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* EvenEvilHasStandards: Starting as a former sea raider, bandit, or a similar profession doesn't mean you're prevented to choose the Antihero path.

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''Solid & Shade'' is a [[GameMod mod]] for the videogame ''[[VideoGame/MountAndBlade Mount And Blade]]'' ('''NOT''' ''Warband''). It keeps the original Calradia settings and the WideOpenSandbox gameplay, but changes the atmosphere in a DarkFantasy universe.

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''Solid & Shade'' is a [[GameMod mod]] for the videogame ''[[VideoGame/MountAndBlade Mount And Blade]]'' ('''NOT''' ''Warband''). It keeps the original Calradia settings setting and the WideOpenSandbox gameplay, but changes the atmosphere in a DarkFantasy universe.
universe while expanding the setting to add tons of supernatural and horror-themed elements.



* CursedWithAwesome: Choosing "madness" as the justification for starting the adventure gives more intelligence to he player character. And constant auditive hallucinations, as well as occasional nightmares (a fighting sequence against a random enemy, usually a named NPC, inside a nightmarish scenery).

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* CursedWithAwesome: Choosing "madness" as the justification for starting the adventure gives more intelligence to he player character. And constant auditive hallucinations, as well as occasional nightmares (a fighting sequence against a random enemy, usually a named NPC, inside a nightmarish scenery).sequences.


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* FantasyKitchenSink: Greek deities, zombies, vampires, werewolves, ghosts, fairies, various characters from Edgar Allan Poe's work, shadows, golems, giant worms, liches, ghouls, gorgons, terracota warriors, etc.


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* NightmareSequence: Occasionally happens to a player character afflicted with madness during rest (when waiting on the map or in a town; the time it happens depends on the character's race). They consist in a fight against a random enemy, usually a named NPC. They are set inside a nightmarish scenery covering in a thick reddish fog, and containing occasional anachronistic objects (trains, car, crashed rockets, etc.). Defeating the enemy brings the player back on the worldmap.[[note]]In rare occurences, a similar sequence happens to the player character (even if not afflicted with madness) if he is "killed" on the battlefield, though the nightmare replaces the game over and the character recovers once the nightmarish enemy is defeated.[[/note]]

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* OffModel: Since using the ''Mount & Blade'' engine to create a setting with necromancy, horror, and weird monsters isn't its intended use, occasionnal graphical weirdness is unsurprising.
** The Bloodfountain is supposed to be... well, a fountain squirting blood, but said liquid actually looks like a inert element of the structure itself.

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* OffModel: Since using the ''Mount & Blade'' engine to create a setting with necromancy, horror, horror stuff, and weird monsters isn't its intended use, occasionnal graphical weirdness is unsurprising.
** The Bloodfountain is supposed to be... well, a fountain squirting blood, but said liquid actually looks like a inert element part of the structure itself.


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** Cerberus is a mount. It is noticeably wider than the other horses, and the player character's leg can be seen clipping through its body. Also, its three heads are animated a single one.

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* ApocalypseHow: [[ApocalypseHow/{{Class5}} Planetary Extinction]]. According to the Great Artificer, the destruction of the Infinity Stone could cause the end of the world. If the player speaks to the Bloodfountain while carrying the Infinity Stone, the player is forced to give it the Infinity Stone. Then a message appears to tell that all life on the planet has been wiped out and the player is redirected in ''Mount & Blade'' main menu.

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* ApocalypseHow: [[ApocalypseHow/{{Class5}} Planetary Extinction]]. According to the Great Artificer, the destruction of the [[CosmicKeystone Infinity Stone Stone]] could cause the end of the world. If the player speaks to the Bloodfountain while carrying the Infinity Stone, the player is forced to give it the Infinity Stone. Then a message appears to tell that all life on the planet has been wiped out and the player is redirected in ''Mount & Blade'' main menu.



* GratuitousGreek: "The Wolfbane Alpha", "the Wolfbane Beta", and "the Wolfbane Omega", which are a sniper rifle, it's ammunition, and a large knife given to Dupin by the Great Artificier.

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* GratuitousGreek: "The Wolfbane Alpha", "the Wolfbane Beta", and "the Wolfbane Omega", which are a sniper rifle, it's its ammunition, and a large knife given to Dupin by the Great Artificier.


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* HearingVoices: One of the consequences of madness is to hear a constant stream of whispering voices when the player character is nor in the worldmap neither in a menu.


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* InterfaceScrew: Starting the game while blind results in almost all the screen being covered in black (the more you're close the screen's center, the more opaque the blackness is) when you're inside a scene.


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* OffModel: Since using the ''Mount & Blade'' engine to create a setting with necromancy, horror, and weird monsters isn't its intended use, occasionnal graphical weirdness is unsurprising.
** The Bloodfountain is supposed to be... well, a fountain squirting blood, but said liquid actually looks like a inert element of the structure itself.
** The Raven is an inert prop which moves as a single block, without flapping its wings or moving the head and talons when attacking.
** Stheno's model is a normal unit wearing a special leg armour shaped like a snake's body. When she moves, she is isn't crawling in the ground but she looks like she was walking with both legs in a bag.
** The Artificers' car is just a horse with a custom appearance, and the wheels don't turn.


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* YouALLLookFamiliar: While patchworks are supposed to be created with random body parts scavenged from the ground, each of them looks exactly the same (from the shape of the pieces stitched together to the lack of the head and the same arm), giving the impression that all necromancers of the setting suffer from the exact same variant of OCD.

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* DemonSlaying: Parties of "Slayers" (part of the Manhunters faction) start to appear around Old Zendar in later parts of the campaign. They wear [[NiceHat a large hat]], an [[EyepatchOfPower eyepatch]], and a [[BadassLongcoat leather longcoat]]. They are equipped with blunt weapons and small one-handed crossbows.



* FiveFingerDiscount:
** If the player character is a former street urchin, the towns' menu allows to do this, occasionally granting random amounts of money but risking to draw the attention of the local guards. Being a the child of a thief allows to steal faster.
** The palyer character can radomly be ''victim'' of this when entering in a settlement. Being the child of a thief halves the amount of lost money.



** Any loot during the graverobbing sequences is randomly determined.

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** Any loot during the graverobbing sequences is randomly determined.determined, as well as results from others timelapsing activities (prostitution, pickpocketing, performing as a troubadour, etc.).


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* TheOldestProfession: Female player character can start with the "courtesan" profession. It adds an option in the towns' menu, which speeds the time on worldmap while giving random amounts of money (or none at all) at regular intervals.

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** The starting year is 1313.

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** The starting year is 1313.1313, during a Friday the 13th (week day sand months use exotic names).



* CursedWithAwesome: Choosing "madness" as the justification for starting the adventure gives more intelligence to he player character. And constant auditive hallucinations.

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* CursedWithAwesome: Choosing "madness" as the justification for starting the adventure gives more intelligence to he player character. And constant auditive hallucinations.hallucinations, as well as occasional nightmares (a fighting sequence against a random enemy, usually a named NPC, inside a nightmarish scenery).



** Two extremely important elements of the mod are GraveRobbing and [[TomeOfEldritchLore The Necronomicon]]. The former requires a shovel (common loot on the looters' parties that spawn at the start of the game), the latter requires to be crafted by the combination of a diamond (rare and expensive item) and a corpse. During the character's creation, the MultipleChoicePast quizz allows the player to answer that he formerly worked as a gravedigger (which gives a free shovel) and then became an aspiring necromancer (starting with a Necronomicon and a corpse).



** Two extremely important elements of the mod are GraveRobbing and [[TomeOfEldritchLore The Necronomicon]]. The former requires a shovel (common loot on the looters' parties that spawn at the start of the game), the latter requires to be crafted by the combination of a diamond (rare and expensive item) and a corpse. During the character's creation, the MultipleChoicePast quizz allows the player to answer that he formerly worked as a gravedigger (which gives a free shovel) and then became an aspiring necromancer (starting with a Necronomicon and a corpse).



** Hematite (Hades' sword) and Cerberus (the three-headed dog guarding the entrance of Underworld) can acquired quite early in the game. You only need to craft all 13 occult items (requires some luck and patience, but can be completed relatively fast) and the Infinity Stone (can be acquired from free right after the beginning of the game). Entering the Underworld's entrance in Veldar then grants Hematite (it also removes all the 13 items, though they can be rebuilt), then talking to Charon after this feat grants Cerberus as a mount. None of them have stats[=/=]skills requirements to be used, but are among the best in their categories: Cerberus has a very high armour, a very high speed, and a very powerful charge, while Hematite has a damage value of 125.



* ImprovisedArmour: Using corpse parts as armour. The player will have the exact same appearance as a Zombie, but he will receive relatively high protection for the beginning of the campaign.

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* ImprovisedArmour: ImprovisedArmour:
**
Using corpse parts as armour. The player will have the exact same appearance as a Zombie, but he will receive relatively high protection for the beginning of the campaign.campaign.
** The Acolytes use their chalice as an improvised shield.



* InfinityPlusOneSword: Hematite, the Sword of Hades. It is a one-handed/two-handed sword which inflicts... 125 damage per hit.

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* InfinityPlusOneSword: Hematite, the Sword of Hades. It is a one-handed/two-handed sword which inflicts... 125 damage per hit.Hematite.



** The Undying Sword of Dracula and Crossbones are indirectly mutually exclusive. The first requires to make the player character to become a vampire, the second requires them to play a werewolf, two conditions mutually exclusive in the game.

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** The Undying Sword of Dracula and Crossbones are indirectly mutually exclusive. The first requires to make the player character to become a vampire, the second requires them to play a werewolf, two conditions mutually exclusive in the game. Same thing with Lamia and Crossbones.



* NonStandardGameOver: Several, which usually involve being violently killed by the NPC you're talking to. They include:
** Talking to the Bloodfountain while carrying the Infinity Stone (an unlimited use Philosopher's Stone)
** Choosing "The Life" instead of choosing "The Death" after speaking to the Bloodfountain ("The Death" means accepting to serve it).
** Talking to Lamia without being yourself a vampire.
** Talking to Crossbones without being yourself a Werewolf.
** Talking to the Undying Sword of Dracula without being yourself a vampire. Though, unlike Crossbones, there is a dialog option allowing the player character to flee without being harmed.
** Entering the Underworld without being a Lich.

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* NonStandardGameOver: Several, which usually involve being violently killed by the NPC you're talking to.dialog related. They include:
** Talking to the Bloodfountain while carrying the Infinity Stone (an unlimited use Philosopher's Stone)
Stone) results in the Bloodfountain forcing the player to give it, which causes a [[ApocalypseHow/{{Class5}} Planetary Extinction]] when the Bloodfountain destroys it.
** Choosing "The Life" instead of choosing "The Death" after speaking to the Bloodfountain ("The Bloodfountain: "The Death" means accepting to serve it).
it, while "The Life" means having the Bloodfountains taking yours.
** Talking to Lamia without being yourself a vampire.
** Talking
vampire, or to Crossbones without being yourself a Werewolf.
Werewolf, results in the NPC violently killing the player character.
** Talking to the Undying Sword of Dracula without being yourself a vampire. vampire has similar consequences. Though, unlike Crossbones, Crossbones and Lamia, there is a dialog option allowing the player character to flee without being harmed.
** Entering the Underworld without being a Lich.Lich[[note]]unless you have all 13 occult items, the Infinity Stone, ''and'' didn't earned Hematite yet[[/note]] results in the player character being mauled by Cerberus (of course, only dead souls are normally allowed to go there).



* PlagueDoctor: One unit of the Acolyte/Necromancer troop tree. They look quite different to the iconic Plague Doctor outfit, though: while they have a (yellow) mask with a beak (but no hat), their armour is coloured in a sickly shade of yellow, and sports some vestigial skeletal wings on the shoulders. They wield a circle yellow buckler with a yellow maul. This item's set is called "The Plague Doctor's Remedy" when crafted by the Bloodfountain. In the game's lore, the Bloodfountain notes that plague doctors were often necromancers, too.

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* PlagueDoctor: One unit of the Acolyte/Necromancer troop tree. They look quite different to the iconic Plague Doctor outfit, though: while they have a (yellow) mask with a beak (but no hat), their armour is coloured in a sickly shade of yellow, and sports some vestigial skeletal wings on the shoulders. They wield a circle yellow buckler with a yellow maul. This item's set is called "The Plague Doctor's Remedy" when crafted by the Bloodfountain. Their helmet protects from the plague when entering in a settlement affected by the disease. In the game's lore, the Bloodfountain notes that plague doctors were often necromancers, too.

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** Body, head, hands, and feets of a dismembered corpse can be worn as armour pieces. They actually are more protective than most of the gear available at start, including the Acolyte armour set that you earn when joining the Bloodfountain.



** Two extremely important elements of the mod are GraveRobbing and [[TomeOfEldritchLore The Necronomicon]]. The former requires a shovel (common loot on the looters' parties that spawn at the start of the game), the latter requires to be crafted by the combination of a diamond (rare and expensive item) and a corpse. During the character's creation, the MultipleChoicePast quizz allows the player to answer that he formerly worked as a gravedigger (which gives a free shovel) and then became an aspiring necromancer (starting with a Necronomicon and a corpse).



* NonStandardGameOver: Several, including:
** Talking to the Bloodfountain while carrying the Infinity Stone (an unlimited use Philosopher's Stone).

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* NonStandardGameOver: Several, including:
which usually involve being violently killed by the NPC you're talking to. They include:
** Talking to the Bloodfountain while carrying the Infinity Stone (an unlimited use Philosopher's Stone).Stone)



** Entering the Underworld without being a Lich.



* SetBonus

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* SetBonusSetBonus: Downplayed. There are plenty of thematic sets of items, but none of them grant special buffs when wearing[=/=]wielding the full set.



* ZergRush: Patchworks are weak units but their creation is free (no other resource than the Necronomicon) their wages are low. Their building lasts several hours, however.

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* ZergRush: Patchworks are weak units but their creation is free (no other resource than the Necronomicon) and their wages are low. Their building lasts several hours, however.
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%%** Talking to Lamia without being able to feed her (with a chunk of flesh taken from a corpse).

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%%** ** Talking to Lamia without being able to feed her (with yourself a chunk of flesh taken from a corpse).vampire.
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* AdaptationalBadass: The mod turns into fighters some fictional characters who weren't famous for being action heroes. The most blatant example is Dupin: the original character is a very cerebral amateur detective (think Franchise/SherlockHolmes, but several decades earlier), while this version is TheGunslinger.

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** The new troops are technically normal soldiers with a horror disguise. Despite being animated flesh puppets, zombies and patchworks still require food (they can eat any food item, not just human flesh) and wages; they even desert if they starve or haven't been paid for too long. The mundane Surgey skill allows to keep some of them alive if they're killed in battles. Zombies and Patchworks from a defeated necromancer party can even be captured (and recruited!) if they have been knocked out.

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** The new troops added by the mod are technically normal soldiers with a horror disguise. Despite being animated flesh puppets, zombies and patchworks still require food (they can eat any food item, not just human flesh) and wages; they even desert if they starve or haven't been paid for too long. The mundane Surgey skill allows to keep some of them alive if they're killed in battles. Zombies and Patchworks from a defeated necromancer party can even be captured (and recruited!) if they have been knocked out.out.
** Flavour text when crafting the Miasmic Artillery[[note]]an item giving +1 in Engineering; it's supposed to be a kind of bacteriological siege weapon[[/note]] mentions the use of a dead rabid horse. While a horse corpse is one of the required ingredient, any horse corpse works, be it a dead horse found during the aftermath of a battle or a healthy horse bought from a horse merchant in the nearest town, then freshly sacrified.



** Vampire blood is a rare drop from vampires parties. It is required to turn yourself into a vampire, as well as getting vampire troops.



* MinMaxing: The mod allows the player character to become a Lich, a Vampire, or a Werewolf. Vampire and Werewolf are mutually exclusive, but it is possible to become a Lich-Vampire or a Lich-Werewolf. However, because of the high stats and skills level required to obtain this status, achieving it requires the player to very carefully follow a specific build.

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* MinMaxing: The mod allows the player character to become a Lich, a Vampire, or a Werewolf. Vampire and Werewolf are mutually exclusive, but it is possible to become [[NinjaPirateZombieRobot a Lich-Vampire or a Lich-Werewolf.Lich-Werewolf]]. However, because of the high stats and skills level required to obtain this status, achieving it requires the player to very carefully follow a specific build.



** The player can become one if he is strong enough (Agility and Ironflesh) and carries Vampire blood in his stash.

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** The player can become be turned into one by the Bloodfountain if he is strong enough (Agility (Agility, Strength, and Ironflesh) the "High Priest" level in necromancy's mastery) and carries Vampire blood in his stash.stash.
** Vampires are a type of wandering hostile parties who start spawning once the player character reaches level 25. They wield two-handed swords and wear creepy armours with helmets looking like the head of a monster.

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* ArcNumber: [[ThirteenIsUnlucky 13]]. Any time there is a golden colored 13 engraved somewhere on the scenery, there are probably quest items very near. Also, there are 13 artifacts (one for each skill) that have to be crafted and kept in order to become a Lich.

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* ArcNumber: [[ThirteenIsUnlucky 13]]. 13]].
**
Any time there is a golden colored 13 engraved somewhere on the scenery, there are probably quest items very near. Also, there near.
** There
are 13 artifacts (one for each skill) that have to be crafted and kept in order to become a Lich.Lich.
** Dismembered corpses are split into 13 parts.
** The starting year is 1313.
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* {{Medusa}}: Stheno (who is actually Medusa's eldest sister).

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* {{Medusa}}: Stheno (who the gorgon, who is actually Medusa's eldest sister).sister. She wields Medusa's bow. Medusa's head is an item randomly found by graverobbing.
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The Lamia's Non Standard Game Over was true when this page was originally written a few years ago, but the mod has been upgraded several times, and she can no longer be recruited this way. S Ince I didn't found how to avoid being killed by her, this line has been hidden.


* TheNecrocracy: An actual Necromancer faction (named "Evil") appears when the player characters reaches level 30. Its starting position is named "Necropolis" and appears in the place of Zendar. If you joined the Bloodfountain, you become a vassal of the faction.

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* TheNecrocracy: An actual Necromancer faction (named "Evil") appears either when the an antihero player characters reaches level 30.30, or when an evil player characters defeats Hades and then talks to the Bloodfountain. Its starting position is named "Necropolis" and appears in the place of Zendar. If you joined the Bloodfountain, you become a vassal of the faction.



** There are hostile parties of Necromancer-like units wandering on the world map, just like standard bandits. They consist of a bunch of undead lead by an Acolyte. Parties of a few Acolytes can also be hired from taverns, but they won't include any undead. The Acolyte is a low tier unit consisting of a light infantry unit wearing a black robe identical to the ceremonial clothes found in Zendar after choosing to serve the Bloodfountain. There is an unit actually called "Necromancer", which is a mounted fighter and an evolution of the Acolyte.

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** There are hostile parties of Necromancer-like units wandering on the world map, just like standard bandits. They consist of a bunch of undead lead by an Acolyte. Parties of a few Acolytes can also be hired from taverns, but they won't include any undead. The Acolyte is a low tier unit consisting of a light infantry unit wearing a black robe identical to the ceremonial clothes found in Zendar after choosing to serve the Bloodfountain. There is an The unit actually called "Necromancer", which "Necromancer" belongs to this troup tree, and is a mounted fighter and an evolution of the Acolyte.low tier unit.



** Talking to Lamia without being able to feed her (with a chunk of flesh taken from a corpse).

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** %%** Talking to Lamia without being able to feed her (with a chunk of flesh taken from a corpse).

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* GameplayAndStorySegregation: Carrying the Infinity Stone or a Philosopher's Stone is supposed to prevent the player character from being KilledOffForReal. It doesn't work for the NonStandardGameOver triggered by dialog, only for death in battle.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Carrying the Infinity Stone or a Philosopher's Stone is supposed to prevent the player character from being KilledOffForReal. It doesn't work for the NonStandardGameOver triggered by dialog, only for death in battle.battle.
** Like in Native, the morale's meter of some Native companions decreases when the party plunders villages or attack caravans, but they don't object to follow a Necromancer leading an army of zombies. Eating humans corpses doesn't seem to bother them.
** The new troops are technically normal soldiers with a horror disguise. Despite being animated flesh puppets, zombies and patchworks still require food (they can eat any food item, not just human flesh) and wages; they even desert if they starve or haven't been paid for too long. The mundane Surgey skill allows to keep some of them alive if they're killed in battles. Zombies and Patchworks from a defeated necromancer party can even be captured (and recruited!) if they have been knocked out.



* MutuallyExclusivePartyMembers: Not only for the original party members, this feature is also added for the new hirable heroes. For example, Dupin and Fortunato doesn't like each other, if they stay to long in the party both morale will drop until one of them leave.

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* MutuallyExclusivePartyMembers: MutuallyExclusivePartyMembers:
**
Not only for the original party members, this feature is also added for the new hirable heroes. For example, Dupin and Fortunato doesn't like each other, if they stay to long in the party both morale will drop until one of them leave.



* PlagueDoctor: One unit of the Acolyte/Necromancer troop tree. They look quite different to the iconic Plague Doctor outfit, though: while they have a (yellow) mask with a beak (but no hat), their armour is coloured in a sickly shade of yellow, and sports some vestigial skeletal wings on the shoulders. They wield a circle yellow buckler with a yellow maul. This item's set is called "The Plague Doctor's Remedy" when crafted by the Bloodfountain. In the game's lore, the Bloodfountain notes that plague doctors were often necromancers, too.



* SchizoTech: While the setting keeps the Native realistic medievalish stuff (factions, armies, pre-existing items) unaltered, it also adds flintlock pistols, double-barreled shotguns, steam cars...

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* SchizoTech: While the setting keeps the Native realistic medievalish stuff (factions, armies, pre-existing items) unaltered, it also adds flintlock pistols, double-barreled shotguns, ouija boards, a camera, steam cars...



* UnusuallyUninterestingSight: If the player character is neutral with any the native factions, they won't be bothered by the sight of a guy wearing an evil-looking armour leading an army of zombies and black knights. Even if said army stops in a town to shout "Death to Calradia" (which is required to do a quest).

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* UnusuallyUninterestingSight: If the player character is neutral with any of the native factions, they won't be bothered by the sight of a guy wearing an evil-looking armour leading an army of zombies and black knights. Even if said army stops in a town to shout "Death to Calradia" (which is required to do a quest).

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Removed mentions of "the next upgrade". Added updated infos.


** WordOfGod says that the next release will feature a large expansion of this route, possibly leading to an outright "Good" rotue.



* BattleCouple: Once the player character is high enough in the necromancy's mastery, it's possible to summon a demonic lover (Respite for a male player characters, Nepenthe for a female player character), who then gives some stat buffs as long as he[=/=]she is inside the party. Ebery two days, the spouse makes requests (special items, sacrifices, etc.); not fulfilling them can have bad consequences, failing them too much times results in the spouse definitively leaving the party. Technically, Respite and Nepenthe are a normal unit (although a unique one) instead of a companion, which means that they can be permanently killed in battle (which gives a permanent debuff). It's impossible to summon them again after losing them.



* TheNecrocracy: An actual Undead faction is planned for a future version of the mod.

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* TheNecrocracy: An actual Undead Necromancer faction (named "Evil") appears when the player characters reaches level 30. Its starting position is planned for named "Necropolis" and appears in the place of Zendar. If you joined the Bloodfountain, you become a future version vassal of the mod.faction.



* SchizoTech: While the setting keeps the Native realistic medievalish stuff (factions, armies, pre-existing items) unaltered, it also adds flintlock pistols, double-barreled shotguns, steam cars...



** The title itself is from a line of Poe's "[[https://en.wikisource.org/wiki/The_Works_of_the_Late_Edgar_Allan_Poe/Volume_2/Silence Silence]]".



* VillainProtagonist: The core of the mod is to be a Necromancer warlord obeying an OmnicidalManiac EldritchAbomination who wants the player character to kill everyone in Calradia while leading an undead and demonic army. The choice to be an actual VillainProtagonist or just a mere AntiHero is up to the player roleplay, not joining the Bloodfountain is even an official SelfImposedChallenge.
** Also, the character creation options allow the player character to be a former murderer.
** WordOfGod says that in the next release will feature a major expansion of Good/Anti-Hero content.
* VoodooZombie: The zombies troops (mêlée, ranged, cavalry) belong to this kind of zombies, although they are resurrected by an unspecified kind of BlackMagic instead of Voodoo.

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* VillainProtagonist: VillainProtagonist:
**
The core of the mod is to be a Necromancer warlord obeying an OmnicidalManiac EldritchAbomination who wants the player character to kill everyone in Calradia while leading an undead and demonic army. The choice to be an actual VillainProtagonist or just a mere AntiHero is up to the player roleplay, not joining the Bloodfountain is even an official SelfImposedChallenge.
** Also, the character creation options allow the player character to be a former murderer.
** WordOfGod says that in the next release will feature a major expansion of Good/Anti-Hero content.
highwayman, sea raider, murderer, assassin, etc.
* VoodooZombie: The zombies troops (mêlée, ranged, cavalry) belong to this kind of zombies, zombies (they're basically an army of magically controlled flesh puppets), although they are resurrected by an unspecified kind of BlackMagic instead of Voodoo.
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** The [[PhilosopherSStone Philosopher's Stone]]: Gives a bonus to the Surgery skill and prevents the player character from being KilledOffForReal. It is also a tool to convert iron into gold.
** Pandora's Box: Gives a small bonus to the Trade skill.

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** The [[PhilosopherSStone Philosopher's Stone]]: PhilosophersStone: Gives a bonus to the Surgery skill and prevents the player character from being KilledOffForReal. It is also a tool to convert iron into gold.
** Pandora's Box: PandorasBox: Gives a small bonus to the Trade skill.
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** The modders are especially fond of Creator/EdgarAllanPoe, who is quoted as one of the inspirations for the game. His work provided the basis for hirable heroes (Dupin, Fortunato, the Raven, and Poe himself) and a few quests. Also, there are Poe's quotes are used as hints on the {{Loading Screen}}s.

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** The modders are especially fond of Creator/EdgarAllanPoe, who is quoted as one of the inspirations for the game. His work provided the basis for hirable heroes (Dupin, Fortunato, the Raven, and Poe himself) and himself), a few quests.quests, as well as the title of the mod itself which is derived from his sonnet ''Silence''. Also, there are Poe's quotes are used as hints on the {{Loading Screen}}s.
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** [[http://en.wikipedia.org/wiki/The_Raven The Raven.]]
** [[http://en.wikipedia.org/wiki/The_Cask_of_Amontillado Fortunato.]]

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** [[http://en.wikipedia.org/wiki/The_Raven [[Literature/TheRaven The Raven.]]
** [[http://en.wikipedia.org/wiki/The_Cask_of_Amontillado [[Literature/TheCaskOfAmontillado Fortunato.]]
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* GraveRobbing: An essential part of the gameplay. It requires the player to carry a shovel and to enter a castle or town graveyard at night. It is the main way to obtain corpses. Unless the player is the lord of the place or carries a Hand of Glory, there in a small chance to be caught by the local guards.

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* GraveRobbing: An essential part of the gameplay. It requires the player to carry a shovel and to enter a castle or town graveyard at night. It is the main way to obtain corpses. Unless the player is the lord of the place or carries a Hand of Glory, HandOfGlory, there in a small chance to be caught by the local guards.
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* ClassicalMythology: One of the inspirations for the mod (the others being occultism and Creator/EdgarAllanPoe).

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* ClassicalMythology: Myth/ClassicalMythology: One of the inspirations for the mod (the others being occultism and Creator/EdgarAllanPoe).
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** WordOfGod says that the next release will feature a large expansion of this route, possibly leading to an outright "Good" rotue.


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** WordOfGod says that in the next release will feature a major expansion of Good/Anti-Hero content.

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Removed the \"Pandora\'s Box\" red link. Added a quote from the mod creator on the top of the page.


->''Consider a world where Christianity does not exist, in a late dark ages setting, where the gods are actually active forces in the world. Throw in all of Poe's stuff, and european folklore - and you have a more well-informed society, even at the lower levels who don't just believe in higher powers - many have seen them. Not to mention the dark powers of the Necromancers beginning to spread their plague across the world...''
-->''--[[WordOfGod N0ught]] summarizing the mod's premise on [[http://forums.taleworlds.com/index.php/topic,132712.msg7033181.html#msg7033181 the official Solid & Shade board in Taleworlds forum]]''



** PandorasBox: Gives a small bonus to the Trade skill.

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** PandorasBox: Pandora's Box: Gives a small bonus to the Trade skill.
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** The [[http://en.wikipedia.org/wiki/Hand_of_Glory Hand of Glory]]: Prevents the player character from being busted when looting tombs.

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** The [[http://en.wikipedia.org/wiki/Hand_of_Glory Hand of Glory]]: HandOfGlory: Prevents the player character from being busted when looting tombs.
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* Unusually Uninteresting Sight: If the player character is neutral with any the native factions, they won't be bothered by the sight of a guy wearing an evil-looking armour leading an army of zombies and black knights. Even if said army stops in a town to shout "Death to Calradia" (which is required to do a quest).

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* Unusually Uninteresting Sight: UnusuallyUninterestingSight: If the player character is neutral with any the native factions, they won't be bothered by the sight of a guy wearing an evil-looking armour leading an army of zombies and black knights. Even if said army stops in a town to shout "Death to Calradia" (which is required to do a quest).
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* UnusuallyUninterestingSight: If the player character is neutral with any the native factions, they won't be bothered by the sight of a guy wearing an evil-looking armour leading an army of zombies and black knights. Even if said army stops in a town to shout "Death to Calradia" (which is required to do a quest).

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* UnusuallyUninterestingSight: Unusually Uninteresting Sight: If the player character is neutral with any the native factions, they won't be bothered by the sight of a guy wearing an evil-looking armour leading an army of zombies and black knights. Even if said army stops in a town to shout "Death to Calradia" (which is required to do a quest).
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* TarotMotifs: There are cartomancers NPCs in some taverns.

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* TarotMotifs: There are cartomancers NPCs [=NPCs=] in some taverns.

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* DualWielding: The Abominations (top-tier zombies, they are an infantry unit that looks like a flayed man) fight with two cleavers. Although they are unable to strike with both for technical reason: they are actually equipped with two similar-looking item, one being a weapon and the other being a shield.

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* DualWielding: DualWielding:
**
The Abominations (top-tier zombies, they are an infantry unit that looks like a flayed man) fight with two cleavers. Although they are unable to strike with both for technical reason: they are actually equipped with two similar-looking item, one being a weapon and the other being a shield.shield.
** The Alchemist's Adamant is a weapon/armor set that can be obtained from an alchemist that travels from tavern to tavern. The set gives you a similar weapon/shield combo that allows you to 'dual wield' with the same technical limits above.



** The Behemoth Worm looks like a giant bald human head, with empty eye sockets dripping blood, several eyes protruding from its forehead, and a worm-like body extending from the base of its neck. It is a monster incubated in [[spoiler:Rasputin's]] womb, with the same OmnicidalManiac goal.

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** The Behemoth Worm looks like a giant bald human head, with empty eye sockets dripping blood, several eyes protruding from its forehead, and a worm-like body extending from the base of its neck. It is a monster incubated in [[spoiler:Rasputin's]] womb, brain, with the same OmnicidalManiac goal.
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fixed countless small grammatical and spelling errors, along with edits for clarity


* AntiHero: The player character becomes one if he stays out of necromancy for enough time. To be more accurate, it is a SelfImposedChallenge which requires to reach level 30 without talking to the Bloodfountain. Easier to write that to do. It means that nor Necronomicon crafting would be available, neither undeads or demons summoning. Most of the new companions are impossible to hire, too. It is still allowed to loot graves, eat corpses, and raid villages. Given the setting, it would make the protagonist being a PragmaticHero at best. Achieving to become an antihero grants the player character free stat points and a unique helmet.
* ApocalypseHow: [[ApocalypseHow/{{Class5}} Planetary Extinction]]. According to the Great Artificer, the destruction of the Infinity Stone could cause the end of the world. If the player speaks to the Bloodfountain while carrying the Infinity Stone, the player is forced to give it the Infinity Stone. Then a message appears to tell that all life as been wiped on the planet and the player is redirected in ''Mount & Blade'' main menu.

to:

* AntiHero: The player character becomes one if he stays out of necromancy for enough time. To be more accurate, it is a SelfImposedChallenge which requires to reach level 30 without talking to the Bloodfountain. Easier to write that than to do. It means that nor neither the Necronomicon nor crafting nor neither undead or demon summoning would be available, neither undeads or demons summoning. available. Most of the new companions are would be impossible to hire, too. It is You'd still be allowed to loot graves, eat corpses, and raid villages.villages though. Given the setting, it would make the protagonist being a PragmaticHero at best. Achieving to become an antihero Doing this grants the player character free stat points and a unique helmet.
* ApocalypseHow: [[ApocalypseHow/{{Class5}} Planetary Extinction]]. According to the Great Artificer, the destruction of the Infinity Stone could cause the end of the world. If the player speaks to the Bloodfountain while carrying the Infinity Stone, the player is forced to give it the Infinity Stone. Then a message appears to tell that all life as been wiped on the planet has been wiped out and the player is redirected in ''Mount & Blade'' main menu.



* BadassBookworm: Dupin. A very intelligent detective who is also very skilled in gunfighting.

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* BadassBookworm: Dupin. A very intelligent detective who is also very skilled in gunfighting.gun fighting.



** [[spoiler:Poe is Edgar Allan Poe as a Living Shadow trapped in his own literary word.]]

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** [[spoiler:Poe is Edgar Allan Poe as a Living Shadow trapped in his own literary word.world.]]



* BodyHorror: Lamia is a former Zeus’ mistress who has being changed in a sort of spider/vampire hybrid. She is mostly humanoid with six insectoid legs under her ankles and her armour is supposed to be chitin on her chest and belly.
* BrainInAJar: Hiring Rasputin requires to find his brain, put in a jar and hidden in a secret room in Halmar Castle.
* ClassicalMythology: One of the inspiration for the mod (the others being occulism and Creator/EdgarAllanPoe).

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* BodyHorror: Lamia is a former Zeus’ mistress who has being changed in a sort of spider/vampire hybrid. She is mostly humanoid with six insectoid legs under her ankles and her chitin armour is supposed to be chitin on her chest and belly.
* BrainInAJar: Hiring Rasputin requires you to find his brain, put it in a jar and hidden in a secret room in Halmar Castle.
* ClassicalMythology: One of the inspiration inspirations for the mod (the others being occulism occultism and Creator/EdgarAllanPoe).



* DarkFantasy: The worldmap’s colours and textures have been altered (brown seas and rivers, sickly dark green grass, etc), giving the impression that the earth is dying. Necromancers wander in Calradia and the player is heavily advicedto become one of them. Graverobbing, black magic, and cannibalism are important gameplay aspects.

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* DarkFantasy: The worldmap’s colours and textures have been altered (brown seas and rivers, sickly dark green grass, etc), giving the impression that the earth is dying. Necromancers wander in Calradia and the player is heavily advicedto advised to become one of them.as well. Graverobbing, black magic, and cannibalism are important gameplay aspects.



* DidYouJustPunchOutCthulhu: [[spoiler:A sidequest involves descending in the Underwold to retrieve Hades' sword. A few time after this, he follows the player character's party and attack while leading several hundredth of undeads.]]

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* DidYouJustPunchOutCthulhu: [[spoiler:A sidequest involves descending in the Underwold to retrieve Hades' sword. A few time days after this, he follows hunts down the player character's player's party and attack while leading attacks with several hundredth of undeads.hundreds undead.]]



** Lamia was a mistress of Zeus. She suffereds from a punishment by Hera, who turned Lamia into a creature who suffered from constant pulsion forcing her to eat human flesh. Her first victims were ''the children she had from Zeus''.
** Fortunato has been entombed alive by his former friend Montresor as a revenge for what he describes himself as a minor offense. We don't have the version of Montresor, though.
* DualWielding: The Abominations (top-tier zombies, they are a footman looking like a flayed man) fight with two cleavers. Although they are unable to strike with both for technical reason: they are actually equipped with two similar-looking item, one being a weapon and the other being a shield.
* DugTooDeep: The Bloodfountain has been unearthed from Zendar underground by local miners (who were turned undead in the process). Then, it killed the townsmen who didn't flee.
* EasyLogistics: Averted as in the original ''Mount & Blade'', especially because the zombies and undead troops still need to be fed and paid.

to:

** Lamia was a mistress of Zeus. She suffereds suffered from a punishment by Hera, who turned Lamia into a creature who suffered from constant pulsion forcing her impulse to eat human flesh. Her first victims were ''the children she had by from Zeus''.
** Fortunato has been entombed alive by his former friend Montresor as a revenge for what he describes himself as a minor offense. We don't have the hear Montresor's version of Montresor, the story, though.
* DualWielding: The Abominations (top-tier zombies, they are a footman looking an infantry unit that looks like a flayed man) fight with two cleavers. Although they are unable to strike with both for technical reason: they are actually equipped with two similar-looking item, one being a weapon and the other being a shield.
* DugTooDeep: The Bloodfountain has been unearthed from near Zendar underground by local miners (who were turned undead in the process). Then, At which point it killed the townsmen who didn't flee.
* EasyLogistics: Averted as in the original ''Mount & Blade'', especially because even the zombies and undead troops still need to be fed and paid.paid for some reason.



** The Bloodfountain is a sentient chalice-shaped fountain squirting blood, with an OmnicidalManiac goal.
** The Behemoth Worm looks like a giant bald human head, with empty eye sockets dripping of blood, several eyes protruding from its forehead, and a worm-like body extending from the base of its neck. It is a monster incubated in [[spoiler:Rasputin's]] wombs, with the same OmnicidalManiac goal.
* EscortMission: The Chrisalid is a unique and totally useless unit which definitively disappears from the game if killed in battle. Protecting the Chrisalid during enough time allows it to hatch the Behemoth Worm, one of the most powerful companions of the mod.

to:

** The Bloodfountain is a sentient chalice-shaped fountain squirting that sprays blood, with an OmnicidalManiac goal.
** The Behemoth Worm looks like a giant bald human head, with empty eye sockets dripping of blood, several eyes protruding from its forehead, and a worm-like body extending from the base of its neck. It is a monster incubated in [[spoiler:Rasputin's]] wombs, womb, with the same OmnicidalManiac goal.
* EscortMission: The Chrisalid is a unique and totally useless unit which definitively disappears from the game if killed in battle. Protecting the Chrisalid during for enough time allows it to hatch the Behemoth Worm, one of the most powerful companions of the mod.



* FleshGolem: The weakest undead unit is the Patchwork, a zombie created with flesh and bone bits scavenged in the area.

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* FleshGolem: The weakest undead unit is the Patchwork, a zombie created with flesh and bone bits scavenged in from the area.



* GameplayAndStorySegregation: Carrying the Infinity Stone or a Philosopher Stone is supposed to prevent the player character from being KilledOffForReal. It actually doesn't work for the NonStandardGameOver triggered by dialogs.

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* GameplayAndStorySegregation: Carrying the Infinity Stone or a Philosopher Philosopher's Stone is supposed to prevent the player character from being KilledOffForReal. It actually doesn't work for the NonStandardGameOver triggered by dialogs.dialog, only for death in battle.



* GratuitousGreek: "The Wolfbane Alpha", "the Wolfbane Beta", and "the Wolfbane Omega", which are a sniper rifle, some ammunitions, and a big knife given to Dupin by the Great Artificier.
* GraveRobbing: An essential part of the gameplay. It requires to carry a shovel and to enter a castle/town graveyard at night. It is the main way to obtain corpses. Unless the player is the lord of the place or carries a Hand of Glory, there in a probability to be busted by the local guards.
* GuideDangIt: Most of the mod content related to the new companions and quests suffers from this. For example, half of the hirable companions disappear from the game if they were not hired when the player character meets the Great Artificer.

to:

* GratuitousGreek: "The Wolfbane Alpha", "the Wolfbane Beta", and "the Wolfbane Omega", which are a sniper rifle, some ammunitions, it's ammunition, and a big large knife given to Dupin by the Great Artificier.
* GraveRobbing: An essential part of the gameplay. It requires the player to carry a shovel and to enter a castle/town castle or town graveyard at night. It is the main way to obtain corpses. Unless the player is the lord of the place or carries a Hand of Glory, there in a probability small chance to be busted caught by the local guards.
* GuideDangIt: Most of the mod content related to the new companions and quests suffers suffer from this. For example, half of the hirable companions disappear from the game if they were not hired when the player character meets the Great Artificer.



* HellishHorse: There are mere classical black horses, but also horses with skeletal wings and a head lookong like a human skull, or even zombie horses. The horsemen evolved from Acolytes usually mount the latter, the horrors are zombie mêlée fighter on a zombie horse.
* HumanoidAbomination: Rasputin is a demon under a human shape [[spoiler:which serves as an incubator for a powerful monster.]]
* HumanResources: Corpses can be used as food and as one of the main source for the crafting system: an intact corpse is an ingredient by itself (''i.e.'' to raise zombies), dismembering a corpse creates thirteen ingredients (the player can choose to acquire only one of them and throw the others away): Blood, Eyes, Brain, Heart, Liver, Entrails, Skin, Bones, Flesh, Death Hands, Death Feet, Death Body, and Death Head. Most of them are also food, the four latter can be use as amours (glove, boots, chest armour, and helmet), which is useful early in the game. Horse corpses can also be eaten and serve as resource for crafting.

to:

* HellishHorse: There are mere classical black horses, but also horses with skeletal wings and a head lookong that looks like a human skull, or even zombie horses. The horsemen evolved from Acolytes usually mount the latter, the horrors are zombie mêlée fighter on a zombie horse.
* HumanoidAbomination: Rasputin is a demon under with a human shape [[spoiler:which form [[spoiler:who serves as an incubator for a powerful monster.]]
* HumanResources: Corpses can be used as food and as one of the main source for the crafting system: an intact corpse is an ingredient by itself (''i.e.'' to raise zombies), dismembering a corpse creates thirteen ingredients (the player can choose to acquire keep only one of them and throw the others away): Blood, Eyes, Brain, Heart, Liver, Entrails, Skin, Bones, Flesh, Death Hands, Death Feet, Death Body, and Death Head. Most of them are also food, the four latter can be use used as amours (glove, boots, chest armour, and helmet), which is useful early in the game. Horse corpses can also be eaten and serve as resource for crafting.



* ImprovisedArmour: Using corpses parts as armour. The player will have the exact same appearance that a Zombie, but he will receive a relatively high protection for the beginning of the campaign.

to:

* ImprovisedArmour: Using corpses corpse parts as armour. The player will have the exact same appearance that as a Zombie, but he will receive a relatively high protection for the beginning of the campaign.



** ShovelStrike: As a polearm. Choosing to be a former gravedigger makes the player begins the game with a shovel in its inventory.

to:

** ShovelStrike: As a polearm. Choosing to be a former gravedigger makes the player begins the game with a shovel in its their inventory.



* IndestructibleEdible: Corpses don't rot and stay edible during an infinite time. Even when they have been unhearted from a graveyard.

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* IndestructibleEdible: Corpses don't rot and stay edible during for an infinite time. Even when they have been unhearted unearthed from a graveyard.



** It happens to the player when he choose a NonStandardGameOver branch in a dialog or if he falls in battle. Altough definitive death can be avoided by carrying a Philosopher's Stone (which is then destroyed) or the Infinity Stone.
** The Chrisalid definitively disappear from the game if it killed / stunned during a battle.

to:

** It happens can happen to the player when he they choose a NonStandardGameOver branch in a dialog or if he falls they fall in battle. Altough Although definitive death can be avoided by carrying a Philosopher's Stone (which is then destroyed) or the Infinity Stone.
** The Chrisalid definitively disappear disappears from the game forever if it killed / stunned during a battle.



** Poe is a shadow hirable companion. [[spoiler:In cas you're wondering... Yes, it is a fictional version of the famous writer.]]

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** Poe is a shadow hirable companion. [[spoiler:In cas case you're wondering... Yes, it is a fictional version of the famous writer.]]



* ManOnFire: Not actually shown on-screen, but a way to upgrade the basic zombies is to set them on fire (with the Philosopher Stone and an oil jar). Each basic zombie-type troop as a burned equivalent, which is faster.

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* ManOnFire: Not actually shown on-screen, but a way to upgrade the basic zombies is to set them on fire (with the Philosopher Philosopher's Stone and an oil jar). Each basic zombie-type troop as a burned equivalent, which is faster.



* MinMaxing: The mod allows the player character to become a Lich, a Vampire, or a Werewolf. Vampire and Werewolf are mutually exclusive, but it is possible to become a Lich-Vampire or a Lich-Werewolf. However, because of the high stats and skills levels required to obtain this status change, achieving this requires to very carefully follow a specific build.

to:

* MinMaxing: The mod allows the player character to become a Lich, a Vampire, or a Werewolf. Vampire and Werewolf are mutually exclusive, but it is possible to become a Lich-Vampire or a Lich-Werewolf. However, because of the high stats and skills levels level required to obtain this status change, status, achieving this it requires the player to very carefully follow a specific build.



** The Undying Sword of Dracula and Crossbones are indirectly mutually exclusive. The first requires to make the player character become a vampire, the second requires to play a werewolf, two conditions mutually exclusive in the game.

to:

** The Undying Sword of Dracula and Crossbones are indirectly mutually exclusive. The first requires to make the player character to become a vampire, the second requires them to play a werewolf, two conditions mutually exclusive in the game.



** The game is made to play one: loot tombs and create an Undead army. "Neophyte Necromancer" is [[MultipleChoicePast one of the possible choices]] of background during the character’s creation.
** There are hostile parties of Necromancer-like units wandering on the worldmap, just like standard bandits. They consist in a bunch of undeads lead by an Acolyte. Parties of a few Acolytes can also be hired from taverns, but they won't include any undeads. The Acolyte is a low tier unit consisting in a light footman wearing a black robe identical to the ceremonial clothes found in Zendar after choosing to serve the Bloodfountain. There is an unit actually called "Necromancer", which is a mounted fighter and an evolution from the Acolyte.

to:

** The game is made You are supposed to play as one: you can loot tombs and create an Undead undead army. "Neophyte Necromancer" is [[MultipleChoicePast one of the possible choices]] of background during the character’s creation.
** There are hostile parties of Necromancer-like units wandering on the worldmap, world map, just like standard bandits. They consist in of a bunch of undeads undead lead by an Acolyte. Parties of a few Acolytes can also be hired from taverns, but they won't include any undeads. undead. The Acolyte is a low tier unit consisting in of a light footman infantry unit wearing a black robe identical to the ceremonial clothes found in Zendar after choosing to serve the Bloodfountain. There is an unit actually called "Necromancer", which is a mounted fighter and an evolution from of the Acolyte.



** Talking to the Bloodfountain while carrying the Infinity Stone (an unlimited uses Philosopher's Stone).

to:

** Talking to the Bloodfountain while carrying the Infinity Stone (an unlimited uses use Philosopher's Stone).



** Talking to the Undying Sword of Dracula without being yourself a vampire. Though, contrary to Crossbones, there is a dialog option allowing the player character to flee without being harmed.

to:

** Talking to the Undying Sword of Dracula without being yourself a vampire. Though, contrary to unlike Crossbones, there is a dialog option allowing the player character to flee without being harmed.



** The Necronomicon: Allows to access most of the crafting recipes.
** The [[PhilosopherSStone Philosopher's Stone]]: Gives a bonus to the Surgery skill and prevent the player character from being KilledOffForReal. It is also a tool to convert iron into gold.
** Pandora Box: Gives a small bonus to the Trade skill.

to:

** The Necronomicon: Allows to access to most of the crafting recipes.
** The [[PhilosopherSStone Philosopher's Stone]]: Gives a bonus to the Surgery skill and prevent prevents the player character from being KilledOffForReal. It is also a tool to convert iron into gold.
** Pandora Box: PandorasBox: Gives a small bonus to the Trade skill.



* RaceLift: Nizar, Deshavi, and Rolf are inexplicably turned Caucasian in the mod. Also, not an actual RaceLift, but Klethi turns blonde instead of being a readhead like in the unmodded game; same with Alayen (brown hair in the original game, blonde hair in the mod).

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* RaceLift: Nizar, Deshavi, and Rolf are inexplicably turned Caucasian in the mod. Also, not an actual RaceLift, but Klethi turns blonde instead of being a readhead redheaded like in the unmodded game; same with Alayen (brown hair in the original game, blonde hair in the mod).



** The modders are especially fond of Creator/EdgarAllanPoe, who is quoted as one of the inspirations for the game. His work provided the basis for hirable heroes (Dupin, Fortunato, the Raven, and Poe himself) and a few quests. Also, there are Poe's quotes in some of the literature quotes used as hints on the {{Loading Screen}}s.

to:

** The modders are especially fond of Creator/EdgarAllanPoe, who is quoted as one of the inspirations for the game. His work provided the basis for hirable heroes (Dupin, Fortunato, the Raven, and Poe himself) and a few quests. Also, there are Poe's quotes in some of the literature quotes are used as hints on the {{Loading Screen}}s.



* SilverBullet: The Wolfbane Beta (ammunitions for the rifle Wolfbane Alpha) has a name and an appearance which refers this. Ingame, it is just a pack of bullets which inflict an equal (and very high) amount of damages to any target.

to:

* SilverBullet: The Wolfbane Beta (ammunitions (ammunition for the rifle Wolfbane Alpha) has a name and an appearance which refers to this. Ingame, In game, it is just a pack of bullets which inflict an equal (and very high) amount of damages damage to any target.



* TarotMotifs: There are cartomancers NPC in some taverns.

to:

* TarotMotifs: There are cartomancers NPC NPCs in some taverns.



* UnusuallyUninterestingSight: If the player character is neutral with the native factions, they won't be bothered by the sight of a guy wearing an evil-looking armour leading an army of zombies and black knights. Even if said army stops in a town to shout "Death to Calradia" (which is required to do a quest).

to:

* UnusuallyUninterestingSight: If the player character is neutral with any the native factions, they won't be bothered by the sight of a guy wearing an evil-looking armour leading an army of zombies and black knights. Even if said army stops in a town to shout "Death to Calradia" (which is required to do a quest).



* ZergRush: Patchworks are weak units but their creation is free (no other resource than the Necronomicon) their wages are low. Their building last several hours, however.
* ZombieApocalypse: Sort of, though it isn't an infection. The main character is a necromancer and just animates the bodies himself. Though it feels a lot like an infection or apocalypse, since a good way to get corpses is killing them with your zombie army and then reanimating them. It is not uncommon to loose your entire army in a fight, and then get them back with the corpses of your foes. The zombies are semi-intelligent, as they can use weapons, but not sentient. They can be killed by anything that can kill a human, but are much more difficult to kill. They don't appear to require food, although not having food will lower the morale of the party overall (most likely because you still need it) and, due to game mechanics, zombies will abandon you if they have a low morale.

to:

* ZergRush: Patchworks are weak units but their creation is free (no other resource than the Necronomicon) their wages are low. Their building last lasts several hours, however.
* ZombieApocalypse: Sort of, though it isn't an infection. The main character is a necromancer and just animates the bodies himself.him or herself. Though it feels a lot like an infection or apocalypse, since a good way to get corpses is killing them with your zombie army and then reanimating them. It is not uncommon to loose lose your entire army in a fight, and then get them back with the corpses of your foes. The zombies are semi-intelligent, as they can use weapons, but not sentient. They can be killed by anything that can kill a human, but are much more difficult to kill. They don't appear to require food, although not having food will lower the morale of the party overall (most likely because you still need it) and, due to game mechanics, zombies will abandon you if they have a low morale.

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* AbsurdlySharpClaws: Werewolves {{Natural Weapon}}s (which are technically a clawed paw shaped mêlée weapon and an identical shield).



* BeethovenWasAnAlienSpy: The Infinity Stone is protected by a half-flayed Leonardo da Vinci (using the nickname "Great Artificer") who is linked to life-preserving machines.

to:

* BeethovenWasAnAlienSpy: BeethovenWasAnAlienSpy:
**
The Infinity Stone is protected by a half-flayed Leonardo da Vinci (using the nickname "Great Artificer") who is linked to life-preserving machines.machines.
** [[spoiler:Poe is Edgar Allan Poe as a Living Shadow trapped in his own literary word.]]



* EvilWeapon: The Undying Sword of Vlad Dracula.

to:

* EvilWeapon: The Undying Sword of Vlad Dracula.Dracula, which is also a hirable companion.



* TheGunslinger: Dupin begins the game with a gun in his equipment and uses his skill in gunfight as an argument to be hired by the player character.

to:

* TheGunslinger: Dupin begins the game with a gun pistol in his equipment and uses his skill in gunfight as an argument to be hired by the player character.


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* LivingShadow:
** There are a few among the summonable units.
** Poe is a shadow hirable companion. [[spoiler:In cas you're wondering... Yes, it is a fictional version of the famous writer.]]


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** The Undying Sword of Dracula and Crossbones are indirectly mutually exclusive. The first requires to make the player character become a vampire, the second requires to play a werewolf, two conditions mutually exclusive in the game.
* TheNecrocracy: An actual Undead faction is planned for a future version of the mod.


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** Talking to the Undying Sword of Dracula without being yourself a vampire. Though, contrary to Crossbones, there is a dialog option allowing the player character to flee without being harmed.


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* WholePlotReference: Fortunato gives several sidequests derived from Edgar Allan Poe short stories. Several characters are directly taken from Poe's work.

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