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*** It could still fit the theory if squeezed into the expanded Mythos(i.e. taking other authors' creations, particularly Derleth's, into account). The Outsider could then be part of the Elder God "pantheon": not as powerful as the Outer Gods, certainly, but more powerful than almost any Great Old One and definitely powerful enough to exert influence of RealityWarper proportions in a localized part of the multiverse, namely, the dimension/subdimension that is ''Dishonored'''s reality. Simultaneously, he wouldn't neccessarily be malevolent (or what humans would perceive as such) as the Outer Gods and GOOs would be, and neither neccessarily helpful: cool detachment with a certain interest in remarkable individuals would fit the Elder God pattern well - Nodens, who is also an Elder God, follows a somewhat similar pattern, while having a wholly different personality. As for the "happy ending" part, actually, even in a few of HPL's stories (the early ones) there is a somewhat happy ending as humans overcome Mythos entities even without supernatural help ("The Dunwich Horror" or "The Call of Cthulhu" itself, for instance). It's definitely not the tone he is most known for, but the precedent's there.

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*** It could still fit the theory if squeezed into the expanded Mythos(i.e. taking other authors' creations, particularly Derleth's, into account). The Outsider could then be part of the Elder God "pantheon": not as powerful as the Outer Gods, certainly, but more powerful than almost any Great Old One and definitely powerful enough to exert influence of RealityWarper proportions in a localized part of the multiverse, namely, the dimension/subdimension that is ''Dishonored'''s reality. Simultaneously, he wouldn't neccessarily be malevolent (or what humans would perceive as such) as the Outer Gods and GOOs Great Old Ones would be, and neither neccessarily helpful: cool detachment with a certain interest in remarkable individuals would fit the Elder God pattern well - Nodens, who is also an Elder God, follows a somewhat similar pattern, while having a wholly different personality. As for the "happy ending" part, actually, even in a few of HPL's stories (the early ones) there is a somewhat happy ending as humans overcome Mythos entities even without supernatural help ("The Dunwich Horror" or "The Call of Cthulhu" itself, for instance). It's definitely not the tone he is most known for, but the precedent's there.
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** The problem here is the Low Chaos ending. A nation is cured of most of it's ills because a man took the gifts of an outer-god and used them for good in large part due to his fatherly love for a ten year old girl. It's a hands down [[EarnYourHappyEnding happy ending.]] Not very Lovecraftian.

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** The problem here is the Low Chaos ending. A nation is cured of most of it's its ills because a man took the gifts of an outer-god and used them for good in large part due to his fatherly love for a ten year old girl. It's a hands down [[EarnYourHappyEnding happy ending.]] Not very Lovecraftian.
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Quite simply, the Outsider was once AM- specifically the short story version, given that the game version was defeated; after losing half his players in the climax of the original story, AM eventually gave up on earth altogether and decided to project himself into a different dimension - eventually projecting his consciousness and power into the world of ''Dishonored.'' However, after living through the results of one nuclear holocaust, AM wasn't interested in killing literally everyone in the isles for revenge against humanity; instead, he decided to operate slower and subtler than before- if only to assuage his own boredom- carefully selecting people that might amuse him in some way or another and implanting them with his reality-warping technology to see what they'd do with it.

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Quite simply, the Outsider was once AM- specifically the short story version, given that the game version was defeated; after losing half his players in the climax of the original story, AM eventually gave up on earth Earth altogether and decided to project himself into a different dimension - eventually projecting his consciousness and power into the world of ''Dishonored.'' However, after living through the results of one nuclear holocaust, AM wasn't interested in killing literally everyone in the isles for revenge against humanity; instead, he decided to operate slower and subtler than before- if only to assuage his own boredom- carefully selecting people that might amuse him in some way or another and implanting them with his reality-warping technology to see what they'd do with it.
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Daud can share his powers with his subordinants if he chooses to with the Arcane Bond ability. However in the High Chaos run when he fights [[spoiler: Billie she uses some powers that Daud does not have. It is likely that Delilah, or possibly another Brigmore Witch, has their own version of Arcane Bond and decided to share their powers with Billie. Especially with Billie intending to kill Daud, since it would make little sense to kill off the source of your supernatural powers.]]

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Daud can share his powers with his subordinants if he chooses to with the Arcane Bond ability. However in the High Chaos run when he fights [[spoiler: Billie she uses some powers that Daud does not have. It is likely that Delilah, or possibly another Brigmore Witch, has their her own version of Arcane Bond and decided to share their powers with Billie. Especially with Billie intending to kill Daud, since it would make little sense to kill off the source of your supernatural powers.]]
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*** The Outsider rarely (if ever) acts directly, preferring subtle influence usually attributed by people to prophetic dreams, intuition, 'Eureka!' moments etc. And suggesting such mad scheme fits the personality of The Outsider perfectly. So he might have some input in the course of things, but in the end, it was the lack of strong will and imagination (did you really expect everyone following orders in a city that has an important crime problem?) that led [[spoiler:Royal Spymaster]] to putting this insane plan in motion.

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*** The Outsider rarely (if ever) acts directly, preferring subtle influence usually attributed by people to prophetic dreams, intuition, 'Eureka!' moments etc. And suggesting such mad scheme fits the personality of The Outsider perfectly. So he might have some input in the course of things, but in the end, it was the lack of strong will and imagination (did you really expect everyone following orders in a city that has an important crime problem?) that led [[spoiler:Royal [[spoiler:the Royal Spymaster]] to putting this insane plan in motion.
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The DLC book reveals Burrows was tormented by recurring dreams of rising waters and things crawling over the city. He could have been granted visions of the Flooded District and the Rat Plague to feed his obsessive desire for order and allow or cause those things to pass. Did the Outsider manipulate him with a SelfFulfillingProphesy?

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The DLC book reveals Burrows was tormented by recurring dreams of rising waters and things crawling over the city. He could have been granted visions of the Flooded District and the Rat Plague to feed his obsessive desire for order and allow or cause those things to pass. Did the Outsider manipulate him with a SelfFulfillingProphesy?SelfFulfillingProphecy?
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*** Does that mean that ''Dishonored'' is set in...''VideoGame/{{Fallout 3}}'s future?''

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*** Does that mean that ''Dishonored'' is set in...''VideoGame/{{Fallout 3}}'s ''VideoGame/{{Fallout}}'s future?''
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A period of sanctioned anarchy "outside of time" where societal norms are thrown to the wind, oaths can broken and there's no legal ramification for any of your actions? Sounds like the perfect opportunity for an unmarried Empress to conceive a child by her Lord Protector. What's more, the first rule of the Fugue Feast is that no-one talks about the Fugue Feast (it "never happened"), thus the question of Emily's paternity -- and, by extension, legitimacy -- is taboo to polite society and forever off the table. Throw in the fact that the book describing the Fugue Feast is found in Emily's room and, well, what else are we to think? ;)

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A period of sanctioned anarchy "outside of time" where societal norms are thrown to the wind, oaths can broken and there's no legal ramification for any of your actions? Sounds like the perfect opportunity for an unmarried Empress to conceive a child by her Lord Protector. What's more, the first rule of the Fugue Feast is that no-one talks about the Fugue Feast (it "never happened"), thus the question of Emily's paternity -- and, by extension, legitimacy -- is taboo to polite society and forever off the table. Throw in the fact that the book describing the Fugue Feast is found in Emily's room and, well, what else are we to think? ;)think?
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*** And the Outsider continues to troll with Daud's DLC-Daud gets a letter with [[MadnessMantra "YOU KILLED HER"]] in place of "YOU CANNOT SAVE HER".
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* Slight problem, Tzeentch is the god of 'Just As Planned', while the Outsider seems to be more the entity of 'Let's see what happens'. One plans elaborate schemes and gambits laid out to a T, the other just watches and occasionally changes things up to see how they work out, not really caring what happens.

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* Slight problem, Tzeentch is the god of 'Just As Planned', while the Outsider seems to be more the entity of 'Let's see what happens'. One plans elaborate schemes and gambits laid out to a T, the other just watches and occasionally changes things up to see how they work out, not really caring what happens.happens.

[[WMG: The Dishonored-verse is treated like a videogame by The Outsider]]
More specifically, a sim game. He prompts things to happen in the world, but is obviously not living in it directly. He takes an interest in certain characters, but is dismissive of others. He knows all the outcomes, but doesn't know which ones will happen. And most of all? He hates boredom. This also explains his BlueAndOrangeMorality - how many times have you drowned a Sim for the heck of it, or deleted the gates in a zoo tycoon-type game to see whether the lions were hungry? It doesn't matter because it's just a game. This is also supportive of the 'Marked people don't use their powers - the Outsider does it for them', because he just activates something that causes rats to spawn, slows/pauses the game while letting a character ignore the effect or picks up and drops them. The Marks allow him to flag a character and follow their life, even send private messages to them. The Abbey has sort of stumbled on this information and wants to become self dependent.
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** This seems goot at the first glance but Outsider and Trickster have little in common. While Trickster was a force of nature, opposed to civilization and supporting primitive or even primordial paganism, The Outsider is amoral chaos impersonated. He has absolutely nothing against civilization and industrialization, as it is often mentioned that it was his influenced that allowed the most brilliant minds (including Sokolov and Joplin) to create the new world. Sure, people worship The Outsider in pretty old-fashioned way, but he seems to be most interested in curious or unpredictable people regardless of their intents or character. He also doesn't care whether the change he incurs are supporting or detrimental, as long as they change the status quo. The Outsider could be Tzeentch's best friend.

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** This seems goot valid at the first glance but Outsider and Trickster have little in common. While Trickster was a force of nature, opposed to civilization and supporting primitive or even primordial paganism, The Outsider is amoral chaos impersonated. He has absolutely nothing against civilization and industrialization, as it is often mentioned that it was his influenced influence that allowed the most brilliant minds (including Sokolov and Joplin) to create the new world. Sure, people worship The Outsider in pretty old-fashioned way, but he seems to be most interested in curious or unpredictable people regardless of their intents or character. affiliation. He also doesn't care whether the change he incurs are supporting is beneficial or detrimental, as long as they change it changes the status quo. The Outsider could be Tzeentch's best friend.
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** This seems goot at the first glance but Outsider and Trickster have little in common. While Trickster was a force of nature, opposed to civilization and supporting primitive or even primordial paganism, The Outsider is amoral chaos impersonated. He has absolutely nothing against civilization and industrialization, as it is often mentioned that it was his influenced that allowed the most brilliant minds (including Sokolov and Joplin) to create the new world. Sure, people worship The Outsider in pretty old-fashioned way, but he seems to be most interested in curious or unpredictable people regardless of their intents or character. He also doesn't care whether the change he incurs are supporting or detrimental, as long as they change the status quo. The Outsider could be Tzeentch's best friend.
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None



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*** The Outsider rarely (if ever) acts directly, preferring subtle influence usually attributed by people to prophetic dreams, intuition, 'Eureka!' moments etc. And suggesting such mad scheme fits the personality of The Outsider perfectly. So he might have some input in the course of things, but in the end, it was the lack of strong will and imagination (did you really expect everyone following orders in a city that has an important crime problem?) that led [[spoiler:Royal Spymaster]] to putting this insane plan in motion.
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** There's no solid evidence suggesting one ''can't'' refuse the Outsider's gifts either. Corvo's apparent lack of choice could be GameplayAndStorySegregation (because if he didn't choose to take the offer there would be no game). In all other cases the Outsider seems more amused with giving people choices and seeing what they do with it. Outright forcing someone to take the Mark seems out of character for him.
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**Maybe Dishonored is set hundreds of years in the future of Thief?
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* The problem here is that at the end of Brigmore Witches Daud is killed if High Chaos and only spared if not. Now of course it's quite possible to be Low Chaos and still kill all targets but the things you're suggesting as reasons Daud would kill his targets tends to favour a more violent, "kill all before me" approach. It looks more to me like Corvo and Daud's decisions mirror each other; if one is merciful, the other is, if one is violent the other is.
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Adding to a WMG


Partly because of the ongoing Order vs Chaos theme, partly because the Outsider seems to have a lot in common with Tzeentch.

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Partly because of the ongoing Order vs Chaos theme, partly because the Outsider seems to have a lot in common with Tzeentch.Tzeentch.
*Slight problem, Tzeentch is the god of 'Just As Planned', while the Outsider seems to be more the entity of 'Let's see what happens'. One plans elaborate schemes and gambits laid out to a T, the other just watches and occasionally changes things up to see how they work out, not really caring what happens.
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Both characters have different abilities. There doesn't seem to be any real explanation for this, but it just might be because the Outsider's mark grants powers that are related to the bearer's personality. Corvo, for instance, has abilities that favor a more subtle approach. With Possession, he can get into normally restricted areas or separate groups of enemies so he can deal with them one at a time. And with Swarm of Rats, he can summons rats to provide a distraction, kill enemies without leaving any evidence that he was there, or provide more fodder for Possession. If spells are related to personality, then we can neatly assume that while Corvo is a talented swordsman, he prefers to use guile and manipulation, and would thus be more likely to find more creative solutions to getting his revenge. Meanwhile, Daud's spells are largely offensive in nature and are better in a direct fight. He can either summon an assassin to help him out in a jam, empower said assassin, or pull a target to him and kill them more easily. Daud is more direct and likely wouldn't waste time dilly-dallying with his targets. He's just going to kill them, as he always has.

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Both characters have different abilities. There doesn't seem to be any real explanation for this, but it just might be because the Outsider's mark grants powers that are related to the bearer's personality. Corvo, for instance, has abilities that favor a more subtle approach. With Possession, he can get into normally restricted areas or separate groups of enemies so he can deal with them one at a time. And with Swarm of Rats, he can summons rats to provide a distraction, kill enemies without leaving any evidence that he was there, or provide more fodder for Possession. If spells are related to personality, then we can neatly assume that while Corvo is a talented swordsman, he prefers to use guile and manipulation, and would thus be more likely to find more creative solutions to getting his revenge. Meanwhile, Daud's spells are largely offensive in nature and are better in a direct fight. He can either summon an assassin to help him out in a jam, empower said assassin, or pull a target to him and kill them more easily. Daud is more direct and likely wouldn't waste time dilly-dallying with his targets. He's just going to kill them, as he always has.has.

[[WMG: Dishonored takes place in the {{Warhammer}} universe]]
Partly because of the ongoing Order vs Chaos theme, partly because the Outsider seems to have a lot in common with Tzeentch.
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Looking at the powers that are unique to both characters, we miht get a hint as to their different personalities and methodologies. Corvo, for instance, has abilities that favor a more subtle approach. With Possession, he can get into normally restricted areas or separate groups of enemies so he can deal with them one at a time. And with Swarm of Rats, he can summons rats to provide a distraction, kill enemies without leaving any evidence that he was there, or provide more fodder for Possession. If spells are related to personality, then we can neatly assume that while Corvo is a talented swordsman, he prefers to use guile and manipulation, and would thus be more likely to find more creative solutions to getting his revenge. Meanwhile, Daud's spells are largely offensive in nature and are better at helping in a direct fight. He can either summon an assassin to help him out in a jam, empower said assassin's abilities, or pull a target to him and kill them more easily. Daud is more direct and likely wouldn't waste time dilly-dallying with his target. He's just going to kill them, as he always has.

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Looking at Both characters have different abilities. There doesn't seem to be any real explanation for this, but it just might be because the Outsider's mark grants powers that are unique related to both characters, we miht get a hint as to their different personalities and methodologies.the bearer's personality. Corvo, for instance, has abilities that favor a more subtle approach. With Possession, he can get into normally restricted areas or separate groups of enemies so he can deal with them one at a time. And with Swarm of Rats, he can summons rats to provide a distraction, kill enemies without leaving any evidence that he was there, or provide more fodder for Possession. If spells are related to personality, then we can neatly assume that while Corvo is a talented swordsman, he prefers to use guile and manipulation, and would thus be more likely to find more creative solutions to getting his revenge. Meanwhile, Daud's spells are largely offensive in nature and are better at helping in a direct fight. He can either summon an assassin to help him out in a jam, empower said assassin's abilities, assassin, or pull a target to him and kill them more easily. Daud is more direct and likely wouldn't waste time dilly-dallying with his target.targets. He's just going to kill them, as he always has.
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[[WMG: Canonically, Corvo "[[FateWorseThanDeath spares]]" his targets, while Daud kills his]]

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[[WMG: Canonically, Corvo "[[FateWorseThanDeath spares]]" his targets, while Daud kills his]]his.]]
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If Daud chooses [[spoiler:to fulfill Hat's dying wish in TBW, it becomes clear they have a connection, and Lizzy herself has a strong reaction when she learns he's dead]]. Hat was a clothing merchant, and Lizzy's biography mentions that she was rumoured to be the daughter of a seamstress and a "traveling cloth merchant". Seems to fit.

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If Daud chooses [[spoiler:to fulfill Hat's dying wish in TBW, it becomes clear they have a connection, and Lizzy herself has a strong reaction when she learns he's dead]]. Hat was a clothing merchant, and Lizzy's biography mentions that she was rumoured to be the daughter of a seamstress and a "traveling cloth merchant". Seems to fit.fit.

[[WMG: Canonically, Corvo "[[FateWorseThanDeath spares]]" his targets, while Daud kills his]]
Looking at the powers that are unique to both characters, we miht get a hint as to their different personalities and methodologies. Corvo, for instance, has abilities that favor a more subtle approach. With Possession, he can get into normally restricted areas or separate groups of enemies so he can deal with them one at a time. And with Swarm of Rats, he can summons rats to provide a distraction, kill enemies without leaving any evidence that he was there, or provide more fodder for Possession. If spells are related to personality, then we can neatly assume that while Corvo is a talented swordsman, he prefers to use guile and manipulation, and would thus be more likely to find more creative solutions to getting his revenge. Meanwhile, Daud's spells are largely offensive in nature and are better at helping in a direct fight. He can either summon an assassin to help him out in a jam, empower said assassin's abilities, or pull a target to him and kill them more easily. Daud is more direct and likely wouldn't waste time dilly-dallying with his target. He's just going to kill them, as he always has.
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*** It could still fit the theory if squeezed into the expanded Mythos(i.e. taking other authors' creations, particularly Derleth's, into account). The Outsider could then be part of the Elder God "pantheon": not as powerful as the Outer Gods, certainly, but more powerful than almost any Great Old One and definitely powerful enough to exert influence of RealityWarper proportions in a localized part of the multiverse, namely, the dimension/subdimension that is ''Dishonored'''s reality. Simultaneously, he wouldn't neccessarily be malevolent (or what humans would perceive as such) as the Outer Gods and GOOs would be, and neither neccessarily helpful: cool detachment with a certain interest in remarkable individuals would fit the Elder God pattern well - Nodens, who is also an Elder God, follows a somewhat similar pattern, while having a wholly different personality. As for the "happy ending" part, actually, even in a few of HPL's stories (the early ones) there is a somewhat happy ending as humans overcome Mythos entities even without supernatural help ("The Dunwich Horror", for instance). It's definitely not the tone he is most known for, but the precedent's there.

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*** It could still fit the theory if squeezed into the expanded Mythos(i.e. taking other authors' creations, particularly Derleth's, into account). The Outsider could then be part of the Elder God "pantheon": not as powerful as the Outer Gods, certainly, but more powerful than almost any Great Old One and definitely powerful enough to exert influence of RealityWarper proportions in a localized part of the multiverse, namely, the dimension/subdimension that is ''Dishonored'''s reality. Simultaneously, he wouldn't neccessarily be malevolent (or what humans would perceive as such) as the Outer Gods and GOOs would be, and neither neccessarily helpful: cool detachment with a certain interest in remarkable individuals would fit the Elder God pattern well - Nodens, who is also an Elder God, follows a somewhat similar pattern, while having a wholly different personality. As for the "happy ending" part, actually, even in a few of HPL's stories (the early ones) there is a somewhat happy ending as humans overcome Mythos entities even without supernatural help ("The Dunwich Horror", Horror" or "The Call of Cthulhu" itself, for instance). It's definitely not the tone he is most known for, but the precedent's there.
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to:

*** It could still fit the theory if squeezed into the expanded Mythos(i.e. taking other authors' creations, particularly Derleth's, into account). The Outsider could then be part of the Elder God "pantheon": not as powerful as the Outer Gods, certainly, but more powerful than almost any Great Old One and definitely powerful enough to exert influence of RealityWarper proportions in a localized part of the multiverse, namely, the dimension/subdimension that is ''Dishonored'''s reality. Simultaneously, he wouldn't neccessarily be malevolent (or what humans would perceive as such) as the Outer Gods and GOOs would be, and neither neccessarily helpful: cool detachment with a certain interest in remarkable individuals would fit the Elder God pattern well - Nodens, who is also an Elder God, follows a somewhat similar pattern, while having a wholly different personality. As for the "happy ending" part, actually, even in a few of HPL's stories (the early ones) there is a somewhat happy ending as humans overcome Mythos entities even without supernatural help ("The Dunwich Horror", for instance). It's definitely not the tone he is most known for, but the precedent's there.
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* Another, similar option; she offended his artistic sensibilities by screwing up Corvo's story. Corvo saves Emily or fails to, good story. Corvo unknowningly puts Delilahon the throne, nowhere near as interesting to him. He gave Corvo his powers so his choices would matter, not so his choices would just feed Delilah's story.

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* Another, similar option; she offended his artistic sensibilities by screwing up Corvo's story. Corvo saves Emily or fails to, good story. Corvo unknowningly puts Delilahon Delilah on the throne, nowhere near as interesting to him. He gave Corvo his powers so his choices would matter, not so his choices would just feed Delilah's story.
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* Another, similar option; she offended his artistic sensibilities by screwing up Corvo's story. Corvo saves Emily or fails to, good story. Corvo unknowningly puts Delilahon the throne, nowhere near as interesting to him. He gave Corvo his powers so his choices would matter, not so his choices would just feed Delilah's story.
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* Entirely within The Outsider's power but not really his style. He doesn't seem to be in the habit of making people do anything, just giving them the ability to do more. The closest he comes is dropping Deliah's name to Daud and even then he leaves it up to him how to take it.
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** Actually an in-game books explains that the Kaldwins are new to the throne; Jessamine's father was the first Kaldwin Emperor, who inherited the throne due to being the closest relative of the previous ruler when he died. The same book also describes him as well regarded and his reign as a time of peace and prosperity. It could be progaganda of course, but it could also be that the guy before him was the one who misused Roseburrow's inventions.
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* I rather doubt it. For a start "luaghing in the face of the Devil" is a term for courage that has been used in the real world and the Abbey treats The Outsider like the Devil. So it probably is just a euphemism fo "very brave." More to the point Martin is, frankly, not that special. The Outsider picks the truely extraordinary and Martin, while brave, is just an ambitious priest. Also there's no evidence suggesting one ''can'' refuse The Outsider's gifts. Corvo wasn't offered a choice and said yes, The Outsider branded him and said "You've got magic powers now, deal with it."

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* I rather doubt it. For a start "luaghing "laughing in the face of the Devil" is a term for courage that has been used in the real world and the Abbey treats The Outsider like the Devil. So it probably is just a euphemism fo "very brave." More to the point Martin is, frankly, not that special. The Outsider picks the truely extraordinary and Martin, while brave, is just an ambitious priest. Also there's no evidence suggesting one ''can'' refuse The Outsider's gifts. Corvo wasn't offered a choice and said yes, The Outsider branded him and said "You've got magic powers now, deal with it."
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* I rather doubt it. For a start "luaghing in the face of the Devil" is a term for courage that has been used in the real world and the Abbey treats The Outsider like the Devil. So it probably is just a euphemism fo "very brave." More to the point Martin is, frankly, not that special. The Outsider picks the truely extraordinary and Martin, while brave, is just an ambitious priest. Also there's no evidence suggesting one ''can'' refuse The Outsider's gifts. Corvo wasn't offered a choice and said yes, The Outsider branded him and said "You've got magic powers now, deal with it."
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**** Yes, but the Outsider shows no signs of doing so. He grants mortals powers, yes, but WordOfGod is that he does nothing to influence their subsequent actions. Plus [[soiler: Burrows]] is not among the characters with any indications of a link to ol' Black Eyes.

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**** Yes, but the Outsider shows no signs of doing so. He grants mortals powers, yes, but WordOfGod is that he does nothing to influence their subsequent actions. Plus [[soiler: [[spoiler: Burrows]] is not among the characters with any indications of a link to ol' Black Eyes.

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