History WhatCouldHaveBeen / TheLegendOfZelda

30th Jan '17 1:51:59 PM MyFinalEdits
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30th Jan '17 1:51:28 PM MyFinalEdits
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* According to a [[http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html recent interview]] given by Miyamoto to a French site, the Triforce fragments were originally computer chips and Link was supposed to travel between medieval and futuristic time periods. The name "Link" was not originally supposed to symbolize the link betwen the player and the character, but the link between the time periods.

to:

* According to a [[http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html recent an interview]] given by Miyamoto to a French site, the Triforce fragments were originally computer chips and Link was supposed to travel between medieval and futuristic time periods. The name "Link" was not originally supposed to symbolize the link betwen the player and the character, but the link between the time periods.
29th Jan '17 9:06:46 PM daftinquisitor
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* [[http://www.unseen64.net/wp-content/gallery/wind-waker-beta/tetraoriginaldesigng.jpg This is Tetra]] as depicted in her prerelease artwork for ''VideoGame/TheLegendOfZeldaTheWindWaker''. Even though it was not outright stated, this design seem to indicate that she was originally meant to be an inhabitant of Windfall island, rather than a pirate. It is also questionable if she was already meant [[spoiler: to be Princess Zelda]] in this stage of development.

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* [[http://www.[[https://www.unseen64.net/wp-content/gallery/wind-waker-beta/tetraoriginaldesigng.net/wp-content/uploads/2008/04/tetraoriginaldesigng.jpg This is Tetra]] as depicted in her prerelease artwork for ''VideoGame/TheLegendOfZeldaTheWindWaker''. Even though it was not outright stated, this design seem to indicate that she was originally meant to be an inhabitant of Windfall island, rather than a pirate. It is also questionable if she was already meant [[spoiler: to be Princess Zelda]] in this stage of development.
15th Apr '16 10:38:16 PM Kayube
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* ''Link's Awakening'' was planned to have a two-player mode which would work similarly to the later ''Four Swords'' and ''Tri Force Heroes'' games, including a boss that required one player to throw their partner on top of it, where they could pound a stake with a hammer (another feature not found in the final game). The storyboard that illustrated this has a note indicating that they couldn't figure out how this boss would work with only one player, so when the two-player mode was cut, the boss went with it.

to:

* ''Link's Awakening'' was planned to have a two-player mode which would work similarly to the later ''Four Swords'' and ''Tri Force Heroes'' games, including a boss that required one player to throw their partner on top of it, where they could pound a stake with a hammer (another feature not found in the final game). The storyboard (seen in ''Hyrule Historia'') that illustrated this has a note indicating that they couldn't figure out how this boss would work with only one player, so when the two-player mode was cut, the boss went with it.it. Another storyboard indicates that the Southern Face Shrine was originally going to include a pillar that the player had to ram with the Pegasus Boots to get the key- the pillar would then collapse, revealing the inscription seen in the final game.
29th Jan '16 4:35:29 PM MyFinalEdits
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* ''VideoGame/TheLegendOfZeldaOracleGames'' were originally conceived as a VideoGameRemake of [[VideoGame/TheLegendOfZeldaI the original game]] and ''VideoGame/ZeldaIITheAdventureOfLink'', along with a brand new game centering on the Triforce of Courage. This eventually evolved into three new games. However, it became too troublesome to link three games, so it was simplified to two.

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* ''VideoGame/TheLegendOfZeldaOracleGames'' ''VideoGame/TheLegendOfZeldaOracleGames'':
** The games
were originally conceived as a VideoGameRemake of [[VideoGame/TheLegendOfZeldaI the original game]] and ''VideoGame/ZeldaIITheAdventureOfLink'', along with a brand new game centering on the Triforce of Courage. This eventually evolved into three new games. However, it became too troublesome to link three games, so it was simplified to two.
27th Jan '16 1:06:38 PM rjd1922
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* ''The Wind Waker'' had the last two planned dungeons (prior to the final one) scrapped due to time constraints and replaced with the controversial Triforce FetchQuest. The number of dungeons clocked at seven and not nine as intended.

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* ''The ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker'' Waker]]'' had the last two planned dungeons (prior to the final one) scrapped due to time constraints and replaced with the controversial Triforce FetchQuest. The number of dungeons clocked at seven and not nine as intended.



** The game was originally going to have the cel-shaded graphic style as Wind Waker until the developers saw how that game's sales were poor because of the graphic style.

to:

** The game was originally going to have the cel-shaded graphic style as 'The Wind Waker Waker'' until the developers saw how that game's sales were poor because of the graphic style.



** Concept art from ''Hyrule Historia'' suggests that [[http://zeldawiki.org/images/b/bf/Ganondorf_OoX_concept.png human Ganondorf]] was going to be in the game.

to:

** Concept art from ''Hyrule Historia'' suggests that [[http://zeldawiki.org/images/b/bf/Ganondorf_OoX_concept.png human Ganondorf]] was going to be in the game.games.
27th Jan '16 1:02:16 PM rjd1922
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Added DiffLines:

** Concept art from ''Hyrule Historia'' suggests that [[http://zeldawiki.org/images/b/bf/Ganondorf_OoX_concept.png human Ganondorf]] was going to be in the game.
6th Dec '15 12:27:58 AM rjd1922
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* According to a [[http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html recent interview]] given by Miyamoto to a French site, the Triforce fragments were originally computer chips and Link was supposed to travel between medieval and futuristic time periods. The name "Link" was actually not supposed to symbolize the link betwen the player and the character but the link between the time periods.

to:

* According to a [[http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html recent interview]] given by Miyamoto to a French site, the Triforce fragments were originally computer chips and Link was supposed to travel between medieval and futuristic time periods. The name "Link" was actually not originally supposed to symbolize the link betwen the player and the character character, but the link between the time periods.



* Link's [[http://zeldawiki.org/images/f/f7/Early_Oot_Link_concept.jpg hair]] in Ocarina of Time originally had bangs similar to [=ALTTP's=] Link. Similarly that Link [[http://zeldawiki.org/images/9/97/ALttP_Link_concept_3.jpg originally]] looked much more like the NES Link.

to:

* Link's [[http://zeldawiki.org/images/f/f7/Early_Oot_Link_concept.jpg hair]] in Ocarina ''Ocarina of Time Time'' originally had bangs similar to [=ALTTP's=] Link. Similarly that Link [[http://zeldawiki.org/images/9/97/ALttP_Link_concept_3.jpg originally]] looked much more like the NES Link.



* ''VideoGame/TheLegendOfZeldaTriforceHeroes'' was originally going to have the ability to fuse two players together with the characters only being able to move if both players agreed on the direction in which to travel. It was scrapped after it was decided it would make the game too hard.

to:

* ''VideoGame/TheLegendOfZeldaTriforceHeroes'' ''VideoGame/TheLegendOfZeldaTriForceHeroes'' was originally going to have the ability to fuse two players together with the characters only being able to move if both players agreed on the direction in which to travel. It was scrapped after it was decided it would make the game too hard.
31st Oct '15 8:34:43 AM IAmNotAFunguy
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* ''A Link Between Worlds'' was originally going to be a 3D remake of ''A Link To The Past'' until Miyamoto was encouraged to make a sequel based on the same game's overworld.

to:

* ''A Link Between Worlds'' ''VideoGame/TheLegendOfZeldaTriforceHeroes'' was originally going to be a 3D remake of ''A Link To The Past'' until Miyamoto was encouraged have the ability to make a sequel based fuse two players together with the characters only being able to move if both players agreed on the same game's overworld.direction in which to travel. It was scrapped after it was decided it would make the game too hard.
22nd Oct '15 5:45:08 PM IAmNotAFunguy
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* ''Link's Awakening'' was planned to have a two-player mode which would work similarly to the later ''Four Swords'' and ''Tri Force Heroes'' games, including a boss that required one player to throw their partner on top of it, where they could pound a stake with a hammer (another feature not found in the final game). The storyboard that illustrated this has a note indicating that they couldn't figure out how this boss would work with only one player, so when the two-player mode was cut, the boss went with it.

to:

* ''Link's Awakening'' was planned to have a two-player mode which would work similarly to the later ''Four Swords'' and ''Tri Force Heroes'' games, including a boss that required one player to throw their partner on top of it, where they could pound a stake with a hammer (another feature not found in the final game). The storyboard that illustrated this has a note indicating that they couldn't figure out how this boss would work with only one player, so when the two-player mode was cut, the boss went with it.it.
* ''A Link Between Worlds'' was originally going to be a 3D remake of ''A Link To The Past'' until Miyamoto was encouraged to make a sequel based on the same game's overworld.
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