History Videogame / WarriorsOrochi

10th Jun '17 2:03:10 PM nombretomado
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[[UpdatedRerelease A PSP version was also released]] and titled ''Musou Orochi 2 Special'' on July 19, 2012, it adds Seimei Abe, a legendary onmyōji, as well as Rachel from ''VideoGame/NinjaGaiden''. This version also suffers another case of NoExportForYou due to the PSP being dead outside of Japan. Another version of the game was released as a launch title for ''WiiU'', known as ''Warriors Orochi 3 Hyper'', which includes all contents from the PSP version with a few additions: a new mode called 'Duel Mode', a fusion between VS fighting and a card battle, as well the two new characters Shennong, one of the three Divine Sovereigns of Chinese mythology, and Momiji, again, from ''VideoGame/NinjaGaiden''.

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[[UpdatedRerelease A PSP version was also released]] and titled ''Musou Orochi 2 Special'' on July 19, 2012, it adds Seimei Abe, a legendary onmyōji, as well as Rachel from ''VideoGame/NinjaGaiden''. This version also suffers another case of NoExportForYou due to the PSP being dead outside of Japan. Another version of the game was released as a launch title for ''WiiU'', ''UsefulNotes/WiiU'', known as ''Warriors Orochi 3 Hyper'', which includes all contents from the PSP version with a few additions: a new mode called 'Duel Mode', a fusion between VS fighting and a card battle, as well the two new characters Shennong, one of the three Divine Sovereigns of Chinese mythology, and Momiji, again, from ''VideoGame/NinjaGaiden''.
4th Jun '17 6:24:31 AM Ominae
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* GuestFighter: Since ''3'', they started introducing characters outside the both ''Samurai/Dynasty Warriors'' series or original creations, starting with Joan of Arc, Achilles and Nemea... and due to the merging with Tecmo, they're able to put in [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/DeadOrAlive Ayane]]. As they gave out more additions, they started giving out [[VideoGame/NinjaGaiden Rachel, Momiji]] and eventually as of ''Ultimate'', they also brought in [[VideoGame/DeadOrAlive Kasumi]], followed by [[Franchise/{{Atelier}} Sterkenburg]]. All of them are Koei-Tecmo properties... when suddenly, they introduced [[VideoGame/SoulSeries Sophitia]], who is from a Creator/NamcoBandai property. That's some high level of 'guest'.

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* GuestFighter: Since ''3'', they started introducing characters outside the both ''Samurai/Dynasty Warriors'' series or original creations, starting with Joan of Arc, Achilles and Nemea... and due to the merging with Tecmo, they're able to put in [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/DeadOrAlive Ayane]]. As they gave out more additions, they started giving out [[VideoGame/NinjaGaiden Rachel, Momiji]] and eventually as of ''Ultimate'', they also brought in [[VideoGame/DeadOrAlive Kasumi]], followed by [[Franchise/{{Atelier}} Sterkenburg]]. All of them are Koei-Tecmo properties... when suddenly, they introduced [[VideoGame/SoulSeries Sophitia]], who is from a Creator/NamcoBandai Creator/BandaiNamcoEntertainment property. That's some high level of 'guest'.
26th Mar '17 1:29:47 PM nombretomado
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* LaResistance: Gets formed eventually in the first game. However, [[OdaNobunaga Nobunaga Oda]] is the one who jump-started it.

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* LaResistance: Gets formed eventually in the first game. However, [[OdaNobunaga [[UsefulNotes/OdaNobunaga Nobunaga Oda]] is the one who jump-started it.
3rd Jan '17 5:02:30 PM Wyldchyld
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** Ramped up again in ''Warriors Orochi 3''. Take all those, add [[WarriorsLegendsOfTroy the bona fide Greek Badass Achilles]], and ''the'' {{Badass}} VideoGame {{Ninja}} [[VideoGame/NinjaGaiden Ryu Hayabusa]] and you're in for an ultimate showdown. (Mildly {{Jossed}} in that Nezha apparently > Lu Bu ''and'' Achilles though.)

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** Ramped up again in ''Warriors Orochi 3''. Take all those, add [[WarriorsLegendsOfTroy the bona fide Greek Badass Achilles]], and ''the'' {{Badass}} badass VideoGame {{Ninja}} [[VideoGame/NinjaGaiden Ryu Hayabusa]] and you're in for an ultimate showdown. (Mildly {{Jossed}} in that Nezha apparently > Lu Bu ''and'' Achilles though.)



** The reason why the Tokugawa got creamed by Orochi: [[{{Badass}} Tadakatsu]] was away during the invasion.

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** The reason why the Tokugawa got creamed by Orochi: [[{{Badass}} Tadakatsu]] Tadakatsu was away during the invasion.
16th Dec '16 12:11:29 PM dotchan
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** The game tries to remedy this by suggesting a recommended team for each stage, which is usually the characters most plot relevant to the stage, however you can choose to ignore this.

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** The game tries to remedy this by suggesting a recommended team for each stage, which is usually the characters most plot relevant to the stage, however stage; however, you can choose to ignore this.this recommendation and field whoever you wish.
27th Oct '16 2:33:05 AM Muted
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Added DiffLines:

* SequenceBreaking: In the third game's Gauntlet Mode, the DLC stage "Heavenly Emperor's Palace", [[BonusBoss Hundun]] can be defeated by having the in-game messages pop up to the point the game cannot keep up with the script! [[note]]Normally, you're supposed to disable four power crystals to weaken Hundun. But the player has the option to skip but one to attack Hundun, who is buffed up and revives after his HP hits a certain range with a message. However, players using the "Getaway" formation skill will have the game state "This formation is locked" each time they try to use it. This has a side effect of stalling the script of the map, and the game cannot keep up with the messages needed to automatically restore Hundun.[[/note]]
25th Aug '16 2:46:29 AM Dragoon321
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Added DiffLines:

* VillainousFriendship: While in the first two games it was left up in the air the third makes it pretty clear that Keiji, Masamune, Da Ji, and most of the demons truly respected Orochi. Even long after his death they still hope for his return. [[spoiler: When they realize what the Hydra truly is their disappointment at it's mindless, hollow state is so great most of them pull heel-face turns to help destroy it just because they view it as an affront to the man they used to serve.]]
10th Aug '16 9:46:11 PM SneaselSawashiro
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The story is about a powerful demonic BloodKnight with a [[SinisterScythe big scythe]] named {{Orochi}}, the Serpent King (instead of a eight-headed snake monster), committing some sort of sin, thus he is sentenced to eternal damnation. Meanwhile, the fox demoness from the ''Literature/FengshenYanyi'' epic novel, Da Ji, somehow sympathized with him. Acknowledging the chaos that he could bring to the world, she sets him free ForTheEvulz. United together and true to his BloodKnight nature, Orochi starts seeking out {{Worthy Opponent}}s. Solution? Merge the eras of the Three Kingdoms and Warring States Period together and go challenge their warriors. One by one, they begin to fall to Orochi's might. Unfortunately, his actions made the gods aware of his activities and they came to put a stop to them, but Orochi gathered some of the officers that he defeated to serve him and [[DidYouJustPunchOutCthulhu kicked their asses]].

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The story is about a powerful demonic BloodKnight with a [[SinisterScythe big scythe]] named {{Orochi}}, the Serpent King AKA Demon King in Japanese (instead of a eight-headed snake monster), committing some sort of sin, thus he is sentenced to eternal damnation. Meanwhile, the fox demoness from the ''Literature/FengshenYanyi'' epic novel, Da Ji, somehow sympathized with him. Acknowledging the chaos that he could bring to the world, she sets him free ForTheEvulz. United together and true to his BloodKnight nature, Orochi starts seeking out {{Worthy Opponent}}s. Solution? Merge the eras of the Three Kingdoms and Warring States Period together and go challenge their warriors. One by one, they begin to fall to Orochi's might. Unfortunately, his actions made the gods aware of his activities and they came to put a stop to them, but Orochi gathered some of the officers that he defeated to serve him and [[DidYouJustPunchOutCthulhu kicked their asses]].
9th Aug '16 8:48:31 PM SneaselSawashiro
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** ConfusionFu[=/=]CriticalHitClass: ''Warriors Orochi 3'' adds in the Wonder-type characters. Their type actions either border on CombinationAttack or StatusBuff (akin to the Power-types with the latter), but via their "combination attack stats", they are able to use the [[FlashStep Spirit]] [[DashAttack Charge]] (AKA Shadow Art in Japanese) from ''Samurai Warriors 3'' (but this time, it can be used any airborne actions), and can also inflict critical hits on a stunned target or a target staggered from the Break Guard mechanic. Expect a LOT of possible combo generation from this type.

to:

** ConfusionFu[=/=]CriticalHitClass: ''Warriors Orochi 3'' adds in the Wonder-type characters. Their type actions R1 Type Actions either border on CombinationAttack or StatusBuff (akin to the Power-types with the latter), but via their "combination attack stats", they are able to use the [[FlashStep Spirit]] [[DashAttack Charge]] (AKA Shadow Art in Japanese) from ''Samurai Warriors 3'' (but this time, it can be used any airborne actions), and can also inflict critical hits on a stunned target or a target staggered from the Break Guard mechanic. Expect a LOT of possible combo generation from this type.
9th Aug '16 8:48:11 PM SneaselSawashiro
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** JackOfAllStats[=/=]CriticalHitClass: Technique-type characters. They are able to use R1 in the place of the Triangle button to enhance any of their charge attack finishers via the Enhanced Strike/Extra Charge Attack mechanic (one of the said EX Charge Attacks acts as their main Type Action Special depending on the Technique-type in question). They also have an [[CounterAttack Extra]] [[ComboBreaker Counter]] with R1 that can be used when they suffer damage, but all of these actions cost Musou, and most normally enhanced charge attacks are merely sped-up versions anyway (''Warriors Orochi 2'' makes it so that enhanced C1 and C2 attacks are the only elemental activation C1s and C2s out there, but some Technique-type characters' enhanced charge attacks have a lot more added effects in that said game). Like the Speed-types, in ''3'', they have reworked mechanics with only one R1 Type Action, while also having a [[NonchalantDodge sidestep]] mechanic that can be used to proc instant versions of their dashing square attacks. While forcing them to be limited on offense in the vanilla game, ''Ultimate'' adds in a new item that allows them to sidestep cancel their charge attacks and Type Actions for very solid offense (as well as a new mechanic with being able to [[NoIAmBehindYou dodge around the opponent when getting hit]]). Ah, and of course throughout all games their charge attacks and Type Actions alike can [[CriticalHit critically hit]] any airborne targets.
** ConfusionFu[=/=]CriticalHitClass: ''Warriors Orochi 3'' adds in the Wonder-type characters. They are able to use the [[FlashStep Spirit]] [[DashAttack Charge]] from ''Samurai Warriors 3'' (but this time, it can be used any airborne actions), and can also inflict critical hits on a stunned target or a target staggered from the Break Guard mechanic.

to:

** JackOfAllStats[=/=]CriticalHitClass: Technique-type characters. They are able to use R1 in the place of the Triangle button to enhance any of their charge attack finishers via the Enhanced Strike/Extra Charge Attack mechanic (one of the said EX Charge Attacks acts as their main Type Action Special depending on the Technique-type in question). They also have an [[CounterAttack Extra]] [[ComboBreaker Counter]] with R1 that can be used when they suffer damage, but all of these actions cost Musou, and most normally enhanced charge attacks are merely sped-up versions anyway (''Warriors Orochi 2'' makes it so that enhanced C1 and C2 attacks are the only elemental activation C1s and C2s out there, but some Technique-type characters' enhanced charge attacks have a lot more added effects in that said game). Like the Speed-types, in ''3'', they have reworked mechanics with only one R1 Type Action, Action (that acts mainly as an auxiliary-based possible LauncherMove to setup for their crits on juggled foes), while also having a [[NonchalantDodge sidestep]] mechanic that can be used to proc instant versions of their dashing square attacks. While forcing them to be limited on offense in the vanilla game, ''Ultimate'' adds in a new item that allows them to sidestep cancel their charge attacks and Type Actions for very solid offense (as well as a new mechanic with being able to [[NoIAmBehindYou dodge around the opponent when getting hit]]). Ah, and of course throughout all games their charge attacks and Type Actions alike can [[CriticalHit critically hit]] any airborne targets.
** ConfusionFu[=/=]CriticalHitClass: ''Warriors Orochi 3'' adds in the Wonder-type characters. They Their type actions either border on CombinationAttack or StatusBuff (akin to the Power-types with the latter), but via their "combination attack stats", they are able to use the [[FlashStep Spirit]] [[DashAttack Charge]] (AKA Shadow Art in Japanese) from ''Samurai Warriors 3'' (but this time, it can be used any airborne actions), and can also inflict critical hits on a stunned target or a target staggered from the Break Guard mechanic.mechanic. Expect a LOT of possible combo generation from this type.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.WarriorsOrochi