History VisualNovel / DanganRonpa

23rd Dec '16 9:07:31 PM rjd1922
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** The portrayal of Hope's Peak Academy is radically different to later games. While in the first game the school is presented as an ElaborateUniversityHigh with a very small population, later installments portray it as an extremely corrupt AcademyOfEvil with a much larger population of students.

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** The portrayal of Hope's Peak Academy is radically different to later games. While in the first game the school is presented as an ElaborateUniversityHigh with a very small population, later installments portray it as an extremely corrupt AcademyOfEvil SchoolForScheming with a much larger population of students.
15th Dec '16 4:45:42 AM TheAmazingBlachman
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The game has inspired a series of other works, a list of which is compiled [[Franchise/DanganRonpa here]]. A compilation game was later released called ''Danganronpa 1&2 RELOAD'', which includes both the first installment and [[VisualNovel/SuperDanganronpa2 its sequel]] with some [[UpdatedRerelease incremental improvements]] to both, such as a bonus scenario for the first game called "School Mode": a social mode that lets you hang out and form relationships with the other characters without worrying about the main plot progressing.

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The game has inspired a series of other works, a list of which is compiled [[Franchise/DanganRonpa here]]. A compilation game was later released called ''Danganronpa 1&2 RELOAD'', which includes both the first installment and [[VisualNovel/SuperDanganronpa2 its sequel]] with some [[UpdatedRerelease incremental improvements]] to both, such as a bonus scenario for the first game called "School Mode": a social mode that lets you Makoto hang out and form relationships with the other characters without worrying about the main plot progressing.



* TwoAndAHalfD: You can pan around the environment, but the characters and props are all paper cutouts. You can even pan around said paper cutouts.

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* TwoAndAHalfD: You The player can pan around the environment, but the characters and props are all paper cutouts. You can It is even possible to pan around said paper cutouts.



* BreakingTheFourthWall: When Monokuma starts expositing on the backstories of the culprit and victim in Chapter 2, he says to hold O (or Ctrl in the PC version) to skip in case you didn't want to hear all this. Oddly enough, this is the first and only time this ability is mentioned, despite the fact that the tutorials tell you to press triangle to Re:ACT to certain phrases ''even though the button prompt appears regardless''.

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* BreakingTheFourthWall: When Monokuma starts expositing on the backstories of the culprit and victim in Chapter 2, he says to hold O (or Ctrl in the PC version) to skip in case you didn't the player doesn't want to hear all this. Oddly enough, this is the first and only time this ability is mentioned, despite the fact that the tutorials tell you the player to press triangle to Re:ACT to certain phrases ''even though the button prompt appears regardless''.



** Yasuhiro predicts that he and Makoto will each have a child by the same mother. If you get the Bad Ending, this comes true.

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** Yasuhiro predicts that he and Makoto will each have a child by the same mother. If you get the player gets the Bad Ending, this comes true.



** During Chihiro's final Free Time conversation, you're asked (obliquely) which guy would be best for helping him become stronger. Even if you've played to the end of Chapter 2 and know how it ends, the game still won't let you get out of that conversation without recommending Mondo.

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** During Chihiro's final Free Time conversation, you're Makoto is asked (obliquely) which guy would be best for helping him become stronger. Even if you've the player has played to the end of Chapter 2 and know how it ends, knows what is going to happen, the game still won't let you allow them get out of that conversation without recommending Mondo.



** Chapter 6 plays on the trope -- the mastermind, after being revealed, [[WeCanRuleTogether offers for the students to join them]]. Accepting only leads to them saying they were joking. Later on, the mastermind forces you to pick one of three identical options, only to immediately declare the player's choice as correct before Makoto even gets the chance to respond in the game, just because they didn't want to bother waiting.
* BulletTime: [[BilingualBonus How]] [[IncrediblyLamePun apt]]. During Nonstop Debates, Makoto can concentrate, which is presented as slow motion. This allows you more time to aim and fire your Ammunition at weak points.

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** Chapter 6 plays on the trope -- the mastermind, after being revealed, [[WeCanRuleTogether offers for the students to join them]]. Accepting only leads to them saying they were joking. Later on, the mastermind forces you the player to pick one of three identical options, only to immediately declare the player's choice as correct before Makoto even gets the chance to respond in the game, just because they didn't want to bother waiting.
* BulletTime: [[BilingualBonus How]] [[IncrediblyLamePun apt]]. During Nonstop Debates, Makoto can concentrate, which is presented as slow motion. This allows you the player more time to aim and fire your the Ammunition at weak points.



** If you spend time with Chihiro in Chapter 2, the topic of ArtificialIntelligence comes up. In Chapter 3, it is discovered that Chihiro installed an AI, known as Alter Ego, on a laptop, to help assist the survivors.

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** If you spend Makoto spends time with Chihiro in Chapter 2, the topic of ArtificialIntelligence comes up. In Chapter 3, it is discovered that Chihiro installed an AI, known as Alter Ego, on a laptop, to help assist the survivors.



* EasterEgg: The last gift you receive for finishing the game - a literal "Easter Egg", styled like Monokuma. Using it on the gift machine gives you another item, an "Escape Switch", which unlocks a bonus movie clip of everyone escaping from the school. The Escape Switch is later used in IF as an important plot point, as Makoto obtaining it is what sets off the major change in events.

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* EasterEgg: The last gift you receive the player receives for finishing the game - a literal "Easter Egg", styled like Monokuma. Using If the player has Makoto use it on the gift machine gives you it nets another item, an "Escape Switch", which unlocks a bonus movie clip of everyone escaping from the school. The Escape Switch is later used in IF as an important plot point, as Makoto obtaining it is what sets off the major change in events.



* EvidenceScavengerHunt: Before each trial, you need to gather evidence in the form of "evidence bullets" in order to find the true culprit.

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* EvidenceScavengerHunt: Before each trial, you need Makoto needs to gather evidence in the form of "evidence bullets" in order to find the true culprit.



* FairPlayWhodunnit: ''Usually''. In most cases you can gather enough information before the trial starts to expose the culprit. However, a few cases have the murder scenes tampered with, usually by people with no involvement as victim or culprit, unfairly screwing everything up and having the player re-think the scenario. One case doesn't even get properly solved until the chapter after! Rule 10 of Knox's Decalogue (No identical twins or duplicates) is also broken.
* FakeLongevity: Trying to [[GottaCatchEmAll get all the presents]] essentially boils down to replaying Class Trials a bunch of times to grind for Monocoins, as well as constantly replaying School Mode to max out the RelationshipValues for each character for their underwear. It's actually worse in the original release, which lacked School Mode. As a result, it takes an incredibly long time to get all the Free Time Events. To expand on that, there 19 opportunities to preform Free Time Event's (the first locking you into Sayaka) and over 40 Free Time Events. It takes 3 playthroughs just to get all of them, particularly since you can only do one of the three people who die in Chapter 1 before the murders start.

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* FairPlayWhodunnit: ''Usually''. In most cases you Makoto can gather enough information before the trial starts to expose the culprit. However, a few cases have the murder scenes tampered with, usually by people with no involvement as victim or culprit, unfairly screwing everything up and having the player re-think the scenario. One case doesn't even get properly solved until the chapter after! Rule 10 of Knox's Decalogue (No identical twins or duplicates) is also broken.
* FakeLongevity: Trying to [[GottaCatchEmAll get all the presents]] essentially boils down to replaying Class Trials a bunch of times to grind for Monocoins, as well as constantly replaying School Mode to max out the RelationshipValues for each character for their underwear. It's actually worse in the original release, which lacked School Mode. As a result, it takes an incredibly long time to get all the Free Time Events. To expand on that, there 19 opportunities to preform Free Time Event's (the first locking you the player into Sayaka) and over 40 Free Time Events. It takes 3 playthroughs just to get all of them, particularly since you Makoto can only do one of build upon the relationships with the three people who die in Chapter 1 before the murders start.



* FissionMailed: Get the Bad Ending in Chapter 5, and you'll get thrown back to the key decision before the execution is performed. However, if you make the right choice, Monokuma will cut the trial short and pin the crime on Makoto. Fortunately, he survives due to Alter Ego's intervention.

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* FissionMailed: Get the Bad Ending in Chapter 5, and you'll get the player gets thrown back to the key decision before the execution is performed. However, if you make the player makes the right choice, Monokuma will cut the trial short and pin the crime on Makoto. Fortunately, he survives due to Alter Ego's intervention.



** You are able to accuse dead students of the murder, implying the possibility of suicides and faked deaths.
** Case 5 ends in a FissionMailed scenario where you're shown your own execution only to be saved at the last moment... but the effect is somewhat spoiled by the fact that, immediately prior to this, you're shown the victory screen for that Class Trial, which announces a verdict of "live another day" and awards you the usual bunch of coins.

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** You are The player is able to accuse dead students of the murder, implying the possibility of suicides and faked deaths.
** Case 5 ends in a FissionMailed scenario where you're the player is shown your own Makoto's execution only for him to be saved at the last moment... but the effect is somewhat spoiled by the fact that, immediately prior to this, you're the player is shown the victory screen for that Class Trial, which announces a verdict of "live another day" and awards you them the usual bunch of coins.



* LastEpisodeThemeReprise: The final discussion involves Makoto trying to give Aoi, Yasuhiro, Jill, Byakuya, and Kyoko hope so they can stop the mastermind. Once you convince the first four, the main theme kicks in when the discussion loops back around and Kyoko's previously untouchable statement changes to a weak point.

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* LastEpisodeThemeReprise: The final discussion involves Makoto trying to give Aoi, Yasuhiro, Jill, Byakuya, and Kyoko hope so they can stop the mastermind. Once you convince he convinces the first four, the main theme kicks in when the discussion loops back around and Kyoko's previously untouchable statement changes to a weak point.



--->'''Aoi''': Hey, Hiro. [[{{Cloudcuckoolander}} When did you get that way?]] I don't remember you acting like that when we got here...
--->'''Yasuhiro''': [[CharacterizationMarchesOn My character wasn't yet well established back then.]]

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--->'''Aoi''': Hey, Hiro. [[{{Cloudcuckoolander}} When did you get that way?]] I don't remember you acting like that when we got here...
--->'''Yasuhiro''':
here...\\
'''Yasuhiro''':
[[CharacterizationMarchesOn My character wasn't yet well established back then.]]



--->'''Yasuhiro:''' Based on what we experienced so far, it's probably some kind of a freaky creature. A gigantic last boss type.
--->'''Aoi''': But... this isn't an action game...

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--->'''Yasuhiro:''' Based on what we experienced so far, it's probably some kind of a freaky creature. A gigantic last boss type.
--->'''Aoi''':
type.\\
'''Aoi''':
But... this isn't an action game...



* MundaneMadeAwesome: The school trials are some of the flashiest debates you'll ever see-- you literally ''shoot down'' your opponents' arguments as they fly across the screen in text form.

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* MundaneMadeAwesome: The school trials are some of the flashiest debates you'll ever see-- see -- you literally ''shoot down'' your opponents' arguments as they fly across the screen in text form.



* NewGamePlus: You can replay chapters after completing them, letting you keep any skills you've gotten from the other characters. This is required to view all the scenes for certain characters who don't make it past the first chapter.

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* NewGamePlus: You The player can replay chapters after completing them, letting you Makoto keep any skills you've he has gotten from the other characters. This is required to view all the friendship scenes for certain characters who don't make it past the first chapter.



* PlayingThePlayer: The choice to reveal Kyoko's lie in court in chapter 5. An experienced player would think they're playing a Phoenix Wright-style game where the truth counts over everything, and therefore reveal her lie, but in this case they're actually playing an "outwit-the-mastermind" game, where throwing Kyoko under the bus is what Monokuma wants. And the game makes sure to [[BadEnding rub it in your face]] if you're WrongGenreSavvy.

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* PlayingThePlayer: The choice to reveal Kyoko's lie in court in chapter 5. An experienced player would think they're playing a Phoenix Wright-style game where the truth counts over everything, and therefore reveal her lie, but in this case they're actually playing an "outwit-the-mastermind" game, where throwing Kyoko under the bus is what Monokuma wants. And the game makes sure to [[BadEnding rub it in your the player's face]] if you're they are WrongGenreSavvy.



* TheSummation: Closing Argument boil down to this, with Makoto giving his take on how the crime was committed before calling out the murderer. You don't get a Closing Argument summation in chapter 5, because you never actually solve the entirety of how the murder happened. If you reveal Kyoko's lie in court, Monokuma cuts the trial short and executes Kyoko. If you don't reveal Kyoko's lie in court, Monokuma cuts the trial and tries to execute Makoto, who is saved at the last minute by Alter Ego.

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* TheSummation: Closing Argument boil down to this, with Makoto giving his take on how the crime was committed before calling out the murderer. You don't He doesn't get to do a Closing Argument summation in chapter 5, because you he never actually solve the entirety of how the murder happened. If you the player decides to reveal Kyoko's lie in court, Monokuma cuts the trial short and executes Kyoko. If you don't they decide not to reveal Kyoko's lie in court, lie, Monokuma cuts the trial and tries to execute Makoto, who is saved at the last minute by Alter Ego.



* TonightSomeoneDies: In contrast to the previous chapters, Chapter 5 shows you the upcoming corpse at the beginning of the chapter. However, since the body is masked, you can't tell who's going to die...

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* TonightSomeoneDies: In contrast to the previous chapters, Chapter 5 shows you the player the upcoming corpse at the beginning of the chapter. However, since the body is masked, you can't tell the player isn't really getting any hints about who's going to die...



* {{Utsuge}}: There are 15 kids that are for the most part very likable and interesting characters. Since this is a killing game, you will watch most of these teenagers be killed or kill their fellow students through either conventional murders or executions in order to survive. If you happen to get attached to any of the doomed cast members, you will feel bad, and even if you don't, the set ups of the cases can be rather depressing.

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* {{Utsuge}}: There are 15 kids that are for the most part very likable and interesting characters. Since this is a killing game, you the player will watch most of these teenagers be killed or kill their fellow students through either conventional murders or executions in order to survive. If you happen the player happens to get attached to any of the doomed cast members, you they will feel bad, and even if you they don't, the set ups of the cases can be rather depressing.



* WakeUpCallBoss: The second murderer is much harder to take down than the first was, letting players know just how easy they had it in the tutorial case. This case is far twistier than the first, since you go through two red herring suspects before figuring out that the crime scene location was altered to conceal the true sex of the victim. You only unmask the true culprit through getting him to divulge information he couldn't have known if he wasn't involved.

to:

* WakeUpCallBoss: The second murderer is much harder to take down than the first was, letting players know just how easy they had it in the tutorial case. This case is far twistier than the first, since you the player go through two red herring suspects before figuring out that the crime scene location was altered to conceal the true sex of the victim. You Makoto is only able to unmask the true culprit through getting him to divulge information he couldn't have known if he wasn't involved.



** Chapter 5's bad ending turns it into another wham episode, because this is the first episode where pointing out a lie in court, which ''you've been doing the whole game'', nets you a bad ending where you (re: Makoto, Byakuya, Aoi and Yasuhiro, and Toko until recently) all live happily ever after, with no more murders, but in a gilded cage. And if you ''don't'' get the bad ending, and choose to trust Kyoko? ''Makoto'' gets judged guilty, and sent off to be executed, and it's only from a last-minute surprise interference from a virus planted by Alter Ego that he doesn't die. He's still trapped in the basement with no way of getting out, though.... but then Kyoko herself comes to rescue him.

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** Chapter 5's bad ending turns it into another wham episode, because this is the first episode where pointing out a lie in court, which ''you've ''the player has been doing the whole game'', nets you results in a bad ending where you (re: Makoto, Byakuya, Aoi and Yasuhiro, and Toko until recently) recently all live happily ever after, with no more murders, but in a gilded cage. And if you ''don't'' the player ''doesn't'' get the bad ending, and choose to trust Kyoko? ''Makoto'' gets judged guilty, and sent off to be executed, and it's only from a last-minute surprise interference from a virus planted by Alter Ego that he doesn't die. He's still trapped in the basement with no way of getting out, though.... but then Kyoko herself comes to rescue him.



* CallBack: When you receive Imposter!Junko's panties, the game takes care to note that despite being built for combat, it is not spear-proof.

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* CallBack: When you receive Makoto receives Imposter!Junko's panties, the game takes care to note that despite being built for combat, it is not spear-proof.



* NewGamePlus: School Mode allows you to carry over the accumulated skill levels for gathering materials and cleaning the school to a new playthrough. The in-story justification is that Monokuma forces the students to start over after being dissatisfied with all the backups they build in fifty days.

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* NewGamePlus: School Mode allows you the player to carry over the accumulated skill levels for gathering materials and cleaning the school to a new playthrough. The in-story justification is that Monokuma forces the students to start over after being dissatisfied with all the backups they build in fifty days.
13th Dec '16 8:35:00 PM rjd1922
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* LaughingMad: The 12th episode ends with Junko's wild cackling echoing in the court room, and close-ups of the surviving student with unnerved expressions.

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* LaughingMad: The 12th episode ends with Junko's wild cackling echoing in the court room, and close-ups of the surviving student students with unnerved expressions.
1st Dec '16 9:29:42 PM rjd1922
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''Dangan Ronpa'' (often rendered as "Danganronpa")[[note]]literally, ''Bullet Rebuttal''[[/note]]: ''The Academy of Hope and the High School Students of Despair'', also known as ''Danganronpa: Trigger Happy Havoc'', is a "high-speed mystery action adventure" released in Japan for the PSP in 2010, the UsefulNotes/PlaystationVita in 2013 and UsefulNotes/{{Steam}} in 2016. It is the first installment in the ''Franchise/DanganRonpa'' franchise.

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''Dangan Ronpa'' (often rendered as "Danganronpa")[[note]]literally, ''Bullet Rebuttal''[[/note]]: ''The Academy of Hope and the High School Students of Despair'', also known as ''Danganronpa: Trigger Happy Havoc'', is a "high-speed mystery action adventure" released in Japan for the PSP UsefulNotes/PlayStationPortable in 2010, the UsefulNotes/PlaystationVita UsefulNotes/PlayStationVita in 2013 and UsefulNotes/{{Steam}} in 2016. It is the first installment in the ''Franchise/DanganRonpa'' franchise.
1st Dec '16 9:10:11 PM rjd1922
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* {{Ondo}}: The opening of Episode 4 is one, appropriately titled "[[http://www.youtube.com/watch?v=ruz4PXSYZKo Monokuma Ondo]]."

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* {{Ondo}}: The opening of Episode 4 is one, appropriately titled "[[http://www.youtube.com/watch?v=ruz4PXSYZKo Monokuma Ondo]]."" Appropriately, it looks look a Bullet Time Battle.
1st Dec '16 12:03:20 PM rjd1922
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* GratuitousEnglish: In the original version of the game, the title card for each execution is labeled with a Japanese title and an English subtitle. The translation isn't always exact; for example, "Thousand Knocks" becomes "Million Fungoes" and "Little Black Sambo's Motorcycle Death Cage" is shortened to "Motorcycle Death Cage."

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* GratuitousEnglish: In the original version of the game, the title card for each execution is labeled with a Japanese title and an English subtitle. The translation isn't always exact; for example, "Thousand Knocks" becomes "Million Fungoes" and "Little Black Sambo's Motorcycle Death Cage" is shortened to "Motorcycle Death Cage.Fungoes."
28th Nov '16 6:35:11 AM RisingRah
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Added DiffLines:

*** The 4-koma manga also points out that it is deliberately sleeping outside the dorms that is banned--being knocked unconscious is A-OK.
26th Nov '16 9:17:16 AM rjd1922
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* SpoilerOpening: Averted. The opening credits show all fifteen students on the trial elevator, in order to hide who dies first.

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* SpoilerOpening: Averted. The opening credits show all fifteen students on the trial elevator, elevator and in the courtroom, in order to hide who dies first.



* TwelveEpisodeAnime: Thirteen Episode Anime actually, as said above. While the short length may make it seem too rushed at times at the cost of character development, it's hard to deny that the number suits the series well.

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* TwelveEpisodeAnime: Thirteen Episode Thirteen-Episode Anime actually, as said above. While the short length may make it seem too rushed at times at the cost of character development, [[ThirteenIsUnlucky it's hard to deny that the number suits the series well.well]].
19th Nov '16 8:18:35 AM nmn3r3
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Added DiffLines:

* GoLookAtTheDistraction: Realizing she can't beat Sakura in a fair fight, Mukuro opts to distract her by forcing Toko to become Genocide Jack. As Jack is ''very'' distracting, this allows Mukuro to escape the gym with Makoto.
16th Nov '16 7:51:02 AM dlchen145
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* {{Badass}}: We learn that despite her age, Mukuro was famous for never receiving any injuries in all her years of combat. When her and Sakura fight, Mukuro receives her first injury on her arm and Sakura was mostly just trying to knock her out, with Mukuro's narration saying she could only see herself standing a chance up-close with the Ultimate Martial Artist if she was carrying an assault rifle. Amusingly, in the same novel [[ConservationOfNinjutsu Mukuro takes out dozens of Monokumas while in the main story just battling one leaves Sakura needing to spend the entire next day recovering]].
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http://tvtropes.org/pmwiki/article_history.php?article=VisualNovel.DanganRonpa