Follow TV Tropes

Following

History VisualNovel / ZeroTimeDilemma

Go To

OR

Added: 684

Changed: 512

Removed: 264

Is there an issue? Send a MessageReason:
None


* ObviousRulePatch: See NoFairCheating above. Also, in the timeline where all three teams vote according to Carlos' plan, [[spoiler:Zero places them in the decontamination rooms, where they're given a choice of pushing a button to kill the other teams.]]

to:

* ObviousRulePatch: See NoFairCheating above. [[spoiler:Zero has set up the passwords such that getting them from another timeline doesn't work; someone has to die in order for them to escape.]] Also, in the timeline where all three teams vote according to Carlos' plan, [[spoiler:Zero places them in the decontamination rooms, where they're given a choice of pushing a button to kill the other teams.]]



* PlotTunnel: Though you are usually free to jump to any unlocked fragment you want in any order, there are a few cases where you lose that freedom and are forced to continue into a single fragment to see the consequences of your decision from the previous fragment. This usually leads to a critical reveal if not an ending, and normal story flow resumes after it concludes.



* PressXToDie: At the end of the healing room, you get treated to a whole minute's worth of staring at a big blue button, which the camera zooms in on every ten seconds, all while Sigma and Phi are trying to encourage/discourage Diana from pressing it. [[spoiler:Press it, and the whole facility goes kaboom.]]



** At the end of the healing room, you get treated to a whole minute's worth of staring at a big blue button, which the camera zooms in on every ten seconds, all while Sigma and Phi are trying to encourage/discourage Diana from pressing it.



* {{Railroading}}: Though you are usually free to jump to any unlocked fragment you want in any order, there are a few cases where you lose that freedom and are forced to continue into a single fragment to see the consequences of your decision from the previous fragment. This usually leads to a critical reveal if not an ending, and normal story flow resumes after it concludes.
* RandomNumberGenerator:

to:

* {{Railroading}}: Though you are usually free to jump to any unlocked fragment you want in any order, there are a few cases where you lose that freedom and are forced to continue into a single fragment to see the consequences of your decision from the previous fragment. This usually leads to a critical reveal if not an ending, and normal story flow resumes after it concludes.
* RandomNumberGenerator:
RandomNumberGod:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakingOldTrends: This is the first entry in the ''Zero Escape'' series where [[spoiler:you get to directly confront Zero unmasked]].


Added DiffLines:

* WinsByDoingAbsolutelyNothing: During one sequence with Q-Team, [[spoiler:Eric demands to know who murdered Mira at gunpoint. One of the correct ways to proceed is to let the timer run out without giving an answer, causing Q to break down in fear and Eric to back down.]]

Added: 545

Changed: 20

Is there an issue? Send a MessageReason:
None


* [[StableTimeLoop Bootstrap Paradox]]: Several times.

to:

* [[StableTimeLoop Bootstrap Paradox]]: BootstrapParadox: Several times.


Added DiffLines:

* BornLucky: Discussed after the Rec Room puzzle where C-Team escapes death by rolling three ones on three six-sided dice. Junpei is ecstatic and believes they were just blessed with a miracle, but Akane notes that due to the way the multiverse works and the laws of probability, it's inevitable that approximately one version of them in every 216 would get it right.


Added DiffLines:

* HellYesMoment: In the Rec Room, when C-Team successfully rolls triple ones on three six-sided dice to avoid death, Junpei screams "Hell yeeaah!" to the sky in sheer jubilation.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Clockwise from the top left: [[MsFanservice Mira]], [[PerpetualFrowner Sigma]], [[TheHero Carlos]], [[MsExposition Akane]], [[AlwaysSaveTheGirl Junpei]], [[LaserGuidedAmnesia Q]], [[TooGoodForThisSinfulEarth Diana]], [[AxCrazy Eric]], [[InsufferableGenius Phi]].]]

to:

[[caption-width-right:350:Clockwise from the top left: [[MsFanservice Mira]], [[PerpetualFrowner Sigma]], [[TheHero Carlos]], [[MsExposition [[MrExposition Akane]], [[AlwaysSaveTheGirl Junpei]], [[LaserGuidedAmnesia Q]], [[TooGoodForThisSinfulEarth Diana]], [[AxCrazy Eric]], [[InsufferableGenius Phi]].]]
Is there an issue? Send a MessageReason:
None


* DeadGuyJunior: [[spoiler:Due to a StableTimeLoop, Phi was born in a timeline where an older version of herself had previously died, and was subsequently named after herself.]]

to:

* DeadGuyJunior: [[spoiler:Due [[spoiler:Phi ends up being this to a StableTimeLoop, Phi was born in a ''herself''. In the timeline where an older version of herself had previously died, she dies in the incinerator, Sigma and was subsequently named Diana eventually hook up, which results in the birth of twins, a boy and a girl. They decide to name the girl after herself.Phi to honor her memory, then use the time machine to send both twins into the past to save them from starvation (well, copies of them anyway). They don't realize that the two Phis are actually the same person until much later.]]
Is there an issue? Send a MessageReason:
None


Like any other game in this series, this game is filled to the brim with spoilers, especially since its plot continues from where the end of ''VisualNovel/VirtuesLastReward'' left off. As such, the probability that you will be spoiled by reading on any further is high. Consider yourself warned.

to:

Like any other game in this series, this game is filled '''filled to the brim with spoilers, spoilers''', especially since its plot continues from where the end of ''VisualNovel/VirtuesLastReward'' left off. As such, the probability that you will be spoiled by reading on any further is high. Consider '''Consider yourself warned.
warned.'''


* OffModel: The animations are...awkward. Walking is poorly done, characters have small parts of their bodies clip through things, mouths movements for some characters are strange, and anyone interacting with something is greatly lacking in animation frames when it's shown.

Added: 260

Removed: 260

Is there an issue? Send a MessageReason:
None


* SchroedingersGun: The ''very first'' decision in the game is rigged. [[spoiler:The first time you choose, you'll win no matter what, to ensure you see the Payoff ending. After that, you'll lose no matter what, to ensure you see the entire rest of the game.]]



* SchroedingersGun: The ''very first'' decision in the game is rigged. [[spoiler:The first time you choose, you'll win no matter what, to ensure you see the Payoff ending. After that, you'll lose no matter what, to ensure you see the entire rest of the game.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RescueEquipmentAttack: During the "AB Game" scenario, the player can have Carlos choose to betray Junpei, leading to the latter's death. This results in Akane attacking Carlos [[UnstoppableRage in anger]] and bludgeoning him to death with a fire extinguisher.

Added: 532

Changed: 660

Is there an issue? Send a MessageReason:
None


* MetaTwist: Unlike the past two games, this time [[spoiler: Akane is not behind the events of Decision Game at all; she really is just as much a victim as everyone else]].
** In the Zero Escape games, basically everyone has some sort of trait or elrment of their past that is revealed as a way to change how you see them. So it can come as something of a surprise that [[spoiler:Carlos has absolutely no secrets that he is withholding. He is exactly what he presents himself as:a firefighter who is doing everything he can to save his sister. The only "twist" is that he has extreme aptitude for SHIFTing, more than anyone else, but that's as much of a surprise to him as anyone else.]]

to:

* MetaTwist: MetaTwist:
**
Unlike the past two games, this time [[spoiler: Akane is not behind the events of Decision Game at all; she really is just as much a victim as everyone else]].
** In the Zero Escape previous ''Zero Escape'' games, basically everyone has some sort of trait or elrment element of their past that is revealed as a way to change how you see them. So it can come as something of a surprise that [[spoiler:Carlos has absolutely no secrets that he is withholding. He is exactly what he presents himself as:a as: a firefighter who is doing everything he can to save his sister. The only "twist" is that he has extreme aptitude for SHIFTing, [=SHIFTing=], more than anyone else, but that's as much of a surprise to him as anyone else.]]
Is there an issue? Send a MessageReason:
Misuse, not a ruler.


* HundredPercentAdorationRating: Nobody, ''nobody'' is cruel to Gab. Ever. [[spoiler:Sean returns to the shelter after escaping because he can't stand leaving Gab (or Delta) behind. When Sigma and Diana are trapped and on the verge of ''starving to death'', Diana's first worry is "What about Gab?" And then we figure out Sigma already factored him into the equation. It makes Delta murdering him all the more monstrous.]]
Is there an issue? Send a MessageReason:
Retcon point is debatable - previous game is stated to be contradicted entirely despite VLR's two primary characters being espers whose powers do *not* cancel each other out. Likely a property unique to SHIF Ters specifically


** The way espers react to each other completely contradicts the previous game. Throughout the game, [=SHIFTers=] resonate with each other and become stronger in groups. This is the complete opposite of how it worked in ''Virtue’s Last Reward'', where stronger espers absorbed the powers of weaker espers to the point where they couldn’t even use them.
Is there an issue? Send a MessageReason:
None


** To those who played ''VLR'', [[spoiler:choosing to not inject Q-team with Radical-6 seems like the obvious choice. Nope! That action directly leads to the ''VLR'' timeline.]]

to:

** To those who played ''VLR'', [[spoiler:choosing to not inject Q-team with Radical-6 seems like the obvious choice. Nope! That action directly leads to the ''VLR'' timeline.timeline because Mira is able to then able to keep one of the injections for herself as a secret weapon. She later uses it on Phi as revenge when D-team fatally wounds her when attempting a DungeonBypass with a bomb. Not that choosing to inject the Radical-6 leads to a better outcome, as Mira suddenly murders Eric and Sean, then dons a black cloak and murders D-team before leaving the bomb shelter by herself. Assuming that Mira has lost her mind because she is infected, then Mira potentially spreads Radical-6 to the rest of the world anyway.]]
Is there an issue? Send a MessageReason:
page cut for nontropeability


** In the Dice Roll, the game is coded so that players are guaranteed to win on the third attempt. However, in ''LetsPlay/{{KZ}}'''s Let's Play of the game, he managed to roll the correct number the first time with what can only be described as absurd luck. This lucky move does not break the game nor change the following cut scene, but it does make it easier to follow down the story path.

to:

** In the Dice Roll, the game is coded so that players are guaranteed to win on the third attempt. However, in ''LetsPlay/{{KZ}}'''s ''[=KZ=]'''s Let's Play of the game, he managed to roll the correct number the first time with what can only be described as absurd luck. This lucky move does not break the game nor change the following cut scene, but it does make it easier to follow down the story path.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* UpToEleven: The series' MultipleEndings. In the first game, getting to one particular ending was a prerequisite for the true ending. In the second, several of the various endings provided Sigma and/or the player with information that was required to unlock other endings. [[spoiler: In this game, winning the coin flip at the very beginning leads to "Payoff", an ending complete with credits that is displayed on your save file, after which you can go back and pick the other option. You are, in fact, guaranteed to win the coin flip on the first try no matter what you pick. Thus, you must reach this ending (which takes about 10 minutes of play time) in order to unlock ''the entire rest of the game''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutOfTheFryingPan: The puzzle in the Control Room ends with a fire being started. [[spoiler:Luckily, carbon monoxide starts to come from the ceiling, and puts out the fire... but the gas won't stop pumping. There's a gas mask, but it won't save all of C-Team. Carlos and Junpei die, and Akane too if the player doesn't find the mask.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Zero Escape games, basically everyone has some sort of trait or elrment of their past that is revealed as a way to change how you see them. So it can come as something of a surprise that [[spoiler:Carlos has absolutely no secrets that he is withholding. He is exactly what he presents himself as:a firefighter who is doing everything he can to save his sister. The only "twist" is that he has extreme aptitude for SHIFTing, more than anyone else, but that's as much of a surprise to him as anyone else.]]
Is there an issue? Send a MessageReason:
Examples involving character psychology are no longer allowed


* SurprisinglyRealisticOutcome: Eric, backstory aside, is the most normal member in the game's cast, having no special abilities and having no previous experience in a DeadlyGame. As a consequence, he easily loses it, especially when [[spoiler: Mira, the only person keeping him rooted, is dead. Furthermore, when he's threatening the others with a shotgun, his behavior is justifiable considering that he learned Sean is a robot and that the Sigma and Diana in his timeline is dead - he justifiably can't trust their time traveling claims.]]
Is there an issue? Send a MessageReason:
Page is now a redirect to the Hair Colors index.


* YouGottaHaveBlueHair: Most notably, both Akane and Junpei went from brown in ''999'' to light purple here.
Is there an issue? Send a MessageReason:
None


--'''Q''': Zero is... [[spoiler:YOU, Delta!]]\\
'''Eric''': Would you stop yapping, [[spoiler:Sean? That old man's name is Q!]]

to:

--'''Q''': -->'''Q:''' Zero is... [[spoiler:YOU, Delta!]]\\
'''Eric''': '''Eric:''' Would you stop yapping, [[spoiler:Sean? That old man's name is Q!]]
Is there an issue? Send a MessageReason:
None


** Most of the game implies the Arc Number is 9, but near the end of the game, you find out the Arc Number this time around is 10. [[spoiler:Because there are 10 participants this time around, not 9.]] The most obvious use is that there is no Nonary Game this time around. Instead, it's the Decision Game... deci being the prefix meaning 10.

to:

** Most of the game implies the Arc Number is 9, but near the end of the game, you find out the Arc Number this time around is 10. [[spoiler:Because there are 10 participants this time around, not 9.]] The most obvious use is that there is no Nonary Game this time around. Instead, it's the Decision Game... deci being the prefix meaning 10. Also, in both Nonary Games, the exit was behind the Number 9 door, while this time, it's behind the X-Door, and X is the Roman numeral for 10.



** At the very beginning of the game, when Eric wonders where Q came from, Mira offers the possibility that he's the result of a one night stand, and suggests he's Diana's child. [[spoiler: She wasn't exactly wrong about the whole idea.]]

to:

** At the very beginning of the game, when Eric wonders where Q came from, Mira offers the possibility that he's the result of a one night stand, and suggests he's Diana's child. [[spoiler: She wasn't exactly wrong [[spoiler:While the kid they're talking about is not Q, and the whole idea.characters know this, the actual Q ''is'' Diana's child.]]

Added: 254

Changed: 274

Is there an issue? Send a MessageReason:
None


* ObviousRulePatch: See NoFairCheating above. Also, in the timeline where all three teams vote according to Carlos' plan, [[spoiler: Zero places them in the decontamination rooms, where they're given a choice of pushing a button to kill the other teams.]]

to:

* NumberOfObjectsTitle: In the English version, a SignificantAnagram, referring to the character, "Zero". [[spoiler:Me? I'm Zero, I'm Delta]].
* ObviousRulePatch: See NoFairCheating above. Also, in the timeline where all three teams vote according to Carlos' plan, [[spoiler: Zero [[spoiler:Zero places them in the decontamination rooms, where they're given a choice of pushing a button to kill the other teams.]]



* SheIsNotMyGirlfriend: Junpei says this about Akane in the reactor. About an hour before [[spoiler: he proposes to her.]]

to:

* SheIsNotMyGirlfriend: Junpei says this about Akane in the reactor. About an hour before [[spoiler: he [[spoiler:he proposes to her.]]
Is there an issue? Send a MessageReason:
None


*** During the Decontamination Room Voting, [[spoiler:If you push the button as C-Team or D-Team and listen really carefully to Q-Team's dying screams, you can actually hear a fourth persson screaming with them.]]

to:

*** During the Decontamination Room Voting, [[spoiler:If you push the button as C-Team or D-Team and listen really carefully to Q-Team's dying screams, you can actually hear a fourth persson person screaming with them.]]
Is there an issue? Send a MessageReason:
None


* AnachronicOrder: Because the participants' bracelets are designed to wipe their memories every 90 minutes, the story is told in "fragments" consisting of these 90-minute intervals. These fragments are not always in chronological order, and their place on the overall timeline is only revealed at the end of each fragment. [[spoiler:And then the timeline itself changes towards the end of the game, to more precisely reflect the actual chronology.]]

to:

* AnachronicOrder: Because the participants' bracelets are designed to wipe their memories every 90 minutes, the story is told in "fragments" consisting of these 90-minute intervals. These fragments are not always in chronological order, and their place on the overall timeline is only revealed at the end of each fragment. [[spoiler:And then the timeline itself changes towards the end of the game, to more precisely reflect the actual chronology.]]]] It is possible to play through the entire game without breaking chronology at any point, but it's highly unlikely to happen on an initial playthrough without a guide.

Added: 466

Changed: 1373

Is there an issue? Send a MessageReason:
None


** "Plaudite, acta est fabula": "Applaud, the play is over." The file translating this phrase also notes that it was previously featured in ''VisualNovel/VirtuesLastReward''. Appropriately, Zero says this when D-Team, which contains Sigma and Phi, is executed (Phi being the one who said the line originally, in the ending where she gets 9 BP and escapes by herself, making it somewhat of an IronicEcho).

to:

** "Plaudite, acta est fabula": "Applaud, the play is over." The file translating this phrase also notes that it was previously featured in ''VisualNovel/VirtuesLastReward''. Appropriately, Zero says this when D-Team, which contains Sigma and therefore Phi, is executed (Phi being the one who said the line originally, in the ending where she gets 9 BP and escapes by herself, therefore "executing" everyone else by way of trapping them in the facility forever, making it somewhat of an IronicEcho).



** "Audentem Forsque Venusque iuvat": "Both love and luck help the bold."

to:

** "Audentem Forsque Venusque iuvat": "Both love and luck help the bold."" (Possibly a shot at Santa/Aoi, who said at one point in ''999'' that he didn't put any faith in those concepts)



* HeadsOrTails: The premise of the first decision game. Zero promises to end the decision game and release the participants if they guess right on a coin flip. He really will let the cast go if they choose right. [[spoiler:Because his master plan involves the cast who chose ''wrong'' shifting into their bodies after experiencing all of the bad endings and retaining their knowledge]].

to:

* HeadsOrTails: The premise of the first decision game. Decision Game. Zero promises to immediately end the decision game and release the participants if they guess right on a coin flip. He really will let the cast go if they choose right. [[spoiler:Because his master plan involves the cast who chose ''wrong'' shifting into their bodies after experiencing all of the bad endings and retaining their knowledge]].



* HugAndComment: Akane's reaction to [[spoiler: Junpei proposing to her]]. Hug is reaction to fact itself, comment is made on the fact that [[spoiler: Junpei put the ring on the wrong hand]]

to:

* HugAndComment: Akane's reaction to [[spoiler: Junpei proposing to her]]. Hug is reaction to fact itself, comment is made on the fact that [[spoiler: Junpei put the ring on the wrong hand]]hand]].



** In the same situation, [[spoiler:inputting “Me”, “Myself”, or “I” will give the message “You cannot commit suicide”, whereas entering "Q" will give the message “Please input Q’s name”, implying that the person who goes by "Q" ''is'' a valid target, and therefore that he's somebody other than the kid in the helmet the game has led you to believe he is. It also implies that the real Q is currently within shooting range]].
** Usually, if making a decision involves inputting words or numbers, [[TakeYourTime there is no time limit]]. [[spoiler: However, when Eric asks Q who killed Mira, you do have a timer; letting it run out will get you to the correct path.]]

to:

** In the same situation, [[spoiler:inputting “Me”, “Myself”, "Myself" or “I” something similar will give the message “You "You cannot commit suicide”, suicide", whereas entering inputting "Q" will give the message “Please "Please input Q’s name”, name", implying that the person who goes by "Q" Q ''is'' a valid target, and therefore that he's somebody other than the kid in the helmet the game has you're playing as is not Q like you've been led you to believe he is.assume. It also implies that the real Q is currently within shooting range]].
** Usually, if making a decision involves inputting words or numbers, [[TakeYourTime there is no time limit]]. [[spoiler: However, when Eric asks Q who killed Mira, you do have a timer; letting it run out (or inputting "I don't know") will get you to the correct path.]]



* {{Irony}}: The whole purpose of the events of ''VisualNovel/VirtuesLastReward'' was to train Sigma and Phi how to SHIFT. [[spoiler:In this game however, Carlos's group (and mostly Carlos) are the ones who do all the actual [=SHIFTing=]. The only time Sigma and Phi really do it is to remember all their memories from all their various lives in the game.]]

to:

* {{Irony}}: {{Irony}}:
**
The whole purpose of the events of ''VisualNovel/VirtuesLastReward'' was to train Sigma and Phi how to SHIFT. [[spoiler:In this game however, Carlos's group (and mostly Carlos) are the ones who do all the actual [=SHIFTing=]. The only time Sigma and Phi really do it is to remember all their memories from all their various lives in the game.]]]]
** The timeline where [[spoiler:Phi burns to death in the incinerator]] is the one that leads to [[spoiler:her birth]].



* LikeBrotherAndSister: Phi and Sigma; Diana even points out that they're in sync like siblings.

to:

* LikeBrotherAndSister: Phi and Sigma; Diana even points out at the beginning of the game that they're in sync they bicker like siblings.



* MontyHallProblem: C-Team has an entire segment named after this, including ending with a modified version of this dilemma. Instead of 3 doors, Carlos must find the prize out of 10 lockers, but 8 empty lockers are revealed after the initial selection. The game picks the "correct" locker at the beginning of the segment, so like the normal problem, it's possible that the right solution still won't get you the mask.

to:

* MontyHallProblem: C-Team has an entire segment named after this, including ending with a modified version of this dilemma. Instead of 3 doors, Carlos must find the prize out of 10 lockers, but lockers. After picking one, 8 empty lockers are revealed after other than the initial selection. one he picked open and he is asked to either stick with his choice or choose the other unopened locker. The game picks the "correct" correct locker at the beginning of the segment, so like even though the normal problem, prize is far more likely to be in the other locker, it's possible that the right solution still won't get you the mask.not guaranteed.



*** [[spoiler:In one C-Team timeline, five people have died and Carlos learns about his ability to SHIFT. He and Junpei [[ThanatosGambit hatch a plan to have themselves get killed]] so that Akane can hear their own X-Passes and bring them with her to another timeline where they aren't killed. Unfortunately, the passwords are different in each history, as they're directly told when they try to input passwords from another. For their trouble, an enforcer in a Sean body is sent after them to batter them to death as punishment.]]

to:

*** [[spoiler:In one C-Team timeline, five people have died and Carlos learns about his ability to SHIFT. He and Junpei [[ThanatosGambit hatch a plan to have themselves get killed]] so that Akane can hear their own X-Passes and bring them with her to another timeline where they aren't killed. Unfortunately, the passwords are different in each history, as they're directly told when they try to input passwords put them in, the computer system straight-up tells them that ''passes from another. For their trouble, other timelines are not accepted'' and then dispatches an enforcer in a Sean body is sent after to kill them for trying to batter them to death as punishment.]]be clever]].

Added: 401

Changed: 1436

Is there an issue? Send a MessageReason:
None


** Also in the Biolab, the game introduces a disease called Fanatic Bio R, which has a 100% fatality rate but can be cured by infecting yourself with Radical-6. [[spoiler:Later in the game, Zero reveals that he unleashed the Radical-6 pandemic in order to kill a religious '''fanatic''' who if not killed by the virus would have started a nuclear war that would have wiped out the entire human race]].



* GratuitousLatin: A total of 5 Latin phrases are uttered by Zero, either during bad ends or just before the executions. The game is also generous enough to translate them all in-game.
** "Destine fata deum flecti sperare precando": Fate, and the dooming gods, are deaf to tears.
** "Mors certa, hora incerta": Death is certain; its hour is uncertain.
** "Plaudite, acta est fabula": Applaud, the play is over. The game notes that this was mentioned a few times in ''VisualNovel/VirtuesLastReward''.
** "Stabat mater dolorosa": The sorrowful mother stood.
** "Audentem Forsque Venusque iuvat": Both love and luck help the bold.
** Phi's brooch returns during one segment, including the inscription on it.
** One final phrase is mentioned: [[spoiler:"Vive hodie", or Live for today. It's the password to open the Force Quit box offered by the Apocalypse ending.]]

to:

* GratuitousLatin: A total of 5 Latin phrases are uttered by Zero, either during bad ends or just before the executions. The game is also generous enough to translate them all in-game.
provide translations in the files after you hear them.
** "Destine fata deum flecti sperare precando": Fate, "Fate, and the dooming gods, are deaf to tears.
tears".
** "Mors certa, hora incerta": Death "Death is certain; its hour is uncertain.
uncertain."
** "Plaudite, acta est fabula": Applaud, "Applaud, the play is over. over." The game file translating this phrase also notes that it was previously featured in ''VisualNovel/VirtuesLastReward''. Appropriately, Zero says this was mentioned a few times when D-Team, which contains Sigma and Phi, is executed (Phi being the one who said the line originally, in ''VisualNovel/VirtuesLastReward''.
the ending where she gets 9 BP and escapes by herself, making it somewhat of an IronicEcho).
** "Stabat mater dolorosa": The "The sorrowful mother stood.
stood."
** "Audentem Forsque Venusque iuvat": Both "Both love and luck help the bold.
bold."
** Phi's brooch returns during one segment, including the The inscription on it.
Phi's brooch, also featured in ''VLR'', comes up a few times.
** One final phrase is mentioned: [[spoiler:"Vive hodie", or Live "Live for today.today". It's the password to open the Force Quit box offered by the Apocalypse ending.]]



* GroupHug: D-team does it in their "force Quit" segment after [[spoiler: Diana realises that Phi is her daughter.]]

to:

* GroupHug: D-team does it in their "force "Force Quit" segment after [[spoiler: Diana realises [[spoiler:Diana realizes that Phi is her daughter.]]and Sigma's daughter, which is soon followed by Phi and then Sigma realizing the same thing]].



** The Rec Room [[spoiler:gatling-gun trap]] seems impossible, as you need to roll three die to get all 1's, which as Akane explains only has a 0.46% chance of happening. Fortunately, the game is kinder than it may seem: play this scene all the way through 3 times, and on the 3rd time, you will automatically get all 1's. However, this includes a potentially nasty InterfaceScrew, since if you don't allow the scene to play through a second time, but instead (quite reasonably) quit and reload when you see the bad ending starting up, the game does not record the failure and you will have practically no chance of passing the trap.

to:

** The Rec Room [[spoiler:gatling-gun trap]] seems impossible, as you need to roll three die dice to get all 1's, ones, which as Akane explains only has a 0.46% chance of happening. Fortunately, the game is kinder than kind enough to rig it may seem: play this so that you will always get all ones on your third attempt... as long as you let the full scene for getting a bad roll play all the way through 3 times, and on the 3rd time, you will automatically get all 1's. However, this includes a potentially nasty InterfaceScrew, since if you don't allow the scene to play through a second time, but instead (quite reasonably) quit and reload when you see the bad ending starting up, the game does not through, otherwise it won't record the failure and attempt. If you keep restarting as soon as you see a bad roll come up, then you really will have practically no chance of passing the trap.be relying on luck to get it.



** Almost every answer to Eric asking Q [[spoiler: at shotgun-point who killed Mira]] will turn out to be incorrect. Only two solutions will work, neither of which the player is likely to guess right away: [[spoiler:either enter that you don't know (which is not helped by the fact the game won't mind you write that without an apostrophe), or don't answer the question and let the timer run out. A savvy player might assume they just need to find the information from another segment to figure it out, and then get frustrated when there are no new segments to play, nowhere else in the series is the answer "I don't know".]]

to:

** Almost every answer to Eric asking Q [[spoiler: at shotgun-point who killed Mira]] will turn out to be incorrect. Only two solutions will work, neither of which the player is likely to guess right away: [[spoiler:either enter that you don't know (which is not helped by the fact the game won't mind you write that without an apostrophe), or don't answer the question and let the timer run out. A savvy player might assume they just need to find the information from another segment to figure it out, and then get frustrated when there are no new segments to play, nowhere else in the series is the answer "I don't know".]] However, it's not very often that the game gives you a timer when entering text, so the fact hat it exists at all is probably meant to be a hint]].



* HeadsOrTails: The premise of the first decision game. Zero promises to end the decision game and release the participants if they guess right on a coin flip. He really will let the cast go if they choose right.

to:

* HeadsOrTails: The premise of the first decision game. Zero promises to end the decision game and release the participants if they guess right on a coin flip. He really will let the cast go if they choose right. [[spoiler:Because his master plan involves the cast who chose ''wrong'' shifting into their bodies after experiencing all of the bad endings and retaining their knowledge]].
Is there an issue? Send a MessageReason:
None


** One of Junpei's X-Passes is "Quark". Quark is a character from ''VisualNovel/VirtuesLastReward'' who's born a good few ''decades'' after the events of this game.

to:

** One of Junpei's X-Passes is "Quark". Quark is a character from ''VisualNovel/VirtuesLastReward'' who's born a good few ''decades'' after "Quark", the events name of this game.Junpei's future adoptive grandson in ''VLR''.
Is there an issue? Send a MessageReason:
None


*** In the Study, we can see a wall of the contestants, dramatized as different figures: Akane is a moe Nendoroid-like figure, Sigma is a nutcracker, etc. Pressing the "STATUS" button on the menu will bring up a list of who's alive and who is dead using these figures. [[spoiler:Note that Q doesn't have an icon in the STATUS screen while there's is a doll for Sean on the wall.]]
*** During the MexicanStandoff in the same room, you're given the choice of who to kill. If you put in "me" or "myself", it tells you that you can't commit suicide. [[spoiler: If you put in Q's ''name'', it tells you to input Q's real name. But wait, didn't it say you couldn't commit suicide? And it won't accept "Sean" ...]]
*** When Eric accuses Q of [[spoiler:killing Mira]], you have the option of flat out saying Q was responsible. If you do, however, Eric says "That's clearly impossible!" [[spoiler:since from Eric's point of view you're accusing a disabled old man of murder.]] If you answer "Me" or "Myself", Eric yells "I knew it!"

to:

*** In the Study, we can see a wall of the contestants, dramatized as different figures: Akane The Status screen, which shows who is a moe Nendoroid-like figure, Sigma is a nutcracker, etc. Pressing the "STATUS" button on the menu will bring up a list of who's alive and who is dead using these figures. [[spoiler:Note that Q doesn't have dead, represents every character with an icon of a doll that represents them, except for Q, whose icon is just the letter Q. You also see these same icons in the STATUS screen while there's wall in the Study, but [[spoiler:Q's icon is a doll for Sean on like everyone else's here, implying that the wall.]]
boy you ''think'' is Q isn't actually Q]].
*** During the MexicanStandoff in the same room, you're given the choice of who to kill. If you put in "me" or "myself", it tells you that you can't commit suicide. [[spoiler: If you put in Q's ''name'', "Q", it tells you to input Q's real name. But wait, didn't it say you couldn't commit suicide? And it won't accept "Sean" ...]]
*** When Eric accuses Q of [[spoiler:killing Mira]], you have the option of flat out saying Q was responsible. If you do, however, Eric says "That's clearly impossible!" [[spoiler:since from Eric's point of view you're accusing a disabled blind, deaf, wheelchair-bound old man of murder.]] murder]]. If you answer "Me" or "Myself", Eric instead yells "I knew it!"



** In the same situation, [[spoiler:inputting “Me”, “Myself”, or “I” will give the message “You cannot commit suicide”, whereas entering Q will give the message “Please input Q’s name”, implying that Q is a valid target, which all but says that Q is a different character from the kid in the helmet that you’re lead to believe is Q, along with suggesting that the real Q is nearby]].

to:

** In the same situation, [[spoiler:inputting “Me”, “Myself”, or “I” will give the message “You cannot commit suicide”, whereas entering Q "Q" will give the message “Please input Q’s name”, implying that Q is the person who goes by "Q" ''is'' a valid target, which all but says and therefore that Q is a different character from he's somebody other than the kid in the helmet that you’re lead the game has led you to believe is Q, along with suggesting he is. It also implies that the real Q is nearby]].currently within shooting range]].



*** [[spoiler:D-Team tries to bypass the X-Door entirely by blowing up the door in the Decontamination Room. Zero makes sure this doesn't work by putting the unconscious Q-Team on the other side, meaning that D-Team would kill them if they blew up the door.]]

to:

*** [[spoiler:D-Team tries to bypass the X-Door entirely by blowing up the door in the Decontamination Room. Zero makes sure this doesn't work responds by putting the unconscious Q-Team on the other side, meaning that D-Team would kill them side of the door. They're free to blow up the door and leave if they blew up wish, if they don't mind killing Q-Team to do it. Incidentally, this would result in 6 people dead, which is the door.condition for escaping the normal way.]]

Added: 2079

Changed: 12

Removed: 2051

Is there an issue? Send a MessageReason:
None


* SurprisinglyRealisticOutcome: Eric, backstory aside, is the most normal member in the game's cast, having no special abilities and having no previous experience in a DeadlyGame. As a consequence, he easily loses it, especially when [[spoiler: Mira, the only person keeping him rooted, is dead. Furthermore, when he's threatening the others with a shotgun, his behavior is justifiable considering that he learned Sean is a robot and that the Sigma and Diana in his timeline is dead - he justifiably can't trust their time traveling claims.]]



* UnexpectedlyRealisticGameplay: Just as with previous installments, the game loves bringing up and explaining various real thought experiments and statistic puzzles. One in particular in ZTD is the Monty Hall problem[[labelnote:Explanation]]The Monty Hall problem (named after a gameshow host who popularized it) gives a person 3 or more doors. Behind one door will be a prize, behind the others are nothing. The player selects a door, then the host will pick one more door, then discard the other door(s) The discarded doors cannot have the prize behind them, so it's either the door the player initially picked, or the door the host has selected. While logically, one might think that the odds are now 50/50 between the doors, statistically, you are more likely to get the prize if you switch to the other door.[[/labelnote]]. You are given 10 doors, one of which has a gas mask that you need to not be killed by the poisonous gas filtering into the room. After the Monty Hall problem is explained in game, you go through it. Now a savvy videogame player (or one who paid attention to the explanation given moments earlier) might think that success is guaranteed if you choose the "right" option. However, like the Russian roulette game elsewhere in the game, the location of the mask is is truly random, and it is possible to pick the statistically more probable answer and still get an empty locker, leading to the group's death. After all, the Monty Hall problem only increases your chance of getting the prize, not guarantees it.



* UnexpectedlyRealisticGameplay:
** Eric, backstory aside, is the most normal member in the game's cast, having no special abilities and having no previous experience in a DeadlyGame. As a consequence, he easily loses it, especially when [[spoiler: Mira, the only person keeping him rooted, is dead. Furthermore, when he's threatening the others with a shotgun, his behavior is justifiable considering that he learned Sean is a robot and that the Sigma and Diana in his timeline is dead - he justifiably can't trust their time traveling claims.]]
** Just as with previous installments, the game loves bringing up and explaining various real thought experiments and statistic puzzles. One in particular in ZTD is the Monty Hall problem[[labelnote:Explanation]]The Monty Hall problem (named after a gameshow host who popularized it) gives a person 3 or more doors. Behind one door will be a prize, behind the others are nothing. The player selects a door, then the host will pick one more door, then discard the other door(s) The discarded doors cannot have the prize behind them, so it's either the door the player initially picked, or the door the host has selected. While logically, one might think that the odds are now 50/50 between the doors, statistically, you are more likely to get the prize if you switch to the other door.[[/labelnote]]. You are given 10 doors, one of which has a gas mask that you need to not be killed by the poisonous gas filtering into the room. After the Monty Hall problem is explained in game, you go through it. Now a savvy videogame player (or one who paid attention to the explanation given moments earlier) might think that success is guaranteed if you choose the "right" option. However, like the Russian roulette game elsewhere in the game, the location of the mask is is truly random, and it is possible to pick the statistically more probable answer and still get an empty locker, leading to the group's death. After all, the Monty Hall problem only increases your chance of getting the prize, not guarantees it.



* WhamLine: Par for the course - this is a Zero Escape game, after all:
--> '''Q''': Zero is... [[spoiler:YOU, Delta!]]
--> '''Eric''': Would you stop yapping, [[spoiler:Sean? That old man's name is Q!]]

to:

* WhamLine: Par for the course - this is a Zero Escape ''Zero Escape'' game, after all:
--> '''Q''': --'''Q''': Zero is... [[spoiler:YOU, Delta!]]
-->
Delta!]]\\
'''Eric''': Would you stop yapping, [[spoiler:Sean? That old man's name is Q!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnAesop: Even the smallest of actions can have disastrous consequences. Even disregarding Zero II's story of a snail leading to the deaths of six billion people, there are many instances in the game where making what seems like a simple choice will lead to results of a far wider scope. In the timeline leading to VisualNovel/VirtuesLastReward, [[spoiler:the Radical-6 pandemic that killed six billion people would not have gotten out had Mira not confiscated the Radical-6 vial, had she not injected the disease into Phi, or had Diana taken Phi's request to leave her behind.]] Other, smaller examples of this moral include [[spoiler:Diana pressing a button with a [[DontTouchItYouIdiot DO NOT PRESS]] button causing the ward to get blown up]] or [[spoiler:Sean deciding not to kill either Eric or Mira leading to him getting killed, and, three days later, Eric also getting killed]]. Similarly, even in the GoldenEnding, [[spoiler: Zero II [=AKA=] Delta's plan may have concluded in a timeline where the Decision Game was never played, but he still created a number of alternate timelines full of pain and suffering not just for the players, but even the entire world in certain timelines, something the other characters [[FreudianExcuseIsNoExcuse are not willing to just let him off the hook for.]]]]

Top