History WhatCouldHaveBeen / TheLegendOfZelda

9th May '17 1:18:06 PM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs. When the game was shown at E3 2015, there was a magic meter on the screen. The magic meter was scrapped probably due to the abilities the devs made for Link's Sheikah Slate.
9th May '17 1:08:05 PM Steven
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* The ''Breath Of The NES'' fan game was inspired by the NES graphics prototype of ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Due to a cease and desist, the game is being developed with different graphics.

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* The ''Breath Of The NES'' fan game was inspired by the NES graphics prototype of ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Due to a cease and desist, the game is being developed with different graphics.graphics.
* Ganon in the ''VideoGame/TheLegendOfZelda'' was originally going to have a vampire motif, which would explain why he shields his face from the light when you encounter him and why he dies to the Silver Arrows.
1st May '17 1:45:08 PM Pinokio
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs.

to:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs.designs.
* ''[=Zelda30Tribute=]'' was a fan made browser game based on ''VideoGame/TheLegendOfZeldaI'', with the original game's sprites presented in 3D. The game was shut down due to a cease and desist.
* The ''Breath Of The NES'' fan game was inspired by the NES graphics prototype of ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Due to a cease and desist, the game is being developed with different graphics.
20th Mar '17 9:30:41 PM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword.

to:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword. Likewise, there were plans to have [=NPCs=] that were tiny and could be visited if Link shrunk down to their size, similar to the Picori in ''VideoGame/TheLegendOfZeldaTheMinishCap''. It was ultimately scrapped since it didn't fit in with the other ideas and designs.
1st Mar '17 3:59:56 PM Kayube
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* ''VideoGame/TheLegendOfZeldaTriForceHeroes'' was originally going to have the ability to fuse two players together with the characters only being able to move if both players agreed on the direction in which to travel. It was scrapped after it was decided it would make the game too hard.

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* ''VideoGame/TheLegendOfZeldaTriForceHeroes'' was originally going to have the ability to fuse two players together with the characters only being able to move if both players agreed on the direction in which to travel. It was scrapped after it was decided it would make the game too hard.hard.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had a few very different ideas preceding it; one involving Link fighting against an AlienInvasion, and another involving a modern-day-style Link with a motorcycle and electric guitar in addition to his Master Sword.
30th Jan '17 1:51:59 PM MyFinalEdits
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30th Jan '17 1:51:28 PM MyFinalEdits
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* According to a [[http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html recent interview]] given by Miyamoto to a French site, the Triforce fragments were originally computer chips and Link was supposed to travel between medieval and futuristic time periods. The name "Link" was not originally supposed to symbolize the link betwen the player and the character, but the link between the time periods.

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* According to a [[http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html recent an interview]] given by Miyamoto to a French site, the Triforce fragments were originally computer chips and Link was supposed to travel between medieval and futuristic time periods. The name "Link" was not originally supposed to symbolize the link betwen the player and the character, but the link between the time periods.
29th Jan '17 9:06:46 PM daftinquisitor
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* [[http://www.unseen64.net/wp-content/gallery/wind-waker-beta/tetraoriginaldesigng.jpg This is Tetra]] as depicted in her prerelease artwork for ''VideoGame/TheLegendOfZeldaTheWindWaker''. Even though it was not outright stated, this design seem to indicate that she was originally meant to be an inhabitant of Windfall island, rather than a pirate. It is also questionable if she was already meant [[spoiler: to be Princess Zelda]] in this stage of development.

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* [[http://www.[[https://www.unseen64.net/wp-content/gallery/wind-waker-beta/tetraoriginaldesigng.net/wp-content/uploads/2008/04/tetraoriginaldesigng.jpg This is Tetra]] as depicted in her prerelease artwork for ''VideoGame/TheLegendOfZeldaTheWindWaker''. Even though it was not outright stated, this design seem to indicate that she was originally meant to be an inhabitant of Windfall island, rather than a pirate. It is also questionable if she was already meant [[spoiler: to be Princess Zelda]] in this stage of development.
15th Apr '16 10:38:16 PM Kayube
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* ''Link's Awakening'' was planned to have a two-player mode which would work similarly to the later ''Four Swords'' and ''Tri Force Heroes'' games, including a boss that required one player to throw their partner on top of it, where they could pound a stake with a hammer (another feature not found in the final game). The storyboard that illustrated this has a note indicating that they couldn't figure out how this boss would work with only one player, so when the two-player mode was cut, the boss went with it.

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* ''Link's Awakening'' was planned to have a two-player mode which would work similarly to the later ''Four Swords'' and ''Tri Force Heroes'' games, including a boss that required one player to throw their partner on top of it, where they could pound a stake with a hammer (another feature not found in the final game). The storyboard (seen in ''Hyrule Historia'') that illustrated this has a note indicating that they couldn't figure out how this boss would work with only one player, so when the two-player mode was cut, the boss went with it.it. Another storyboard indicates that the Southern Face Shrine was originally going to include a pillar that the player had to ram with the Pegasus Boots to get the key- the pillar would then collapse, revealing the inscription seen in the final game.
29th Jan '16 4:35:29 PM MyFinalEdits
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* ''VideoGame/TheLegendOfZeldaOracleGames'' were originally conceived as a VideoGameRemake of [[VideoGame/TheLegendOfZeldaI the original game]] and ''VideoGame/ZeldaIITheAdventureOfLink'', along with a brand new game centering on the Triforce of Courage. This eventually evolved into three new games. However, it became too troublesome to link three games, so it was simplified to two.

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* ''VideoGame/TheLegendOfZeldaOracleGames'' ''VideoGame/TheLegendOfZeldaOracleGames'':
** The games
were originally conceived as a VideoGameRemake of [[VideoGame/TheLegendOfZeldaI the original game]] and ''VideoGame/ZeldaIITheAdventureOfLink'', along with a brand new game centering on the Triforce of Courage. This eventually evolved into three new games. However, it became too troublesome to link three games, so it was simplified to two.
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http://tvtropes.org/pmwiki/article_history.php?article=WhatCouldHaveBeen.TheLegendOfZelda