History WhatCouldHaveBeen / TheLegendOfZelda

8th Oct '17 10:51:33 AM Pinokio
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* ''A Link To The Past'' was originally going to have a party system of multiple playable characters, each with their own stories, instead of just Link, [[http://www.zeldainformer.com/news/shigeru_miyamoto_and_yuji_horii_discuss_development_days_of_a_link_to_the_p according to this interview]]. This was scrapped for unknown reasons.

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* ''A Link To The Past'' ''Zelda 3'' was planned as a Famicom game with RPGElements, and was originally going to have a party system of multiple playable characters, each with their own stories, such as a fairy party member instead of just Link, [[http://www.zeldainformer.com/news/shigeru_miyamoto_and_yuji_horii_discuss_development_days_of_a_link_to_the_p according to this interview]]. This was scrapped for unknown reasons.
19th Jul '17 9:54:58 AM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs. When the game was shown at E3 2015, there was a magic meter on the screen. The magic meter was scrapped probably due to the abilities the devs made for Link's Sheikah Slate.

to:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs. When the game was shown at E3 2015, there was a magic meter on the screen. The magic meter was scrapped probably due to the abilities the devs made for Link's Sheikah Slate. Likewise, the developers planned for the Hookshot and Beetle to be abilities Link could use with the Sheikah Slate, but they were scrapped.
30th Jun '17 4:24:38 PM PeabodySam
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* Early concept art for ''[[http://www.zeldauniverse.net/wp-content/uploads/2013/03/alternatice_character_designs-441x600.jpg Ocarina of Time]]'' show the Zora as looking more malicious, Navi not being her normal blue self but resembling the older fairies, and a very early version of Sheik with blue hair and no mask.

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* Early concept art for ''[[http://www.''[[https://web.archive.org/web/20130401154934/http://www.zeldauniverse.net/wp-content/uploads/2013/03/alternatice_character_designs-441x600.jpg Ocarina of Time]]'' show the Zora as looking more malicious, Navi not being her normal blue self but resembling the older fairies, and a very early version of Sheik with blue hair and no mask.
27th Jun '17 10:23:28 PM Kayube
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* ''[=Zelda30Tribute=]'' was a fan made browser game based on ''VideoGame/TheLegendOfZeldaI'', with the original game's sprites presented in 3D. The game was shut down due to a cease and desist.
* The ''Breath Of The NES'' fan game was inspired by the NES graphics prototype of ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Due to a cease and desist, the game is being developed with different graphics.
9th May '17 1:18:06 PM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs.

to:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs. When the game was shown at E3 2015, there was a magic meter on the screen. The magic meter was scrapped probably due to the abilities the devs made for Link's Sheikah Slate.
9th May '17 1:08:05 PM Steven
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* The ''Breath Of The NES'' fan game was inspired by the NES graphics prototype of ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Due to a cease and desist, the game is being developed with different graphics.

to:

* The ''Breath Of The NES'' fan game was inspired by the NES graphics prototype of ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Due to a cease and desist, the game is being developed with different graphics.graphics.
* Ganon in the ''VideoGame/TheLegendOfZelda'' was originally going to have a vampire motif, which would explain why he shields his face from the light when you encounter him and why he dies to the Silver Arrows.
1st May '17 1:45:08 PM Pinokio
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs.

to:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs.designs.
* ''[=Zelda30Tribute=]'' was a fan made browser game based on ''VideoGame/TheLegendOfZeldaI'', with the original game's sprites presented in 3D. The game was shut down due to a cease and desist.
* The ''Breath Of The NES'' fan game was inspired by the NES graphics prototype of ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Due to a cease and desist, the game is being developed with different graphics.
20th Mar '17 9:30:41 PM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword.

to:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs.
1st Mar '17 3:59:56 PM Kayube
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* ''VideoGame/TheLegendOfZeldaTriForceHeroes'' was originally going to have the ability to fuse two players together with the characters only being able to move if both players agreed on the direction in which to travel. It was scrapped after it was decided it would make the game too hard.

to:

* ''VideoGame/TheLegendOfZeldaTriForceHeroes'' was originally going to have the ability to fuse two players together with the characters only being able to move if both players agreed on the direction in which to travel. It was scrapped after it was decided it would make the game too hard.hard.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword.
30th Jan '17 1:51:59 PM MyFinalEdits
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http://tvtropes.org/pmwiki/article_history.php?article=WhatCouldHaveBeen.TheLegendOfZelda