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** Being hit by one of the Guardians during a Silent Realm challenge. This doesn't actually give you a GameOver, but it does kick you out and force you to start again, so it's similar.

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** Being hit by one of the Guardians during a Silent Realm challenge. This doesn't actually give you a GameOver, but it does kick you out uses Link's death animation where he struggles to stand up and force the game forces you to start again, so it's similar.
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Adult Fear is now a disambig


* AdultFear:
** Link has to deal with the kidnapping of his best friend, [[spoiler:as well as a number of instances where she was helpless and would have been brutally killed by a demon if he hadn't intervened]]. Also, at one point in the game, [[spoiler:Link has to outright tell Zelda's father that his daughter is not coming back]].
** Kukiel's mom is shown to be completely terrified when Kukiel suddenly disappeared. The disappearance of Kukiel is set up to look ''exactly'' like a child abduction that might show up on the news. She went out to play and never came home. When you ask around, all people can tell you was that she was last seen playing with a strange man. And from all evidence, ''he took her to his house''. [[spoiler:Turns out the guy is harmless and sends her home the next morning]], but still!
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** [[spoiler:Once you get the boss room key in the Ancient Cistern, you have to get out of that pit before the falling Buddha statue crushes you]]. Should you instead try and take on all the Cursed Bokoblins in the pit instead, [[GoryDiscretionShot the camera cuts out of the pit and Link is heard gasping and then screaming as the statue lands in place]]

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** [[spoiler:Once you get the boss room key in the Ancient Cistern, you have to get out of that pit before the falling Buddha statue crushes you]]. you. Should you instead try and take on all the Cursed Bokoblins in the pit instead, [[GoryDiscretionShot the camera cuts out of the pit and Link is heard gasping and then screaming as the statue lands in place]]place]]]].

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* NonStandardGameOver: [[spoiler:[[ApocalypseHow If The Imprisoned manages to reach the Sealed Temple before you can defeat and reseal it.]]]]

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* NonStandardGameOver: [[spoiler:[[ApocalypseHow NonStandardGameOver:
** [[ApocalypseHow
If The Imprisoned manages to reach the Sealed Temple before you can defeat and reseal it.]]]]]]

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** [[spoiler:Once you get the boss room key in the Ancient Cistern, you have to get out of that pit before the falling Buddha statue crushes you]]. Should you instead try and take on all the Cursed Bokoblins in the pit instead, [[GoryDiscretionShot the camera cuts out of the pit and Link is heard gasping and then screaming as the statue lands in place]]



** Also, [[spoiler:once you get the boss room key in the Ancient Cistern, you have to get out of that pit before the giant Buddha statue's foot crushes you]].
** The advancing wall of lava in an underground tunnel in the Fire Sanctuary will also result in an instant game over if it engulfs Link.

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** Also, [[spoiler:once you get the boss room key in the Ancient Cistern, you have to get out of that pit before the giant Buddha statue's foot crushes you]].
** The advancing wall of lava in an underground tunnel in the Fire Sanctuary will also result in an instant game over if it engulfs touches Link.
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Crosswicking from Ability Depletion Penalty trope page.

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* AbilityDepletionPenalty: The [[SprintMeter Stamina Meter]] is used for sprinting, climbing, {{spin attack}}s, carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. Drain the meter completely and Link can't do anything but move around slowly until the circle refills, including actions that don't normally run off the meter.
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* {{Metroidvania}}: This is the closest the ''Zelda'' series has gotten to being ''VideoGame/{{Metroid}}''-like, with {{Save Point}}s rather than free-saving and fewer safe towns. Considering the latter originally took many cues from the former, it's quite appropriate that the opposite would eventually happen.

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* {{Metroidvania}}: This is the closest the ''Zelda'' series has gotten to being ''VideoGame/{{Metroid}}''-like, ''Franchise/{{Metroid}}''-like, with {{Save Point}}s rather than free-saving and fewer safe towns. Considering the latter originally took many cues from the former, it's quite appropriate that the opposite would eventually happen.



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Typo fix. Also removed a sinkhole


* IdiotHair: Groose has an [[UpToEleven Idiot Pompadour]]. [[spoiler:The usual implicaions of the trope are subverted, however; while Groose at first comes across as a dumb jock, he later proves to have a gift for construction and engineering, which he uses to build a rail-mounted catapult]].

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* IdiotHair: Groose has an [[UpToEleven Idiot Pompadour]]. Pompadour. [[spoiler:The usual implicaions implications of the trope are subverted, however; while Groose at first comes across as a dumb jock, he later proves to have a gift for construction and engineering, which he uses to build a rail-mounted catapult]].

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* IdiotHair: Groose has an [[UpToEleven Idiot Pompadour]].

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* IdiotHair: Groose has an [[UpToEleven Idiot Pompadour]]. [[spoiler:The usual implicaions of the trope are subverted, however; while Groose at first comes across as a dumb jock, he later proves to have a gift for construction and engineering, which he uses to build a rail-mounted catapult]].



* {{Irony}}: [[spoiler:Zelda only thinks she's playing the part of the Goddess at the beginning of the game. And then she turns out to ''actually be'' said Goddess.]]

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* {{Irony}}: [[spoiler:Zelda only thinks she's At the beginning of the game, Link and Zelda take part in a traditional ceremony, with Zelda playing the part of the Goddess at and Link the beginning part of the game. And then she her Chosen Hero. [[spoiler:As it turns out to ''actually be'' said Goddess.out, Zelda really ''is'' the Goddess, and Link is her Chosen Hero. This is reinforced later when [[PlotParallel the two reenact the same scene]], this time with full knowledge of their true destiny.]]



** The case of Link and Zelda is an inversion. The two already live in the sky, alongside the other students of the Knight Academy and of Skyloft's population. But during the game's prologue, Zelda feels like something or someone from the surface is calling her, though she tries to brush it off. After she's forcefully taken downward by Ghirahim, Link is guided by sword spirit Fi to the inside of the Goddess Statue, where they open a hole in the clouds connecting to the surface. With the encouragement of Zelda's father (Gaepora), Link embarks on a journey to the earth in order to find his childhood friend.

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** The case of Inverted by Link and Zelda is an inversion. The two already live in Zelda. They begin the sky, alongside game living on the other students floating island of the Knight Academy and of Skyloft's population. But during the game's prologue, Zelda feels like something or someone from Skyloft, where their people have lived for so long that the surface far below is calling her, though she tries just a myth to brush it off. After she's forcefully taken downward by Ghirahim, Link is guided by sword spirit Fi to the inside them. Much of the Goddess Statue, where they open a hole adventure consists of Link descending to different parts of the surface in search of Zelda, who was pulled down through the clouds connecting to the surface. With the encouragement of Zelda's father (Gaepora), Link embarks on a journey to the earth in order to find his childhood friend.by Ghirahim.



* KleptomaniacHero: Lampshaded and defied. Opening a cupboard in someone else's house yields a message that doing so is impolite, not that the game actually stops you. Ultimately, however, Link won't steal from people except for the Piece of Heart he finds in Zelda's cupboard.

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* KleptomaniacHero: Lampshaded and defied. Opening a cupboard in someone else's house yields a message that doing so is impolite, not that the game actually stops you. Ultimately, however, after which Link won't steal from people except for automatically closes the Piece of Heart he finds cupboard without taking anything. [[spoiler:Played straight if Link looks in Zelda's cupboard.cupboard -- doing so will net the player a Piece of Heart.]]



* LeapOfFaith: Towards the end of the Fire Sanctuary, you have to take one to find the way to the boss key.

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* LeapOfFaith: Towards the end of the Fire Sanctuary, you have to take one to find the way to the boss key. Jump in the correct direction, and you land safely on a platform that isn't visible from above. Jump the wrong way, and you're going straight into lava.



** The first has Groose pining for Zelda, whom is {{implied|LoveInterest}} to be interested in Link.

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** The first has Groose pining for Zelda, whom who is {{implied|LoveInterest}} to be interested in Link.



* MagicMusic: By means of the harp and Fi's singing, magical portals open up and clues from the goddess are granted.

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* MagicMusic: By means of Link accesses the Goddess's trials and messages by playing songs on a harp, accompanied by Fi singing. Zelda is also implied to have used the harp and Fi's singing, magical to open portals open up and clues from the goddess are granted.gateways before passing it on to Link.



** At the beginning of the game, after a terrifying nightmare foreshadowing the game, Link's woken up by the sound of Zelda's Loftwing giving an ear-splitting caw, sending him tumbling out of bed, it then spits her letter directly into his face and just leaves.

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** At the beginning of the game, after a terrifying nightmare foreshadowing the game, Link's woken up by the sound of Zelda's Loftwing giving an ear-splitting caw, sending him tumbling out of bed, it bed. It then spits her letter directly into his face and just leaves.



* MyGodWhatHaveIDone: [[spoiler: Zelda had this reaction when revealing to Link that she, as Hylia, deliberately put him in danger in order to ensure he would become powerful enough to be her chosen hero. While she acknowledges that is was necessary to stop Demise, she hates that it had to happen.]]
* MySensorsIndicateYouWantToTapThat: Fi can do exactly that. Played straight when [[spoiler:if you go through Peatrice's subquest by returning her love, she notices the effects of Peatrice's looks on Link and Peatrice's love for him, advising Link to avoid touching the subject with Zelda]]. In a roundabout way, Fi does this when she decides that every good news about Zelda's fate is likely to lift Link's spirits.
* MysticalLotus: The Ancient Cistern, a temple based around Buddhism with a prominent idol resembling the Buddha in the center of its main chamber containing the Sacred Flame of Farore, has both actual lotus plants in its waters and lotus artwork on its walls and ceiling.

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* MyGodWhatHaveIDone: [[spoiler: Zelda had this reaction when revealing to Link that she, as Hylia, deliberately put manipulated him by putting herself in danger in order to ensure he would motivate him to complete her trials and become powerful enough to be her chosen hero.worthy of the complete Triforce. While she acknowledges that is was necessary to stop Demise, she hates that it had to happen.]]
* MySensorsIndicateYouWantToTapThat: Fi can do exactly that. Played straight when [[spoiler:if you go through Peatrice's subquest by returning her love, she notices the effects of Peatrice's looks on Link and Peatrice's love for him, advising Link to avoid touching the subject with Zelda]]. In a roundabout way, Fi does this when she decides that every any good news about Zelda's fate is likely to lift Link's spirits.
* MysticalLotus: The Ancient Cistern, a temple based around Buddhism with a prominent idol resembling the Buddha in the center of its main chamber containing the Sacred Flame of Farore, has both actual lotus plants in its waters and lotus artwork on its walls and ceiling. Even the BossKey is painted to look like a lotus when inserted into the lock.



* NiceJobBreakingItHero: It ends up being a bad idea to [[spoiler:leave a functioning and extremely conspicuous time portal out in the open like that]]. A rare example of the hero falling victim to Rule #41 on the EvilOverlordList.

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* NiceJobBreakingItHero: NiceJobBreakingItHero:
** Impa leaves Link behind after lecturing him on Eldin Volcano. While this gives him a chance to redeem himself in her eyes after [[spoiler:his earlier failure to be there when Zelda needed help]], it also means that when Ghirahim attacks, Impa has to fight him alone and is quickly overwhelmed. Only Link's timely arrival prevents Impa from being defeated and Zelda captured.
**
It ends up being a bad idea to [[spoiler:leave a functioning and extremely conspicuous time portal out in the open like that]]. A rare example of the hero falling victim to Rule #41 on the EvilOverlordList.



** A late-game segment of Eldin Volcano has you blown off course by an eruption and captured by the Bokoblins. While you immediately get back the Mogma Mitts, six of your items are scattered throughout the region, while the rest are all in the same spot.

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** A late-game segment of Eldin Volcano has you blown off course by an eruption and captured by the Bokoblins. While you immediately get back the Mogma Mitts, six the rest of your items are taken and scattered throughout across the region, while the rest forcing you to sneak around bokoblins to get them back. Naturally, your best offensive tools are all in the same spot.very last cache of items you find.
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** After Link gets an upgraded drowsing ability and talking to Batreaux, Fi states she can now help Link to drowse for Gratitude Crystals. If Link has collected all of the Gratitude Crystals and then talks to Batreaux, Fi will say that, then followed up by saying essentially, "You have already collected them all. Congratulations Master."
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*** Zelda is rescued from Ghirahim's clutches [[spoiler:twice]] early in the game, [[spoiler:the first time by the old woman and the second by the young Impa]]. When venting to Link about his frustration, Ghirahim states outright that the same person foiled him twice; this hint is dropped long before the player is likely to take notice of it.

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*** ** Zelda is rescued from Ghirahim's clutches [[spoiler:twice]] early in the game, [[spoiler:the first time by the old woman and the second by the young Impa]]. When venting to Link about his frustration, Ghirahim states outright that the same person foiled him twice; this hint is dropped long before the player is likely to take notice of it.
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** In the first two Ghirahim battles, [[spoiler:the sounds made when successfully striking him are nothing like the fleshy or otherwise organic slashing noises heard for any of the enemies you've struck thus far. When it turns out he's a sword spirit with a similar metallic, otherworldly composition to Fi in the final fight against him, this aspect makes more sense]].
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* CelShading: Envision the Link from ''Twilight Princess'' with a cel-shaded style that is reminiscent of Impressionist paintings, and you won't be far off from what ''Skyward Sword'' looks like. [[WordOfGod Miyamoto]] actually said this was necessary to make enemy actions more visible, to accommodate using [=MotionPlus=] sword controls. The style is such a direct hybrid of the two games that it's easy to see NPC designs that look straight out of each, and yet both look at home in the same game.

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* CelShading: Envision the Link from ''Twilight Princess'' with a cel-shaded style that is reminiscent of Impressionist paintings, and you won't be far off from what ''Skyward Sword'' looks like. [[WordOfGod Miyamoto]] actually said this was necessary to make enemy actions more visible, to accommodate using [=MotionPlus=] sword controls. The style is such in some ways as a direct hybrid of the two games that ''Twilight Princess'' and ''Wind Waker'', since it's easy to see NPC designs that look straight out of each, and yet both look at home in the same game.



* CheckPoint: Bird statues within dungeons, in addition to providing a convenient place to save, are also where the game is loaded upon restarting after a GameOver, rather than sending Link back to the entryway of the dungeon upon turning on the game again.

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* CheckPoint: Bird Winged statues within dungeons, in addition to providing a convenient place to save, are also where the game is loaded upon restarting after a GameOver, rather than sending Link back to the entryway of the dungeon upon turning on the game again.



* CultureChopSuey: As is typical of the series, and also one of the few times MedievalEuropeanFantasy takes up a much smaller portion of the mix. The Ancient Cistern, for one, is a Buddhist-like temple with a boss that resembles a Hindu deity but has a name (Koloktos) whose spelling implies a Greek origin. The Earth Temple is modeled on Mongolian temples while the Fire Sanctuary has a decidedly Indian motif. Also, the Lanayru Sand Sea features many hallmarks of the 17th to 18th century Golden Age of Piracy (e.g. tricorn hats, contemporary ships and cannons). The Three Dragons look like the dragons of Japanese art and lore, even wearing stylized kimonos, and Japanese music plays in the background during their cut scenes. And the music associated with Fi, the Goddess' Statue, and the Isle of Songs have a Medieval/Renaissance-era vibe.

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* CultureChopSuey: As is typical of the series, and also one of the few times MedievalEuropeanFantasy takes up a much smaller portion of the mix. The Ancient Cistern, for one, is a Buddhist-like temple with a boss that resembles a Hindu deity but has a name (Koloktos) whose spelling implies a Greek origin.origin as well as generally resembling a mythical Greek automaton in nature. The Earth Temple is modeled on Mongolian temples while the Fire Sanctuary has a decidedly Indian motif. Also, the Lanayru Sand Sea features many hallmarks of the 17th to 18th century Golden Age of Piracy (e.g. tricorn hats, contemporary ships and cannons). The Three Dragons look like the dragons of Japanese art and lore, even wearing stylized kimonos, and Japanese music plays in the background during their cut scenes.cutscenes. And the music associated with Fi, the Goddess' Statue, and the Isle of Songs have a Medieval/Renaissance-era vibe.



** At one point, Link encounters in Lanayru Desert a broken gate, and he has then to find another way to enter the Temple of Time, fight its boss, then watch one epic cutscene involving [[spoiler:Zelda and Impa finishing activating the Gate of Time]] behind ''that'' broken gate. But if you're impatient, you can use an upgraded beetle to fly over that gate and see [[spoiler:the two of them attempting to activate]] that same Gate of Time, which is logically not yet open.
** When buzzing about Faron Woods with the claw beetle, you may discover you can carry hornet nests with it. You may then get the devious idea of dropping the nest on a baddie. Lo and behold, they will react to the swarm of angry hornets attacking them as well.
** One sidequest involves the player recieving mushroom spores from Parrow in order to heal Orielle's injured loftwing. However, if you already have mushroom spores or glittering spores on you when you speak to Orielle, you can just hand her the ones that you already have. This results in a slight difference in the dialogue, and the bottle that you were supposed to have gotten during the quest (and kept afterwards) is instead given to you once the quest is finished, as a conventional reward.

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** At one point, Link encounters in Lanayru Desert a broken gate, and he has then to find another way to enter the Temple of Time, fight its boss, then watch one epic cutscene involving [[spoiler:Zelda and Impa finishing activating the Gate of Time]] behind ''that'' broken gate. But if you're impatient, you can use an upgraded beetle Beetle to fly over that gate and see [[spoiler:the two of them attempting to activate]] that same Gate of Time, which is logically not yet open.
** When buzzing about Faron Woods with the claw beetle, Hook Beetle, you may discover you can carry hornet nests with it. You may then get the devious idea of dropping the nest on a baddie. Lo and behold, they will react to the swarm of angry hornets attacking them as well.
** One sidequest involves the player recieving receiving mushroom spores from Parrow in order to heal Orielle's injured loftwing.Loftwing. However, if you already have mushroom spores or glittering spores on you when you speak to Orielle, you can just hand her the ones that you already have. This results in a slight difference in the dialogue, and the bottle that you were supposed to have gotten during the quest (and kept afterwards) is instead given to you once the quest is finished, as a conventional reward.



** A pair of Mogmas plot to get into the Earth Temple like a Heist movie, but then they ditch that when they remember that they could dig underground to get to the temple.

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** A pair of Mogmas plot to get break into the Earth Temple like a Heist heist movie, but then they ditch that when they remember that they could can just dig underground to get to the temple.
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* SuaveSabre: SubvertedTrope with the villain Ghirahim. He's a stylish, classy-acting demon who wields a saber in battle, but turns out to be very AxCrazy and as the game goes on, stays just a hair away from completely losing it. In the final battle, he ditches his saber for a two-handed claymore to hack with.
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Crosswicking new trope.

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* MysticalLotus: The Ancient Cistern, a temple based around Buddhism with a prominent idol resembling the Buddha in the center of its main chamber containing the Sacred Flame of Farore, has both actual lotus plants in its waters and lotus artwork on its walls and ceiling.
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The games are not self-contained, they're part of an official chronology. Also, the reason why there aren't humans in TP's City in the Sky anymore is because, centuries after the events of SS, Hylians returned to the surface. Lastly, commenting out an entry without leaving a message explaining the issue will leave future editors clueless as to why it was commented out (for example, they'll think it was labeled as a zero-context example despite explaining the trope in detail. For these cases, it's best to use either the Discussion tab or the "Is this an example?" forum thread to decide at once if the entry should be kept (and visible) or simply removed


%%* AllMythsAreTrue: In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there is a MrExposition who rambles about the rumors of a civilization who lives in the clouds closest to the heavens and that the people who lived there, the Hylians, are descended from the gods themselves. This game proves both, the [[LateArrivalSpoiler latter of which]] is [[spoiler:a key plot point for Zelda's background: she is the goddess Hylia reincarnated in human form]].

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%%* * AllMythsAreTrue: In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there is a MrExposition who rambles about the rumors of a civilization who lives in the clouds closest to the heavens and that the people who lived there, the Hylians, are descended from the gods themselves. This game proves both, the [[LateArrivalSpoiler latter of which]] is [[spoiler:a key plot point for Zelda's background: she is the goddess Hylia reincarnated in human form]].
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Unless proven otherwise, all games are self contained; this is a reference to the Ooccoo


* AllMythsAreTrue: In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there is a MrExposition who rambles about the rumors of a civilization who lives in the clouds closest to the heavens and that the people who lived there, the Hylians, are descended from the gods themselves. This game proves both, the [[LateArrivalSpoiler latter of which]] is [[spoiler:a key plot point for Zelda's background: she is the goddess Hylia reincarnated in human form]].

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* %%* AllMythsAreTrue: In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there is a MrExposition who rambles about the rumors of a civilization who lives in the clouds closest to the heavens and that the people who lived there, the Hylians, are descended from the gods themselves. This game proves both, the [[LateArrivalSpoiler latter of which]] is [[spoiler:a key plot point for Zelda's background: she is the goddess Hylia reincarnated in human form]].
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* CaptainObvious: Fi frequently repeats information that has been explained by other characters or is clearly known to Link, like telling him his classmates are his classmates when scanning them. This tendency has earned her some ire from players, but it's possible this is meant to reflect a low faith in human intelligence, as she is essentially a holy AI with expansive knowledge sent to help Link, a pretty ordinary human.

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** The relative scarcity of the resources needed for the item upgrade shop also qualify, since the flavor text does not take into account how many you'll need versus how many an average player will gather.

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** The relative scarcity of the resources needed for the item upgrade shop Scrap Shop also qualify, since the flavor text does not take into account how many you'll need versus how many an average player will gather.gather.
* TheComputerIsALyingBastard: You're told more than once that certain shields are incapable of protecting you from certaint types of attacks -- namely, wooden shields are useless against fire, iron shields against electricity, and both against curses. The intention is for you to upgrade your shield as you progress into more dangerous environments, but these weaknesses are only the case if you fail to shield bash the attack in question. The game never lets on that a properly-timed defense will block any attack, regardless of which shield you're using.

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* UndeadCounterpart: Cursed Bokoblins are an undead variant of Bokoblin found only in the Ancient Cistern and the Sky Keep. They can not only deal damage by latching onto you, but also afflict you with the Curse ailment and can only be defeated by being dealt a Fatal Strike after being knocked down. You also have the chance to obtain an Evil Crystal after defeating them.

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* UndeadCounterpart: UndeadCounterpart:
**
Cursed Bokoblins are an undead variant of Bokoblin found only in the Ancient Cistern and the Sky Keep. They can not only deal damage by latching onto you, but also afflict you with the Curse ailment and can only be defeated by being dealt a Fatal Strike after being knocked down. You also have the chance to obtain an Evil Crystal after defeating them.them.
** Dark Keese are a skeletal variant of the common Keese enemies. They're mainly encountered around the Eldin Volcano, and like other undead enemies can give Link the Curse ailment and drop Evil Crystals when defeated.
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* UndeadCounterpart: Cursed Bokoblins are an undead variant of Bokoblin found only in the Ancient Cistern and the Sky Keep. They can not only deal damage by latching onto you, but also afflict you with the Curse ailment and can only be defeated by being dealt a Fatal Strike after being knocked down. You also have the chance to obtain an Evil Crystal after defeating them.
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** The music in the Bazaar changes depending on what shop you are at.
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** In the Earth Temple, Link must ride a stone ball over lava and press two buttons to raise up a bridge. If Link takes the Eastern Path first, which is a long winding path including a bottomless pit, to reach the blocked off button on that side of the bridge, the secton that rises up is big enough for Link to pass under, allowing him to get the other button right away without any backtracking.

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** In the Earth Temple, Link must ride a stone ball over lava and press two buttons to raise up a bridge. If Link takes the Eastern Path first, which is a long winding path including a bottomless pit, to reach the blocked off button on that side of the bridge, the secton section that rises up is big enough for Link to pass under, allowing him to get the other button right away without any backtracking.

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** [[spoiler:Impa]] stays alive for "thousands of years" in order to carry out the Goddess's commands as well as [[spoiler:see Zelda again]].

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** [[spoiler:Impa]] [[spoiler:Impa, who eventually becomes The Old One,]] stays alive for "thousands of years" in order to carry out the Goddess's commands as well as [[spoiler:see Zelda again]].



** In the Earth Temple, Link must ride a stone ball over lava and press two buttons to raise up a bridge. If Link takes the Eastern Path first, which is a long winding path including a bottomless pit, to reach the blocked off button on that side of the bridge, the secton that rises up is big enough for Link to pass under, allowing him to get the other button right away without any backtracking.



* DivineDelegation: "The Old Ones" placed the ultimate power (later revealed to be [[spoiler:the Triforce]]) in the care of the goddess Hylia sometime prior to the raising of Skyloft. Later, Hylia herself tasked the three dragons with watching over the surface world and [[spoiler:relaying parts of the Song of the Hero to her Chosen Hero]].

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* DivineDelegation: DivineDelegation:
**
"The Old Ones" placed the ultimate power (later revealed to be [[spoiler:the Triforce]]) in the care of the goddess Hylia sometime prior to the raising of Skyloft. Later, Skyloft.
**
Hylia herself tasked the three dragons with watching over the surface world and [[spoiler:relaying parts of the Song of the Hero to her Chosen Hero]].



* DoesNotLikeShoes: The Old Woman and [[spoiler:Demise]].
* DontCelebrateJustYet: [[spoiler: Link may have eradicated Demise completely, but everyone forgot about Ghirahim. The time portal is still open and Ghirahim takes advantage of it by stealing the awakened Zelda and go back in time to revive Demise.]]

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* DoesNotLikeShoes: The Old Woman and [[spoiler:Demise]].
[[spoiler:Demise]] don't have any shoes on.
* DontCelebrateJustYet: [[spoiler: Link may have eradicated Demise completely, completely by dropping the Goddess Statue island into the it where he is sealed, but everyone forgot about Ghirahim. The time portal is still open and Ghirahim takes advantage of it by stealing the awakened Zelda and go back in time to revive Demise.]]



* AnEconomyIsYou: Lampshaded by Beedle, who will comment on not having had much business before Link started coming around. Peatrice thinks Link has a crush on her simply because he's the Item Check's only customer.

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* AnEconomyIsYou: AnEconomyIsYou:
**
Lampshaded by Beedle, who will comment on not having had much business before Link started coming around. around.
**
Peatrice thinks Link has a crush on her simply because he's the Item Check's only customer.



* EvilCounterpart: [[spoiler:Ghirahim to Fi. His "true form" resembles a darker, male version of Fi, and both are {{Equippable All|y}}ies of their Master's sword. The Master Sword in Fi's case, and the Anti-Master Sword in Ghirahim's case. It's bigger, blacker, has a serrated edge, gains power from storm clouds instead of the sky, and [[TheAntichrist has an upside-down Triforce on it.]]]]

to:

* EvilCounterpart: EvilCounterpart:
**
[[spoiler:Ghirahim to Fi. His "true form" resembles a darker, male version of Fi, and both are {{Equippable All|y}}ies of their Master's sword. The Master Sword in Fi's case, and the Anti-Master Sword in Ghirahim's case. It's bigger, blacker, has a serrated edge, gains power from storm clouds instead of the sky, and [[TheAntichrist has an upside-down Triforce on it.]]]]
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Crosswicking.

Added DiffLines:

* AntiFrustrationFeatures: All areas that require the use of bombs to continue have bomb flowers placed nearby, letting Link replace the used-up bombs or progress even if he doesn't happen to have any on hand at the moment.
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None


* EasyLevelTrick The difficult second and third boss fights with The Imprisoned get more manageable if you figure out the alternate strategy. It's too long to go into full detail here, but it involves [[spoiler: ignoring its annoying, hard to hit toes, and instead jumping onto its head after stunning it with Groose's cannon.]]

to:

* EasyLevelTrick EasyLevelTrick: The difficult second and third boss fights with The Imprisoned get more manageable if you figure out the alternate strategy. It's too long to go into full detail here, but it involves [[spoiler: strategy, which is ignoring its annoying, hard to hit toes, and instead jumping [[spoiler:jumping onto its head from a higher level to pound in the Sealing Spike after stunning it with Groose's cannon.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyLevelTrick The difficult second and third boss fights with The Imprisoned get more manageable if you figure out the alternate strategy. It's too long to go into full detail here, but it involves [[spoiler: ignoring its annoying, hard to hit toes, and instead jumping onto its head after stunning it with Groose's cannon.]]

Changed: 233

Removed: 187

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None


* LettingTheAirOutOfTheBand: Travelling from the top of the Ancient Cistern into the basement causes the previously
airy music to drop off into more sinister tones.
* LevelEditor: The Sky Keep temple's gimmick is a puzzle involving the player using control panels to rearrange access to rooms that look like they could have come from previous dungeons.

to:

* LettingTheAirOutOfTheBand: Travelling from the top of the Ancient Cistern into the basement causes the previously
previously airy music to drop off into more sinister tones.
* LevelEditor: The Sky Keep temple's gimmick is a puzzle involving the player using control panels to rearrange access to rooms that look like they could have come from previous dungeons.dungeons in the game.

Added: 235

Changed: 48

Is there an issue? Send a MessageReason:
None


* LettingTheAirOutOfTheBand: Travelling from the top of the Ancient Cistern into the basement causes the previously airy music to drop off into more sinister tones.

to:

* LettingTheAirOutOfTheBand: Travelling from the top of the Ancient Cistern into the basement causes the previously previously
airy music to drop off into more sinister tones.tones.
* LevelEditor: The Sky Keep temple's gimmick is a puzzle involving the player using control panels to rearrange access to rooms that look like they could have come from previous dungeons.
Is there an issue? Send a MessageReason:
None


* EthnicGod: Hylia is this to the Skyloftians, protecting them from Demise by various measures.

to:

* EthnicGod: EthnicGoddess: Hylia is this to the Skyloftians, protecting them from Demise by various measures.

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