Follow TV Tropes

Following

History Videogame / TheWorldIsNotEnough

Go To

OR

Is there an issue? Send a MessageReason:
None


** In particular are the "Mustang", "Meyer" and "Deutsche" (or "Koffler and Stock" on [=PS1=]) weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=] or [=KS5=], M45, [=AR36=] and [=SA90=] are respectively an [=MP5SD6=] (though it's a [=MP5SD2=] in the PS1 version), [=UMP45=], [=G36=] and [=MSG90=].

to:

** In particular are the "Mustang", "Meyer" and "Deutsche" (or "Koffler and Stock" on [=PS1=]) weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=] or [=KS5=], M45, [=AR36=] and [=SA90=] are respectively an [=MP5SD6=] (though it's a [=MP5SD2=] in the PS1 [=PS1=] version), [=UMP45=], [=G36=] and [=MSG90=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationalBadass:
** Well, it's a video game, and video games needs bosses, so... small-time henchmen in the film like Davidov, Bulion and Gabor, all who gets shot unceremoniously, gets upgraded into bosses that Bond needs to take down in lengthy gunfights. Gabor in particular becomes a heavily-armoured enforcer who assaults Bond with automatic weaponry, grenades, and puts up one hell of a fight before he's finally taken down after soaking up several dozen bullets (compared to his movie equivalent where his death seems like an afterthought - Bond randomly plugs three rounds in him while chasing Elektra and he's promptly forgotten).
** Bond himself. He can single-handedly wipe out entire platoons of mercenaries (he killed more mooks in the second Thames level than in the film itself) and he doesn't get captured alive, requiring Zukovsky to save him before the climax.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DestroyTheSecurityCamera: In the first level, Bond tracks down the informant, [=LaChaise=], in LaChaise's penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
Is there an issue? Send a MessageReason:
None


* AdaptationInducedPlotHole: The UsefulNotes/PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later.

to:

* AdaptationInducedPlotHole: The UsefulNotes/PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later. The N64 version remembers to include it.
Is there an issue? Send a MessageReason:
Changed "AKA-47."


** In particular are the "Mustang", "Meyer" and "Deutsche" (or "Koffler" on [=PS1=]) weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=] or [=KSS=], M45, [=AR36=] and [=SA90=] are respectively an [=MP5SD6=], [=UMP45=], [=G36=] and [=MSG90=].

to:

** In particular are the "Mustang", "Meyer" and "Deutsche" (or "Koffler" "Koffler and Stock" on [=PS1=]) weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=] or [=KSS=], [=KS5=], M45, [=AR36=] and [=SA90=] are respectively an [=MP5SD6=], [=MP5SD6=] (though it's a [=MP5SD2=] in the PS1 version), [=UMP45=], [=G36=] and [=MSG90=].

Added: 255

Changed: 137

Is there an issue? Send a MessageReason:
None


* DiesDifferentlyInAdaptation: Davidov and Bullion are still killed, just a little later than they were in the movie so that the game could have more bosses/objectives.

to:

* DiesDifferentlyInAdaptation: DiesDifferentlyInAdaptation:
**
Davidov and Bullion are still killed, just a little later than they were in the movie so that the game could have more bosses/objectives.


Added DiffLines:

** In the movie, Renard kills Captain Nikolai and his crew with poisoned food. In the game, Renard just shoots him.
Is there an issue? Send a MessageReason:


** Depending on your version, Davidov either leaves his car and goes a little while before you kill him (on N64), or outright attacks you at Elektra's villa (on PlayStation).

to:

** Depending on your version, Davidov either leaves his car and goes a little while before you kill him (on N64), or outright attacks you at Elektra's villa (on PlayStation).UsefulNotes/PlayStation).



** "Fallen Angel" features this in both versions. The PlayStation version starts out similarly to Turncoat in N64 - your gear is locked in a room down the hall from the beginning of the mission. The N64 version has you fighting Gabor unarmed near the end of the mission.

to:

** "Fallen Angel" features this in both versions. The PlayStation UsefulNotes/PlayStation version starts out similarly to Turncoat in N64 - your gear is locked in a room down the hall from the beginning of the mission. The N64 version has you fighting Gabor unarmed near the end of the mission.
Is there an issue? Send a MessageReason:


* AdaptationInducedPlotHole: The PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later.

to:

* AdaptationInducedPlotHole: The PlayStation UsefulNotes/PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UniqueEnemy: The first level has a shotgun-totting guard in blue who doesn't appear ''anywhere''else in the game.
Is there an issue? Send a MessageReason:
None


** Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks.

to:

** Another instance is where Bond not only has to chase the Cigar Girl along the Thames and Thames, but now also through a subway system section of the London Underground after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks.

Changed: 875

Removed: 612

Is there an issue? Send a MessageReason:
A reprisal is a retaliatory attack; this is now Role Reprise. It's also Trivia/.


* MookMaker:
** In the N64 version, "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised.

to:

* MookMaker:
**
MookMaker: In the N64 version, "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised.raised.
* OneSteveLimit: Played with in the N64 version's multiplayer mode. For example, whilst two players cannot both play as a specific character (for example, Jaws), they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.



* RespawningEnemies[=/=]TeleportingKeycardSquad: In "King's Ransom".
* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie. Although footage of him in the film only appears in the extended 007 difficulty ending in the UsefulNotes/PlayStation version.
* OneSteveLimit: Played with in the N64 version's multiplayer mode. For example, whilst two players cannot both play as a specific character (for example, Jaws), they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.

to:

* RespawningEnemies[=/=]TeleportingKeycardSquad: RespawningEnemies: In "King's Ransom".
* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie. Although footage of him in the film only appears in the extended 007 difficulty ending in the UsefulNotes/PlayStation version.
* OneSteveLimit: Played with in the N64 version's multiplayer mode. For example, whilst two players cannot both play as a specific character (for example, Jaws), they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.
Ransom".
Is there an issue? Send a MessageReason:
None


** Instead of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappelling into the building to battle the security as Bond runs down to the vault to find Sir Robert King (amusingly, this massive attack was later incorporated into ''Film/DieAnotherDay'' in a scenario that also basically turns out to be a video game).

to:

** Instead of the Cigar Girl attacking MI6 [=MI6=] alone, an entire army of mercenaries come rappelling into the building to battle the security as Bond runs down to the vault to find Sir Robert King (amusingly, this massive attack was later incorporated into ''Film/DieAnotherDay'' in a scenario that also basically turns out to be a video game).
Is there an issue? Send a MessageReason:
None


* SecretCharacter: Many Bond villains who appeared in earlier movies appear as unlockable characters in multiplayer: Baron Samedi, Oddjob, May Day, Jaws, Scaramanga, Alec Trevelyan and Max Zorin. Bond girl Wai Lin is also an unlockable character.

to:

* SecretCharacter: Many Bond villains who appeared in earlier movies appear as unlockable characters in multiplayer: [[Film/LiveandLetDie Baron Samedi, Oddjob, Samedi]], [[Film/GoldFinger Oddjob]], [[Film/AViewtoaKill May Day, Jaws, Scaramanga, Day]], [[Film/TheSpyWhoLovedMe Jaws]], [[Film/TheManwiththeGoldenGun Scaramanga]], [[Film/GoldenEye Alec Trevelyan Trevelyan]] and Max Zorin. Bond girl Wai Lin is also an unlockable character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationExplanationExtrication: In the N64 version, Renard's henchwoman at the beginning never gives James Bond a cigar, nor are cigars even featured in the game, so it is never explained why James calls her the Cigar Girl.
Is there an issue? Send a MessageReason:
None


** In particular are the "Mustang", "Meyer" and "Deutsche" (or "Koffler" on PS1) weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=] or [=KSS=], M45, [=AR36=] and [=SA90=] are respectively an [=MP5SD6=], [=UMP45=], [=G36=] and [=MSG90=].

to:

** In particular are the "Mustang", "Meyer" and "Deutsche" (or "Koffler" on PS1) [=PS1=]) weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=] or [=KSS=], M45, [=AR36=] and [=SA90=] are respectively an [=MP5SD6=], [=UMP45=], [=G36=] and [=MSG90=].

Added: 454

Removed: 459

Is there an issue? Send a MessageReason:
None


* DiesDifferentlyInAdaptation: Davidov and Bullion are still killed, just a little later than they were in the movie so that the game could have more bosses/objectives.
** Depending on your version, Davidov either leaves his car and goes a little while before you kill him (on N64), or outright attacks you at Elektra's villa (on PlayStation).
** Valentin doesn't kill Bullion at all like he did in the movie, leaving Bond to confront him in both versions.



* SparedByTheAdaptation: Subverted. Davidov and Bullion are still killed, just a little later than they were in the movie so that the game could have more bosses/objectives.
** Depending on your version, Davidov either leaves his car and goes a little while before you kill him (on N64), or outright attacks you at Elektra's villa (on PlayStation).
** Valentin doesn't kill Bullion at all like he did in the movie, leaving Bond to confront him in both versions.
Is there an issue? Send a MessageReason:
None


** In particular are the "Mustang", "Meyer" and "Deutsche" (or "Koffler" on PS1) weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=] or KSS, M45, AR36 and [=SA90=] are respectively an [=MP5SD6=], [=UMP45=], G36 and [=MSG90=].

to:

** In particular are the "Mustang", "Meyer" and "Deutsche" (or "Koffler" on PS1) weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=] or KSS, [=KSS=], M45, AR36 [=AR36=] and [=SA90=] are respectively an [=MP5SD6=], [=UMP45=], G36 [=G36=] and [=MSG90=].



* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry without ever showing his left hand - this also applies to larger weapons like machine guns, shotguns, and even the ''AR36 Sniper Rifle''.

to:

* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry without ever showing his left hand - this also applies to larger weapons like machine guns, shotguns, and even the ''AR36 ''[=AR36=] Sniper Rifle''.
Is there an issue? Send a MessageReason:
None


** In particular are the "Mustang", "Meyer" and "Deutsche" weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=], M45, and [=SA90=] are respectively an [=MP5SD6=], [=UMP45=], and [=MSG90=].

to:

** In particular are the "Mustang", "Meyer" and "Deutsche" (or "Koffler" on PS1) weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=], [=M9S=] or KSS, M45, AR36 and [=SA90=] are respectively an [=MP5SD6=], [=UMP45=], G36 and [=MSG90=].



* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry without ever showing his left hand - this also applies to larger weapons like machine guns, shotguns, and even the ''sniper rifle''.

to:

* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry without ever showing his left hand - this also applies to larger weapons like machine guns, shotguns, and even the ''sniper rifle''.''AR36 Sniper Rifle''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScareChord: The game over theme in the N64 version counts.
Is there an issue? Send a MessageReason:
None


* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie. Except in the mission intro/win cutscenes from the UsefulNotes/PlayStation version.

to:

* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie. Except Although footage of him in the mission intro/win cutscenes from film only appears in the extended 007 difficulty ending in the UsefulNotes/PlayStation version.

Changed: 234

Removed: 180

Is there an issue? Send a MessageReason:
None


** The 007 difficulty in the PlayStation version.

to:

** The 007 difficulty with the Power Goons cheat in the PlayStation UsefulNotes/PlayStation version.



* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] with only $26,000 to start with.

to:

* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] with only $26,000 to start with. It's even harder on 007 mode.



** In the PlayStation version, "Courier" does this with its alarms that spawn a series of mooks and a few mooks in the next room. Also occurs in "Masquerade" with the two soldiers.



* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie.

to:

* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie. Except in the mission intro/win cutscenes from the UsefulNotes/PlayStation version.



* TimedMission: "Underground Uprising" and "Meltdown".

to:

* TimedMission: "Underground Uprising" and "Meltdown". The TimeBomb part in "Turncoat" on the UsefulNotes/PlayStation version has this.
Is there an issue? Send a MessageReason:
None


* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 playing Blackjack with only $26,000 to start with.

to:

* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack Blackjack]] with only $26,000 to start with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 playing Blackjack with only $26,000 to start with.

Added: 753

Changed: 354

Is there an issue? Send a MessageReason:
None


* SparedByTheAdaptation: Subverted. Davidov and Bullion are still killed, just a little later than they were in the movie (Davidov actually leaves his car and goes a little while before you kill him, and Valentin doesn't kill Bullion like he did in the movie, leaving Bond to confront him) so that the game could have more bosses/objectives.

to:

* SparedByTheAdaptation: Subverted. Davidov and Bullion are still killed, just a little later than they were in the movie (Davidov actually so that the game could have more bosses/objectives.
** Depending on your version, Davidov either
leaves his car and goes a little while before you kill him, and him (on N64), or outright attacks you at Elektra's villa (on PlayStation).
**
Valentin doesn't kill Bullion at all like he did in the movie, leaving Bond to confront him) so that the game could have more bosses/objectives.him in both versions.



* WarringWithoutWeapons: You start "Turncoat" off without any guns (although you still have your wristwatch) but you can find another just a few seconds into the level by climbing up a ladder onto a scaffolding.

to:

* WarringWithoutWeapons: You WarringWithoutWeapons:
** On N64, you
start "Turncoat" off without any guns (although you still have your wristwatch) but you can find another just a few seconds into the level by climbing up a ladder onto a scaffolding.scaffolding.
** "Fallen Angel" features this in both versions. The PlayStation version starts out similarly to Turncoat in N64 - your gear is locked in a room down the hall from the beginning of the mission. The N64 version has you fighting Gabor unarmed near the end of the mission.

Added: 49

Changed: 774

Removed: 617

Is there an issue? Send a MessageReason:
None


* AdaptationExpansion: Many instances.

to:

* AdaptationExpansion: Many instances.instances, mainly in the N64 version.



* TheComputerIsACheatingBastard: The 007 difficulty in the PlayStation version.
** In multiplayer, you can set your starting health to a maximum of 200. AI players health are predetermined by the game and two of these, Oddjob and Jaws, have a set health amount of 250 and 300, respectively. For comparison, all variants of James Bond have 150 HP, except for his tuxedo variant which has 200.
** AI players can fire semi-automatic weapons much faster than you can, such as all pistols (except for the Golden Gun), the Deutsche [=SA90=] sniper rifle and the Frinesi Special 12 shotgun.

to:

* TheComputerIsACheatingBastard: The 007 difficulty in the PlayStation version.
TheComputerIsACheatingBastard:
** In multiplayer, multiplayer on the N64 version, you can set your starting health to a maximum of 200. AI players health are predetermined by the game and two of these, Oddjob and Jaws, have a set health amount of 250 and 300, respectively. For comparison, all variants of James Bond have 150 HP, except for his tuxedo variant which has 200.
** AI players in Multiplayer mode on N64 can fire semi-automatic weapons much faster than you can, such as all pistols (except for the Golden Gun), the Deutsche [=SA90=] sniper rifle and the Frinesi Special 12 shotgun. shotgun.
** The 007 difficulty in the PlayStation version.



* MostAnnoyingSound: The hostages have this:
--> "Don't shoot!"
--> "Help me!"
** The PlayStation version...
--> "Don't kill me!"
--> "Please, don't shoot!"
--> "Help!"
* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised. In the PlayStation version, "Courier" does this with its alarms that spawn a series of mooks and a few mooks in the next room. Also occurs in "Masquerade" with the two soldiers.

to:

* MostAnnoyingSound: The hostages have this:
--> "Don't shoot!"
--> "Help me!"
MookMaker:
** The PlayStation version...
--> "Don't kill me!"
--> "Please, don't shoot!"
--> "Help!"
* MookMaker:
In the N64 version, "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised. raised.
**
In the PlayStation version, "Courier" does this with its alarms that spawn a series of mooks and a few mooks in the next room. Also occurs in "Masquerade" with the two soldiers.



* OneSteveLimit: Played with in multiplayer. For example, two players can not both play as Jaws, but they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.

to:

* OneSteveLimit: Played with in multiplayer. the N64 version's multiplayer mode. For example, whilst two players can not cannot both play as Jaws, but a specific character (for example, Jaws), they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationInducedPlotHole: The PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later.
Is there an issue? Send a MessageReason:
None


** The [=PlayStation=] version...

to:

** The [=PlayStation=] PlayStation version...

Added: 653

Changed: 393

Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard:

to:

* TheComputerIsACheatingBastard:TheComputerIsACheatingBastard: The 007 difficulty in the PlayStation version.



* HandCannon: The Mustang .44 and Raptor Magnum.

to:

* HandCannon: The Mustang .44 and Raptor Magnum.Magnum/IAC Defender.



* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised.

to:

* MostAnnoyingSound: The hostages have this:
--> "Don't shoot!"
--> "Help me!"
** The [=PlayStation=] version...
--> "Don't kill me!"
--> "Please, don't shoot!"
--> "Help!"
* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised. In the PlayStation version, "Courier" does this with its alarms that spawn a series of mooks and a few mooks in the next room. Also occurs in "Masquerade" with the two soldiers.

Added: 816

Changed: 825

Is there an issue? Send a MessageReason:
None


This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The N64 game more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full voice-acting (all of which were also in ''VideoGame/PerfectDark'', Rare's SpiritualSuccessor to ''[=GoldenEye 007=]'') and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in ''Perfect Dark'') and swim.

to:

This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The N64 game games more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full voice-acting (all of which were also in ''VideoGame/PerfectDark'', Rare's SpiritualSuccessor to ''[=GoldenEye 007=]'') and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in ''Perfect Dark'') and swim.



* AdaptationExpansion: Many instances. For example, instead of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappeling into the building to battle the security as Bond runs down to the vault to find Sir Robert King (amusingly, this massive attack was later incorporated into ''Film/DieAnotherDay'' in a scenario that also basically turns out to be a videogame). Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks. They even manage to make an entire level out of a sequence where Bond starts chasing after Zukovsky's driver Bullion through the streets of Istanbul, turns a corner, and is surrounded by bad guys and surrenders.

to:

* AdaptationExpansion: Many instances. For example, instead
** Instead
of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappeling rappelling into the building to battle the security as Bond runs down to the vault to find Sir Robert King (amusingly, this massive attack was later incorporated into ''Film/DieAnotherDay'' in a scenario that also basically turns out to be a videogame). video game).
**
Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks. Mooks.
**
They even manage to make an entire level out of a sequence where Bond starts chasing after Zukovsky's driver Bullion through the streets of Istanbul, turns a corner, and is surrounded by bad guys and surrenders.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/img_3558.JPG]]

Based on the 1999 ''Franchise/JamesBond'' film of the [[Film/TheWorldIsNotEnough same name]], ''The World is Not Enough'' is a video game released in 2000 by Creator/ElectronicArts for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/PlayStation, and UsefulNotes/GameBoyColor.

This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The N64 game more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full voice-acting (all of which were also in ''VideoGame/PerfectDark'', Rare's SpiritualSuccessor to ''[=GoldenEye 007=]'') and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in ''Perfect Dark'') and swim.

----
!!The game features examples of:

* AdaptationExpansion: Many instances. For example, instead of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappeling into the building to battle the security as Bond runs down to the vault to find Sir Robert King (amusingly, this massive attack was later incorporated into ''Film/DieAnotherDay'' in a scenario that also basically turns out to be a videogame). Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks. They even manage to make an entire level out of a sequence where Bond starts chasing after Zukovsky's driver Bullion through the streets of Istanbul, turns a corner, and is surrounded by bad guys and surrenders.
* AKA47: Many examples:
** Wolfram [=P2K=] -- Walther P99.
** Mustang .44 -- Colt Anaconda with hunting scope.
** Raptor Magnum -- Desert Eagle with laser sight.
** Soviet KA-57 -- AKS-47.
** In particular are the "Mustang", "Meyer" and "Deutsche" weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=], M45, and [=SA90=] are respectively an [=MP5SD6=], [=UMP45=], and [=MSG90=].
* BagOfSpilling:
** Weapons that share ammo fall into this. For example, the Suisse SSR 4000 and the Soviet KA-57 both share 7.62mm ammo and you can carry up to 60 rounds in reserve for both of them. The former weapon however only has a 5 round magazine and the latter has a 30 round magazine. This means that if you carry a fully loaded Soviet KA-57, pick up a Suisse SSR and switch to that weapon, you will only carry 65 rounds instead of 90.
** Even the Dart function of the wristwatch is subjected to this; even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you darts ("Courier" and "Night Watch") at all.
* CoolShades: Some mooks, Max Zorin and strangely, Oddjob wear these.
* TheComputerIsACheatingBastard:
** In multiplayer, you can set your starting health to a maximum of 200. AI players health are predetermined by the game and two of these, Oddjob and Jaws, have a set health amount of 250 and 300, respectively. For comparison, all variants of James Bond have 150 HP, except for his tuxedo variant which has 200.
** AI players can fire semi-automatic weapons much faster than you can, such as all pistols (except for the Golden Gun), the Deutsche [=SA90=] sniper rifle and the Frinesi Special 12 shotgun.
* FacelessGoons/ GratuitousNinja: Several levels feature mercenaries and terrorists in black balaclavas and matching ninja gear, even in broad daylight.
* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry without ever showing his left hand - this also applies to larger weapons like machine guns, shotguns, and even the ''sniper rifle''.
** In the N64 version, on the other hand, this trope is averted for larger weapons, but strangely ''subverted'' for smaller weapons. Even though your first person view shows you holding pistols and such in one hand, seeing your character in the third-person (such as when an opponent sees you in multiplayer) shows that you are really holding them with both hands.
* HandCannon: The Mustang .44 and Raptor Magnum.
* HyperspaceArsenal: Not only do you have room for about 3-4 different weapons per level, but you also usually carry a bunch of gadgets with you as well.
* ISurrenderSuckers: If you use the Wristwatch to disarm an enemy of his weapon and then punch them immediately afterwards, they'll put their hands up in a surrendering pose...only to immediately brandish their sidearm and continue shooting at you if you walk away from them. They can also surrender if you sneak up on them from behind, but they will shoot at you if you go away from them.
* ItsAWonderfulFailure: Some levels have cutscenes that trigger if you fail certain objectives.
* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised.
* PlayerGuidedMissile: The AT-420 Sentinel fires rockets that can be guided using its laser pointer. Curiously, in the single player mode, it has a night vision camera attached to it.
* PlotArmor: Inverted in both versions. Characters vital to a mission tend to be much more vulnerable to attacks, even non-lethal ones such as the wristwatch's Stunner function. Zukovsky, M, Moneypenny, Robinson, the scientists in King's Ransom and the civilians in Courier, Thames Chase, Underground Uprising, and Turncoat in the [=N64=] version and all of Christmas Jones' appearances in both the [=N64=] and the [=PS1=] versions come to mind.
* RespawningEnemies[=/=]TeleportingKeycardSquad: In "King's Ransom".
* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie.
* OneSteveLimit: Played with in multiplayer. For example, two players can not both play as Jaws, but they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.
* SecretCharacter: Many Bond villains who appeared in earlier movies appear as unlockable characters in multiplayer: Baron Samedi, Oddjob, May Day, Jaws, Scaramanga, Alec Trevelyan and Max Zorin. Bond girl Wai Lin is also an unlockable character.
* SequenceBreaking:
** It's actually possible to complete the first level in the N64 version without ever going upstairs. Simply use the Watch's Stunner or Darts on someone or press the alarm, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on 00 Agent.
** Several other levels have objectives that only appear when certain characters talk to you. However, it's possible to completely bypass these objectives by zapping them with your watch's Stun mode and walking past them before they have a chance to recover. This makes accomplishing certain missions a lot easier/quicker than usual, which is helpful when unlocking multiplayer content.
* ShoutOut: One of Zukovsky's guards bears a resemblance to [[Film/{{Scarface 1983}} Tony Montana]].
* SniperPistol: The Mustang .44 is a HandCannon with an adjustable hunting scope.
* SparedByTheAdaptation: Subverted. Davidov and Bullion are still killed, just a little later than they were in the movie (Davidov actually leaves his car and goes a little while before you kill him, and Valentin doesn't kill Bullion like he did in the movie, leaving Bond to confront him) so that the game could have more bosses/objectives.
* SwissArmyWeapon: The Motorola wristwatch, which Bond starts off every level with, has four different function: Stunner, Dart, Laser, and Grapple.
* TimedMission: "Underground Uprising" and "Meltdown".
* VideoGameCrueltyPotential: Where to begin? In literally the first second in the first mission, "Courier", you start off in front of the bank receptionist, who is within arm's length of Bond. You can punch her out the moment the gameplay begins. Sure, it will make you fail the mission, but it's still strangely funny watching the receptionist fly half-way across the room before falling over and dying.
** The Stunner mode on the wristwatch allows you to repeatedly electrocute people again and again without killing them.
* WarringWithoutWeapons: You start "Turncoat" off without any guns (although you still have your wristwatch) but you can find another just a few seconds into the level by climbing up a ladder onto a scaffolding.
* YouDontLookLikeYou: Several characters end up looking nothing like their actors from the movie. Notable examples include Moneypenny, Robinson, Sir Robert King, and especially Q. Even some of the Bond villains from previous movies fall into this, notably Jaws, Alec Trevelyan and Baron Samedi.

Top