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Similar to the import save feature from Videogame/TheWitcher3WildHunt and Videogame/TheWalkingDeadTelltale, if you have a save file from Cyberpunk 2077, you'll be able to import the save file and carry on the key decisions, V made during 2077 into the narrative of the sequel. This would allow each player to carry on the story of their playthrough from the first game and continue it into the second video game of the Cyberpunk series with each decision having different impacts on the sequel's main storyline.

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Similar to the import save feature from Videogame/TheWitcher3WildHunt and Videogame/TheWalkingDeadTelltale, if you have a save file from Cyberpunk 2077, you'll be able to import the save file and carry on the key significant decisions, V made during 2077 into the narrative of the sequel. This would allow each player to carry on the story of their playthrough from the first game and continue it into the second video game of the Cyberpunk series with each decision having different impacts on the sequel's main storyline.
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Similar to the import save feature from Videogame/TheWitcher3WildHunt, if you have a save file from Cyberpunk 2077, you'll be able to import the save file and carry on the key choices V made during 2077 into the narrative of the sequel. These key choices would be romanced partners and the key ending the player choose for their playthrough. This would allow each player to carry on the story of their playthrough from the first game and continue it into the second video game of the Cyberpunk series.

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Similar to the import save feature from Videogame/TheWitcher3WildHunt, Videogame/TheWitcher3WildHunt and Videogame/TheWalkingDeadTelltale, if you have a save file from Cyberpunk 2077, you'll be able to import the save file and carry on the key choices decisions, V made during 2077 into the narrative of the sequel. These key choices would be romanced partners and the key ending the player choose for their playthrough. This would allow each player to carry on the story of their playthrough from the first game and continue it into the second video game of the Cyberpunk series.series with each decision having different impacts on the sequel's main storyline.
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Similar to the import save feature from Videogame/TheWitcher3WildHunt, if you have a save file from Cyberpunk 2077, you'll be able to import the save file and carry on the key choices V made during 2077 into the narrative of the sequel. This would allow each player to carry on the story of their playthrough from the first game and continue it into the second video game of the Cyberpunk series.

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Similar to the import save feature from Videogame/TheWitcher3WildHunt, if you have a save file from Cyberpunk 2077, you'll be able to import the save file and carry on the key choices V made during 2077 into the narrative of the sequel. These key choices would be romanced partners and the key ending the player choose for their playthrough. This would allow each player to carry on the story of their playthrough from the first game and continue it into the second video game of the Cyberpunk series.
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[[WMG: The sequel to Cyberpunk 2077 will allow you to import your save file]]

Similar to the import save feature from Videogame/TheWitcher3WildHunt, if you have a save file from Cyberpunk 2077, you'll be able to import the save file and carry on the key choices V made during 2077 into the narrative of the sequel. This would allow each player to carry on the story of their playthrough from the first game and continue it into the second video game of the Cyberpunk series.
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[[WMG: Hanako is lying about what convinced her to turn against Yorinobu]]
The idea that she thought her rescue was an assassination attempt makes no sense if you consider two facts:

1. Adam Smasher showed up.

2. Hanako is still alive.

Smasher is basically the definition of AxCrazy. If he was under orders to kill everyone in the building, that's what he would have done. The only way he would have prioritized saving Hanako over killing Takemura and V is if he was specifically ordered to do exactly that. Unless Hanako is a complete idiot, she's lying through her teeth about thinking Yorinobu tried to kill her.
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* She does get a very small nod, as the number 1 High Score in the ''Roach Race'' minigame is held by a Z1R343L, implying Ciri aced the game during her time in NC.
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* Yorinobu also had another possible motivation to specifically pick Johnny: He knew the man back from their time as anti-Arasaka rebels in the 2020s. They never met in person but did get involved in the same schemes in the lead-up to and during the corpo war. If your goal was to burn Arasaka to the ground and you could bring one man back from the dead, why not pick the guy who got closer to it than anyone else before or since?

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* Stopping it halfway to make an attempt to disarm it is plausible, stopping it from setting off another nuke isn't. Nuclear bombs don't set off other nukes. A lot of things have to happen in very precisely predetermined ways to make a nuke go off. All a second nuclear device being nearby would do is increase the amount of fallout a bit.




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* Night Corp is implied to have ambitions going WAY beyond managing NC...

[[WMG: Militech is secretly backing Panam as a play against Biotechnica.]]

Everything lines up ''perfectly'' for Panam's little rebel faction with the Basilisk heist. They get suspiciously easy access to Militech's secure comms. These comms reveal something they've been looking for is going to be delivered basically to their doorstep. The convoy is VERY lightly guarded by Militech standards (random police scanner encounters with their security forces have way more firepower than that escort). They fail to pursue the Aldecaldos after the Basilisk has been grabbed and only throw Carol out of their comms network with the clear implication that they could have done so at any point if they'd wanted to. This adds up to one thing: Militech ''wanted'' the Aldecaldos to have the Basilisk. Why? If they hadn't grabbed the Basilisk, Saul would have been on a trajectory to turn the Aldecaldos into an indentured asset for Biotechnica, operating in Militech's backyard. Sacrificing some guards and an obsolete Panzer seems like a small price to pay for torpedoing that relationship...

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What happened to V in the Tower ending is very similar to what NUSA did with Songbird. Separate them from their loved ones, promise them a cushy job and bright future and make them dependent on NUSA for their survival. It's never actually specified if NUSA actually used Songbird's cure to help V or whether they simply did the surgery manually. If they separate V from their old life and take away their chroming capabilty, then V will have very little choice but to go back to Langley, as living in NC without chrome is basically a death sentence. They can even promise a "miracle cure" if V swears to become an agent for them.

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\nWhat happened to V in the Tower ending is very similar to what NUSA did with Songbird. Separate them from their loved ones, promise them a cushy job and bright future and make them dependent on NUSA for their survival. It's never actually specified if NUSA actually used Songbird's cure to help V or whether they simply did the surgery manually. If they separate V from their old life and take away their chroming capabilty, capability, then V will have very little choice but to go back to Langley, as living in NC without chrome is basically a death sentence. They can even promise a "miracle cure" if V swears to become an agent for them.


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[[WMG: A future patch will give the game one final ending: Be The Bomb]]
In this patch, you decide you've got a city to burn. Multiple cities, in fact.
* Conditions: Complete the Phantom Liberty storyline, Reed's Path. Collect the components for the Militech Canto and craft. Choose the Devil endgame path. Do something suicidal.
* Result: V, sick of every miserable thing that the corporations have exploited, decides to forego survival in favor of becoming a legend of legends. They download the contents of their corrupted cyberdeck into Yorinobu's brain, ''giving the mother of all Arasaka back-doors to the Blackwall [=AIs=]''. Instantly, every single city dominated by Arasaka is thrown into a cybernetic hellscape as Yorinobu can only helplessly watch before being engramed and dragged beyond the Blackwall, causing Hanako to freak out and order V's death. Her team of elite cyber-runners can't even try to survive an overpowered AI, and V sends Hanako to her brother, and then collapses on the floor, finally out of life. The epilogue calls careen between sheer respect for the monumental defeat of Arasaka itself, and the unforgivable act of beginning the robot apocalypse.
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On the downside, this might segregate humanity even further into nobles who get to use cyberware and commoners who can not.

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On the downside, this might segregate humanity even further into nobles who get to use cyberware and commoners who can not. And the [[VideoGame/DeusExHumanRevolution Deus Ex prequels showed that]] [[VideoGame/DeusExMankindDivided this opens a whole new can of worms]].

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[[WMG: NUSA deliberately crippled and isolated V.]]

What happened to V in the Tower ending is very similar to what NUSA did with Songbird. Separate them from their loved ones, promise them a cushy job and bright future and make them dependent on NUSA for their survival. It's never actually specified if NUSA actually used Songbird's cure to help V or whether they simply did the surgery manually. If they separate V from their old life and take away their chroming capabilty, then V will have very little choice but to go back to Langley, as living in NC without chrome is basically a death sentence. They can even promise a "miracle cure" if V swears to become an agent for them.
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[[WMG: The Rabids are long dead.]]
The original rogue AIs were taken down ages ago, what's actually in the other side of the blackwell is post-Humans born out of runners who got trapped outside their bodies when the Blackwall went up. After that happened they fought off and killed the Rabids but didn't make it out unscathed. Most of them and their offspring are by normal human standards unhinged and sociopathic.
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[[WMG:As Militech and other corps battle each other to pick off what is left of Arasaka, an obscure corporation will rise from the ashes and conquer them all.]]
That corporation will be an obscure biotech firm [[VideoGame/DeusEx named VersaLife whose CEO Bob Page will also restart a secret society named MJ-12]]

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** Jossed. Despite still being on the map in 2.0, the grand casino is still as unreachable as ever.



** Confirmed: the hotel is part of the much larger Dogtown district, unlocked by completing the first story mission of ''Phantom Liberty''. [[spoiler:You infiltrate the hotel on two missions, where it's revealed that most of the hotel is dilapidated and unfinished but the top floors are pure decadence.]]

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** Confirmed: the hotel "Wild Blue" is part just the northern side of the much larger Dogtown district, unlocked by completing the first story mission of "Black Sapphire" tower, which serves as Colonel Hansen and his Barghest's HQ in ''Phantom Liberty''. [[spoiler:You infiltrate the hotel on two missions, where it's revealed that most of the hotel is dilapidated and unfinished but the top floors are pure decadence.]]



** Confirmed: the stadium is a major location of the first story mission of ''Phantom Liberty'' and can be revisited later.

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** Confirmed: the stadium is a major location of the first story mission of ''Phantom Liberty'' Liberty'', as well as featuring in some later story missions and can be revisited later.gigs.




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** Jossed. Sadly, the plant is still off-limits in ''PL''. The closest we get to it is some random NPC dialogue complaining about radiation poisoning among SD residents, and El Capitan's new side job broadly implicating the plant (among other corpo ventures) in the negligent poisoning of the SD water supply with its runoff.
*** So, three out of five guesses correct.



** [[spoiler:Averted hard. In fact, all of V's love interests drift away in the new Tower ending, which is just cruel.]]

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** * [[spoiler:Averted hard. In fact, all of V's love interests drift away in the new Tower ending, which is just cruel.]]




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* Jossed for ''PL'', at least. No characters from ''Edgerunners'' appear in it, though [[spoiler:the motif of helping a heavily-augmented netrunner girl escape Night City for the Moon is a major theme in two of the endings]].



[[WMG: The sequel will deal with Cynosure.]]

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[[/folder]]

[[folder: Post-''Phantom Liberty'' theories]]

[[WMG: The sequel will deal with Cynosure.]]
Cynosure]]



The very power that made Songbird a force of nature, both from the [=AIs=] she hosted and her own egomania from her netrunning skills, twisted and warped her mind until she no longer had any moral fiber, causing her to use and betray everyone around her, while everyone in turn sought to chain her in a birdhouse for various reasons.\\

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The very power that made Songbird a force of nature, both from the [=AIs=] she hosted and her own egomania from her netrunning skills, twisted and warped her mind until she no longer had any moral fiber, causing her to use and betray everyone around her, while everyone in turn sought to chain her in a birdhouse for various reasons.\\reasons.



[[WMG: In 'The Tower' ending, you just handed the NUSA the secret to conquering the world.]]

Whether or not this is a good thing depends on your interpretation of the right to bear arms.\\
V has become a case study for a surgery to ''permanently remove a person's ability to use military-grade cyberware''. In short, a means of easily and permanently crippling the human race from using high-level weapons while preserving their general humanity. By applying this to the majority of the population, they can forcefully halt the world's addiction to chrome, ending the constant gang wars equipped with disproportionately escalating arms and even non-lethally neutralizing cyberpsychos by taking away the very weapons that make them a threat.\\

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[[WMG: In 'The Tower' ending, you just handed the NUSA the secret to conquering the world.]]

world]]

Whether or not this is a good thing depends on your interpretation of the right to bear arms.\\
arms.

V has become a case study for a surgery to ''permanently remove a person's ability to use military-grade cyberware''. In short, a means of easily and permanently crippling the human race from using high-level weapons while preserving their general humanity. By applying this to the majority of the population, they can forcefully halt the world's addiction to chrome, ending the constant gang wars equipped with disproportionately escalating arms and even non-lethally neutralizing cyberpsychos by taking away the very weapons that make them a threat.\\threat.



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[[/folder]][[/folder]]
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[[WMG:Arasaka intentionally stalled Johnny's bomb to prevent it from triggering the ''bigger'' bomb.]]
Long story short, lore reveals that Arasaka kept a large-scale nuke underneath Arasaka tower as a contingency against Militech. But since most of Mikoshi's core staff hadn't evacuated, they had to deal with Johnny's nuke instead of letting it explode 'safely' below-ground like he'd planned, or the actual yield would cause an earthquake and kill even the staff in nuclear bunkers. Arasaka Tower used some of its trade secrets to stop the elevator mid-fall so the nearest employees could get to it - and they ultimately failed to disarm the bomb.



* "Path of Glory": Pretty self explanatory; V gets a deal from Mr Blue Eyes to do the information heist in exchange for a solution for their illness.

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* "Path of Glory": Pretty self explanatory; V gets a deal from Mr Mr. Blue Eyes to do the information heist in exchange for a solution for their illness.



Depending on the lifepath choosen at the beginning and the chosen ending, V will have two different conversation options in some situations (in the same way the lifepath gives you prompts in some scenes in the base game).

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Depending on the lifepath choosen chosen at the beginning and the chosen ending, V will have two different conversation options in some situations (in the same way the lifepath gives you prompts in some scenes in the base game).

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** Confirmed! The spaceport can be visited as soon as you install ''Phantom Liberty''.

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** Confirmed! The spaceport can be visited as soon as you install ''Phantom Liberty''. [[spoiler:It's one of two possible ''final dungeons'' for the DLC campaign.]]



** Confirmed: the hotel is part of the much larger Dogtown district, unlocked by completing the first story mission of ''PL''.

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** Confirmed: the hotel is part of the much larger Dogtown district, unlocked by completing the first story mission of ''PL''.''Phantom Liberty''. [[spoiler:You infiltrate the hotel on two missions, where it's revealed that most of the hotel is dilapidated and unfinished but the top floors are pure decadence.]]



** Confirmed: the stadium is a major location of the first story mission of ''PL'' and can be revisited later.

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** Confirmed: the stadium is a major location of the first story mission of ''PL'' ''Phantom Liberty'' and can be revisited later.



[[WMG: We will get more Takemura content in one way or another]]
Takemura was a huge, unexpected [[EnsembleDarkHorse hit with the fans]], so it wouldn't be suprising if [=CDProjekt=] added more content for him in one way or another, anything ranging from a side mission to a full-blown romance arc in a larger [=DLC=].

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[[WMG: We will get more Takemura content in one way or another]]
another.]]
Takemura was a huge, unexpected [[EnsembleDarkHorse hit with the fans]], so it wouldn't be suprising surprising if [=CDProjekt=] added more content for him in one way or another, anything ranging from a side mission to a full-blown romance arc in a larger [=DLC=].




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** [[spoiler:Averted hard. In fact, all of V's love interests drift away in the new Tower ending, which is just cruel.]]



About half of Pacifica is currently gated off and unaccesible. It's also the smallest district with least things to do. This [[https://www.youtube.com/watch?v=mihlFN5Lx3A video]] shows that a lot of Pacifica that's beyond the gate is actually pretty finished, including a stadion that's falling apart. There are also a few conversations that the player can find about people going beyond the wall into a so called "Combat Zone", where a Militech Bunker can supposedly be found. It will probably be implemented as a free [=DLC=] with a few minor missions like cyberpsycho sightings or a short chain of sidequests with strong enemies for the players who finished the main storyline.

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About half of Pacifica is currently gated off and unaccesible.inaccessible. It's also the smallest district with least things to do. This [[https://www.youtube.com/watch?v=mihlFN5Lx3A video]] shows that a lot of Pacifica that's beyond the gate is actually pretty finished, including a stadion stadium that's falling apart. There are also a few conversations that the player can find about people going beyond the wall into a so called "Combat Zone", where a Militech Bunker can supposedly be found. It will probably be implemented as a free [=DLC=] with a few minor missions like cyberpsycho sightings or a short chain of sidequests with strong enemies for the players who finished the main storyline.




[[WMG: The first major expansion will expand on the mind control plotline from Sandra Dorsett and Jefferson Peralez's sidequests]]

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\n* '''Confirmed'''. This area is called Dogtown, ruled by NUSA deserters who didn't like how their efforts to conquer Night City were rebuffed at the end of the Unification War. The BARGHEST Clan turned Dogtown into some kind of Mad Max terrarium where the residents are dumb enough or desperate enough to seek asylum under military rule, making for some interesting stories.

[[WMG: The first major expansion will expand on the mind control plotline from Sandra Dorsett and Jefferson Peralez's sidequests]]sidequests.]]



The game will add something like shaking hands that make it more difficult to reload, or make the consummable items that aren't boosters restore less health, both as GameplayAndStoryIntegration and to make the game more challenging for the players, since the [=DLC=] takes place post the main story. For players who don't want the added challenge, there will be a consummable that mitigates the negative effects temporarily.

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The game will add something like shaking hands that make it more difficult to reload, or make the consummable consumable items that aren't boosters restore less health, both as GameplayAndStoryIntegration and to make the game more challenging for the players, since the [=DLC=] takes place post the main story. For players who don't want the added challenge, there will be a consummable consumable that mitigates the negative effects temporarily.



In V's ending, they've lost their powers, their reputation, and even some of their friends, but they're no longer bound to an endless thirst for glory or the same dark path Songbird took. Liberty came at a steep price, but that liberty is ''real''.

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In V's ending, they've lost their powers, their reputation, and even some of their friends, but they're no longer bound to an addiction to chrome, an endless thirst for glory glory, or the same dark path Songbird took. Liberty came at a steep price, but that liberty is ''real''.



Whether or not this is a good thing depends on your interpretation of weapon control.
V has become a case study for a surgery to ''permanently remove a person's ability to use military-grade cyberware''. In short, a means of easily and permanently crippling the human race of higher-level weapons while retaining their general humanity. By applying this to the majority of the population, they can forcefully halt the world's addiction to chrome, ending the constant gang wars equipped with disproportionately escalating arms and even non-lethally neutralizing cyberpsychos by taking away the very weapons that make them a threat.

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Whether or not this is a good thing depends on your interpretation of weapon control.
the right to bear arms.\\
V has become a case study for a surgery to ''permanently remove a person's ability to use military-grade cyberware''. In short, a means of easily and permanently crippling the human race of higher-level from using high-level weapons while retaining preserving their general humanity. By applying this to the majority of the population, they can forcefully halt the world's addiction to chrome, ending the constant gang wars equipped with disproportionately escalating arms and even non-lethally neutralizing cyberpsychos by taking away the very weapons that make them a threat.\\

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In V's ending, they've lost their powers, their reputation, and even some of their friends, but they're no longer bound to an endless thirst for glory or the same dark path Songbird took. Liberty came at a price, but it's real.

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In V's ending, they've lost their powers, their reputation, and even some of their friends, but they're no longer bound to an endless thirst for glory or the same dark path Songbird took. Liberty came at a steep price, but it's real.
that liberty is ''real''.

[[WMG: In 'The Tower' ending, you just handed the NUSA the secret to conquering the world.]]

Whether or not this is a good thing depends on your interpretation of weapon control.
V has become a case study for a surgery to ''permanently remove a person's ability to use military-grade cyberware''. In short, a means of easily and permanently crippling the human race of higher-level weapons while retaining their general humanity. By applying this to the majority of the population, they can forcefully halt the world's addiction to chrome, ending the constant gang wars equipped with disproportionately escalating arms and even non-lethally neutralizing cyberpsychos by taking away the very weapons that make them a threat.
On the downside, this might segregate humanity even further into nobles who get to use cyberware and commoners who can not.
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[[WMG: The title 'Phantom Liberty' refers to the false, fleeting freedoms of cyberware (or in general, power) abuse]]

The very power that made Songbird a force of nature, both from the [=AIs=] she hosted and her own egomania from her netrunning skills, twisted and warped her mind until she no longer had any moral fiber, causing her to use and betray everyone around her, while everyone in turn sought to chain her in a birdhouse for various reasons.\\
In V's ending, they've lost their powers, their reputation, and even some of their friends, but they're no longer bound to an endless thirst for glory or the same dark path Songbird took. Liberty came at a price, but it's real.
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[[spoiler:Should V allign with Reed in the Phantom Liberty mission known as "Firestarter", they will follow Songbird to a Cynosure facility, which is the Militech (and by extention NUSA) version of Soulkiller. We also know that Myers is hell-bent on keeping NUSA on top through continuous research into the Blackwall, which ties back to Project Cynosure. It's highly likely that Arasaka will not survive into the sequel and if it does, it will most likely be much, much weaker.]]

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[[spoiler:Should Should V allign with Reed in the Phantom Liberty mission known as "Firestarter", they will follow Songbird to a Cynosure facility, which is the Militech (and by extention NUSA) version of Soulkiller. We also know that Myers is hell-bent on keeping NUSA on top through continuous research into the Blackwall, which ties back to Project Cynosure. It's highly likely that Arasaka will not survive into the sequel and if it does, it will most likely be much, much weaker.]]
weaker.
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[[WMG: The sequel will deal with Cynosure.]]

[[spoiler:Should V allign with Reed in the Phantom Liberty mission known as "Firestarter", they will follow Songbird to a Cynosure facility, which is the Militech (and by extention NUSA) version of Soulkiller. We also know that Myers is hell-bent on keeping NUSA on top through continuous research into the Blackwall, which ties back to Project Cynosure. It's highly likely that Arasaka will not survive into the sequel and if it does, it will most likely be much, much weaker.]]
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Save for "The Devil" ending; V's actions in 2077 have shaken the foundations of Night City and the world of Cyberpunk at large. V may have finally destroying Arasaka once and for all, or crippled them indefinitely, but V has most certainly created a power vacum. Other Corporations will inevitably take their place, causing more strife on the streets of Night City. V/Johnny V will likely feel guilty for what they've caused and will return to attempt to write their wrongs from the previous game. However, it's likely that their return will become more of an omen than a prospect of salvation, as the roads to hell are always paved with good intentions. Especially so in the DarkFuture of Cyberpunk. And if the "Temperance" ending is canon, this'll be even more true as Rogue and Panam are the only ones who're aware Johnny took over V's body and will not be happy about Johnny V's return.

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Save for "The Devil" ending; V's actions in 2077 have shaken the foundations of Night City and the world of Cyberpunk at large. V may have finally destroying destroyed Arasaka once and for all, or crippled them indefinitely, but V has most certainly created a power vacum.vacum In Night City. Other Corporations will inevitably take their place, causing more strife on the streets of Night City. V/Johnny V will likely feel guilty for what they've caused and will return to attempt to write their wrongs from the previous game. However, it's likely that their return will become more of an omen than a prospect of salvation, as the roads to hell are always paved with good intentions. Especially so in the DarkFuture of Cyberpunk. And if the "Temperance" ending is canon, this'll be even more true as Rogue and Panam are the only ones who're aware Johnny took over V's body and will not be happy about Johnny V's return.
Is there an issue? Send a MessageReason:
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Save for "The Devil" ending; V's actions in 2077 have shaken the foundations of Night City and the world of Cyberpunk at large. V may have finally destroying Arasaka once and for all, or crippled them indefinitely, but V has most certainly created a power vacum. Other Corporations will inevitably take their place, causing more strife on the streets of Night City. V/Johnny V will likly feel guilty for what they've caused and will return to attempt to write their wrongs from the previous game. However, it's likely that their return will become more of an omen than a prospect of salvation, as the roads to hell are always paved with good intentions. Especially so in the DarkFuture of Cyberpunk. And if the "Temperance" ending is canon, this'll be even more true as Rogue and Panam are the only ones who're aware Johnny took over V's body and will not be happy about Johnny V's return.

to:

Save for "The Devil" ending; V's actions in 2077 have shaken the foundations of Night City and the world of Cyberpunk at large. V may have finally destroying Arasaka once and for all, or crippled them indefinitely, but V has most certainly created a power vacum. Other Corporations will inevitably take their place, causing more strife on the streets of Night City. V/Johnny V will likly likely feel guilty for what they've caused and will return to attempt to write their wrongs from the previous game. However, it's likely that their return will become more of an omen than a prospect of salvation, as the roads to hell are always paved with good intentions. Especially so in the DarkFuture of Cyberpunk. And if the "Temperance" ending is canon, this'll be even more true as Rogue and Panam are the only ones who're aware Johnny took over V's body and will not be happy about Johnny V's return.return.
Is there an issue? Send a MessageReason:
None


Save for "The Devil" ending; V's actions in 2077 have shaken the foundations of Night City and the world of Cyberpunk at large. V may have finally destroying Arasaka once and for all, or crippled them indefinitely, but V has most certainly created a power vacum. Other Corporations will inevitably take their place, causing more strife on the streets of Night City. V/Johnny V will likly feel guilty for what they've caused and will return to attempt to write their wrongs from the previous game. However, it's likly that their return will become more of an omen than a prospect of salvation, as the road to hell are always paved with good intentions. Especially so in the DarkFuture of Cyberpunk. And if the "Temperance" ending is canon, this'll be even more true as Rogue and Panam are the only ones who're aware Johnny took over V's body and will not be happy about Johnny V's return.

to:

Save for "The Devil" ending; V's actions in 2077 have shaken the foundations of Night City and the world of Cyberpunk at large. V may have finally destroying Arasaka once and for all, or crippled them indefinitely, but V has most certainly created a power vacum. Other Corporations will inevitably take their place, causing more strife on the streets of Night City. V/Johnny V will likly feel guilty for what they've caused and will return to attempt to write their wrongs from the previous game. However, it's likly likely that their return will become more of an omen than a prospect of salvation, as the road roads to hell are always paved with good intentions. Especially so in the DarkFuture of Cyberpunk. And if the "Temperance" ending is canon, this'll be even more true as Rogue and Panam are the only ones who're aware Johnny took over V's body and will not be happy about Johnny V's return.
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[[WMG: Should V/Johnny V return in a sequel, it'll be to settle unfinished buisness in Night City]]

Save for "The Devil" ending; V's actions in 2077 have shaken the foundations of Night City and the world of Cyberpunk at large. V may have finally destroying Arasaka once and for all, or crippled them indefinitely, but V has most certainly created a power vacum. Other Corporations will inevitably take their place, causing more strife on the streets of Night City. V/Johnny V will likly feel guilty for what they've caused and will return to attempt to write their wrongs from the previous game. However, it's likly that their return will become more of an omen than a prospect of salvation, as the road to hell are always paved with good intentions. Especially so in the DarkFuture of Cyberpunk. And if the "Temperance" ending is canon, this'll be even more true as Rogue and Panam are the only ones who're aware Johnny took over V's body and will not be happy about Johnny V's return.
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** In the Phantom Liberty DLC, they ''finally'' add the sixth stat, which represents special skills installed on V's Relic.
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** Confirmed! The spaceport can be visited as soon as you install ''Phantom Liberty''.


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** Confirmed: the hotel is part of the much larger Dogtown district, unlocked by completing the first story mission of ''PL''.


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** Confirmed: the stadium is a major location of the first story mission of ''PL'' and can be revisited later.

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[[WMG: Vincent and Valerie are two separated and completely unrelated "canon" characters]]

The sequel to the 2077 will have "non-V" counterpart as a playable character, while the "canon", opposite sex V will be just a backgound story from the first game.
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In this incarnation, the megacorporations of 2077 discover a way to travel across dimensions. Inevitably, their insatiable conquest of exploitation leads them to the planet that the Witcher series takes place on, where they immediately set up ties with Nilfgaard and Emperor Jan Calveit, trading cyberware for magic (which explains what he did to the zombie-like helmeted soldiers). The player character is a RichIdiotWithNoDayJob whose parents were big-shots with the megacorporation that is now running Nilfgaard behind the scenes, and decides they liked the idea of augmented super-hunters going up against dragons and demon lords. Using their cybernetics, they sign up with the Nilfgaard-sponsored Cyber-Witchers - and immediately learn to regret choosing such an underrated, thankless, suicidal, and bleak occupation in this [s]exploited[/s]developing new world.

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In this incarnation, the megacorporations of 2077 discover a way to travel across dimensions. Inevitably, their insatiable conquest of exploitation leads them to the planet that the Witcher series takes place on, where they immediately set up ties with Nilfgaard and Emperor Jan Calveit, trading cyberware for magic (which explains what he did to the zombie-like helmeted soldiers). The player character is a RichIdiotWithNoDayJob rich idiot with no day job whose parents were big-shots with the megacorporation that is now running Nilfgaard behind the scenes, and decides they liked the idea of augmented super-hunters going up against dragons and demon lords. Using their cybernetics, they sign up with the Nilfgaard-sponsored Cyber-Witchers - and immediately learn to regret choosing such an underrated, thankless, suicidal, and bleak occupation in this [s]exploited[/s]developing new world.
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** Mike Pondsmith has said that Smasher is a "high-functioning cyberpsycho." Full-borgs like Smasher have their brains isolated in a device called the biopod, which is used to help isolate the user from the sensory overload. His (current) body is a heavily-modified Militech Dragoon, which definitely uses the biopod tech.

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