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History Videogame / TheBindingOfIsaac

30th Mar '16 11:46:21 AM BossKey
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** Taken even further in ''Afterbirth'', where all those special seeds are now available in a list after you put one in, although the icon that indicates the list seems to indicate an EasterEgg, and can be chosen for any play, as well as removing the ability to progress in unlocks with some. They've all but been named cheatcodes. There is even one that makes Isaac invincible: [[spoiler: ALM1 GHTY]]

to:

** Taken even further in ''Afterbirth'', where all those special seeds are now available in a list after you put one in, although the icon that indicates the list seems to indicate an EasterEgg, and can be chosen for any play, as well as removing the ability to progress in unlocks with some. They've all but been named cheatcodes. There is even one that makes Isaac invincible: [[spoiler: ALM1 [=ALM1=] GHTY]]


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** The bosses [[spoiler:Hush]] and [[spoiler:Ultra Greed]] spawn Gapers that are reskinned to fit the respective boss's motif. [[spoiler:Hush]] also spawns uniquely-skinned Ring Flies that form more complex formations than the normal variety and reskinned Boils with a different attack pattern.
27th Mar '16 3:00:21 PM mlsmithca
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** Every single playthrough, due to the randomized nature of the game. You can never guess if items will complement each other, or if they'll even be useful. This includes boss drops and shop inventory. Key and bomb drops can either leave you with a surplus or lock you out of chests and treasure rooms if you fall short. The good stuff in the shop costs just enough that you probably won't be able to pay for it until you've gone down three or four levels, when Greed loves to lay its ambushes. Pills are always random, and are just as often bad as good (unless you have the Lucky Foot or PHD). Slot machines and the like won't pay out half the time without good luck. Basically, there is always a chance that you will reach the end of the game with a much more or less powered up character than you expected through no fault of your own. On the extreme, it's possible to get absolutely no useful upgrades, all bonuses being activated items that you do not want, or things your character doesn't benefit from at all. On the other hand, it's possible to get an item combination that absolutely dominates everything. That said, due to the way items are unlocked, each successful playthrough means it is more likely items will be useful, and the fact that the game gets longer means more items to find. The first playthrough is often the toughest.

to:

** Every single playthrough, due to the randomized nature of the game. You can never guess if items will complement each other, or if they'll even be useful. This includes boss drops and shop inventory. Key and bomb drops can either leave you with a surplus or lock you out of chests and treasure rooms if you fall short. The good stuff in the shop costs just enough that you probably won't be able to pay for it until you've gone down three or four levels, when Greed loves to lay its ambushes. Pills are always random, and are just as often bad as good (unless you have the Lucky Foot or PHD).[=PhD=]). Slot machines and the like won't pay out half the time without good luck. Basically, there is always a chance that you will reach the end of the game with a much more or less powered up character than you expected through no fault of your own. On the extreme, it's possible to get absolutely no useful upgrades, all bonuses being activated items that you do not want, or things your character doesn't benefit from at all. On the other hand, it's possible to get an item combination that absolutely dominates everything. That said, due to the way items are unlocked, each successful playthrough means it is more likely items will be useful, and the fact that the game gets longer means more items to find. The first playthrough is often the toughest.



** The Coin Purse. Its only effect is an automatic four pill spawns. Nothing says those pills have to be ''good''. For every time you get four stat-up pills, there are at least three when you get a net stat down or else it's a wash, and you can't tell which you've got unless you've found the PhD pickup, or be able to only get good effects with Virgo.

to:

** The Coin Purse. Its only effect is an automatic four pill spawns. Nothing says those pills have to be ''good''. For every time you get four stat-up pills, there are at least three when you get a net stat down or else it's a wash, and you can't tell which you've got unless you've found the PhD [=PhD=] pickup, or be able to only get good effects with Virgo.
21st Mar '16 8:59:13 PM Gavitro
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The game also has a SpinOff [[http://bindingofisaac.com/post/141469230814/announcing-teasing-the-legend-of-bum-bo-james currently in development]], titled ''The Legend of [[BreakoutCharacter Bum-bo]]''. The basic premise of the game is said to be a randomly generated RPG-like with a focus on puzzles.




The game also has a SpinOff [[http://bindingofisaac.com/post/141469230814/announcing-teasing-the-legend-of-bum-bo-james currently in development]], titled ''The Legend of [[BreakoutCharacter Bum-bo]]''. The basic premise of the game is said to be a randomly generated RPG-like with a focus on puzzles.
21st Mar '16 8:58:17 PM Gavitro
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Added DiffLines:

The game also has a SpinOff [[http://bindingofisaac.com/post/141469230814/announcing-teasing-the-legend-of-bum-bo-james currently in development]], titled ''The Legend of [[BreakoutCharacter Bum-bo]]''. The basic premise of the game is said to be a randomly generated RPG-like with a focus on puzzles.
23rd Feb '16 9:25:01 PM Cannox
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* BittersweetEnding: [[spoiler: The "Missing" ending can be interpreted as this. While Isaac is without a home, he survives his mom's murder attempt, and, according to WordOfGod, he eventually becomes the protagonist of ''VideoGame/TimeFcuk'']].
20th Feb '16 1:19:19 PM finalsurvivor1
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*** ''Afterbirth'' added Missing No., which rerolls every passive item you have at the start of each floor... except for the Polaroid and the Negative, for the same reason as the above.

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*** ''Afterbirth'' added Missing No., which rerolls every passive item you have at the start of each floor... except for the Polaroid and Polaroid, the Negative, and the Key Pieces for [[spoiler:Mega Satan]], for the same reason as the above.
20th Feb '16 12:56:42 PM morenohijazo
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Added DiffLines:

* BrainMonster: The game has enemies that are large brains that crawl around the floor, leaving a trail of blood that damages you if you step on it. There's also an even larger variant that [[AsteroidsMonster splits into two smaller ones when it dies]].
20th Feb '16 5:46:29 AM DarkHunter
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** The above unlock method has been significantly shortened (but made more luck-based) in Afterbirth: [[spoilers: Die with any character in a Sacrifice Room, while holding the Missing Poster. The difficulty is now getting both items to appear in a run, since seeded runs do not work.]]

to:

** The above unlock method has been significantly shortened (but made more luck-based) in Afterbirth: [[spoilers: [[spoiler: Die with any character in a Sacrifice Room, while holding the Missing Poster. The difficulty is now getting both items to appear in a run, since seeded runs do not work.]]
19th Feb '16 3:23:15 AM Zoriax91
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*** ''Afterbirth'' added Missigno, which rerolls every passive item you have at the start of each floor... except for the Polaroid and the Negative, for the same reason as the above.

to:

*** ''Afterbirth'' added Missigno, Missing No., which rerolls every passive item you have at the start of each floor... except for the Polaroid and the Negative, for the same reason as the above.
19th Feb '16 3:20:10 AM Zoriax91
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Added DiffLines:

*** ''Afterbirth'' added Missigno, which rerolls every passive item you have at the start of each floor... except for the Polaroid and the Negative, for the same reason as the above.
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