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* AntiMagicalFaction: The country of Trayscaldyn has so far been described as such.

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It's easier for me to spot typos outside of the actual text editing format, hence the back-to-back corrections.


* {{Irony}}: The town festival that ends with [[AttackOfTheTownFestival everyone getting massacred by an undead dracolich]] was called "The Festival of Life". Most of the characters point it out to Lynne once they revive. Another point of irony involving it is that [[spoiler:the festival was on the anniversary of the queen's death, the queen who was resurrected by the slaughter of Isenvale]].

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* {{Irony}}: {{Irony}}:
**
The town festival that ends with [[AttackOfTheTownFestival everyone getting massacred by an undead dracolich]] was called "The Festival of Life". Most of the characters point it out to Lynne once they revive. Another point of irony involving it is that [[spoiler:the festival was on the anniversary of the queen's death, the queen who was resurrected by the slaughter of Isenvale]].



* LetNoCrisisGoToWaste: Some criminals have exploited the fact that Isenvale is now a no man zone with bandits and smugglers running amok. Part of the reason the party is told to keep their mission of curing the Ash Plague secret is so the criminals who would prefer it to stay won’t go after him.
* {{Mundangerous}}: The crew is extremely low level for a streamed campaign, meaning that everyone present is acutely aware a poorly timed roll could obliterate half their health in a turn. But so far the real issue that they've faced, more than any other? Rain. They entered Martoralo, a hilly, generally treeless country just as a massive rainstorm hit, and each player took multiple points of exhaustion that took ''days'' to correct. It's even commented upon as a terrible idea when they manage to reach the town of Quinkunst.

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* LetNoCrisisGoToWaste: Some criminals have exploited the fact that Isenvale is now a no man no-man zone with bandits and smugglers running amok. Part of the reason the party is told to keep their mission of curing the Ash Plague secret is so the criminals who would prefer it to stay won’t go after him.them.
* {{Mundangerous}}: The crew is extremely low level low-level for a streamed campaign, meaning that everyone present is acutely aware a poorly timed poorly-timed roll could obliterate half their health in a turn. But so far the real issue that they've faced, more than any other? Rain. They entered Martoralo, a hilly, generally treeless country just as a massive rainstorm hit, and each player took multiple points of exhaustion that took ''days'' to correct. It's even commented upon as a terrible idea when they manage to reach the town of Quinkunst.



* RewatchBonus: After learning that [[spoiler:Lynne was the queen of Isenvale]] puts the scenes involving those she gave letters to under a new light.

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* RewatchBonus: After learning that [[spoiler:Lynne was the queen of Isenvale]] Isenvale]], it puts the scenes involving those [[spoiler:those she gave letters to to]] under a new light.
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*** Lynne is noticeable for being the only undead who has all of her wits about her and outside of her glowing eyes look perfectly normal. [[spoiler:this is because she was resurrected as part of the deal for the King of Isenvale to allow the Ash Plague to take the land.]]
*** It's noted that the Ash Plague is at its strongest at Isenvale's royal castle [[spoiler: as that's where the curse originated and where the King, who's the final lynchpin for the curse resides]]

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*** Lynne is noticeable for being the only undead who has all of her wits about her and outside of her glowing eyes look perfectly normal. [[spoiler:this [[spoiler:This is because she was resurrected as part of the deal for the King of Isenvale to allow the Ash Plague to take the land.]]
*** It's noted that the Ash Plague is at its strongest at Isenvale's royal castle [[spoiler: as that's where the curse originated and where the King, who's the final lynchpin for the curse resides]] curse, resides]].



* {{Irony}}: The town festival that ends with [[AttackOfTheTownFestival everyone getting massacred by an undead dracolich]] was called "The Festival of Life". Most of the characters point it out to Lynne once they revive. Another point of irony involving it is that [[spoiler:the festival was on the anniversary of the queen's death, the queen who was resurrected by the slaughter of Isenvale.]]

to:

* {{Irony}}: The town festival that ends with [[AttackOfTheTownFestival everyone getting massacred by an undead dracolich]] was called "The Festival of Life". Most of the characters point it out to Lynne once they revive. Another point of irony involving it is that [[spoiler:the festival was on the anniversary of the queen's death, the queen who was resurrected by the slaughter of Isenvale.]]Isenvale]].
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* CoolandUnusualPunishment: On the way to Centralia the party ends up running into a succubus who's being punished by having to run a successful bakery beloved by the community but can't use her powers or reveal her true nature in order to not be executed.

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* CoolandUnusualPunishment: CoolAndUnusualPunishment: On the way to Centralia the party ends up running into a succubus who's being punished by having to run a successful bakery beloved by the community but can't use her powers or reveal her true nature in order to not be executed.

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!!!Players

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!!!Players!!!Main Cast
* Monty Glu as the GM




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!!!Notable Guests
* Xanillis Grimm as Strigeal, the Kenku Wizard

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* CrapSaccharineWorld: The Alton Frontier is a more settled place than Alivast ever was, meaning that civilization is never too far away. However, Alivast is arguably ''safer'' than the frontier with each country bordering Isenvale having a specific, supernatural problem afflicting them: Hearthlen has roving bands of cursed, mysteriously affected Wolves that can rip unsuspecting travelers apart, Marteralo has been at war with the mini-kingdoms of Ogre Wives that live in the mountains for years, and Centralia has a pit of demons that threatens to spill out into the entire region without the dedicated presence of a massive fortress packed with Paladins and Clerics who guard it against regular incursion. All of that is ''before'' you get into Isenvale; a tiny border country that's been turned into hellish nightmare realm that has been plunged into a never ending fog and is the local capital of undeath due to a Dracolich, straining all the other countries around it who now have to keep ''that'' under control.
* ChekhovsGunman: An occasionally seen NPC named Mel in the previous campaign was allowed to steal a Bead of Hoketh and leave Alivast and run off somewhere, with the Unexpectables not deciding to go after her because of larger problems at the time. The epilogue of the first campaign shows that she delivered her Bead to Blightwing, giving him enough power to destroy Isenvale and start the plot.
* ContinuityCameo:
** The announcement video linked to above has appearances by Mel and the four Aspects.
** Blightwing, the campaign’s first villain, briefly appeared at the end of the first campaign’s epilogue.

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* CrapSaccharineWorld: BrickJoke:
**
The Alton Frontier is a more settled place than Alivast ever was, meaning that civilization is never too far away. However, Alivast is arguably ''safer'' than chicken incident of the frontier unreleased session 0 becomes then when the party has to deal with each country bordering them plus the Cockatrice involved in it as part of the second purification of Isenvale having a specific, supernatural problem afflicting them: Hearthlen has roving bands of cursed, mysteriously affected Wolves that can rip unsuspecting travelers apart, Marteralo has been at war with the mini-kingdoms of Ogre Wives that live in the mountains for years, and Centralia has a pit of demons that threatens to spill out into the entire region without the dedicated presence of a massive fortress packed with Paladins and Clerics who guard it against regular incursion. All of that is ''before'' you get into Isenvale; a tiny border country that's been turned into hellish nightmare realm that has been plunged into a never ending fog and is the local capital of undeath due to a Dracolich, straining all the other countries around it who now have to keep ''that'' under control.
* ChekhovsGunman: An occasionally seen NPC named Mel in the previous campaign was allowed to steal a Bead of Hoketh and leave Alivast and run off somewhere, with the Unexpectables not deciding to go after her because of larger problems at the time. The epilogue of the first campaign shows that she delivered her Bead to Blightwing, giving him enough power to destroy Isenvale and start the plot.
ritual.
* ContinuityCameo:
** The announcement video linked to above has appearances by Mel and
**After the four Aspects.
** Blightwing,
second purification of Isenvale leads to the campaign’s first villain, briefly appeared at wildlife returning, the end of party debate about hunting some for meat before realizing the first campaign’s epilogue.issues of doing so in a place where nothing truly dies. When the party returns from Centralia they find some smugglers who didn't think that far ahead dealing with a flailing deer corpse.
* CoolandUnusualPunishment: On the way to Centralia the party ends up running into a succubus who's being punished by having to run a successful bakery beloved by the community but can't use her powers or reveal her true nature in order to not be executed.



* CycleOfHurting: A problem that the party encountered on the way to Martoralo, due to the near-constant rain that covered the lad the party was at constant risk of gaining exhaustion throughout their days of travel and couldn't relieve their exhaustion during the night leading to exhaustion levels stacking up until they found a place for shelter. Noticeably after this Monty overhauled the rules for the weather to prevent a repeat.



* DemBones: One of the most common enemies encountered in Isenvale is wandering skeletons. Dealing with them and their antics is one of the more common sources of humor when the party are in Isenvale.



* ExpansionPackWorld: This campaign is set in the Alton region, a continent that was never explored in the previous campaign, which focused on the continent of Alivast. Played with in that Alton was frequently discussed in the previous campaign, and is far more established with many countries, but this particular stretch of Alton is considered younger and less explored territory.

to:

* ExpansionPackWorld: This campaign is set in the Alton region, a continent that was never explored in the previous campaign, which focused on the continent of Alivast. Played with in that Alton was frequently discussed in the previous campaign, and is far more established with many countries, but this particular stretch of Alton is considered younger and less explored territory.



* {{Foreshadowing}}:
** The truth about the curse of Isenvale and Lynn is given constant hints throughout the first arc
*** Lynne is shown to have many connections throughout the land ranging from high-up clerics to one of the Ocean Lords of Martoralo. [[spoiler:As a Queen, it's only natural she has friends in high places.]]
*** Lynne is noticeable for being the only undead who has all of her wits about her and outside of her glowing eyes look perfectly normal. [[spoiler:this is because she was resurrected as part of the deal for the King of Isenvale to allow the Ash Plague to take the land.]]
*** It's noted that the Ash Plague is at its strongest at Isenvale's royal castle [[spoiler: as that's where the curse originated and where the King, who's the final lynchpin for the curse resides]]



* HostileWeather: Martoralo's weather is both oppressive and ''wildly'' difficult to predict: thanks to the party's poor rolls, they get to experience days long rainstorms, windstorm, furious heat, and hail. It's said the reason the weather is like this is because of the Ocean Lords who run the country.

to:

* HostileWeather: Martoralo's weather is both oppressive and ''wildly'' difficult to predict: thanks to the party's poor rolls, they get to experience days long rainstorms, windstorm, furious heat, and hail. It's said the reason the weather is like this is because of the Ocean Lords who run the country.



* {{Irony}}: The town festival that ends with [[AttackOfTheTownFestival everyone getting massacred by an undead dracolich]] was called "The Festival of Life". Most of the characters point it out to Lin once they revive.
** The group encounter a large snail-like undead called a Bone Whelk, which collects the bones of the dead and consumes them in an abandoned village. Said village was once known for their use of snails in the cuisine.

to:

* {{Irony}}: The town festival that ends with [[AttackOfTheTownFestival everyone getting massacred by an undead dracolich]] was called "The Festival of Life". Most of the characters point it out to Lin Lynne once they revive.
revive. Another point of irony involving it is that [[spoiler:the festival was on the anniversary of the queen's death, the queen who was resurrected by the slaughter of Isenvale.]]
** The group encounter encounters a large snail-like undead called a Bone Whelk, which collects the bones of the dead and consumes them in an abandoned village. Said village was once known for their use of snails in the cuisine.


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* RewatchBonus: After learning that [[spoiler:Lynne was the queen of Isenvale]] puts the scenes involving those she gave letters to under a new light.

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Changed: 1375

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* ArtifactTitle: The Unexpectables ultimatlt have no part in this campaign and according to players they’re actively avoiding having the new party being given that title.

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* ArtifactTitle: The Unexpectables ultimatlt characters themselves have no part in this campaign campaign, and according to players they’re actively avoiding having the new party being given that title.title. Though an NPC gives the impression that the previous party's title has become shorthand for deeply unusual gatherings of adventurers.



* ChekhovsGunman: Mel was allowed to steal a Bead of Hoketh and leave Alivast and run off somewhere, with the Unexpectables not deciding to go after her because of larger problems at the time. The epilogue of the first campaign shows that she delivered her Bead to Blightwing, giving him enough power to destroy Isenvale and start the plot.

to:

* CrapSaccharineWorld: The Alton Frontier is a more settled place than Alivast ever was, meaning that civilization is never too far away. However, Alivast is arguably ''safer'' than the frontier with each country bordering Isenvale having a specific, supernatural problem afflicting them: Hearthlen has roving bands of cursed, mysteriously affected Wolves that can rip unsuspecting travelers apart, Marteralo has been at war with the mini-kingdoms of Ogre Wives that live in the mountains for years, and Centralia has a pit of demons that threatens to spill out into the entire region without the dedicated presence of a massive fortress packed with Paladins and Clerics who guard it against regular incursion. All of that is ''before'' you get into Isenvale; a tiny border country that's been turned into hellish nightmare realm that has been plunged into a never ending fog and is the local capital of undeath due to a Dracolich, straining all the other countries around it who now have to keep ''that'' under control.
* ChekhovsGunman: An occasionally seen NPC named Mel in the previous campaign was allowed to steal a Bead of Hoketh and leave Alivast and run off somewhere, with the Unexpectables not deciding to go after her because of larger problems at the time. The epilogue of the first campaign shows that she delivered her Bead to Blightwing, giving him enough power to destroy Isenvale and start the plot.



* ExpansionPackWorld: This campaign is set in the Alton region, a continent that was never explored in the previous campaign, which focused on the continent of Alivast. Played with in that Alton was frequently discussed in the previous campaign, and is far more established with many countries and a much larger population.

to:

* ExpansionPackWorld: This campaign is set in the Alton region, a continent that was never explored in the previous campaign, which focused on the continent of Alivast. Played with in that Alton was frequently discussed in the previous campaign, and is far more established with many countries countries, but this particular stretch of Alton is considered younger and a much larger population.less explored territory.



* LetNoCrisisGoToWaste: Some criminals have exploited the fact that Isenvale is now a no man zone with bandits and smugglers running amok. Part of the reason the party is told to keep their mission of curing the ash plauge secret is so the criminals who would prefer it to stay won’t go after him.

to:

* LetNoCrisisGoToWaste: Some criminals have exploited the fact that Isenvale is now a no man zone with bandits and smugglers running amok. Part of the reason the party is told to keep their mission of curing the ash plauge Ash Plague secret is so the criminals who would prefer it to stay won’t go after him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtifactTitle: The Unexpectables ultimatlt have no part in this campaign and according to players they’re actively avoiding having the new party being given that title.


Added DiffLines:

* LetNoCrisisGoToWaste: Some criminals have exploited the fact that Isenvale is now a no man zone with bandits and smugglers running amok. Part of the reason the party is told to keep their mission of curing the ash plauge secret is so the criminals who would prefer it to stay won’t go after him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TitleDrop: Kyr does this when the party first meets him, prompting groans from the players.
--> '''Kyr:''' "They were called the Unexpectables... it was because, when people met them, they would say 'you're not what we expected', and they kind of took to it."
--> '''Otho:''' "Sounds similar to what we keep getting."
--> '''Kyr:''' "Ah, maybe you're Unexpectables too."

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