History WMG / Portal

13th Oct '17 1:01:12 PM Malady
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* [=GLaDOS=] and {{Wheatley}} just don't understand music.

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* [=GLaDOS=] and {{Wheatley}} SelfDemonstrating/{{Wheatley}} just don't understand music.
30th Sep '17 8:14:01 PM nombretomado
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* You, as the main character, are a young woman who has a confused relationship with a controlling maternal figure (GLaDOS).

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* You, as the main character, are a young woman who has a confused relationship with a controlling maternal figure (GLaDOS).([=GLaDOS=]).



* This motif is continued and expanded in Portal 2, with the separation between GLaDOS and Chell at the end being reminiscent of a child grown to adulthood (no, not that kind of AdultChild) and leaving her parents behind. The lyrics of "Want You Gone" just sell it.

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* This motif is continued and expanded in Portal 2, with the separation between GLaDOS [=GLaDOS=] and Chell at the end being reminiscent of a child grown to adulthood (no, not that kind of AdultChild) and leaving her parents behind. The lyrics of "Want You Gone" just sell it.



* Wheatley was the first personality core and a successful version of the GLaDOS Intiative's brain uploading.

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* Wheatley was the first personality core and a successful version of the GLaDOS Intiative's [=GLaDOS=] Initiative's brain uploading.
10th Sep '17 9:57:28 AM nombretomado
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Specifically, [[RepoTheGeneticOpera Zydrate]]. Sort of. Aperture Science actually invented Zydrate (well, it obviously wasn't called Zydrate, but it was exactly the same) before [=GeneCo=] even existed, and it was actually stronger, to the point that it could even affect robots the same way it affected humans. Aperture's psuedo-Zydrate had a few flaws, though: you build up a tolerance to the euphoric effect astonishingly fast, and without that effect, the numbness is enough to drive you mad. Aperture, being [[IncompetenceInc Aperture]], ignored the drug's obvious utility as a painkiller, and instead used it as an alternate fuel source for some of their more harmful [=AIs=], the intentions allegedly being to make them less dangerous and save electricity. Eventually, after they lost one too many staff members to the neurotoxin [=GLaDOS=] released every time someone got close enough to refuel her, Aperture created a system that would inject a little bit of "fuel" every time the AI performed its intended function (like a turret firing, or [=GLaDOS=] watching someone complete a test), but completely forgot to account for the tolerance issue, thus causing AIs to overperform their duties in the hopes that they'll feel the next "hit", instead of getting more of the unbearable numbness. Unsurprisingly, this, along with certain other factors, pushed [=GLaDOS=] to the point that she finally succeeded in killing everyone in the facility that wasn't in stasis or incredibly lucky. And then the events of the games.

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Specifically, [[RepoTheGeneticOpera [[Film/RepoTheGeneticOpera Zydrate]]. Sort of. Aperture Science actually invented Zydrate (well, it obviously wasn't called Zydrate, but it was exactly the same) before [=GeneCo=] even existed, and it was actually stronger, to the point that it could even affect robots the same way it affected humans. Aperture's psuedo-Zydrate had a few flaws, though: you build up a tolerance to the euphoric effect astonishingly fast, and without that effect, the numbness is enough to drive you mad. Aperture, being [[IncompetenceInc Aperture]], ignored the drug's obvious utility as a painkiller, and instead used it as an alternate fuel source for some of their more harmful [=AIs=], the intentions allegedly being to make them less dangerous and save electricity. Eventually, after they lost one too many staff members to the neurotoxin [=GLaDOS=] released every time someone got close enough to refuel her, Aperture created a system that would inject a little bit of "fuel" every time the AI performed its intended function (like a turret firing, or [=GLaDOS=] watching someone complete a test), but completely forgot to account for the tolerance issue, thus causing AIs to overperform their duties in the hopes that they'll feel the next "hit", instead of getting more of the unbearable numbness. Unsurprisingly, this, along with certain other factors, pushed [=GLaDOS=] to the point that she finally succeeded in killing everyone in the facility that wasn't in stasis or incredibly lucky. And then the events of the games.
4th Sep '17 1:45:13 PM JAG001
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[[WMG: Chell's weight gain and the other test subjects' deaths are both Wheatley's Fault]]
Who was in charge of the life-support systems in the Relaxation Vault? ''Wheatley.'' When the Enrichment Center reserve power started running out, he'd do the logical thing and try to conserve power wherever he can by turning off things he thinks are non-essential. But because he's made to make terrible decisions, he'd do the stupid thing and turn off that timer that's supposed to wake the test subjects every 50 years or so to lessen their risk of serious brain damage, thinking it was "non-essential". When the test subjects start coming up braindead as a result, he'd try to fix ''that'' problem by [[InsaneTrollLogic raising one test subject's life-support settings up too high to counteract the effects of the earlier mistake]]. Which would amount to Chell receiving an excess of nutrients and coming out of stasis in better physical and mental condition than she otherwise had any right to be, and the rest becoming "10,000 flippin' vegetables". Wheatley is also willfully oblivious to his own incompetence, so when ranting about it to Chell he'd naturally [[NeverMyFault blame the management and the reserve power going out over his anything he might've done.]]
26th Aug '17 9:30:12 PM LegoLover58
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Added DiffLines:

* Wheatley was the first personality core and a successful version of the GLaDOS Intiative's brain uploading.
13th Aug '17 3:53:18 PM TriggerLoaded
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* The Fact Sphere was another early attempt to design an [=AI=] that could take incomplete data and make inferences from it. It may not sound like much, but getting a computer to see a wet dog standing beside a pool of water and coming to the conclusion that the dog was playing in the water can be quite difficult for a program. Of course, being a test, there were multiple problems.
** First, as expected, the inferences it came up with are completely nonsensical. This is why many of its facts start out true, but then have a ridiculous follow-up.
** Second, they had trouble getting it to keep known facts and its inferences separate. Possibly the initial problem is that they couldn't get it to properly rank the data and inferences based on probability of truth, and it ended up thinking everything was a lie. So they went the other way, and now everything it thinks is true. Hence several facts that are just opinions.
8th Jul '17 9:10:31 AM nombretomado
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Dysarthia is (this is a rough summary; check TheOtherWiki for a better description) a brain injury that affects the ability to control the muscles that allow you to speak .... which actually makes a good deal of sense, when you think about it Perhaps in the first game, as WordOfGod says, Chell is just stubborn, but by the time the second game rolls around the time spent in suspension has given her some brain damage.

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Dysarthia is (this is a rough summary; check TheOtherWiki Wiki/TheOtherWiki for a better description) a brain injury that affects the ability to control the muscles that allow you to speak .... which actually makes a good deal of sense, when you think about it Perhaps in the first game, as WordOfGod says, Chell is just stubborn, but by the time the second game rolls around the time spent in suspension has given her some brain damage.
11th Jun '17 2:17:49 PM MedicInDisquise
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[[WMG: The reason the turrets fire the whole bullet?]]
In fact, it's not Aperture's usual bumbling. It's actually hidden genius; while the military might enjoy lethal turrets, for typical consumer use (remember, this is the 'consumer' version of their military product), people don't want to see people get ripped apart by rapid-fire weaponry. The bullets, as mentioned elsewhere, would only hurt like an airsoft bullet. Which, would be great for deterring thieves and test subjects but not killing them.

This is also the reason the turrets have cute voices; so that the owners of the turrets don't get creeped out by a mechanical turret ripping apart, say, a thief. Remember that according to one of [[http://www.thinkwithportals.com/turret_comic/ Valve's comics]], one of the major issues with first marketing the turret to consumer markets was making sure the turrets didn't scar the owners and users of the product. (Bonus points for being the irl reason the turrets got the voices.)
20th May '17 4:40:18 PM nombretomado
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* What? I'm being serious: Valve has said that it will be easing off single player for a while. We have an unlimited amount of customizable characters (The [[spoiler: cryopreserved test subjects from the end of Portal 2's co-op]]), we have a huge, sprawling world (Aperture Laboratories), and we have proof from {{Vindictus}} that a Source-based MMO can work.

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* What? I'm being serious: Valve has said that it will be easing off single player for a while. We have an unlimited amount of customizable characters (The [[spoiler: cryopreserved test subjects from the end of Portal 2's co-op]]), we have a huge, sprawling world (Aperture Laboratories), and we have proof from {{Vindictus}} ''VideoGame/{{Vindictus}}'' that a Source-based MMO can work.
9th Apr '17 9:11:29 AM nombretomado
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* That's [[RockyAndBullwinkle MISTER P-Body]], thank you.

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* That's [[RockyAndBullwinkle [[WesternAnimation/RockyAndBullwinkle MISTER P-Body]], thank you.
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