History WMG / FallOut

10th Jun '16 8:33:12 AM Woggs123
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* .....[[OhCrap Oh dear Atom,]] why else would they not freeze or execute Sally for her frequent escapes?
27th May '16 8:43:28 PM Zodiacx3
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Somehow the Lone Wanderer, a 19-year-old marriage counceller/garbage man/whatever with no combat experience is able to single-handedly defeat dozens of Raiders, super mutants, zombies, ect. cetera single-handedly. I postulate that residual radiation in the Wasteland has decayed '''everybodys''' genes--making them weaker, stupider, and slower than non-irradiated people. The Lone Wanderer avoided this decay by being brought up in a Vault. We only ''think'' the Lone Wanderer is powerful. In fact, he is just as strong as you or me; it's everyone else in the Wasteland who have devolved into something mildly subhuman.

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Somehow the Lone Wanderer, a 19-year-old marriage counceller/garbage counceler/garbage man/whatever with no combat experience is able to single-handedly defeat dozens of Raiders, super mutants, zombies, ect. cetera single-handedly. I postulate that residual radiation in the Wasteland has decayed '''everybodys''' '''everybody's''' genes--making them weaker, stupider, and slower than non-irradiated people. The Lone Wanderer avoided this decay by being brought up in a Vault. We only ''think'' the Lone Wanderer is powerful. In fact, he is just as strong as you or me; it's everyone else in the Wasteland who have devolved into something mildly subhuman.



[[WMG: The U.K. survived, and they're just being dickeads by refusing to send any foreign aid to nuclear-devastated regions.]]

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[[WMG: The U.K. survived, and they're just being dickeads dickheads by refusing to send any foreign aid to nuclear-devastated regions.]]



*** Hell the Enlance may still be up in Canada (which would be in a lot better state than the U.S.) this explains how they can still get all those solders, and weapons after losing their oil derrick. ''they still have a few more and whole cities still intact'' they only choose DC as there main base because it's the former capital

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*** Hell the Enlance Enclave may still be up in Canada (which would be in a lot better state than the U.S.) this explains how they can still get all those solders, and weapons after losing their oil derrick. ''they still have a few more and whole cities still intact'' they only choose DC as there main base because it's the former capital



* Alternativly there's a more sinister option. Maybe Lamplight has an army of crazy kids that have been abused to the breaking point and become like raiders, attacking and killing anyone who so much as looks at a kid funny. Hurt a kid and they'll kill you and rescue the child. They are like Talon Company but in scout uniforms. Trinnie, the alcoholic junkie from Rivet City is a former member.

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* Alternativly Alternatively there's a more sinister option. Maybe Lamplight has an army of crazy kids that have been abused to the breaking point and become like raiders, attacking and killing anyone who so much as looks at a kid funny. Hurt a kid and they'll kill you and rescue the child. They are like Talon Company but in scout uniforms. Trinnie, the alcoholic junkie from Rivet City is a former member.



* Then a bishop has to give permission to do reasarch, the body must be checked for heretical activity, the Pope must make a proclamation of the guy's virtue, etc. All of which are nearly impossible in the current state of the Fallout world. Also I doubt the Church of Atom would make the Lone Wanderer a saint for disarming their bomb, and I don't see any evidence of the presence any other organized religion in the Capital Wasteland.

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* Then a bishop has to give permission to do reasarch, research, the body must be checked for heretical activity, the Pope must make a proclamation of the guy's virtue, etc. All of which are nearly impossible in the current state of the Fallout world. Also I doubt the Church of Atom would make the Lone Wanderer a saint for disarming their bomb, and I don't see any evidence of the presence any other organized religion in the Capital Wasteland.



** The "any form of economy at all" part was disproved for the west back in Fallout 1 - the bottle caps were explained as backed by water (as a way to simplify things for the water merchants), and the why of having bottle caps as a curreny were that they were hard to counterfeit and easily transportable and stored.

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** The "any form of economy at all" part was disproved for the west back in Fallout 1 - the bottle caps were explained as backed by water (as a way to simplify things for the water merchants), and the why of having bottle caps as a curreny currency were that they were hard to counterfeit and easily transportable and stored.



Both the Tribals and Swampfolk have a unique trait that allows them to do additional unresistable damage to you with each attack they land. For the Swampfolk, this could be justified by the fact that, given the existence of the TomeOfEldritchLore in their possession, testimony by Obediah Blackhall, and the weird goings on in the Dunwich Building in the game, that they are backed up by supernatural, and quite possibly Lovecraftian forces. The Tribals don't apparently share their beliefs but they ''do'' worship the punga plant and the Mother Punga in particular. From this it can be inferred that the Mother Punga is an entity similar to the one(s) worshipped by the Swampfolk, if not the same one altogether. The addled state of mind the Tribals are perpetually in is not merely the result of [[spoiler: Tobar lobotomizing them]] but the Mother Punga having [[MindRape broken their minds]] from prolonged exposure to her powers, but in return they gain superhuman power to protect the punga fruit they cultivate (and are secretly [[EldritchAbomination eldritch abominations]] in larval form themselves). The hallucinations the Lone Wanderer experiences were not due to being exposed to spores with hallucinogenic properties but from temporarily [[GoMadFromTheRevelation going mad from the revelation.]]

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Both the Tribals and Swampfolk have a unique trait that allows them to do additional unresistable damage to you with each attack they land. For the Swampfolk, this could be justified by the fact that, given the existence of the TomeOfEldritchLore in their possession, testimony by Obediah Blackhall, and the weird goings on in the Dunwich Building in the game, that they are backed up by supernatural, and quite possibly Lovecraftian forces. The Tribals don't apparently share their beliefs but they ''do'' worship the punga plant and the Mother Punga in particular. From this it can be inferred that the Mother Punga is an entity similar to the one(s) worshipped worshiped by the Swampfolk, if not the same one altogether. The addled state of mind the Tribals are perpetually in is not merely the result of [[spoiler: Tobar lobotomizing them]] but the Mother Punga having [[MindRape broken their minds]] from prolonged exposure to her powers, but in return they gain superhuman power to protect the punga fruit they cultivate (and are secretly [[EldritchAbomination eldritch abominations]] in larval form themselves). The hallucinations the Lone Wanderer experiences were not due to being exposed to spores with hallucinogenic properties but from temporarily [[GoMadFromTheRevelation going mad from the revelation.]]



* Jossed heavily in Fallout 3. The old woman in Vault 101 remembers the old days from her youth when there were more people, the 1000 people in the Vault have dwindled to a few dozen, your PipBoy records the time as 200 yaers after the war and has ne reason to be wrong.

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* Jossed heavily in Fallout 3. The old woman in Vault 101 remembers the old days from her youth when there were more people, the 1000 people in the Vault have dwindled to a few dozen, your PipBoy records the time as 200 yaers years after the war and has ne no reason to be wrong.



Let's assume events happened in the following order. Main Quest, most side-quests with the possible exception of side-quests that can become inevitable or are triggerd by events i n the Main Quest (Trouble on the Homefront, Rescue From Paridise and MAYBE part of Wasteland Survival Guide and Power of Atom) Then fter waking up in the Citadel he decided to not get involved in what the Brotherhood was doing for a while. so he was wandering around the Southwest area of the Capital Wasteland and picked up a distress call. he thus decided to answer it for whatever reason. and then the eventsof the Operation Anchorage DLC. some time after that he was wandering around the Northern most parts of the Wasteland and picked up Werhners distress call and got sucked into The Pitt. after dealing with that he returned to the Citadel and finished dealing with the Enclave. then headed South to investigate Point Lookout. after Returning to the Wasteland he picked up a strange broadcast near Minefield and decided to investigate that. which ofcorse leads to his abduction. and finally after defeating the Aliens he, Sally, Toshiro, and Tercorian decided to stay unboard the ship for good and not bother with the Wasteland anymore
* That could work...But to continue the game you HAVE to leave. Otherwise that's not really Wil Mass Guessing.
** yes you dobut that is only from a gameplay and mechanics standpoint to support the Wide Open Sandbox having no real end. but from a story standpoint and even from a player standpoint you arn't required to leave you can just abandon that profile and start over. again this is assuming a Linear progression of events as I have outlined. and ofcorse there IS the fact that if This Galaxy Aint Big Enough is the last quest that isw done chronologically the Lone Wanderer has nothing left to do baring any mods

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Let's assume events happened in the following order. Main Quest, most side-quests with the possible exception of side-quests that can become inevitable or are triggerd triggered by events i n the Main Quest (Trouble on the Homefront, Rescue From Paridise Paradise and MAYBE part of Wasteland Survival Guide and Power of Atom) Then fter after waking up in the Citadel he decided to not get involved in what the Brotherhood was doing for a while. so he was wandering around the Southwest area of the Capital Wasteland and picked up a distress call. he thus decided to answer it for whatever reason. and then the eventsof events of the Operation Anchorage DLC. some time after that he was wandering around the Northern most parts of the Wasteland and picked up Werhners distress call and got sucked into The Pitt. after dealing with that he returned to the Citadel and finished dealing with the Enclave. then headed South to investigate Point Lookout. after Returning to the Wasteland he picked up a strange broadcast near Minefield and decided to investigate that. which ofcorse leads to his abduction. and finally after defeating the Aliens he, Sally, Toshiro, and Tercorian decided to stay unboard on board the ship for good and not bother with the Wasteland anymore
* That could work...But to continue the game you HAVE to leave. Otherwise that's not really Wil Wild Mass Guessing.
** yes you dobut doubt that is only from a gameplay and mechanics standpoint to support the Wide Open Sandbox having no real end. but from a story standpoint and even from a player standpoint you arn't required to leave you can just abandon that profile and start over. again this is assuming a Linear progression of events as I have outlined. and ofcorse there IS the fact that if This Galaxy Aint Big Enough is the last quest that isw done chronologically the Lone Wanderer has nothing left to do baring any mods



The expedition was sent in 2254, which would have been about the time the Brotherhood went to war with the NCR. It's likely that Lyons already sympathized with outsiders and opposed the war for any of a number of reasons. Though not an Elder at the time, Paladin Lyons must have had some kind of influence within the Brotherhood. Lyons then became something of a ReassignmentBackfire following the discovery of Liberty Prime, which meant he still had some sway. The acquisition to the Purifier has only increased this and Lyons is probably regarded with a strange mix of disgust and envy by the isoltationist-minded Elders on the West Coast.

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The expedition was sent in 2254, which would have been about the time the Brotherhood went to war with the NCR. It's likely that Lyons already sympathized with outsiders and opposed the war for any of a number of reasons. Though not an Elder at the time, Paladin Lyons must have had some kind of influence within the Brotherhood. Lyons then became something of a ReassignmentBackfire following the discovery of Liberty Prime, which meant he still had some sway. The acquisition to the Purifier has only increased this and Lyons is probably regarded with a strange mix of disgust and envy by the isoltationist-minded isolationist-minded Elders on the West Coast.



* Picture this. You're trying to get into a highly irradiated area. Despite having a huge amount of rad-away and your intelligence at 10 and a medicince skill of 100, you still end up collapsing due to radiation sickness. But maybe you're character doesn't die. The game just reloads a new save file. Because if it didn't, maybe you're character would wake up in that irradiated area, still gaining rads, but radiation sickness effects are starting to lessen. As you wander, you take a look at your chacter from third-person view. There seem to be open patches where skin used to be, and other parts of your skin seem to be discolored. Congratulations, you've started the process of ghoulification.

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* Picture this. You're trying to get into a highly irradiated area. Despite having a huge amount of rad-away and your intelligence at 10 and a medicince medicine skill of 100, you still end up collapsing due to radiation sickness. But maybe you're character doesn't die. The game just reloads a new save file. Because if it didn't, maybe you're character would wake up in that irradiated area, still gaining rads, but radiation sickness effects are starting to lessen. As you wander, you take a look at your chacter from third-person view. There seem to be open patches where skin used to be, and other parts of your skin seem to be discolored. Congratulations, you've started the process of ghoulification.



[[WMG: The plan to leave Earth has alredy worked and resulted in [[{{Series/Firefly}} The Aliance]].]]
* The Americans and The Chinese made a deal to avoid hitting the ships with the nukes so they could leave, they leave behind the experimental Vaults (control Vaults are experimental), The Mutants (Ghouls, Super Mutants, Wastelanders, etc) and the "Rejects" (the Enclave, they didn't heve room or didn't liked them for any reson... WHOULD you travel god knows how many light years with a {{jerkass}}. They also got leaved behind with out their knowledge.

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[[WMG: The plan to leave Earth has alredy already worked and resulted in [[{{Series/Firefly}} The Aliance]].]]
* The Americans and The Chinese made a deal to avoid hitting the ships with the nukes so they could leave, they leave behind the experimental Vaults (control Vaults are experimental), The Mutants (Ghouls, Super Mutants, Wastelanders, etc) and the "Rejects" (the Enclave, they didn't heve room or didn't liked them for any reson... WHOULD reason... WOULD you travel god knows how many light years with a {{jerkass}}. They also got leaved behind with out their knowledge.



[[WMG: There is a good in-strory reason why so many doors are boarded up in Three and New Vegas.]]

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[[WMG: There is a good in-strory in-story reason why so many doors are boarded up in Three and New Vegas.]]



To some extent, they both have telepathy and telekenisis. You know everybody's names before they talk to them. Whenever you pick something up (as in to move it around), it floats in front of you, even in third person view. Both of their true backgrounds are muddled; the Wanderer was born to scientists of all things outside of Vault 101, who could have done anything to the baby. The Courier was shot in the head, therefore he/she lost any memory of their psychic life before then. Psychics aren't new to the Fallout series, there were several super mutants in the original Fallout, and in Fallout New Vegas, there's the young character known only as 'The Forecaster' who can sense happenings in the wasteland without actually experiencing them.

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To some extent, they both have telepathy and telekenisis.telekinesis. You know everybody's names before they talk to them. Whenever you pick something up (as in to move it around), it floats in front of you, even in third person view. Both of their true backgrounds are muddled; the Wanderer was born to scientists of all things outside of Vault 101, who could have done anything to the baby. The Courier was shot in the head, therefore he/she lost any memory of their psychic life before then. Psychics aren't new to the Fallout series, there were several super mutants in the original Fallout, and in Fallout New Vegas, there's the young character known only as 'The Forecaster' who can sense happenings in the wasteland without actually experiencing them.



After successfully curing of the Nightkin Marcus will go to investigate the Mutant situation in Washington, possibly with Neil and Lily in toll. After meeting Fawkes and Uncle Leo he'll decide that the Mutants there could be cured of their madness and will try to help them. However, given that they gun down even sentient Ghouls on principle, the Brotherhood won't have any of this and will oppose him at all turns. Large doses of GrayAndGrayMorality ensue, forcing the player to pick sides. Things will only be made worse when a former Lietaunt of the Master surfaces and recruits the Vault 87 Mutants to his cause, fighting against both the Brotherhood and Marcus, having discovered a cache of advanced technology and a cure for Mutant sterility, making the threat of them replacing humanity as a whole valid again.

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After successfully curing of the Nightkin Marcus will go to investigate the Mutant situation in Washington, possibly with Neil and Lily in toll. After meeting Fawkes and Uncle Leo he'll decide that the Mutants there could be cured of their madness and will try to help them. However, given that they gun down even sentient Ghouls on principle, the Brotherhood won't have any of this and will oppose him at all turns. Large doses of GrayAndGrayMorality ensue, forcing the player to pick sides. Things will only be made worse when a former Lietaunt Lieutenant of the Master surfaces and recruits the Vault 87 Mutants to his cause, fighting against both the Brotherhood and Marcus, having discovered a cache of advanced technology and a cure for Mutant sterility, making the threat of them replacing humanity as a whole valid again.



* The European Commonwealth had reacted to the rapid raising of oil prices to unacceptably high levels by the Middle East's oil-rich states in 2052 by unleashing military action in that region of the world. This intervention ultimately resulted in the destruction of the Israeli city of Tel Aviv in December 2053 by a terrorist nuclear device and a limited nuclear exchange between the conflict's participants in 2054, the world's first since 1945. This is official in universe canon. Israel did not fair well.



** However, if the Fallout Israel was working on a missile defense system like ours is, it's not inconceivable that Israel actually ''survived'' the war. Even so, the war would have crippled the Israeli economy by cutting off all their imports. By now, Israel has probably become the power center of the Middle East, having slowly built up the industry to make everything themselves.
*** Alternatively, they were able to avoid most of the physical destruction from the nukes, but the entire land was saturated in radiation, leading to everyone turning into Ghouls, and Palestine and Israel are STILL at war.
*** Another idea, Israel never existed. Fallout branches off before Israel got created, so maybe Israel doesn't exist.

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** However, if the Fallout Israel was working on a missile defense system like ours is, it's not inconceivable that Israel actually ''survived'' the war. Even so, the war would have crippled the Israeli economy by cutting off all their imports. By now, Israel has probably become the power center of the Middle East, having slowly built up the industry to make everything themselves.
*** Alternatively, they were able to avoid most of the physical destruction from the nukes, but the entire land was saturated in radiation, leading to everyone turning into Ghouls, and Palestine and Israel are STILL at war.
*** Another idea, Israel never existed. Fallout branches off before Israel got created, so maybe Israel doesn't exist.
1st Apr '16 11:30:38 AM JazzAgeMadness
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[[WMG: The Vaults were set on a regional time locks.]]
The west coast has had over a century to recreate society this is because it was were the enclave assumed it wouldn't be as heavenly hit as the east coast, and would be less rebellious then the troublesome Canadians, the rise of the NCR was totally unforeseen, thus they worked under the assumption that the could make a power base in the west and move east, thus places the length of time of each vault experiment slightly longer the further east you go, this expains why it only took 20-50 years for the west coast vaults to open compared to the hundreds of years for the east cost vaults (excusing a few changes here and there as either control groups or very specific experiments (ie where better to test gambling atics then veges))but the enclave assumed that they would win and any "Unopenable" vaults could be contacted once the elclave had total contorl over america
15th Feb '16 7:55:21 AM Woggs123
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*** If we assume that the changes made to PoweredArmor in Fallout 4 represent [[TechnologyMarchesOn what it was always supposed to be capable of and just couldn't do with older games,]] I'd say it'd be quite easy to march up and fix the door.
11th Feb '16 1:23:44 PM Woggs123
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** Crossover with Jade Empire? Lots of airships; savage, unstable winds that restrict travel, and that one freaky-deaky story in Tien's Landing where a ship crew dies of radiation poisoning in uncharted waters? Yes please. [[Tropers/Woggs123]]

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** Crossover with Jade Empire? Lots of airships; savage, unstable winds that restrict travel, and that one freaky-deaky story in Tien's Landing where a ship crew dies of radiation poisoning in uncharted waters? Magic and chi-based martial arts arising from a combination of Eastern mysticism, ''Fallout's'' functional psychic powers, and lack of gunsmithing infrastructure surviving? [[SelfDeprecatingHumor Me overthinking things like a jackass?]] Yes please. [[Tropers/Woggs123]]'''-Woggs123'''
11th Feb '16 1:14:48 PM Woggs123
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** Crossover with Jade Empire? Lots of airships; savage, unstable winds that restrict travel, and that one freaky-deaky story in Tien's Landing where a ship crew dies of radiation poisoning in uncharted waters? Yes please. [[Tropers/Woggs123]]
11th Feb '16 1:11:15 PM Woggs123
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[[WMG: Radiation in the Fallout universe is screwy because [[AWizardDidIt ghosts]]]]
No, really, I'm not just spouting EpilepticTrees. The opening cinematic for Fallout 2 describes the Great War as a tribal mystic would understand it, talking about great tribes killing each other with spears of nuclear fire, turning their spirits into part of the background radiation. At first it just sounds like the MadMax homage it probably is, until you consider [[FunctionalMagic ghosts, psychics, and angry cosmic horrors]] have tangible power in the Fallout universe. And the Great War made millions (or even billions) of angry ones in the span of a few hours.

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[[WMG: Radiation in the Fallout universe is screwy [[ArtisticLicensePhysics screwy]] because [[AWizardDidIt ghosts]]]]
No, really, I'm not just spouting EpilepticTrees. The opening cinematic for Fallout 2 describes the Great War as a tribal mystic would understand it, talking about great tribes killing each other with spears of nuclear fire, turning their spirits into part of the background radiation. At first it just sounds like the MadMax homage it probably is, until you consider [[FunctionalMagic ghosts, psychics, and angry cosmic horrors]] have tangible power in the Fallout universe. And the Great War made millions (or even billions) billons of angry ones ghosts in the span of a few hours.
11th Feb '16 1:09:01 PM Woggs123
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[[WMG: Radiation in the Fallout universe is screwy because [[AWizardDidIt ghosts]]

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[[WMG: Radiation in the Fallout universe is screwy because [[AWizardDidIt ghosts]]ghosts]]]]
11th Feb '16 1:07:59 PM Woggs123
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Added DiffLines:


[[WMG: Radiation in the Fallout universe is screwy because [[AWizardDidIt ghosts]]
No, really, I'm not just spouting EpilepticTrees. The opening cinematic for Fallout 2 describes the Great War as a tribal mystic would understand it, talking about great tribes killing each other with spears of nuclear fire, turning their spirits into part of the background radiation. At first it just sounds like the MadMax homage it probably is, until you consider [[FunctionalMagic ghosts, psychics, and angry cosmic horrors]] have tangible power in the Fallout universe. And the Great War made millions (or even billions) of angry ones in the span of a few hours.
11th Feb '16 1:02:34 PM Woggs123
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* Zig-zagged. That rumor about Boston was indeed an accurate leak, and the MIT remnants are the BigBad in every main quest path except the one in which you join them. However the main character is a pre-war HumanPopsicle [[spoiler: whose son is the genetic base for every advanced android]]
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.FallOut