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* EvolutionaryPressureCooker:
** Some Space Marine chapters, notably the Blood Angels and the Black Templars, use GladiatorGames or other combat tournaments to select new aspirants: the survivors come out battle-hardened fighters that can then undergo the conversion and training into {{Super Soldier}}s.
** Done accidentally by Lord Inquisitor Kryptmann during the Third Tyrannic War. He managed to trick one of the major wings of Hive Fleet Leviathan into invading the Ork Empire of Octarius, hoping they would either [[LetsYouAndHimFight destroy each other]] or at least buy the Imperium some time. Unfortunately, it resulted in the HiveMind absorbing ork DNA, resulting in even stronger tyranid organisms emerging from the star cluster when they finally destroyed the orks. Ultimately it took a DeusExMachina at the Siege of Baal to finally end the war.
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* {{Gangbangers}}: Hive worlds' Underhive levels tend to be extensive and run down to the point that the planet's authorities tend to write off keeping order in it. This leads to hive gangs becoming the closest thing to authority in a very large percentage of the hive where violence and banding together therefore is the only realistic way for many underhivers to hope to survive every day in the destitution surrounding them. Said violence is commonplace and fierce enough that recruiting wisdom in some places consider hive gangers to be ready to make the cut for the Imperial Guard (making the cut willingly [[{{Conscription}} or otherwise]]) - or even a source for the truly-exceptional fighters that could be deemed worthy of becoming a SpaceMarine. In some hives, these gangs may even assemble such influence that they are an indelible part of the hive's power structure recognized even by the nobles, such as the Clan House gangs in {{TabletopGame/Necromunda}} who all have official dominion over a particular corner of Necromunda's industries (but naturally, continue violently clash with each other for a variety of reasons still).
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Crosswicking new trope.

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* HiredByTheOppressor: Psykers are widely hated and feared in the Imperium, and routinely rounded up to either be drained by the GodEmperor or undergo TrainingFromHell and become Sanctioned Psykers, who can control their powers and be used by the Imperium. Thing is, [[JustifiedTrope this is the correct procedure]]: untrained psykers inevitably fall to Chaos and end up joining cults or helping the Dark Gods take over their planet, that is [[HeroicRROD if their head hasn't exploded before then]]. And if the Emperor wasn't kept "alive" by their sacrifice, the Astronomican (the psychic beacon that allows humanity to travel faster than light with any accuracy) would fall, and humanity would become a disunited and quickly-annihilated species.
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Crosswicking

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*HighlyVisibleLandmark: Imperial Navigators orient themselves and the voidships they're aboard in the Warp using the Astronomicon, a psychic "lighthouse" generated by the God-Emperor's near-dead body on the Golden Throne. There are areas of the galaxy where the Astronomicon is not visible, however, and these are particularly dangerous to navigate. Most of these are on the far side of from Holy Terra of Warp phenomena like the Eye of Terror or the Cicatrix Maledictum, but the Astronomicon has been slowly dimming as the Emperor gradually succumbs, and is visible from a slightly smaller radius every year.
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* FearInducedIdiocy: A squad has a morale stat, and when it drops enough the squad is considered "broken", forcing them to flee until they can rally and reform their ranks. This can lead to them fleeing from cover and leaving themselves open to further attacks from ranged enemy units. Some squads are completely immune to this, with reasons ranging from a literal lack of fear like the Necrons or Tyranids, to sheer strength of will like the Space Marines or some units of the Imperial Guard.
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* FTLTravelSickness: Imperial vessels must traverse the nightmare hellscape of the Warp in order to make interstellar trips. While they use [[FantasticRadiationShielding Gellar fields]] to keep out the daemons and raw stuff of Chaos that permeates the Warp, their presence and influence still affects the ships' crews to a small degree. This routinely causes them to feel intense paranoia, experience visual and [[HearingVoices auditory]] hallucinations, and/or have terrifying nightmares. Those who are particularly sensitive or weak-willed may completely snap; some [[SelfHarm mutilate themselves]] or even [[DrivenToSuicide commit suicide]] to escape the horrors they've experienced, while others may attack their fellow crewmates.

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* FTLTravelSickness: Imperial vessels must traverse the nightmare hellscape of the Warp in order to make interstellar trips. While they use [[FantasticRadiationShielding Gellar fields]] to keep out the daemons and raw stuff of Chaos that permeates the Warp, their presence and influence still affects the ships' crews to a small degree. This routinely causes them to feel intense paranoia, experience visual and [[HearingVoices auditory]] hallucinations, and/or have terrifying nightmares. Those who are particularly sensitive or weak-willed may completely snap; some [[SelfHarm mutilate themselves]] or even [[DrivenToSuicide commit suicide]] to escape the horrors they've experienced, while others may attack their fellow crewmates. A void jump that ends with ''only'' having to kill a few hundred people is considered successful.

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%%* FatalFlaw
%%** The Emperor's arrogance.
%%** The traitor Primarchs' parental issues with The Emperor.
%%** The Space Marines' blind obedience to their Primarchs.
%%** The Dark Eldar's debauchery which was the downfall of their civilization in the first place.
%%** The craftworld Eldar's single-mindedness which causes their CripplingOverspecialization.
%%** The Necrontyr's jealousy of the Eldar's long life.
%%** The C'Tan's gluttony.
%%** The Chaos Gods' selfishness which is why cooperation between them is impossible.

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%%* FatalFlaw
%%**
* FatalFlaw:
**
The Emperor's arrogance.
%%**
arrogance and detachment from humanity. He never felt the need to explain himself, and assumed that no one would betray or disobey him regardless of what he did. He also couldn't comprehend people's need to believe in a higher power, and thus never believed that his own anti-religious actions would [[{{Irony}} eventually lead to his own people worshipping him as a god posthumously]].
** Lion was a HorribleJudgeOfCharacter who couldn't read or relate to other people.
** Jaghatai was an IneffectualLoner who hardly ever associated with any of his brothers and always preferred going off and doing his own thing and being his own man. So when the Heresy kicked off, he could trust nobody and nobody really trusted him either.
** Leman Russ had UndyingLoyalty which meant he never questioned orders even when they were questionable, like being ordered to burn an entire world when it was really a false order given by Horus, and that Leman's actual orders were to bring Magnus back to the Imperium alive to face judgement from the Emperor. Also, [[{{Jerkass}} his lack of tact made him an outcast among his own brothers]].
** Rogal Dorn's {{Determinator}} tendencies often translated as [[AttackAttackAttack stupidly aggressive tendencies]] in battle. He literally didn't know when to stop.
The traitor Primarchs' parental Iron Cage incident (where the Iron Warriors Legion lured Dorn and his Imperial Fists into a death trap) exploited this and his legion was decimated as a result.
** Roboute Guilliman had a need for control and orthodoxy that often made his thinking predictable and inflexible. This was how Fulgrim ambushed and wounded him.
** Fulgrim had an obsession with emulating his father and perfecting himself that drove him to madness.
** Perturabo always felt like TheUnFavourite of his family because his father and his brothers never valued him or his accomplishments. So when the Heresy happened, he fell in line with the one brother who he felt didn't treat him as a ButtMonkey.
** Konrad's unflinching desire for justice [[HeWhoFightsMonsters made him a brutal psychopath]].
** Angron's uncontrollable rage, his obsession with avenging his comrades, his resentment against his father for dragging him away to fight some intergalactic crusade he never cared about when he would have preferred just dying as a hero with his friends planetside, his inability to relate with any of his brothers because of the pain of losing his old brothers-in-arms on his homeworld, his NeverMyFault tendencies which made him very hard to like... Poor guy.
** Mortarian's confidence
issues with The Emperor.
%%** The Space Marines' blind obedience
led to their Primarchs.
%%** The Dark Eldar's debauchery
him seeking council from the wrong people.
** Magnus was an InsufferableGenius who recklessly and arrogantly sought knowledge and power wherever he could,
which was led to him turning to Chaos.
** Lorgar always sought a higher meaning to dedicate himself to. When
the downfall of their civilization Emperor rejected and humiliated him, he turned to Chaos.
** Alpharius' desire to constantly look like the most brilliant person
in the first place.
%%** The craftworld Eldar's single-mindedness which causes their CripplingOverspecialization.
%%** The Necrontyr's jealousy of
room ironically made him very easy to manipulate for both Chaos and the Eldar's long life.
%%** The C'Tan's gluttony.
%%**
Cabal. Also, his ComplexityAddiction [[spoiler:which eventually resulted in his death at the hands of Dorn.]]
** Horus Lupercal himself, who above all other things [[GlorySeeker wanted glory]]. He hated sharing credit with his brothers and eventually he hated sharing credit with the Emperor too.
**
The Chaos Gods' selfishness which is why cooperation between them is impossible.

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Humans Are Divided only applies when humans are divided in contrast to other species


%%* GaidenGame: The various {{Spinoff}}s listed in the introduction.

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%%* * GaidenGame: The various {{Spinoff}}s listed Specialist Games set in the introduction.''Warhammer 40,000'' universe include ''TabletopGame/{{Inquisitor}}'' (a 'narrative wargame'), ''TabletopGame/BattlefleetGothic'' (space combat wargame), ''TabletopGame/AeronauticaImperialis'' (air combat wargame), ''TabletopGame/AdeptusTitanicus'' (Titan combat wargame using mini-miniatures), ''TabletopGame/{{Epic}}'' (an epic battle game using mini-miniatures/multiple-model worth of bases to represent giant armies), ''Apocalypse'' (an epic battle game mode-turned-Specialist Game using standard miniatures and accessories to represent giant armies), ''[[TabletopGame/Warhammer40000KillTeam Kill Team]]'' (skirmish game using the same models as the main game), ''TabletopGame/{{Gorkamorka}}'' (all-Ork skirmish game), ''TabletopGame/{{Necromunda}}'' (gang-based skirmish game), ''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/{{Deathwatch}}'', ''TabletopGame/BlackCrusade'', ''TabletopGame/OnlyWar'', ''TabletopGame/WrathAndGlory'' and ''TabletopGame/ImperiumMaledictum'' (role-playing games).



* HeroUnit: Characters are powerful individuals--commanders, psykers and army experts, who can either operate on their own or join another unit. Every army (with very few exceptions) needs at least one character to serve as its Warlord, and while more expensive than rank-and-file soldiers, they also boast superior characteristic values and have many more customisation options, with the specific details varying on the individual army and edition.



** There are two kinds of Inquisitors in the Imperium; Puritans, and Radicals (no, [[TotallyRadical not that kind of radical]]) and they both have different beliefs on how to fight Chaos. Puritans believe that daemons must only be destroyed, never consorted with or used, in fact they're willing to destroy a bolter touched by a daemon because it is considered corrupted, but by contrast, Radicals believe that the best way to fight daemons is to basically use daemons against them, and this is fine as long as the purpose is pure. The Inquisition is split down the middle, but there's only one truth; Inquisitors usually begin as Puritans and die as Radicals. This is because they start out as {{Wide Eyed Idealist}}s, but after years of calling [[EarthShatteringKaboom Exterminatus]], [[WeHaveReserves expending thousands or even millions of lives]] and [[ShootTheShaggyDog fighting losing battles]] with the ruinous powers, they eventually see no hope in the tactics they use and begin using tainted powers and weapons against their monstrous foes in the faint, desperate hope of finally beating them, only to be executed themselves for heresy by a Puritan, who will eventually go on and do the same thing years down the line. [[CrapsackWorld Grimdark]].

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** There are two kinds of Inquisitors in the Imperium; Puritans, Puritans and Radicals (no, [[TotallyRadical not that kind of radical]]) and they both have different beliefs on how to fight Chaos. Puritans believe that daemons must only be destroyed, never consorted with or used, in fact they're willing to destroy a bolter touched by a daemon because it is considered corrupted, but by contrast, Radicals believe that the best way to fight daemons is to basically use daemons against them, and this is fine as long as the purpose is pure. The Inquisition is split down the middle, but there's only one truth; Inquisitors usually begin as Puritans and die as Radicals. This is because they start out as {{Wide Eyed Idealist}}s, but after years of calling [[EarthShatteringKaboom Exterminatus]], [[WeHaveReserves expending thousands or even millions of lives]] and [[ShootTheShaggyDog fighting losing battles]] with the ruinous powers, they eventually see no hope in the tactics they use and begin using tainted powers and weapons against their monstrous foes in the faint, desperate hope of finally beating them, only to be executed themselves for heresy by a Puritan, who will eventually go on and do the same thing years down the line. [[CrapsackWorld Grimdark]].



* HitPoints: In-game, all models have a Wounds characteristic which represents how much damage they can sustain before they succumb to their injuries. Typically, footsoldiers only have one wound, but commanders, vehicles and giant monsters have several wounds, making them harder to kill.

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* HitPoints: In-game, all All models have a Wounds characteristic which represents how much damage they can sustain before they succumb to their injuries. Typically, footsoldiers only have one wound, but commanders, vehicles and giant monsters have several wounds, making them harder to kill.



* HomeGuard: The Planetary Defense Forces, considered as under-equipped and far less competent by the Imperial Guard. Repeat, the Imperial Guard, ButtMonkey CannonFodder extraordinaire, believes the PDF to be beneath them.
** Which, given their status as "Imperial speedbump" (the ones who slow down the enemy until the Guard is there), might have a grain of truth. If anything, they lack a quality the Guard has: Quantity.

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* HomeGuard: The Planetary Defense Forces, considered as under-equipped and far less competent by the Imperial Guard. Repeat, the Imperial Guard, ButtMonkey CannonFodder extraordinaire, believes the PDF to be beneath them.
** Which,
them, which, given their status as "Imperial speedbump" (the ones who slow down the enemy until the Guard is there), might have a grain of truth. If anything, they lack a quality the Guard has: Quantity.



* HumansAreDivided: Humanity is ostensibly united under the Imperium, but it is constantly plagued by rebellions, both Chaos and otherwise.
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* HumongousHeadedHammer: Thunder hammers are a type of power weapon used by some Imperial combatants: in addition to their enormous size, they generate an energy field that [[ShockwaveStomp releases a concussive shockwave when they hit something]]. Thunder hammers are ''usually'' used only by Space Marines, who wear PoweredArmor on top of being [[BioAugmentation physically augmented]] {{Super Soldier}}s (typically the head of a Space Marine's thunder hammer is larger than their own helmet, but a Space Marine's ''head'' is a lot smaller relative to their body than that of a baseline human), but lighter versions such as the Lathe Pattern are also popular with Adeptus Ministorum priests and Inquisitors of the Ordo Malleus.
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** It is said that there is a colossal bell on Terra, the Bell of Lost Souls, that rings once every time a great hero of the Imperium martyrs themselves by dying against the myriad foes of mankind. It is said to be the size of a building, and can be heard from the other side of the planet; the bell-ringers themselves have to be stationed in reinforced bunkers to prevent blown eardrums and organ failure. The Bell is ''near-constantly'' ringing.
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* ForWantOfANail: If Horus hadn't been near-fatally injured on Davin, he wouldn't have been brought to the Chaos ritual that was disguised as normal healing ritual. That one ritual, during which he received Chaos visions of [[SelfFulfillingProphecy a dystopian Imperium where the Emperor is worshiped as a god and nearly all his Primarch brothers are dead]], directly lead to the Horus Heresy, which is responsible for [[CrapsackWorld the state the galaxy is in]].
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** The Kroot change quite substantially within the timeframe of 3rd Edition. They made their first apperance in a piece of artwork from the core rulebook where the Kroot warrior lacks a beak, has a more human body layout and an almost fungal head.

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** The Kroot change quite substantially within the timeframe of 3rd Edition. They made their first apperance appearance in a piece of artwork from the core rulebook where the Kroot warrior lacks a beak, has a more human body layout and an almost fungal head.
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Crosswicking new trope

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* TheGreatExterminator: "Exterminatus" is the act of so utterly destroying a habitable planet as to render it a "Dead World" (typically to prevent the spread of infection or heresy). Those who give the order typically become famous (or notorious) for the act.

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** The Imperium once fielded [[HumongousMecha Titans]] in such massive numbers that entire dedicated ''Legions'' of skyscraper-sized warmachines fought across thousands of miles of planetary surface and brought civilizations to their knees. Now, the Imperium fielding ''one'' Titan to a battle is considered a wanton extravagance.

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** The Imperium once fielded [[HumongousMecha Titans]] in such massive numbers that entire dedicated ''Legions'' of skyscraper-sized warmachines fought across thousands of miles of planetary surface and brought civilizations to their knees. Now, the Imperium fielding ''one'' Titan to a battle is considered a wanton extravagance. And [[TankGoodness Baneblades, the nigh-unstoppable house-sized tanks with eleven different cannons and guns on them]]? They were the ''light'' reconnaissance tanks in the Imperium's heyday - all of the larger vehicles and the means to create them have long since been lost to the dust of time.
** And the Aeldari, don't even get us started on them. They used to quench, kindle and move entire suns at their height, and this was a minor display of their power. One advanced weapon they've recently rediscovered from raids on their homeworlds in the Eye of Terror (by recently, we mean millennia ago; they were zooming around the galaxy in spaceships while the dinosaurs were roaming the Earth) is the D-Cannon - it shoots ''small black holes''.
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* HowTheMightyHaveFallen: The Imperium and the Aeldari were once the undisputed masters of the galaxy. Now, the Imperium is a has-been ex-superpower in a technological dark age being picked off by inches, and the Aeldari are SpaceNomads fighting with grim determination for survival in a galaxy that wants them dead.
** The Imperium once fielded [[HumongousMecha Titans]] in such massive numbers that entire dedicated ''Legions'' of skyscraper-sized warmachines fought across thousands of miles of planetary surface and brought civilizations to their knees. Now, the Imperium fielding ''one'' Titan to a battle is considered a wanton extravagance.

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By the will of the Immortal God-Emperor, the great reliquary, or "page" as it is known, of tropes has grown to the point that it shall be broken up into four different pages. These pages are divided by the letter that starts the trope, and misplaced tropes shall be returned to their proper place. This page is for those tropes that start with the letter E through the letter H. Venerate the God-Emperor. To deep-strike back to the main page, click [[TabletopGame/Warhammer40000 here]].

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By the will of the Immortal God-Emperor, the great reliquary, or "page" as it is known, of tropes has grown to the point that it shall be broken up into four different pages. These pages are divided by the letter that starts the trope, and misplaced tropes shall be returned to their proper place. This page is for those tropes that start with the letter E through the letter H.

Venerate the God-Emperor. To deep-strike back to the main page, click [[TabletopGame/Warhammer40000 here]].

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By the will of the Immortal God-Emperor, the great reliquary, or "page" as it is known, of tropes has grown to the point that it shall be broken up into four different pages. These pages are divided by the letter that starts the trope, and misplaced tropes shall be returned to their proper place. This page is for those tropes that start with the letter E through the letter H.
ma
Venerate the God-Emperor. To deep-strike back to the main page, click [[TabletopGame/Warhammer40000 here]].

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By the will of the Immortal God-Emperor, the great reliquary, or "page" as it is known, of tropes has grown to the point that it shall be broken up into four different pages. These pages are divided by the letter that starts the trope, and misplaced tropes shall be returned to their proper place. This page is for those tropes that start with the letter E through the letter H.
ma
H. Venerate the God-Emperor. To deep-strike back to the main page, click [[TabletopGame/Warhammer40000 here]].
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* HeroWithAnFInGood: While the Marines [[WhatDidYouExpectWhenYouNamedIt Malevolent]] Chapter ''does'' loyally serve the Emperor and seek to drive back His foes, they also have a disturbing disregard for the well-being of the Imperium's civilians, and they care not if other Imperial forces are felled in [[HeroInsurance the collateral damage that they cause]].

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* HeroWithAnFInGood: While the Marines [[WhatDidYouExpectWhenYouNamedIt Malevolent]] Malevolent Chapter ''does'' loyally serve the Emperor and seek to drive back His foes, they also have a disturbing disregard for the well-being of the Imperium's civilians, and they care not if other Imperial forces are felled in [[HeroInsurance the collateral damage that they cause]].
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* HeroWithAnFInGood: While the Marines Malevolent Chapter ''does'' loyally serve the Emperor and seek to drive back His foes, they also have a disturbing disregard for the well-being of the Imperium's civilians, and they care not if other Imperial forces are felled in [[HeroInsurance the collateral damage that they cause]].

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* HeroWithAnFInGood: While the Marines Malevolent [[WhatDidYouExpectWhenYouNamedIt Malevolent]] Chapter ''does'' loyally serve the Emperor and seek to drive back His foes, they also have a disturbing disregard for the well-being of the Imperium's civilians, and they care not if other Imperial forces are felled in [[HeroInsurance the collateral damage that they cause]].
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** The Eternal Warrior rule often denotes a character with unusually high HeroicWillpower that they can tank wounds that should have obliterated a lesser man. The name has caused no small amount of fridge logic, as many big Daemons (who are literally eternal) or other ancient warriors (like the Swarm Lord) do not have this rule while various mortals (including normal humans like Yarrick) have it.

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** The Eternal Warrior rule often denotes a character with unusually high HeroicWillpower that they can tank wounds that should have obliterated a lesser man. The name has caused no small amount of fridge logic, FridgeLogic, as many big Daemons (who are literally eternal) or other ancient warriors (like the Swarm Lord) do not have this rule while various mortals (including normal humans like Yarrick) have it.

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* HotBlooded: [[AuthorityEqualsAsskicking Shas'O]] [[HotBlooded Vior'la]] Shovah [[AceCustom Kais]] [[OverlyLongName Mont'yr]] aka [[TheStrategist Commander Farsight]] has this ''right in his name''. He is also [[MemeticMutation A CHAR]].

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* HotBlooded: [[AuthorityEqualsAsskicking Shas'O]] [[HotBlooded HotBlooded:
** [[RankScalesWithAsskicking Shas'O
Vior'la]] Shovah [[AceCustom Kais]] [[OverlyLongName Kais Mont'yr]] aka [[TheStrategist Commander Farsight]] has this ''right in his name''. He is also [[MemeticMutation A CHAR]].
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* TheExtremistWasRight: [[CrapsackWorld Consistently and in the worst possible way.]] The Adeptus Mechanicus' stranglehold on technological development is justified by historical {{Robot War}}s and [[AfterTheEnd more than one galaxy-spanning apocalypse]]. The horrific treatment of psykers is justified by the fact they can be [[DemonicPossession possessed by Warp Daemons]] from even the tiniest lapse of concentration or mishap in using their powers. The horrific Literature/NineteenEightyFour-esque totalitarianism is justified by the horrors of the Literature/HorusHeresy and the fact Chaos ''really is'' that insidious. The Imperium's {{Absolute Xenophobe}}s have been proven right so often in their belief that all AliensAreBastards that [[FinalSolution genocidal violence on contact]] is not only justified, but likely [[ItsTheOnlyWayToBeSure the only way to be sure]]. In the grim darkness of the far future, humans ''have to'' be Space Nazis plus Space Spanish Inquisition because any other approach will lead to total extinction.
-->''"In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now."''

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