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* RealityEnsues:
** Eric, backstory aside, is the most normal member in the game's cast, having no special abilities and having no previous experience in a DeadlyGame. As a consequence, he easily loses it, especially when [[spoiler: Mira, the only person keeping him rooted, is dead. Furthermore, when he's threatening the others with a shotgun, his behavior is justifiable considering that he learned Sean is a robot and that the Sigma and Diana in his timeline is dead - he justifiably can't trust their time traveling claims.]]
** Just as with previous installments, the game loves bringing up and explaining various real thought experiments and statistic puzzles. One in particular in ZTD is the Monty Hall problem[[labelnote:Explanation]]The Monty Hall problem (named after a gameshow host who popularized it) gives a person 3 or more doors. Behind one door will be a prize, behind the others are nothing. The player selects a door, then the host will pick one more door, then discard the other door(s) The discarded doors cannot have the prize behind them, so it's either the door the player initially picked, or the door the host has selected. While logically, one might think that the odds are now 50/50 between the doors, statistically, you are more likely to get the prize if you switch to the other door.[[/labelnote]]. You are given 10 doors, one of which has a gas mask that you need to not be killed by the poisonous gas filtering into the room. After the Monty Hall problem is explained in game, you go through it. Now a savvy videogame player (or one who paid attention to the explanation given moments earlier) might think that success is guaranteed if you choose the "right" option. However, like the Russian roulette game elsewhere in the game, the location of the mask is is truly random, and it is possible to pick the statistically more probable answer and still get an empty locker, leading to the group's death. After all, the Monty Hall problem only increases your chance of getting the prize, not guarantees it.


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* UnexpectedlyRealisticGameplay:
** Eric, backstory aside, is the most normal member in the game's cast, having no special abilities and having no previous experience in a DeadlyGame. As a consequence, he easily loses it, especially when [[spoiler: Mira, the only person keeping him rooted, is dead. Furthermore, when he's threatening the others with a shotgun, his behavior is justifiable considering that he learned Sean is a robot and that the Sigma and Diana in his timeline is dead - he justifiably can't trust their time traveling claims.]]
** Just as with previous installments, the game loves bringing up and explaining various real thought experiments and statistic puzzles. One in particular in ZTD is the Monty Hall problem[[labelnote:Explanation]]The Monty Hall problem (named after a gameshow host who popularized it) gives a person 3 or more doors. Behind one door will be a prize, behind the others are nothing. The player selects a door, then the host will pick one more door, then discard the other door(s) The discarded doors cannot have the prize behind them, so it's either the door the player initially picked, or the door the host has selected. While logically, one might think that the odds are now 50/50 between the doors, statistically, you are more likely to get the prize if you switch to the other door.[[/labelnote]]. You are given 10 doors, one of which has a gas mask that you need to not be killed by the poisonous gas filtering into the room. After the Monty Hall problem is explained in game, you go through it. Now a savvy videogame player (or one who paid attention to the explanation given moments earlier) might think that success is guaranteed if you choose the "right" option. However, like the Russian roulette game elsewhere in the game, the location of the mask is is truly random, and it is possible to pick the statistically more probable answer and still get an empty locker, leading to the group's death. After all, the Monty Hall problem only increases your chance of getting the prize, not guarantees it.
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** In the same situation, [[spoiler:inputting “Me”, “Myself”, or “I” will give the message “You cannot commit suicide”, whereas entering Q will give the message “Please input Q’s name”, implying that Q is a valid target, which all but says that Q is a different character from the kid in the helmet that you’re lead to believe is Q, along with suggesting that the real Q is nearby]].
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*** During the Decontamination Room Voting, [[spoiler:If you push the button as C-Team or D-Team and listen really carefully to Q-Team's dying screams, you can actually hear a fourth persson screamin.]]

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*** During the Decontamination Room Voting, [[spoiler:If you push the button as C-Team or D-Team and listen really carefully to Q-Team's dying screams, you can actually hear a fourth persson screamin.screaming with them.]]
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*** During the Decontamination Room Voting, [[spoiler:If you push the button as C-Team or D-Team and listen really carefully to Q-Team's dying screams, you can actually hear a fourth persson screamin.]]
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YMMV. Moved.


* SlowPacedBeginning: Especially compared to the previous two games, which begin with a puzzle section. ''Zero Time Dilemma'' opens with several lengthy cutscenes that are almost completely non-interactive and serve to slowly introduce the characters. It takes over an hour before the first puzzle section is finally unlocked.

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* AntiClimax: ''Virtue's Last Reward'' portrayed the Radical-6 outbreak as inevitable, regardless of whatever reality it took place in, so Akane and Sigma's AB Game was necessary training to SetRightWhatOnceWentWrong. In this game, we find out that [[spoiler:Radical-6 is only released because Zero II tried to kill an omnicidal religious fanatic with it who will cause a death toll of 8 billion (''more'' than the Radical-6 epidemic). At the end of the game, this is no longer necessary due to Zero II's Decision Game, so Radical-6's threat is removed as a plot element.]]

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* AntiClimax: ''Virtue's Last Reward'' portrayed the Radical-6 outbreak as inevitable, regardless of whatever reality it took place in, so Akane and Sigma's AB Game was necessary training to SetRightWhatOnceWentWrong. In this game, we find out that [[spoiler:Radical-6 is only released because Zero II tried to kill an omnicidal religious fanatic with it who will cause a death toll of 8 billion (''more'' than the Radical-6 epidemic). At the end of the game, this is no longer necessary due to Zero II's Decision Game, so Radical-6's threat is removed as a plot element.]]AntiClimax:


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** ''Virtue's Last Reward'' portrayed the Radical-6 outbreak as inevitable, regardless of whatever reality it took place in, so Akane and Sigma's AB Game was necessary training to SetRightWhatOnceWentWrong. In this game, we find out that [[spoiler:Radical-6 is only released because Zero II tried to kill an omnicidal religious fanatic with it who will cause a death toll of 8 billion (''more'' than the Radical-6 epidemic). At the end of the game, this is no longer necessary due to Zero II's Decision Game, so Radical-6's threat is removed as a plot element.]]
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* EquivalentExchange: Each time a character [=SHIFTs=] to an alternate timeline they're really swapping consciousnesses with the other "them". In particular, [=SHIFTing=] to save your life dumps your other self into the deadly situation you are escaping. The MoralDilemma is not lost on the protagonists.

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* EquivalentExchange: Each time a character [=SHIFTs=] to an alternate timeline they're really swapping consciousnesses with the other "them". In particular, [=SHIFTing=] to save your life dumps your other self into the deadly situation you are escaping. The MoralDilemma Moral Dilemma is not lost on the protagonists.
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* BloodlessCarnage: Q never bleeds. [[spoiler:Initially, this appears justified by the reveal that he's a robot... but later, we learn he has a white blood-like substance like the robots in ''VLR'' that he should have been splattering instead.]] This may be related to InfantImmortality.

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* BloodlessCarnage: Q never bleeds. [[spoiler:Initially, this appears justified by the reveal that he's a robot... but later, we learn he has a white blood-like substance like the robots in ''VLR'' that he should have been splattering instead.]] This may be related to InfantImmortality.ImprobableInfantSurvival.
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I appreciate the pun, but we aren't allowed to pothole trope names.


* [[ForWantOfANail For Want of a Snail]]: Zero loves discussing this and telling stories about it. He also claims that this is his motivation, and his catchphrase, "Life is simply Unfair" is always said after he talks about it. [[spoiler: As it turns out, this is his motivation for the Decision Game and his whole life philosophy. Because of a single snail on one trail: Eric's mother died, Akane's dad was wrongly convicted and her mother committed suicide, leading to the events of ''999'', and Sean lost his life when his surgeon died in a car accident. All of this led to Brother having to deal with the grief of losing his friend, and set up the events of both ''VLR'' and this game. Because of this, Brother hates [=SHIFTers=], and considers the fact that they can jump to alternate timelines where life is better for them to be unfair.]]

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* [[ForWantOfANail For Want of a Snail]]: ForWantOfANail: Zero loves discussing this and telling stories about it. He also claims that this is his motivation, and his catchphrase, "Life is simply Unfair" is always said after he talks about it. [[spoiler: As it turns out, this is his motivation for the Decision Game and his whole life philosophy. Because of a single snail on one trail: Eric's mother died, Akane's dad was wrongly convicted and her mother committed suicide, leading to the events of ''999'', and Sean lost his life when his surgeon died in a car accident. All of this led to Brother having to deal with the grief of losing his friend, and set up the events of both ''VLR'' and this game. Because of this, Brother hates [=SHIFTers=], and considers the fact that they can jump to alternate timelines where life is better for them to be unfair.]]
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Had to make the 'For Want of a Snail' pun.


* ForWantOfANail: Zero loves discussing this and telling stories about it. He also claims that this is his motivation, and his catchphrase, "Life is simply Unfair" is always said after he talks about it. [[spoiler: As it turns out, this is his motivation for the Decision Game and his whole life philosophy. Because of a single snail on one trail: Eric's mother died, Akane's dad was wrongly convicted and her mother committed suicide, leading to the events of ''999'', and Sean lost his life when his surgeon died in a car accident. All of this led to Brother having to deal with the grief of losing his friend, and set up the events of both ''VLR'' and this game. Because of this, Brother hates [=SHIFTers=], and considers the fact that they can jump to alternate timelines where life is better for them to be unfair.]]

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* ForWantOfANail: [[ForWantOfANail For Want of a Snail]]: Zero loves discussing this and telling stories about it. He also claims that this is his motivation, and his catchphrase, "Life is simply Unfair" is always said after he talks about it. [[spoiler: As it turns out, this is his motivation for the Decision Game and his whole life philosophy. Because of a single snail on one trail: Eric's mother died, Akane's dad was wrongly convicted and her mother committed suicide, leading to the events of ''999'', and Sean lost his life when his surgeon died in a car accident. All of this led to Brother having to deal with the grief of losing his friend, and set up the events of both ''VLR'' and this game. Because of this, Brother hates [=SHIFTers=], and considers the fact that they can jump to alternate timelines where life is better for them to be unfair.]]
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* GoOutWithASmile: [[spoiler: Everyone except Eric, should they choose not to SHIFT after force-quit is activated.]]
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* JigglePhysics: Mira's breasts bounce whenever she makes the slightest motion. Diana has this too - but only when she makes sharp movements. [[ACupAngst Akane and Phi get nothing]].

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** During one of Q-Team's fragments, they discuss how the whole Decision Game might be some kind of experiment. Q mentions that there has to be an element of danger in an experiment like that, like putting a piranha into a fish tank. [[spoiler: Eric asks if Zero might have put a serial murderer together with them in the game for the same reason, causing Mira to go, "......."]]
** There is a ludicrous, but extremely subtle amount of foreshadowing in regards to one single plot twist: [[spoiler:that Q team has a fourth member.]]
*** During the Payoff ending, no one recognizes the boy with the helmet. [[spoiler: However, no one questions who Q is.]]
*** In the Study, we can see a wall of the contestants, dramatized as different figures: Akane is a moe Nendoroid-like figure, Sigma is a nutcracker, etc. Pressing the "STATUS" button on the menu will bring up a list of who's alive and who is dead using these figures. [[spoiler:Note that the "Q" icon in STATUS is not the same as the Q icon on the wall.]]

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** During one of Q-Team's fragments, they discuss how the whole Decision Game might be some kind of experiment. Q mentions that there has to be an element of danger in an experiment like that, like putting a piranha into a fish tank. [[spoiler: Eric asks if Zero might have put a serial murderer together with them in the game for the same reason, causing Mira to go, "......."]]
** There is a ludicrous, but extremely subtle amount of foreshadowing in regards to one single plot twist: [[spoiler:that Q team [[spoiler:Q-Team has a fourth member.member, and the boy with the helmet isn't "Q".]]
*** During the Payoff ending, no No one in C-Team or D-Team ever recognizes the boy with the helmet.helmet when they come across him. [[spoiler: However, no one questions who Q is.]]
]]
**** In the route where Q-Team was executed, C and D-Team will muse about how horrible it is that Q is dead. [[spoiler: Multiple characters lament over the realization that Q probably didn't know what was going on, due to his handicaps ("he couldn't see or hear").]]
*** In the Study, we can see a wall of the contestants, dramatized as different figures: Akane is a moe Nendoroid-like figure, Sigma is a nutcracker, etc. Pressing the "STATUS" button on the menu will bring up a list of who's alive and who is dead using these figures. [[spoiler:Note that the "Q" Q doesn't have an icon in the STATUS screen while there's is not the same as the Q icon a doll for Sean on the wall.]]



*** When Eric accuses Q of [[spoiler:killing Mira]], you have the option of flat out saying Q was responsible. If you do, however, Eric says "That's clearly impossible!" [[spoiler:since Eric is referring to a different Q than the player is.]]
*** In First Come First Saved-Q, [[spoiler:you can clearly see a shadow of a fourth person in certain angles. Eric also talks about an old man in a chair, which is referring to the real Q.]]

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*** When Eric accuses Q of [[spoiler:killing Mira]], you have the option of flat out saying Q was responsible. If you do, however, Eric says "That's clearly impossible!" [[spoiler:since from Eric's point of view you're accusing a disabled old man of murder.]] If you answer "Me" or "Myself", Eric is referring to a different Q than the player is.]]
yells "I knew it!"
*** In First Come First Saved-Q, nearly all Q-Team fragments, [[spoiler:you can clearly see a square shadow of a fourth person in certain angles. Eric also talks about an old man in a chair, which is referring to the real Q.angles.]]



*** In several timelines, C and D team will muse about how horrible it is that Q is dead. [[spoiler: Multiple characters lament over the realization that Q probably didn't know what was going on, due to his handicaps ("he couldn't see or hear"). As well, in the D-1 ending, Diana calls Q "this child", and doesn't recognize him.]]
*** Note that whenever Q dies, [[spoiler: there is always, ''always'' a second instance of whatever killed him. For example, in the ending you get for shooting Mira in "Triangle", Mira audibly shoots ''twice''- once for Sean and once for Delta. The only exception is when Eric kills Sean with a grenade, which could have easily killed Delta as well.]]

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*** In several timelines, C and D team will muse about how horrible it is that Q is dead. [[spoiler: Multiple characters lament over the realization that Q probably didn't know what was going on, due to his handicaps ("he couldn't see or hear"). As well, in the D-1 ending, Diana calls Q "this child", and doesn't recognize him.]]
*** Note that whenever
Whenever Q dies, [[spoiler: there is always, ''always'' a second an extra instance of whatever killed him. For example, in the ending you get for shooting Mira in "Triangle", Mira if you try to shoot Mira, she audibly shoots ''twice''- once for Sean and once for Delta. The only exception is when If you don't shoot, Eric kills Sean with fires a grenade, grenade which could have easily killed kills Delta as well.]]well. And in the "Q" fragment, if you don't put in Zero's real name Eric will fire three times to kill Sigma, Diana, and Delta]].



*** In the Radical-6 Fragment, if you choose to inject Radical-6, [[spoiler: Mira will stab both Eric and Q. If you go into the status screen at this time, you'll see that Q isn't marked as dead, foreshadowing that he's only wounded]].

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*** In the Radical-6 Fragment, if you choose to inject Radical-6, [[spoiler: Mira will stab both Eric and Q. Sean. If you go into the status screen at this time, you'll see that Q isn't marked as dead, foreshadowing that he's only wounded]].dead]].



*** In the timeline where C team takes the antidote, Junpei gets angry when hearing about [[spoiler:Q's death. Not because he's a kid, but because he couldn't see or hear. "Q" clearly isn't blind or deaf, despite the helmet...]]
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* SlowPacedBeginning: Especially compared to the previous two games, which begin with a puzzle section. ''Zero Time Dilemma'' opens with several lengthy cutscenes that are almost completely non-interactive and serve to slowly introduce the characters. It takes over an hour before the first puzzle section is finally unlocked.
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* SinisterSuffocation: In the "Monty Hall" puzzle, a trio of heroes is trapped in a small room whose air is being slowly syphoned out. Even if the player guesses the correct answer to the question, the team is only given one oxygen mask, thus ensuring that only one of them survives. This segment is one of the most blatant demonstrations of the BigBad's philosophy that "life is not fair".
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* BottomlessMagazines: Eric's shotgun. He uses it to shoot [[spoiler:the X-Door's input pad, the lounge wall, Carlos, Sigma, Sean, himself, and if you type in a wrong answer, Diana and Delta too]].

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* ColorCodedForYourConvenience: In the fragment menu and the flowchart, C-Team is red, Q-team is green, D-team is blue, and any fragments that involve all of the characters are light blue. There's also [[spoiler:yellow, which is exclusive to Sean's endings.]]



* SchmuckBait: After completing the Healing Room, D-Team is presented with a big blue button with "DO NOT PRESS THIS BUTTON" flashing in big, bright letters around it. Phi thinks it's this trope, while Sigma disagrees and wants to press it. [[spoiler:Phi's right. It will blow up the whole facility. In other words, it is quite literally "You made the wrong choice! [[RocksFallEveryoneDies Everything blows up."]]]]

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* SchmuckBait: SchmuckBait:
**
After completing the Healing Room, D-Team is presented with a big blue button with "DO NOT PRESS THIS BUTTON" flashing in big, bright letters around it. Phi thinks it's this trope, while Sigma disagrees and wants to press it. [[spoiler:Phi's right. It will blow up the whole facility. In other words, it is quite literally "You made the wrong choice! [[RocksFallEveryoneDies Everything blows up."]]]]"]]]]
** To those who played ''VLR'', [[spoiler:choosing to not inject Q-team with Radical-6 seems like the obvious choice. Nope! That action directly leads to the ''VLR'' timeline.]]



** One of the robots in the manufacturing room speaks only in famous movie lines, such as [[Film/DirtyDancing "Nobody puts baby in a corner!"]] or [[Film/{{Spartacus}} "I am]] [[IAmSpartacus Spartacus!"]]

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** One of the robots in the manufacturing room speaks only in famous movie lines, such as [[Film/DirtyDancing "Nobody puts baby in a corner!"]] or [[Film/{{Spartacus}} "I am]] [[IAmSpartacus Spartacus!"]]Spartacus!"]], as well as a few quotes from ''Series/DoctorWho''.
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* TheBadGuyWins: In the GoldenEnding, [[spoiler:Zero ends up getting everything he wants, having successfully manipulated the protagonists into ensuring his existence and setting them on the path to eliminating a dangerous fanatic, while simultaneously engineering an [[VisualNovel/VirtuesLastReward alternate history]] wherein he took care of the fanatic by ''killing 6 billion people'' with a viral outbreak. He also got rid of all evidence of his crimes, so the heroes won't be able to get him arrested either. Delta does offer Carlos the choice of either killing or sparing him just before the game ends, but this is ultimately pointless. Due to the way how time works in this franchise, the timeline was split once Carlos made his decision, meaning there is at least one reality where Zero was able to get away scot-free.]]

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* TheBadGuyWins: In the GoldenEnding, [[spoiler:Zero ends up getting everything he wants, having successfully manipulated the protagonists into ensuring his existence and setting them on the path to eliminating a dangerous fanatic, while simultaneously engineering an [[VisualNovel/VirtuesLastReward alternate history]] wherein he took care of the fanatic by ''killing 6 billion people'' with a viral outbreak. He also got rid of all evidence of his crimes, so the heroes won't be able to get him arrested either. Delta does offer Carlos the choice of either killing or sparing him just before the game ends, but this is ultimately pointless. Due due to the way how time works in this franchise, the timeline was will split once Carlos made makes his decision, meaning there is at least one reality where Zero was is able to get away scot-free.]]



** The Nonary Game itself is this. In the previous two installments, the games were perfectly winnable with everyone coming out alive, though they tended to try to test the loyalties of people who for the most part were strangers. In this Nonary Game however, it is explicitly in the that 6 people ''must'' die for the door to freedom to open. There is simply no way around that. [[spoiler:Indeed, even in the GoldenEnding, all 9 players have to switch bodies with a version of themselves that were set free before the game even properly began, with those players being put in the bodies of the ones inside, with a bomb set to go off shortly that will kill them all. In order to escape, people ''will'' die.]]

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** The Nonary Game itself is this. In the previous two installments, the games were perfectly winnable with everyone coming out alive, though they tended to try to test the loyalties of people who for the most part were strangers. In this Nonary Game however, it is explicitly in the stated that 6 people ''must'' die for the door to freedom to open. There is simply no way around that. [[spoiler:Indeed, even in the GoldenEnding, all 9 players have to switch bodies with a version of themselves that were set free before the game even properly began, with those players being put in the bodies of the ones inside, with a bomb set to go off shortly that will kill them all. In order to escape, people ''will'' die.]]
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* TheArtifact: Each puzzle room opens with the iconic "SEEK A WAY OUT!", despite the objective of some of them not being to escape the room.

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* TheArtifact: Each puzzle room opens with the iconic "SEEK A WAY OUT!", despite OUT!" In previous games, the objective of some of them not puzzles would always end with the exit door to the room being to escape opened and the room.players immediately leaving. In this game, once the "YOU FOUND IT!" victory screen appears, it's very rarely done with the exit door opening. In most cases, a new contraption appears that leads to a Decision. In the case of the Transporter Room, the door leading out isn't even locked, with the focus instead being on the operation of the Transporter.
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* MajorInjuryUnderreaction: Downplayed. [[spoiler:Carlos’s reaction to his arm being chopped off after the shift to the new timeline is nothing but “Ow, that hurts.”]]

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* MajorInjuryUnderreaction: Downplayed. [[spoiler:Carlos’s reaction to his arm being chopped off after the shift to the new timeline is nothing but “Ow, that hurts.”]]hurts”, presumably because he intends to eventually shift out of that timeline anyway and therefore knows he's not going to be stuck with it.]]
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** When the teams are given an opportunity to press a yellow button and douse everyone else in hydrofluoric acid, pressing the button gives D-Team and Q-Team a GameOver... but not C-Team. [[spoiler:Carlos has to do this so that another Carlos can use this timeline to rescue Akane and Junpei in the ''VLR'' timeline, though this isn't necessary on a meta-level. In addition, the flowchart for this section shows the true chronology of the "kill button" scenes.]]

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** When the teams are given an opportunity to press a yellow button and douse everyone else in hydrofluoric acid, pressing the button gives D-Team and Q-Team a GameOver... but not C-Team. [[spoiler:Carlos has to do this so that another Carlos can use this timeline to rescue Akane and Junpei in the ''VLR'' timeline, though this isn't necessary on a meta-level. In addition, the flowchart for this section shows the true chronology of the "kill button" scenes.scenes, even before you discover the actual timeline trick and the rest of the timeline gets reordered to reflect it.]]
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** When Eric [[spoiler: is grilling Sean on who killed Mira]], like ''every other'' valid option, putting the actual culprit in just gets you killed.

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* RealityEnsues: Eric, backstory aside, is the most normal member in the game's cast, having no special abilities and having no previous experience in a DeadlyGame. As a consequence, he easily loses it, especially when [[spoiler: Mira, the only person keeping him rooted, is dead. Furthermore, when he's threatening the others with a shotgun, his behavior is justifiable considering that he learned Sean is a robot and that the Sigma and Diana in his timeline is dead - he justifiably can't trust their time traveling claims.]]

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* RealityEnsues: RealityEnsues:
**
Eric, backstory aside, is the most normal member in the game's cast, having no special abilities and having no previous experience in a DeadlyGame. As a consequence, he easily loses it, especially when [[spoiler: Mira, the only person keeping him rooted, is dead. Furthermore, when he's threatening the others with a shotgun, his behavior is justifiable considering that he learned Sean is a robot and that the Sigma and Diana in his timeline is dead - he justifiably can't trust their time traveling claims.]]
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Add trope - Equivalent Exchange

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* EquivalentExchange: Each time a character [=SHIFTs=] to an alternate timeline they're really swapping consciousnesses with the other "them". In particular, [=SHIFTing=] to save your life dumps your other self into the deadly situation you are escaping. The MoralDilemma is not lost on the protagonists.
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* NeverTrustATrailer: Some promotional material outright lies about one of the characters in order to preserve a TomatoSurprise: [[spoiler:while the game tries to lead you to think that Q is the young boy with a weird helmet on his head, it's revealed late in the game that his name is actually Sean, while Q is actually an old man who accompanied Q Team and was always conveniently off-screen. The game gets away with this by never having anyone actually refer to Sean as Q (and including numerous subtle {{Rewatch Bonus}}es hinting at the twist), [[https://i.imgur.com/HLJgvfD.png some pre-release material DID explicitly attach the name "Q" to Sean]].]]
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** There is one question where the player must [[spoiler:[[SheatheYourSword not give an answer]]]] in order to progress. There are a total of ''twenty'' accepted inputs leading to this outcome.[[labelnote:list]]"I don't know", "Don't know", "Dunno", "Donno", "Who knows?", "Not sure", "I'm not sure", "No idea", "I have no idea", "No clue", "I have no clue", "Who is it?", "Who can it be?", "Beats me", "I give up", "Can't", "You tell me", "Tell me", "Unknown", or simply let the timer run out.[[/labelnote]]
** In a MexicanStandoff situation, one possible choice is not to shoot anyone, which has ''twenty-two'' accepted inputs.[[labelnote:list]]"No one", "Nobody", "No", "No way", "Nope", "I object", "Impossible", "Cancel", "Can't", "Can't shoot", "Won't", "Won't shoot", "Won't kill", "I won't kill", "Don't wanna", "Don't want to", "I don't wanna", "I don't want to", "Don't kill", "Will not", "Will not kill", "I will not"[[/labelnote]]
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** Whenever the X-Door is mentioned in dialogue, it's referred to with the definite article in the singular. [[spoiler:This is an early hint that there's only one ward for all three teams.]]
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* BlessedWithSuck: It's revealed that being a [=SHIFTer=] would actually be awful. Sure, you can travel across timelines to escape death, but [[spoiler:every time you do that, you're actually swapping consciousnesses with your alternate timeline counterpart. From their perspective, they were just chilling when all of a sudden they've been transported in a deadly situation for seemingly no reason]]. It's only a matter of time before [[spoiler:one of your alternate selves swaps with you]]. Knowing this, it's impossible for a [=SHIFTer=] to ever feel safe.

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* BlessedWithSuck: It's revealed that being a [=SHIFTer=] would actually be awful. Sure, you can travel across timelines to escape death, death and you're essentially immune to aging, but [[spoiler:every time you do that, you're actually swapping consciousnesses with your alternate timeline counterpart. From their perspective, they were just chilling when all of a sudden they've been transported in a deadly situation for seemingly no reason]]. It's only a matter of time before [[spoiler:one of your alternate selves swaps with you]]. Knowing this, it's impossible for a [=SHIFTer=] to ever feel safe.
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* EvilVersusOblivion: [[spoiler: Turns out Free The Soul released Radical-6 to stop a religious fanatic from destroying the whole humanity.]]

to:

* EvilVersusOblivion: [[spoiler: Turns out Free The Soul released Radical-6 to stop a religious fanatic from destroying the whole humanity.entire human race.]]
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* DungeonBypass: In the D-Team route, after realizing that the door that was welded in the Decontamination Room leads directly to the elevator shaft to the surface, Phi gets the idea to blow up the door using the bomb from the Manufacturing Room and escape. [[spoiler: Zero sees through this "unauthorized escape" and warns them that Q-Team is on the other side of the door, then starts the acid shower in the room to prevent them from removing the bomb. Ultimately, Sigma decides to take the only acid-proof suit and try to remove the bomb to save Q-Team, but it explodes before he can do so, which results in both his arms being blown clean off and a glass shard getting embedded in his eye. The door is still broken and they can still escape, but Q and Eric are found dead, and when Phi goes to check on Mira, she injects her with a Radical-6 sample she smuggled earlier. Diana refuses to kill Phi and burn her body to prevent it from spreading, [[NiceJobBreakingItHero which directly kicks off]] [[BadFuture the events of]] ''VisualNovel/VirtuesLastReward''. Carlos then doubles this problem by going back using the transporter to save Junpei and Akane... but to ensure the transporter is available for them to use, he goes back 10 months and then waits. If he hadn't waited, but had disrupted the game at the start, he'd have saved 6 billion people.]]

to:

* DungeonBypass: In the D-Team route, after realizing that the door that was welded in the Decontamination Room leads directly to the elevator shaft to the surface, Phi gets the idea to blow up the door using the bomb from the Manufacturing Room and escape. [[spoiler: Zero sees through this "unauthorized escape" and warns them that Q-Team is on the other side of the door, then starts the acid shower in the room to prevent them from removing the bomb. Ultimately, Sigma decides to take the only acid-proof suit and try to remove the bomb to save Q-Team, but it explodes before he can do so, which results in both his arms being blown clean off and a glass shard getting embedded in his eye. The door is still broken and they can still escape, but Q and Eric are found dead, and when Phi goes to check on Mira, she injects her with a Radical-6 sample she smuggled earlier. Diana refuses to kill Phi and burn her body to prevent it from spreading, [[NiceJobBreakingItHero which directly kicks off]] [[BadFuture the events of]] ''VisualNovel/VirtuesLastReward''. Carlos then doubles this problem by going back using the transporter to save Junpei and Akane... but to ensure the transporter is available for them to use, he goes back 10 months and then waits. If he hadn't waited, but had disrupted the game at the start, he'd have saved 6 billion people.people[[note]]Save for the fact that the game reveals that if Carlos DID prevent Radical-6 from spreading, the fanatic would still eventually kill ALL of humanity[[/note]].]]

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