief and the hundreds of recently reanimated Arbiters in "High Charity" (including several new Flood forms that were ultimately cut). Also,
the first level of the game was to have been a massive Zero G area with warthogs Warthogs and several different areas which would have functioned as a way to get Master Chief off the Cairo.''Cairo''.
*** Oh, and to top it all off, Bungie confessed that ''Halo 2'' and ''3'' were [[TwoPartTrilogy supposed to be one game]], which gives a plausible explanation as to why ''VideoGame/{{Halo 3}}'' was so short.


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** ''VideoGame/HaloReach'':
*** NOBLE Team was originally going to escape the glassing of New Alexandria by hijacking a Covenant [[SpiderTank Scarab]], which the player would then ''personally pilot out of the city''.
*** The enormous Gùtas that appear on "Nightfall" were to appear on other levels. The Covenant would use some as mounts, and there was an assassination where the player could board one and toss a grenade in its mouth (it was also originally going to be possible for the player to assassinate Hunters in a similar manner).
*** Concept art and demo videos exist for a "Warthog of the Seas", aka a speedboat with a turret.
*** NOBLE Team was originally going to be comprised of seven members, but was later slimmed down to six. Two ideas for Noble Seven remain as {{Development Gag}}s: Thom-A293 is the deceased Spartan whom Noble Six is replacing at the start of the game, while Rosenda-A344 is mentioned in background materials as a possible substitute for Emile should NOBLE Team be deployed against Insurrectionists.
** ''VideoGame/Halo4'':
*** Originally, episodes of ''Spartan Ops'' would have been accompanied by a [[http://lordbiernac.deviantart.com/art/Halo-4-Spartan-Ops-motion-comics-342549845 stylized motion comic]] instead of the final photo-realistic CGI cutscenes.
*** The Mammoth was originally conceived as being a much more ''literal'' BaseOnWheels in its original concept as the "Tortoise", which could [[TransformingMecha deploy into a siege-mode]] with bracing pistons, a raising sniper nest, and a deployable landing pad which accommodated a Falcon.
*** [[http://thepaulrichards.tumblr.com/post/105125370419/old-unused-halo-4-junk Concept art]] reveals that [[GoddamnedBats Drones]] were at one point considered for inclusion, including a '''sniper''' variant.
** ''VideoGame/Halo5Guardians'': Fireteam Osiris was originally going to have Gabriel Thorne from ''Spartan Ops'' in its lineup, and he can be seen on the cover of ''The Art of Halo 5: Guardians''. However, his actor Ethan Peck had scheduling issues, and Thorne ended up being replaced with Edward Buck from ''VideoGame/Halo3ODST'' after Creator/NathanFillion agreed to reprise his role. Speaking of [[ItsRainingMen ODSTs]], concept art reveals that there were early plans to include both them and UNSC guard dogs.
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* ''VideoGame/GodOfWar'':

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* ''VideoGame/GodOfWar'':''VideoGame/GodOfWarSeries'':
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** ''Halo 3''. Guardian Level. Ripping out its eye and killing it with it. Yes, The Guardians, [[CutscenePowerToTheMax Really Killed By Us]]. ''The Art of Halo 3'' also showed a weapon that later became ''VideoGame/HaloReach'''s DMR, meant to replace the Battle Rifle.

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** ''Halo 3''.''VideoGame/{{Halo 3}}''. Guardian Level. Ripping out its eye and killing it with it. Yes, The Guardians, [[CutscenePowerToTheMax Really Killed By Us]]. ''The Art of Halo 3'' also showed a weapon that later became ''VideoGame/HaloReach'''s DMR, meant to replace the Battle Rifle.
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* In late 1982, The Great Game Company (which would later become [=GameTek=]) announced plans to adapt seven game shows into video games for the Atari 2600: ''Series/FamilyFeud'', ''Series/{{Jeopardy}}, ''Series/TheJokersWild'', ''[[Series/{{Password}} Password Plus]]'', Series/ThePriceIsRight'', ''Series/TicTacDough'' and ''Series/WheelOfFortune''. Unfortunately, they were being developed just as UsefulNotes/TheGreatVideoGameCrashOf1983 started and the plans were put to an abrupt end. Of the seven games, only ''Feud'' got far enough for a prototype which is presumed to be lost.

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* The game "Kirby's Dream Course" for the SNES was originally going to be a unique golf game called "Special Tee Shot". Halfway through development it was re-tooled into a Kirby game, but the original was completed and released in Japan on the Sattelaview addon for the Super Famicom.
* ''VideoGame/KirbysEpicYarn'' was originally going to star Prince Fluff and be called "Prince Fluff's Adventure" until the development team added Kirby in the starring role midway through development because they thought the game would not sell as is.

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* The game "Kirby's ''Kirby's Dream Course" Course'' for the SNES was originally going to be a unique golf game called "Special Tee Shot". Halfway through development it was re-tooled into a Kirby game, but the original was completed and released in Japan on the Sattelaview addon for the Super Famicom.
* ** ''VideoGame/KirbysEpicYarn'' was originally going to star Prince Fluff and be called "Prince Fluff's Adventure" until the development team added Kirby in the starring role midway through development because they thought the game would not sell as is.is.
** ''VideoGame/KirbyPlanetRobobot'' was a SpiritualSuccessor to ''VideoGame/KirbyTripleDeluxe''. The game would've brought back the Hypernova ability, but was eventually replaced with the Robobot Armor, most likely to avoid retreating old ground.
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** According to Tetsuya Nomura in a [[NoExportForYou Japan-only book]], Axel was originally supposed to die in the Prologue of ''VideoGame/KingdomHeartsII''. However, his popularity [[SavedByTheFans with both fans]] and the staff caused him to stick around for most of the game [[BreakoutCharacter and beyond.]] Additionally, he stated that his original idea for a weapon that became the Keyblade didn't start as a key, but something more like ''[[ChainsawGood a chainsaw]]'', but that got an ExecutiveVeto. Also, at the same time that weapon design was there, Sora was originally designed as a [[http://images2.wikia.nocookie.net/kingdomhearts/images/d/de/Lion-Sora-Chainsaw.jpg lion-type character,]] reminiscent of [[Characters/FinalFantasyIX Zidane]].

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** According to Tetsuya Nomura in a [[NoExportForYou Japan-only book]], Axel was originally supposed to die in the Prologue of ''VideoGame/KingdomHeartsII''. However, his popularity [[SavedByTheFans with both fans]] and the staff caused him to stick around for most of the game [[BreakoutCharacter and beyond.]] Additionally, he stated that his original idea for a weapon that became the Keyblade didn't start as a key, but something more like ''[[ChainsawGood a chainsaw]]'', but that got an ExecutiveVeto. Also, at the same time that weapon design was there, Sora was originally designed as a [[http://images2.[[http://vignette4.wikia.nocookie.net/kingdomhearts/images/d/de/Lion-Sora-Chainsaw.jpg net/lostmedia/images/d/de/Lion-Sora-Chainsaw.jpg/revision/latest?cb=20150910020651 lion-type character,]] reminiscent of [[Characters/FinalFantasyIX Zidane]].



** Also, the ''VideoGame/KingdomHeartsII Final Mix Ultimania'' (Japanese guidebook), shows that Nomura originally planned for the final boss fights to be a lot different than how they turned out: Xemnas, after absorbing power from Kingdom Hearts, was to meld into a [[http://kingdomhearts.wikia.com/wiki/File:King.png giant Transformer-esque creature]] and, upon defeat, transform into a more distorted [[http://kingdomhearts.wikia.com/wiki/File:Kentauros.png version.]] This idea was nixed and instead we got the dragon-fortress/armored Xemnas and black-and-white coat Xemnas battles.

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** Also, the ''VideoGame/KingdomHeartsII Final Mix Ultimania'' (Japanese guidebook), shows that Nomura originally planned for the final boss fights to be a lot different than how they turned out: Xemnas, after absorbing power from Kingdom Hearts, was to meld into a [[http://kingdomhearts.[[http://vignette1.wikia.com/wiki/File:King.png nocookie.net/kingdomhearts/images/2/24/Xemnas-_King_Concept_(Art)_KHII.png/revision/latest?cb=20091013074740 giant Transformer-esque creature]] and, upon defeat, transform into a more distorted [[http://kingdomhearts.[[http://vignette2.wikia.com/wiki/File:Kentauros.png nocookie.net/kingdomhearts/images/2/2a/Xemnas-_Kentauros_Concept_(Art)_KHII.png/revision/latest?cb=20091013075330 version.]] This idea was nixed and instead we got the dragon-fortress/armored Xemnas and black-and-white coat Xemnas battles.
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Updated Links


* At one point, the original ''VideoGame/GrandTheftAutoClassic'' was conceived as a [[http://www.gamepro.com/article/features/215761/creating-his-living-world-in-a-box/ Sim-esque open sandbox world]] that had the player interacting with '''dinosaurs''' that walk around the streets of a city. Later on in development, the game was called "Race N' Chase", and allowed players to take the role of a good guy catching criminals.

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* At one point, the original ''VideoGame/GrandTheftAutoClassic'' was conceived as a [[http://www.[[http://web.archive.org/web/20100714103007/http://www.gamepro.com/article/features/215761/creating-his-living-world-in-a-box/ Sim-esque open sandbox world]] that had the player interacting with '''dinosaurs''' that walk around the streets of a city. Later on in development, the game was called "Race N' Chase", and allowed players to take the role of a good guy catching criminals.



** According to footage in [[http://gameads.gamepressure.com/tv_game_commercial.asp?ID=602 this commercial for the old Xbox,]] in an early build of ''Jet Set Radio Future'', Yoyo had a smaller health capacity and was able to hold more than 30 spray cans (notice how the spray can icon does not turn green).

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** According to footage in [[http://gameads.gamepressure.com/tv_game_commercial.asp?ID=602 [[https://www.youtube.com/watch?v=bAP0SF7xuWI this commercial for the old Xbox,]] commercial,]] in an early build of ''Jet Set Radio Future'', Yoyo had a smaller health capacity and was able to hold more than 30 spray cans (notice how the spray can icon does not turn green).
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** At one point, [[http://img706.imageshack.us/img706/5894/barockcrush.jpg these guys]], Baroque and Crash, were meant to be Mega Man and Rush's rival, but they were heavily reworked into, you guessed it: Bass and Treble.

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** At one point, [[http://img706.imageshack.us/img706/5894/barockcrush.jpg [[http://vignette3.wikia.nocookie.net/megaman/images/8/8b/Baroque%26Crash.jpg/revision/latest?cb=20110314214852 these guys]], Baroque and Crash, were meant to be Mega Man and Rush's rival, but they were heavily reworked into, you guessed it: Bass and Treble.
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** The game went through several different ideas that were scrapped prior to its release. Chief among these were its transfer from the SNES (where it was first announced for) to the Nintendo 64. Aside from a host of DummiedOut mission objectives and modes, the game was originally intended to be an on-rails shooter (in the style of ''VirtuaCop''), and several levels (like Frigate and Silo) were designed with this style in mind - which also explains why they are so linear. Remnants of a planned "Casino" level also exist in the game code (with items like sticky cameras, playing cards and chips), suggesting that there were plans to have a casino-themed stealth level in the game. There was also a planned HD port of the game for the Xbox 360. The only problem was that Microsoft, Activision and Nintendo couldn't work out the licensing rights for the game. The worst part, though? ''[[http://www.youtube.com/watch?v=yXWls4S_qu8&feature=player_embedded#! The port was already finished]]''. There was also a plan for a Xbox remake that was canned.

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** The game went through several different ideas that were scrapped prior to its release. Chief among these were its transfer from the SNES (where it was first announced for) to the Nintendo 64. Aside from a host of DummiedOut mission objectives and modes, the game was originally intended to be an on-rails shooter (in the style of ''VirtuaCop''), ''VideoGame/VirtuaCop''), and several levels (like Frigate and Silo) were designed with this style in mind - which also explains why they are so linear. Remnants of a planned "Casino" level also exist in the game code (with items like sticky cameras, playing cards and chips), suggesting that there were plans to have a casino-themed stealth level in the game. There was also a planned HD port of the game for the Xbox 360. The only problem was that Microsoft, Activision and Nintendo couldn't work out the licensing rights for the game. The worst part, though? ''[[http://www.youtube.com/watch?v=yXWls4S_qu8&feature=player_embedded#! The port was already finished]]''. There was also a plan for a Xbox remake that was canned.
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*''VideoGame/MetalSlug''
** The original version of the first ''Metal Slug'', which was actually completed and location-tested at SNK's Osaka location, was a very different game. The history of this verion is extensively detailed in [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]], which also contains screenshots and the original background art for it:
*** The entire game was played with the Metal Slug. There was no pedestrian gameplay and Marco and Tarma did not exist at this point.
*** The original plot was that General Morden had spent years planning a coup and managed to conquer all of the world’s major cities in his opening salvo. The original player character, Phil John, was an engineer for the Regular Army who was working on the Metal Slug prototype, and took it with him to join [[LaResistance the resistance]]. Player 2 was a gold Metal Slug piloted by one named Michiko Nakajima
*** The tone was more somber and lacked any humour, being more in line with the developers' work on ''InTheHunt''.
*** The backgrounds were redrawn. For example, the entire first stage, and not just the second half, was set inside a swamp.
*** The game was much shorter: Stage 2 did not have an equivalent in the original version, and levels were shorter and simpler (for example, level 3 did not have the climbing portion or a mid-boss battle). The game was lengthened at SNK's instance, their reasoning being that since the NeoGeo was also sold as an home system, the game should be of reasonable length.
*** The iconic POWs originally were blue pallete swaps of Morden's troop. Furthermore, instead of giving items, rescued POWs would either climb to the top of the Metal Slug and fire their bazooka, or stay next to it and throw grenades.
** The above video also reveals that rearranged themes from ''Metal Slug'' were composed for ''X'' and are still present in the ROM, that an "X" version of ''Metal Slug 3'' was planned, and that the antagonists of ''Metal Slug 4'' (as developed by SNK) would have been fish-people.
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* ''Mr. Bill's Neighborhood'' for the Atari 2600 would had been ''Series/MrBill'''s first video game if it was released. Yet, this game was 100% complete and ready to be released but was cancelled due to Data Age couldn't afford to pay the licensing fees after their license game Journey Escape's poor critical reception.

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* ''Mr. Bill's Neighborhood'' for the Atari 2600 would had been ''Series/MrBill'''s first video game if it was released. Yet, this game was 100% complete and ready to be released but was cancelled due to the publisher, Data Age Age, couldn't afford to pay the licensing fees after their license game Journey Escape's poor critical reception.
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* ''Mr. Bill's Neighborhood'' for the Atari 2600 would had been ''Series/MrBill'''s first video game if it was released. Yet, this game was 100% complete and ready to be released but sadly no prototypes or roms were known to exist.

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* ''Mr. Bill's Neighborhood'' for the Atari 2600 would had been ''Series/MrBill'''s first video game if it was released. Yet, this game was 100% complete and ready to be released but sadly no prototypes or roms were known was cancelled due to exist.Data Age couldn't afford to pay the licensing fees after their license game Journey Escape's poor critical reception.
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* ''[[VideoGame/TheGetaway The Getaway 3]]'' for UsefulNotes/PlayStation3, by SCE London Studio, and a planned film adaptation, were indefinitely put on hold.
* ''VideoGame/GodOfWar'':
** The game was to have a second disk featuring rejected designs for a few monsters and Kratos, as well as a level cut because they couldn't get it to work right. It also has several sequel hook cinematics which (so far) seem to have been tossed out, including one where the plot of the second game was apparently going to focus on Kratos' brother who grew up in Hades due to having been left for dead as a baby (the standard Spartan procedure for babies deemed "weak" by the elders) and his quest for revenge.
** A possible modern-day version was planned, in which the US Military discovers a Titan's corpse. However, the ''God of War Collection'' for [=PS3=] has a trophy for watching the cinematic that talks about Kratos' brother, so perhaps they haven't forgotten about it.
** ''God of War: Ghost of Sparta'' for the PSP has Kratos' StartOfDarkness and his brother Deimos as a major part of the story. The game had a boss fight against his brother, but it was the other one he hadn't killed by that point.
** An interview with [=GamePro=] had the director of God of War III reveal how the directors of GOW I and II (David Jaffe and Cory Balrog respectively) would have ended the franchise. The latter would have Kratos become [[TheGrimReaper Death]] while the former would have Kratos set his sights on the Norse pantheon after slaughtering the Greek one.
** Another plot element cut from the first game was a puppy for Kratos to act as a literal MoralityPet, eventually turning into a massive Cerberus-like beast and forcing Kratos to ShootTheDog. They decided it was just too cruel to put it in.
** Two more elements cut from the third game: an [[http://gamevideos.1up.com/video/id/32050 expanded final battle]] where [[spoiler:Gaia attacks in the background as you fight Zeus,]] and [[http://gamevideos.1up.com/video/id/32049 a puzzle involving Ixion,]] who was tied to a wheel in Hades for trying to kidnap Hera. According to Stig Asmusen, these elements were removed so the team could focus on making the rest of the game fuller and more epic.
* ''[[VideoGame/GoldenEye1997 GoldenEye 64]]'':
** The game went through several different ideas that were scrapped prior to its release. Chief among these were its transfer from the SNES (where it was first announced for) to the Nintendo 64. Aside from a host of DummiedOut mission objectives and modes, the game was originally intended to be an on-rails shooter (in the style of ''VirtuaCop''), and several levels (like Frigate and Silo) were designed with this style in mind - which also explains why they are so linear. Remnants of a planned "Casino" level also exist in the game code (with items like sticky cameras, playing cards and chips), suggesting that there were plans to have a casino-themed stealth level in the game. There was also a planned HD port of the game for the Xbox 360. The only problem was that Microsoft, Activision and Nintendo couldn't work out the licensing rights for the game. The worst part, though? ''[[http://www.youtube.com/watch?v=yXWls4S_qu8&feature=player_embedded#! The port was already finished]]''. There was also a plan for a Xbox remake that was canned.
** The game originally was never intended to have its famous multiplayer mode. The developers literally added in the feature at the last minute without informing the executives at either Rare or Nintendo.
** Rare originally planned to add an "[[http://goldeneye.wikia.com/wiki/All_Bonds_Cheat All Bonds]]" cheat allowing for James Bond to appear as previous Bond actors Sean Connery, Roger Moore, and Timothy Dalton, but Rare was forced to remove it for a variety of reasons.
** Co-designer Martin Hollis revealed that Nintendo, unhappy with the game's violent content, had a lot of the blood and gore content removed from the final product (save for the infamous death sequence once the player lost all health). He also pointed out that Creator/ShigeruMiyamoto once contacted the team and suggested that the game end with Bond shaking hands with the enemies he killed ''at a hospital''.
* The first two ''VideoGame/GoldenSun'' games on the GBA were supposed to be one complete game instead of two parts, but due to cartridge space limits, the story of the game had to be told over two games. ''The Lost Age'' has DummiedOut animations for two terrain-affecting Psynergy powers, several monsters (some that show up in the Tamer class's SummonMagic Psynergy, another that appears to be a unique boss monster), and a [[Franchise/TheLegendOfZelda Link]] cameo.
* ''VideoGame/GoldenSunDarkDawn'' has the Mercury Lighthouse visible on the world map but it cannot be reached. What makes this stranger is the Venus Lighthouse is also on the world map but the player can never see it unless they use a walk through walls code to reach it. It could have been possible that there would be more areas for the player to explore near the Venus Lighthouse but was quietly scrapped with little explanation.
* ''Gotham By Gaslight'' by Fracture 1 was going to be a game about Batman fighting Jack the Ripper. The game was cancelled in 2010.
* One of the designers of ''VideoGame/{{Gradius}} V'' had the idea borrowed from the MSX ''Nemesis'' games, having your ship have multiple missile, double, and laser types, which you would cycle through by selecting the respective slot multiple times. The game was also originally planned to have an arcade release, just like its mainline predecessors.
* At one point, the original ''VideoGame/GrandTheftAutoClassic'' was conceived as a [[http://www.gamepro.com/article/features/215761/creating-his-living-world-in-a-box/ Sim-esque open sandbox world]] that had the player interacting with '''dinosaurs''' that walk around the streets of a city. Later on in development, the game was called "Race N' Chase", and allowed players to take the role of a good guy catching criminals.
* ''VideoGame/GrandTheftAutoViceCity'' had a very strange case of this. Tear gas was available as a weapon in the first copies of the game, just to be removed completely in later editions.
* The ''VideoGame/GrandTheftAutoSanAndreas'' mission "Saint Mark's Bistro" was originally going to have the player chase the target through the streets of Portland Island. Due to the large amount of work that implementing an entire district of a city for one mission, the mission was instead placed inside the Bistro.
* ''VideoGame/GrandTheftAutoIV'' was originally supposed to have areas based on [[UsefulNotes/NewYorkState upstate New York and Long Island]]. This was scrapped early in development, though references to an area called "[[ShoutOut the]] [[TheGreatGatsby Carraways]]" (presumably based on the Hamptons) still exist in the final product and in the [[VideoGame/GrandTheftAutoIVTheLostAndDamned expansion]] [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony packs]].
* ''Green Lantern: Rise of the Manhunters'' was going to have a PSP port.
* A video game based off ''Film/{{Gremlins}}'' (and not the NES game) was pitched at one point. It recreates the town havoc scene in the first movie, and you play Gizmo as you set up traps to stop the other Gremlins. It was turned down, but the guy who pitched it [[http://neogaf.com/forum/showpost.php?p=36011147&postcount=91 put some previews of what it could've been like.]]
* ''VideoGame/GuildWars'' had a whole bunch of them. A look through the artbooks reveals all sorts of crazy and/or awesome stuff (a personal favorite is a monster that's 3 monkeys riding a giant lizard).
** More specifically there was the fourth stand-alone campaign ''Guild Wars: Utopia'', which was scrapped in favor of making ''Guild Wars 2''. Some of the ''Utopia'' assets did get incorporated into the ''Eye Of The North'' expansion, particularly in the Tarnished Coast area. However major ideas like the Chronomancer and Summoner classes, as well as a Sidhe race, were ultimately scrapped.
** ''Guild Wars Beyond'' was a series of updates meant to bridge the narrative gap to the sequel. Development on this content was cut short when the team working on it was moved to the sequel. Three additional storylines, including the founding of Ebonhawke which features in the sequel, were never implemented as a result.
* ''VideoGame/HalfLife2'':
** The book ''VideoGame/HalfLife2: Raising the Bar'' reveals a lot of ideas that were removed from either ''VideoGame/HalfLife1'' or its sequel. Gordon Freeman went through a number of designs (despite never being seen anywhere but on the boxart), including one with a large beard and bulky olive-green HEV suit that was nicknamed "Ivan the Space Biker" by the production staff. Several major gameplay elements such as AI allies and the gunships targeting the player's rockets were created by accident. Along with the usual array of scrapped monsters and level designs, various characters were taken out or combined into one. Alyx Vance was originally the daughter of a military leader, Captain Vance. When the area he appeared in, the Air Exchange, was cut, so too was the character and Alyx became Eli's daughter. Just a few weeks before the announcement of the game, Alyx was a generic videogame heroine, with "a two-toned bodysuit with knee-high boots" and Dr. Breen spent much of the development cycle half-transformed into a Combine alien. Compare the [[http://www.youtube.com/watch?v=gCEQaMD8yj4 final attack on White Forest in the original]] to the retail battle.
** The leaked beta contains much of the concepts unfinished or not, everything from the unfinished version of Eli talking about portal storms as being sentient beings to Captain Vance and the remnants of Earth's forces fighting the Combine with weapons that aren't in the final game, quite a bit of the storyline for better or worse was streamlined, merged, or cut out entirely. Originally there was supposed to be another day's worth of levels between Nova Prospekt and the rebel attack on City 17 (for references the entire finished game took place over less than three), hence why those two points were bridged by the "very slow teleport" that could simultaneously send you back to City 17 and fill some time for the rebels to get their act together.
** Here's a bizarre-sounding one: Creator/RobinWilliams wanted to play the Vortigaunts in ''Half-Life 2''. Apparently Williams was quite the PC gamer. The role went to Lou Gossett, Jr. instead.
** [[http://half-life.wikia.com/wiki/Mr._Friendly Mr. Friendly]], an enemy that was set to be in the first ''Half-Life''. It would be able to knock off Freeman's glasses and cause his vision to go blurred, which was considered an impressive effect for back then, but cut for being annoying. Also, it would kill Freeman by '''raping him'''.
** From the second game was [[http://half-life.wikia.com/wiki/Hydra the Hydra]], essentially an {{expy}} of the original's Tentacles, having entire sections of the game designed around fighting these. Like the Friendly, it was cut because, as exciting as it was to watch it brutally murder bothersome enemy [=NPCs=], actually fighting it was a pain; most of the areas meant for fighting it were scrapped, though some of them were salvaged for the beginning of the uprising in the retail game.
* ''Franchise/{{Halo}}'':
** In the original plot for ''VideoGame/HaloCombatEvolved'', Cortana was to go mad with power and try to use Halo to take over the galaxy.
** The original game started development internally as a real time strategy game (essentially ''VideoGame/{{Myth}}'' [[RecycledInSpace Recycled]] [[AC:[[RecycledInSpace IN SPACE]]]],) but by the time it was publicly announced, it had become a third-person shooter with vast and seamless open environments, a WideOpenSandbox campaign set in a persistent world, and a far stronger emphasis on vehicle combat and CoOpMultiplayer with dozens of players; also, it was to be a simultaneous Mac and Windows release. The RTS concept eventually became ''VideoGame/HaloWars''. It was also stated, by Bungie, that the game was originally going to contain twenty-five missions rather than the ten that were shipped. One has to wonder why the ''Halo'' series as a whole was cut down so much.
** There would have been dinosaur-like wildlife wandering the surface of Halo - you can see a few in the preview screenshots.
** The flashlight was originally meant to be an [[GunAccessories accessory]], only useable if the player had the Assault Rifle or Shotgun equipped. This was changed to be a helmet-mounted flashlight, though late enough in development that the light still changes direction with your weapon when reloading or [[PistolWhipping smacking Covenant in the face with it]].
** ''VideoGame/{{Halo 2}}''. was going to feature the Covenant Ship (there wasn't supposed to be a bomb aboard the Cairo, Master Chief was originally going to jump off the Cairo, obliterate all the Covenant inside the their capital ship and a new Covenant species which would have served as a boss battle, then take control of a Wraith and destroy the core of the ship), Sentinal Wall (mentioned in the ''Making of Halo 2''), and the final few levels at the end of the game that would have gotten the Master Chief through Truth's ship and back on Earth. The player was also supposed to be able to control the drop pods in the beginning of Delta Halo, and there was supposed to be a large battle between the Master Chief and the hundreds of recently reanimated Arbiters in High Charity (including several new Flood forms that were ultimately cut). Oh, and to top it all off, Bungie confessed that ''Halo 2'' and ''3'' were [[TwoPartTrilogy supposed to be one game]], which makes plausible explanation as to why ''VideoGame/{{Halo 3}}'' was so short. Imagine what ''Halo 2'' could have been if Bungie hadn't messed up during development (they basically wasted half of their allotted time creating a graphics and game engine that could never have been implemented on the Xbox hardware). And the first level of the game was to have been a massive Zero G area with warthogs and several different areas which would have functioned as a way to get Master Chief off the Cairo.
** ''Halo 3''. Guardian Level. Ripping out its eye and killing it with it. Yes, The Guardians, [[CutscenePowerToTheMax Really Killed By Us]]. ''The Art of Halo 3'' also showed a weapon that later became ''VideoGame/HaloReach'''s DMR, meant to replace the Battle Rifle.
** ''Halo: Chronicles'' by [=WingNut Interactive=] would have been an episodic series of games with interactive storytelling. Peter Jackson was going to be involved, but according to him, the project collapsed when the ''Halo'' movie was cancelled.
* Origin Systems Inc. had secured the rights to make a ''Franchise/HarryPotter Online'' in the late 90s, but the project was scrapped. Note that this predated both the movies and the last three books, meaning that it would have been very different from Pottermore.
* When the licencing for ''Franchise/HarryPotter'' became available, Nintendo actually tried to get it. In an attempt to get the licence, they ended up suspending (and ultimately cancelling) production on ''VideoGame/RidgeRacer 64'', ''VideoGame/BionicCommando 64'' and ''VideoGame/{{Crystalis}}'' to do so. There were arguments on if they should either go with the British cover-style artwork or a more Japanese anime-styling. Ultimately, it proved for naught as Warner Brothers got the licence since they also included film and TV.
* ''VideoGame/HarvestMoon'':
** ''Harvest Moon: Back To Nature'' was originally supposed to be a port of ''VideoGame/HarvestMoon64'' but the porters ended up changing the dialogue, several names, and a lot of the scenes. The end result are two completely different games that share the same plot and art style.
** ''VideoGame/HarvestMoonAWonderfulLife: Special Edition'' was supposed to have the option to have your daughter take after your wife but the developers didn't have the time so they just made one model based on Mark. Likewise, the game was [[http://www.ranchstory.co.uk/?games/A_Wonderful_Life/Beta supposed]] to have a traveling circus but it wasn't implemented until ''DS''.
* ''Franchise/{{Highlander}}'':
** ''Highlander: The Gathering'', known as ''Highlander Online'', was an MMORPG in development by Kalisto Entertainment around 2001-2002.
** ''Highlander: The Game'', developed by Widescreen Games, would have starred a new character, [=Owen MacLeod=], but the game was cancelled in 2010 by the publisher Creator/SquareEnix.
* While the [[http://www.youtube.com/watch?v=CKnkUzA1NHE&feature=related trailer]] for ''VideoGame/HitmanBloodMoney'' shows many of the missions that do appear in the final game, it does portray Mark Parchezzi III as if he was meant to be your nemesis for the entire game. Instead he hardly appears and isn't much of a threat even in the final mission, and his group "The Franchise" isn't mentioned until the game is nearly over as well. It's unknown if this is simply a case of TrailersAlwaysLie or if the game was rushed out the door, but the clumsy way the storyline between the mostly disconnected missions is told lends some credence to the later.
* ''VideoGame/{{Homeworld}} 2'' was originally going to be an epic plot spanning several generations, involving massive ambiguity over which side was "correct". The Vaygr were originally supposed to have sympathetic motivations involving oppression by the Hiigaran empire, and its exploiting its control over the hyperlanes.
* ''VideoGame/IAmAlive'': The original build by Darkworks that began development in 2003 was totally re-engineered by Ubisoft Shanghai.
* ''VideoGame/{{Iji}}'' was initially planned to be more stealth-based. Currently, the only stealth elements are the spotting and patrol mechanic, and cracking enemies. Also, Iji would have found the bodies of Mia and Ron. [[spoiler:While the creator never stated why, it was likely dropped due to proximity to Dan's potential death.]]
* The Game Boy Advance game ''It's Mr. Pants'' was originally a Donkey Kong puzzle game called ''Donkey Kong Coconut Crackers'' which featured an isometric perspective. When Rare was bought out by Microsoft the game was re-tooled as the aforementioned title.
* ''VideoGame/IndianaJonesAndTheStaffOfKings'' started as an untitled ''Franchise/IndianaJones'' project to be released at the same time as ''VideoGame/TheForceUnleashed''. The UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} versions were cancelled and would have contained more features than the watered down Wii version.
* ''[=inSane=]'' was going to be a game by Guillermo del Toro and Guy Davis. The game was cancelled in 2012 when publisher THQ went under, then rights were transferred to a new publisher that went bankrupt.
* ''Jane's Combat Simulations'' was going to have ''Jane's A-10'' by Origin Systems.
* ''[[Film/JurassicWorld Jurassic World]]'' by Cryptic Studios North was going to be a third person action game running on Unreal Engine 4, for Steam, Xbox Live and PSN, with the Velociraptor trainer Owen Grady as a playable character.
* ''VideoGame/InheritTheEarth: Quest For The Orb''. WordOfGod confirms: ''“Our biggest conflict was simple: the developers wanted something that was rather adult in nature. The publishers [[AnimationAgeGhetto saw animals and equated it with children]], and so forced us at every turn to cater to the 8-12 range, up to and including removing any death scenes to keep a Children's Rating.”'' And so, some of the deepest and most interesting foreshadowing never got anywhere.
* ''VideoGame/JetSetRadio'':
** When the original game (renamed "Jet Grind Radio") was preparing for an American release back in the day, select stores gave out Sampler [=CDs=] that included songs planned for inclusion in the American version, but never were.
** According to footage in [[http://gameads.gamepressure.com/tv_game_commercial.asp?ID=602 this commercial for the old Xbox,]] in an early build of ''Jet Set Radio Future'', Yoyo had a smaller health capacity and was able to hold more than 30 spray cans (notice how the spray can icon does not turn green).
** [[WordOfGod Rumor has it]] that there are three characters in ''Future'' who were DummiedOut in the Japanese version, and had their files removed in the American and European releases. Their names were reportedly Wave, Numa, and Check. However, due to copies of the Japanese version being ''[[CrackIsCheaper even more expensive]]'' [[CrackIsCheaper than copies of the American version]] (by itself, not with ''Sega GT''), no one has been able to confirm this. [[http://jetsetradio.wikia.com/wiki/Jet_Set_Radio_Future Information on this can be found here]].
** In ''Future'', Hayashi was originally going to use a katana. [[http://jsrf-inside.blogspot.co.uk/2011/02/yeah-this-is-dj-professor-k-baby.html second picture]]
* Interestingly not for ''VideoGame/JoJosBizarreAdventureAllStarBattle'' itself, but a case from the manga being adapted in the game. If Fugo is pitted against the other main characters of Part 5 the special conversations play out as if the dropped plot point of Fugo being a spy for the Boss had actually happened.
* A cancelled ''Justice League'' fighting game by Double Helix was planned as an UsefulNotes/{{Xbox 360}} tie-in to George Miller's cancelled ''Justice League'' movie.
* ''VideoGame/KameoElementsOfPower'' was originally planned for the UsefulNotes/{{Nintendo 64}}, [[UsefulNotes/NintendoGameCube Game Cube]] and [[UsefulNotes/{{Xbox}} Xbox]] before making it to the UsefulNotes/{{Xbox 360}}.
* There were plans for a ''VideoGame/KidIcarus'' game for the Wii made by Factor 5, the creators of the ''VideoGame/RogueSquadron'' game series. The game would have followed an older Pit who could fly without aid. The game would have been more mature, with Pit's design reflecting that.
* ''VideoGame/{{Killer7}}'':
** The game was originally supposed to have an entire other section in which you played an FBI agent named Jacob while he attempted to track down the cause of Heaven Smiles, and ultimately discovered that [[spoiler:Kun Lan was really an old man living in an insane asylum]].
** The original plot was supposed to have all been set up by [[spoiler:the aforementioned FBI agent]], manipulating the appearances of the Heaven Smiles and the Killer7's reactions to them in an attempt to force something called the "Last Shot Smile" into existence so he could kill it and eradicate the Heaven Smiles entirely. The supplementary ''Hand in killer7'' material is still based on this version of the story, which is part of what makes the final game [[MindScrew so confusing]].
* ''Killing Day'' was a game announced by Ubisoft for the [=PS3=] and Xbox 360, and ended up being cancelled in 2005.
* [[http://www.50yearsofkimba.com/videogamestory.html There were plans for making video games of]] ''Manga/KimbaTheWhiteLion'', one for the UsefulNotes/NintendoEntertainmentSystem and another for the UsefulNotes/{{Nintendo 64}}, but both attempts ended up as VaporWare.
* ''VideoGame/TheKingOfFighters'' has a few of these:
** The protagonist was going to be a character called Syo Kirishima until the design settled on Kyo Kusanagi. Still, Syo was added as a special striker in ''[=KoF2000=]'', and as an alternate outfit for Kyo in ''Maximum Impact 2''.
** Another Iori, a concept for a new Iori costume featuring him wearing a black leather trenchcoat and red bell bottom pants, was cut early from KoF 2000. He was eventually made into his own MUGEN character. He's badass because he can access his Orochi mode at will.
** Rugal's original concept was to copy special moves during a fight, but due to memory limitations SNK opted to give him moves from two established ''VideoGame/FatalFury'' bosses, Geese's Reppuken and Krauser's Kaiser Wave.
** Artbooks for some of the series sometimes display possible alternate looks for characters, but there's also a spite sheet of possible looks for the characters that debuted in ''[=KoF99=]'' - notable because one shows Bao could have been a girl.
** Adel was supposed to be a girl originally, which is why his full name is Adelheid (“Heidi.”)
** The original game was pitched as a beat'em up called ''Survivor''.
** One could write a whole page about the original plans for ''[=KOF2001=]''. WordOfGod says that the game was originally meant to be an epic installment similar to ''97'', to wrap up the NESTS storyline. The game was said to return to the 3 vs 3 format, with a hero team consisting of K', Kula and Krizalid, who inexplicably returned. A sub boss team similar to ''97''[='s=] Orochi team was apparently planned, consisting of Ron, a cloned version of Krizalid, and Zero before fighting Father NESTS, the final boss. But then Eolith happened, and we got K' on his old team, Kula lumped in with Foxy and two of Eolith's creations, and Krizaild totally removed, though his voice clips remain in the game's files. Ron and the clone Krizalid became strikers for Zero, and NESTS was killed off in the cutscenes to make room for Eolith's new boss, Igniz. The validity of all this information is debated, but ''2001'' went on to become possibly the least popular game in the entire series, or at least the canon games. What could have been indeed…
** ''The King of Fighters XIII'' has a few of these. [[http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html Chang, Malin, Momoko, and Oswald]] intended to be in the game. Chang became part of the background in the India stage. The other three are still MIA.
* ''Franchise/KingdomHearts'':
** According to Tetsuya Nomura in a [[NoExportForYou Japan-only book]], Axel was originally supposed to die in the Prologue of ''VideoGame/KingdomHeartsII''. However, his popularity [[SavedByTheFans with both fans]] and the staff caused him to stick around for most of the game [[BreakoutCharacter and beyond.]] Additionally, he stated that his original idea for a weapon that became the Keyblade didn't start as a key, but something more like ''[[ChainsawGood a chainsaw]]'', but that got an ExecutiveVeto. Also, at the same time that weapon design was there, Sora was originally designed as a [[http://images2.wikia.nocookie.net/kingdomhearts/images/d/de/Lion-Sora-Chainsaw.jpg lion-type character,]] reminiscent of [[Characters/FinalFantasyIX Zidane]].
** Some other ideas were that worlds like [[Disney/TheLionKing the Pride Lands]] were originally supposed to appear in the first game but they didn't have the tech to make it, some unused sprites for ''358/2 Days'' show that a Disney/{{Pinocchio}} world had been planned, but removed for unknown reasons, and ''Birth By Sleep'' has remnants of a world based on ''Disney/TheJungleBook'' DummiedOut.
** Also, the ''VideoGame/KingdomHeartsII Final Mix Ultimania'' (Japanese guidebook), shows that Nomura originally planned for the final boss fights to be a lot different than how they turned out: Xemnas, after absorbing power from Kingdom Hearts, was to meld into a [[http://kingdomhearts.wikia.com/wiki/File:King.png giant Transformer-esque creature]] and, upon defeat, transform into a more distorted [[http://kingdomhearts.wikia.com/wiki/File:Kentauros.png version.]] This idea was nixed and instead we got the dragon-fortress/armored Xemnas and black-and-white coat Xemnas battles.
** ''Franchise/FinalFantasy'' characters like [[Characters/FinalFantasyX Rikku]] and [[Characters/FinalFantasyVII Vincent]] were also supposed to be in the first game (the former taking Yuffie's role, and the latter taking Cloud's, explaining the alterations to Yuffie and Cloud's costumes in the first game), along with ''Franchise/FinalFantasy'' summons like Bahamut. Also, [[Characters/FinalFantasyVIII Irvine]] was also set to appear, but was replaced by [[Characters/FinalFantasyX Wakka]].
** Older trailers of the first game showed many things that didn't get into the final release. For example, Riku having a scene at the top of Big Ben in Neverland, Kairi having a larger role at the end of Hollow Bastion, and Donald and Goofy using their classic cartoon outfits in battle, though those outfits eventually did show up in the game's epilogue.
** Before Sora, either WesternAnimation/DonaldDuck or Mickey was going to be the main protagonist; but since there was a lot of disagreement between who it would be, they created Sora.
** [[TheStarscream Marluxia]] of Organization XIII was going to be female, but the writers decided to make the character male when they developed the treachery plotline along with Larxene, and realized that the idea of [[DoesThisRemindYouOfAnything two women trying to take over an organization that's dominated by men only to fall flat on their faces]] [[UnfortunateImplications wouldn't go over too well.]] The gender change definition [[ViewerGenderConfusion explains his appearance.]]
** Laguna Loire from ''VideoGame/FinalFantasyVIII'' was set to appear in ''VideoGame/KingdomHeartsBirthBySleep'' as the manager of the Mirage Arena. However, Nomura decided that if he was going to appear in ''Birth by Sleep'', he wouldn't be included in ''[[VideoGame/DissidiaFinalFantasy Dissidia 012: Final Fantasy]]''. So, it was one or the other and as we all know by now, Nomura chose the latter.
** The "Birth by Sleep: Volume Two" secret ending of ''Birth by Sleep Final Mix'' hinted at a sequel for the PS Vita...[[WordOfGod that Nomura has now confirmed will not happen]], as [[ExecutiveMeddling executive producers]], for better or worse, thought there had been more than enough portable KH games, so the project was scrapped and focus was put solely on developing ''Dream Drop Distance'' and ''Kingdom Hearts III''.
** As seen [[http://kh13.com/news/46755-disney-nearly-made-an-animated-kingdom-hearts-tv-series here]] there was going to be a ''Kingdom Hearts'' cartoon.
** ''VideoGame/KingdomHearts358DaysOver2'':
*** A beta version of the game from 2006 had a MP gauge, suggesting that ''VideoGame/KingdomHeartsII'''s magic system was considered instead of the panel-based one in the final product. There is also a bar labeled "LM", likely a Limit meter that charged up before letting the player use a LimitBreak instead of having it be dependent on how much HP the character has left.
*** Luxord's Mystery Gear weapon was originally meant to be [[http://snowpirateroy.deviantart.com/art/Mystery-Gear-References-152647191 dollar bills]].
*** A world based on the circus scenes from ''Disney/{{Pinocchio}}'' with a WhatMeasureIsANonHuman-centered plot was planned but scrapped due to space limitations, though elements of this plot point found new life in ''VideoGame/KingdomHearts3DDreamDropDistance''. There are still some ''Pinocchio'' assets [[DummiedOut hiding in the game data]].
*** Megara and Hades were going to show up in Olympus Coliseum.
*** A full remake was considered to be made as part of ''[[CompilationRerelease Kingdom Hearts HD I.5 Remix]]'', gameplay and everything, but was scrapped due to time concerns.
* ''VideoGame/KingpinLifeOfCrime'' was originally meant to be an innovative game about managing a criminal gang and fighting turf wars against enemy gangs, all set in 3D. Interplay, however, wanted a simple shooter, so what the gaming scene got was a fairly normal FPS with innovative visuals but boring story (at least in the later levels). Some of the chapters were obviously rushed, too, especially the train yard and the last boss fight.
* The game "Kirby's Dream Course" for the SNES was originally going to be a unique golf game called "Special Tee Shot". Halfway through development it was re-tooled into a Kirby game, but the original was completed and released in Japan on the Sattelaview addon for the Super Famicom.
* ''VideoGame/KirbysEpicYarn'' was originally going to star Prince Fluff and be called "Prince Fluff's Adventure" until the development team added Kirby in the starring role midway through development because they thought the game would not sell as is.
* Creator/{{Ubisoft}}'s ''VideoGame/IAmAlive'' game [[http://www.youtube.com/watch?v=HZ6Aely9YrQ was originally]] supposed to be a survival game that [[EarthquakesCauseFissures takes place six days after an earthquake]] [[HollywoodScience in Chicago]]. The [[http://www.youtube.com/watch?v=Jl_aTqwMnbc second premise trailer]] then changes the backstory to a DarkerAndEdgier mood and more believable survival environment where it strongly resembles Literature/TheRoad.
* ''VideoGame/LaMulana'' originally had more types of enemies, but were scrapped because they would've made the game even harder than it [[NintendoHard already was]]. One of the developers, duplex, jokes in his DevelopersRoom that he'll put them in another ''Franchise/{{Castlevania}}''-type game.
* ''VideoGame/{{Landstalker}}'' would have had a PSP remake, but it was canceled in 2005.
* ''VideoGame/TheLastGuardian'' was intended to be a UsefulNotes/PlayStation3 game, delayed until 2016 on the UsefulNotes/PlayStation4.
* Early promotional material for ''VideoGame/TheLastRemnant'' indicated that both Rush and The Conqueror would be fully playable characters, with each having their [[AnotherSideAnotherStory own story scenario]]. Rush was designed to appeal to eastern RPG fans, while the Conqueror was designed with western RPG fans in mind.
* ''VideoGame/LegacyOfKain'':
** There was going to be a sixth game, ''Legacy of Kain: Dead Sun'', that finally tied up all the loose ends. Unfortunately: 1. Amy Hennig, the lead writer of the series, left Crystal Dynamics. 2. The person Hennig left in charge died before someone else could be chosen. 3. Crystal Dynamics was given the ''Franchise/TombRaider'' series. And the first ''[=LoK=]'' sequel, ''Soul Reaver'', was originally intended to have a different conclusion, rather than a cliffhanger. This is evident in a number of sound files on the disc of the UsefulNotes/PlayStation version of the game relating to an actual death of Kain followed by the apparent use of a giant cathedral organ to destroy all of the remaining vampires in Nosgoth. Afterward, though, he would've learnt that the Elder God was evil all along and this ending would lead into a different version of Soul Reaver 2. Also the concept of Wraith Blade being Raziel's soul was there from the start, but not to be realized in any version of Soul Reaver.
** Aside from the ending, many gameplay elements in ''Soul Reaver'' had to be cut very late in development: The Human Citadel would have housed a cult of vampire-worshippers, with their priestess serving as an optional boss encounter, and many glyphs and alternate Reaver forms were DummiedOut, thought they can be accessed by cheat codes.
* ''VideoGame/TheLegendaryStarfy'' series was supposed to start on the Game Boy Color. However, the Game Boy Advance was to be released the following year so they changed it to that console.
* ''VideoGame/LEGOIsland'' was, at first, intended to be a 6-game series, with other games exploring other islands in the Phanta Sea. Before long, all of them were scrapped. This was because Franchise/{{LEGO}} fired the development team a day before the game was released. This resulted in several other things being pointed out in the game but not actually possible, most famously remodeling buildings. And ''LEGO Island 2'' was extremely rushed and became an ObviousBeta. It was intended to be twice as long as what we actually got.
* ''[[VideoGame/LegoAdaptationGame LEGO Star Wars]]'' was originally supposed to have a Wheelbike chase in Episode 3, a level for Zam Wessel, but they were cut due to not being to able properly program them. Zam finally made her ''LEGO Star Wars'' debut in ''The Complete Saga'', but the Wheelbike chase never resurfaced, probably not to throw off the "one-vehicle level" balance.
* ''VideoGame/LetItDie'' was originally titled ''Lily Bergamo'', and would have centered on the female protagonist Tae Ioroi.
* ''VideoGame/LollipopChainsaw'' has a lot:
** During ''very'' early development, [[http://static4.wikia.nocookie.net/__cb20131004174550/lollipopchainsaw/images/2/24/Juliet_Comparison.png Juliet had freakishly big eyes and lips.]] Thankfully, they revised the model to give her realistically proportioned eyes and lips, and they stuck with this revised model for the final product.
** At PAX 2011, one of the executives at Warner Bros. Interactive said that there was to be a feature implemented in the final product that would have different areas in each level be randomized each time the game was played. This never came to be.
** The survivors' talk balloons floating above them originally read "HELP!" instead of "SOS".
** According to their data files, Nick was once named "Romeo", Mariska was once named "Nicola", and Rosalind's name was once spelled with a "Z" rather than an "S".
* When they went out of business, Looking Glass Studios -- makers of ''VideoGame/{{Thief}}'', ''VideoGame/UltimaUnderworld'', the original ''VideoGame/SystemShock'', and many other such games -- was working on a game called [[http://www.ttlg.com/forums/showthread.php?t=46265 Deep Cover,]] a spy-themed stealth thriller game spanning the length of the cold war.
* Another sandbox PC game called ''Loose Cannon'', developed by Sinister Games, was supposed to come out in 2002. The main character in the game would have had the freedom to explore a detailed city, take missions and drive vehicles. [[VideoGame/GrandTheftAuto Sounds familiar]]? This game was canned too.
* ''The Lost'' by Irrational Games and [=FXLabs=] was going to be a third person shooter survival horror game to be released on UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, and was instead released on PC in India as ''Agni: Queen of Darkness'' with redone art.
* [=LucasArts=] Team Three studio came up with ideas for five or six UsefulNotes/NintendoDS games, including an animal-based platformer, a photo-examining detective game, and Caveland, a downloadable shooting game.
* ''VideoGame/LufiaTheLegendReturns'' was originally supposed to be a UsefulNotes/PlayStation game called ''Lufia: Ruins Chaser'', until the company that was making it went bankrupt.
* Originally, the cast of ''VideoGame/LunarEternalBlue'' were going to be [[SpinOffspring the kids of the couples from the first game]]. This idea was nixed and the plot set [[ExtyYearsFromNow 1000 years later]]; this does explain why everyone is pretty much a 50/50 mix of the previous crew.
* ''Film/MadMax'': The SNES/Genesis game ''Outlander'', by Mindscape, was going to be based on ''The Road Warrior'', until Mindscape lost the ''Mad Max'' license. The developer Melbourne House cancelled an N64 port and planned sequel to [=DethKarz=], and began working on ''Mad Max: Asylum'', a game set years after ''Mad Max: Beyond Thunderdome'', but Melbourne House was denied the ''Mad Max'' license.
* According to [[Wiki/{{Wikipedia}} The Other Wiki]], ''VideoGame/MagicalDoropie'' was originally planned as a ''Literature/TheWonderfulWizardOfOz'' video game (this is probably why Doropie/Francesca vaguely resembles Glinda on the American box, along with the basic plot of a young woman being summoned to fight an evil witch.) There were also more plans with the spells to make them more useful, as well as plans for a sequel.
* When ''VideoGame/MarvelUltimateAlliance'' was being made, Activision had plans to include [[Franchise/TheLegendOfZelda Link]] and [[Franchise/{{Metroid}} Samus Aran]] as characters for the Wii version. However, when they were showing Nintendo the build with the characters on it, they made the mistake of using a ''UsefulNotes/PlayStation2 build''. This angered Nintendo as they thought they wanted to put their characters into all versions and told them to remove them.
* Early on in development for ''VideoGame/MarvelVsCapcom3: Fate of Two Worlds'', Comicbook/BlackPanther, Comicbook/DoctorOctopus, and Comicbook/{{Blade}} were all scheduled to appear, but the characters were cut for one reason or another.
* ''VideoGame/TheMatrixPathOfNeo'' in the [[ConceptArtGallery scrapped character and level art]] reveals that there were plans for ''two types of aliens'' and leprechauns to show up.
** One of the alien types was a ''Film/{{Predator}}'' type-deal. It was huge with big, black-eyes, green skin and a bunch of silver tubes all over its body and a ''yellow flame-like energy mace''.
** The second alien type was a little green alien in a space ship with a ray-gun.
** Along with a level or two set in the real world. The real world levels, likely, would have been just like the rest of the game, but with Sentinels and such, or aliens, instead of police. Unfortunately, for whatever reason the aliens and such were cut from the game.
* ''Meantime'' was going to be a SpiritualSuccessor to ''VideoGame/{{Wasteland}}'', involving time travel, with the player travelling forwards and backwards in time, and meeting historical characters.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' had an open BetaTest for 1.5 years [[ScrewedByTheLawyers before the lawyers of the new]], AllegedlyFreeGame yanked ''Living Legends'' non-commercial ''Mechwarrior'' license away [[note]]because they didn't want to "double up their efforts" to compete with a NoBudget game ([[DisproportionateRetribution with about a thousand players]]) that, embarrassingly, was pumping out content faster[[/note]]. 0.7.1 was the last release and the developer's swan song, incorporating multiple new vehicles and features along with a plethora of balancing. In a series of posts on the forums, the developers highlighted dozens of features that were in development but they didn't have the time to complete before being shut down, such as the series signature [[CharacterCustomization Mechlab]], over a [[http://forum.mechlivinglegends.net/index.php/topic,18950.0.html dozen new vehicles]] including the cherished ''Marauder'' mech and new PoweredArmor classes, game modes, [[http://forum.mechlivinglegends.net/index.php/topic,18955.0.html soundtrack]], plus {{blooper}}s from [[http://forum.mechlivinglegends.net/index.php/topic,19000.0.html alpha testing]].
* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan1'' was originally a licensed game based on ''Anime/AstroBoy''. The license was pulled during the game's development, leading to a whole new franchise.
** The ''[[VideoGameRemake Maverick Hunter X]]'' series was supposed to be Inafune's reimagining of the ''VideoGame/MegaManX'' series, with updated graphics, voice-acting, animated cutscenes, and better focus on plot and characterization. Unfortunately, low sales of the first MHX game has scrapped the series. When the ''Mega Man X Collection'' was first announced, there were plans to add enhancements and redub the later games. However, the idea was scrapped when the developers decided to simply put those features into the ''Maverick Hunter X'' remakes. Thus players received a collection of straight ports retaining the same faults as the originals, and the proposed series was, as mentioned above, cancelled.
** ''VideoGame/MegaManX'' falls into this too. Keiji Inafune, the producer of the majority of the ''Mega Man'' series, originally created Zero as the main protagonist of the game; however, he eventually decided that Zero looked too different from the original Mega Man to be easily sympathized with by long-time ''Mega Man'' fans, so he turned Zero into X's somewhat cooler friend and mentor, delegating the authority of creating the true main character to someone else.
** ''X2'' was supposed to have a fourth, female member of the X-Hunters, but she, alongside a second form for one of the others, was scrapped due to technical limitations. They were also supposed to be called the "Four Guardians" before the cut was made; the name was reused in the ''VideoGame/MegaManZero'' series.
** After ''X5'', Inafune intended the series to end so he could begin with the ''Zero'' series, but Capcom executives released ''X6'' without his input just so they could continue to cash in. And that is the reason you don't mention [[TheScrappy Axl]] in hardcore ''MMX'' fan forums. Also, when the ''Zero'' series was being made, Inafune had to adjust his desired plot due to the continuing ''X'' series and ExecutiveMeddling. X was supposed to be the villain of the first game, changed to an imperfect clone. It was also going to delve into Zero's origin, but that was scrapped.
** At one point, [[http://img706.imageshack.us/img706/5894/barockcrush.jpg these guys]], Baroque and Crash, were meant to be Mega Man and Rush's rival, but they were heavily reworked into, you guessed it: Bass and Treble.
** And then, there's [[http://www.themmnetwork.com/2010/08/16/bond-man-the-phantom-robot-master/ Bond Man]]. Apparently the original Mega Man was intended to have 8 Robot Masters instead of 6 - 7 had been designed when technical limitations pushed the number down to 6. The cut Master was the glue-based Bond Man. Oddly, despite ''VideoGame/MegaManPoweredUp'' being a remake of the first game with two new Robot Masters, Bond Man does not appear, because the developers wanted him to remain an enigmatic "Lost" character.
** Because the developers took fan submissions for Robot Masters from ''VideoGame/MegaMan2'' to ''VideoGame/MegaMan8'', roughly ''750,000'' bosses were at one point or another under consideration for the games.
** Mega Man was originally going to have the ability to crouch in the first game. This was scrapped when it was decided that the graphical limitations of the NES made it too hard to determine whether a projectile needed to be crouched under or jumped over. The [[FanSequel fan-made]] game ''VideoGame/MegaManRocks'' averts this by allowing Mega Man to crouch.
** In ''VideoGame/MegaMan3'', Rush's third ability was to have been Rush Drill rather than Rush Jet.
** ''VideoGame/MegaManBattleNetwork'''s prototype storyline originally had a few differences from the final product:
*** Lan was supposed to lead a group called Right to fight against a prototype World 3 called WWPO (it was scrapped so that Lan could go solo, although he joins a group in BN 5).
*** Chaud was supposed to be rich and to treat net navis as no more than tools.
*** There was supposed to be a character named Mike Kenan, who was to be a high school age kid, that was an official netbattler (these two were merged, to create Chaud's final personality).
*** Mike was to pass his net navi Roll.EXE to Mayl/Maylu and then take Bass.EXE as a new navi (changed to her having Roll from the beginning, and to Bass being a solo net navi).
*** Mayl/Maylu was supposed to participate in the final battle against the Lifevirus (changed, but she still appears [[http://lparchive.org/Mega-Man-Battle-Network/Update%2016/ prior]] to that battle, along side Chaud).
** Back when ''VideoGame/MegaMan Anniversary Collection'' was announced, there were going to be two versions - the console version we got and a handheld version for the Game Boy Advance that would bring back the five Game Boy ''Mega Man'' games. However, it's said that the games' original code was lost and thus the project was scrapped.
** For ''VideoGame/MegaMan9'', we could have gotten, [[http://megaman.wikia.com/wiki/File:CementMan.jpg Cement Man]], [[http://megaman.wikia.com/wiki/File:WeatherMan1.jpg Weather Man]], [[http://megaman.wikia.com/wiki/File:OceanMan.jpg Ocean Man]], [[http://megaman.wikia.com/wiki/File:PlasmaMan.jpg Plasma Man]], [[http://megaman.wikia.com/wiki/File:DiamondMan.jpg Diamond Man]], [[http://megaman.wikia.com/wiki/File:HoneyWoman.jpg Honey Woman]], and [[http://megaman.wikia.com/wiki/File:SpaceMan.jpg Space Man]]. In other words, Splash Woman and Hornet Man ended up swapping genders during production.
** As shown [[http://www.themmnetwork.com/2013/04/09/maverick-hunter-the-mega-man-x-fps-that-almost-was/ here]], there was going to be a first person shooter game based on the ''VideoGame/MegaManX'' series.
* ''VideoGame/MightAndMagic VI'' was originally planned to take place on the world of the novels. When the world was changed to Enroth (the world ''VideoGame/HeroesOfMightAndMagic I and II'' had taken place on), the planned third novel in the trilogy fell through as well. One of the reasons it was specifically 3DO that bought New World Computing was that Jon van Caneghem wanted to make a ''Might & Magic Online'', and 3DO had just published [[VideoGame/{{Meridian59}} what was probably the first MMORPG]]. For various reasons, the project never managed to get off the ground, and it wasn't until ''years'' after 3DO went under that the fans heard about this.
* ''VideoGame/MinecraftStoryMode'':
** Lukas had an entirely different design in the original trailer, wearing a striped shirt, vest, and a NiceHat.
** Magnus's title was "Griefer" at a certain point rather than "Rogue", the change being presumably to fit into the naming convention of The Order of The Stone, as he's still identified as a Griefer when you meet him.
* ''VideoGame/MonkeyIsland'':
** To this day, fans still want to know what Ron Gilbert's original plan for ''Monkey Island 3'' was. The plans still haven't been revealed, although Gilbert's involvement in the brainstorming of ''VideoGame/TalesOfMonkeyIsland'' still made most fans at least a little happy.
** For ''Tales of Monkey Island'', at one time there was going to be an [[http://www.telltalegames.com/forums/showthread.php?t=19796 extended backstory on Fisheyes Alabaster]] in Chapter 3--his life as a pirate, what happened to his eyesight, his later life afterward--according to the interview by Sean Vanaman, but Joe Pinney and the folks at Telltale Games didn't want to make it a bit gruesome, so they shortened out the backstory due to time constraints.
** In Chapter 1, there was going to be a puzzle that would take place in Club 41 entirely in the dark for both the PC and Wiiware versions; but unfortunately, the latter version could only hold 40 megabytes, which the game already was (no wonder [[DevelopmentGag the place was called "Club 41" after the 41st megabyte]]).
** There was going to be a different ending to Chapter 4 [[spoiler:[[http://www.telltalegames.com/forums/showthread.php?t=18698 in which Guybrush would absorb the Pox of LeChuck after curing everyone and become "Demonbrush Threepwood"]] according to the [[http://www.telltalegames.com/forums/showpost.php?p=404806&postcount=24 DVD concept art]], but Telltale didn't want to do a good job in making him too epic-looking; otherwise, Chapter 4 wouldn't have been called "[[WhamEpisode The Trial and Execution of Guybrush Threepwood]]"]].
* ''VideoGame/MortalKombat'':
** The game originally started out as a video game adaptation of ''Film/UniversalSoldier'', reuniting most of the cast from the movie. However, the project hit a snag when star Creator/JeanClaudeVanDamme couldn't make it due to his busy schedule.
** ''[[http://www.mksecrets.net/images/mk2/mk2-development01.jpg This]]'' is what Kintaro was originally going to look like. Yes, the big, bad Shokan Scourge of Outworld was originally meant to be a ''playable'' BeastMan character. The lack of money, resources, and ability to [[SpecialEffectFailure make fake fur look good in the game]] prevented this version from appearing.
* ''VideoGame/{{Mother 3}}'' initially began development as a particularly ambitious UsefulNotes/{{Nintendo 64}}DD title with a bigger world and a storyline that was to focus on ten different main characters over the course of ten years. Several familiar characters were present in the screenshots, but with noticeably different designs: Flint had a BadassLongcoat, Duster seemed to be a parody of [[VideoGame/TheLegendOfZeldaOcarinaOfTime Link]], Kumatora's getup was surprisingly {{Stripperiffic}}, and DCMC had a female vocalist. The game was also built around the console's 64DD add-on, which would add to the game's replay value by including, among other things, an internal clock that would affect certain actions in-game. The commercial failure of the 64DD ([[VaporWare in the N64's final days, many years and countless abandoned-for-cart games after its originally intended release]]) put a huge damper on the title's completion, as did the development team's inexperience with 3D games. The project was officially canned in 2000 after six years' worth of delays, but it eventually got picked up again to be retooled for the Game Boy Advance. And even when the game was shifted to the GBA, the game's storyline and gameplay went through a ton of changes. Among several examples, [[MushroomSamba Tanetane Island]] as seen in the final version is toned down compared to what it was in development, because [[NightmareFuel Itoi found it too scary]], Flint was going to [[spoiler:kill the Mecha-Drago instead of sparing it]], [[spoiler:Porky]] was going to die, DummiedOut sprites imply Kumatora was going to be [[spoiler:the final Magypsy instead of Fassad]], [[spoiler:Claus's death and cyborgification (into a Starman, unlike the final version)]] was going to be clearly seen.
* ''Mr. Bill's Neighborhood'' for the Atari 2600 would had been ''Series/MrBill'''s first video game if it was released. Yet, this game was 100% complete and ready to be released but sadly no prototypes or roms were known to exist.
* If ''VideoGame/MSSagaANewDawn'' had done much better than it did, other sequels would have used units from ''Anime/TurnAGundam'' and ''Anime/MobileSuitGundamSEEDDestiny''.
* ''VideoGame/MystIVRevelation'' was initially intended to include another set of puzzles in Haven, involving animal tracks and dietary preferences. Technical delays led to these challenges being omitted from play, although clues that were intended to help complete the puzzle can still be found in Achenar's ship and elsewhere in that Age.

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