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* PlayingThePlayer: A video game is an interesting choice of medium for discussing the CentralTheme of materialism, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
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* PlayingThePlayer: VideoGamesAndFate: A video game is an interesting choice of medium for discussing the CentralTheme of materialism, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
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* ScoringPoints: Used as an instance of PlayingThePlayer. The points are worthless and you only even see them at the end of the day, yet upon seeing the obvious gameplay mechanic many players feel an irrational urge to make the numbers go up regardless. Combined with the CentralTheme of obsession and hoarding, [[YouBastard this can lead to some uncomfortable self-reflection.]]
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* ScoringPoints: Used as an instance of PlayingThePlayer.WhatTheHellPlayer. The points are worthless and you only even see them at the end of the day, yet upon seeing the obvious gameplay mechanic many players feel an irrational urge to make the numbers go up regardless. Combined with the CentralTheme of obsession and hoarding, [[YouBastard this can lead to some uncomfortable self-reflection.]]
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** {{Deconstructed}} a little. Her father wanted a son, not a daughter, and named her "[[spoiler:Junior]]" before she was even born in the hopes she would continue the family line. When he discovered his offspring was a girl, he was livid. The resulting neglect and disappointment likely skewed her psychological development and perception of gender roles in an unhealthy way, and may have influenced her decision to enter such a male-coded field in the first place. However, this is also {{reconstructed}} in that her father learned to love her anyway.
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** {{Deconstructed}} a little. Her father wanted a son, not a daughter, and named her "[[spoiler:Junior]]" before she was even born in the hopes she would continue the family line. When he discovered his offspring was a girl, he was livid. The resulting neglect and disappointment likely skewed her psychological development and perception of gender roles in an unhealthy way, and may have influenced her decision to enter such a male-coded field in the first place. However, this is also {{reconstructed}} {{Reconstruction}} in that her father learned to love her anyway.
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* SignatureInstrument: Florentine Blanc's prized possession is her flute.
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Woman In White is no longer a trope
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* WomanInWhite: Amara.
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'''Fleuret Blanc''' is a VisualNovel made in RPG Maker XP by Merlandese of [[http://www.twelvetiles.com/ Twelve Tiles]]. Originally made in 2012, it gained another surge of popularity when posted to rpgmaker.net two years later.
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'''Fleuret Blanc''' is a VisualNovel made in RPG Maker UsefulNotes/RPGMaker XP by Merlandese of [[http://www.twelvetiles.com/ Twelve Tiles]].Creator/{{Merlandese}}. Originally made in 2012, it gained another surge of popularity when posted to rpgmaker.net two years later.
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Notable for its discussion of many heavy themes such as materialism and obsession, ''Fleuret Blanc'' has gained popularity as as a literary and story-heavy experience, albeit not without some engaging gameplay elements. It can be downloaded [[http://rpgmaker.net/games/6686/ here.]]
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Notable for its discussion of many heavy themes such as materialism and obsession, ''Fleuret Blanc'' has gained popularity as as a literary and story-heavy experience, albeit not without some engaging gameplay elements. It can be downloaded [[http://rpgmaker.net/games/6686/ here.]]
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* [[TownWithADarkSecret Castle with a Dark Secret]]: The Château de l'Hiver, FOIL's base of operations. From the bizarre decorations to the even more bizarre inhabitants, it quickly becomes clear that something's up, and Florentine endeavors to find out what.
* BringIt: Junior's battle pose features this.
* BringIt: Junior's battle pose features this.
* BringIt: Junior's battle pose features this.
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* StealthPun / VisualPun: Grams' TrademarkFavoriteFood is ginger root. She also has a soft spot for redheads -- also known as "gingers".
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* StealthPun / VisualPun: StealthPun: Grams' TrademarkFavoriteFood is ginger root. She also has a soft spot for redheads -- also known as "gingers".
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* TownWithADarkSecret: The Château de l'Hiver, FOIL's base of operations. From the bizarre decorations to the even more bizarre inhabitants, it quickly becomes clear that something's up, and Florentine endeavors to find out what.
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Renamed some tropes.
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'''Fleuret Blanc''' is a VisualNovel made in RPG Maker XP by Merlandese of [[http://www.twelvetiles.com/ Twelve Tiles.]] Originally made in 2012, it gained another surge of popularity when posted to rpgmaker.net two years later.
23-year-old Florentine Blanc is a college graduate who has dedicated her life to travel. Without having a career to fall back on, she takes up menial jobs whenever her pockets become empty. She seems to strike gold when she gets accepted into [[FunWithAcronyms FOIL]], a private fencing organization looking for members interested in a "new breed" of the sport.
The rules? Members of FOIL must [[AbsurdlyHighStakesGame wager their most prized possession in the world]]. [[GottaCatchEmAll This object acts as a trophy winnable by other members of the group]]. After seven days of bouts, the judges decide who Florentine replaces as the new member. In the meantime, Florentine decides to investigate FOIL's mysterious and secluded base of operations. As her experiences become more menacing, she encounters troubling questions and begins to discover what evolves into [[TownWithADarkSecret a mysterious and ugly truth]].
23-year-old Florentine Blanc is a college graduate who has dedicated her life to travel. Without having a career to fall back on, she takes up menial jobs whenever her pockets become empty. She seems to strike gold when she gets accepted into [[FunWithAcronyms FOIL]], a private fencing organization looking for members interested in a "new breed" of the sport.
The rules? Members of FOIL must [[AbsurdlyHighStakesGame wager their most prized possession in the world]]. [[GottaCatchEmAll This object acts as a trophy winnable by other members of the group]]. After seven days of bouts, the judges decide who Florentine replaces as the new member. In the meantime, Florentine decides to investigate FOIL's mysterious and secluded base of operations. As her experiences become more menacing, she encounters troubling questions and begins to discover what evolves into [[TownWithADarkSecret a mysterious and ugly truth]].
to:
'''Fleuret Blanc''' is a VisualNovel made in RPG Maker XP by Merlandese of [[http://www.twelvetiles.com/ Twelve Tiles.]] Tiles]]. Originally made in 2012, it gained another surge of popularity when posted to rpgmaker.net two years later.
23-year-old Florentine Blanc is a college graduate who has dedicated her life to travel. Without having a career to fall back on, she takes up menial jobs whenever her pockets become empty. She seems to strike gold when she gets accepted into[[FunWithAcronyms FOIL]], {{F|unWithAcronyms}}OIL, a private fencing organization looking for members interested in a "new breed" of the sport.
The rules? Members of FOIL must [[AbsurdlyHighStakesGame wager their most prized possession in the world]]. [[GottaCatchEmAll This object acts as a trophy winnable by other members of thegroup]]. group.]] After seven days of bouts, the judges decide who Florentine replaces as the new member. In the meantime, Florentine decides to investigate FOIL's mysterious and secluded base of operations. As her experiences become more menacing, she encounters troubling questions and begins to discover what evolves into [[TownWithADarkSecret a mysterious and ugly truth]].
23-year-old Florentine Blanc is a college graduate who has dedicated her life to travel. Without having a career to fall back on, she takes up menial jobs whenever her pockets become empty. She seems to strike gold when she gets accepted into
The rules? Members of FOIL must [[AbsurdlyHighStakesGame wager their most prized possession in the world]]. [[GottaCatchEmAll This object acts as a trophy winnable by other members of the
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* [[TownWithADarkSecret Castle With A Dark Secret]]: The Château de l'Hiver, FOIL's base of operations. From the bizarre decorations to the even more bizarre inhabitants, it quickly becomes clear that something's up, and Florentine endeavors to find out what.
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* [[TownWithADarkSecret Castle With A with a Dark Secret]]: The Château de l'Hiver, FOIL's base of operations. From the bizarre decorations to the even more bizarre inhabitants, it quickly becomes clear that something's up, and Florentine endeavors to find out what.
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* NoSell: Parry is a guaranteed block against any attack -- except [[AlwaysAccurateAttack Feint]], which can still succeed depending on a QuickTimeEvent.
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* NoSell: Parry is a guaranteed block against any attack -- except [[AlwaysAccurateAttack Feint]], which can still succeed depending on a QuickTimeEvent.[[PressXToNotDie Quick Time Event]].
* PressXToNotDie: Every action in bouts, particularly techniques, involves using one quick time event to get a bonus. They sometimes pop up in cutscenes as well.
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* QuickTimeEvent: Every action in bouts, particularly techniques, involves using one of these to get a bonus. They sometimes pop up in cutscenes as well.
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* RevealingCoverup: When [[spoiler:Junior]] tries to deflect an investigation into the anonymous text messages, she does so by pinning it on [[spoiler:Le Neuvieme]] -- but [[spoiler:the messages are in English, and [[SomethingTheyWouldNeverSay Le Neuvieme only speaks French]]]]. When Florentine figures out the fabrication, she realizes [[spoiler:Junior]] must have been the real culprit -- why frame someone else, otherwise?
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* RevealingCoverup: When [[spoiler:Junior]] tries to deflect an investigation into the anonymous text messages, she does so by pinning it on [[spoiler:Le Neuvieme]] -- but [[spoiler:the messages are in English, and [[SomethingTheyWouldNeverSay [[OutOfCharacterAlert Le Neuvieme only speaks French]]]]. When Florentine figures out the fabrication, she realizes [[spoiler:Junior]] must have been the real culprit -- why frame someone else, otherwise?
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* WhereAreTheyNowEpilogue: It's [[ModularEpilogue modular]], though; you only see the snippets for individual characters if you've completed their subplot.
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* WhereAreTheyNowEpilogue: It's [[ModularEpilogue modular]], {{modular|Epilogue}}, though; you only see the snippets for individual characters if you've completed their subplot.
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* MayDecemberRomance: Defied; Aunty might see her crush this way, but Roland considers her an AbhorrentAdmirer precisely ''because'' of the age difference.
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** DegradedBoss: After their trophy bout, you can duel members any time at half HitPoints.
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I mixed this up by mistake.
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* SchrodingersGun: There is one branch point (Tuesday afternoon) where both options have to merge afterwards, thus forcing both to be consistent with the overall storyline despite involving very different events. The result of this is that the two branches apparently occur in two slightly different universes, where prior events were different. If Florentine attends the meeting, the stated reason for [[spoiler:Kant's dismissal]] is that [[spoiler:Roland kept his prized possession for over a week]], which is corroborated by [[spoiler:Roland giving you said prized possession after the meeting]]. However, if she [[spoiler:follows Kant]], it will turn out that [[spoiler:he has his prized possession on him]], contradicting the historical events stated in the other branch.
* SchrodingersQuestion:
** There is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
** Subverted in another conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:both are lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].
* SchrodingersQuestion:
** There is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
** Subverted in another conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:both are lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].
to:
* SchrodingersGun: SchrodingersGun:
** There is one branch point (Tuesday afternoon) where both options have to merge afterwards, thus forcing both to be consistent with the overall storyline despite involving very different events. The result of this is that the two branches apparently occur in two slightly different universes, where prior events were different. If Florentine attends the meeting, the stated reason for [[spoiler:Kant's dismissal]] is that [[spoiler:Roland kept his prized possession for over a week]], which is corroborated by [[spoiler:Roland giving you said prized possession after the meeting]]. However, if she [[spoiler:follows Kant]], it will turn out that [[spoiler:he has his prized possession on him]], contradicting the historical events stated in the other branch.
* SchrodingersQuestion:
** There is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
** Subverted in another one conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:both are lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].assertion]].
* SchrodingersQuestion: There is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
** There is one branch point (Tuesday afternoon) where both options have to merge afterwards, thus forcing both to be consistent with the overall storyline despite involving very different events. The result of this is that the two branches apparently occur in two slightly different universes, where prior events were different. If Florentine attends the meeting, the stated reason for [[spoiler:Kant's dismissal]] is that [[spoiler:Roland kept his prized possession for over a week]], which is corroborated by [[spoiler:Roland giving you said prized possession after the meeting]]. However, if she [[spoiler:follows Kant]], it will turn out that [[spoiler:he has his prized possession on him]], contradicting the historical events stated in the other branch.
** There is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
* SchrodingersQuestion: There is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
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'''Fleuret Blanc''' is a VisualNovel made in RPG Maker XP by Merlandese of [[http://www.twelvetiles.com/ Twelve Tiles.]] Originally made in 2012, it gained another surge of popularity when posted to RPGMaker.net two years later.
to:
'''Fleuret Blanc''' is a VisualNovel made in RPG Maker XP by Merlandese of [[http://www.twelvetiles.com/ Twelve Tiles.]] Originally made in 2012, it gained another surge of popularity when posted to RPGMaker.rpgmaker.net two years later.
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* CentralTheme: Materialism and collection; the role of objects in our lives and the meanings we attribute to them.
** PlayingThePlayer: A video game is, of course, an interesting medium to discuss this in, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
*** A particular example of this: gaining an item results in a cheerful ItemGet jingle, while losing one results in a dispiriting sound effect, even when it's part of a scripted sequence. This makes many players have a kneejerk negative reaction to losing items, even when it makes perfect sense and is in fact the smarter option.
** PlayingThePlayer: A video game is, of course, an interesting medium to discuss this in, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
*** A particular example of this: gaining an item results in a cheerful ItemGet jingle, while losing one results in a dispiriting sound effect, even when it's part of a scripted sequence. This makes many players have a kneejerk negative reaction to losing items, even when it makes perfect sense and is in fact the smarter option.
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* CentralTheme: CentralTheme:
** Materialism and collection; the role of objects in our lives and the meanings we attribute tothem.
** PlayingThePlayer: A video game is, of course, an interesting medium to discuss this in, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
*** A particular example of this: gaining an item results in a cheerful ItemGet jingle, while losing one results in a dispiriting sound effect, even when it's part of a scripted sequence. This makes many players have a kneejerk negative reaction to losing items, even when it makes perfect sense and is in fact the smarter option.them.
** Materialism and collection; the role of objects in our lives and the meanings we attribute to
** PlayingThePlayer: A video game is, of course, an interesting medium to discuss this in, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
*** A particular example of this: gaining an item results in a cheerful ItemGet jingle, while losing one results in a dispiriting sound effect, even when it's part of a scripted sequence. This makes many players have a kneejerk negative reaction to losing items, even when it makes perfect sense and is in fact the smarter option.
* PlayingThePlayer: A video game is an interesting choice of medium for discussing the CentralTheme of materialism, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
** A particular example of this: gaining an item results in a cheerful ItemGet jingle, while losing one results in a dispiriting sound effect, even when it's part of a scripted sequence. This makes many players have a kneejerk negative reaction to losing items, even when it makes perfect sense and is in fact the smarter option.
** A particular example of this: gaining an item results in a cheerful ItemGet jingle, while losing one results in a dispiriting sound effect, even when it's part of a scripted sequence. This makes many players have a kneejerk negative reaction to losing items, even when it makes perfect sense and is in fact the smarter option.
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** SchrodingersQuestion: Similarly, there is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
*** Subverted in another conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:both are lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].
*** Subverted in another conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:both are lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].
to:
* SchrodingersQuestion:
**SchrodingersQuestion: Similarly, there There is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
*** ** Subverted in another conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:both are lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].
**
* StealthPun / VisualPun: Grams' TrademarkFavoriteFood is ginger root. She also has a soft spot for redheads -- also known as "gingers".
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** StealthPun / VisualPun: She also has a soft spot for "gingers" -- that is, redheads.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/thoughtful_florentine_8589.png]][[caption-width-right:320:[[GottaCatchEmAll Everything is collectible.]]]]
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/thoughtful_florentine_8589.png]][[caption-width-right:320:[[GottaCatchEmAll png]][[caption-width-right:320:"[[GottaCatchEmAll Everything is collectible.]]]]]]"]]
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* ThePerfectionist: Amara is actually fairly successful at this, to the point that she's comfortable being a SnarkKnight. Tying into the CentralTheme of materialism, she tries to surround herself with only the most expensive and high-quality of items.
** Interestingly, her prized possession is a reminder of [[MyGreatestFailure an instance where she slipped up]]: [[spoiler:she used the metronome to maintain her rhythm during fencing practice, but accidentally damaged it with a botched thrust]].
** Interestingly, her prized possession is a reminder of [[MyGreatestFailure an instance where she slipped up]]: [[spoiler:she used the metronome to maintain her rhythm during fencing practice, but accidentally damaged it with a botched thrust]].
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* WakeUpCallBoss: Roland tends to give players a lot of grief due to his unpredictable nature and weird techniques. The developer also describes Le Neuvieme, the next boss, as "the bane of [his] existence".
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* WakeUpCallBoss: WakeUpCallBoss:
** Roland tends to give players a lot of grief due to his unpredictable nature and weird techniques. You're supposed to beat him at his own game by racking up style points with Salute (Grams will help you out there), but as this is the player's first real foray into the combat system and most players will be used to a strategy of "hit it until it dies", most players don't grasp this in time.
** The developer also describes Le Neuvieme, the next boss, as "the bane of [his]existence".existence", likely for similar reasons -- he's even more style-focused than Roland, and his dodging patterns are even more unpredictable.
** Weirdly inverted by Masque, the next boss. You may have thought Le Neuvieme was preparing you for a difficult style-off, but Masque is actually not a style fighter, making him refreshingly straightforward and predictable.
** Roland tends to give players a lot of grief due to his unpredictable nature and weird techniques. You're supposed to beat him at his own game by racking up style points with Salute (Grams will help you out there), but as this is the player's first real foray into the combat system and most players will be used to a strategy of "hit it until it dies", most players don't grasp this in time.
** The developer also describes Le Neuvieme, the next boss, as "the bane of [his]
** Weirdly inverted by Masque, the next boss. You may have thought Le Neuvieme was preparing you for a difficult style-off, but Masque is actually not a style fighter, making him refreshingly straightforward and predictable.
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* TheAlcoholic: Odon. He tries to be secretive about it, but you can usually find him hanging around the bar, and other characters will confirm that he has a major drinking problem. This is [[OutOfCharacterMoment unusual]], as he's a laid-back monk who frequently preaches the importance of freeing oneself from material possessions and influences. It's one of the hints that [[HiddenDepths his past is more complex than it appears]]: [[spoiler:he used to be a delinquent drug addict, and though he tried to turn his life around, he's been through a lot, and can't kick his alcohol dependence.]]
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* OOCIsSeriousBusiness: Used to solve a mystery. One subplot involves everyone coming down with food poisoning after eating [[LethalChef Grams]]' cooking, including Le Neuvieme... [[spoiler:except that he previously did nothing but express ire and disgust at Grams' concoctions, to the point that he goes out to town to buy all his food. If Grams' food ''was'' unhealthy, he should be the last person to display any symptoms. Of course, he's faking it, and he poisoned the food himself to make Grams look irresponsible, in the hopes that she would be removed from cooking duty.]]
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* RunningGag: Grams mispronouncing Florentine's name in increasingly creative ways. It's implied she may be [[{{Jerkass}} doing it on purpose]]; if she makes eggs for Florentine's special luncheon, she claims that she was suddenly inspired to make eggs Florentine that day and [[LampshadeHanging doesn't know where she could have gotten the idea]].
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* UncannyValley: Some of the {{Character Portrait}}s are in an awkward place between a cartoonish and realistic style, making them look off-putting. Roland's open-eyed grin is particularly freaky, as it's just a bit too wide and the eyes don't crinkle at all, making it look like a SlasherSmile.
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* NightmareFace: Roland's grin.
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* UncannyValley: Some of the {{Character Portrait}}s are in an awkward place between a cartoonish and realistic style, making them look off-putting. Roland's open-eyed grin is particularly freaky, as it's just a bit too wide and the eyes don't crinkle at all, making it look like a SlasherSmile.
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Misinterpreted the trope.
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* GadgeteerGenius: Junior.
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* CrossDressingVoices: Grams is voiced by the developer, who is male.
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* EarlyBirdBoss: Averted with Roland. Unlike every other member, he starts with only one technique, and [[MirrorMatch it's the exact same one as yours]]. This doesn't prevent him from being a WakeUpCallBoss for a lot of people, though.
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* EarlyBirdBoss: EarlyBirdBoss:
** Averted with Roland. Unlike every other member, he starts with only one technique, and [[MirrorMatch it's the exact same one as yours]]. This doesn't prevent him from being a WakeUpCallBoss for a lot of people, though.
** Averted with Roland. Unlike every other member, he starts with only one technique, and [[MirrorMatch it's the exact same one as yours]]. This doesn't prevent him from being a WakeUpCallBoss for a lot of people, though.
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* GottaCatchEmAll: Played with. The gameplay mechanics encourage this behavior, even while the story points out its pitfalls and creepy facets.
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* GottaCatchEmAll: GottaCatchEmAll:
** Played with. The gameplay mechanics encourage this behavior, even while the story points out its pitfalls and creepy facets.
** Played with. The gameplay mechanics encourage this behavior, even while the story points out its pitfalls and creepy facets.
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* GratuitousForeignLanguage: French. Justified as the game is set in France and many of the characters are bilingual.
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* GratuitousForeignLanguage: GratuitousForeignLanguage:
** French. Justified as the game is set in France and many of the characters are bilingual. This is lampshaded by Le Neuvieme -- to him, ''English'' is the gratuitous foreign language.
--->"I could not understand a word of that meeting. Why wouldn't they speak in French? We are in France, for God's sake!"
** French. Justified as the game is set in France and many of the characters are bilingual. This is lampshaded by Le Neuvieme -- to him, ''English'' is the gratuitous foreign language.
--->"I could not understand a word of that meeting. Why wouldn't they speak in French? We are in France, for God's sake!"
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** Lampshaded by Le Neuvieme -- to him, ''English'' is the gratuitous foreign language.
--->"I could not understand a word of that meeting. Why wouldn't they speak in French? We are in France, for God's sake!"
--->"I could not understand a word of that meeting. Why wouldn't they speak in French? We are in France, for God's sake!"
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* ProductionForeshadowing: Squeaker's tale about a stone that confers the power to kill someone with a word will sound eerily familiar to anyone who has played Merlandese's later game ''Last Word''.
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* ProductionForeshadowing: ProductionForeshadowing:
** Squeaker's tale about a stone that confers the power to kill someone with a word will sound eerily familiar to anyone who has played Merlandese's later game''Last Word''.''VideoGame/LastWord''.
** Squeaker's tale about a stone that confers the power to kill someone with a word will sound eerily familiar to anyone who has played Merlandese's later game
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* TheQuietOne: Masque, who communicates mostly in grunts and {{Visible Silence}}s. [[spoiler:Subverted in that he can be quite the chatterbox when talking about a subject that interests him. The problem is, there is only one subject that fits that description: masks.]]
* RedHerring: [[spoiler:Anastasia's bus accident]] is suspicious as all get-out and Florentine spends most of the story assuming it has a connection to the central mystery, a paranoia that only gets more justified when she finds evidence that [[spoiler:FOIL kills its former members]]. In the ending, however, the event is revealed to have been a legitimate coincidence, with no relation to the conspiracy.
* RedHerring: [[spoiler:Anastasia's bus accident]] is suspicious as all get-out and Florentine spends most of the story assuming it has a connection to the central mystery, a paranoia that only gets more justified when she finds evidence that [[spoiler:FOIL kills its former members]]. In the ending, however, the event is revealed to have been a legitimate coincidence, with no relation to the conspiracy.
to:
* TheQuietOne: Masque, who communicates mostly in grunts and {{Visible Silence}}s. [[spoiler:Subverted in that he can be quite the chatterbox when talking about a subject that interests him. The problem is, there is only one subject him; it's just that fits that description: he's rarely interested in talking about anything except masks.]]
*RedHerring: RedHerring:
** [[spoiler:Anastasia's bus accident]] is suspicious as all get-out and Florentine spends most of the story assuming it has a connection to the central mystery, a paranoia that only gets more justified when she finds evidence that [[spoiler:FOIL kills its former members]]. In the ending, however, the event is revealed to have been a legitimate coincidence, with no relation to the conspiracy.
*
** [[spoiler:Anastasia's bus accident]] is suspicious as all get-out and Florentine spends most of the story assuming it has a connection to the central mystery, a paranoia that only gets more justified when she finds evidence that [[spoiler:FOIL kills its former members]]. In the ending, however, the event is revealed to have been a legitimate coincidence, with no relation to the conspiracy.
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* SmarterThanYouLook: Masque at first appears to be taciturn DumbMuscle , but his text messages reveal that he is actually quite well-spoken when he has to be, and he is also skilled at investigation. [[spoiler:He also has an academic interest in masks and cultural history, probably enough to catapult him into full GeniusBruiser territory.]]
to:
* SmarterThanYouLook: Masque at first appears to be taciturn DumbMuscle , DumbMuscle, but his text messages reveal that he is actually quite well-spoken when he has to be, and he is also skilled at investigation. [[spoiler:He also has an academic interest in masks and cultural history, probably enough to catapult him into full GeniusBruiser territory.]]
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* TalkingToHimself: As can be expected from a low-budget indie game, many of the voice actors have to play multiple roles. Amusingly, Roland and Grams both have the same actor.
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unfortunate implications need citations
Changed line(s) 92 (click to see context) from:
* SmarterThanYouLook: Masque at first appears to be taciturn DumbMuscle (with a side helping of racial UnfortunateImplications), but his text messages reveal that he is actually quite well-spoken when he has to be, and he is also skilled at investigation. [[spoiler:He also has an academic interest in masks and cultural history, probably enough to catapult him into full GeniusBruiser territory.]]
to:
* SmarterThanYouLook: Masque at first appears to be taciturn DumbMuscle (with a side helping of racial UnfortunateImplications), , but his text messages reveal that he is actually quite well-spoken when he has to be, and he is also skilled at investigation. [[spoiler:He also has an academic interest in masks and cultural history, probably enough to catapult him into full GeniusBruiser territory.]]
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* ProductionForeshadowing: Squeaker's tale about a stone that confers the power to kill someone with a word will sound eerily familiar to anyone who has played Merlandese's later game ''Last Word''.
** According to WordOfGod, the hungry caterpillar tale was also intended to be ProductionForeshadowing for another story, but said story was canned, leaving it as something of a loose end.
** According to WordOfGod, the hungry caterpillar tale was also intended to be ProductionForeshadowing for another story, but said story was canned, leaving it as something of a loose end.
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* RedHerring: [[spoiler:Anastasia's bus accident]] is suspicious as all get-out and Florentine spends most of the story assuming it has a connection to central mystery, a paranoia that only gets more justified when she finds evidence that [[spoiler:FOIL kills its former members]]. In the ending, however, the event is revealed to have been a legitimate coincidence, with no relation to the conspiracy.
to:
* RedHerring: [[spoiler:Anastasia's bus accident]] is suspicious as all get-out and Florentine spends most of the story assuming it has a connection to the central mystery, a paranoia that only gets more justified when she finds evidence that [[spoiler:FOIL kills its former members]]. In the ending, however, the event is revealed to have been a legitimate coincidence, with no relation to the conspiracy.
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* SchrodingersGun: There is one branch point (Tuesday afternoon) where both options have to merge afterwards, thus forcing both to be consistent with the overall storyline despite involving very different events. The result of this is that the two branches apparently occur in two slightly different universes, where prior events were different. If Florentine attends the meeting, the stated reason for [[spoiler:Kant's dismissal]] is that [[spoiler:Roland kept his prized possession for over a week]], which is corroborated by [[spoiler:Roland giving you said prized possession after the meeting]]. However, if she [[spoiler:follows Kant]], it will turn out that [[spoiler:he has his prized possession on him]], contradicting the historical events stated in the other branch.
** SchrodingersQuestion: Similarly, there is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
*** Subverted in another conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:both are lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].
** SchrodingersQuestion: Similarly, there is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
*** Subverted in another conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:both are lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].
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* AbsurdlyHighStakesGame: Actually pretty tame by the standards of the trope, but wagering your most prized possession in world is still pretty extreme.
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* BringIt: Junior's battle pose features this.
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* ClimaxBoss: All of the trophy bouts. Both Florentine and her opponent have twice as many HitPoints, and it's also almost always the first time you get to bout a member. (In the case of Masque, it's also their first appearance.)
** DegradedBoss: After their trophy bout, you can duel members any time at half HitPoints.
** DegradedBoss: After their trophy bout, you can duel members any time at half HitPoints.
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* DiscOneNuke: The first two techniques Roland gives you, Salute and Trompement, are also among the most useful. Salute extends a bout (and gives you all-important style points) while Trompement shortens it (and produces a guaranteed win if the opponent has less than 3 HitPoints left). Together they give you an unrivaled amount of control over the flow of battle and can really throw a wrench into some members' strategies.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/thoughtful_florentine_8589.png]]
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/thoughtful_florentine_8589.png]]png]][[caption-width-right:320:[[GottaCatchEmAll Everything is collectible.]]]]
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->''"[[GottaCatchEmAll Everything is collectible.]]"''
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* WhereAreTheyNowEpilogue: It's [[ModuarEpilogue modular]], though; you only see the snippets for individual characters if you've completed their subplot.
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* WhereAreTheyNowEpilogue: It's [[ModuarEpilogue [[ModularEpilogue modular]], though; you only see the snippets for individual characters if you've completed their subplot.
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None
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* NewGamePlus: Techniques, items, and character information is preserved. Points of interest are ''not'', but the game will sometimes fudge things in your favor, allowing you to access pertinent events and conclusions sooner than you're supposed to. It also gives you the opportunity to fight the FinalBoss as a normal member if you like.
to:
* NewGamePlus: Techniques, items, and character information is bios are preserved. Points of interest are ''not'', but the game will sometimes fudge things in your favor, allowing you to access pertinent events and conclusions sooner than you're supposed to. It also gives you the opportunity to fight the FinalBoss as a normal member if you like.
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* WhereAreTheyNowEpilogue: It's [[ModuarEpilogue modular]], though; you only see the snippets for individual characters if you've completed their subplot.
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* MagikarpPower: Salute gets a better rate of success the more you use it. Eventually you can weasel 3 points out of the judges pretty consistently.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/thoughtful_florentine_8589.png]]
Deleted line(s) 19 (click to see context) :
* BigLippedAlligatorMoment: Florentine making an absurd leap of racist logic to conclude that [[spoiler:Masque is ''mind-controlling the judges with a magic Tahitian spice'']]. She is quickly revealed to be hilariously off-track, but she never apologizes or reveals where her reasoning came from.
* BossBanter: Part of the VoiceGrunting -- duelists have a stock pool of lines they'll draw from occasionally, usually taunts relating to their dodges or techniques.
* GameplayAndStorySegregation:
** Completing the confrontation associated with a character will let you see their part of the WhereAreTheyNowEpilogue. Normally, this makes sense, as the subplot and confrontation typically revolves around learning more about them and turning their life in a new direction. However, Masque's confrontation has almost nothing to do with him personally, as it's only the first half of [[spoiler:Le Neuvieme]]'s subplot, so it's possible to see his epilogue without understanding any of its significance.
** [[spoiler:When fighting Kant, his stock of quips have the same confident, cocky tone as the other members', despite the fact that he's a terrified, traumatized wreck at that point.]]
** Completing the confrontation associated with a character will let you see their part of the WhereAreTheyNowEpilogue. Normally, this makes sense, as the subplot and confrontation typically revolves around learning more about them and turning their life in a new direction. However, Masque's confrontation has almost nothing to do with him personally, as it's only the first half of [[spoiler:Le Neuvieme]]'s subplot, so it's possible to see his epilogue without understanding any of its significance.
** [[spoiler:When fighting Kant, his stock of quips have the same confident, cocky tone as the other members', despite the fact that he's a terrified, traumatized wreck at that point.]]
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* NewGamePlus: Techniques, items, and character information is preserved. Points of interest are ''not'', but the game will sometimes fudge things in your favor, allowing you to access pertinent events and conclusions sooner than you're supposed to.
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* NewGamePlus: Techniques, items, and character information is preserved. Points of interest are ''not'', but the game will sometimes fudge things in your favor, allowing you to access pertinent events and conclusions sooner than you're supposed to. It also gives you the opportunity to fight the FinalBoss as a normal member if you like.
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* RuleOfCool: The bout system runs on this. If your technique is stylish enough, it doesn't matter if you technically lose the match; the judges will still name you the victor.
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%%Title screen or "thoughtful Florentine" for picture? Title screen too busy, other may not be relevant enough.
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* NewGamePlus: Techniques, items, and character information is preserved. Points of interest are ''not'', but the game will sometimes fudge things in your favor, allowing you to access pertinent events and conclusions sooner than you're supposed to.
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None
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%%Title screen or "thoughtful Florentine" for picture? Title screen too busy, other may not be relevant enough.
->''"Mightier than the sharpest pen. Tool and temptress. A [[TitleDrop fleuret blanc]] is both possession and owner."''
->''"[[GottaCatchEmAll Everything is collectible.]]"''
'''Fleuret Blanc''' is a VisualNovel made in RPG Maker XP by Merlandese of [[http://www.twelvetiles.com/ Twelve Tiles.]] Originally made in 2012, it gained another surge of popularity when posted to RPGMaker.net two years later.
23-year-old Florentine Blanc is a college graduate who has dedicated her life to travel. Without having a career to fall back on, she takes up menial jobs whenever her pockets become empty. She seems to strike gold when she gets accepted into [[FunWithAcronyms FOIL]], a private fencing organization looking for members interested in a "new breed" of the sport.
The rules? Members of FOIL must [[AbsurdlyHighStakesGame wager their most prized possession in the world]]. [[GottaCatchEmAll This object acts as a trophy winnable by other members of the group]]. After seven days of bouts, the judges decide who Florentine replaces as the new member. In the meantime, Florentine decides to investigate FOIL's mysterious and secluded base of operations. As her experiences become more menacing, she encounters troubling questions and begins to discover what evolves into [[TownWithADarkSecret a mysterious and ugly truth]].
Notable for its discussion of many heavy themes such as materialism and obsession, ''Fleuret Blanc'' has gained popularity as as a literary and story-heavy experience, albeit not without some engaging gameplay elements. It can be downloaded [[http://rpgmaker.net/games/6686/ here.]]
----
!!Examples of tropes appearing in ''Fleuret Blanc'':
*AbhorrentAdmirer: Judge Aunty, who constantly flirts with the [[MayDecemberRomance much younger]] Roland despite it creeping him out.
*ActionGirl: Florentine and Amara.
*AlwaysAccurateAttack: Feint, unless it comes up against [[NoSell Parry]].
*ArcWords: "We are, each of us, a collection of mistakes."
*BackForTheFinale: [[spoiler:Kant, though in this case he never actually left in the first place.]]
*BigLippedAlligatorMoment: Florentine making an absurd leap of racist logic to conclude that [[spoiler:Masque is ''mind-controlling the judges with a magic Tahitian spice'']]. She is quickly revealed to be hilariously off-track, but she never apologizes or reveals where her reasoning came from.
*[[TownWithADarkSecret Castle With A Dark Secret]]: The Château de l'Hiver, FOIL's base of operations. From the bizarre decorations to the even more bizarre inhabitants, it quickly becomes clear that something's up, and Florentine endeavors to find out what.
*CentralTheme: Materialism and collection; the role of objects in our lives and the meanings we attribute to them.
** PlayingThePlayer: A video game is, of course, an interesting medium to discuss this in, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
*** A particular example of this: gaining an item results in a cheerful ItemGet jingle, while losing one results in a dispiriting sound effect, even when it's part of a scripted sequence. This makes many players have a kneejerk negative reaction to losing items, even when it makes perfect sense and is in fact the smarter option.
** Relating to others seems to be a secondary theme. Much of the gameplay revolves around getting to know the other members and understanding their experiences; all of them are [[HiddenDepths much more than they first seem]].
*ChekhovsGun:
** [[spoiler:Giving orders to King Vasha]], which is [[spoiler:the key to the Lounge]]. It's in plain sight and definitely implies something has to happen there, but it's so silly and weird that most players will probably forget it by the time of the payoff, or at least assume it's for something much more minor.
** [[spoiler:The placard Roland gives you at the beginning]] seems pointless at first, but [[spoiler:it's actually a smoking gun for the judges' true plans, and what led to the lockdown and Kant's imprisonment]].
** Averted with [[spoiler:the hacked application wizard]], which is hinted to be an important mystery throughout the story and many optional events, but is ultimately a minor subplot unrelated to the main story.
*ChekhovsGunman: [[spoiler:Pennington, who appears briefly in the intro scene and during an optional event many players may not see due to its rarity and stringent precondition. Turns out he's not only Junior's father but a ProfessionalKiller who eliminates FOIL's departing members.]]
*CrossDressingVoices: Grams is voiced by the developer, who is male.
*DisposableWoman: Odon's wife Karen, also a ManicPixieDreamGirl, whose tragic death influenced much of his outlook and life direction.
*EarlyBirdBoss: Averted with Roland. Unlike every other member, he starts with only one technique, and [[MirrorMatch it's the exact same one as yours]]. This doesn't prevent him from being a WakeUpCallBoss for a lot of people, though.
** Played straight with Le Neuvieme. There are a number of good techniques to use against him, but you don't get access to them until after his trophy bout.
*EmpathicEnvironment: A torrential thunderstorm occurs during [[spoiler:Kant's dismissal]] and the final evening, both of which are climactic and dramatic points in the story.
*[[spoiler:EvilOldFolks]]: [[spoiler:The judges, who murder FOIL's members after their tenure is finished to collect their prized possessions.]]
*FunnyAnimal: Squeaker, who acts exactly like a human except for the occasional bark. Le Neuvieme even says he is a "perfect French gentleman".
*GadgeteerGenius: Junior.
*GameOver: Averted. Losing trophy bouts only results in losing Florentine's lunch box, which must be reclaimed before you can proceed with the next trophy bout. Even losing to the FinalBoss has absolutely no consequences.
*GamerGirl: Augustine.
*GottaCatchEmAll: Played with. The gameplay mechanics encourage this behavior, even while the story points out its pitfalls and creepy facets.
** Deconstructed with [[spoiler:the judges, who have gone insane trying to amass the most unique collection possible to the point that they will kill for it]].
*GratuitousForeignLanguage: French. Justified as the game is set in France and many of the characters are bilingual.
** Many of the game's music tracks have French titles as well.
** Lampshaded by Le Neuvieme -- to him, ''English'' is the gratuitous foreign language.
--->"I could not understand a word of that meeting. Why wouldn't they speak in French? We are in France, for God's sake!"
*HiddenDepths: All the characters are much deeper than the quirky stereotypes they appear to be at first; getting to know them and all their traits is even one of the gameplay mechanics.
*HitmanWithAHeart: [[spoiler:Pennington]]. After he [[LoveRedeems grew to love his daughter]] and family life, he decided to retire. He also [[spoiler:spares Florentine in the ending because she reminds him of his daughter and helped him come to that realization]].
*HotBlooded: Anastasia.
*InterfaceSpoiler: Amara will give you bout tips against [[spoiler:Kant]] without fanfare, betraying the fact that [[spoiler:you do have to bout him eventually, spoiling that he comes BackForTheFinale]].
*InUniverseGameClock: Each day is divided into three parts (morning, afternoon, and evening), and in each part you can interact with a maximum of three optional events before you have to move on.
*ItemGet: Every item you receive is accompanied by an image, message, and cheerful jingle. ''Losing'' an item produces the same result, though with a sad trombone sound instead of the jingle.
*{{Jerkass}} / [[GrumpyOldMan Grumpy Old Woman]]: Judge Grams, who constantly insults everyone around her and has a massively overinflated ego. She particularly delights in torturing Roland.
*JumpScare: [[spoiler:The judges barging in on the Lounge.]]
*LeaningOnTheFourthWall: Junior's "gamer talk" chats are very obviously tongue-in-cheek hints on obscure gameplay mechanics (such as the ScoringPoints), even if they're ostensibly about a different game.
*LeetLingo: [[GadgeteerGenius Junior]] uses chatspeak when talking through the e-Virtuelle.
*LethalChef: Judge Grams, who is also the members' only source of food unless they go out to town. Le Neuvieme is particularly bothered by her bizarre cuisine.
%%-->His quote from Wednesday lunch would be a good fit here, if anyone can get it.
*MagicalRealism: Squeaker is a FunnyAnimal who can rotate his head 360 degrees. No one finds this odd except for [[OnlySaneMan Kant]].
*ManicPixieDreamGirl: Odon's wife Karen, whose peaceful and spiritual outlook influenced his current beliefs and decision to become a monk. She also [[DisposableWoman died tragically]].
*MiniGame: Bouts could be considered this, despite being practically the only gameplay mechanic.
*MyGreatestFailure: Many of the prized possessions are, in fact, reminders of these.
** Le Neuvieme's grimoire is a reminder of [[spoiler:how he disappointed his family by straying from the family profession, and the obligations he still holds]].
** Amara's metronome is a reminder of [[spoiler:a time she failed to uphold her ideal of perfection, damaging the metronome with a misjudged thrust]].
** Junior's stuffed animal is a reminder of [[spoiler:a childhood embarrassment in which she discovered that for all her technical prowess and determination, there are some skills she is not capable of]].
*NightmareFace: Roland's grin.
*NonActionGuy: Judge Nickel, the male judge.
*NoSell: Parry is a guaranteed block against any attack -- except [[AlwaysAccurateAttack Feint]], which can still succeed depending on a QuickTimeEvent.
*PerspectiveFlip / TwiceToldTale: Most of Squeaker's stories are warped versions of fairy tales, often told from a different perspective or a different angle.
*QuickTimeEvent: Every action in bouts, particularly techniques, involves using one of these to get a bonus. They sometimes pop up in cutscenes as well.
*TheQuietOne: Masque, who communicates mostly in grunts and {{Visible Silence}}s. [[spoiler:Subverted in that he can be quite the chatterbox when talking about a subject that interests him. The problem is, there is only one subject that fits that description: masks.]]
*RedHerring: [[spoiler:Anastasia's bus accident]] is suspicious as all get-out and Florentine spends most of the story assuming it has a connection to central mystery, a paranoia that only gets more justified when she finds evidence that [[spoiler:FOIL kills its former members]]. In the ending, however, the event is revealed to have been a legitimate coincidence, with no relation to the conspiracy.
** There's also one in-universe for another character: [[spoiler:Kant assumed the judges were gunning for him because he hacked their computer, when in actuality they never figured this out and were motivated by something else he thought was irrelevant]].
*RevealingCoverup: When [[spoiler:Junior]] tries to deflect an investigation into the anonymous text messages, she does so by pinning it on [[spoiler:Le Neuvieme]] -- but [[spoiler:the messages are in English, and [[SomethingTheyWouldNeverSay Le Neuvieme only speaks French]]]]. When Florentine figures out the fabrication, she realizes [[spoiler:Junior]] must have been the real culprit -- why frame someone else, otherwise?
*SamusIsAGirl: [[spoiler:"Junior", the Chateau's mechanic, only interacts with Florentine through a remote speaker for most of the story. Both the name and profession are coded male and so Florentine assumes she is male, leading to shock when Augustine shows up in person.]]
** {{Deconstructed}} a little. Her father wanted a son, not a daughter, and named her "[[spoiler:Junior]]" before she was even born in the hopes she would continue the family line. When he discovered his offspring was a girl, he was livid. The resulting neglect and disappointment likely skewed her psychological development and perception of gender roles in an unhealthy way, and may have influenced her decision to enter such a male-coded field in the first place. However, this is also {{reconstructed}} in that her father learned to love her anyway.
*ScoringPoints: Used as an instance of PlayingThePlayer. The points are worthless and you only even see them at the end of the day, yet upon seeing the obvious gameplay mechanic many players feel an irrational urge to make the numbers go up regardless. Combined with the CentralTheme of obsession and hoarding, [[YouBastard this can lead to some uncomfortable self-reflection.]]
*SmarterThanYouLook: Masque at first appears to be taciturn DumbMuscle (with a side helping of racial UnfortunateImplications), but his text messages reveal that he is actually quite well-spoken when he has to be, and he is also skilled at investigation. [[spoiler:He also has an academic interest in masks and cultural history, probably enough to catapult him into full GeniusBruiser territory.]]
*SnarkKnight: Amara, who strives for perfection with every action and belittles those who don't live up to her standards.
*SomethingTheyWouldNeverSay: Or rather, ''literally can't'' say. [[spoiler:Junior]] tries to deflect blame for the anonymous text messages by pinning it on [[spoiler:Le Neuvieme]] -- but [[spoiler:the messages are in English, and Le Neuvieme only speaks French]]. This allows Florentine to figure out the real culprit.
*SoulJar: [[spoiler:The judges believe prized possessions to be this if the attachment is great enough, which is why they kill members.]]
*SpellMyNameWithAnS: Some of the music tracks' names differ between the game's BGM folder and the Bandcamp OST.
*TalkingToHimself: As can be expected from a low-budget indie game, many of the voice actors have to play multiple roles. Amusingly, Roland and Grams both have the same actor.
*TalkToEveryone: Multiple times. And examine everything too, while you're at it. This is a mystery game, after all; you're not going to get very far without gossip.
*TrademarkFavoriteFood: Grams ''really'' likes ginger, and by God [[LethalChef so will you]].
**StealthPun / VisualPun: She also has a soft spot for "gingers" -- that is, redheads.
*VoiceGrunting: Characters have a variety of short lines and exclamations that they say at certain points, sometimes directly quoting the actual text and sometimes not.
*WakeUpCallBoss: Roland tends to give players a lot of grief due to his unpredictable nature and weird techniques. The developer also describes Le Neuvieme, the next boss, as "the bane of [his] existence".
*WhamLine: "[[spoiler:Etzer: Deceased]]"
*WomanInWhite: Amara.
----
[[center:''"We are, each of us, a collection of mistakes."'']]
->''"Mightier than the sharpest pen. Tool and temptress. A [[TitleDrop fleuret blanc]] is both possession and owner."''
->''"[[GottaCatchEmAll Everything is collectible.]]"''
'''Fleuret Blanc''' is a VisualNovel made in RPG Maker XP by Merlandese of [[http://www.twelvetiles.com/ Twelve Tiles.]] Originally made in 2012, it gained another surge of popularity when posted to RPGMaker.net two years later.
23-year-old Florentine Blanc is a college graduate who has dedicated her life to travel. Without having a career to fall back on, she takes up menial jobs whenever her pockets become empty. She seems to strike gold when she gets accepted into [[FunWithAcronyms FOIL]], a private fencing organization looking for members interested in a "new breed" of the sport.
The rules? Members of FOIL must [[AbsurdlyHighStakesGame wager their most prized possession in the world]]. [[GottaCatchEmAll This object acts as a trophy winnable by other members of the group]]. After seven days of bouts, the judges decide who Florentine replaces as the new member. In the meantime, Florentine decides to investigate FOIL's mysterious and secluded base of operations. As her experiences become more menacing, she encounters troubling questions and begins to discover what evolves into [[TownWithADarkSecret a mysterious and ugly truth]].
Notable for its discussion of many heavy themes such as materialism and obsession, ''Fleuret Blanc'' has gained popularity as as a literary and story-heavy experience, albeit not without some engaging gameplay elements. It can be downloaded [[http://rpgmaker.net/games/6686/ here.]]
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!!Examples of tropes appearing in ''Fleuret Blanc'':
*AbhorrentAdmirer: Judge Aunty, who constantly flirts with the [[MayDecemberRomance much younger]] Roland despite it creeping him out.
*ActionGirl: Florentine and Amara.
*AlwaysAccurateAttack: Feint, unless it comes up against [[NoSell Parry]].
*ArcWords: "We are, each of us, a collection of mistakes."
*BackForTheFinale: [[spoiler:Kant, though in this case he never actually left in the first place.]]
*BigLippedAlligatorMoment: Florentine making an absurd leap of racist logic to conclude that [[spoiler:Masque is ''mind-controlling the judges with a magic Tahitian spice'']]. She is quickly revealed to be hilariously off-track, but she never apologizes or reveals where her reasoning came from.
*[[TownWithADarkSecret Castle With A Dark Secret]]: The Château de l'Hiver, FOIL's base of operations. From the bizarre decorations to the even more bizarre inhabitants, it quickly becomes clear that something's up, and Florentine endeavors to find out what.
*CentralTheme: Materialism and collection; the role of objects in our lives and the meanings we attribute to them.
** PlayingThePlayer: A video game is, of course, an interesting medium to discuss this in, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
*** A particular example of this: gaining an item results in a cheerful ItemGet jingle, while losing one results in a dispiriting sound effect, even when it's part of a scripted sequence. This makes many players have a kneejerk negative reaction to losing items, even when it makes perfect sense and is in fact the smarter option.
** Relating to others seems to be a secondary theme. Much of the gameplay revolves around getting to know the other members and understanding their experiences; all of them are [[HiddenDepths much more than they first seem]].
*ChekhovsGun:
** [[spoiler:Giving orders to King Vasha]], which is [[spoiler:the key to the Lounge]]. It's in plain sight and definitely implies something has to happen there, but it's so silly and weird that most players will probably forget it by the time of the payoff, or at least assume it's for something much more minor.
** [[spoiler:The placard Roland gives you at the beginning]] seems pointless at first, but [[spoiler:it's actually a smoking gun for the judges' true plans, and what led to the lockdown and Kant's imprisonment]].
** Averted with [[spoiler:the hacked application wizard]], which is hinted to be an important mystery throughout the story and many optional events, but is ultimately a minor subplot unrelated to the main story.
*ChekhovsGunman: [[spoiler:Pennington, who appears briefly in the intro scene and during an optional event many players may not see due to its rarity and stringent precondition. Turns out he's not only Junior's father but a ProfessionalKiller who eliminates FOIL's departing members.]]
*CrossDressingVoices: Grams is voiced by the developer, who is male.
*DisposableWoman: Odon's wife Karen, also a ManicPixieDreamGirl, whose tragic death influenced much of his outlook and life direction.
*EarlyBirdBoss: Averted with Roland. Unlike every other member, he starts with only one technique, and [[MirrorMatch it's the exact same one as yours]]. This doesn't prevent him from being a WakeUpCallBoss for a lot of people, though.
** Played straight with Le Neuvieme. There are a number of good techniques to use against him, but you don't get access to them until after his trophy bout.
*EmpathicEnvironment: A torrential thunderstorm occurs during [[spoiler:Kant's dismissal]] and the final evening, both of which are climactic and dramatic points in the story.
*[[spoiler:EvilOldFolks]]: [[spoiler:The judges, who murder FOIL's members after their tenure is finished to collect their prized possessions.]]
*FunnyAnimal: Squeaker, who acts exactly like a human except for the occasional bark. Le Neuvieme even says he is a "perfect French gentleman".
*GadgeteerGenius: Junior.
*GameOver: Averted. Losing trophy bouts only results in losing Florentine's lunch box, which must be reclaimed before you can proceed with the next trophy bout. Even losing to the FinalBoss has absolutely no consequences.
*GamerGirl: Augustine.
*GottaCatchEmAll: Played with. The gameplay mechanics encourage this behavior, even while the story points out its pitfalls and creepy facets.
** Deconstructed with [[spoiler:the judges, who have gone insane trying to amass the most unique collection possible to the point that they will kill for it]].
*GratuitousForeignLanguage: French. Justified as the game is set in France and many of the characters are bilingual.
** Many of the game's music tracks have French titles as well.
** Lampshaded by Le Neuvieme -- to him, ''English'' is the gratuitous foreign language.
--->"I could not understand a word of that meeting. Why wouldn't they speak in French? We are in France, for God's sake!"
*HiddenDepths: All the characters are much deeper than the quirky stereotypes they appear to be at first; getting to know them and all their traits is even one of the gameplay mechanics.
*HitmanWithAHeart: [[spoiler:Pennington]]. After he [[LoveRedeems grew to love his daughter]] and family life, he decided to retire. He also [[spoiler:spares Florentine in the ending because she reminds him of his daughter and helped him come to that realization]].
*HotBlooded: Anastasia.
*InterfaceSpoiler: Amara will give you bout tips against [[spoiler:Kant]] without fanfare, betraying the fact that [[spoiler:you do have to bout him eventually, spoiling that he comes BackForTheFinale]].
*InUniverseGameClock: Each day is divided into three parts (morning, afternoon, and evening), and in each part you can interact with a maximum of three optional events before you have to move on.
*ItemGet: Every item you receive is accompanied by an image, message, and cheerful jingle. ''Losing'' an item produces the same result, though with a sad trombone sound instead of the jingle.
*{{Jerkass}} / [[GrumpyOldMan Grumpy Old Woman]]: Judge Grams, who constantly insults everyone around her and has a massively overinflated ego. She particularly delights in torturing Roland.
*JumpScare: [[spoiler:The judges barging in on the Lounge.]]
*LeaningOnTheFourthWall: Junior's "gamer talk" chats are very obviously tongue-in-cheek hints on obscure gameplay mechanics (such as the ScoringPoints), even if they're ostensibly about a different game.
*LeetLingo: [[GadgeteerGenius Junior]] uses chatspeak when talking through the e-Virtuelle.
*LethalChef: Judge Grams, who is also the members' only source of food unless they go out to town. Le Neuvieme is particularly bothered by her bizarre cuisine.
%%-->His quote from Wednesday lunch would be a good fit here, if anyone can get it.
*MagicalRealism: Squeaker is a FunnyAnimal who can rotate his head 360 degrees. No one finds this odd except for [[OnlySaneMan Kant]].
*ManicPixieDreamGirl: Odon's wife Karen, whose peaceful and spiritual outlook influenced his current beliefs and decision to become a monk. She also [[DisposableWoman died tragically]].
*MiniGame: Bouts could be considered this, despite being practically the only gameplay mechanic.
*MyGreatestFailure: Many of the prized possessions are, in fact, reminders of these.
** Le Neuvieme's grimoire is a reminder of [[spoiler:how he disappointed his family by straying from the family profession, and the obligations he still holds]].
** Amara's metronome is a reminder of [[spoiler:a time she failed to uphold her ideal of perfection, damaging the metronome with a misjudged thrust]].
** Junior's stuffed animal is a reminder of [[spoiler:a childhood embarrassment in which she discovered that for all her technical prowess and determination, there are some skills she is not capable of]].
*NightmareFace: Roland's grin.
*NonActionGuy: Judge Nickel, the male judge.
*NoSell: Parry is a guaranteed block against any attack -- except [[AlwaysAccurateAttack Feint]], which can still succeed depending on a QuickTimeEvent.
*PerspectiveFlip / TwiceToldTale: Most of Squeaker's stories are warped versions of fairy tales, often told from a different perspective or a different angle.
*QuickTimeEvent: Every action in bouts, particularly techniques, involves using one of these to get a bonus. They sometimes pop up in cutscenes as well.
*TheQuietOne: Masque, who communicates mostly in grunts and {{Visible Silence}}s. [[spoiler:Subverted in that he can be quite the chatterbox when talking about a subject that interests him. The problem is, there is only one subject that fits that description: masks.]]
*RedHerring: [[spoiler:Anastasia's bus accident]] is suspicious as all get-out and Florentine spends most of the story assuming it has a connection to central mystery, a paranoia that only gets more justified when she finds evidence that [[spoiler:FOIL kills its former members]]. In the ending, however, the event is revealed to have been a legitimate coincidence, with no relation to the conspiracy.
** There's also one in-universe for another character: [[spoiler:Kant assumed the judges were gunning for him because he hacked their computer, when in actuality they never figured this out and were motivated by something else he thought was irrelevant]].
*RevealingCoverup: When [[spoiler:Junior]] tries to deflect an investigation into the anonymous text messages, she does so by pinning it on [[spoiler:Le Neuvieme]] -- but [[spoiler:the messages are in English, and [[SomethingTheyWouldNeverSay Le Neuvieme only speaks French]]]]. When Florentine figures out the fabrication, she realizes [[spoiler:Junior]] must have been the real culprit -- why frame someone else, otherwise?
*SamusIsAGirl: [[spoiler:"Junior", the Chateau's mechanic, only interacts with Florentine through a remote speaker for most of the story. Both the name and profession are coded male and so Florentine assumes she is male, leading to shock when Augustine shows up in person.]]
** {{Deconstructed}} a little. Her father wanted a son, not a daughter, and named her "[[spoiler:Junior]]" before she was even born in the hopes she would continue the family line. When he discovered his offspring was a girl, he was livid. The resulting neglect and disappointment likely skewed her psychological development and perception of gender roles in an unhealthy way, and may have influenced her decision to enter such a male-coded field in the first place. However, this is also {{reconstructed}} in that her father learned to love her anyway.
*ScoringPoints: Used as an instance of PlayingThePlayer. The points are worthless and you only even see them at the end of the day, yet upon seeing the obvious gameplay mechanic many players feel an irrational urge to make the numbers go up regardless. Combined with the CentralTheme of obsession and hoarding, [[YouBastard this can lead to some uncomfortable self-reflection.]]
*SmarterThanYouLook: Masque at first appears to be taciturn DumbMuscle (with a side helping of racial UnfortunateImplications), but his text messages reveal that he is actually quite well-spoken when he has to be, and he is also skilled at investigation. [[spoiler:He also has an academic interest in masks and cultural history, probably enough to catapult him into full GeniusBruiser territory.]]
*SnarkKnight: Amara, who strives for perfection with every action and belittles those who don't live up to her standards.
*SomethingTheyWouldNeverSay: Or rather, ''literally can't'' say. [[spoiler:Junior]] tries to deflect blame for the anonymous text messages by pinning it on [[spoiler:Le Neuvieme]] -- but [[spoiler:the messages are in English, and Le Neuvieme only speaks French]]. This allows Florentine to figure out the real culprit.
*SoulJar: [[spoiler:The judges believe prized possessions to be this if the attachment is great enough, which is why they kill members.]]
*SpellMyNameWithAnS: Some of the music tracks' names differ between the game's BGM folder and the Bandcamp OST.
*TalkingToHimself: As can be expected from a low-budget indie game, many of the voice actors have to play multiple roles. Amusingly, Roland and Grams both have the same actor.
*TalkToEveryone: Multiple times. And examine everything too, while you're at it. This is a mystery game, after all; you're not going to get very far without gossip.
*TrademarkFavoriteFood: Grams ''really'' likes ginger, and by God [[LethalChef so will you]].
**StealthPun / VisualPun: She also has a soft spot for "gingers" -- that is, redheads.
*VoiceGrunting: Characters have a variety of short lines and exclamations that they say at certain points, sometimes directly quoting the actual text and sometimes not.
*WakeUpCallBoss: Roland tends to give players a lot of grief due to his unpredictable nature and weird techniques. The developer also describes Le Neuvieme, the next boss, as "the bane of [his] existence".
*WhamLine: "[[spoiler:Etzer: Deceased]]"
*WomanInWhite: Amara.
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[[center:''"We are, each of us, a collection of mistakes."'']]