History Videogame / SubMachine

6th Feb '16 8:50:21 PM henry42
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* OrWasItADream: Not in the exact sense, but some well-placed comments about being part of "the loop" made for some interesting thoughts after having completed one of the games.
** The second game starts with you completing the first game on an arcade machine, and ends with you realizing your "escape" was just another game.
*** The "or was it?" part comes in when you realize what your inventory is at the beginning of the second game - the diary entry, as well as the Wisdom Gem you can find in the extended version of the first.
*** However, [[BagOfSpilling you no longer have the coin]], [[FridgeBrilliance but then again, you did just play an arcade game.]]

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* OrWasItADream: Not in the exact sense, but some well-placed comments about being part of "the loop" made for some interesting thoughts after having completed one of the games.
**
The second game starts with you completing the first game on an arcade machine, and ends with you realizing your "escape" was just another game.
***
game. The "or was it?" part comes in when you realize what your inventory is at the beginning of the second game - the diary entry, as well as the Wisdom Gem you can find in the extended version of the first.
*** However,
first. [[BagOfSpilling you You no longer have the coin]], [[FridgeBrilliance but then again, you did just play an arcade game.]]
6th Feb '16 8:13:48 PM henry42
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* LeaningOnTheFourthWall: One of the notes you find in ''Submachine 4'' (by someone named sunshine_bunnygirl_17 who stumbled into the submachine network and can't find her way out) reads suspiciously like a call for help on an escape game discussion board, complete with a description of how far they've got and a cute username.

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* LeaningOnTheFourthWall: One of the notes you find in ''Submachine 4'' (by someone named sunshine_bunnygirl_17 who stumbled into the submachine network and can't find her way out) reads suspiciously like a call for help on an escape game discussion board, complete with a description of how far they've got come and a cute username.
21st Jan '16 8:55:34 AM Awesomesauce210
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Added DiffLines:

** The HD version of ''The Loop'' adds four notes to the the first level of the loop. One of these is the note in the looping traps from the following game, ''The Lab''.
** Similarly, the HD version of ''The Basement'' puts the elevator in a dark red room of the basement, separate from the rest of the game. You explore more of this place in ''The Exit''.
21st Jan '16 8:50:05 AM Awesomesauce210
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* ArtEvolution: The design and intricacy of each game has gotten more convoluted and complex; structures like the many detailed Mayan statues in ''32 Chambers'' or the gigantic Shiva statue in ''9'' would be unthinkable by the time of the first game. This is especially noticeable in some of the later parts of ''Submachine 10'' when [[spoiler:you revisit the Basement from the first game and the Lighthouse from the second game: the style change is quite simply ''jarring'']].

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* ArtEvolution: The design and intricacy of each game has gotten more convoluted and complex; structures like the many detailed Mayan statues in ''32 Chambers'' or the gigantic Shiva statue in ''9'' would be have been unthinkable by around the time of the first game. This is especially noticeable in some of the later parts of ''Submachine 10'' when [[spoiler:you revisit the Basement from the first game and the Lighthouse from the second game: second; the style change is quite simply ''jarring'']].
21st Jan '16 8:41:07 AM Awesomesauce210
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* EarlyInstallmentWeirdness: If you had played the original Submachine without any knowledge of later episodes, you'd have probably guessed that the series would just be another set of escape-the-room series that happened to have a suitably creepy atmosphere. Then they introduced the stuff about teleportation, alternate dimensions, relics from forgotten civilizations, strange futuristic technology of an unknown source, etc., and the first game just seems sparse in comparison. Then again, [[spoiler:the first game is just being played by the protagonist of Sub 2 in the base of the library...]]

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* EarlyInstallmentWeirdness: If you had played the original Submachine without any knowledge of later episodes, you'd have probably guessed that the series would just be another set of escape-the-room series that happened to have a suitably creepy atmosphere. Then they introduced the stuff about teleportation, alternate dimensions, relics from forgotten civilizations, strange futuristic technology of an unknown source, etc., and the first game just seems sparse in comparison. Then again, [[spoiler:the first game is just being played by the protagonist of Sub 2 in the base of the library...lighthouse...]]
5th Jan '16 12:12:06 PM DaibhidC
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** The "extras" in ''Submachine 8'' reveal [[spoiler: that Murtagh is so focused on what he does that he can't even see the other Submachine explorers, except Liz. Raising the question: is the Subnet empty when the player gets there, or is the player just as focused? However, ''Submachine 9'' reveals that this was because of Murtaugh's inability to focus on only a single layer.]]

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** The "extras" in ''Submachine 8'' reveal [[spoiler: that Murtagh is so focused on what he does that he can't even see the other Submachine explorers, except Liz. Raising the question: is the Subnet empty when the player gets there, or is the player just as focused? However, ''Submachine 9'' reveals that this was because of Murtaugh's inability to focus on only a single layer.]] In ''Submachine 10'' [[spoiler: Mur explains that there are an infinite number of sublayers in each layer, and everyone exploring the machine is on a different one.]]
4th Jan '16 5:00:15 PM GoldenKeyblade
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* YouHaveOutlivedYourUsefulness: [[spoiler: Murtaugh abandoning you in the sixth game]] has shades of this, though it's ultimately revealed that [[spoiler: he sincerely regrets what he did, and felt he had no choice in order to reach the Core.]]
30th Dec '15 10:46:42 AM DaibhidC
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* PortalNetwork: In multiple flavours. Not only are there the teleporters that use the three-coordinate system, but there are a much older set of two-coordinate portals and as of The Core, [[spoiler:Murtaugh's karma portals, and the Winter Garden doorways.]] The machine that lets you [[spoiler: cross between "layers"]] in The Plan and The Temple probably counts as well.

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* PortalNetwork: In multiple flavours. Not only are there the teleporters that use the three-coordinate system, but there are a much older set of two-coordinate portals and as of The Core, [[spoiler:Murtaugh's karma portals, and the Winter Garden doorways.]] The machine that lets you [[spoiler: cross between "layers"]] in The Plan and The Temple probably counts as well. The Exit adds [[spoiler: an older binary version of the three-coordinare teleporters and simple two way portals that let you pass through walls, as well as having the karma portals break through at points on the other networks.]]
27th Dec '15 1:43:59 PM DaibhidC
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Added DiffLines:

*** There's a point in ''The Exit'' where you go through the end of ''Sub 1''/ beginning of ''Sub 2'' transition ''backwards''. [[spoiler: The game machine in the lighthouse turns out to be a portal which takes you to the fake ending of Sub 1, and you then take the elevator to (a version of) the basement.]]
*** If you touch the lamp [[spoiler: in the lighthouse while it's still active, it sends you back to the Loop, since that's what it did at the end of ''Sub 2'']].


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* ThrowTheDogABone: The secrets in ''Sub 10'' reveal [[spoiler: sunshine_bunnygirl_17 is fine, Mur rescued her and she's taking care of the cat]].
27th Dec '15 5:17:31 AM Awesomesauce210
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** In ''Submachine Universe'', if you visit the Loop from the third game (coordinates 555), you'll find a "Submachine As Perpetual Maze theory" which ends with a short plea for help in escaping from the area, and you find it is written by the same character as in the above example. [[spoiler: This one isn't actually the case, it's just a person who was dared on the forum and Mateusz agreed to place that first character's username.]]

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** In ''Submachine Universe'', if you visit the Loop from the third game (coordinates 555), you'll find a "Submachine As Perpetual Maze theory" which ends with a short plea for help in escaping from the area, and you find it is also written by the same character as in the above example.sunshine_bunnygirl_17. [[spoiler: This one isn't actually the case, it's just a person who was dared on the forum and Mateusz agreed to place that first character's username.]]
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