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* EleventhHourSuperpower: In ''The Last Stand'', you find the [[{{BFG}} M82 Barrett]] after you have found everything else possible. Also, the first soldier zombie you run into in ''The Last Stand'' comes with a [=M4A1=] assault rifle in case you haven't found it yet.

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* EleventhHourSuperpower: The first two games of the mainline series have a habit of [[InfinityPlusOneSword hiding incredibly powerful firearms at the very end of your journey]] to limit their usefulness. In ''The Last Stand'', you find the [[{{BFG}} M82 Barrett]] after you have found everything else possible. Also, possible, and the first soldier zombie you run into in ''The Last Stand'' comes with sequel has the RPG-7 and M249 discoverable at Fort Tran, a [=M4A1=] assault rifle in case you haven't found it yet.highly missable and optional last node on the map that even used to be a VersionExclusiveContent until the game received an UpdatedRerelease.

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** [[spoiler: It is implied that Jack and his group of survivors makes one to cover your escape from Union City.]] However, ''Aftermath'' reveals [[spoiler: that Jack is not only alive and well, he's actually the leader of the Council that runs The End now.]]

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** [[spoiler: It is implied that Jack and his group of survivors makes one to cover your escape from Union City.]] However, ''Aftermath'' reveals [[spoiler: that Jack is not only alive and well, he's actually the leader of the Council that runs The End now. You even learn his full name, "Jack Davis".]]


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** Downplayed in ''Aftermath''. It's possible to both buy all the unlocks in the Supply Depot and all of the Knowledge-based perks as well, but there's always a few random one-use buyables in the Supply Depot rolled every run, and since Mikhail's shops use Knowledge as currency, filling the perk tree just means you can buy more from him.


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* NewGamePlus: In ''Aftermath'', completing the main story doesn't end the game, and even opens up a few new game mechanics. [[JustifiedTrope Justified]] in that you only find out that [[spoiler: Dr. Stedman was working on a cure at the end of the run, and that the lab he was at is the only place to reliably perform adjustments and experiments with the serum he was working on, requiring future volunteers to make the full trek over]].
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* MadScientist: It's not particularly well-hidden that something's up with Dr. Stedman in ''Aftermath''. [[spoiler:However, what ISN'T obvious is that he was genuinely trying to help humanity by curing the infection, and even made some progress in doing so, it's just that his methods were extreme and led to a host of additional problems in the process.]]

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* MadScientist: It's not particularly well-hidden that something's up with Dr. Stedman in ''Aftermath''. [[spoiler:However, what ISN'T obvious is that he was genuinely trying to help humanity by curing trying to cure the infection, made enough progress to get a serum to a testable state, and even made some progress in doing so, sure to leave enough notes and material behind to where his work could be built upon, it's just that his methods were extreme and led to a host of additional problems in the process.]]
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* BoobyTrap: In ''Aftermath'', several areas can have gun or explosive traps set that aren't always easy to see. At least enemies can blunder into them and set them off as well, clearing your way.


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* [[LandMineGoesClick Land Mine Goes Beep]]: In ''Aftermath'', land mines are present in a few areas. Get too close and they'll briefly beep before they do what land mines do best. If you're lucky enough, it can be a dud that you can strip for parts. If you're less lucky, it's likely to lead to YetAnotherStupidDeath as they HURT.
** A more unusual but (usually) more visible equivalent are strange, infection-spreading devices found throughout the game. Step too close and they'll spray out a gas that hits you with a status effect that VERY rapidly advances your infection. Hope you have an Antiviral either active or ready to go IMMEDIATELY.


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* PowerAtAPrice: ''Aftermath'''s infection mechanic gives you the opportunity to gain perks as your Volunteer's infection advances through each of the seven bars of their HP, and they can be quite useful to have if you roll the right ones. However, you're not getting the maximum HP you lost to get those perks back, to the point where it eventually takes VERY little to kill you, and if that infection fills the seventh bar of your HP, [[GameOver your seventh perk is the end of your run.]]

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* BittersweetEnding: [[spoiler: ''Aftermath'']]. [[spoiler: Your volunteer ''is not'' making it through his run alive, win or lose: completion of the first run reveals that Dr. Stedman was working on a serum to deal with the infection. It isn't complete, and in its current state, it deals with the infection by slaying its recipient. However, he did leave enough information, notes, and equipment behind for adjustments to be made, and with your notifying the Colony of its presence, it ''is'' possible that over time, a fully working serum could be made out of his research.]]



* BulletproofVest: In the first two games, only certain types of zombies had them. In ''Union City'' and ''Dead Zone'', the player's survivor(s) can equip them too.

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* BulletproofVest: In the first two games, only certain types of zombies had them. In ''Union City'' and ''Dead Zone'', the player's survivor(s) can equip them too. Zombies also occasionally have them in ''Aftermath'', though fire and special armor-piercing guns completely ignore their presence.



* CrowbarCombatant: Present in ''Union City'' and ''Dead Zone'', though they're rather average at best.

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* CrowbarCombatant: Present in ''Union City'' and City'', ''Dead Zone'', Zone'' and ''Aftermath'', though they're rather average at best.



** [[spoiler: It is implied that Jack and his group of survivors makes one to cover your escape from Union City.]]

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** [[spoiler: It is implied that Jack and his group of survivors makes one to cover your escape from Union City.]] However, ''Aftermath'' reveals [[spoiler: that Jack is not only alive and well, he's actually the leader of the Council that runs The End now.]]



* MadScientist: It's not particularly well-hidden that something's up with Dr. Stedman in ''Aftermath''. [[spoiler:However, what ISN'T obvious is that he was genuinely trying to help humanity by curing the infection, and even made some progress in doing so, it's just that his methods were extreme and led to a host of additional problems in the process.]]



* NoPlotNoProblem: Besides the diary, which is not very informative, you get no clue about the details of the ZombieApocalypse. This is averted in ''Union City''.
* OneBulletClips: In ''Union City''. ''The Last Stand'', ''The Last Stand 2'' and ''Dead Zone'' have [[BottomlessMagazines infinite magazines]], so it isn't an issue.

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* NoPlotNoProblem: Besides the diary, which is not very informative, you get no clue about the details of the ZombieApocalypse. This is averted in ''Union City''.
City'' and ''Aftermath''.
* OneBulletClips: In ''Union City''.City'' and ''Aftermath''. ''The Last Stand'', ''The Last Stand 2'' and ''Dead Zone'' have [[BottomlessMagazines infinite magazines]], so it isn't an issue.



** Also averted in ''Aftermath'', but if you're not careful regarding managing your infection, your maximum HP WILL drop to the point where a zombie lightly sneezing on you can kill you.



** The gender of your survivors in ''Dead Zone'' only affects their appearance.

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** The gender of your survivors in ''Dead Zone'' and ''Aftermath'' only affects their appearance.



** A soft time limit is present and justified in ''Aftermath''. The entire reason your Volunteers are going out into the zombie-filled outside is specifically because they're all already infected, and due to turn any time, so they have nothing more to lose. In-game, this is represented by the infection slowly but surely reducing your maximum HP over time (and getting hit, bitten, certain traps, etc. will make your infection all the worse), and while there are Antivirals to temporarily halt its advance, you CANNOT permanently stop your infection and Antivirals are both finite and can be difficult to obtain.



** The final mission of ''Aftermath'' is also called ''The Last Stand''.



** Some zombies in later areas of ''Aftermath'' are carrying hand-to-hand weapons. You can't pick them up once they're dead.



** In ''Aftermath'', this is the typical result of firing up a generator. At least the game warns you ahead of time when one WILL be coming as a result of your actions.



** In ''Aftermath'', it is explained that ''all'' of the characters have a latent form of the virus, which will inevitably consume them at some point down the road. How, or if, the characters will be able to last long enough to seek help (if such a thing is possible) has not been revealed by the developers to date.

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** In ''Aftermath'', it is explained that ''all'' of the characters have a latent form of the virus, which will inevitably consume them at some point down the road. How, or if, the characters will be able to last long enough to seek help (if such a thing is possible) has not been revealed by the developers to date.date.
*** It turns out that [[spoiler: you're not getting that help. The final area reveals that Dr. Stedman was working on a serum to deal with the infection. However, he himself is succumbing to the virus, and while he made progress, it's not presently in a state that does anything but kill them, and you find this out after he fully succumbs and you're forced to kill him in self-defense. Your finding out the serum's status the hard way ends the first run of the game, and future runs involve more Volunteers making the trek out to make adjustments to the serum, in hope that one day they'll be able to perfect it.]]
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* ''[[https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/ The Last Stand: Aftermath]]'' is an upcoming single-player roguelike (release date November 16th 2021.) that follows a group of survivors in the post-apocalypse who must fight to survive in the ruins of civilization -- and this time, ''all'' of the survivors are infected, meaning it's a question of ''when'', not if, they perish. Players can unlock new perks and rewards when their character dies, along with an "undeath" mechanic that players who risk it all with new mutations.

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* ''[[https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/ The Last Stand: Aftermath]]'' is an upcoming a single-player roguelike (release date November 16th 2021.) that follows a group of survivors in the post-apocalypse who must fight to survive in the ruins of civilization -- and this time, ''all'' of the survivors are infected, meaning it's a question of ''when'', not if, they perish. Players can unlock new perks and rewards when their character dies, along with an "undeath" mechanic that players who risk it all with new mutations.
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* AnnoyingArrows: Averted. The Compound Bow in ''The Last Stand 2'' and ''Union City'' does a lot of damage, and can often OneHitKill zombies if they're hit in the right place. Also, in ''Dead Zone'', Bows and Crossbows have a low ammo cost – being 5 and 20 respectively –, happen to be silent – useful when everyone else has a non-motorized melee weapon or if you just want to make a stealth kill –, is fairly quick to reload – especially with certain vests –, and is fairly deadly. That being said, it can be funny to just hide a survivor with a bow in the middle of a compound, and when a raider attacks, some raiders might be caught off guard.

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* AnnoyingArrows: Averted. The Compound Bow in ''The Last Stand 2'' and ''Union City'' does a lot of damage, and can often OneHitKill zombies if they're hit in the right place. Also, in ''Dead Zone'', Bows and Crossbows have a low Cross/bows cost little ammo cost – being 5 and 20 respectively –, happen to be (cross 20, standard 5), are silent – useful when everyone else has a non-motorized melee weapon or if you just want to make a stealth kill –, is and fairly quick to reload – especially with certain vests –, and is fairly deadly. That being said, it (vests can be funny to just hide enhance the speed further). Hiding a survivor with a bow in the middle of a compound, and when a raider attacks, compound to catch some raiders might off-guard can be caught off guard.quite funny.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassBeard: The LSG grows one in ''The Last Stand 2'' [[spoiler: and keeps it in ''Union City.'']] Also, you can give your character one in ''Union City'' and ''Dead Zone''.

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Gender Swap involves shapeshifting. This is a case of the player choosing their own character.


* GenderSwap: The protagonist in Union City can be either female or male. The gender of their spouse will depend on which one you pick. Characters will address your character according to their gender as well, if it is male, they will be addressed as "sir". If female, they will be addressed as "ma'am".



** In ''Union City''. Other than your spouse's gender and some of the dialogue, there are no changes whatsoever.

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** In The protagonist in ''Union City''. City'' can be either female or male. The gender of their spouse will depend on which one you pick. Characters will address your character according to their gender as well, if it is male, they will be addressed as "sir". If female, they will be addressed as "ma'am". Other than your spouse's gender and some of the dialogue, that, there are no changes whatsoever.
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* ''[[https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/ The Last Stand: Aftermath]]'' is an upcoming single-player roguelike (release date TBA) that follows a group of survivors in the post-apocalypse who must fight to survive in the ruins of civilization -- and this time, ''all'' of the survivors are infected, meaning it's a question of ''when'', not if, they perish. Players can unlock new perks and rewards when their character dies, along with an "undeath" mechanic that players who risk it all with new mutations.

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* ''[[https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/ The Last Stand: Aftermath]]'' is an upcoming single-player roguelike (release date TBA) November 16th 2021.) that follows a group of survivors in the post-apocalypse who must fight to survive in the ruins of civilization -- and this time, ''all'' of the survivors are infected, meaning it's a question of ''when'', not if, they perish. Players can unlock new perks and rewards when their character dies, along with an "undeath" mechanic that players who risk it all with new mutations.
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Swapping the minus signs/hyphens for en dashes. May not be visible in the monospace of editing mode, but it does make a difference in the published page.


* AnnoyingArrows: Averted. The Compound Bow in ''The Last Stand 2'' and ''Union City'' does a lot of damage, and can often OneHitKill zombies if they're hit in the right place. Also, in ''Dead Zone'', Bows and Crossbows have a low ammo cost - being 5 and 20 respectively -, happen to be silent - useful when everyone else has a non-motorized melee weapon or if you just want to make a stealth kill -, is fairly quick to reload - especially with certain vests -, and is fairly deadly. That being said, it can be funny to just hide a survivor with a bow in the middle of a compound, and when a raider attacks, some raiders might be caught off guard.

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* AnnoyingArrows: Averted. The Compound Bow in ''The Last Stand 2'' and ''Union City'' does a lot of damage, and can often OneHitKill zombies if they're hit in the right place. Also, in ''Dead Zone'', Bows and Crossbows have a low ammo cost - being 5 and 20 respectively -, –, happen to be silent - useful when everyone else has a non-motorized melee weapon or if you just want to make a stealth kill -, –, is fairly quick to reload - especially with certain vests -, –, and is fairly deadly. That being said, it can be funny to just hide a survivor with a bow in the middle of a compound, and when a raider attacks, some raiders might be caught off guard.
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Punctuation.


* AnnoyingArrows: Averted. The Compound Bow in ''The Last Stand 2'' and ''Union City'' does a lot of damage, and can often OneHitKill zombies if they're hit in the right place. Also, in ''Dead Zone'', Bows and Crossbows have a low ammo cost - being 5 and 20 respectively, happen to be silent - useful when everyone else has a non-motorized melee weapon or if you just want to make a stealth kill, is fairly quick to reload - especially with certain vests, and is fairly deadly. That being said, it can be funny to just hide a survivor with a bow in the middle of a compound, and when a raider attacks, some raiders might be caught off guard.

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* AnnoyingArrows: Averted. The Compound Bow in ''The Last Stand 2'' and ''Union City'' does a lot of damage, and can often OneHitKill zombies if they're hit in the right place. Also, in ''Dead Zone'', Bows and Crossbows have a low ammo cost - being 5 and 20 respectively, respectively -, happen to be silent - useful when everyone else has a non-motorized melee weapon or if you just want to make a stealth kill, kill -, is fairly quick to reload - especially with certain vests, vests -, and is fairly deadly. That being said, it can be funny to just hide a survivor with a bow in the middle of a compound, and when a raider attacks, some raiders might be caught off guard.
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* ActionSurvivor: Depending on the background you take, your character in ''Union City'' can be this.

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* %%(ZCE)* ActionSurvivor: Depending on the background you take, your character in ''Union City'' can be this.

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* ActionSurvivor: Depending on the background you take, your character in ''Union City'' can be this.



* ActionSurvivor: Depending on the background you take, your character in ''Union City'' can be this.



* AnAxeToGrind: Fire Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone'', the last of which is the most powerful melee weapon in ''Union City''. The latter game also adds Survival Axes, Ice Axes and the improvised Mezzaluna Axe.



* AnAxeToGrind: Fire Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone'', the last of which is the most powerful melee weapon in ''Union City''. The latter game also adds Survival Axes, Ice Axes and the improvised Mezzaluna Axe.



* BlindWithoutEm: Kelly, the Stan's General Foods store clerk is blind without her glasses, so she asks you to find them. The reward for doing so is her becoming a companion for the rest of the game unless she is killed. Thankfully you don't have to look far for the glasses, as they are right outside the storage room she hid in.



* BlindWithoutEm: Kelly, the Stan's General Foods store clerk is blind without her glasses, so she asks you to find them. The reward for doing so is her becoming a companion for the rest of the game unless she is killed. Thankfully you don't have to look far for the glasses, as they are right outside the storage room she hid in.
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Cleaning up weak grammar.


* AssholeVictim: Richards, the new employee at Union Security, runs off and takes some weapons and the key to their armory,leaving them helpless without their guns, you have to get the key back back from him, you find him in the subway, already killed by zombies, once you get the key back one of the other employees will be glad that Richards is dead.

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* AssholeVictim: Richards, the new employee at Union Security, runs Security in ''Union City''. Before you arrive, he's run off and takes some weapons and took the key to their armory,leaving the company's armory, leaving them helpless without their guns, you have to get guns. One sidequest involves getting the key back back from him, and you find him his savaged corpse in the subway, already killed by zombies, once subway. Once you get the key back back, one of the other employees will be say he's glad that Richards is dead.
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Removed tropeslashing.


* CoolHelmet[=/=]CoolMask[=/=]NiceHat: It is possible to find hats/helmets as well as masks for your survivors in ''Dead Zone''. While a few are merely cosmetic, others add to your health, make you a better combatant, make you resist certain kinds of damages better, and make you tougher to kill.

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* CoolHelmet[=/=]CoolMask[=/=]NiceHat: CoolHelmet: It is possible to find hats/helmets as well as masks for your survivors in ''Dead Zone''. While a few are merely cosmetic, others add to your health, make you a better combatant, make you resist certain kinds of damages better, and make you tougher to kill.

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* BlindWithoutEm: Kelly, the Stan's General Foods store clerk is blind without her glasses, so she asks you to find them. The reward for doing so is her becoming a companion for the rest of the game unless she is killed. Thankfully you don't have to look far for the glasses, as they are right outside the storage room she hid in.



** Companions can only be recruited by completing fetch quests.

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** Companions can only be recruited by completing fetch quests. Kelly the store clerk will become your companion for finding her glasses, since she can't see without them. Hank the gunshop owner will become your companion for finding his father's rifle and bolt group.
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* GenderSwap: The protagonist in Union City can be either female or male. The gender of their spouse will depend on which one you pick.

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* GenderSwap: The protagonist in Union City can be either female or male. The gender of their spouse will depend on which one you pick. Characters will address your character according to their gender as well, if it is male, they will be addressed as "sir". If female, they will be addressed as "ma'am".
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* AssholeVictim: Richards, the new employee at Union Security, runs off and takes some weapons and the key to their armory,leaving them helpless without their guns, you have to get the key back back from him, you find him in the subway, already killed by zombies, once you get the key back one of the other employees will be glad that Richards is dead.


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* BitchInSheepsClothing: The brothers Jeb and Paul in the Whistler's Forest area. They pretend to be traveling with husband and wife Clarence and Fern in their minivan, once the player runs into them, they ask you to collect car parts for them, ( 3 cans of gas, a fan belt, and a socket set.) once you collect said tools, they immediately try to kill you. Killing them gets you the "Human Target" achievement earlier than normal.


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* DefectorFromDecadence: Dr. Phillip Best, the scientist in the hideout in Whistler's Forest area is a former HERC hematologist who deserted because he did not want to be a part of the horrific experiments that HERC was performing on civilians.


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* ShellShockedVeteran: Lisa Granger's brother Terry Granger is implied to be one, he speaks in military manerisms and Lisa mentioned him having gone off his meds before asking you to find him. Implying he was in the military and suffers from PTSD.


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** Completing the car parts sidequest will earn you $500 as a thanks from Clarence and Fern for saving them from the bandit brothers Jeb and Paul.
** Completing Lisa's sidequest to find her brother Terry will earn you the Hellslinger improvised crossbow.
** Dr. Phillip Best's sidequest to find 4 infected blood samples gives you a key to a room in the clinic in Uptown (The bloodstained door at the end of the first hall.) Which will otherwise be inaccessible.
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* ThirdPersonPerson: The King, the gunshop owner talks in this manner.
--> ''':The King''' The King has what you need friend, understand that The King can only accept cash, in these uncertain times friend, money is uhh, King. No trade ins, no loans, no credit, it's all cash, cash, cash, baby. See something you like, go ahead and pick it out.
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** In ''The Last Stand'', certain weapons can be found in the hands of specific zombie types (e.g. zombie cops will carry Magnums, bikers have Shotguns, and Army zombies carry [=M4A1=]s), ensuring that you will find them eventually by killing the first enemy that carries them.

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** In ''The Last Stand'', certain weapons can be found in the hands of specific zombie types (e.g. zombie cops will carry Magnums, bikers have Shotguns, and Army zombies carry [=M4A1=]s), ensuring that you will find them eventually by killing the first enemy that carries them. These spawn on Days 3, 6, and 17, respectively, meaning that these specific weapons are unmissable.
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* AntiFrustrationFeature: The first two titles gained a checkpoint system when re-released as part of the Legacy Collection on Steam, allowing you to restart from the beginning of the latest night should you die. As the cherry on top, it also respawns the other survivors who have died to weapon zombies before you yourself fell.

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* AntiFrustrationFeature: AntiFrustrationFeature:
** In ''The Last Stand'', certain weapons can be found in the hands of specific zombie types (e.g. zombie cops will carry Magnums, bikers have Shotguns, and Army zombies carry [=M4A1=]s), ensuring that you will find them eventually by killing the first enemy that carries them.
**
The first two titles gained a checkpoint system when re-released as part of the Legacy Collection on Steam, allowing you to restart from the beginning of the latest night should you die. As the cherry on top, it also respawns the other survivors who have died to weapon zombies before you yourself fell.


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* UniqueEnemy: There is a sole clown zombie in ''The Last Stand'' that is only seen on Night 19.

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* AwesomeButImpractical: The [=M249=] from ''The Last Stand 2''. It deals good damage per bullet and has an absolutely massive magazine size relative to its firepower. However, it also takes forever to reload, handles big crowds rather poorly, and like all ballistic weapons is defeated by body armor, making it a poor choice against [=SWAT=] and Army zombies. It is also located in the dead last location in the game (that is also a VersionExclusiveContent) just shy of Union City, meaning you might not even be able to come across it most of the time if your timing is bad. Contrast this with the [=RPG=], which is also found in the same area, but does insane amounts of damage in a very large blast radius that one-shots anything it hits, thus letting it make mincemeat of zombie crowds, while also circumventing body armor, both of which the [=M249=] handles incredibly poorly.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The [=M249=] from ''The Last Stand 2''. It deals good damage per bullet and has an absolutely massive magazine size relative to its firepower. However, it also takes forever to reload, handles big crowds rather poorly, and like all ballistic weapons is defeated by body armor, making it a poor choice against [=SWAT=] and Army zombies. It is also located in the dead last location in the game (that is also a VersionExclusiveContent) just shy of Union City, meaning you might not even be able to come across it most of the time if your timing is bad. Contrast this with the [=RPG=], which is also found in the same area, but does insane amounts of damage in a very large blast radius that one-shots anything it hits, thus letting it make mincemeat of zombie crowds, while also circumventing body armor, both of which the [=M249=] handles incredibly poorly.poorly.
** In ''Dead Zone'', loading up the entire away team with weapons that used a high ammo count, especially if there isn't a lot of ammo in storage. However, the books ''Ammo Conservationist'' and ''Ammunition Annual'' help to reduce the impracticality of this strategy, both in reducing the amount of ammo used, and in increasing the amount found.
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* AwesomeButImpractical: The [=M249=] from ''The Last Stand 2''. It deals good damage per bullet and has an absolutely massive magazine size relative to its firepower. However, it also takes forever to reload and handles big crowds rather poorly. It is also located in the dead last location in the game (that is also a VersionExclusiveContent) just shy of Union City, meaning you might not even be able to come across it most of the time if your timing is bad. Contrast this with the [=RPG=], which is also found in the same area, but does insane amounts of damage in a very large blast radius that one-shots anything it hits, thus letting it make mincemeat of zombie crowds, while also circumventing body armor, both of which the [=M249=] handles incredibly poorly.

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* AwesomeButImpractical: The [=M249=] from ''The Last Stand 2''. It deals good damage per bullet and has an absolutely massive magazine size relative to its firepower. However, it also takes forever to reload and reload, handles big crowds rather poorly.poorly, and like all ballistic weapons is defeated by body armor, making it a poor choice against [=SWAT=] and Army zombies. It is also located in the dead last location in the game (that is also a VersionExclusiveContent) just shy of Union City, meaning you might not even be able to come across it most of the time if your timing is bad. Contrast this with the [=RPG=], which is also found in the same area, but does insane amounts of damage in a very large blast radius that one-shots anything it hits, thus letting it make mincemeat of zombie crowds, while also circumventing body armor, both of which the [=M249=] handles incredibly poorly.
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* AwesomeButImpractical: The [=M249=] from ''The Last Stand 2''. It deals good damage per bullet and has an absolutely massive magazine size relative to its firepower. However, it also takes forever to reload and handles big crowds rather poorly. It is also located in the dead last location in the game (that is also a VersionExclusiveContent) just shy of Union City, meaning you might not even be able to come across it most of the time if your timing is bad. Contrast this with the [=RPG=], which is also found in the same area, but does insane amounts of damage in a very large blast radius that one-shots anything it hits, thus letting it make mincemeat of zombie crowds, while also circumventing body armor, both of which the [=M249=] handles incredibly poorly.


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* {{Kevlard}}: What makes the fat zombies so dangerous. Their larger bodies mean they can absorb more gunfire before dying, assuming you're not shooting for the head. Having a blob of these large zombies mobbing at your barricade can mean a game over very quickly as they will keep bodyblocking for each other, resulting in very little damage being done to each individual target even if you're using the chainsaw or hosing at them on full-auto.
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** The RPG and [=M249 SAW=] in the second game are both hideously powerful, but are only found in the very late-game Fort Tran, which is in itself a VersionExclusiveContent to Armor Games and inaccessible otherwise. Unless your time management is really on point and you also got lucky with supplies, it would be very difficult to reach the fort ''and'' Union City within the time allotted.

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** The RPG and [=M249 SAW=] in the second game are both hideously powerful, but are only found in the very late-game Fort Tran, which is was in itself a VersionExclusiveContent to Armor Games and inaccessible otherwise.otherwise until the series was re-released as part of the Legacy Collection. Unless your time management is really on point and you also got lucky with supplies, it would be very difficult to reach the fort ''and'' Union City within the time allotted.



* VersionExclusiveContent: In ''The Last Stand 2'', Fort Tran is only accessible to those who play the Armor Games version. It is locked off as an exclusion zone otherwise, denying the player access to the RPG and [=M249 SAW=] by extension. Fort Tran still remains inaccessible when the game was re-released as part of the Legacy Collection.

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* VersionExclusiveContent: In ''The Last Stand 2'', Fort Tran is only accessible to those who play the Armor Games version. It is locked off as an exclusion zone otherwise, denying the player access to the RPG and [=M249 SAW=] by extension. Fort Tran still remains inaccessible Even when the game was re-released as part of the Legacy Collection.Collection, Fort Tran remained inaccessible until Patch 1.04 made it available to everyone.
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* InfinityPlusOneSword: ''Union City'' has a number of weapons that are at the top of their class -- and ''extremely'' hard to find, with most only being found in Lucky Drops or in unique containers. These include the Katana (Sharpened), M249 SAW (Military), UMP 45 (Spec Ops or Military), the SV-SMG and the AK-47 (Spec Ops).

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* InfinityPlusOneSword: InfinityPlusOneSword:
** The Barrett [=M82=] in the first game. It is immensely powerful, capable of {{One Hit Polykill}}s when firing into a mob and has an agreeable magazine size that gets reloaded very quickly. It's basically the Hunting Rifle on steroids with a touch of MoreDakka. It is also the last weapon you'll ever find, if you do at all, since it will only drop if you keep searching for guns after filling up your WallOfWeapons. By the time you've found it, you're probably close to (or at) Night 20 already.
** The RPG and [=M249 SAW=] in the second game are both hideously powerful, but are only found in the very late-game Fort Tran, which is in itself a VersionExclusiveContent to Armor Games and inaccessible otherwise. Unless your time management is really on point and you also got lucky with supplies, it would be very difficult to reach the fort ''and'' Union City within the time allotted.
**
''Union City'' has a number of weapons that are at the top of their class -- and ''extremely'' hard to find, with most only being found in Lucky Drops or in unique containers. These include the Katana (Sharpened), M249 SAW (Military), UMP 45 (Spec Ops or Military), the SV-SMG and the AK-47 (Spec Ops).


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* ScrewThisImOuttaHere: In the first two games, if your barricade is about to fall, all of your fellow survivors will book it out of there and leave you to your fate. At least they are decent enough to stick with you if you do manage to clear the horde by yourself, though.
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[[foldercontrol]]



* AntiFrustrationFeature: The first two titles gained a checkpoint system when re-released as part of the Legacy Collection on Steam, allowing you to restart from the beginning of the latest night should you die. As the cherry on top, it also respawns the other survivors who have died to weapon zombies before you yourself fell.



* ContinuingIsPainful: Losing too many survivors and[=/=]or barricade hitpoints in a single night can make it immensely frustrating to continue playing. Since your survivors contribute both to the team's overall firepower and barricade repair, losing just one or two can mean a group wipe, and even if you do make it through the night, the reduced repair value means you will need to invest more points into patching up your defenses and much less into scavenging for firearms and resources, which can snowball into an unwinnable situation later on. Having a wrecked barricade and a lot of dead survivors in places like Claysburg or Aspenwood and you might as well restart the game altogether.



* SequenceBreaking: [[GameplayAndStorySegregation Only story-wise]]. Jack's journal found in ''Union City'' mentions how his team went straight from Whistler's Grove to Jonestown and then Fort Tran and skipping Aspenwood along the way. Unlike Claysburg, Aspenwood is a mandatory stop in ''The Last Stand 2''.



%% Administrivia/ZeroContextExample * StandardFPSGuns


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* TimedMission: Encouraged, but not strictly enforced in ''The Last Stand 2'', where you are given 40 days to make it to Union City in order to achieve the GoldenEnding. Taking longer than that will result in a bad ending where Union City is firebombed, but otherwise won't change anything gameplay-wise.


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* VersionExclusiveContent: In ''The Last Stand 2'', Fort Tran is only accessible to those who play the Armor Games version. It is locked off as an exclusion zone otherwise, denying the player access to the RPG and [=M249 SAW=] by extension. Fort Tran still remains inaccessible when the game was re-released as part of the Legacy Collection.
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* ''[[http://armorgames.com/play/269/the-last-stand The Last Stand]]'' followes a survivor named Jack ([[FanNickname nicknamed "The Last Stand Guy" or "LSG"]], who tries to hold off waves of the undead until he is rescued. His barricade is besieged by a [[ZombieApocalypse horde of flesh eating zombies]] every night, and the player must defend the barricade and then allocate search parties during the daytime to find more weapons and survivors, as well as repair the barricade from any damage it may have taken last night.

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* ''[[http://armorgames.com/play/269/the-last-stand The Last Stand]]'' followes follows a survivor named Jack ([[FanNickname nicknamed "The Last Stand Guy" or "LSG"]], Jack, who tries to hold off waves of the undead until he is rescued. His barricade is besieged by a [[ZombieApocalypse horde of flesh eating zombies]] every night, and the player must defend the barricade and then allocate search parties during the daytime to find more weapons and survivors, as well as repair the barricade from any damage it may have taken last night.

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