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It's set in an unspecified future where 50s-era American society coexists with futuristic technology, most notably a fully automated SmartHouse where the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or first-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutesy name thematic with ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to act independantly thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''; the nursery was even originally a tool to monitor and analyze child subjects, which sounds like the kind of dubious tech/experiments that proliferate in the ''Fallout''-verse. The holograms are extremely realistic with temperature changes, smell, etc, so while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality it could be an early form of that tech or a downgraded variant for the general public. ''The Veldt'' could easily take place before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home discontinued, possibly because of potential hazards but probably because [=RobCo=]/General Atomics didn't want lawsuits or bad press.\\

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It's set in an unspecified future where 50s-era American society coexists with futuristic technology, most notably a fully automated SmartHouse where the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive expensive, so it might have been a prototype or first-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutesy name thematic with ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to act independantly thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''; the nursery was even originally a tool to monitor and analyze child subjects, which sounds like the kind of dubious tech/experiments that proliferate in the ''Fallout''-verse. The holograms are extremely realistic realistic, with temperature changes, smell, etc, so while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality reality, it could be an early form of that tech or a downgraded variant for the general public. ''The Veldt'' could easily take place before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home discontinued, possibly because of potential hazards but probably because [=RobCo=]/General Atomics didn't want lawsuits or bad press.\\



Additionally, the nameless "mechanical genius" responsible for the holodeck nursery is almost certainly [[MadScientist Stanislaus]] [[CompleteMonster Braun]], who was amused and maybe impressed after he heard that his creation managed to kill two people; it may have inspired the "game" he plays with the unfortunate inhabitants of Vault 112.
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Additionally, the nameless "mechanical genius" responsible for the holodeck nursery is almost certainly [[MadScientist Stanislaus]] [[CompleteMonster Braun]], who was amused and maybe impressed after he heard that his creation managed to kill two people; it people. It may have inspired the "game" he plays with the unfortunate inhabitants of Vault 112.
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112.
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*** [[CompletelyMissingThePoint ...Plasma?]]

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*** [[CompletelyMissingThePoint ...Plasma?]]*** ...Plasma?



* Of course, if the U.K. and Ireland were in a better state, [[CompletelyMissingthePoint why would they]] cross the ocean in the first place? And Fallout 2 showed that capable vessels still exist, and Tenpenny is rich enough to buy one/pay for a trip.

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* Of course, if the U.K. and Ireland were in a better state, [[CompletelyMissingthePoint why would they]] they cross the ocean in the first place? And Fallout 2 showed that capable vessels still exist, and Tenpenny is rich enough to buy one/pay for a trip.



*** You [[CompletelyMissingThePoint completely missed the point]] there. It's about the "skipping class" part, not the medical training. Kids cann't skip class if there are no schools.

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*** You [[CompletelyMissingThePoint completely missed the point]] there. It's about the "skipping class" part, not the medical training. Kids cann't skip class if there are no schools.
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** That would explain that green tint that was everywhere in Fallout 3. It's Film/TheMatrix!

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** That would explain that green tint that was everywhere in Fallout 3. It's Film/TheMatrix!Franchise/TheMatrix!

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* Are you seriously trying to claim that [[UnfortunateImplications murdering people just on the basis of being genetically "impure" is a good thing]]?

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[[WMG: The War between the NCR and the Legion is baised on the RealLife Iraq War of 2003-2011]]

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[[WMG: The War war between the NCR and the Legion is baised on the RealLife Iraq War of 2003-2011]]



[[WMG: The Fallout Verse divergence point from real life was Joseph [=McCarthy=] was never censured and did not die from Hepatitis]]

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[[WMG: The Fallout Verse ''Fallout'' verse divergence point from real life was Joseph [=McCarthy=] was never censured and did not die from Hepatitis]]



Although the FEV certianly sped the change up, radically new species would have evolved relativly quickly, within a few million year, even with an increased mutation rate. The war caused a mass extinction event. Through out earth's geological history, after every mass extinction event, the creatures that survive explode in diversity, due to new selection preasures caused by the extinction event, and empty niches left behind by now extinct animals. The most famous example of this was the explosion of mammals that occured after the extinction of the dinosaurs. The Fallout universe certainly had new selection preasures in the form of radiation, and all the animals that would've gone extinct would've meant the survivors had new niches to exploit. The difference is, in Fallout, thanks to th FEV speeding up the mutation rate, this happened in 100s of years instead of millions.

[[WMG: The Pipboy(models 2000 Plus and beyond) are the reason why the player's character is better than the peoples of the wasteland.]]

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Although the FEV certianly certainly sped the change up, radically new species would have still evolved relativly quickly, relatively slowly, within a few million year, years, even with an increased mutation rate. The war caused a mass extinction event. Through out earth's Throughout Earth's geological history, after every mass extinction event, the creatures that survive explode in diversity, due to new selection preasures pressures caused by the extinction event, and empty niches left behind by now extinct animals. The most famous example of this was the explosion of mammals that occured after the extinction of the dinosaurs. The Fallout ''Fallout'' universe certainly had new selection preasures in the form of radiation, and all the animals that would've gone extinct would've meant the survivors had new niches to exploit. The difference is, in Fallout, ''Fallout'', thanks to th FEV speeding up the mutation rate, this happened in 100s hundreds of years instead of millions.

[[WMG: The Pipboy(models Pipboy (models 2000 Plus and beyond) are the reason why the player's character is better than the peoples of the wasteland.]]



[[WMG: The Fallout games are all immersive VR History Lessons.]]

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[[WMG: The Fallout ''Fallout'' games are all immersive VR History Lessons.history lessons.]]



Think about it. In ''Fallout'' you had to retrieve a water chip, in Fallout 2 [[TheGovernment The Enclave]] was trying to poison the water, in Fallout 3 you had to bring clean water to the Capital Wasteland (and The Enclave was trying to poison it again), and in VideoGame/FalloutNewVegas you had to help a faction take over Hoover Dam (how that relates to water is obvious). So, the next installment of the series will involve water.

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Think about it. In ''Fallout'' you had to retrieve a water chip, in Fallout 2 ''Fallout 2'' [[TheGovernment The Enclave]] was trying to poison the water, in Fallout 3 ''Fallout 3'' you had to bring clean water to the Capital Wasteland (and The Enclave was trying to poison it again), and in VideoGame/FalloutNewVegas ''VideoGame/FalloutNewVegas'' you had to help a faction take over Hoover Dam (how that relates to water is obvious). So, the next installment of the series will involve water.



** Fallout 1: The water chip is your first objective, but its optional and much less important than the Super Mutant plot line.[[note]]Sort of. You can finish the game without ever finding the water chip if you know what to do but you're on a 150-day time limit as opposed to the quasi-limitless time limit you're given if you ''do'' find the water chip.[[/note]]
** Fallout 2: The GECK was your objective and you were trying to get it before the Enclave. "Poisoning the water" is also flat out wrong. They were trying to distribute an airborne version of the forced evolutionary virus, not a water borne version.
** Fallout New Vegas: Water was definitely not the only factor for the NCR defending the dam. It was a defensible location that provided huge quantities of power. Water, if anything, was probably a minor concern due to the difficulty for caravans traveling from California to New Vegas, while power can be sent through power lines. The water caravans were already a powerful group in California before the events of Fallout 1.
** Jossed. Actually, we have no idea, but it does take place in Boston.

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** Fallout 1: ''Fallout 1'': The water chip is your first objective, but its optional and much less important than the Super Mutant plot line.[[note]]Sort of. You can finish the game without ever finding the water chip if you know what to do but you're on a 150-day time limit as opposed to the quasi-limitless time limit you're given if you ''do'' find the water chip.[[/note]]
** Fallout 2: ''Fallout 2'': The GECK was your objective and you were trying to get it before the Enclave. "Poisoning the water" is also flat out wrong. They were trying to distribute an airborne version of the forced evolutionary virus, not a water borne version.
** Fallout ''Fallout New Vegas: Vegas'': Water was definitely not the only factor for the NCR defending the dam. It was a defensible location that provided huge quantities of power. Water, if anything, was probably a minor concern due to the difficulty for caravans traveling from California to New Vegas, while power can be sent through power lines. The water caravans were already a powerful group in California before the events of Fallout 1.
** Jossed. * '''Jossed.''' Actually, we have no idea, but it does take place in Boston.



** Originally, people in the Fallout universe ''weren't'' running around with fission reactors in their cars, nor were atomic technology - well, fission, at least - all that widespread (for instance, the car that could be found ran on electricity supplies by energy cells or microfusion cells, and was not implied or suggested to be special in that. Another example would be the Master, a highly intelligent if also insane character, regarding nuclear weapons with great fear): it came in with Fallout 3. But there is something of an in-universe explanation/handwave for people being willing to drive around with things that go boom and spread radiation if things go wrong: desperation in the wake of the oil crisis. With petrol becoming increasingly inaffordable, the car-heavy lifestyle of the Americans would become impossible to maintain for any but the richest (and towards the end, not even them)... unless cars using something else than petrol as fuel began to made. Since the microfusion cells were only made a fair bit into the oil crisis, the main alternative, given the established technologies of the pre-Great War world, would be... atomic power. They were likely being phased out of use by 2077, with the West Coast being ahead on that (it would explain why less New Vegas cars go mushroomy when shot, and why the Highwayman was not remarked on as special), but then the Great War intervened, and the cars that had been adopted out of desperation to maintain the lifestyle to which Americans had become accustomed were left to rust in the wreckage of the old world.
* Atomic energy actually isn't that widespread in anywhere, except Fallout 3. In the earlier games, anything atomic based was extremely remarkable and usually dangerous, such as Gecko's power plant. Fallout 3 made everything nuclear powered to get around explaining where all the abundant supplies of energy were coming from. People that played Fallout 3 first, then were under the mistaken impression that the technology in the older games were identical to Fallout 3, even though other sources of energy were far more common.
* Yeah I'm one of [[Tropers/HaruAxeman]] those people
* Jossed by the intro to Fallout 4 which specifically mentions the Bomb being dropped on japan.

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** Originally, people in the Fallout ''Fallout'' universe ''weren't'' running around with fission reactors in their cars, nor were atomic technology - -- well, fission, at least - -- all that widespread (for instance, the car that could be found ran on electricity supplies by energy cells or microfusion cells, and was not implied or suggested to be special in that. Another example would be the Master, a highly intelligent if also insane character, regarding nuclear weapons with great fear): it came in with Fallout 3.''Fallout 3''. But there is something of an in-universe explanation/handwave for people being willing to drive around with things that go boom and spread radiation if things go wrong: desperation in the wake of the oil crisis. With petrol becoming increasingly inaffordable, the car-heavy lifestyle of the Americans would become impossible to maintain for any but the richest (and towards the end, not even them)... unless cars using something else than petrol as fuel began to made. Since the microfusion cells were only made a fair bit into the oil crisis, the main alternative, given the established technologies of the pre-Great War world, would be... atomic power. They were likely being phased out of use by 2077, with the West Coast being ahead on that (it would explain why less New Vegas cars go mushroomy when shot, and why the Highwayman was not remarked on as special), but then the Great War intervened, and the cars that had been adopted out of desperation to maintain the lifestyle to which Americans had become accustomed were left to rust in the wreckage of the old world.
* Atomic energy actually isn't that widespread in anywhere, except Fallout 3.''Fallout 3''. In the earlier games, anything atomic based was extremely remarkable and usually dangerous, such as Gecko's power plant. Fallout 3 ''Fallout 3'' made everything nuclear powered to get around explaining where all the abundant supplies of energy were coming from. People that played Fallout 3 ''Fallout 3'' first, then were under the mistaken impression that the technology in the older games were identical to Fallout 3, ''Fallout 3'', even though other sources of energy were far more common.
* Yeah I'm one of [[Tropers/HaruAxeman]] those people
people.
* Jossed '''Jossed''' by the intro to Fallout 4 ''Fallout 4'' which specifically mentions the Bomb bomb being dropped on japan.
Japan.



* Giant bipedal robot and stealth suit are the constant?.

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* Giant bipedal robot and stealth suit are the constant?.constant?



[[WMG: The Enclave is the Hero Doomed To Failure of the Fallout series.]]
What is the world of Fallout, when you look at it objectively? You've got immortal (and more relevantly, sterile) ghouls. Immortal, sterile, and [[AlwaysChaoticEvil inherently hostile]] Super Mutants. Human-wise, you've got mindless Raiders, who decorate their houses with the corpses of the dead. The rest of humanity? They've suffered from so much radiation over the course of 200 years since the Great War that they are content to sit in the ruins of the old world, eating the last bits of prepackaged food and waiting to die. Even the Brotherhood of Steel doesn't bother ''improving'' the technology they get.
The Enclave is the only faction in Fallout that realizes that the world of Fallout is a CrapsackWorld that has to be [[KillEmAll wiped clean]] if humanity actually wants to survive and thrive. But their plans are consistently thwarted, and by who? Vault Dwellers, sons/daughters of Vault Dwellers, and people who were Vault Dwellers for 95% of their life. Pure (or significantly pure) humans, with initiative and drive to change the world. By 'saving' the world from The Enclave, the Player Characters doom humanity.
* Vault Dwellers are actually pure specimens, but I digress; the Enclave are certainly [[WellIntentionedExtremist nice guys underneath all the genocide and DNAism]]. To be fair, there have been attempts to genuinely improve the standard of living; New Californian Republic is an entire nation devoted to bringing back the United States under a different name, where they actually produce and are trying to turn the tide on Humanity vs. Radioactive Nature.

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[[WMG: The Enclave is the Hero Doomed To to Failure of the Fallout ''Fallout'' series.]]
What is the world of Fallout, ''Fallout'', when you look at it objectively? You've got immortal (and more relevantly, sterile) ghouls. Immortal, sterile, and [[AlwaysChaoticEvil inherently hostile]] Super Mutants.super mutants. Human-wise, you've got mindless Raiders, who decorate their houses with the corpses of the dead. The rest of humanity? They've suffered from so much radiation over the course of 200 years since the Great War that they are content to sit in the ruins of the old world, eating the last bits of prepackaged food and waiting to die. Even the Brotherhood of Steel doesn't bother ''improving'' the technology they get.
get.\\
\\
The Enclave is the only faction in Fallout ''Fallout'' that realizes that the world of Fallout ''Fallout'' is a CrapsackWorld that has to be [[KillEmAll wiped clean]] if humanity actually wants to survive and thrive. But their plans are consistently thwarted, and by who? Vault Dwellers, sons/daughters of Vault Dwellers, and people who were Vault Dwellers for 95% of their life. Pure (or significantly pure) humans, with initiative and drive to change the world. By 'saving' "saving" the world from The the Enclave, the Player Characters doom humanity.
* Vault Dwellers are actually pure specimens, but I digress; the Enclave are certainly [[WellIntentionedExtremist nice guys underneath all the genocide and DNAism]]. To be fair, there have been attempts to genuinely improve the standard of living; the New Californian Republic is an entire nation devoted to bringing back the United States under a different name, where they actually produce and are trying to turn the tide on Humanity humanity vs. Radioactive Nature.radioactive nature.



** Also, as shown by Broken Hills and Jacobstown, among others West Coast Super Mutants aren't inherently hostile, and can, in fact, become productive members of society. Admittedly, the point about them being sterile still applies. Even the Capital Wasteland Super Mutants aren't ''all'' inherently hostile, as Fawkes and Uncle Leo shows.
* I would like to mention to the above-the-above commenter that the Brother cannot manufacture anything, they can only maintain equipment.

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** Also, as shown by Broken Hills and Jacobstown, among others West Coast Super Mutants super mutants aren't inherently hostile, and can, in fact, become productive members of society. Admittedly, the point about them being sterile still applies. Even the Capital Wasteland Super Mutants aren't ''all'' inherently hostile, as Fawkes and Uncle Leo shows.
* I would like to mention to the above-the-above commenter that the Brother Brotherhood cannot manufacture anything, they can only maintain equipment.



* The DracoInLeatherPants view of the Enclave neglects that the Enclave pre-dated the nuclear bombing and helped instigate it. Their goal was to instigate a nuclear war to wipe out all of their opponents, who they assumed hadn't spent a good decade before hand preparing.

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* The DracoInLeatherPants view of the Enclave neglects that the Enclave pre-dated the nuclear bombing and helped instigate it. Their goal was to instigate a nuclear war to wipe out all of their opponents, who they assumed hadn't spent a good decade before hand beforehand preparing.



* [[AliensAreBastards THOSE BASTARDS!]] But, wait. Fallout is in a separate time perio-- OH MY GOD! Of course! The Doctor screwed up, and is trying to find out where the timeline split! That's why you find his TARDIS in the desert, that was his first search!
** Holy crap, that's ''[[SincerityMode brilliant!]]'' Fan Fic. Write it. NOW.

to:

* [[AliensAreBastards THOSE BASTARDS!]] But, wait. Fallout is in a separate time perio-- perio -- OH MY GOD! Of course! The Doctor screwed up, and is trying to find out where the timeline split! That's why you find his TARDIS in the desert, that was his first search!
** Holy crap, that's ''[[SincerityMode brilliant!]]'' Fan Fic.Fanfic. Write it. NOW.



In the DLC for Fallout 3, Mothership Zeta, you can listen to audio recordings of alien prisoners. One of these recordings is an American military officer telling the aliens the troop strength of America, followed by him struggling not to tell the aliens the codes for launching [=ICBMs=]. The recording cuts off while he is screaming "Get out of my head!" I propose that the aliens got the codes, and since they are [[AliensAreBastards dicks]](vast amounts of evidence supports the dick theory), they started nuclear war for lulz.

to:

In the DLC for Fallout 3, ''Fallout 3'', Mothership Zeta, you can listen to audio recordings of alien prisoners. One of these recordings is an American military officer telling the aliens the troop strength of America, followed by him struggling not to tell the aliens the codes for launching [=ICBMs=]. The recording cuts off while he is screaming "Get out of my head!" I propose that the aliens got the codes, and since they are [[AliensAreBastards dicks]](vast amounts of evidence supports the dick theory), they started nuclear war for lulz.



[[WMG:''Fallout'' is a parallel universe to ''Franchise/StarTrek'']]

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[[WMG:''Fallout'' is a parallel universe to ''Franchise/StarTrek'']]''Franchise/StarTrek''.]]



[[WMG: EnsembleDarkHorse Vault Boy is a real person and is the CEO of Vault-tec]]

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[[WMG: EnsembleDarkHorse Vault Boy is a real person and is the CEO of Vault-tec]]Vault-tec.]]



[[WMG: The enclave killed most, if not all the kids in Little Lamplight]]

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[[WMG: The enclave Enclave killed most, if not all all, of the kids in Little Lamplight]]Lamplight.]]



[[WMG: The Narrator is the Vault Dweller, from Fallout 1.]]

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[[WMG: The Narrator is the Vault Dweller, from Fallout 1.''Fallout 1''.]]



*** The Mysterious Stranger was already around in Fallout 1.

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*** The Mysterious Stranger was already around in Fallout 1.''Fallout 1''.



[[WMG: The world Fallout takes place isn't earth but Magrathea form Hitchhiker's Guide to the Galaxy and the Same planet that Guardian of Forever is on.]]

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[[WMG: The world Fallout ''Fallout'' takes place isn't earth but Magrathea form ''The Hitchhiker's Guide to the Galaxy Galaxy'' and the Same same planet that Guardian of Forever is on.]]



[[WMG: A [[HeelFaceTurn Heel Face Turned]] Enclave Base and a Heel Face Turned Chinese base worked together to build space ships to leave Earth when the nukes started flying.]]
The resulting group called itself [[{{Series/Firefly}} The Alliance, succeeded and colonized a new solar system.]] Over time people forgot about the nuclear war and just think that the Earth was used up. Remember the start of Film/{{Serenity}}? There were explosions happening on Earth's surface as the ships left. Explosions seen from SPACE.

to:

[[WMG: A [[HeelFaceTurn Heel Face Heel-Face Turned]] Enclave Base base and a Heel Face Heel-Face Turned Chinese base worked together to build space ships to leave Earth when the nukes started flying.]]
The resulting group called itself [[{{Series/Firefly}} The [[Series/{{Firefly}} the Alliance, succeeded and colonized a new solar system.]] system]]. Over time people forgot about the nuclear war and just think that the Earth was used up. Remember the start of Film/{{Serenity}}? ''Film/{{Serenity}}''? There were explosions happening on Earth's surface as the ships left. Explosions seen from SPACE.



[[WMG: Punga fruit and Cave Fungus will save humanity.]]
Think about it, the Pitt could easily be saved by feeding trogs to pools of cave fungus, then making a soup from it using the Punga fruit(the only other natural radiation free food around) to flavor it. Cultivated in large amounts they could end the dangers of radiation poisoning, mutation and many cancers.

to:

[[WMG: Punga fruit and Cave Fungus cave fungus will save humanity.]]
Think about it, the Pitt could easily be saved by feeding trogs to pools of cave fungus, then making a soup from it using the Punga fruit(the fruit (the only other natural radiation free radiation-free food around) to flavor it. Cultivated in large amounts they could end the dangers of radiation poisoning, mutation and many cancers.



[[WMG: Fallout AI have the same AI stages as ''VideoGame/{{Halo}}'' and ''VideoGame/{{Marathon}}'' AI.]]

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[[WMG: Fallout AI [[WMG:''Fallout AI'' have the same AI stages as ''VideoGame/{{Halo}}'' and ''VideoGame/{{Marathon}}'' AI.]]



* 1: Melancholy - Seen as a deep sadness, as the AI is depressed that it is not human.
* 2: Anger - The AI becomes enraged because it is not human.
* 3: Jealousy - The AI becomes jealous of humanity.
* 4: Meta-stability - The AI gets over not being human. This is the "Holy Grail" of AIs.

to:

* 1: Melancholy - -- Seen as a deep sadness, as the AI is depressed that it is not human.
* 2: Anger - -- The AI becomes enraged because it is not human.
* 3: Jealousy - -- The AI becomes jealous of humanity.
* 4: Meta-stability - -- The AI gets over not being human. This is the "Holy Grail" of AIs.
Is there an issue? Send a MessageReason:
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It's set in an unspecified future where 50s-era American society coexists with futuristic technology, most notably a fully automated SmartHouse where the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or first-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutesy name thematic with ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to act independantly thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''; the nursery was even originally a tool to monitor and analyze child subjects, which sounds like the kind of dubious tech/experiments that proliferates in ''Fallout''. The holograms are extremely realistic with temperature changes, smell, etc, so while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality it could be an early form of that tech or a downgraded variant for the general public. ''The Veldt'' could easily take place before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home discontinued, possibly because of potential hazards but probably because [=RobCo=]/General Atomics didn't want lawsuits or bad press.\\

to:

It's set in an unspecified future where 50s-era American society coexists with futuristic technology, most notably a fully automated SmartHouse where the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or first-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutesy name thematic with ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to act independantly thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''; the nursery was even originally a tool to monitor and analyze child subjects, which sounds like the kind of dubious tech/experiments that proliferates proliferate in ''Fallout''.the ''Fallout''-verse. The holograms are extremely realistic with temperature changes, smell, etc, so while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality it could be an early form of that tech or a downgraded variant for the general public. ''The Veldt'' could easily take place before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home discontinued, possibly because of potential hazards but probably because [=RobCo=]/General Atomics didn't want lawsuits or bad press.\\
Is there an issue? Send a MessageReason:
None


It's set in an unspecified future where 50s-era American society coexists with futuristic technology, most notably a fully automated SmartHouse where the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or first-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutsey name thematic with ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to act independantly thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''; the nursery was even originally a tool to monitor and analyze child subjects, which sounds like the kind of dubious tech/experiments that proliferates in ''Fallout''. The holograms are extremely realistic with temperature changes, smell, etc, so while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality it could be an early form of that tech or a downgraded variant for the general public. ''The Veldt'' could easily take place before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home discontinued, possibly because of potential hazards but probably because [=RobCo=]/General Atomics didn't want lawsuits or bad press.\\

to:

It's set in an unspecified future where 50s-era American society coexists with futuristic technology, most notably a fully automated SmartHouse where the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or first-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutsey cutesy name thematic with ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to act independantly thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''; the nursery was even originally a tool to monitor and analyze child subjects, which sounds like the kind of dubious tech/experiments that proliferates in ''Fallout''. The holograms are extremely realistic with temperature changes, smell, etc, so while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality it could be an early form of that tech or a downgraded variant for the general public. ''The Veldt'' could easily take place before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home discontinued, possibly because of potential hazards but probably because [=RobCo=]/General Atomics didn't want lawsuits or bad press.\\
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It's set in an unspecified future time where 50s-era American society coexists with futuristic technology, most notably a SmartHouse where cooking and cleaning is automated and the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or early-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutsey name thematic with other ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to have some sort of agenda thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''-verse; it's even noted that the nursery was originally intended as a tool to monitor and analyze its child subjects, which sounds like the kind of dubious tech/experiments that proliferates in ''Fallout''. The nursery's holograms are described as being extremely realistic, so while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality it could be an early form of that tech or a downgraded variant intended for the general public. ''The Veldt'' could easily take place some time before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home discontinued, possibly because of the potential hazards but probably because [=RobCo=]/General Atomics didn't want to risk lawsuits or bad press.\\

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It's set in an unspecified future time where 50s-era American society coexists with futuristic technology, most notably a fully automated SmartHouse where cooking and cleaning is automated and the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or early-run first-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutsey name thematic with other ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to have some sort of agenda act independantly thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''-verse; it's even noted that ''Fallout''; the nursery was even originally intended as a tool to monitor and analyze its child subjects, which sounds like the kind of dubious tech/experiments that proliferates in ''Fallout''. The nursery's holograms are described as being extremely realistic, realistic with temperature changes, smell, etc, so while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality it could be an early form of that tech or a downgraded variant intended for the general public. ''The Veldt'' could easily take place some time before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home discontinued, possibly because of the potential hazards but probably because [=RobCo=]/General Atomics didn't want to risk lawsuits or bad press.\\



Additionally, the nameless "mechanical genius" responsible for the holodeck nursery is almost certainly Stanislaus Braun, who was probably amused and maybe impressed after he heard that his creation managed to kill two people. It may have inspired the later "game" he plays with the unfortunate inhabitants of Vault 112.

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Additionally, the nameless "mechanical genius" responsible for the holodeck nursery is almost certainly Stanislaus Braun, [[MadScientist Stanislaus]] [[CompleteMonster Braun]], who was probably amused and maybe impressed after he heard that his creation managed to kill two people. It people; it may have inspired the later "game" he plays with the unfortunate inhabitants of Vault 112.
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It's set in an unspecified future time where 50s-era American society coexists with futuristic technology, most notably a SmartHouse where cooking and cleaning is automated and the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or early-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutsey name thematic with other ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to have some sort of agenda thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''-verse; it's even noted that the nursery was originally intended as a tool to monitor and analyze its child subjects, which sounds like the kind of dubious tech/experiments that proliferates in ''Fallout''. The nursery's holograms are described as being extremely realistic, ability to murder people aside; while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality, it could be an early form of that technology or a downgraded variant intended for the general public. ''The Veldt'' could easily take place some time before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home being discontinued, possibly because of the potential safety hazards but probably because [=RobCo=]/General Atomics didn't want to risk lawsuits or bad publicity.\\

to:

It's set in an unspecified future time where 50s-era American society coexists with futuristic technology, most notably a SmartHouse where cooking and cleaning is automated and the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or early-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutsey name thematic with other ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to have some sort of agenda thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''-verse; it's even noted that the nursery was originally intended as a tool to monitor and analyze its child subjects, which sounds like the kind of dubious tech/experiments that proliferates in ''Fallout''. The nursery's holograms are described as being extremely realistic, ability to murder people aside; so while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality, reality it could be an early form of that technology tech or a downgraded variant intended for the general public. ''The Veldt'' could easily take place some time before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home being discontinued, possibly because of the potential safety hazards but probably because [=RobCo=]/General Atomics didn't want to risk lawsuits or bad publicity.press.\\
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It's set in an unspecified future time where 50s-era American society coexists with futuristic technology, most notably a SmartHouse where cooking and cleaning is automated and the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or early-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutsey name thematic with other ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to have some sort of agenda thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''-verse; it's even noted that the nursery was originally intended as a tool to monitor and analyze its child's subjects, which sounds a lot like the kind of dubious tech/experiments that proliferates in ''Fallout''. The nursery's holograms are described as being extremely realistic, ability to murder people aside; while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality, it could be an early form of that technology or a downgraded variant intended for the general public. ''The Veldt'' could easily take place some time before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home being discontinued, possibly because of the potential safety hazards but probably because [=RobCo=]/General Atomics didn't want to risk lawsuits or bad publicity.\\

to:

It's set in an unspecified future time where 50s-era American society coexists with futuristic technology, most notably a SmartHouse where cooking and cleaning is automated and the nursery is basically a holodeck. The house is noted to be cutting-edge and expensive so it might have been a prototype or early-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line; it's also called the "Happylife Home," a cutsey name thematic with other ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to have some sort of agenda thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''-verse; it's even noted that the nursery was originally intended as a tool to monitor and analyze its child's child subjects, which sounds a lot sounds like the kind of dubious tech/experiments that proliferates in ''Fallout''. The nursery's holograms are described as being extremely realistic, ability to murder people aside; while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality, it could be an early form of that technology or a downgraded variant intended for the general public. ''The Veldt'' could easily take place some time before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home being discontinued, possibly because of the potential safety hazards but probably because [=RobCo=]/General Atomics didn't want to risk lawsuits or bad publicity.\\
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It's set in an unspecified future time where 50s-era American society coexists with futuristic technology, most notably a SmartHouse where cooking and cleaning is automated and the nursery is basically a holodeck. The house is noted to be cutting-edge and extremely expensive (for the time) so it might have been a prototype or early-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line by turning the house itself into a robot aide; it's also called the "Happylife Home," the kind of cutsey name thematic with other ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to have some sort of agenda thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''-verse. The nursery's holograms are described as being extremely realistic, ability to murder people aside; while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality, it could be an early form of that technology or a downgraded variant intended for the general public. ''The Veldt'' could easily take place some time before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home being discontinued, possibly because of the potential safety hazards but probably because [=RobCo=]/General Atomics didn't want to risk lawsuits or bad publicity.\\

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It's set in an unspecified future time where 50s-era American society coexists with futuristic technology, most notably a SmartHouse where cooking and cleaning is automated and the nursery is basically a holodeck. The house is noted to be cutting-edge and extremely expensive (for the time) so it might have been a prototype or early-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line by turning the house itself into a robot aide; line; it's also called the "Happylife Home," the kind of a cutsey name thematic with other ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to have some sort of agenda thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''-verse.''Fallout''-verse; it's even noted that the nursery was originally intended as a tool to monitor and analyze its child's subjects, which sounds a lot like the kind of dubious tech/experiments that proliferates in ''Fallout''. The nursery's holograms are described as being extremely realistic, ability to murder people aside; while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality, it could be an early form of that technology or a downgraded variant intended for the general public. ''The Veldt'' could easily take place some time before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home being discontinued, possibly because of the potential safety hazards but probably because [=RobCo=]/General Atomics didn't want to risk lawsuits or bad publicity.\\
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[[WMG: Ray Bradbury's ''Literature/TheVeldt'' takes place in the ''Fallout'' universe.]]
It's set in an unspecified future time where 50s-era American society coexists with futuristic technology, most notably a SmartHouse where cooking and cleaning is automated and the nursery is basically a holodeck. The house is noted to be cutting-edge and extremely expensive (for the time) so it might have been a prototype or early-run [=RobCo=]/General Atomics product, maybe an attempt to expand on their household robotics line by turning the house itself into a robot aide; it's also called the "Happylife Home," the kind of cutsey name thematic with other ''Fallout''-verse consumer-grade products like Mister Handy and Miss Nanny. The house is implied to have some sort of agenda thanks to its A.I. and the holographic nursery manages to murder the parents, both of which are neatly in line with the AIIsACrapshoot and casual-to-nonexistant safety regulations of ''Fallout''-verse. The nursery's holograms are described as being extremely realistic, ability to murder people aside; while not on the scale of the Operation: Anchorage sim or the Vault 112 virtual reality, it could be an early form of that technology or a downgraded variant intended for the general public. ''The Veldt'' could easily take place some time before the Great War, with the incident likely covered up by whoever was involved and the Happylife Home being discontinued, possibly because of the potential safety hazards but probably because [=RobCo=]/General Atomics didn't want to risk lawsuits or bad publicity.\\
\\
Additionally, the nameless "mechanical genius" responsible for the holodeck nursery is almost certainly Stanislaus Braun, who was probably amused and maybe impressed after he heard that his creation managed to kill two people. It may have inspired the later "game" he plays with the unfortunate inhabitants of Vault 112.
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*** Maybe the Vault Dweller is a [[SeriesDoctorWho Time Lord]], and the Mystery Stranger is just one of his [[TheNthDoctor future reincarnation]].

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*** Maybe ****Maybe the Vault Dweller is a [[SeriesDoctorWho [[Series/DoctorWho Time Lord]], and the Mystery Stranger is just one of his [[TheNthDoctor future reincarnation]].
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*** Maybe the Vault Dweller is a [[SeriesDoctorWho Time Lord]], and the Mystery Stranger is just on of his [[TheNthDoctor future reincarnation]].

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*** Maybe ****Maybe the Vault Dweller is a [[SeriesDoctorWho Time Lord]], and the Mystery Stranger is just on one of his [[TheNthDoctor future reincarnation]].
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****Maybe the Vault Dweller is a [[SeriesDoctorWho Time Lord]], and the Mystery Stranger is just on of his [[TheNthDoctor future reincarnation]].
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If TheWarOnTerror never ends, then the ongoing ultranationalist trend of military spending at the cost of domestic investment, seizure of foreign resources instead of developing alternative energy sources, dehumanization of foreigners, invasive government, and erosion of rights will ''[[https://forums.spacebattles.com/posts/15091477/ result]]'' in TheThemeParkVersion of America the player sees on newsreels, followed by a nuclear war.

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If TheWarOnTerror UsefulNotes/TheWarOnTerror never ends, then the ongoing ultranationalist trend of military spending at the cost of domestic investment, seizure of foreign resources instead of developing alternative energy sources, dehumanization of foreigners, invasive government, and erosion of rights will ''[[https://forums.spacebattles.com/posts/15091477/ result]]'' in TheThemeParkVersion of America the player sees on newsreels, followed by a nuclear war.
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*** Also because of how fitting it is, and how anti-semitic reality tends to be.
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* Last we heard of him, he was wandering the Wasteland, [[BadassGrandpa old and cynical]], but still badass. Due to the doses of radiation he received at The Glow, he's survived through the whole series, watching over events in the Wastes as a silent protector, acting only when something truly terrible, like The Master, arises.

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* Last we heard of him, he was wandering the Wasteland, [[BadassGrandpa old and cynical]], cynical, but still badass. Due to the doses of radiation he received at The Glow, he's survived through the whole series, watching over events in the Wastes as a silent protector, acting only when something truly terrible, like The Master, arises.
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[[WMG: Both models of G.E.C.K are canonical.]]
Doctor Stanislaus Braun created the first handful of Garden of Eden Creation Kits as essentially [[Film/StarTrekIITheWrathOfKhan micro-Genesis Devices]] - technological miracles of unparalleled terraforming capability - because he was a "sorcerer-scientist" genius. But before this model of G.E.C.K could be finalised for production and issued to Vaults, he decides that rebuilding the world is no fun and buggers off to Vault 112. This was a problem for Future-Tec because he didn't leave behind any notes that would allow his colleagues of more mundane scientific prowess to replicate his work. Judging it to be a lost cause, they go back to the drawing board and instad produce the lesser version that the Fallout Bible implies the G.E.C.K to be - a post-apocalypse toolkit that, while considerably less miraculous, can at least put together a decent settlement like Vault City or New Arroyo and give newly released Vault dwellers a stable settlement on the outside.
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* In aurora369's headcanon, this was exactly the reason why the USSR is not the leader of the communist bloc; they deliberately rejected the Brezhnev doctrine and retrenched into their own borders to survive the coming apocalypse. Let those cocky revisionist Maoists sacrifice themselves to crush capitalism, the Soviet Union will dig into the ground, it will build secret cities, survive and inherit the world. They did not launch during the actual war, but launched everything as a coup de grace at both USA and China as the dust from the initial exchange settled, to make sure neither could rise from the ashes.
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*** Alternatively, let Mr. Handies just be Mr. Handies. 1980s USSR was known for cloning Western tech without asking permission. So you can find a robot that is totally a General Atomics Mr. Handy with some superficial differences (four arms instead of three, a sassy cussing saleswoman personality instead of a polite British butler), claimed to be absolutely not a Mr. Handy but an Elekronika RB (Robot Bytovoi) 203 by Angstrom Zelenograd.
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* As of Fallout 4, the Eastern Brotherhood's controversial "good fight" policies were reversed by a new jingoistic Elder who is much closer to the Western Brotherhood ideals (not an isolationist, but every bit as much a condescending imperialist). That elder is also the last descendant of the Maxon family that has the dynastic right to rule the Brotherhood, which means that Eastern Brotherhood is now the main chapter and decides on the overall policies of the Brotherhood.
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** Fallout 1: The water chip is your first objective, but its optional and much less important than the Super Mutant plot line.

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** Fallout 1: The water chip is your first objective, but its optional and much less important than the Super Mutant plot line.[[note]]Sort of. You can finish the game without ever finding the water chip if you know what to do but you're on a 150-day time limit as opposed to the quasi-limitless time limit you're given if you ''do'' find the water chip.[[/note]]
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[[WMG:''Fallout'' is a parallel universe to ''StarTrek'']]

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[[WMG:''Fallout'' is a parallel universe to ''StarTrek'']]''Franchise/StarTrek'']]



[[WMG: Fallout doesn't take place on our Earth, but on [[StarTrek Omega IV]].]]

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[[WMG: Fallout doesn't take place on our Earth, but on [[StarTrek [[Series/StarTrekTheOriginalSeries Omega IV]].]]
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While to some lesser extent they can keep their culture and language, a Chinese intelligence program successfully united both Koreas. When the Great War happened, they're largely untouched by the effects of the nuclear bombings. Except that it was affected by the Black Rain and radioactive wind, and by the time the storm's over, Korea become some kind of a HiddenElfVillage.

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While to some lesser extent they can keep their culture and language, a Chinese intelligence program successfully united both Koreas. When the Great War happened, not only that they're prepared, but they're largely untouched by the effects of the nuclear bombings. Except that it was affected by the Black Rain and radioactive wind, and by the time the storm's over, Korea become some kind of a HiddenElfVillage.
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[[WMG: Sword Art Online would ultimately lead to Fallout.]]

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** In fact, the Indonesian is unaware of what happened to the outside world, and all they can do is wondering why the satellite TV is out.

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** In fact, the Indonesian is unaware of what happened to the outside world, and all they can do is wondering why the satellite TV is out. They did, however, slowly regressed as they slowly learned the fact of the world and the complete lack of global trading...


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The fact that 7 Seeds happens on a meteor apocalypse instead of nuclear apocalypse makes it more suited to the ''Videogame/{{RAGE}}''verse instead.


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[[WMG: Korea become unified, and a new Chinese state.]]
While to some lesser extent they can keep their culture and language, a Chinese intelligence program successfully united both Koreas. When the Great War happened, they're largely untouched by the effects of the nuclear bombings. Except that it was affected by the Black Rain and radioactive wind, and by the time the storm's over, Korea become some kind of a HiddenElfVillage.

Added: 1761

Changed: 1864

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After somehow the incident involving Glowgen and RATH leaked, Japan's status as US' protectorate was revoked and Japan being hit by an embargo following the "SAO Incident" which took the lives of thousands of players, and illegal AI research, which affects foreign players as well as Japanese players. In response, Japan fired back by starting the "New Plague" in the US. World War III (which happens concurrent with the European-Middle East War and before the US-Chinese Resource Wars or even The Great War) happens proper, when in retaliation, Japan is nuked to oblivion by both US and China, not before the US forcefully seizing all the AI and VR assets of the Japanese. Society in the US were reformed to remove foreign, especially Japanese, influence. However the smartest minds of Japan being transferred to the US in secret with deals of lifetime servitude to the US as fellow researchers or lifetime servitude to the Chinese as slaves. Their research led to the idea of Vault experiments (directly inspired by Kikuoka's Underworld experiment) and virtual reality devices, such as the Vault 112 "Tranquility Lane", the Operation Anchorage simulator, the bomber plane simulator the US Air Force, and later Boomers, use, and the Memory Lounger as used by Dr. Amari. Yui were mindwiped and converted to PAM, while Alice were mindwiped and converted to Assaultron. Kikuoka were then reassigned to the CIT, given the same life-extending systems as Mr. House, and later becoming the first Father of the Institute, inspiring the creation of the synth, and then, in his dying days, hire Kellogg to find a replacement Father.

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[[WMG: Sword Art Online would ultimately lead to Fallout.]]
After somehow the incident involving Glowgen and RATH leaked, Japan's status as US' protectorate was revoked and Japan being hit by an embargo following the "SAO Incident" which took the lives of thousands of players, and illegal AI research, which affects foreign players as well as Japanese players. In response, Japan Japan, which was taken over by right wing party after US military withdrawals, fired back by starting the "New Plague" in the US. US and also attacking neighboring countries. World War III (which happens concurrent with the European-Middle East War and before the US-Chinese Resource Wars or even The Great War) happens proper, when in retaliation, Japan is nuked to oblivion by both US (which coincidentally testing the "Fat Man" nuclear catapult) and China, not before the US forcefully seizing all the AI and VR assets of the Japanese. Society in the US were reformed to remove foreign, especially Japanese, influence. However the smartest minds of Japan being transferred to the US in secret with deals of lifetime servitude to the US as fellow researchers or lifetime servitude to the Chinese as slaves. Their research led to the idea of Vault experiments (directly inspired by Kikuoka's Underworld experiment) and virtual reality devices, such as the Vault 112 "Tranquility Lane", the Operation Anchorage simulator, the bomber plane simulator the US Air Force, and later Boomers, use, and the Memory Lounger as used by Dr. Amari. Yui were mindwiped and converted to PAM, while Alice were mindwiped and converted to Assaultron. Kikuoka were then reassigned to the CIT, given the same life-extending systems as Mr. House, and later becoming the first Father of the Institute, inspiring the creation of the synth, and then, in his dying days, hire Kellogg to find a replacement Father.




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** And also how the Robobrain is one of the crude attempt of General Atomics, independent to the CIT, to reproduce the creation of fluctlights through a different method, instead of "copying the soul", they simply directly use intact brains.
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Only localized, doesn't cost any points other than the user's mental and physical stamina (AP), and tied to the Pip-Boy.
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[[WMG: In turn, the V.A.T.S. technology is based of the [[LightNovel/AccelWorld Brain Burst]].]]

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