History WMG / FallOut

6th May '18 12:07:42 PM Tuaam
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* Actually, alot of other video games follow the same template, So, I doubt it's meant to be criticism of the Iraq war because you see the same story in the Elder Scrolls (Daggerfall, Skyrim) and older Fallout games (Fo3, Fo1). It's a very common plot structure used by various different medium.
8th Apr '18 7:30:58 PM nombretomado
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** A more {{Squick}}ful, yet not unrealistic option, is that they are indeed maintaining their population ''naturally''. Lamplighters don't get exiled to Bigtown until they hit 18, yet puberty -- functional puberty, at that -- hits several years before that. Sometimes as early as 11 or 12. Between the hormones, and the fact that it's extremely doubtful that they have contraception, it really isn't impossible that any female Lamplighter has already had a couple of kids by the time she's grown old enough that it's time for her to go to Bigtown. Yeah, that sort of thing is highly illegal in our world, but these are a bunch of kids living in what [=MacCready=] himself calls "fucking anarchy" and who've been in a hole in the ground for two centuries without any form of adult supervision. If nobody's going to stop them, those kids that are old enough doubtlessly have sex, and once she's had her first ovulation, she can have her first child. Something similar happens in ''MadMax: Beyond Thunderdome'', where it's stated that the youngest children were all born from couplings between the older ones -- there's a pregnant 16-year-old girl who already has at least one baby old enough to be a toddler, who gets pointed out to Max when he's being told about how The Tribe got started. Still doesn't explain why the Super Mutants don't try and grab all the kids they can, though.

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** A more {{Squick}}ful, yet not unrealistic option, is that they are indeed maintaining their population ''naturally''. Lamplighters don't get exiled to Bigtown until they hit 18, yet puberty -- functional puberty, at that -- hits several years before that. Sometimes as early as 11 or 12. Between the hormones, and the fact that it's extremely doubtful that they have contraception, it really isn't impossible that any female Lamplighter has already had a couple of kids by the time she's grown old enough that it's time for her to go to Bigtown. Yeah, that sort of thing is highly illegal in our world, but these are a bunch of kids living in what [=MacCready=] himself calls "fucking anarchy" and who've been in a hole in the ground for two centuries without any form of adult supervision. If nobody's going to stop them, those kids that are old enough doubtlessly have sex, and once she's had her first ovulation, she can have her first child. Something similar happens in ''MadMax: Beyond Thunderdome'', ''Film/MadMaxBeyondThunderdome'', where it's stated that the youngest children were all born from couplings between the older ones -- there's a pregnant 16-year-old girl who already has at least one baby old enough to be a toddler, who gets pointed out to Max when he's being told about how The Tribe got started. Still doesn't explain why the Super Mutants don't try and grab all the kids they can, though.



No, really, I'm not just spouting EpilepticTrees. The opening cinematic for Fallout 2 describes the Great War as a tribal mystic would understand it, talking about great tribes killing each other with spears of nuclear fire, turning their spirits into part of the background radiation. At first it just sounds like the MadMax homage it probably is, until you consider [[FunctionalMagic ghosts, psychics, and angry cosmic horrors]] have tangible power in the Fallout universe. And the Great War made billons of angry ghosts in the span of a few hours.

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No, really, I'm not just spouting EpilepticTrees. The opening cinematic for Fallout 2 describes the Great War as a tribal mystic would understand it, talking about great tribes killing each other with spears of nuclear fire, turning their spirits into part of the background radiation. At first it just sounds like the MadMax ''Film/MadMax'' homage it probably is, until you consider [[FunctionalMagic ghosts, psychics, and angry cosmic horrors]] have tangible power in the Fallout universe. And the Great War made billons billions of angry ghosts in the span of a few hours.
22nd Mar '18 10:49:15 AM Myuphrid
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[[WMG: The power armour worn by [[VideoGame/FalloutTactics the Midwestern Brotherhood]] was built by the Enclave.]]
It's occasionally noted that the Brotherhood of Steel contingent dispatched to the Midwest in FO Tactics ended up wearing power armour of a completely different model to the T-51bs the West Coast Brotherhood wore, despite explicitly not having the resources to manufacture such an entirely new armoury. It's possible, though, that they didn't build them themselves. Rather, they simply found them, possibly mothballed in the facilities that they would later spruce up and use as their various command bunkers over the course of the game, and were able to restore them to working order by cannibalising their T-51bs, which had been damaged in the downing of their airship.

Their good fortune is thanks to the Enclave. After the Great War, the parts of the US government that would become (or already had become) the Enclave sealed themselves away and kept up work on power armour development. Rather than continue to refine the T-series, they instead started on a new line - for the sake of argument, let's call it the V-Series. None of these models were much of an improvement on existing technology, but they were at least sufficient for duty out in the Wasteland. One such mission was to Illinois to secure Vault Zero and the Calculator, and either the troops sent out were clad in V-Series armour or the Enclave established an outpost in the area that was responsible for its development. Eventually they decided that Vault Zero wasn't worth trying to secure for whatever reason - maybe they didn't have the resources to deal with the Reavers, the Super Mutants, et al., maybe they caught wind of the BoS airship approaching and didn't fancy tangling with them - and so they pulled out of the Midwest, leaving only an armoury of V-Series PA suits that they didn't have room to take with them.

This also ties into [[VideoGame/Fallout3 Fallout 3]], where the Enclave is equipped with armour that looks nothing like the X-01 armour they were wearing in [[VideoGame/Fallout2 FO2]] - but it DOES look like the Midwestern Brotherhood's armour. It may be that the X-01 was developed on the West Coast - maybe at Navarro, maybe on the Oil Rig - and the creation of such a clear technological advantage over the Brotherhood's T-51, combined with the Brotherhood's decline since the defeat of the Unity, finally gave the Enclave the confidence to come out of the shadows and begin operating much more openly (and maybe even send some missions out to the Commonwealth, hence the presence of X-01 armour over there). Alas, not only did they get smacked back down by the Chosen One for their trouble, but the ensuing war with the NCR destroyed not only their presence in California, but also their capacity to build and maintain X-01 armour, and thus the Capital Wasteland contingent of the Enclave were forced to rely on the older V-Series armour.
21st Mar '18 8:04:36 PM nombretomado
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*** aurora369 here, author of the above WMG. I have contemplated a Metro2033 fanfic about a thinly veiled expy of the NCR, a faction that managed to get civilization together once again, located along the Baikalo-Amur Mainline. The only thing that stopped me from doing it is that I never travelled in the region myself to do some research and have only second-hand reports of what's going on there IRL.

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*** aurora369 here, author of the above WMG. I have contemplated a Metro2033 VideoGame/Metro2033 fanfic about a thinly veiled expy of the NCR, a faction that managed to get civilization together once again, located along the Baikalo-Amur Mainline. The only thing that stopped me from doing it is that I never travelled in the region myself to do some research and have only second-hand reports of what's going on there IRL.
4th Mar '18 9:49:51 AM dvorak
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* The Fallout Wiki states that its flavor is actually a blend of several fruits. Likewise, Dr. Pepper.

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* The Fallout Wiki states that its flavor taste is actually a blend of several fruits.17 fruit flavours, plus cola nut. Likewise, Dr. Pepper.
4th Mar '18 9:08:20 AM dvorak
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* ''Rad Child, Rad Resistance, Lead Belly, Atomic!,'' and ''Ghoulish'' are the results your body adapting to radiation. ''Rad Child/Ghoulish'' and ''Atomic!'' outright allows your body to beneficially utilize radioactive compounds in the manner of extremophilic micro-organisms. ''Aquaboy/girl'' is a mutation that creates fully-functioning gills in your character's throat (and, later, chromatophores in their skin), which is why you can breathe under water (and become, aha, slippery when wet at level 2). ''Refractor'' is those same chromatophores reacting to laser beams, allowing you to somewhat harmlessly absorb the energy. ''Nuclear Anomaly'' is similar to the radiation burst Glowing Ones use, but far more powerful and subject to PowerIncontinence.

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* ''Rad Child, Rad Resistance, Lead Belly, Atomic!,'' and ''Ghoulish'' are the results of your body adapting to radiation. ''Rad Child/Ghoulish'' and ''Atomic!'' outright allows your body to beneficially utilize radioactive compounds in the manner of extremophilic micro-organisms. ''Aquaboy/girl'' is a mutation that creates fully-functioning gills in your character's throat (and, later, chromatophores in their skin), which is why you can breathe under water (and become, aha, slippery when wet at level 2). ''Refractor'' is those same chromatophores reacting to laser beams, allowing you to somewhat harmlessly absorb the energy. ''Nuclear Anomaly'' is similar to the radiation burst Glowing Ones use, but far more powerful and subject to PowerIncontinence.
3rd Mar '18 11:59:49 PM dvorak
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[[WMG: Nuka-Cola tastes like Dr. Pepper instead of Coke]]
* The Fallout Wiki states that its flavor is actually a blend of several fruits. Likewise, Dr. Pepper.
3rd Mar '18 9:52:43 PM dvorak
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* ''Rad Child, Rad Resistance, Lead Belly, Atomic!,'' and ''Ghoulish'' are the results your body adapting to radiation. ''Aquaboy/girl'' is a mutation that creates fully-functioning gills in your character's throat (and, later, chromatophores in their skin), which is why you can breathe under water (and become, aha, slippery when wet at level 2). ''Refractor'' is those same chromatophores reacting to laser beams, allowing you to somewhat harmlessly absorb the energy. ''Nuclear Anomaly'' is similar to the radiation burst Glowing Ones use, but far more powerful and subject to PowerIncontinence.

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* ''Rad Child, Rad Resistance, Lead Belly, Atomic!,'' and ''Ghoulish'' are the results your body adapting to radiation. ''Rad Child/Ghoulish'' and ''Atomic!'' outright allows your body to beneficially utilize radioactive compounds in the manner of extremophilic micro-organisms. ''Aquaboy/girl'' is a mutation that creates fully-functioning gills in your character's throat (and, later, chromatophores in their skin), which is why you can breathe under water (and become, aha, slippery when wet at level 2). ''Refractor'' is those same chromatophores reacting to laser beams, allowing you to somewhat harmlessly absorb the energy. ''Nuclear Anomaly'' is similar to the radiation burst Glowing Ones use, but far more powerful and subject to PowerIncontinence.
3rd Mar '18 9:48:48 PM dvorak
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* ''Rad Child, Rad Resistance, Lead Belly, Radiated,'' and ''Ghoulish'' are the results your body adapting to radiation. ''Aquaboy/girl'' is a mutation that creates fully-functioning gills in your character's throat (and, later, chromatophores in their skin), which is why you can breathe under water. ''Refractor'' is those same chromatophores reacting to laser beams, allowing you to somewhat harmlessly absorb the energy.

to:

* ''Rad Child, Rad Resistance, Lead Belly, Radiated,'' Atomic!,'' and ''Ghoulish'' are the results your body adapting to radiation. ''Aquaboy/girl'' is a mutation that creates fully-functioning gills in your character's throat (and, later, chromatophores in their skin), which is why you can breathe under water.water (and become, aha, slippery when wet at level 2). ''Refractor'' is those same chromatophores reacting to laser beams, allowing you to somewhat harmlessly absorb the energy. ''Nuclear Anomaly'' is similar to the radiation burst Glowing Ones use, but far more powerful and subject to PowerIncontinence.
2nd Mar '18 11:42:10 AM dvorak
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* How else would your body spontaneously generate cybernetic upgrades (the "Cyborg" and "Implant Y37" perks) if not nanomachines, anyways?

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* How else would your body spontaneously generate cybernetic upgrades (the "Cyborg" and "Implant Y37" "Adamantium Sketeton" perks) if not nanomachines, anyways?



* ''Rad Child, Rad Resistance, Lead Belly,'' and ''Ghoulish'' are the results your body adapting to radiation. ''Aquaboy/girl'' is a mutation that creates fully-functioning gills in your character's throat (and, later, chromatophores in their skin), which is why you can breathe under water. ''Refractor'' is those same chromatophores reacting to laser beams, allowing you to somewhat harmlessly absorb the energy.

to:

* ''Rad Child, Rad Resistance, Lead Belly,'' Belly, Radiated,'' and ''Ghoulish'' are the results your body adapting to radiation. ''Aquaboy/girl'' is a mutation that creates fully-functioning gills in your character's throat (and, later, chromatophores in their skin), which is why you can breathe under water. ''Refractor'' is those same chromatophores reacting to laser beams, allowing you to somewhat harmlessly absorb the energy.
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