History WesternAnimation / MegaMan

10th Apr '17 10:22:20 AM lalalei2001
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* ShackleSeatTrap: "Electric Nightmare" had Roll thrown into a makeup chair, which restrained her.
8th Apr '17 2:23:25 AM lalalei2001
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* InescapableNet: Seen on occasion. Since Mega Man is a robot the nets are either metal or electrified, and one instance has him invoke this in order to get into where Dr. Light was being held prisoner.
3rd Apr '17 5:12:46 PM philipnova798
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An [[TheAnimeOfTheGame animated adaptation]] of Creator/{{Capcom}}'s beloved {{mascot}}...[[LegacyCharacter more specifically]], the [[VideoGame/MegaManClassic classic version]]. Created by Creator/RubySpears Productions with Ashi Productions of Japan (now Production Reed), this series ran from 1994 to 1995.

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An [[TheAnimeOfTheGame animated adaptation]] of Creator/{{Capcom}}'s beloved {{mascot}}...[[LegacyCharacter more specifically]], the [[VideoGame/MegaManClassic classic version]]. Created by Creator/RubySpears Productions with Ashi Productions of Japan (now Production Reed), Creator/ProductionReed), this series ran from 1994 to 1995.
24th Mar '17 9:29:19 PM maylove25
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* AlternativeForeignThemeSong: The animated series has this German [[https://www.youtube.com/watch?v=HFEBaAxO7W0 opening]].
5th Mar '17 6:18:46 PM nombretomado
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* MerchandiseDriven: This series had a respectable amount of merchandising for a syndicated children's cartoon, such as a soundtrack album (featuring songs that were crammed into the end credits, but none of the score) and a potential deal with {{Marvel}} to adapt the cartoon into a comic (which fell through), but at the center of the merch was the toyline from Bandai. As a nod to his [[PowerCopying mimicry ability]], the Mega Man figure's Mega Buster could be switched with other weapons. Bandai apparently had some creative input on the series, such as by having the producers introduce a vehicle for Mega (the Land Blazer) so they could make a toy out of it. But with sales below expectations, Bandai got fussy with Capcom, and as a result, Capcom canceled both the toyline ''and'' the series. Of the action figures, the Bomb Man figure is the rarest as it was pulled out of stores shortly after the Oklahoma City bombing. Due to its rarity, you can expect it to be very expensive if you find it anywhere.

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* MerchandiseDriven: This series had a respectable amount of merchandising for a syndicated children's cartoon, such as a soundtrack album (featuring songs that were crammed into the end credits, but none of the score) and a potential deal with {{Marvel}} {{Creator/Marvel}} to adapt the cartoon into a comic (which fell through), but at the center of the merch was the toyline from Bandai. As a nod to his [[PowerCopying mimicry ability]], the Mega Man figure's Mega Buster could be switched with other weapons. Bandai apparently had some creative input on the series, such as by having the producers introduce a vehicle for Mega (the Land Blazer) so they could make a toy out of it. But with sales below expectations, Bandai got fussy with Capcom, and as a result, Capcom canceled both the toyline ''and'' the series. Of the action figures, the Bomb Man figure is the rarest as it was pulled out of stores shortly after the Oklahoma City bombing. Due to its rarity, you can expect it to be very expensive if you find it anywhere.
4th Mar '17 12:02:26 PM tropower
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An [[TheAnimeOfTheGame animated adaptation]] of Creator/{{Capcom}}'s beloved {{mascot}}...[[LegacyCharacter more specifically]], the [[VideoGame/MegaManClassic classic version]]. Created by Creator/RubySpears Productions, this series ran from 1994 to 1995.

to:

An [[TheAnimeOfTheGame animated adaptation]] of Creator/{{Capcom}}'s beloved {{mascot}}...[[LegacyCharacter more specifically]], the [[VideoGame/MegaManClassic classic version]]. Created by Creator/RubySpears Productions, Productions with Ashi Productions of Japan (now Production Reed), this series ran from 1994 to 1995.
1st Mar '17 8:53:13 PM Ramona122003
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* OneEpisodeWonder: Quite a few Robot Masters. Especially Pharaoh Man in Electric Nightmare, who retaliated after having his weapon stolen during the climax.
1st Mar '17 8:34:48 PM Ramona122003
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* CripplingOverSpecialization: Almost all the Robot Masters become helpless once their weapon is disabled since they have nothing else to fall back on. Mega Man avoids some of this by having Karate techniques handle when his blaster is disabled.



** And let's not forget the final fight scene in "Bro Bots".

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** %%** And let's not forget the final fight scene in "Bro Bots".



** Since the characters were mostly robots, the writers/animators could get away with dismembering or otherwise mutilating them.

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** Since the characters were are mostly robots, the writers/animators could can get away with dismembering or otherwise mutilating them.



** Mega Man is not only powerful, but he is extremely clever. He uses everything to his advantage to take down Wily's robots, including outright lying to them. He is also seen working computers or devices given to him by Dr. Light.

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** Mega Man is not only powerful, but he is extremely clever. He uses everything to his advantage to take down Wily's robots, including outright lying to them. He is also seen working computers or devices given giving to him by Dr. Light.


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* MyLifeFlashedBeforeMyEyes: Mega Man goes through this in the pilot episode after he is badly damaged fighting Wily's robots and is near death. This is how we get the history of Dr. Wily, how Rock was created, and why he became Mega Man.
1st Mar '17 7:55:00 PM Jacob175
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* CombatPragmatist: Proto Man's speciality:

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* CombatPragmatist: Neither side was above throwing in punches, kicks, sneak attacks or an ImprovisedWeapon or two, but this was mostly Proto Man's speciality:specialty:



* LogicalWeakness: Bright Man's Flash Stopper works by shining a bright light that overloads a robot's optic sensors. In "Robo-Spider", Mega Man blocked it by wearing sunglasses.



* LongRangeFighter: Mega Man and most of the Robot Masters fight with blasters or weapons that can be shot long-range. Only Robot Masters like Guts Man and Hard Man specialize in close-range combat, although Mega Man do know karate moves when he's fighting in close quarters.

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* LongRangeFighter: Mega Man and most of the Robot Masters fight with blasters or weapons that can be shot long-range. Only Robot Masters like Guts Man and Hard Man specialize in close-range combat, although Mega Man do does know karate moves when he's fighting in close quarters.
24th Jan '17 11:32:37 PM Ferot_Dreadnaught
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** Despite Wily and his robots being somewhat GenreSavvy, they missed several opportunities to outright kill Mega Man. In ''Campus Commandos'' the Robot Masters had Mega Man at their mercy, twice. The first time they locked him in a closet and the second time they tied him to gears in a clock and left him alone. In ''Brain Bot'' they handcuffed Mega Man to the floor and was going to crush him, but they again left him alone instead of staying to make sure he died. In ''Showdown at Red Gulch'' they had Mega Man completely at their mercy after they knocked him out, but instead of finishing him they tied him to a horse and sent him off into the desert.

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** Despite Wily and his robots being somewhat GenreSavvy, savvy, they missed several opportunities to outright kill Mega Man. In ''Campus Commandos'' the Robot Masters had Mega Man at their mercy, twice. The first time they locked him in a closet and the second time they tied him to gears in a clock and left him alone. In ''Brain Bot'' they handcuffed Mega Man to the floor and was going to crush him, but they again left him alone instead of staying to make sure he died. In ''Showdown at Red Gulch'' they had Mega Man completely at their mercy after they knocked him out, but instead of finishing him they tied him to a horse and sent him off into the desert.



* EvilGloating: Despite being somewhat GenreSavvy, Wily cannot stop himself from gloating when he thinks he's ahead.

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* EvilGloating: Despite being somewhat GenreSavvy, Wily cannot stop himself from gloating when he thinks he's ahead.



* GenreBlind: Most robot masters don't realize that they can still fight after having their main weapon stolen. Famously averted with [[GenreSavvy Pharaoh Man]] though.

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* GenreBlind: Most robot masters don't realize that they can still fight after having their main weapon stolen. Famously averted with [[GenreSavvy Pharaoh Man]] Man though.



** A couple of Wily's death traps were fairly genre-savvy; the robots have attempted to kill Mega while he's weakened or unconscious, and in "Brain Bots" Mega Man was handcuffed to the floor as a spiked ceiling descended on him.

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** A couple of Wily's death traps were fairly genre-savvy; savvy; the robots have attempted to kill Mega while he's weakened or unconscious, and in "Brain Bots" Mega Man was handcuffed to the floor as a spiked ceiling descended on him.



* NothingCanStopUsNow: Wily has a really bad habit of saying this, to which Proto Man [[GenreSavvy has to remind him that Mega Man is still around]].

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* NothingCanStopUsNow: Wily has a really bad habit of saying this, to which Proto Man [[GenreSavvy has to remind him that Mega Man is still around]].around.



* ResetButton: In "Future Shock", the reason the future turned out badly is because Mega Man wasn't around to stop Dr. Wily in the past. Both he and Wily are [[GenreSavvy aware]] that if he makes it to the time machine, Wily's conquest of the future will end. Sure enough, Mega Man makes it and the BadFuture is erased.

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* ResetButton: In "Future Shock", the reason the future turned out badly is because Mega Man wasn't around to stop Dr. Wily in the past. Both he and Wily are [[GenreSavvy aware]] aware that if he makes it to the time machine, Wily's conquest of the future will end. Sure enough, Mega Man makes it and the BadFuture is erased.
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http://tvtropes.org/pmwiki/article_history.php?article=WesternAnimation.MegaMan