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* The scene in the "real world" is actually that of a late 80s game, as the plane's weapons and movements are very similar to that of ''VideoGame/SkyShark''. The player was watching their friend play such a game and fell asleep, dreaming of the future of the shmup genre. The "real world" scene is the friend waking the player up after realizing they dozed off and not given a chance to play, so the player is handed the controller to enjoy whatever remains of the game.

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* The scene in the "real world" is actually that of a late 80s game, as the plane's weapons and movements are very similar to that of ''VideoGame/SkyShark''. The player was watching their friend play such a game and fell asleep, dreaming of the future of the shmup genre. The "real world" scene is the friend waking the player up after realizing they dozed off and were not given a chance to play, so the player is handed the controller to enjoy whatever remains of the game.
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* The scene in the "real world" is actually that of a late 80s game, as the plane's weapons and movements are very similar to that of ''VideoGame/SkyShark''. The player was watching their friend play such a game and fell asleep, dreaming of the future of the shmup genre. The "real world" scene is the friend waking the player up after realizing they dozed off and not given them a chance to play, so the player is handed the controller to enjoy whatever remains of the game.

to:

* The scene in the "real world" is actually that of a late 80s game, as the plane's weapons and movements are very similar to that of ''VideoGame/SkyShark''. The player was watching their friend play such a game and fell asleep, dreaming of the future of the shmup genre. The "real world" scene is the friend waking the player up after realizing they dozed off and not given them a chance to play, so the player is handed the controller to enjoy whatever remains of the game.
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** It could be theorized that the enemies got [[EvilEvolves progressively better]] throughout the [[GroundhogDayLoop loops.]] In that case, the very first loop may have been a perfectly acceptable target of ItsEasySoItSucks

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** It could be theorized that the enemies got [[EvilEvolves progressively better]] throughout the [[GroundhogDayLoop loops.]] In that case, the very first loop may have been a perfectly acceptable target of ItsEasySoItSucksItsEasySoItSucks
[[WMG:Version 1.10 ending theories]]
After performing a complete run of the game (reach stage 3-0 and defeat the FinalBoss), the player suddenly finds themselves in a biplane they've never seen before, flying through "The Real World" and being welcomed back by a human crowd as they land on a runway. Which of course raises many questions about the nature of the "world" the 14 stages are set in, what exactly the "real world" is, and why you're being welcomed home.
* The player had a hypoxia event due to loss of cabin pressure, and the game's stages are [[AllJustADream all a fever dream]]. If the player kills the final boss, they come to their senses and descend the plane enough to regain oxygen. If not, they die for real.
* The events of the game are all a LotusEaterMachine implated by the enemy forces in the real world, trapping the player in a slumber they can only break by killing the final boss.
* The scene in the "real world" is actually that of a late 80s game, as the plane's weapons and movements are very similar to that of ''VideoGame/SkyShark''. The player was watching their friend play such a game and fell asleep, dreaming of the future of the shmup genre. The "real world" scene is the friend waking the player up after realizing they dozed off and not given them a chance to play, so the player is handed the controller to enjoy whatever remains of the game.
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these suicide bullets had to come from somewhere.


* ...unless you choose "Continue" from the title screen afterwards, causing the explosion to happen ''again'' and Stage 3-1 to start up. Or Stage ''n''-1, where ''n'' is an odd integer greater than 1.

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* ...unless you choose "Continue" from the title screen afterwards, causing the explosion to happen ''again'' and Stage 3-1 to start up. Or Stage ''n''-1, where ''n'' is an odd integer greater than 1.1.
** It could be theorized that the enemies got [[EvilEvolves progressively better]] throughout the [[GroundhogDayLoop loops.]] In that case, the very first loop may have been a perfectly acceptable target of ItsEasySoItSucks
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[[WMG: The game is set in a GroundhogDayLoop and your goal is to fix it.]]

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[[WMG: The game is set in a GroundhogDayLoop and your goal is to fix it.GroundhogDayLoop, thus providing an explanation for the concept of looping stages.]]



* When the explosion goes off, Stage 2-1 begins.
* However, when you defeat the boss again on Stage 3-0, Stage 3-1 does not start, but instead, the TrueFinalBoss does. In fact, Stage 3-1 never happens, and the "MISSION COMPLETE" dialog shows up after the boss is defeated.
What can I draw from all of this? Prior to the player ship has fought the enemy forces once before. It is possible, though not evidenced, that it has happened ''multiple times.''

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* When the explosion goes off, Stage 2-1 begins.
begins. All of the enemies have the exact same formations and attacks, thus providing evidence that time is repeating. (What possibly contradicts this, however, is that enemies now fire suicide bullets.)
* However, when you defeat the boss again on Stage 3-0, Stage 3-1 does not start, but instead, the TrueFinalBoss does. In fact, Stage 3-1 never happens, and the "MISSION COMPLETE" dialog shows up after the boss is defeated.
What can I draw
defeated. The time loop seems to have been finally broken...
* ...unless you choose "Continue"
from all of this? Prior to the player ship has fought title screen afterwards, causing the enemy forces once before. It explosion to happen ''again'' and Stage 3-1 to start up. Or Stage ''n''-1, where ''n'' is possible, though not evidenced, that it has happened ''multiple times.''an odd integer greater than 1.
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Added DiffLines:

[[WMG: The game is set in a GroundhogDayLoop and your goal is to fix it.]]
To back this theory up:
* Stage 1-1 opens with an explosion.
* The final stage is numbered ''0'' rather than 7, and associated with the number of the ''next'' loop. Thus, Stage 0 of the first loop is numbered ''2-0''.
* When you kill the FinalBoss, it explodes spectactularly. It is THE SAME EXPLOSION FORM STAGE 1.
* When the explosion goes off, Stage 2-1 begins.
* However, when you defeat the boss again on Stage 3-0, Stage 3-1 does not start, but instead, the TrueFinalBoss does. In fact, Stage 3-1 never happens, and the "MISSION COMPLETE" dialog shows up after the boss is defeated.
What can I draw from all of this? Prior to the player ship has fought the enemy forces once before. It is possible, though not evidenced, that it has happened ''multiple times.''

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