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* OffModel: Since using the ''Mount & Blade'' engine to create a setting with necromancy, horror stuff, and weird monsters isn't its intended use, occasionnal graphical weirdness is unsurprising.
** The Bloodfountain is supposed to be... well, a fountain squirting blood, but said liquid actually looks like a inert part of the structure itself.
** The Raven is an inert prop which moves as a single block, without flapping its wings or moving the head and talons when attacking.
** Stheno's model is a normal unit wearing a special leg armour shaped like a snake's body. When she moves, she is isn't crawling in the ground but she looks like she was walking with both legs in a bag.
** The Artificers' car is just a horse with a custom appearance, and the wheels don't turn.
** Cerberus is a mount. It is noticeably wider than the other horses, and the player character's leg can be seen clipping through its body. Also, its three heads are animated aa a single one.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Choosing to be a former murderer makes the player character begin the game while carrying the Axe of the Black Cat, a two-handed axe which inflicts ''60'' damage points per hit.
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* DemonSlaying: Parties of "Slayers" (part of the Manhunters faction) start to appear around Old Zendar in later parts of the campaign. They wear [[NiceHat a large hat]], an [[EyepatchOfPower eyepatch]], and a [[BadassLongcoat leather longcoat]]. They are equipped with blunt weapons and small one-handed crossbows.

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* DemonSlaying: Parties of "Slayers" (part of the Manhunters faction) start to appear around Old Zendar in later parts of the campaign. They wear [[NiceHat a large hat]], hat, an [[EyepatchOfPower eyepatch]], and a [[BadassLongcoat leather longcoat]]. They are equipped with blunt weapons and small one-handed crossbows.
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* OurGhostsAreDifferent: A sufficiently high-level player character can potentially become one upon dying; this is one of the few transformations that one can gain without joining the Bloodfountain, and interacts uniquely with Fairy-kin characters.
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* MythologyGag: The game has a number of references to elements from pre-final versions of Mount & Blade that were cut before 1.0, such as Zendar, the Four Ways Inn, River Pirates, and more. In a bit of BlackComedy metahumor, ''many'' of these are destroyed, abandoned or dead in the mod.


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** In one that's slightly outside the typical wheelhouse, an AntiHero with the "Loss of a Loved One" motivation [[spoiler:Can recruit a Calradian version of [[{{Puppetmsster}} Andre Toulon.]]
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* BattleCouple: Once the player character is high enough in the necromancy's mastery, it's possible to summon a demonic lover (Respite for a male player characters, Nepenthe for a female player character), who then gives some stat buffs as long as he[=/=]she is inside the party. Ebery two days, the spouse makes requests (special items, sacrifices, etc.); not fulfilling them can have bad consequences, failing them too much times results in the spouse definitively leaving the party. Technically, Respite and Nepenthe are a normal unit (although a unique one) instead of a companion, which means that they can be permanently killed in battle (which gives a permanent debuff). It's impossible to summon them again after losing them.

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* BattleCouple: Once the player character is high enough in the necromancy's mastery, it's possible to summon a demonic lover (Respite for a male player characters, Nepenthe for a female player character), who then gives some stat buffs as long as he[=/=]she is inside the party. Ebery Every two days, the spouse makes requests (special items, sacrifices, etc.); not fulfilling them can have bad consequences, failing them too much times results in the spouse definitively leaving the party. Technically, Respite and Nepenthe are a normal unit (although a unique one) instead of a companion, which means that they can be permanently killed in battle (which gives a permanent debuff). It's impossible to summon them again after losing them.
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* ApocalypseHow: [[ApocalypseHow/{{Class5}} Planetary Extinction]]. According to the Great Artificer, the destruction of the [[CosmicKeystone Infinity Stone]] could cause the end of the world. If the player speaks to the Bloodfountain while carrying the Infinity Stone, the player is forced to give it the Infinity Stone. Then a message appears to tell that all life on the planet has been wiped out and the player is redirected in ''Mount & Blade'' main menu.

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* ApocalypseHow: [[ApocalypseHow/{{Class5}} Planetary Extinction]]. According to the Great Artificer, the destruction of the [[CosmicKeystone Infinity Stone]] could cause the end of the world. If the player speaks to the Bloodfountain while carrying the Infinity Stone, the player is forced to give it the Infinity Stone. Then a message appears to tell saying that all life on the planet has been wiped out and the player is redirected in ''Mount & Blade'' to the main menu.

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Lost Forever is now called Permanently Missable Content. The Guide Dang It entry doesn't have enough detail, so I commented it out as a Zero Context Example; don't uncomment in until it explains how it happens in the work.


* GuideDangIt: Most of the mod content related to the new companions and quests suffer from this. Cf LostForever.

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* %%* GuideDangIt: Most of the mod content related to the new companions and quests suffer from this. Cf LostForever.this.



* LostForever: Several of the hirable companions (Dupin, Oak, Thorn, and Ash) disappear from the game if they were not hired when the player character meets the Great Artificer.


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* PermanentlyMissableContent: Several of the hirable companions (Dupin, Oak, Thorn, and Ash) disappear from the game if they were not hired when the player character meets the Great Artificer.
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** The palyer character can radomly be ''victim'' of this when entering in a settlement. Being the child of a thief halves the amount of lost money.

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** The palyer player character can radomly be ''victim'' of this when entering in a settlement. Being the child of a thief halves the amount of lost money.

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* EmpoweredBadassNormal: Any antihero player character (if not starting the campaign as a fairy or a reanimated corpse) is this. To receive those bonuses and magic items, you must reach level 30 without taking part in necromancy (and thus being forbidden to turn into a vampire, a lich, etc.).



* GuideDangIt: Most of the mod content related to the new companions and quests suffer from this. For example, half of the hirable companions disappear from the game if they were not hired when the player character meets the Great Artificer.

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* GuideDangIt: Most of the mod content related to the new companions and quests suffer from this. For example, half of the hirable companions disappear from the game if they were not hired when the player character meets the Great Artificer.Cf LostForever.


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** Wielding the Black Cat Axe provides the option to kill Oak, Thorn, and Ash to turn them into lumbers.


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* LostForever: Several of the hirable companions (Dupin, Oak, Thorn, and Ash) disappear from the game if they were not hired when the player character meets the Great Artificer.
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* SurrealHorror: Weird monsters and demons existing along a credible low-fantasy medievalish setting, various anachronisms, foggy nightmare landscapes with ruins of trains or rockets...
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->''Consider a world where Christianity does not exist, in a late dark ages setting, where the gods are actually active forces in the world. Throw in all of Poe's stuff, and european folklore - and you have a more well-informed society, even at the lower levels who don't just believe in higher powers - many have seen them. Not to mention the dark powers of the Necromancers beginning to spread their plague across the world...''

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->''Consider a world where Christianity does not exist, in a late dark ages setting, where the gods are actually active forces in the world. Throw in all of Poe's [[Creator/EdgarAllanPoe Poe]]'s stuff, and european folklore - and you have a more well-informed society, even at the lower levels who don't just believe in higher powers - many have seen them. Not to mention the dark powers of the Necromancers beginning to spread their plague across the world...''

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* TheAlcoholic: Dupin, according to Fortunato. Since they are MutuallyExclusivePartyMembers, it may just be an insult.



* CursedWithAwesome: Choosing "madness" as the justification for starting the adventure gives more intelligence to he player character. And constant auditive hallucinations, as well as occasional nightmares sequences.

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* CursedWithAwesome: Choosing "madness" as has the justification for starting the adventure gives more intelligence to he player character. And constant auditive hallucinations, as well as occasional nightmares sequences.



** Flavour text when crafting the Miasmic Artillery[[note]]an item giving +1 in Engineering; it's supposed to be a kind of bacteriological siege weapon[[/note]] mentions the use of a dead rabid horse. While a horse corpse is one of the required ingredient, any horse corpse works, be it a dead horse found during the aftermath of a battle or a healthy horse bought from a horse merchant in the nearest town, then freshly sacrified.

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** Flavour text when crafting the The Miasmic Artillery[[note]]an Artillery is an item giving +1 in Engineering; it's supposed to be a kind of bacteriological siege weapon[[/note]] weapon. Its appearance and flavour text are actually incoherent with how it works ingame:
*** When crafting it, the flavour text
mentions the use of a dead rabid horse. While a horse corpse is one of the required ingredient, any horse corpse works, be it a dead horse found during the aftermath of a battle or a healthy horse bought from a horse merchant in the nearest town, then freshly sacrified.sacrified.
*** In ''Mount & Blade'', the Engineering skill affects two things: how fast you besiege enemy settlements, and how fast you build upgrades in your own settlements. In the native game and in non-fantasy mods, this makes sense because it is about building mechanical stuff. In the mod, it's unclear how a bacteriological weapon crafted from a dead horse would give better understanding of mechanical principles, allowing to build faster.
*** Despite being a bacteriological weapon, its only effect when besieging settlements is only to hasten the moment you StormTheCastle. Guards are harmed by the miasmas.



* ManOnFire: Not actually shown on-screen, but a way to upgrade the basic zombies is to set them on fire (with the Philosopher's Stone and an oil jar). Each basic zombie-type troop as a burned equivalent, which is faster.

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* ManOnFire: Not actually shown on-screen, but a way to upgrade the basic zombies is to set them on fire (with the Philosopher's Stone and an oil jar). Each basic zombie-type troop as has a burned equivalent, which is faster.faster (they don't look flaming but charred).



** Cerberus is a mount. It is noticeably wider than the other horses, and the player character's leg can be seen clipping through its body. Also, its three heads are animated a single one.

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** Cerberus is a mount. It is noticeably wider than the other horses, and the player character's leg can be seen clipping through its body. Also, its three heads are animated aa a single one.


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* SkullForAHead: You look like this after becoming a lich.[[note]]Technically, you just receive a skull-shaped helmet that you can wear and unequip as you want[[/note]]


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* WeirdCrossover: Edgar Allan Poe's work, Greek mythology, and the fictional yet realistic medieval ''Mount & Blade'' original setting.
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* AdaptationalBadass: The mod turns into fighters some fictional characters who weren't famous for being action heroes. The most blatant example is Dupin: the original character is a very cerebral amateur detective (think Franchise/SherlockHolmes, but several decades earlier), while this version is TheGunslinger.

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* AdaptationalBadass: The mod turns into fighters some fictional characters who weren't famous for being action heroes. The most blatant example is Dupin: the original character Literature/CAugusteDupin is a very cerebral amateur detective (think Franchise/SherlockHolmes, but several decades earlier), while this version is TheGunslinger.



** [[http://en.wikipedia.org/wiki/C._Auguste_Dupin Dupin.]]

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** [[http://en.wikipedia.org/wiki/C._Auguste_Dupin [[Literature/CAugusteDupin Dupin.]]



** The modders are especially fond of Creator/EdgarAllanPoe, who is quoted as one of the inspirations for the game. His work provided the basis for hirable heroes (Dupin, Fortunato, the Raven, and Poe himself), a few quests, as well as the title of the mod itself which is derived from his sonnet ''Silence''. Also, there are Poe's quotes are used as hints on the {{Loading Screen}}s.

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** The modders are especially fond of Creator/EdgarAllanPoe, who is quoted as one of the inspirations for the game. His work provided the basis for hirable heroes (Dupin, Fortunato, ([[Literature/CAugusteDupin Dupin]], [[Literature/TheCaskOfAmontillado Fortunato]], [[Literature/TheRaven the Raven, Raven]], and Poe himself), a few quests, as well as the title of the mod itself which is derived from his sonnet ''Silence''. Also, there are Poe's quotes are used as hints on the {{Loading Screen}}s.

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