History Videogame / Xenogears

12th Aug '16 8:50:18 PM htuttle
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The game was written and directed by Tetsuya Takahashi, who later on would become the founder of the Creator/MonolithSoft studio. Interestingly enough, the game's creators have [[WordOfGod stated]] that in its early development stages, ''Xenogears'' was planned to be ''VideoGame/FinalFantasyVII'', and later, ''VideoGame/ChronoCross''.

to:

The game was written and directed by Tetsuya Takahashi, who later on would become the founder of the Creator/MonolithSoft studio. Interestingly enough, the game's creators have [[WordOfGod stated]] stated that in its [[DivorcedInstallment early development stages, stages]], ''Xenogears'' was planned to be ''VideoGame/FinalFantasyVII'', and later, ''VideoGame/ChronoCross''.



Four years and one console generation later, the dev team took another crack at the property: ''VideoGame/{{Xenosaga}}'', a splinter franchise released for UsefulNotes/PlayStation2. ''Xenosaga'' was developed by MonolithSoft, an indie company founded by ''Xenogears'' staff members who left Square following the completion of the first game. However, the reboot was also produced and published by Namco. [[ContestedSequel Many believe didn't live up to the original game, although many others believe it surpassed it.]]

In 2010, it spawned yet another franchise, ''VideoGame/{{Xenoblade}}'' for Wii. Also developed by Tetsuya Takahashi and Creator/MonolithSoft, but this time produced and published by Nintendo, although this one was more faithful to the spirit of the original ''Xenogears''. There are more [[{{Expy}} expies]] of characters from ''Xenogears'' there too, along with other minor similarities but in a vastly different setting. This game later received a ({{thematic|Series}}) sequel for the WiiU called ''VideoGame/XenobladeChroniclesX''. This game reunites Tetsuya Takahashi with original ''Xeno'' character designer KunihikoTanaka (who had been absent since ''Xenosaga Episode I''), brings back fuel-based mechs, and featured a logo early in development which, unlike previous games, was strikingly reminiscent of that of ''Xenogears'' before that was changed as it got further into development, it was released on April 29, 2015 and December 4, 2015 in North America.

to:

Four years and one console generation later, the dev team took another crack at the property: ''VideoGame/{{Xenosaga}}'', a splinter franchise released for UsefulNotes/PlayStation2. ''Xenosaga'' was developed by MonolithSoft, Monolight Soft, an indie company founded by ''Xenogears'' staff members who left Square following the completion of the first game. However, the reboot was also produced and published by Namco. [[ContestedSequel Many believe didn't live up to the original game, although many others believe it surpassed it.]]

In 2010, it spawned yet another franchise, ''VideoGame/{{Xenoblade}}'' for Wii. Also developed by Tetsuya Takahashi and Creator/MonolithSoft, Monolith Soft, but this time produced and published by Nintendo, although this one was more faithful to the spirit of the original ''Xenogears''. There are more [[{{Expy}} expies]] of characters from ''Xenogears'' there too, along with other minor similarities but in a vastly different setting. This game later received a ({{thematic|Series}}) sequel for the WiiU called ''VideoGame/XenobladeChroniclesX''. This game reunites Tetsuya Takahashi with original ''Xeno'' character designer KunihikoTanaka (who had been absent since ''Xenosaga Episode I''), brings back fuel-based mechs, and featured a logo early in development which, unlike previous games, was strikingly reminiscent of that of ''Xenogears'' before that was changed as it got further into development, it was released on April 29, 2015 and December 4, 2015 in North America.
12th Aug '16 8:46:14 PM htuttle
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'''''Xenogears''''' was released by [[Creator/SquareEnix Squaresoft]] in 1998 for the [[{{UsefulNotes/PlayStation}} PS1]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.

to:

'''''Xenogears''''' was released by [[Creator/SquareEnix Squaresoft]] in 1998 for the [[{{UsefulNotes/PlayStation}} PS1]]. A cult classic that {{UsefulNotes/PlayStation}}. It is particularly remembered for a uniquely convoluted plot spanning ten thousand years, years; themes cooked out of Gnosticism, {{UsefulNotes/Gnosticism}}, [[{{UsefulNotes/Judaism}} Jewish mysticism mysticism]] and Jungian psychology, [[{{UsefulNotes/CarlJung}} Jungian]] psychology; and an atmosphere that which was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.



All of this, of course, while battling some fairly well-written villains who, on top of everything, have the distinct advantage of having more screen time than most party members and a fair shot at getting what they want: a sword-fighting [[WhiteHairBlackHeart bishonen villain]] from the inner circles of the Empire of Solaris; [[PathOfInspiration the Ethos]], a mysterious church with [[BadassPreacher gunslingin' priests]] who have a stranglehold on the world's technology; and most notably, a [[DarthVaderClone "Man in Black"]] piloting a gear full of weird components....essentially an upgraded copy of Fei's own Gear, Weltall.

Fei Fong Wong's incredible voyage from his defunct native village to the perilous headquarters of an evil empire he'll eventually knock of its pedestal could encompass a whole game. But then he starts to unravel the mystery of who he really is, the forgotten past of the planet, and its true underlying struggles that go back thousands of years. This is about the point where things get [[MindScrew really weird]], as Disc One is replaced with Disc Two. Most of the rest of the story is actually narrated by the main characters sitting in wooden chairs over [[TakeOurWordForIt still images of cool stuff happening]]. In other words, it's a [[SignatureStyle bog standard]] Square JRPG for the first half, and a series of narrations interspersed with boss fights for the second half, which a lot of gamers dig and others simply don't.

to:

All of this, of course, while battling some fairly well-written villains who, on top of everything, have the distinct advantage of having more screen time than most party members and a fair shot at getting what they want: a sword-fighting [[WhiteHairBlackHeart bishonen villain]] sword-fighting bishonen]] from the inner circles of the Empire of Solaris; [[PathOfInspiration the Ethos]], a mysterious church with [[BadassPreacher gunslingin' priests]] who have a stranglehold on the world's technology; and most notably, a [[DarthVaderClone "Man in Black"]] piloting a gear full of weird components....essentially an upgraded copy of Fei's own Gear, Weltall.

Fei Fong Wong's incredible voyage from his defunct native village to the perilous headquarters of an evil empire he'll eventually knock of its pedestal could encompass a whole its own game. But then he Fei starts to unravel peel back the mystery of who he really is, the forgotten past history of the planet, and its true underlying struggles that go back thousands of years. This is about the point where things get [[MindScrew really weird]], as Disc One is replaced with Disc Two. Most of the rest of the story is actually narrated by the main characters sitting in wooden chairs over [[TakeOurWordForIt still images of cool stuff happening]]. In other words, it's a [[SignatureStyle bog standard]] Square JRPG for the first half, and a series of narrations interspersed with boss fights for the second half, which a lot of gamers dig and others simply don't.



It has been suggested that the primary reason for sudden change in tone is due to ''VideoGame/FinalFantasyVIII'', which was released on the same day. Squaresoft yanked staff and resources away from the ''Xenogears'' team in order to get FFVIII out the door on schedule, leaving the game only half-finished. Fans consider it a flawed masterpiece; while it has [[ShownTheirWork a good deal of research]] put into it, an intricate plot, and a [[Creator/YasunoriMitsuda Mitsuda]] soundtrack (one of his best), it didn't "Stand Tall and Shake the Gaming Industry" as intended, thanks largely to the second disc.

to:

It has been suggested that the primary reason for sudden change in tone is due to ''VideoGame/FinalFantasyVIII'', which was released on the same day. Squaresoft yanked staff and resources away from the ''Xenogears'' team in order to get FFVIII out the door on schedule, schedule (which they did....barely), leaving the game only half-finished. Fans consider it a flawed masterpiece; while it has [[ShownTheirWork a good deal of research]] put into it, an intricate plot, and a [[Creator/YasunoriMitsuda Mitsuda]] soundtrack (one of his best), it didn't "Stand Tall and Shake the Gaming Industry" as intended, thanks largely to the second disc.



!!{{Spiritual successor}}s and [[SpinOff spin-offs]]
Followed up a few years later by ''VideoGame/{{Xenosaga}}'' for UsefulNotes/PlayStation2, a splinter franchise and ContinuityReboot. However, it was developed by [=MonolithSoft=], which was formed by ''Xenogears'' team members that left Square Enix after the completion of the original game. Also, the game was produced and published by Namco. [[ContestedSequel Many believe didn't live up to the original game, although many others believe it surpassed it.]]

to:

!!{{Spiritual successor}}s !![[ContinuityReboot Reboots]] and [[SpinOff spin-offs]]
Followed up a few Four years later by ''VideoGame/{{Xenosaga}}'' for UsefulNotes/PlayStation2, and one console generation later, the dev team took another crack at the property: ''VideoGame/{{Xenosaga}}'', a splinter franchise and ContinuityReboot. However, it released for UsefulNotes/PlayStation2. ''Xenosaga'' was developed by [=MonolithSoft=], which was formed MonolithSoft, an indie company founded by ''Xenogears'' team staff members that who left Square Enix after following the completion of the original first game. Also, However, the game reboot was also produced and published by Namco. [[ContestedSequel Many believe didn't live up to the original game, although many others believe it surpassed it.]]
12th Aug '16 5:55:21 AM htuttle
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Aeons in the past, an AI construct/superweapon is created. TheFederation decides it can't control it, and puts it on a big ship to be taken somewhere else. The AI [[AIIsACrapshoot figures out what's happening]] halfway through the journey and seizes control of the vessel, which crash lands into a [[AncientAstronauts cretaceous planet]] which the game is set in. Back in the present, we are greeted by Fei Fong Wong, a sensitive painter with [[EasyAmnesia a past he's conveniently forgotten]]. Fei's life becomes extremely complicated when a stolen [[HumongousMecha mecha]] (or "Gear") crashes into his village and razes it to the ground. With his fate bound to the rather unique Gear, which is also being hunted down by the military, our reluctant hero has to [[GrandTheftPrototype flee inside it.]]

to:

Aeons in the past, an AI construct/superweapon is created. TheFederation decides [[AIIsACrapshoot it can't control it, it]], and puts it on a big ship to be taken somewhere else. The AI [[AIIsACrapshoot figures out what's happening]] happening halfway through the journey and seizes control of the vessel, which crash lands crash-lands into a the [[AncientAstronauts cretaceous planet]] which the game is set in. Back in the present, we are greeted by Fei Fong Wong, a sensitive painter with [[EasyAmnesia a past he's conveniently forgotten]]. Fei's life becomes extremely complicated when a stolen [[HumongousMecha mecha]] (or "Gear") crashes into his village and razes it to the ground. With his fate bound to the rather unique Gear, which is also being hunted down by the military, our reluctant hero has to [[GrandTheftPrototype flee inside it.]]



All of this, of course, ties back into the mystery of who Fei actually is, all while battling some fairly well-written villains who, on top of everything, have the distinct advantage of having more screen time than most party members and a fair shot at getting what they want: a sword-fighting [[WhiteHairBlackHeart bishonen villain]] from the inner circles of the Empire of Solaris; [[PathOfInspiration the Ethos]], a mysterious church with [[BadassPreacher gunslingin' priests]] who have a stranglehold on the world's technology; and most notably, a [[DarthVaderClone "Man in Black"]] piloting a gear full of weird components....essentially an upgraded copy of Fei's own Gear, Weltall.

Fei Fong Wong's incredible voyage from his defunct native village to the perilous headquarters of an evil empire he'll eventually knock of its pedestal could encompass a whole game. But then he starts to uncover the forgotten past of the world and learn of its true underlying struggles that go back thousands of years. This is about the point where things get [[MindScrew really weird]], as Disc One is replaced with Disc Two. Most of the rest of the story is actually narrated by the main characters sitting in wooden chairs over [[TakeOurWordForIt still images of cool stuff happening]]. In other words, it's a [[SignatureStyle bog standard]] Square JRPG for the first half, and a series of narrations interspersed with boss fights for the second half, which a lot of gamers dig and others simply don't.

to:

All of this, of course, ties back into the mystery of who Fei actually is, all while battling some fairly well-written villains who, on top of everything, have the distinct advantage of having more screen time than most party members and a fair shot at getting what they want: a sword-fighting [[WhiteHairBlackHeart bishonen villain]] from the inner circles of the Empire of Solaris; [[PathOfInspiration the Ethos]], a mysterious church with [[BadassPreacher gunslingin' priests]] who have a stranglehold on the world's technology; and most notably, a [[DarthVaderClone "Man in Black"]] piloting a gear full of weird components....essentially an upgraded copy of Fei's own Gear, Weltall.

Fei Fong Wong's incredible voyage from his defunct native village to the perilous headquarters of an evil empire he'll eventually knock of its pedestal could encompass a whole game. But then he starts to uncover unravel the mystery of who he really is, the forgotten past of the world planet, and learn of its true underlying struggles that go back thousands of years. This is about the point where things get [[MindScrew really weird]], as Disc One is replaced with Disc Two. Most of the rest of the story is actually narrated by the main characters sitting in wooden chairs over [[TakeOurWordForIt still images of cool stuff happening]]. In other words, it's a [[SignatureStyle bog standard]] Square JRPG for the first half, and a series of narrations interspersed with boss fights for the second half, which a lot of gamers dig and others simply don't.
9th Aug '16 5:31:51 PM Ripburger
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All of this, of course, ties back into the mystery of who Fei actually is, all while battling some fairly well-written villains who, on top of everything, have the distinct advantage of having more screen time than most party members and a fair shot at getting what they want: a sword-fighting [[WhiteHairBlackHeart bishonen villain]] from the inner circles of the Empire of Solaris; [[PathOfInspiration the Ethos]], a mysterious church with [[BadassPreacher gunslingin' priests]] who have a stranglehold on the world's technology; and most notably, a [[DarthVaderClone "Man in Black"]] piloting a gear fill of weird components....essentially an upgraded copy of Fei's own Gear, Weltall.

to:

All of this, of course, ties back into the mystery of who Fei actually is, all while battling some fairly well-written villains who, on top of everything, have the distinct advantage of having more screen time than most party members and a fair shot at getting what they want: a sword-fighting [[WhiteHairBlackHeart bishonen villain]] from the inner circles of the Empire of Solaris; [[PathOfInspiration the Ethos]], a mysterious church with [[BadassPreacher gunslingin' priests]] who have a stranglehold on the world's technology; and most notably, a [[DarthVaderClone "Man in Black"]] piloting a gear fill full of weird components....essentially an upgraded copy of Fei's own Gear, Weltall.
9th Aug '16 5:30:37 PM Ripburger
Is there an issue? Send a Message


Aeons in the past, an AI construct/superweapon is created. TheFederation decides it can't control it, and puts it on a big ship to be taken somewhere else. The AI [[AIIsACrapshoot figures out what's happening]] halfway through the journey and seizes control of the vessel, which crash lands into a [[AncientAstronauts cretaceous planet]] which the game is set in. Back in the present, we are greeted by Fei Fong Wong, a sensitive painter with [[EasyAmnesia a past he's conveniently forgotten]]. Fei's life becomes extremely complicated when a stolen [[HumongousMecha mecha]] (or "Gear") crashes into his village and razes it to the ground. With his fate bound to the rather unique Gear, which is being hunted down by the military, our reluctant hero has to [[GrandTheftPrototype flee inside it.]]

Of course, rather than just [[CouldHaveAvoidedThisPlot hide it in a hole]] or something simple like that, Fei instead gets caught up with the struggles between an exiled prince and the EvilChancellor who's taken over his kingdom. Along for the ride is a local doctor, Citan Uzuki (who is much more than he seems), and Elhaym Van Houten, an enemy officer whom Fei [[ReincarnationRomance conveniently calls "Elly" before learning her name]].

All of this, of course, goes right to the heart of who Fei actually is, all while battling some fairly well-written villains who, on top of everything, have the distinct advantage of having more screen time than most party members and a fair chance of getting what they want: a sword-fighting [[WhiteHairBlackHeart bishonen villain]] from the inner circles of the Empire of Solaris; [[PathOfInspiration the Ethos]], a mysterious church with [[BadassPreacher gunslingin' priests]] that have a stranglehold on the world's technology; and most notably, a [[DarthVaderClone "Man in Black"]] piloting a gear with a bunch of weird components..essentially an upgraded copy of Fei's own Gear, Weltall.

to:

Aeons in the past, an AI construct/superweapon is created. TheFederation decides it can't control it, and puts it on a big ship to be taken somewhere else. The AI [[AIIsACrapshoot figures out what's happening]] halfway through the journey and seizes control of the vessel, which crash lands into a [[AncientAstronauts cretaceous planet]] which the game is set in. Back in the present, we are greeted by Fei Fong Wong, a sensitive painter with [[EasyAmnesia a past he's conveniently forgotten]]. Fei's life becomes extremely complicated when a stolen [[HumongousMecha mecha]] (or "Gear") crashes into his village and razes it to the ground. With his fate bound to the rather unique Gear, which is also being hunted down by the military, our reluctant hero has to [[GrandTheftPrototype flee inside it.]]

Of course, rather than just [[CouldHaveAvoidedThisPlot hide it in a hole]] or something simple like that, Fei instead gets caught up with in the struggles civil war between an exiled prince and the EvilChancellor who's taken over his kingdom. Along for the ride is Citan Uzuki, a local doctor, Citan Uzuki doctor (who is much more than he seems), and Elhaym Van Houten, Houtem, an enemy officer whom Fei [[ReincarnationRomance conveniently calls "Elly" before learning her name]].

All of this, of course, goes right to ties back into the heart mystery of who Fei actually is, all while battling some fairly well-written villains who, on top of everything, have the distinct advantage of having more screen time than most party members and a fair chance of shot at getting what they want: a sword-fighting [[WhiteHairBlackHeart bishonen villain]] from the inner circles of the Empire of Solaris; [[PathOfInspiration the Ethos]], a mysterious church with [[BadassPreacher gunslingin' priests]] that who have a stranglehold on the world's technology; and most notably, a [[DarthVaderClone "Man in Black"]] piloting a gear with a bunch fill of weird components..components....essentially an upgraded copy of Fei's own Gear, Weltall.
9th Aug '16 12:39:30 PM Ripburger
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Aeons in the past, an AI construct/superweapon is created. TheFederation decides it can't control it, and puts it on the big ship to be taken somewhere else. The AI [[AIIsACrapshoot figures out what's happening]] halfway through the journey and seizes control of the vessel, which crash lands into a [[AncientAstronauts cretaceous planet]] which the game is set in. Back in the present, we are greeted by Fei Fong Wong, a sensitive painter with [[EasyAmnesia a past he's conveniently forgotten]]. Fei's life becomes extremely complicated when a stolen [[HumongousMecha mecha]] (or "Gear") crashes into his village and razes it to the ground. With his fate bound to the rather unique Gear, which is being hunted down by the military, our reluctant hero has to [[GrandTheftPrototype flee inside it.]]

to:

Aeons in the past, an AI construct/superweapon is created. TheFederation decides it can't control it, and puts it on the a big ship to be taken somewhere else. The AI [[AIIsACrapshoot figures out what's happening]] halfway through the journey and seizes control of the vessel, which crash lands into a [[AncientAstronauts cretaceous planet]] which the game is set in. Back in the present, we are greeted by Fei Fong Wong, a sensitive painter with [[EasyAmnesia a past he's conveniently forgotten]]. Fei's life becomes extremely complicated when a stolen [[HumongousMecha mecha]] (or "Gear") crashes into his village and razes it to the ground. With his fate bound to the rather unique Gear, which is being hunted down by the military, our reluctant hero has to [[GrandTheftPrototype flee inside it.]]
9th Aug '16 12:36:36 PM Ripburger
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'''''Xenogears''''' was released by [[Creator/SquareEnix Squaresoft]] in 1998 for the [[{{UsefulNotes/{{PlayStation}} PS1]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.

to:

'''''Xenogears''''' was released by [[Creator/SquareEnix Squaresoft]] in 1998 for the [[{{UsefulNotes/{{PlayStation}} [[{{UsefulNotes/PlayStation}} PS1]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.
9th Aug '16 12:36:16 PM Ripburger
Is there an issue? Send a Message


'''''Xenogears''''' was released by [[Creator/SquareEnix Squaresoft]] in 1998 for the original [[UsefulNotes/{{PlayStation}} PlayStation]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.

to:

'''''Xenogears''''' was released by [[Creator/SquareEnix Squaresoft]] in 1998 for the original [[UsefulNotes/{{PlayStation}} PlayStation]].[[{{UsefulNotes/{{PlayStation}} PS1]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.



Followed up a few years later by ''VideoGame/{{Xenosaga}}'' for UsefulNotes/PlayStation2, a splinter franchise and ContinuityReboot. However, it was developed by Creator/MonolithSoft, which was formed by ''Xenogears'' team members that left Creator/SquareEnix after the completion of the original game. Also, the game was produced and published by Namco. [[BrokenBase Many believe didn't live up to the original game, although many others believe it surpassed it.]]

to:

Followed up a few years later by ''VideoGame/{{Xenosaga}}'' for UsefulNotes/PlayStation2, a splinter franchise and ContinuityReboot. However, it was developed by Creator/MonolithSoft, [=MonolithSoft=], which was formed by ''Xenogears'' team members that left Creator/SquareEnix Square Enix after the completion of the original game. Also, the game was produced and published by Namco. [[BrokenBase [[ContestedSequel Many believe didn't live up to the original game, although many others believe it surpassed it.]]
9th Aug '16 12:34:07 PM Ripburger
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It has been suggested that the primary reason for sudden change in tone is due to ''VideoGame/FinalFantasyVIII'', which was released on the same day. Squaresoft yanked staff and resources away from the ''Xenogears'' team in order to get FFVIII out the door on schedule (which they did....barely), leaving the game only half-finished. Fans consider it a flawed masterpiece; while it has [[ShownTheirWork a good deal of research]] put into it, an intricate plot, and a [[Creator/YasunoriMitsuda Mitsuda]] soundtrack, it didn't "Stand Tall and Shake the Gaming Industry" as intended, thanks largely to the second disc.

The game was written and directed by Tetsuya Takahashi, who later on would become the founder of the Creator/MonolithSoft studio.
Interestingly enough, the game's creators have [[WordOfGod stated]] that in its early development stages, ''Xenogears'' was planned to be ''VideoGame/FinalFantasyVII'', and later, ''VideoGame/ChronoCross''.

to:

It has been suggested that the primary reason for sudden change in tone is due to ''VideoGame/FinalFantasyVIII'', which was released on the same day. Squaresoft yanked staff and resources away from the ''Xenogears'' team in order to get FFVIII out the door on schedule (which they did....barely), schedule, leaving the game only half-finished. Fans consider it a flawed masterpiece; while it has [[ShownTheirWork a good deal of research]] put into it, an intricate plot, and a [[Creator/YasunoriMitsuda Mitsuda]] soundtrack, soundtrack (one of his best), it didn't "Stand Tall and Shake the Gaming Industry" as intended, thanks largely to the second disc.

The game was written and directed by Tetsuya Takahashi, who later on would become the founder of the Creator/MonolithSoft studio. \n Interestingly enough, the game's creators have [[WordOfGod stated]] that in its early development stages, ''Xenogears'' was planned to be ''VideoGame/FinalFantasyVII'', and later, ''VideoGame/ChronoCross''.
9th Aug '16 12:32:23 PM Ripburger
Is there an issue? Send a Message


'''''Xenogears''''' was released by Squaresoft in 1998 for the original [[UsefulNotes/{{PlayStation}} PlayStation]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.

to:

'''''Xenogears''''' was released by Squaresoft [[Creator/SquareEnix Squaresoft]] in 1998 for the original [[UsefulNotes/{{PlayStation}} PlayStation]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.



Fei Fong Wong's incredible voyage from his defunct native village to the perilous headquarters of an evil empire he'll eventually knock of its pedestal could encompass a whole game. But then he starts to uncover the forgotten past of the world and learn of its true underlying struggles that go back thousands of years. This is about the point where things get [[MindScrew really weird]], as Disc 1 is replaced with Disc 2. Most of the rest of the story is actually narrated by the main characters sitting in wooden chairs over [[TakeOurWordForIt still images of cool stuff happening]]. In other words, it's a [[SignatureStyle bog standard]] Square JRPG for the first half, and a series of narrations interspersed with boss fights for the second half, which a lot of gamers dig and others simply don't.

It has been suggested that the primary reason for sudden change in style on disc 2 is due to ''VideoGame/FinalFantasyVIII'''s production. Squaresoft pulled team members and resources away from the ''Xenogears'' production team in order to more efficiently get ''Final Fantasy VIII'' done on schedule. This may be because they considered that game more important (being a ''Franchise/FinalFantasy'' title). Fans consider it a flawed masterpiece; while it has a good deal of [[ShownTheirWork actual symbolism]], [[MindScrew a contorted plot]], and a Creator/YasunoriMitsuda soundtrack, it wasn't as great as [[WhatCouldHaveBeen what it was originally intended to be]] because of disc two.

Interestingly enough, the game's creators have [[WordOfGod stated]] that in its early development stages, ''Xenogears'' was planned to be ''VideoGame/FinalFantasyVII'', and later, ''VideoGame/ChronoCross''.

The game was written and directed by Tetsuya Takahashi, who later on would become the founder of the Creator/MonolithSoft studio. Music for the game was composed by Yasunori Mitsuda.

to:

Fei Fong Wong's incredible voyage from his defunct native village to the perilous headquarters of an evil empire he'll eventually knock of its pedestal could encompass a whole game. But then he starts to uncover the forgotten past of the world and learn of its true underlying struggles that go back thousands of years. This is about the point where things get [[MindScrew really weird]], as Disc 1 One is replaced with Disc 2.Two. Most of the rest of the story is actually narrated by the main characters sitting in wooden chairs over [[TakeOurWordForIt still images of cool stuff happening]]. In other words, it's a [[SignatureStyle bog standard]] Square JRPG for the first half, and a series of narrations interspersed with boss fights for the second half, which a lot of gamers dig and others simply don't.

-----

It has been suggested that the primary reason for sudden change in style on disc 2 tone is due to ''VideoGame/FinalFantasyVIII'''s production. ''VideoGame/FinalFantasyVIII'', which was released on the same day. Squaresoft pulled team members yanked staff and resources away from the ''Xenogears'' production team in order to more efficiently get ''Final Fantasy VIII'' done FFVIII out the door on schedule. This may be because schedule (which they considered that did....barely), leaving the game more important (being a ''Franchise/FinalFantasy'' title). only half-finished. Fans consider it a flawed masterpiece; while it has a good deal of [[ShownTheirWork actual symbolism]], [[MindScrew a contorted plot]], good deal of research]] put into it, an intricate plot, and a Creator/YasunoriMitsuda [[Creator/YasunoriMitsuda Mitsuda]] soundtrack, it wasn't as great as [[WhatCouldHaveBeen what it was originally intended to be]] because of disc two.

Interestingly enough,
didn't "Stand Tall and Shake the game's creators have [[WordOfGod stated]] that in its early development stages, ''Xenogears'' was planned Gaming Industry" as intended, thanks largely to be ''VideoGame/FinalFantasyVII'', and later, ''VideoGame/ChronoCross''.

the second disc.

The game was written and directed by Tetsuya Takahashi, who later on would become the founder of the Creator/MonolithSoft studio. Music for
Interestingly enough,
the game game's creators have [[WordOfGod stated]] that in its early development stages, ''Xenogears'' was composed by Yasunori Mitsuda.
planned to be ''VideoGame/FinalFantasyVII'', and later, ''VideoGame/ChronoCross''.
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