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* {{Sampling}}: Uses samples often in her music: for instance, "Springtime is Here" samples ''Theatre/TheRiteOfSpring'' and "[mapplethorpe]" samples the UsefulNotes/PhilipsCDi opening sound.
* ShoutOut: ''The Flowers of Robert Mapplethorpe'' is named after a notorious UsefulNotes/PhilipsCDi title that consists solely of an interactive slideshow of the eponymous photographer's flower pictures. Fitting this, the opening track samples the [=CD-i's=] startup jingle. The album cover is a furry version of [[https://www.tate.org.uk/art/artworks/mapplethorpe-jim-sausalito-ar00198 Mapplethorpe's 1977 piece ''Jim, Sausalito'' (Link NSFW).]]
* ShoutOut: ''The Flowers of Robert Mapplethorpe'' is named after a notorious UsefulNotes/PhilipsCDi title that consists solely of an interactive slideshow of the eponymous photographer's flower pictures. Fitting this, the opening track samples the [=CD-i's=] startup jingle. The album cover is a furry version of [[https://www.tate.org.uk/art/artworks/mapplethorpe-jim-sausalito-ar00198 Mapplethorpe's 1977 piece ''Jim, Sausalito'' (Link NSFW).]]
to:
* {{Sampling}}: Uses samples often in her music: for instance, "Springtime is Here" samples ''Theatre/TheRiteOfSpring'' and "[mapplethorpe]" samples the UsefulNotes/PhilipsCDi Platform/PhilipsCDi opening sound.
* ShoutOut: ''The Flowers of Robert Mapplethorpe'' is named after a notoriousUsefulNotes/PhilipsCDi Platform/PhilipsCDi title that consists solely of an interactive slideshow of the eponymous photographer's flower pictures. Fitting this, the opening track samples the [=CD-i's=] startup jingle. The album cover is a furry version of [[https://www.tate.org.uk/art/artworks/mapplethorpe-jim-sausalito-ar00198 Mapplethorpe's 1977 piece ''Jim, Sausalito'' (Link NSFW).]]
* ShoutOut: ''The Flowers of Robert Mapplethorpe'' is named after a notorious
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* {{Ambient}}: ''Task'', ''Crocus'', ''The Good Night'', ''Photo 4'', ''Astral'', ''Telecommunications'', ''Cicada'', ''Summer Drones'', ''My Lady'', ''Sky Simplified'', ''Techdog''...
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppy rantsona", a Pomeranian wearing a tiara.
* ConceptAlbum: Many of her albums have an underlying story to them, including ''The Flowers of Robert Mapplethorpe''. The Tradische Ballet series (Gelb, Rosa, Schwarz) is based upon an avant garde ballet of the same name.
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppy rantsona", a Pomeranian wearing a tiara.
* ConceptAlbum: Many of her albums have an underlying story to them, including ''The Flowers of Robert Mapplethorpe''. The Tradische Ballet series (Gelb, Rosa, Schwarz) is based upon an avant garde ballet of the same name.
to:
* {{Ambient}}: ''Task'', ''Crocus'', ''The Good Night'', ''Photo 4'', ''Astral'', ''Telecommunications'', ''Cicada'', ''Summer Drones'', ''My Lady'', ''Sky Simplified'', ''Techdog''...
''TECHDOG''...
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppyrantsona", rantsona" (which Taxxon now refers to as her true self), a Pomeranian wearing a tiara.
* ConceptAlbum: Many of her albums have an underlying story to them, including ''The Flowers of RobertMapplethorpe''. Mapplethorpe''.
** The Tradische Ballet series(Gelb, Rosa, Schwarz) (''Gelb'', ''Rosa'' and ''Schwarz'') is based upon an avant garde ballet of the same name.name.
** ''TECHDOG 1-7'' is an examination of InnocenceLost through the lens of Taxxon being a queer trans therian, and how each of those descriptors carries with it its own second puberty and a sense of loss for the child that was left behind or even buried due to social pressures to conform to the heteronormative, patriarchal standards in which we currently live.
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppy
* ConceptAlbum: Many of her albums have an underlying story to them, including ''The Flowers of Robert
** The Tradische Ballet series
** ''TECHDOG 1-7'' is an examination of InnocenceLost through the lens of Taxxon being a queer trans therian, and how each of those descriptors carries with it its own second puberty and a sense of loss for the child that was left behind or even buried due to social pressures to conform to the heteronormative, patriarchal standards in which we currently live.
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* EpicRocking: Many of her songs are over 10 minutes long, and some (for example ''Dance Odyssey'') constitute the entire album. Techdog 1-7, when listened to in one go, is twelve hours long.
to:
* EpicRocking: Many of her songs are over 10 minutes long, and some (for example ''Dance Odyssey'') constitute the entire album. Techdog 1-7, when album.
** ''TECHDOG 1-7'' features 2-minute songs on ''1'', 4-minute songs on ''2'' etc. up until 12-minute songs on ''6''. ''TECHDOG 7'' engages even harder in SequelEscalation by starting with a 14-minute song and ending with a 42-minute one. When listened to in one go, ''TECHDOG 1-7'' istwelve twelve-and-a-half hours long.
** ''TECHDOG 1-7'' features 2-minute songs on ''1'', 4-minute songs on ''2'' etc. up until 12-minute songs on ''6''. ''TECHDOG 7'' engages even harder in SequelEscalation by starting with a 14-minute song and ending with a 42-minute one. When listened to in one go, ''TECHDOG 1-7'' is
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* QueerColors: The Cover of the album "Pix and Bit" features a pink mammal and an orange reptile with white flower patterns on their chests, reminiscent of the lesbian flag. Both characters are stated to be female and in love with each other.
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* {{Ambient}}: ''Task'', ''Crocus'', ''The Good Night'', ''Photo 4'', ''Astral'', ''Telecommunications'', ''Cicada'', ''Summer Drones'', ''My Lady'', ''Sky Simplified''...
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppy rantsona", a dog wearing a tiara.
* ConceptAlbum: Many of her albums have an underlying story to them, including ''The Flowers of Robert Mapplethorpe''.
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppy rantsona", a dog wearing a tiara.
* ConceptAlbum: Many of her albums have an underlying story to them, including ''The Flowers of Robert Mapplethorpe''.
to:
* {{Ambient}}: ''Task'', ''Crocus'', ''The Good Night'', ''Photo 4'', ''Astral'', ''Telecommunications'', ''Cicada'', ''Summer Drones'', ''My Lady'', ''Sky Simplified''...
Simplified'', ''Techdog''...
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppy rantsona", adog Pomeranian wearing a tiara.
* ConceptAlbum: Many of her albums have an underlying story to them, including ''The Flowers of Robert Mapplethorpe''. The Tradische Ballet series (Gelb, Rosa, Schwarz) is based upon an avant garde ballet of the same name.
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppy rantsona", a
* ConceptAlbum: Many of her albums have an underlying story to them, including ''The Flowers of Robert Mapplethorpe''. The Tradische Ballet series (Gelb, Rosa, Schwarz) is based upon an avant garde ballet of the same name.
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* EpicRocking: Many of her songs are over 10 minutes long, and some (for example ''Dance Odyssey'') constitute the entire album.
to:
* EpicRocking: Many of her songs are over 10 minutes long, and some (for example ''Dance Odyssey'') constitute the entire album. Techdog 1-7, when listened to in one go, is twelve hours long.
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Patricia has stated that her approach to writing lyrics is usually to find things that can be sung fluidly and worry about meaning later.
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* StopBeingStereotypical: In "The Autistic Horror of Don't Hug Me I'm Scared", where Patricia sarcastically riffs on herself for being an example of the common stereotype that furries are autistic:
to:
* StopBeingStereotypical: In PlayedForLaughs in "The Autistic Horror of Don't Hug Me I'm Scared", where Patricia sarcastically riffs on herself for being an example of the common stereotype that furries are autistic:
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* GenreBusting: Her primary genre takes inspiration from ElectronicDanceMusic, AlternativeRock and NoisePop, but isn't exactly describable as any one of those in particular.
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* GenreBusting: Her primary genre takes inspiration from ElectronicDanceMusic, AlternativeRock AlternativeRock, NoisePop and NoisePop, {{Hyperpop}}, but isn't exactly describable as any one of those in particular.
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i would have made this article in the music namespace, just saying
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* GenreBusting: Her primary genre takes inspiration from ElectronicDanceMusic, AlternativeRock and NoisePop, but isn't exactly describable as any one of those in particular.
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* NewSoundAlbum: Just about every one of her albums sounds significantly different from the last one.
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added some more examples for ambient, also epic rocking
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* {{Ambient}}: Delves into this genre with her album ''Task''.
to:
* {{Ambient}}: Delves into this genre with her album ''Task''.''Task'', ''Crocus'', ''The Good Night'', ''Photo 4'', ''Astral'', ''Telecommunications'', ''Cicada'', ''Summer Drones'', ''My Lady'', ''Sky Simplified''...
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* EpicRocking: Many of her songs are over 10 minutes long, and some (for example ''Dance Odyssey'') constitute the entire album.
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* SelfDeprecation: Somewhat used in "The Autistic Horror of Don't Hug Me I'm Scared":
-->''I'm pretty sure I've said this before, but that's me. I'm autistic.''\\
[Her AuthorAvatar fursona glances down at herself]\\
''[[SarcasmMode I'm sure this is incredibly shocking news for you.]]''
-->''I'm pretty sure I've said this before, but that's me. I'm autistic.''\\
[Her AuthorAvatar fursona glances down at herself]\\
''[[SarcasmMode I'm sure this is incredibly shocking news for you.]]''
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* StopBeingStereotypical: In "The Autistic Horror of Don't Hug Me I'm Scared", where Patricia sarcastically riffs on herself for being an example of the common stereotype that furries are autistic:
-->''I'm pretty sure I've said this before, but that's me. I'm autistic.''\\
[Her AuthorAvatar fursona glances down at herself]\\
''[[SarcasmMode I'm sure this is incredibly shocking news for you.]]''
-->''I'm pretty sure I've said this before, but that's me. I'm autistic.''\\
[Her AuthorAvatar fursona glances down at herself]\\
''[[SarcasmMode I'm sure this is incredibly shocking news for you.]]''
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* ShoutOut: ''The Flowers of Robert Mapplethorpe'' is named after a notorious UsefulNotes/PhilipsCDi title that consists solely of an interactive slideshow of the eponymous photographer's flower pictures. Fitting this, the opening track samples the [=CD-i's=] startup jingle.
to:
* ShoutOut: ''The Flowers of Robert Mapplethorpe'' is named after a notorious UsefulNotes/PhilipsCDi title that consists solely of an interactive slideshow of the eponymous photographer's flower pictures. Fitting this, the opening track samples the [=CD-i's=] startup jingle. The album cover is a furry version of [[https://www.tate.org.uk/art/artworks/mapplethorpe-jim-sausalito-ar00198 Mapplethorpe's 1977 piece ''Jim, Sausalito'' (Link NSFW).]]
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* ShoutOut: Uses samples often in her music: for instance, "Springtime is Here" samples ''Theatre/TheRiteOfSpring'' and "[mapplethorpe]" samples the Philips [=CDi=] opening sound.
to:
* ShoutOut: {{Sampling}}: Uses samples often in her music: for instance, "Springtime is Here" samples ''Theatre/TheRiteOfSpring'' and "[mapplethorpe]" samples the Philips [=CDi=] UsefulNotes/PhilipsCDi opening sound.sound.
* ShoutOut: ''The Flowers of Robert Mapplethorpe'' is named after a notorious UsefulNotes/PhilipsCDi title that consists solely of an interactive slideshow of the eponymous photographer's flower pictures. Fitting this, the opening track samples the [=CD-i's=] startup jingle.
* ShoutOut: ''The Flowers of Robert Mapplethorpe'' is named after a notorious UsefulNotes/PhilipsCDi title that consists solely of an interactive slideshow of the eponymous photographer's flower pictures. Fitting this, the opening track samples the [=CD-i's=] startup jingle.
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None
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* SoBadItsGood:[[invoked]] In the ''2020 Celeste Spring Community Collab'', she highlight Crumbling Castle as an interestingly bad level.
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* SoBadItsGood:[[invoked]] In the ''2020 Celeste Spring Community Collab'', she highlight highlights Crumbling Castle as an interestingly bad level.
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* SoBadItsGood:[[invoked]] In the ''2020 Celeste Spring Community Collab'', she highlight Crumbling Castle as an interestingly bad level.
--> ''It's almost unplayably bad. I love it dearly.''
--> ''It's almost unplayably bad. I love it dearly.''
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YMMV
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* ArchivePanic: Her Bandcamp lists ''67'' albums, the first having been released in late 2015. An average of about 9 albums a year!
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* OriginalFlavor: While she views most of ''The 2020 VideoGame/{{Celeste}} Spring Community Collab'' through the lens of being a {{fanfiction}} for {{video game}}s, she shouts out certain levels for reasonably looking as if they could be in the base game, such as Azurite Ascent or Sattelite
* RunningTheAsylum: Invoked and discussed during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that 'VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple surface types with little to distinguish them, or the game tutorializing the DiagonalSpeedBoost, which implicitly requires that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively how their marble's spin should cause it to bounce off of surfaces, and a WallJump is a natrual endpoint of this learning), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
* RunningTheAsylum: Invoked and discussed during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that 'VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple surface types with little to distinguish them, or the game tutorializing the DiagonalSpeedBoost, which implicitly requires that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively how their marble's spin should cause it to bounce off of surfaces, and a WallJump is a natrual endpoint of this learning), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
to:
* NonSequitur: In her video about the [=3D=] PlatformGame series ''VideoGame/MarbleBlastGold'', placed between Patricia's thoughts about ''[[VideoGame/MarbleBlastPlatinum Platinum]]'' and ''VideoGame/PlatinumQuest'', there is a segment gushing about ''VisualNovel/{{Echo}}'' and her love for its use of psychological horror.
* OriginalFlavor: While she views most of ''The 2020 VideoGame/{{Celeste}} Spring Community Collab'' through the lens of being a {{fanfiction}} for {{video game}}s, she shouts out certain levels for reasonably looking as if they could be in the base game, such as with AzuriteAscent or Sattelite
Ascent.
* RunningTheAsylum: Invoked and discussed during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that'VideoGame/MarbleBlastPlatinum'' ''VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple redundant surface types with little to distinguish them, types, or the game tutorializing the DiagonalSpeedBoost, which DiagonalSpeedBoost and implicitly requires requiring that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively understand how their marble's spin should cause makes it to bounce off of surfaces, surfaces because that mechanic is present every single time the marble lands, and a WallJump is a natrual endpoint of this learning), natural conclusion), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
* OriginalFlavor: While she views most of ''The 2020 VideoGame/{{Celeste}} Spring Community Collab'' through the lens of being a {{fanfiction}} for {{video game}}s, she shouts out certain levels for reasonably looking as if they could be in the base game, such as with Azurite
* RunningTheAsylum: Invoked and discussed during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that
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--> ''I'm pretty sure I've said this before, but that's me. I'm autistic.''\\
[glances down at herself, in a furry sona]\\
[glances down at herself, in a furry sona]\\
to:
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Patricia Taxxon is an American musician, media analyst, and modder. Her YouTube channel features analyses of various media, response videos, modding videos, and videos for her songs and albums--of which there are many.
You can find her Website/YouTube channel [[https://www.youtube.com/@Patricia_Taxxon/featured here]], and her Bandcamp can be found [[https://patriciataxxon.bandcamp.com/ here]].
!! Fix that old list and the tropes will fall apart!
You can find her Website/YouTube channel [[https://www.youtube.com/@Patricia_Taxxon/featured here]], and her Bandcamp can be found [[https://patriciataxxon.bandcamp.com/ here]].
!! Fix that old list and the tropes will fall apart!
to:
->''Can you sing along?\\
I don't hold you to the best, but can't you\\
See the lines and dots?\\
Don't you feel as if you're missing something?''
-->--"With My Tail to the World"
Patricia Taxxon is an American musician, media analyst, and game modder. HerYouTube [=YouTube=] channel features analyses of various media, response videos, modding videos, and videos for her songs and albums--of which there are many.
You can find her Website/YouTube channel [[https://www.youtube.com/@Patricia_Taxxon/featured here]], alongside her [[https://www.youtube.com/@puppyhelictriangle/videos second channel]], and her Bandcamp can be found [[https://patriciataxxon.bandcamp.com/here]].
here]]. Fair warning that her content is intended for mature audiences.
!! Fix that oldlist piano and the tropes will fall apart!apart!
* {{Ambient}}: Delves into this genre with her album ''Task''.
* ArchivePanic: Her Bandcamp lists ''67'' albums, the first having been released in late 2015. An average of about 9 albums a year!
I don't hold you to the best, but can't you\\
See the lines and dots?\\
Don't you feel as if you're missing something?''
-->--"With My Tail to the World"
Patricia Taxxon is an American musician, media analyst, and game modder. Her
You can find her Website/YouTube channel [[https://www.youtube.com/@Patricia_Taxxon/featured here]], alongside her [[https://www.youtube.com/@puppyhelictriangle/videos second channel]], and her Bandcamp can be found [[https://patriciataxxon.bandcamp.com/
!! Fix that old
* {{Ambient}}: Delves into this genre with her album ''Task''.
* ArchivePanic: Her Bandcamp lists ''67'' albums, the first having been released in late 2015. An average of about 9 albums a year!
* ConceptAlbum: Many of her albums have an underlying story to them, including ''The Flowers of Robert Mapplethorpe''.
Changed line(s) 12,14 (click to see context) from:
* OriginalFlavor: While she views most of ''VideoGame/The2020CelesteSpringCommunityCollab'' through the lens of being a {{fanfiction}} for {{video game}}s, she shoutouts certain levels for reasonably looking as if they could be in the base game, such as Azurite Ascent or Sattelite
* RunningTheAsylum:[[invoked]] [[DiscussedTrope Remarked on]] during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that 'VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple surface types with little to distinguish them, or the game tutorializing the DiagonalSpeedBoost, which implicitly requires that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively how their marble's spin should cause it to bounce off of surfaces, and a WallJump is a natrual endpoint of this learning), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
* ScrappyMechanic:[[invoked]] Believes ''VideoGame/MarbleBlastPlatinumQuest'' fails to work because of the new gimmick objects scattered throughout it:
* RunningTheAsylum:[[invoked]] [[DiscussedTrope Remarked on]] during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that 'VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple surface types with little to distinguish them, or the game tutorializing the DiagonalSpeedBoost, which implicitly requires that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively how their marble's spin should cause it to bounce off of surfaces, and a WallJump is a natrual endpoint of this learning), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
* ScrappyMechanic:[[invoked]] Believes ''VideoGame/MarbleBlastPlatinumQuest'' fails to work because of the new gimmick objects scattered throughout it:
to:
* OriginalFlavor: While she views most of ''VideoGame/The2020CelesteSpringCommunityCollab'' ''The 2020 VideoGame/{{Celeste}} Spring Community Collab'' through the lens of being a {{fanfiction}} for {{video game}}s, she shoutouts shouts out certain levels for reasonably looking as if they could be in the base game, such as Azurite Ascent or Sattelite
*RunningTheAsylum:[[invoked]] [[DiscussedTrope Remarked on]] RunningTheAsylum: Invoked and discussed during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that 'VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple surface types with little to distinguish them, or the game tutorializing the DiagonalSpeedBoost, which implicitly requires that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively how their marble's spin should cause it to bounce off of surfaces, and a WallJump is a natrual endpoint of this learning), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
* ScrappyMechanic:[[invoked]] Believes''VideoGame/MarbleBlastPlatinumQuest'' ''VideoGame/{{Marble Blast|Gold}} Platinum Quest'' fails to work because of the new gimmick objects scattered throughout it:
*
* ScrappyMechanic:[[invoked]] Believes
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* WordSaladLyrics: "EEEAAAOOO" contains a simple repeating stanza with lyrics that are barely legible without the sheet due to extreme vocal processing.
to:
* ShoutOut: Uses samples often in her music: for instance, "Springtime is Here" samples ''Theatre/TheRiteOfSpring'' and "[mapplethorpe]" samples the Philips [=CDi=] opening sound.
* WordSaladLyrics: "EEEAAAOOO" contains a simple repeating stanza with lyrics that are barelylegible decipherable without the a lyrics sheet due to extreme vocal processing.
* WordSaladLyrics: "EEEAAAOOO" contains a simple repeating stanza with lyrics that are barely
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expanding slightly, adding image
Changed line(s) 1,3 (click to see context) from:
Patricia Taxxon is an American musician. She also writes video essays about various media, from ''VideoGame/MarbleBlastGold'' and its various {{Game Mod}}s to
how ''WebVideo/DontHugMeImScared'' uses horror.
how ''WebVideo/DontHugMeImScared'' uses horror.
to:
[[quoteright:337:https://static.tvtropes.org/pmwiki/pub/images/4bab4b73f619942a899afe7d71f39a68337x337x1.jpg]]
[[caption-width-right:337:On the internet, no one knows you're a human.]]
Patricia Taxxon is an Americanmusician. She also writes video essays about musician, media analyst, and modder. Her YouTube channel features analyses of various media, from ''VideoGame/MarbleBlastGold'' response videos, modding videos, and its various {{Game Mod}}s to
how ''WebVideo/DontHugMeImScared'' uses horror.
videos for her songs and albums--of which there are many.
[[caption-width-right:337:On the internet, no one knows you're a human.]]
Patricia Taxxon is an American
how ''WebVideo/DontHugMeImScared'' uses horror.
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!! Patricia Taxxon's videos contain examples of:
to:
!! Patricia Taxxon's videos contain examples of:Fix that old list and the tropes will fall apart!
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* CoverVersion: Covers Shawn Mendes' "Señorita" on ''Foley Artist''.
* EveryEpisodeEnding: On her "Puppyhelic Triangle" second channel, each video ends with a cut-off "Thanks for watching," which is cut off at a random point of the sentence.
* LastNoteNightmare: The second half of "Safe Skin" is essentially Patricia shouting the title of the song over frantic distorted instrumentals that slowly start to degrade--by the end, she sounds demonic.
* EveryEpisodeEnding: On her "Puppyhelic Triangle" second channel, each video ends with a cut-off "Thanks for watching," which is cut off at a random point of the sentence.
* LastNoteNightmare: The second half of "Safe Skin" is essentially Patricia shouting the title of the song over frantic distorted instrumentals that slowly start to degrade--by the end, she sounds demonic.
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* SelfDeprecation: Somewhat used in "The Autistic Horror of Don't Hug Me I'm Scared":
--> ''I'm pretty sure I've said this before, but that's me. I'm autistic.''\\
[glances down at herself, in a furry sona]\\
''[[SarcasmMode I'm sure this is incredibly shocking news for you.]]''
* WordSaladLyrics: "EEEAAAOOO" contains a simple repeating stanza with lyrics that are barely legible without the sheet due to extreme vocal processing.
--> ''I'm pretty sure I've said this before, but that's me. I'm autistic.''\\
[glances down at herself, in a furry sona]\\
''[[SarcasmMode I'm sure this is incredibly shocking news for you.]]''
* WordSaladLyrics: "EEEAAAOOO" contains a simple repeating stanza with lyrics that are barely legible without the sheet due to extreme vocal processing.
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Changed line(s) 8,9 (click to see context) from:
* RunningTheAsylum: [[DiscussedTrope Remarked on]] during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that 'VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple surface types with little to distinguish them, or the game tutorializing the DiagonalSpeedBoost, which implicitly requires that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively how their marble's spin should cause it to bounce off of surfaces, and a WallJump is a natrual endpoint of this learning), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
* ScrappyMechanic: Believes ''VideoGame/MarbleBlastPlatinumQuest'' fails to work because of the new gimmick objects scattered throughout it:
* ScrappyMechanic: Believes ''VideoGame/MarbleBlastPlatinumQuest'' fails to work because of the new gimmick objects scattered throughout it:
to:
* RunningTheAsylum: RunningTheAsylum:[[invoked]] [[DiscussedTrope Remarked on]] during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that 'VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple surface types with little to distinguish them, or the game tutorializing the DiagonalSpeedBoost, which implicitly requires that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively how their marble's spin should cause it to bounce off of surfaces, and a WallJump is a natrual endpoint of this learning), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
*ScrappyMechanic: ScrappyMechanic:[[invoked]] Believes ''VideoGame/MarbleBlastPlatinumQuest'' fails to work because of the new gimmick objects scattered throughout it:
*
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Patricia Taxxon is an American musician. She also writes video essays about various media, from ''VideoGame/MarbleBlastGold'' and its various {{Game Mod}}s to
how ''WebVideo/DontHugMeImScared'' uses horror.
You can find her Website/YouTube channel [[https://www.youtube.com/@Patricia_Taxxon/featured here]], and her Bandcamp can be found [[https://patriciataxxon.bandcamp.com/ here]].
!! Patricia Taxxon's videos contain examples of:
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppy rantsona", a dog wearing a tiara.
* OriginalFlavor: While she views most of ''VideoGame/The2020CelesteSpringCommunityCollab'' through the lens of being a {{fanfiction}} for {{video game}}s, she shoutouts certain levels for reasonably looking as if they could be in the base game, such as Azurite Ascent or Sattelite
* RunningTheAsylum: [[DiscussedTrope Remarked on]] during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that 'VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple surface types with little to distinguish them, or the game tutorializing the DiagonalSpeedBoost, which implicitly requires that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively how their marble's spin should cause it to bounce off of surfaces, and a WallJump is a natrual endpoint of this learning), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
* ScrappyMechanic: Believes ''VideoGame/MarbleBlastPlatinumQuest'' fails to work because of the new gimmick objects scattered throughout it:
** Areas that have different physics to the rest of the game, such as low gravity or no jumping. She believes the game works a lot better when its using the standard physics system to its potential, letting players learn and master it.
** The cannons that make the player aim and shoot their marble, for the same reason of the physics modifiers in that they briefly take you out of the game to do something else.
** The singleplayer levels that are just the multiplayer levels, but with no competition, so you just end up collecting a bunch of gems as they slowly spawn into a mostly-empty play area.
----
how ''WebVideo/DontHugMeImScared'' uses horror.
You can find her Website/YouTube channel [[https://www.youtube.com/@Patricia_Taxxon/featured here]], and her Bandcamp can be found [[https://patriciataxxon.bandcamp.com/ here]].
!! Patricia Taxxon's videos contain examples of:
* AuthorAvatar: Uses a painting of a girl holding a paintbrush in her mouth to represent herself. Partway through her ''VideoGame/MarbleBlastGold'' video, she changes to her "puppy rantsona", a dog wearing a tiara.
* OriginalFlavor: While she views most of ''VideoGame/The2020CelesteSpringCommunityCollab'' through the lens of being a {{fanfiction}} for {{video game}}s, she shoutouts certain levels for reasonably looking as if they could be in the base game, such as Azurite Ascent or Sattelite
* RunningTheAsylum: [[DiscussedTrope Remarked on]] during the ''VideoGame/MarbleBlastGold'' video, in which she elaborates that 'VideoGame/MarbleBlastPlatinum'' is "all the best and worst things that happen when you let your core playerbase design a game without any supervision". At its worst, the fannish elements can be seen as intrusive and poorly-thought through (for example, the multiple surface types with little to distinguish them, or the game tutorializing the DiagonalSpeedBoost, which implicitly requires that you intentionally invoke CameraScrew), and the game doesn't feel like it's been designed to play in a way that best utilizes its engine, such as with the multiple "janitor" levels where you do nothing but run around a bare play area and pick up all the gems with little challenge in the way of the terrain. At its best, it teaches and makes use of {{Advanced Movement Technique}}s that are actually fun to use (Patricia cites the wallbounce as an example, as players will intuitively how their marble's spin should cause it to bounce off of surfaces, and a WallJump is a natrual endpoint of this learning), and levels such as Phil's display an amazing understanding of the physics engine and how his dedication has led to hard, but amazingly crafted level design.
* ScrappyMechanic: Believes ''VideoGame/MarbleBlastPlatinumQuest'' fails to work because of the new gimmick objects scattered throughout it:
** Areas that have different physics to the rest of the game, such as low gravity or no jumping. She believes the game works a lot better when its using the standard physics system to its potential, letting players learn and master it.
** The cannons that make the player aim and shoot their marble, for the same reason of the physics modifiers in that they briefly take you out of the game to do something else.
** The singleplayer levels that are just the multiplayer levels, but with no competition, so you just end up collecting a bunch of gems as they slowly spawn into a mostly-empty play area.
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