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** It's heavily suggested that Anpu is, in fact, Set pretending to be his kin - namely, the red glow of his magic, ambiguous shape of the supposed fennec, the fact that his tail is often two-pronged[[note]]a characteristic of Set's Animal[[/note]], Heru's animosity towards him and of course the image of Set's Animal that adorns the comic's page's banner. Whether it's a RedHerring or not remains to be seen.

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** It's heavily suggested that Anpu is, in fact, Set pretending to be his kin - namely, the red glow of his magic, ambiguous shape of the supposed fennec, the fact that his tail is often two-pronged[[note]]a characteristic of Set's Animal[[/note]], Heru's animosity towards him and of course the image of Set's Animal that adorns the comic's page's banner. Whether [[spoiler:Given one of the blacksmiths refers to him as a storm god, it's a RedHerring or not remains to be seen.official.]]



* {{Golem}}: Blacksmith in his true form brings this to mind.

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* {{Golem}}: Blacksmith The Blacksmiths in his their true form brings bring this to mind.



* IdentityImpersonator: Despite his claims to be "Anpu", [[spoiler:Bun-Dog is actually Set, god of storms and chaos]].



** Heru is no better - he stops his Blacksmith from what may've been a killing blow on Edith because it would destry a statue of him.

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** Heru is no better - he stops his Blacksmith from what may've been a killing blow on Edith because it would destry destroy a statue of him.
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-->''There is one thing you should know about my family. ({{beat}}) They're all awful.

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-->''There -->There is one thing you should know about my family. ({{beat}}) They're all awful.



* RoyalBrat: Anpu believes Heru (Horus) to be this.
-->''Heru is a classic example of too much power at too young an age.''

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* RoyalBrat: Anpu believes Heru (Horus) to be this.
-->''Heru
this, claiming that no-one ever stood up to him. The Blacksmiths are unflinchingly loyal to him, he locked his own brother in a jar for two thousand years and is willing to kill Edith to get what he wants, while, at the same time, not willing to destroy a statue of himself for the same purpose.
-->'''Anpu''': Heru
is a classic example of too much power at too young an age.''



--->''Calm down, it's fine...''\\

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--->''Calm --->'''Edith''': Calm down, it's fine...''\\\\



-->''I pity your future children.''

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-->''I -->I pity your future children.''



-->''Why won't... you... BREAK?''

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-->''Why -->Why won't... you... BREAK?''BREAK?
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Megaton Punch is not \"Very strong attack\". It\'s a comedic trope.


* MegatonPunch: Both Edith and Turner can utilize this, albeit due to both having NighInvulnerability, it works only half as good as it probably should.

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* RunOrDie: First part of first Edith vs Turner confrontation is this for Edith, as the Blacksmith is ''way'' out of her league.



* RunOrDie: First part of first Edith vs Turner confrontation is this for Edith, as the Blacksmith is ''way'' out of her league.
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* RefusalOfTheCall: Edith doesn't want to go on a FetchQuest for Anpu.

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* RefusalOfTheCall: Edith doesn't want to go on a FetchQuest for Anpu.Anpu, but Blacksmiths don't know that.
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* BlondesAreEvil: The first Blacksmith is a blonde and tries to murder Edith.

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* BlondesAreEvil: BlondGuysAreEvil: The first Blacksmith is a blonde and tries to murder Edith.
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* MegatonPunch: Both Edith and Turner can utilize this, albeit due to both having NighInvulnerability, it works only half as good as it probably should.
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* AmbiguouslyBrown: Edith has dark skin, but she's clearly not black - compare her with girl Blacksmith.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/godslave.jpg]]
[[caption-width-right:350:She already regrets saving this fennec.]]

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* CrypticConversation: Oziris and Heru have one at the start of chapter 2, with Oziris commenting ominously that he wonders how long Heru would be "content", indicating that he knows what's hapenning.

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* CrypticConversation: Oziris and Heru (Horus) have one at the start of chapter 2, with Oziris commenting ominously that he wonders how long Heru would be "content", indicating that he knows what's hapenning.



* DeathGlare: Anput gives Turner [[http://www.godslavecomic.com/comic/page-11 one]] when Heru's servant tries to take him.

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* DeadpanSnarker: The girl Blacksmith when her colleague is concerned.
-->'''The man''': Don't try to stop me! *runs off to [[MuggingTheMonster confront Edith]]*\\
'''The girl''' (flat monotone): Oh no. Don't.
* DeathGlare: Anput Anpu gives Turner [[http://www.godslavecomic.com/comic/page-11 one]] when Heru's servant tries to take him.



* DontFearTheReaper: Anpu - the reaper in question - encourages this heartily, claiming that his job is necessary part of the universe.

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* DontFearTheReaper: Anpu - the reaper in question - encourages this heartily, claiming that his job is a necessary part of the universe.



* EternalRecurrence: The universe's existence depends on gods dying and being reborn every so often, the process which Anpu is supposed to be in charge of. His problems started when the other gods refused to take part in it.
* EyeScream: Edith takes down her first Blacksmith by piercing his Horus-eye.

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* EternalRecurrence: The universe's existence depends on the gods dying and being reborn every so often, the process which Anpu is supposed to be in charge of. His problems started when the other gods refused to take part in it.
it any longer.
* EyeScream: Edith takes down her first Blacksmith by piercing his Horus-eye.Heru-eye.



* FishOutOfTemporalWater: Downplayed with Anpu, but he's quite surprised that people would use Greek instead of Egyptian names for his pantheon and freaks out at the sight of tap water.

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* FishOutOfTemporalWater: Downplayed with Anpu, but he's quite surprised that people would use Greek instead of Egyptian names for his pantheon and freaks out at the sight of tap water.water running from the tap. Edith's smartphone seems to fascinate him, too.



** If you know what ''ba'' looks like, you can guess what he does to Edith before he tells her.
** It's heavily suggested that Anpu is, in fact, Set pretending to be his kin - namely, the red glow of his magic, ambiguous shape of the fennec, the fact that it's often seen with two-pronged tail[[note]]a characteristic of Set's Animal[[/note]], Heru's animosity towards him and of course the image of Set's Animal that adorns the comic's page's banner. Whether it's a RedHerring or not remains to be seen.

to:

** If you know what ''ba'' looks like, you can guess what he Anpu does to Edith before he tells her.
** It's heavily suggested that Anpu is, in fact, Set pretending to be his kin - namely, the red glow of his magic, ambiguous shape of the supposed fennec, the fact that it's his tail is often seen with two-pronged tail[[note]]a two-pronged[[note]]a characteristic of Set's Animal[[/note]], Heru's animosity towards him and of course the image of Set's Animal that adorns the comic's page's banner. Whether it's a RedHerring or not remains to be seen.



* GenkiGirl: Alma has all the marking, including trying to get Edith to do something and squeeing over rather baffled Anpu.

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* GenkiGirl: Alma has all the marking, markings, including trying to get Edith to do something and squeeing over rather baffled Anpu.



* GroinAttack: When Turner tries to take Anpu from Edith, she - conveniently on the floor at the moment - kicks him when it hurts. His expression says it all, really.

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* GroinAttack: When Turner tries to take Anpu from Edith, she - conveniently on the floor at the moment - kicks him when where it hurts. His expression says it all, really.



* InUniverseNickname: Before learning his name, Edith calls Anpu "Dog-Guy".

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* InUniverseNickname: Before learning his name, Edith calls Anpu "Bun-dog" and "Dog-Guy".



* LetsGetDangerous: When Edith discovers that it won't be so easy for Turner to kill her now, she turns into full-blown ActionGirl and takes the fight to him rather than evade him like she did until then.

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* LetsGetDangerous: When Edith discovers that it won't be so easy for Turner to kill her now, she turns into full-blown ActionGirl and takes the fight to him rather than evade him like she did she's been doing until then.



* MessyHair: Out of all the powers Anpu grants Edith, WakeUpMakeUp is ''not'' one of them.

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* MessyHair: Out of For all the powers Anpu grants Edith, Edith gets from Anpu, WakeUpMakeUp is ''not'' one of among them.



* NoSell: Whatever it is the Blacksmiths are made of, the one Edith punches with full power of her SuperStrength barely flinches and ends up with nothing more than a tiny bump where she hit him.

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* NoSell: Whatever it is the Blacksmiths are made of, the one Edith punches with full power of her SuperStrength barely flinches and ends up with nothing more than a tiny bump dent where she hit him.



** He OhCrap expression at hearing the jar break.

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** He The OhCrap expression at hearing the jar break.break.
** Her war face when she goes {{Kiai}} at Turner.



* OhCrap: Edith when she realizes that the canopic jar she has just saves is about to break after all.

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* OhCrap: Edith when she realizes that the canopic jar she has just saves saved is about to break after all.



* PlayingPossum: Edith pretends to have passed out so that Turner would stop pounding her into the walls. The moment he turns he attention to Anpu, she goes for the killing blow.

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* PlayingPossum: Edith pretends to have passed out so that Turner would stop pounding her into the walls. The moment he turns he his attention to Anpu, she goes for the killing blow.



** The same happens to Edith just before she lands what should be a killing punch on Turner. Subverted in that he {{No Sell}}s her.

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** The same happens to Edith just before whenever she lands what should be a killing punch on Turner. Subverted in that he {{No Sell}}s her.uses her powers extensively.



** Edith and her flatmate. Edith is TheStoic, while Alma has the personality of GranolaGirl.
** Two Blacksmiths watching Edith. The girl's DeadpanSnarker stuck to her phone, while the man's HotBlooded and impatient.

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** Edith and her flatmate. Edith is TheStoic, while Alma has the personality of GranolaGirl.
is an emotional GenkiGirl.
** Two Blacksmiths watching Edith. The girl's a DeadpanSnarker stuck to her phone, while the man's HotBlooded and impatient.



* SealedGoodInACan: A bit more literal example than most, as Anpu is sealed in a jar. His family seems to consider him a SealedEvilInACan, thought, and if EpilepticTrees running wild among the fans are correct, they may just as well be right.

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* SealedGoodInACan: A bit more literal example than most, as Anpu is sealed in a jar. His family seems to consider him a SealedEvilInACan, thought, though, and if EpilepticTrees running wild among the fans are correct, they may just as well be right.



* TalkingIsAFreeAction: After she punches Turner, Edith takes her time to turn away from him and comment on his {{No Sell}}. Subverted, as he uses this time to sneak up on her.

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* TalkingIsAFreeAction: After she punches Turner, Edith takes her time to turn away from him and comment on his {{No Sell}}.NoSell. Subverted, as he uses this time to sneak up on her.



* TheFaceless: Turner's boss (likely Heru) has his face always hidden either by page's cut or shadow.

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* TheFaceless: Turner's boss (likely Heru) has his face always hidden either by page's cut panel borders or shadow.



* UnfamiliarCeiling: After being knocked out by Turner, Edith's surprised to see museum library's ceiling over her head.

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* UnfamiliarCeiling: After being knocked out by Turner, Edith's surprised to see museum library's ceiling over her head.head when she wakes up.


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* WhatAnIdiot: [[invoked]] The girl Blacksmith says this word by word when talking about Turner. Her co-worker clearly agrees, noting that the "errand boy" was sent only because the jar was supposed to be super-strong.
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* CuttingCorners: Edith's boss at the restaurant regrets it, but he has to lay her off for holidays, because after summer the number of clients sinked and he can't afford hiring more people than absolutely necessary.

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* CuttingCorners: Edith's boss at the restaurant regrets it, but he has to lay her off for after holidays, because after summer the number of clients sinked and he can't afford hiring more people than absolutely necessary.

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* CuttingCorners: Edith's boss at the restaurant regrets it, but he has to lay her off for holidays, because after summer the number of clients sinked and he can't afford hiring more people than absolutely necessary.



* LeeroyJenkins: The male Blacksmith has all the markings of one. He loudly complains about his assignment being just about observation and in the end gets out of the car, deciding to go against the plan and get Edith himself.



* MuggingTheMonster: The younger Blacksmith goes after Edith. The consensus both in and out of universe is that she's not going to have much problem taking him down.



* ParrotPetPosition: It seems that while Anpu won't let people pick him up, he's perfectly fine with travelling on their shoulders.
* PerpetualFrowner: The man Blacksmith who follows Edith seems to have learnt to express only several different frowns.
* PerpetualSmiler: By contrast, the girl Blacksmith is always smiling, only in different ways depending on situation.



* RagsToRoyalty: Inverted - Anpu went from having dozens of followers and a lot of money to being (comparatively) powerless and broke.
* RealityEnsues: Anpu may want to send Edith on a quest, but she rightfully points out that she won't be able to search for anything if she doesn't go to work and get money for her groceries.



* SharpDressedMan: Turner wears a nice suit and is certainly a villain {{Badass}}.

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* SharpDressedMan: Turner wears a nice suit and is This seems to be the dress code for all Blacksmiths, as the three we've seen so far are certainly a villain {{Badass}}.very well-dressed.



* TheFaceless: Turner's boss (likely Horus) has his face always hidden either by page's cut or shadow.

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* TheCharmer: The moment Anpu realizes that staying on Alma's good side will force Edith to keep him, he starts to pretend he's an adorable puppy, instantly winning Alma over.
* TheFaceless: Turner's boss (likely Horus) Heru) has his face always hidden either by page's cut or shadow.


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* VanInBlack: The two Blacksmiths following Edith drive what someone called "the least unobtrusive van in history". She doesn't notice them, though.


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* WhoNamesTheirKidDude: Invoked by Anpu as Alma is trying to figure out a name for him. After hearing her propositions, his only reaction is:
-->''I pity your future children.''

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* GenkiGirl: Alma has all the marking, including trying to get Edith to do something and squeeing over rather baffled Anpu.



* LazyBum: If her flatmate is to be believed, Edith has turned into one after leaving school.

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* LazyBum: If her flatmate Alma is to be believed, Edith has turned into one after leaving school.



** Edith and her flatmate. Edith is TheStoic, while her flatmate has the personality of GranolaGirl.

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** Edith and her flatmate. Edith is TheStoic, while her flatmate Alma has the personality of GranolaGirl.


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* SayItWithHearts: When Alma sees Anpu, her speech bubbles get a whole lot more heart-ey.

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* CrypticConversation: Oziris and Heru have one at the start of chapter 2, with Oziris commenting ominously that he wonders how long Heru would be "content", indicating that he knows what's hapenning.



* HowWeGotHere: Chapter 2 begins the morning after Edith's run-in with Anpu as she wakes up, then cuts to the previous evening to deliver exposition.



* MeanwhileScene: As Turner throws Edith around, we cut to see that the {{Masquerade}} is stopping the police from entering the museum.

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* MeanwhileScene: MeanwhileScene:
**
As Turner throws Edith around, we cut to see that the {{Masquerade}} is stopping the police from entering the museum.museum.
** At the beginning of chapter 2, we briefly cut to Oziris and Heru having a CrypticConversation in Duat before returning to Edith and Anpu.


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* MessyHair: Out of all the powers Anpu grants Edith, WakeUpMakeUp is ''not'' one of them.


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* RevenantZombie: Oziris looks like a shriveled husk.
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* TheFaceless: Turner's boss (likely Horus) has his face always hidden either by page's cut or shadow.


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* ThinkingUpPortals: Even in his underpowered state, Anpu can teleport himself and Edith over short distances.

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* AffablyEvil: The Blacksmith in the museum tries to be this when he searches the museum for Edith. Given how he tried to murder her twice at this point, it's not very effective.

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* AffablyEvil: The Blacksmith in the museum Turner tries to be this when he searches the museum for Edith. Given how he tried to murder her twice at this point, it's not very effective.



* BadassInANiceSuit: The Blacksmith Edith faces in the museum has a really nice suit. Subverted somewhat in that he ditches it when the fighting starts, to have free use of his [[{{Shapeshifting}} powers]].
* BattleInTheRain: Played with - it's raining heavily when Edith and the Blacksmith are fighting, but as they fight inside, not a drop of water falls on them.
* BavarianFireDrill: Villainous example - before going after Edith and Anpu, the Blacksmith fakes a fire alarm to empty the museum so that he can fight freely.

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* BadassInANiceSuit: The Blacksmith Edith faces in the museum Turner has a really nice suit. Subverted somewhat in that he ditches it when the fighting starts, to have free use of his [[{{Shapeshifting}} powers]].
* BattleInTheRain: Played with - it's raining heavily when Edith and the Blacksmith Turner are fighting, but as they fight inside, not a drop of water falls on them.
* BavarianFireDrill: Villainous example - before going after Edith and Anpu, the Blacksmith Turner fakes a fire alarm to empty the museum so that he can fight freely.



* BondCreatures: Anpu inserts his ''ba'' into Edith so that she can defeat the Blacksmith in the museum and refuses to take it out afterwards.
* BringIt: Even after the Blacksmith tossing her several times across the room like a rag doll, Edith still has fight in her to taunt him and call "come on then!".

to:

* BondCreatures: Anpu inserts his ''ba'' into Edith so that she can defeat the Blacksmith in the museum Turner and refuses to take it out afterwards.
* BringIt: Even after the Blacksmith Turner tossing her several times across the room like a rag doll, Edith still has fight in her to taunt him and call "come on then!".



* ComeOutComeOutWhereverYouAre: In the museum, Edith and the Blacksmith play this for a moment, although the Blacksmith tries to be polite about it.
* CoolSword: Edith's khopesh turns out to be an excellent weapon against the Blacksmith and she obviously considers it cool too, as she carries it with her everywhere.
* DeathGlare: Anput gives the Blacksmith [[http://www.godslavecomic.com/comic/page-11 one]] when Heru's servant tries to take him.
* DesperateObjectCatch: Edith dives to catch the canopic jar when she and the Blacksmith collides. She succeeds, but it breaks anyway.

to:

* ComeOutComeOutWhereverYouAre: In the museum, Edith and the Blacksmith Turner play this for a moment, although the Blacksmith tries to be polite about it.
* CoolSword: Edith's khopesh turns out to be an excellent weapon against the Blacksmith Blacksmiths and she obviously considers it cool too, as she carries it with her everywhere.
* DeathGlare: Anput gives the Blacksmith Turner [[http://www.godslavecomic.com/comic/page-11 one]] when Heru's servant tries to take him.
* DesperateObjectCatch: Edith dives to catch the canopic jar when she and the Blacksmith collides.Turner collide. She succeeds, but it breaks anyway.



* EnemyRisingBehind: The museum Blacksmith does this to Edith after she unwisely turns her back on him.

to:

* EnemyRisingBehind: The museum Blacksmith Turner does this to Edith after she unwisely turns her back on him.



* EyesDoNotBelongThere: the Blacksmith Edith faces in the museum has another eye on his neck, albeit its function seems to be communicating with Heru rather than seeing.

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* EyeScream: Edith takes down her first Blacksmith by piercing his Horus-eye.
* EyesDoNotBelongThere: the Blacksmith Edith faces in the museum Turner has another eye on his neck, albeit its function seems to be communicating with Heru rather than seeing.



* FingerTenting: Turner's boss does this when he considers Anpu escaping and Edith showing up in his equation.



* ForcedSleep: The spell the Blacksmith uses on the museum guide to maintain the {{masquerade}} puts him to sleep.

to:

* ForcedSleep: The spell the Blacksmith Turner uses on the museum guide to maintain the {{masquerade}} puts him to sleep.



* GiveMeASword: As Edith gets ready for a final showdown with the museum Blacksmith, Anpu throws her a khopesh.

to:

* GiveMeASword: As Edith gets ready for a final showdown with the museum Blacksmith, Turner, Anpu throws her a khopesh.



* GroinAttack: When the Blacksmith tries to take Anpu from Edith, she - conveniently on the floor at the moment - kicks him when it hurts. His expression says it all, really.

to:

* GroinAttack: When the Blacksmith Turner tries to take Anpu from Edith, she - conveniently on the floor at the moment - kicks him when it hurts. His expression says it all, really.



** Heru is no better - he stops his Blacksmith from what may've been a killing blow because it would destry an object sacrificed to him.
* IShallTauntYou: When Blacksmith attacks her with handblade again, Edith mockingly calls him one-trick pony. He promptly changes the technique.
* {{Jerkass}}: The first Blacksmith. He's furious with Edith for breaking the jar even though she's the one who dived for it and he's the one who wasn't looking where he's going in the first place.

to:

** Heru is no better - he stops his Blacksmith from what may've been a killing blow on Edith because it would destry an object sacrificed to a statue of him.
* ImprovisedWeapon: At one point of museum fight, both sides use heavy metal door against each other.
* IShallTauntYou: When Blacksmith Turner attacks her with handblade again, Edith mockingly calls him one-trick pony. He promptly changes the technique.
* {{Jerkass}}: The first Blacksmith.Turner. He's furious with Edith for breaking the jar even though she's the one who dived for it and he's the one who wasn't looking where he's going in the first place.



* {{Kiai}}: As she attacks the Blacksmith with her khopesh, Edith screams ''Haaaa!''

to:

* {{Kiai}}: As she attacks the Blacksmith Turner with her khopesh, Edith screams ''Haaaa!''



* LetsGetDangerous: When Edith discovers that it won't be so easy for the Blacksmith to kill her now, she turns into full-blown ActionGirl and takes the fight to him rather than evade him like she did until then.

to:

* LetsGetDangerous: When Edith discovers that it won't be so easy for the Blacksmith Turner to kill her now, she turns into full-blown ActionGirl and takes the fight to him rather than evade him like she did until then.



* {{Masquerade}}: It seems to be enforced either by magic or money - the police is seen waiting outside the museum until the fight between Edith and Blacksmith finishes before entering.
* MeanBoss: Heru seems to be this - the museum Blacksmith alternates between trying not to upset him and asking him to ''please'' stop talking and let him do his work.
* MeanwhileScene: As the Blacksmith throws Edith around, we cut to see that the {{Masquerade}} is stopping the police from entering the museum.

to:

* {{Masquerade}}: It seems to be enforced either by magic or money - the police is seen waiting outside the museum until the fight between Edith and Blacksmith Turner finishes before entering.
* MeanBoss: Heru seems to be this - the museum Blacksmith Turner alternates between trying not to upset him and asking him to ''please'' stop talking and let him do his work.
* MeanwhileScene: As the Blacksmith Turner throws Edith around, we cut to see that the {{Masquerade}} is stopping the police from entering the museum.



* MetronomicManMashing: Edith first realizes that she now has SuperStrength when she does it to the Blacksmith.

to:

* MetronomicManMashing: Edith first realizes that she now has SuperStrength when she does it to the Blacksmith.Turner.



* NeckLift: The museum Blacksmith tries to get information out of Edith this way. Unfortunately for him, that's when she discovers her SuperStrength.

to:

* NeckLift: The museum Blacksmith Turner tries to get information out of Edith this way. Unfortunately for him, that's when she discovers her SuperStrength.



* OffscreenCrash: When museum Blacksmith punches Edith from behind, the comic cuts to sound effect of "WAM!" and Anpu's exasperated expression.

to:

* OffscreenCrash: When museum Blacksmith Turner punches Edith from behind, the comic cuts to sound effect of "WAM!" and Anpu's exasperated expression.



* POVCam: We briefly see Anpu through Edith's eyes when she wakes up after the Blacksmith knocks her out.

to:

* PlayingPossum: Edith pretends to have passed out so that Turner would stop pounding her into the walls. The moment he turns he attention to Anpu, she goes for the killing blow.
* POVCam: We briefly see Anpu through Edith's eyes when she wakes up after the Blacksmith Turner knocks her out.



* PunctuatedPounding: Turner is slamming Edith into walls while at the same time asking her whether she's still so sure about being able to survive him.



** When Anpu and Blacksmith talk in Egyptian, the former's eyes lit up in red. A moment later, he performs an impressive LightEmUp.
** The same happens to Edith just before she lands what should be a killing punch on the museum Blacksmith. Subverted in that he {{No Sell}}s her.

to:

** When Anpu and Blacksmith Turner talk in Egyptian, the former's eyes lit up in red. A moment later, he performs an impressive LightEmUp.
** The same happens to Edith just before she lands what should be a killing punch on the museum Blacksmith.Turner. Subverted in that he {{No Sell}}s her.



* RunOrDie: First part of first Edith vs Blacksmith confrontation is this for Edith, as the Blacksmith is ''way'' out of her league.

to:

* RunOrDie: First part of first Edith vs Blacksmith Turner confrontation is this for Edith, as the Blacksmith is ''way'' out of her league.



* SharpDressedMan: The Blacksmith in the museum wears a nice suit.

to:

* SharpDressedMan: The Blacksmith in the museum Turner wears a nice suit.suit and is certainly a villain {{Badass}}.



* SuperStrength: Apparently a generic divine gift, as both Edith and the Blacksmith have it.
* SymbolSwearing: After ''something'' with lightning happens to the Blacksmith, he curses this way.
* TalkingIsAFreeAction: After she punches the Blacksmith, Edith takes her time to turn away from him and comment on his {{No Sell}}. Subverted, as he uses this time to sneak up on her.
* TalkToTheFist: When Edith tries to tell the Blacksmith that she doesn't have Anpu with her, she doesn't manage to finish before he slams her into a wall with his blade-hand.

to:

* SuperStrength: Apparently a generic divine gift, as both Edith and the Blacksmith Turner have it.
* SymbolSwearing: After ''something'' with lightning happens to the Blacksmith, Turner, he curses this way.
* TalkingIsAFreeAction: After she punches the Blacksmith, Turner, Edith takes her time to turn away from him and comment on his {{No Sell}}. Subverted, as he uses this time to sneak up on her.
* TalkToTheFist: When Edith tries to tell the Blacksmith Turner that she doesn't have Anpu with her, she doesn't manage to finish before he slams her into a wall with his blade-hand.



** The museum Blacksmith states that the jar is stronger than it looks and won't break. Of course, it's barely seconds before he collides with Edith and discovers that the jar is more fragile than he thought.

to:

** The museum Blacksmith Turner states that the jar is stronger than it looks and won't break. Of course, it's barely seconds before he collides with Edith and discovers that the jar is more fragile than he thought.



* ThreePointLanding: After freeing herself from Blacksmith's blade, Edith lands this way. Doubles as her LetsGetDangerous moment.
* UnfamiliarCeiling: After being knocked out by the Blacksmith, Edith's surprised to see museum library's ceiling over her head.

to:

* ThreePointLanding: After freeing herself from Blacksmith's Turner's blade, Edith lands this way. Doubles as her LetsGetDangerous moment.
* UnfamiliarCeiling: After being knocked out by the Blacksmith, Turner, Edith's surprised to see museum library's ceiling over her head.



* WhyWontYouDie: The museum Blacksmith says this almost word by word when Edith's NighInvulnerability is discovered.

to:

* WhyWontYouDie: The museum Blacksmith Turner says this almost word by word when Edith's NighInvulnerability is discovered.



* YouShallNotPass: When Edith realizes that the Blacksmith isn't playing around, she tries to hold the line while telling Anpu to run for it. Subverted when she realizes that the Blacksmith can shapeshift and instead choses to follow Anpu in their escape.

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* YouShallNotPass: When Edith realizes that the Blacksmith isn't playing around, she tries to hold the line while telling Anpu to run for it. Subverted when she realizes that the Blacksmith Turner can shapeshift and instead choses to follow Anpu in their escape.
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* BringIt: Even after the Blacksmith tossing her several times across the room like a rag doll, Edith still has fight in her to taunt him and call "come on then!".


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* EnemyRisingBehind: The museum Blacksmith does this to Edith after she unwisely turns her back on him.


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* GiveMeASword: As Edith gets ready for a final showdown with the museum Blacksmith, Anpu throws her a khopesh.


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* InstantExpert: Upon picking up the khopesh, Edith has the knowledge of how to use it instantly uploaded into her mind.


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* IShallTauntYou: When Blacksmith attacks her with handblade again, Edith mockingly calls him one-trick pony. He promptly changes the technique.


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* {{Kiai}}: As she attacks the Blacksmith with her khopesh, Edith screams ''Haaaa!''


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* MeanwhileScene: As the Blacksmith throws Edith around, we cut to see that the {{Masquerade}} is stopping the police from entering the museum.


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* OffscreenCrash: When museum Blacksmith punches Edith from behind, the comic cuts to sound effect of "WAM!" and Anpu's exasperated expression.


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* SilentSnarker: Before he reveals that he can speak, Anpu can already [[http://www.godslavecomic.com/comic/page-32 express quite clearly]] what he thinks of Edith's first attempt at badassery.


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* TalkingIsAFreeAction: After she punches the Blacksmith, Edith takes her time to turn away from him and comment on his {{No Sell}}. Subverted, as he uses this time to sneak up on her.

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* LetsGetDangerous: When Edith discovers that it won't be so easy for the Blacksmith to kill her now, she turns into full-blown ActionGirl and takes the fight to him rather than evade him like she did until then.



* SharplyDressedMan: The Blacksmith in the museum wears a nice suit.

to:

* SharplyDressedMan: SharpDressedMan: The Blacksmith in the museum wears a nice suit.


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* ThreePointLanding: After freeing herself from Blacksmith's blade, Edith lands this way. Doubles as her LetsGetDangerous moment.

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* ActionGirl: Edith becomes one after she discovers her new powers, even charging a Blacksmith head-on.



* AffablyEvil: The Blacksmith in the museum tries to be this when he searches the museum for Edith. Given how he tried to murder her twice at this point, it's not very effective.



* ChronicHeroSyndrome: Edith doesn't hesitate for a second in helping a fennec she's only just seen escape from the Blacksmith even before she knows that one's a god and the other a {{shapeshifter}} out to kill him.
* ComeOutComeOutWhereverYouAre: In the museum, Edith and the Blacksmith play this for a moment, although the Blacksmith tries to be polite about it.



** If you know what ''ba'' looks like, you can guess what he does to Edith before he tells her.



* LightEmUp: When Anpu needs to get himself and Edith to safety, he summons a giant burst of light as a flashbang to cover his escape.



* MeanBoss: Heru seems to be this - the museum Blacksmith alternates between trying not to upset him and asking him to ''please'' stop talking and let him do his work.



* MetronomicManMashing: Edith first realizes that she now has SuperStrength when she does it to the Blacksmith.



* NeckLift: The museum Blacksmith tries to get information out of Edith this way. Unfortunately for him, that's when she discovers her SuperStrength.



* NoSell: Whatever it is the Blacksmiths are made of, the one Edith punches with full power of her SuperStrength barely flinches and ends up with nothing more than a tiny bump where she hit him.



* POVCam: We briefly see Anpu through Edith's eyes when she wakes up after the Blacksmith knocks her out.



* PunctuatedForEmphasis: "Why won't... you... break?"
* RedEyesTakeWarning:
** When Anpu and Blacksmith talk in Egyptian, the former's eyes lit up in red. A moment later, he performs an impressive LightEmUp.
** The same happens to Edith just before she lands what should be a killing punch on the museum Blacksmith. Subverted in that he {{No Sell}}s her.



* RunOrDie: First part of first Edith vs Blacksmith confrontation is this for Edith, as the Blacksmith is ''way'' out of her league.



* SuperStrength: One of the powers Edith gets from Anpu.

to:

* SuperStrength: One of the powers Apparently a generic divine gift, as both Edith gets from Anpu. and the Blacksmith have it.
* SymbolSwearing: After ''something'' with lightning happens to the Blacksmith, he curses this way.
* TalkToTheFist: When Edith tries to tell the Blacksmith that she doesn't have Anpu with her, she doesn't manage to finish before he slams her into a wall with his blade-hand.


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* UnfamiliarCeiling: After being knocked out by the Blacksmith, Edith's surprised to see museum library's ceiling over her head.


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* WhyWontYouDie: The museum Blacksmith says this almost word by word when Edith's NighInvulnerability is discovered.
-->''Why won't... you... BREAK?''


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* YouShallNotPass: When Edith realizes that the Blacksmith isn't playing around, she tries to hold the line while telling Anpu to run for it. Subverted when she realizes that the Blacksmith can shapeshift and instead choses to follow Anpu in their escape.

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It's holidays and Edith doesn't feel like doing anything in particular. On her friend and flatmate's insistence, however, she decides to take a trip to the local history museum and is somewhat enjoying herself when she collides with a strange man carrying a canopic jar. Crushing in Edith's hands, the jar reveals to have a jackal inside. Oddly enough, given it's place of being, the jackal is alive, and the strange man is ''very'' unhappy with the fact that it has been freed.

After narrowly escaping, Edith discovers that the jackal is, in fact, god Anubis - or rather Anpu, as he prefers to be called - sealed away by his siblings, great gods of Egypt. With Edith already being entangled in the events, he tasks her with retrieving eight missing parts of his soul - and all the while, Horus' men are after both of them...

to:

It's holidays and Edith doesn't feel like doing anything in particular. On her friend and flatmate's insistence, however, she decides to take a trip to the local history museum and is somewhat enjoying herself when she collides with a strange man carrying a canopic jar. Crushing in Edith's hands, the jar reveals to have a jackal fennec fox inside. Oddly enough, given it's place of being, the jackal fennec is alive, and the strange man is ''very'' unhappy with the fact that it has been freed.

After narrowly escaping, Edith discovers that the jackal "fennec" is, in fact, god Anubis - or rather Anpu, as he prefers to be called - sealed away by his siblings, great gods of Egypt. With Edith already being entangled in the events, he tasks her with retrieving eight missing parts of his soul - and all the while, Horus' men are after both of them...



* BavarianFireDrill: Villainous example - before going after Edith and Anpu, the Blacksmith fakes a fire alarm to empty the museum so that he can fight freely.
* BigWhat: Museum guide's reaction to seeing a live fennec inside centuries-old canopic jar.



* BroughtDownToNormal: What Anpu's family did to him, stripping him of his ''ba'' until he's little more than a talking jackal.

to:

* BroughtDownToNormal: What Anpu's family did to him, stripping him of his ''ba'' until he's little more than a talking jackal.fennec.



* DeathGlare: Anput gives the Blacksmith [[http://www.godslavecomic.com/comic/page-11 one]] when Heru's servant tries to take him.



* {{Foreshadowing}}: Before Anpu is introduces, focus is briefly put on Anubis mural in the museum.
* FreeSamplePlotCoupon: The jackal Edith finds is already the first part of Anpu's soul.

to:

* {{Foreshadowing}}: ForcedSleep: The spell the Blacksmith uses on the museum guide to maintain the {{masquerade}} puts him to sleep.
* {{Foreshadowing}}:
**
Before Anpu is introduces, focus is briefly put on Anubis mural in the museum.
** It's heavily suggested that Anpu is, in fact, Set pretending to be his kin - namely, the red glow of his magic, ambiguous shape of the fennec, the fact that it's often seen with two-pronged tail[[note]]a characteristic of Set's Animal[[/note]], Heru's animosity towards him and of course the image of Set's Animal that adorns the comic's page's banner. Whether it's a RedHerring or not remains to be seen.
* FreeSamplePlotCoupon: The jackal fennec Edith finds is already the first part of Anpu's soul.soul.
* {{Golem}}: Blacksmith in his true form brings this to mind.



* GroinAttack: When the Blacksmith tries to take Anpu from Edith, she - conveniently on the floor at the moment - kicks him when it hurts. His expression says it all, really.



* ItsAllAboutMe: Anpu often fails to notice that Edith may not appreciate him messing with her life and body for his own purposes.

to:

* ItsAllAboutMe: ItsAllAboutMe:
**
Anpu often fails to notice that Edith may not appreciate him messing with her life and body for his own purposes.purposes.
** Heru is no better - he stops his Blacksmith from what may've been a killing blow because it would destry an object sacrificed to him.


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* PowerGlows: Anpu's power glows red.


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* SharplyDressedMan: The Blacksmith in the museum wears a nice suit.

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* DramaticThunder: A lightning strikes just as Anpu's prison breaks.



* NotSoStoic: Edith is absolutely ''furious'' when she learns that Anpu placed part of his ''ba'' in her without her knowledge nor consent.

to:

* NotSoStoic: Edith is usually borders on EmotionlessGirl, but she has her moments.
** He OhCrap expression at hearing the jar break.
** She's
absolutely ''furious'' when she learns that Anpu placed part of his ''ba'' in her without her knowledge nor consent.consent.
* OhCrap: Edith when she realizes that the canopic jar she has just saves is about to break after all.



* SealedGoodInACan: A bit more literal example than most, as Anpu is sealed in a jar. His family seems to consider him a SealedEvilInACan, thought, and if EpilepticTrees running wild among the fans are correct, they may just as well be right.



* TemptingFate: The museum Blacksmith states that the jar is stronger than it looks and won't break. Of course, it's barely seconds before he collides with Edith and discovers that the jar is more fragile than he thought.

to:

* TemptingFate: TemptingFate:
**
The museum Blacksmith states that the jar is stronger than it looks and won't break. Of course, it's barely seconds before he collides with Edith and discovers that the jar is more fragile than he thought.thought.
** Just a page later, Edith does almost the same thing.
--->''Calm down, it's fine...''\\
*crack!* (cue OhCrap expression)
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* BadassInANiceSuit: The Blacksmith Edith faces in the museum has a really nice suit. Subverted somewhat in that he ditches it when the fighting starts, to have free use of his [[{{Shapeshifting}} powers]].
* BattleInTheRain: Played with - it's raining heavily when Edith and the Blacksmith are fighting, but as they fight inside, not a drop of water falls on them.


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* BlondesAreEvil: The first Blacksmith is a blonde and tries to murder Edith.


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* DesperateObjectCatch: Edith dives to catch the canopic jar when she and the Blacksmith collides. She succeeds, but it breaks anyway.


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* {{Foreshadowing}}: Before Anpu is introduces, focus is briefly put on Anubis mural in the museum.


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* InUniverseNickname: Before learning his name, Edith calls Anpu "Dog-Guy".


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* {{Jerkass}}: The first Blacksmith. He's furious with Edith for breaking the jar even though she's the one who dived for it and he's the one who wasn't looking where he's going in the first place.


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* LazyBum: If her flatmate is to be believed, Edith has turned into one after leaving school.


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* TemptingFate: The museum Blacksmith states that the jar is stronger than it looks and won't break. Of course, it's barely seconds before he collides with Edith and discovers that the jar is more fragile than he thought.
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* BondCreatures: Anpu inserts his ''ba'' into Edith so that she can defeat the Blacksmith in the museum and refuses to take it out afterwards.
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* EyesDoNotBelongThere: the Blacksmith Edith faces in the museum has another eye on his neck, albeit its function seems to be communicating with Hora rather than seeing.

to:

* EyesDoNotBelongThere: the Blacksmith Edith faces in the museum has another eye on his neck, albeit its function seems to be communicating with Hora Heru rather than seeing.



* FishOutOfTemporalWater: Downplayed with Anpu, but he's quite surprised that people would use Greek instead of Egyptian names for His pantheon and freaks out at the sight of tap water.

to:

* FishOutOfTemporalWater: Downplayed with Anpu, but he's quite surprised that people would use Greek instead of Egyptian names for His his pantheon and freaks out at the sight of tap water.



* RoyalBrat: Anpu believes Hora (Horus) to be this.
-->''Hora is a classic example of too much power at too young an age.''

to:

* RoyalBrat: Anpu believes Hora Heru (Horus) to be this.
-->''Hora -->''Heru is a classic example of too much power at too young an age.''



* SiblingRivalry: One of the hiatus-filling strips suggests that this is what's going on between Anpu and Hora.

to:

* SiblingRivalry: One of the hiatus-filling strips suggests that this is what's going on between Anpu and Hora.Heru.



* VoiceWithAnInternetConnection: Hora seems to be this for his Blacksmiths.

to:

* VoiceWithAnInternetConnection: Hora Heru seems to be this for his Blacksmiths.
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* CoolSword: Edith's khopesh turns out to be excellent weapon against the Blacksmith and she obviously considers it cool too, as she carries it with her everywhere.

to:

* CoolSword: Edith's khopesh turns out to be an excellent weapon against the Blacksmith and she obviously considers it cool too, as she carries it with her everywhere.



* EternalRecurrence: The universe's existence depends on gods dying and being reborn every so often, the process of which Anpu is supposed to be in charge. His problems started when other gods refused to take part in it.

to:

* EternalRecurrence: The universe's existence depends on gods dying and being reborn every so often, the process of which Anpu is supposed to be in charge. charge of. His problems started when the other gods refused to take part in it.



* FishOutOfTemporalWater: Downplayed with Anpu, but he's quite surprised that people would use Greek instead of Egyptian names and freaks out at the sight of tap water.
* FreeSamplePlotCoupon: The jackal Edith finds is already a first part of Anpu's soul.

to:

* FishOutOfTemporalWater: Downplayed with Anpu, but he's quite surprised that people would use Greek instead of Egyptian names for His pantheon and freaks out at the sight of tap water.
* FreeSamplePlotCoupon: The jackal Edith finds is already a the first part of Anpu's soul.



* ItsAllAboutMe: Anpu often fails to notice that Edith my not appreciate him messing with her life and body for his own purposes.

to:

* ItsAllAboutMe: Anpu often fails to notice that Edith my may not appreciate him messing with her life and body for his own purposes.



* {{Masquerade}}: It seems to be enforced either by magic or money - the police is seen to be waiting outside the museum until fight between Edith and Blacksmith finishes before entering.

to:

* {{Masquerade}}: It seems to be enforced either by magic or money - the police is seen to be waiting outside the museum until the fight between Edith and Blacksmith finishes before entering.



-->''Heru is a classic power of too much power at too young an age.''

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-->''Heru -->''Hora is a classic power example of too much power at too young an age.''
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* AffectionateNickname: People tend to call Edith Eddy.

to:

* AffectionateNickname: People tend to call Edith Eddy.Eddy and her boss calls her his 'bombae'.
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After narrowly escaping, Edith discovers that the jackal is, in fact, god Anubis - or rather Anpu, as he prefers to be called - sealed away by his siblings, or rather part of him. With Edith already being entangled in the events, he tasks her with retrieving eight missing parts of his soul - and all the while, Horus' men are after both of them...

to:

After narrowly escaping, Edith discovers that the jackal is, in fact, god Anubis - or rather Anpu, as he prefers to be called - sealed away by his siblings, or rather part great gods of him.Egypt. With Edith already being entangled in the events, he tasks her with retrieving eight missing parts of his soul - and all the while, Horus' men are after both of them...
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* CoolSword: Edith's khopesh turns out to be excellent weapon against the Blacksmith and she obviously considers it cool too, as she carries it with her everywhere.
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* {{Shadenfreude}}: In-universe, the girl Blacksmith is just waiting to see Edith wipe the pavement with her overeager colleague.

to:

* {{Shadenfreude}}: {{Schadenfreude}}: In-universe, the girl Blacksmith is just waiting to see Edith wipe the pavement with her overeager colleague.



* SiblingRivarly: One of the hiatus-filling strips suggests that this is what's going on between Anpu and Hora.

to:

* SiblingRivarly: SiblingRivalry: One of the hiatus-filling strips suggests that this is what's going on between Anpu and Hora.
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[[http://www.godslavecomic.com Godslave]] is an UrbanFantasy webcomic about modern-day Egyptian mythology.

It's holidays and Edith doesn't feel like doing anything in particular. On her friend and flatmate's insistence, however, she decides to take a trip to the local history museum and is somewhat enjoying herself when she collides with a strange man carrying a canopic jar. Crushing in Edith's hands, the jar reveals to have a jackal inside. Oddly enough, given it's place of being, the jackal is alive, and the strange man is ''very'' unhappy with the fact that it has been freed.

After narrowly escaping, Edith discovers that the jackal is, in fact, god Anubis - or rather Anpu, as he prefers to be called - sealed away by his siblings, or rather part of him. With Edith already being entangled in the events, he tasks her with retrieving eight missing parts of his soul - and all the while, Horus' men are after both of them...

Comic updates Mondays and Thursdays. You can start reading it [[http://www.godslavecomic.com/comic/page-1 here]].
----
!Tropes present in Godslave
* {{Adorkable}}: It's hard to dislike Edith's boss at the restaurant. He's joking, ever-smiling and genuinely saddened when he has to lay her off.
* AffectionateNickname: People tend to call Edith Eddy.
* AnatomyOfTheSoul: As in real life Egyptian mythology, the souls is [[http://www.godslavecomic.com/comic/the-living-being divided into eight parts]]:
** ''Khat'' - body
** ''Ab'' - heart
** ''Ren'' - name
** ''Khaibit'' - shadow
** ''Khu'' - spirit-soul
** ''Sahu'' - spirit-body
** ''Ka'' - spirit double
** ''Ba'' - for human, their personality; for god, embodiment of power. High-level gods have nine ''ba''.
* BigScrewedUpFamily: How Anpu characterizes his pantheon:
-->''There is one thing you should know about my family. ({{beat}}) They're all awful.
* BroughtDownToNormal: What Anpu's family did to him, stripping him of his ''ba'' until he's little more than a talking jackal.
* DontFearTheReaper: Anpu - the reaper in question - encourages this heartily, claiming that his job is necessary part of the universe.
* EternalRecurrence: The universe's existence depends on gods dying and being reborn every so often, the process of which Anpu is supposed to be in charge. His problems started when other gods refused to take part in it.
* EyesDoNotBelongThere: the Blacksmith Edith faces in the museum has another eye on his neck, albeit its function seems to be communicating with Hora rather than seeing.
* FetchQuest: Anpu gives one to Edith when he sends her after his ''ba''.
* FishOutOfTemporalWater: Downplayed with Anpu, but he's quite surprised that people would use Greek instead of Egyptian names and freaks out at the sight of tap water.
* FreeSamplePlotCoupon: The jackal Edith finds is already a first part of Anpu's soul.
* GottaCatchThemAll: Edith's job is to collect all the ''ba''.
* ItsAllAboutMe: Anpu often fails to notice that Edith my not appreciate him messing with her life and body for his own purposes.
* JustHereForGodzilla: In-universe; as the museum custodian is explaining Egyptian funeral rites, one of the kids can be seen murmuring "where are the mummies?"
* {{Masquerade}}: It seems to be enforced either by magic or money - the police is seen to be waiting outside the museum until fight between Edith and Blacksmith finishes before entering.
* MedievalMorons: Defied. Edith tries to explain Anpu what make-up and mirrors are, only for him to point out in annoyance that yes, they used both in Ancient Egypt.
* MrExposition: Edith knows pretty much nothing about Egyptian mythology, so Anpu does all the explaining.
* NighInvulnerability: After Anpu heals her, Edith is pretty much impossible to kill.
* NotSoStoic: Edith is absolutely ''furious'' when she learns that Anpu placed part of his ''ba'' in her without her knowledge nor consent.
* RedOniBlueOni:
** Edith and her flatmate. Edith is TheStoic, while her flatmate has the personality of GranolaGirl.
** Two Blacksmiths watching Edith. The girl's DeadpanSnarker stuck to her phone, while the man's HotBlooded and impatient.
* RefusalOfTheCall: Edith doesn't want to go on a FetchQuest for Anpu.
* RoyalBrat: Anpu believes Hora (Horus) to be this.
-->''Heru is a classic power of too much power at too young an age.''
* {{Shadenfreude}}: In-universe, the girl Blacksmith is just waiting to see Edith wipe the pavement with her overeager colleague.
* {{Shapeshifting}}: The Blacksmiths can shapeshift their limbs into things like blades and hammers.
* SiblingRivarly: One of the hiatus-filling strips suggests that this is what's going on between Anpu and Hora.
* SuperStrength: One of the powers Edith gets from Anpu.
* TheStoic: Edith takes everything that happens to her pretty much in stride, barely ever showing any strong emotions.
* VoiceWithAnInternetConnection: Hora seems to be this for his Blacksmiths.
* YouCanTalk: Edith expresses this with her expression alone when Anpu speaks up, having been silent for entirety of museum fight.
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