History Videogame / Thief

18th Sep '17 8:44:06 PM Ferot_Dreadnaught
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* EnemyChatter: Particularly memorable: the [[http://bearpits.ytmnd.com/ bear pits]] conversation in "Lord Bafford's Manor"; and a GenreSavvy guard asking a Mechanist how the cameras know to sound the alarm when they see a thief, but not when they see a guard. (His response? The Mechanists' version of the MST3KMantra, of course.)

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* EnemyChatter: Particularly memorable: the [[http://bearpits.ytmnd.com/ bear pits]] conversation in "Lord Bafford's Manor"; and a GenreSavvy savvy guard asking a Mechanist how the cameras know to sound the alarm when they see a thief, but not when they see a guard. (His response? The Mechanists' version of the MST3KMantra, of course.)
18th Aug '17 7:33:59 PM Zuxtron
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:



** If you were forced to kill someone and had already hid his body, but the blood stain is still in sight and could give you away, you can shoot water arrows into it to wash it away. And, in the third game only, shooting moss arrows at pursuing human enemies will cause them to leave you be, because they start choking on the magically expanding moss.



* VideogameCrueltyPotential: Play the games the way they're meant to be played and you'll avoid it. But still, you can pickpocket virtually anyone (given the right circumstances), backstab anyone not aware of your presence from behind, snipe people and various fauna in the head with a broadhead arrow, blow up or gas people and creatures with fire arrows and bombs/mines, blackjack everyone in the city quarter and hide them in bushes or ignite puddles of oil and throw the unsuspecting innocents in there, blind people with flashbombs, blow zombies to chunky bits or dust with holy water arrows, etc., etc. And best of all, if you kill any normal living being, [[TheDevTeamThinksOfEverything you can clean up the puddle of blood]] [[AwesomeYetPractical by shooting a water arrow into it]]. Of course, you should steer away from any open violence, since in the end, [[VideogameCrueltyPunishment the guards or creatures will probably catch you and arrest or kill you]].

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* VideogameCrueltyPotential: Play the games the way they're meant to be played and you'll avoid it. But still, you can pickpocket virtually anyone (given the right circumstances), backstab anyone not aware of your presence from behind, snipe people and various fauna in the head with a broadhead arrow, blow up or gas people and creatures with fire arrows and bombs/mines, blackjack everyone in the city quarter and hide them in bushes or ignite puddles of oil and throw the unsuspecting innocents in there, blind people with flashbombs, blow zombies to chunky bits or dust with holy water arrows, etc., etc. And best of all, if you kill any normal living being, [[TheDevTeamThinksOfEverything you can clean up the puddle of blood]] [[AwesomeYetPractical blood by shooting a water arrow into it]].it. Of course, you should steer away from any open violence, since in the end, [[VideogameCrueltyPunishment the guards or creatures will probably catch you and arrest or kill you]].
1st Aug '17 9:16:08 AM Bootlebat
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Added DiffLines:

*AlwaysChaoticEvil: Averted with the undead, as you meet one [[spoiler: Brother Murus]] who is rather nice. Played straight with the Trickster's monsters and Kerras's robots.
22nd Jul '17 4:12:10 PM FireCrawler2002
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* KillItWithFire: The Hammerites and Mechanists are fond of this, with their Priests specializing in fire-elemental magic and firing hammer or gear-shaped fireballs at enemies, and in the third game Hammerite Priests using it to increase the attack power of their allies and allow them to harm undead enemies. Several enemies in the first game also utilize fire to attack; the Fire Shadows, invincible flaming undead enemies who can be driven off with attacks and drop fire crystals whenever they are; Fire Elementals, living flying fireballs aligned with the Pagans which launch smaller fireballs at enemies; and Fire Mages, who also launch small fireballs at enemies and can survive in lava.
** The fire arrow is one of the most damaging weapons in Garret's arsenal and can be used to light torches, but lights Garret up like a Christmas tree when readied and makes a ton of noise on impact with enemies/objects.

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* KillItWithFire: The Hammerites and Mechanists are fond of this, with their Priests specializing in fire-elemental magic and firing hammer or gear-shaped fireballs at enemies, and in the third game Hammerite Priests using it to increase the attack power of their allies and allow them to harm undead enemies. Several enemies in the first game also utilize fire to attack; fire; the Fire Shadows, invincible flaming undead enemies who can be driven off with attacks and drop fire crystals whenever they are; Fire Elementals, living flying fireballs aligned with the Pagans which launch smaller fireballs at enemies; and Fire Mages, who also launch small fireballs at enemies and can survive in lava.
** The fire arrow is one of the most damaging weapons in Garret's arsenal arsenal, is one of the few weapons that can kill undead (Except Fire Shadows, for obvious reasons) and can be used to light torches, but lights Garret up like a Christmas tree when readied and makes a ton of noise on impact with enemies/objects.
22nd Jul '17 4:04:45 PM FireCrawler2002
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* The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.

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* ** The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.
22nd Jul '17 4:04:21 PM FireCrawler2002
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* GreenThumb: The Pagans, who can manipulate plants and use them to either help allies or harm enemies. [[spoiler:Viktoria]] from the first two games and the Pagan Shamans from the third game in particular use plant-based attacks, [[spoiler:Viktoria]] extending vines to pin or impale enemies and the Shamans firing blasts of natural energy at enemies and using it to speed up allies. The Earth Mages in the first game can also fire a projectile which will entangle Garret in vines if it hits and gradually sap his health until he shakes free. The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.

to:

* GreenThumb: The Pagans, who can manipulate plants and use them to either help allies or harm enemies. [[spoiler:Viktoria]] from the first two games and the Pagan Shamans from the third game in particular use plant-based attacks, [[spoiler:Viktoria]] extending vines to pin or impale enemies and the Shamans firing blasts of natural energy at enemies and using it to speed up allies. The Earth Mages in the first game can also fire a projectile which will entangle Garret in vines if it hits and gradually sap his health until he shakes free. free.
*
The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.
22nd Jul '17 4:02:34 PM FireCrawler2002
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* GreenThumb: The Pagans, who can manipulate plants and use them to either help allies or harm enemies. [[spoiler:Viktoria]] from the first two games and the Pagan Shamans from the third game in particular use plant-based attacks, [[spoiler:Viktoria]] extending vines to pin or impale enemies and the Shamans firing blasts of natural energy at enemies and using it to speed up allies. The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.

to:

* GreenThumb: The Pagans, who can manipulate plants and use them to either help allies or harm enemies. [[spoiler:Viktoria]] from the first two games and the Pagan Shamans from the third game in particular use plant-based attacks, [[spoiler:Viktoria]] extending vines to pin or impale enemies and the Shamans firing blasts of natural energy at enemies and using it to speed up allies. The Earth Mages in the first game can also fire a projectile which will entangle Garret in vines if it hits and gradually sap his health until he shakes free. The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.


Added DiffLines:

* KillItWithFire: The Hammerites and Mechanists are fond of this, with their Priests specializing in fire-elemental magic and firing hammer or gear-shaped fireballs at enemies, and in the third game Hammerite Priests using it to increase the attack power of their allies and allow them to harm undead enemies. Several enemies in the first game also utilize fire to attack; the Fire Shadows, invincible flaming undead enemies who can be driven off with attacks and drop fire crystals whenever they are; Fire Elementals, living flying fireballs aligned with the Pagans which launch smaller fireballs at enemies; and Fire Mages, who also launch small fireballs at enemies and can survive in lava.
** The fire arrow is one of the most damaging weapons in Garret's arsenal and can be used to light torches, but lights Garret up like a Christmas tree when readied and makes a ton of noise on impact with enemies/objects.
22nd Jul '17 3:34:24 PM FireCrawler2002
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* GreenThumb: The Pagans, who can manipulate plants and use them to either help allies or harm enemies. Viktoria from the first two games and the Pagan Shamans from the third game in particular use plant-based attacks, Viktoria extending vines to pin or impale enemies and the Shamans firing blasts of natural energy at enemies and using it to speed up allies. The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.

to:

* GreenThumb: The Pagans, who can manipulate plants and use them to either help allies or harm enemies. Viktoria [[spoiler:Viktoria]] from the first two games and the Pagan Shamans from the third game in particular use plant-based attacks, Viktoria [[spoiler:Viktoria]] extending vines to pin or impale enemies and the Shamans firing blasts of natural energy at enemies and using it to speed up allies. The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.
22nd Jul '17 3:16:09 PM FireCrawler2002
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* GreenThumb: The Pagans specialize in this magic, particularly [[PlantPerson Viktoria]] and the Pagan Shamans. The moss arrows utilize it to create patches of vegetation that muffle any movement you made on them, and in the third games can choke enemies it is fired at, rendering them helpless. The vine arrows in the second game also utilize it, creating a vine down from any surface that you can climb up to reach high-up areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.

to:

* GreenThumb: The Pagans specialize in this magic, particularly [[PlantPerson Viktoria]] Pagans, who can manipulate plants and use them to either help allies or harm enemies. Viktoria from the first two games and the Pagan Shamans. Shamans from the third game in particular use plant-based attacks, Viktoria extending vines to pin or impale enemies and the Shamans firing blasts of natural energy at enemies and using it to speed up allies. The moss arrows utilize it to create patches of vegetation that muffle any movement you made on them, and in the third games game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game also utilize it, creating create a vine down from any surface that it they are fired at which you can use to climb up to reach high-up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.
22nd Jul '17 2:59:24 PM FireCrawler2002
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Added DiffLines:

* GreenThumb: The Pagans specialize in this magic, particularly [[PlantPerson Viktoria]] and the Pagan Shamans. The moss arrows utilize it to create patches of vegetation that muffle any movement you made on them, and in the third games can choke enemies it is fired at, rendering them helpless. The vine arrows in the second game also utilize it, creating a vine down from any surface that you can climb up to reach high-up areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.
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