History WesternAnimation / Jumanji

7th Nov '16 8:49:08 AM dlchen145
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* {{Badass}}: All the Jumanji inhabitants - even Trader Slick



* YouKillItYouBoughtIt: If you somehow manage to find a way to defeat Van Pelt permanently, you become the new Van Pelt. "[[SomeoneHasToDoIt There must always be a Van Pelt. It's the rules of the game.]]" When [[spoiler: Peter]] is saved from becoming the new Van Pelt permanently, apparently breaking the rule, moments later the real Van Pelt climbs out of the pit he'd been lured into at the beginning. Was it because the real Van Pelt is that {{Badass}}, or because "there must always be a Van Pelt?" [[MathematiciansAnswer Yes]].

to:

* YouKillItYouBoughtIt: If you somehow manage to find a way to defeat Van Pelt permanently, you become the new Van Pelt. "[[SomeoneHasToDoIt There must always be a Van Pelt. It's the rules of the game.]]" When [[spoiler: Peter]] is saved from becoming the new Van Pelt permanently, apparently breaking the rule, moments later the real Van Pelt climbs out of the pit he'd been lured into at the beginning. Was it because the real Van Pelt is that {{Badass}}, badass, or because "there must always be a Van Pelt?" [[MathematiciansAnswer Yes]].
16th Oct '16 5:39:58 PM Kazeto
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* AndroclesLion: [[spoiler: Alan's clue the entire time. The huge, apparently un-killable lion [[SuperPersistentPredator was chasing after him since day one in the game]], ''was his clue''. Showing kindness to the beast concludes his turn. Alan doesn't just feel bad for himself but the animal that was in agony the whole time as well.]]

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* AndroclesLion: [[spoiler: Alan's clue the entire time. The huge, apparently un-killable unkillable lion [[SuperPersistentPredator was chasing after him since day one in the game]], ''was his clue''. Showing kindness to the beast concludes his turn. Alan doesn't just feel bad for himself but the animal that was in agony the whole time as well.]]



* BlueAndOrangeMorality: Jumanji is dangerously ''unpredictable''. Its hard to tell if its trying to kill you or trying to teach you a lesson in life. It usually seems to be a bit of both - it wants to teach you a lesson, but if you fail to learn that lesson in time...

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* BlueAndOrangeMorality: Jumanji is dangerously ''unpredictable''. Its It's hard to tell if its it's trying to kill you or trying to teach you a lesson in life. It usually seems to be a bit of both - it wants to teach you a lesson, but if you fail to learn that lesson in time...



* ButtMonkey: Peter who gets to be targetted for all of Jumanji's punishements, particular when it comes to being transformed into something else (which means he got to be a ''literal'' example in the first episode). Eventually {{lampshaded}}.

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* ButtMonkey: Peter who gets to be targetted targeted for all of Jumanji's punishements, punishments, particular when it comes to being transformed into something else (which means he got to be a ''literal'' example in the first episode). Eventually {{lampshaded}}.



** Jumaki language, meanwhile, is so alien that they need a Jumaki interpretator to communicate with them. It basically sounds like the occasional screeching noise interspersed with a lot of rasps and rumbles.

to:

** Jumaki language, meanwhile, is so alien that they need a Jumaki interpretator interpreter to communicate with them. It basically sounds like the occasional screeching noise interspersed with a lot of rasps and rumbles.



* YouKillItYouBoughtIt: If you somehow manage to find a way to defeat Van Pelt permanently, you become the new Van Pelt. "[[SomeoneHasToDoIt There must always be a Van Pelt. It's the rules of the game.]]" When [[spoiler: Peter]] is saved from becoming the new Van Pelt permanently, apparently breaking the rule, moments later the real Van Pelt climbs out of the pit he'd been lured into at the beginning. Because the real Van Pelt is that {{Badass}}, or because "there must always be a Van Pelt?" [[MathematiciansAnswer Yes]].

to:

* YouKillItYouBoughtIt: If you somehow manage to find a way to defeat Van Pelt permanently, you become the new Van Pelt. "[[SomeoneHasToDoIt There must always be a Van Pelt. It's the rules of the game.]]" When [[spoiler: Peter]] is saved from becoming the new Van Pelt permanently, apparently breaking the rule, moments later the real Van Pelt climbs out of the pit he'd been lured into at the beginning. Because Was it because the real Van Pelt is that {{Badass}}, or because "there must always be a Van Pelt?" [[MathematiciansAnswer Yes]].
13th Mar '16 5:45:32 PM Kalaong
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* AdaptationPersonalityChange: While most of the characters retained their basic personalities from the movie, Aunt Nora's was completely redone. Instead of being a well meaning but stressed woman who is forced to take care of kids but has no idea how to, here she is a competent, strict but caring businesswoman who [[possibly marries Alan when he finally gets released for good.]]

to:

* AdaptationPersonalityChange: While most of the characters retained their basic personalities from the movie, Aunt Nora's was completely redone. Instead of being a well meaning but stressed woman who is forced to take care of kids but has no idea how to, here she is a competent, strict but caring businesswoman who [[possibly [[spoiler:possibly marries Alan when he finally gets released for good.]]
22nd Feb '16 3:07:04 PM Hedging
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Added DiffLines:

* AdaptationPersonalityChange: While most of the characters retained their basic personalities from the movie, Aunt Nora's was completely redone. Instead of being a well meaning but stressed woman who is forced to take care of kids but has no idea how to, here she is a competent, strict but caring businesswoman who [[possibly marries Alan when he finally gets released for good.]]
22nd Feb '16 3:02:42 PM Hedging
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* IShallTauntYou: In "No Dice", Peter and Judy kick and insult the board to get it to suck them in to help Alan.

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* IShallTauntYou: In "No Dice", Peter and Judy kick and insult the board to get it to suck them in to help Alan. It doesn't work.
16th Dec '15 6:42:08 PM themisterfree
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The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made for Creator/{{UPN}}- the first of many by Sony Pictures' Australian animation firm Adelaide Productions, which would later create ''WesternAnimation/ExtremeGhostbusters'', ''WesternAnimation/MenInBlack'', ''WesternAnimation/GodzillaTheSeries'', ''WesternAnimation/BigGuyAndRustyTheBoyRobot'', ''WesternAnimation/{{Dilbert}}'', ''WesternAnimation/JackieChanAdeventures'', and ''WesternAnimation/TheBoondocks''. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.

to:

The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made for Creator/{{UPN}}- the first of many by Sony Pictures' Australian animation firm Adelaide Productions, which would later create ''WesternAnimation/ExtremeGhostbusters'', ''WesternAnimation/MenInBlack'', ''WesternAnimation/GodzillaTheSeries'', ''WesternAnimation/BigGuyAndRustyTheBoyRobot'', ''WesternAnimation/{{Dilbert}}'', ''WesternAnimation/JackieChanAdeventures'', ''WesternAnimation/JackieChanAdventures'', and ''WesternAnimation/TheBoondocks''. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.
16th Dec '15 6:41:42 PM themisterfree
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The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made for Creator/{{UPN}}- the first of many by Sony Pictures' Australian animation firm Adelaide Productions, which would later create ''WesternAnimation/ExtremeGhostbusters'', ''WesternAnimation/MenInBlack'', ''WesternAnimation/GodzillaTheSeries'', ''WesternAnimation/{{Dilbert}}'' and ''WesternAnimation/TheBoondocks''. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.

to:

The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made for Creator/{{UPN}}- the first of many by Sony Pictures' Australian animation firm Adelaide Productions, which would later create ''WesternAnimation/ExtremeGhostbusters'', ''WesternAnimation/MenInBlack'', ''WesternAnimation/GodzillaTheSeries'', ''WesternAnimation/{{Dilbert}}'' ''WesternAnimation/BigGuyAndRustyTheBoyRobot'', ''WesternAnimation/{{Dilbert}}'', ''WesternAnimation/JackieChanAdeventures'', and ''WesternAnimation/TheBoondocks''. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.
16th Dec '15 6:39:52 PM themisterfree
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The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made for Creator/{{UPN}}- the first of many by Sony Pictures' Australian animation firm Adelaide Productions, which would later create ''WesternAnimation/ExtremeGhostbusters'', ''WesternAnimation/MenInBlackTheSeries'', ''WesternAnimation/GodzillaTheSeries'', ''WesternAnimation/{{Dilbert}}'' and ''WesternAnimation/TheBoondocks''. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.

to:

The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made for Creator/{{UPN}}- the first of many by Sony Pictures' Australian animation firm Adelaide Productions, which would later create ''WesternAnimation/ExtremeGhostbusters'', ''WesternAnimation/MenInBlackTheSeries'', ''WesternAnimation/MenInBlack'', ''WesternAnimation/GodzillaTheSeries'', ''WesternAnimation/{{Dilbert}}'' and ''WesternAnimation/TheBoondocks''. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.
16th Dec '15 6:39:25 PM themisterfree
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The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made for Creator/{{UPN}}- the first of many by Sony Pictures' Australian animation firm Adelaide Productions, which would later create ''WesternAnimation/ExtremeGhostbusters'', ''WesternAnimation/MenInBlackTheSeries'', ''WesternAnimation/GodzillaTheSeries'', ''WesternAnimation/{{Dilbert}}'' and ''WesternAnimation/TheBoondocks''.. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.

to:

The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made for Creator/{{UPN}}- the first of many by Sony Pictures' Australian animation firm Adelaide Productions, which would later create ''WesternAnimation/ExtremeGhostbusters'', ''WesternAnimation/MenInBlackTheSeries'', ''WesternAnimation/GodzillaTheSeries'', ''WesternAnimation/{{Dilbert}}'' and ''WesternAnimation/TheBoondocks''..''WesternAnimation/TheBoondocks''. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.
16th Dec '15 6:39:15 PM themisterfree
Is there an issue? Send a Message


The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.

to:

The following year after the 1995 American fantasy-adventure-comedy film came out, an animated adaption was made.made for Creator/{{UPN}}- the first of many by Sony Pictures' Australian animation firm Adelaide Productions, which would later create ''WesternAnimation/ExtremeGhostbusters'', ''WesternAnimation/MenInBlackTheSeries'', ''WesternAnimation/GodzillaTheSeries'', ''WesternAnimation/{{Dilbert}}'' and ''WesternAnimation/TheBoondocks''.. It followed its own continuity, separate from that of the movie. Like the movie, it followed Peter and Judy finding the game board. However unlike the movie, they end up sucked into the game where they quickly find out the dangers of it. Luckily along the way they meet Alan, a previous player who also got sucked into the game and can't get out as he didn't read his clue that the board displays after rolling the dice (those little rhymes that tell of the dangers to come; instead of them coming out of the game, you're sucked in and must solve it to leave). So Peter and Judy willingly come into the game throughout the series to try and help Alan either find his missing clue or an alternate way out.
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