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[[WMG:There will be DLCs focusing on Monty and Chica, as well as the other kids who had the misfortune to enter the abandoned Pizzaplex]]

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[[WMG:There will be DLCs {{DLC}}s focusing on Monty and Chica, as well as the other kids who had the misfortune to enter the abandoned Pizzaplex]]
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[[WMG:There will be DLCs focusing on Monty and Chica, as well as the other kids who had the misfortune to enter the abandoned Pizzaplex]]
I mean, I know it won't actually happen, but it's just a silly idea I had. I mean, imagine if some other kids had Chica and Monty as their aides, like Gregory and Freddy and Cassie and Roxy.
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Another point for Monty is the Errant Behavior Report. Specifically, the first sentence of it. "Monty didn't show up for the main stage performance again." Notice that the memo isn't about him broken and unable to perform. It's about him ''[[OOCIsSeriousBusiness deciding not to show up at all]]''. If Monty did kill Bonnie out of jealousy and a desire to be the star, that means he then proceeded to intentionally skip the performances he literally killed a man...bot...person for. Could he have gotten guilty about what he had done at first and then gotten over it later? Perhaps, especially considering the Ai the animatronics are using is advanced enough to convey and create full-fledged personalities with disorders, but it is still circumstantial.

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Another point for Monty is the Errant Behavior Report. Specifically, the first sentence of it. "Monty didn't show up for the main stage performance again." Notice that the memo isn't about him broken and unable to perform. It's about him ''[[OOCIsSeriousBusiness deciding not to show up at all]]''. If Monty did kill Bonnie out of jealousy and a desire to be the star, that means he then proceeded to intentionally skip the performances he literally killed a man...bot...person for. Could he have gotten guilty about what he had done at first and then gotten over it later? Perhaps, especially considering the Ai AI the animatronics are using is advanced enough to convey and create full-fledged personalities with disorders, but it is still circumstantial.
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[[WMG:The Daycare Attendant was purchased from a different company and retooled into a daycare attendant.]]

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[[WMG:The Daycare Attendant was purchased from a different company and retooled into a daycare attendant.reprogrammed to look after children.]]
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[[WMG:The Daycare Attendant was purchased from a different company and retooled into a daycare attendant.]]
He doesn't look anything like a typical child-friendly Fazbear Entertainment animatronic, because he wasn't originally designed to be one.
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** His [[BrightIsNotGood bright color-scheme]], sunglasses hiding his red eyes, and NiceCharacterMeanActor status could allude to Satan's [[BitchInSheepsClothing deceptive nature]].
** In the ''Tales from the Pizzaplex'' story ''The Monty Within'', Monty (or rather, a digital version of him from a FictionalVideoGame) outright possesses a teenager named [[NameOfCain Kane]], whom he proceeds to make say and do bad things.
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** There's an adjacent theory that Luis is the ex-employee who rambles about the arcade machines, particularly about "saving the princess", and is the person living in the hole near the daycare. Some evidence for this has the person mention that 'she doesn't recognize me', implying that it's someone Vanessa would know. If you look around the area, you can see adult-sized Fazbear merchandise and glasses, implying that it's specifically an adult, not a child, living there. Another hint that Luis is the ex-employee in question is the fact that the key to her freedom is a series of games called ''Princess'' Quest, which are about, well, a princess. While the princess in those games is the player character, traditionally princesses in classic arcade games are [[DistressedDamsel damsels in distress]] and love interests who get whisked away by the villain which serves as an incentive for the hero to begin their adventure (think [[Franchise/SuperMarioBros Princess Peach]]). If Luis is trying to save Vanessa, this is an apt metaphor for what he's trying to accomplish.

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** There's an adjacent theory that Luis is the ex-employee who rambles about the arcade machines, particularly about "saving the princess", and is the person living in the hole near the daycare. Some evidence for this has the person mention that 'she doesn't recognize me', implying that it's someone Vanessa would know. If you look around the area, you can see adult-sized Fazbear merchandise and glasses, implying that it's specifically an adult, not a child, living there. Another hint that Luis is the ex-employee in question is the fact that the key to her freedom is a series of games called ''Princess'' Quest, which are about, well, a princess. While the princess in those games is the player character, traditionally princesses in classic arcade games are [[DistressedDamsel [[DamselInDistress damsels in distress]] and love interests who get whisked away by the villain which serves as an incentive for the hero to begin their adventure (think [[Franchise/SuperMarioBros Princess Peach]]). If Luis is trying to save Vanessa, this is an apt metaphor for what he's trying to accomplish.
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[[WMG: There are three Mimics in the Pizzaplex.]]
This isn't really a future theory, but hear me out. In Ruin, it seems that "Gregory" and Helpi can communicate, but are separate entities. Another is that the Mimic's program is also implied to be Glitchtrap. My theory is this: There are three Mimics, with the Glitchtrap virus having copied from Vanny to the Pizzaplex. The first is "Gregory" or as the game files call him, Grimic. The second is Helpi, who I believe to be the original Glitchtrap, or the first copy made from it, as he communicates with Cassie through the Vanny mask, and manipulates and gaslights her like how Afton would manipulate his victims and children. The third is M.X.E.S. Something to note about the Ruin DLC is that it hints that the Princess Quest ending is the canon one, with us seeing two of the three Princess Quest arcade cabinets in the game. Game 1 is completely fried, and Game 3 is tipped on its side with the Sword of Light stabbed into it in the AR world. Curiously, in the sword's place in the real world is the Princess's lantern. A physical lantern, with a flame burning inside. I'll put the question of who lit the lantern in Headscratchers. But I'm getting off topic. Something to note in the AR world is the prevalence of the color purple. Walls will be colored purple, purple glitch effects will occur in some places, purple lines tracing objects, etc. Around the PQ3 game in the AR world is also a large number of purple sparks. coming from where the sword has stabbed. In addition, on the wall of the office overlooking the toppled arcade machine is Glitchtrap's face from PQ1. And when the mask is off, the outline of a rabbit-suited man can be seen in the grime on the wall...
My point is, M.X.E.S. was designed to keep the Mimic contained, so perhaps the PQ games were intended as a way to sneak the program into the Pizzaplex's systems with the Glitchtrap virus's installation. And when the three games were completed, M.X.E.S. cut the connection and freed Vanessa, but it also was exposed to and corrupted by the system-wide Glitchtrap. Still containing "Gregory", but controlled enough to allow it to call for help.
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Whenever we hear Roxy speak in '' Ruin'', her voice is distorted, reflecting the damage she took in ''Security Breach''. [[https://youtu.be/SKkF-EvjnUc As shown here]], this is still the case when she intercepts the Mimic and tells Cassie to run (2:54). While Cassie talks to Gregory on the walkie-talkie, they continue to fight out of view, with Roxy snarling at the Mimic to “Give up” (3:15 and possibly also at 3:19) in the same distorted voice. We then hear a distinctly ''undistorted'' Roxy voice repeat “Give up” as the Mimic gains the upper hand (3:25, coincidentally - or not - right after Cassie tells Gregory “this thing in the basement sounds just like you!”). After a final crashing sound, a voice says “Cassie” right before the Mimic reappears (3:36), though it’s a bit more difficult this time to tell whether it’s distorted (Roxy) or not (Mimic). Regardless, after the credits, the voice that calls Cassie’s name (3:50) is once again distorted, suggesting this is indeed the real Roxy.

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Whenever we hear Roxy speak in '' Ruin'', her voice is distorted, reflecting the damage she took in ''Security Breach''. [[https://youtu.be/SKkF-EvjnUc As shown here]], this is still the case when she intercepts the Mimic and tells Cassie to run (2:54). While Cassie talks to Gregory on the walkie-talkie, they continue to fight out of view, with Roxy snarling at the Mimic to “Give up” (3:15 and possibly also at 3:19) in the same distorted voice. We then hear a distinctly ''undistorted'' Roxy voice repeat “Give up” as the Mimic gains the upper hand (3:25, coincidentally - or not - right after Cassie tells Gregory “this thing in the basement sounds just like you!”). After a final crashing sound, a voice says “Cassie” right before the Mimic reappears (3:36), though it’s a bit more difficult this time to tell whether it’s distorted distorted/powering down (Roxy) or not (Mimic). Regardless, after the credits, the voice that calls Cassie’s name (3:50) is once again distorted, suggesting this is indeed the real Roxy.
Roxy. Additionally, the game files have text that allows us to know who said what and when (Grimic as Mimic mimicking Gregory), these also state that it was the real Roxy that went to Cassie at the very end.
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And Burntrap/William ("[[CatchPhrase I always come back]]") being dragged off was Blob/Henry's way of saying, "[[Film/XMen1 And I will always be there, old friend.]]"

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And Burntrap/William ("[[CatchPhrase ("[[CharacterCatchphrase I always come back]]") being dragged off was Blob/Henry's way of saying, "[[Film/XMen1 And I will always be there, old friend.]]"

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